My problem with the old CNN model was that even when using DLAA, the game had weird 'blurry aliasing' all over the screen, and distant objects often had moire patterns. The new model seems to fix most of that, I really liked it. Well done NVIDIA.
The moire patterns on some walls and streets used to be the only thing betraying the dlss quality when I used it at 4k. Then I'd turn it off to remove it but the frame rate would eat dirt. Good to know they fixed that I'll have to try it out later, cheers
@ yeah i already start liking some games more with fg that arent that fluid in their movements, not even about the fps but it also increases visability. so that is pretty neat we reach that places. Now i want games that focus more on destructability and new stories etc :P maybe i try out that FG-for movies / animes i am keen to how it feels.
@@joiboiii That's exactly my thought. I was always in favor of the 4060 in laptops (as it is very close to the performance of the desktop cards), and with this improvement it's just so good!
Been using me 2080ti at 1440p with the balanced and performance mode and besides some pop in, the sharpness and lack of artifacts is amazing, this new model is such a large step in tech
I went back to cyberpunk after watching this video to check this new dlss model on my 4060 and i was impressed. I'm used to play at 1080p dlss quality and i immedietaly noticed the improvement... even balanced dlss now looks good at 1080p.
Incredible! looks like a huge leap from the previous model in motion. its a shame that the new dlss 4 is often associated with the multi frame tech only the 5000 cards have, making it all quite confusing 😅 great video cheers!
It looks more sharp but it also seems more unstable than CNN on stuff like grass, for instance. Granted, I tested it for like 5 minutes because I didn’t have time to dedicate to it. I was also testing DLSS Performance at 4k.
I tried the transformer model in 2077 and it did clean up the image in comparison. Trees and grass seem to have some mild anomaly that's a bit distracting but overall image is better. Tested using 4070 TI Super.
From my own testing, ray reconstruction has a huge performance hit on my RTX 3080 when using any RT settings, and I saw a couple people on reddit say they're experiencing the same issue.
Any time you're using RT or path tracing in this game, disable screen space reflections entirely. For whatever reason you still lose performance with it on, despite it not actually being used (if RT reflections are enabled anyway)
i played 1440p dlss performance and now i have 1080p performance with dlss4 and it looks SHAPER and better, its crazy good, in that case my fps got up by around 10fps. I did saw some issues, very rarely, but i didnt check if it was dlss or FG. But overall its still worth it and its very hard to see on youtube.
It’s crazy that you can get 50fps with path tracing and without frame gen on a $300 GPU. There is no point in not using ray tracing anymore, we live in great times friends
@@vlad9995xc толку покупать карты AMD, если у них хуже производительность в трассировке лучей, хуже апскейлер, хуже генератор кадров да и в целом дрова работают хуже? К тому же новый FSR4 возможно не будет работать на rx 7000 линейки
@@vlad9995xc где производительность то больше, если с трассировкой лучшей она в лучшем случае на уровне 4070ti (если в игре мало эффектов используют трассировку лучей), а в худшем случае она отстаёт от 4070ti на 40%, которая в том же ДНСе дешевле? Это я еще молчу про отсутствие реконструкции лучей, из-за чего на AMD приходится пользоваться другими шумодавами, которые отжирают еще больше производительности, либо наслаждаться шумами в отражениях и тенях
Just realized my boy got more than half a mil subscribers. Many years of "hello there everyone and welcome to another video". You are the reason I bought the GTX 750ti but the 1050 released just a few months later for an even cheaper price 😂
it looks amazing, same feedback as the video about image quality - but higher frames (between 80-100~ from memory) there's barely any graphical issues like before, still a little ghosting here and there most noticeable when riding a bike but the distracting oil painting effect on ppls faces that was there before with RR i believe is gone, i love it
4070 is kinda ok with DLSS balanced and FG if you don't mind the input latency. It hovers around 85-90 most of the time. You can also get away with 60+ most of the time without FG but with DLSS performance.
Fun tidbit i found using gpu tweak 3 and my 4060ti (different card i know, but OC scanning should still provide benefit) With the transformer model you can def reach a solid 65 average on these with balanced dlss mode. Transformer seems to fix issues with super noticeable blur on fast moving objects or just moving around when using frame gen. Squeezes a tad bit more fps with similar results. Unsure if everyone will have the same experience, but, I like it. These cards are strange sometimes
the new transformer model is utterly incredible. DLSS performance at 1080p looks so close to native that just by adding some sharpness it's really hard to tell the difference. amazing that I'm now able to run cyberpunk at ultra with medium RT lighting, RT shadows and RT reflections at 50-60fps on a 3060, though I did notice occasional stutters in combat. And that's in the middle of dogtown, which is the most demanding area if I'm not mistaken.
I did notice that DLAA with the transformer model creates shimmering issues on grass, otherwise not present on the other DLSS modes nor on the CNN model
Difference between older DLSS and DLSS 4 is huge. Biggest difference you would see is when Ray Reconstruction is applied on 1080p resolution. Previous DLSS version looking like absolute disaster. Even stright lines of buildings or cars ware bending and blurring. I used to solve it with modded Different Denoiser model. But now, DLSS 4 fixes all of it.
On my 3070, running at 2560x1080, I used the RT Ultra preset with DLSS Quality, but I avoided using Ray Reconstruction because it always left a lot of ghosting, a trail and a "painted" appearance that seemed very annoying to me. With the Transformer Model, I'm using the same preset with DLSS Balance and the fps remained the same as before, but with Ray Reconstruction turned on and without any ghosting and a severe reduction in the "painting" effect that irritated me. So for me the result wasn't impactful in FPS despite everything and the graphical result was great... And thanks for the video :)
Testing it for myself on the 4070 TI. New model definitely fixes a lot of the flickering textures and blurry aliasing and such. There's seems to be a lot less input lag in frame gen as well but I still feel like the promise of this upscaling tech still isn't there. DLSS still has that weird matte smoothness that bothers me with things especially with things like the grainy textures of asphalt on the road or sidewalks or far off buildings. Light shadows from ambient lighting from say a bridge with the median lights on a shiny vehicle creates these like spotchly, ink stamp like shadows.
This is definitely showing the benefits of cross-gen software updates (e.g. improved upscaling etc) with improving the experience on older/weaker cards. Like here for example, near 1080p 60fps path tracing on a 4060 which goes for around 270 while still looking very clear and less artifacts than before from the upscaler. That’s impressive. (And no frame gen which would add more latency). And I’m definitely hoping that AMD is able to eventually release FSR4 for their older (most likely only their RX7000), since it is a big leap for their upscaler (they said they’re attempting to, so it’s not actually confirmed whether it will be achieved or not).
can't wait to see the same treatment of NVidia for GTA6. expecting how technology has progressed at the time of its released. Miami Beach's Ocean Drive would be a big visual set piece marketing for Ray Tracing (imagine the slow drive by's underneath hues of neon lights or the sunset contrast). and arguably how PC are affordable and yet come powerful recently w/ the competition of Intel Arc.
Honestly its amazing stead 100+ fps and like a 1.5ms instead of like 14+ DLSS on ultra and Im rocking a Ryzen 9 5900x and 4060TI 16gb and honestly gotta give it props not bad at all
I would love to see you use an AMD card to run AFMF 2 on top of FSR3 FG for pseudo x4 MFG. Not because it looks good or plays well, but because it's pretty funny. I've tried it in Cyberpunk and Stalker 2, but the pacing felt better in Stalker.
Id recomend using the XPS 14 with the 4050 in some of these tests! Specifically because it's the slowest 4050 which also makes it the slowest Ada GPU on the market. So, it would be nice to see how DLSS4 can effect the absolute base entry level there is. There's also the 25W RTX 2050 on the Acer Aspire with 8GB of RAM and an i5-1235U making it the slowest consumer RTX machine out there ignoring the RTX A500 Mobile and A400 Desktop which would also be interesting to test out
I tried just for fun on my 4090 with 1080p and 1080p dlss performance transformer model pretty much same like CNN quality mode. Maybe I'm blind, but frankly I'm in stunned.
Could you give the 2080 Ti a spin and see how it's holding up these days? It'd be cool to know how the first RTX flagship fares with the latest DLSS upgrades and all. 😄
I have a request if possible, seems everyone (well myself and others) are busy playing POE2 and seems you've just done a CPU upgrade can we see how much CPU is effecting the minimum FPS I can't find much data on how extra cores is helping the game or if the AMD x3d cache is helping much. The game is worth playing but it's seems to be CPU bottlenecking so many of our systems ATM. 1080, 1440 and 4k results would be really helpful. Thanks for all your good work on regular peoples every day system benchmarking.
It's great on my 4080 super with full path tracing. even at ultra performance it looks excellent. to my eye's perfectly fine. But that was just pushing it to worst case scenario. I don't need ultra performance. Oh I was getting like 100 fps at 1440p with everything maxed out in the johnny silverhand mission when you try and rescue Alt cunningham
Dlss 4 is one of those things you think is too good to be true, but it IS true! I can now play any game maxed out, full ray tracing, and 120fps. Even if you play on dlss performance mode it looks BETTER than dlss 3 balanced mode. It's just incredible! Complete game changer!
So dlss transformer model performance mode> quality ultra performance> balanced am i right according my bs logic so i think using ultra performance and performance mode won't be bad idea now
first is probably true doubt the 2nd is. You're comparing 67% vs 50% resolution and then 58% vs 33%. In other words, ultra performance is basically 2 quality levels worth below performance so the equavilent comparison would be dlss performance CNN vs dlss ultra performance transformer
i would just drop the texures a little for the vram and be all good , that new dlss is trully making 540p usable , i would be curious to see you try it at 1440p ultra perf ( 480p internal )
I can now use Ultra Performance on a 2880x1800 oled display with a 4050 laptop to run comfortably within 80-100fps range in Cyberpunk 2077 and far superior image quality than before. or If I want more visual quality, I can use 2560x1600 DLSS Performance and it looks even better with 80-90fps
So kinda odd thing but I've always wondered if you took a two fan let's say 3060 and changed out the cooler to a 3 fan heat sink from another 3060 would it work hmmm🤨
From the comparisons I've seem even at Performance Mode the new version of DLSS looks better than the previous version at Quality Mode. That's quite impressive! Meanwhile AMD is just finally going to release their DLSS 2.x equivalent at March maybe.
@@DragonOfTheMortalKombat Not really. It would be a shame yeah, but DLSS has been hardware accelerated since the RTX 20 series, FSR has never been. RDNA 2 doesn't have nearly the same hardware featureset as RDNA 4 or even 3.
@@DragonOfTheMortalKombat It is being lock the RDNA 4 only.... FSR4 is hardware AI, it may be able to come to the 7900xtx but FSR 4 isn't coming to anything prior to RDNA 3, not sure why you thought that was ever possible.
Nice video, funny too. I'm also a 4060 owner but haven't try Cyberpunk again yet. In your opinion what is better: 1. DLSS TM Ultra Performance 2. DLSS TM Balanced + Frame Generation?
Any chance you'll do a 4070? I mean.... I could just switch the game on to find out but for some reason I'd rather watch a RUclips video about it, using it 🤔
There is lots of vegetation flickering on a TM so far, even in DLAA. Generally the picture looks crispier, but cruising down outside the city with all this shimmering is pretty annoying. Hope that’s just a fixable glitch
No. First off the performance different isn't equivalent to a jump in quality setting. And effectively the game is still being rendered at the same resolutions on the same quality settings, the new model is just about to do more with less. All reports are saying that even though the performance is sightly affected, it's a net gain because you can shift down a quality setting and still get better performance and quality than before. I've seen some screenshots were new DLSS performance is clearly better than old DLSS quality. I think the difference is great at lower resolutions where the CNN model struggled the most.
Is the Cyberpunk team bought by Nvidia or something? They Give us DLSS4 before the 5000 series release but FSR3.1 half a year after release is nowhere to be seen
Hey RGH, love what you do. Just wanted to give a couple of pieces of info that might be useful, and about how CNN and Transformers work. I have a 3090, and play at 1440p. I also observed a greater performance impact, and a visual clarity improvement with transformer DLSS compared to CNN. Personally, I can't stand upscaling, and would do anything to get better *clarity* even at the expense of visual fidelity, I try to play at native in any game I play. Though TAA is increasingly making that frustrating as well. But I have to admit, given that the game is somewhat blurry and suffers from ghosting anyways due to a poor TAA implementation, the transformers DLSS method turns out to be quite serviceable, and DLAA as well is greatly improved in a number of ways, those we've mentioned but also with regards to subsurface scattering/facial lighting and ray reconstruction (which I think is still a bit pants). From what I could understand coming from Brian Catanzaro, one of the big brains behind DLSS's AI training and development: This comes in great part from simply how CNN and transformers work by default. A CNN is very generalized in how it handles data and in general isn't really doing anything specific for different parts of the scene. For example, it would handle upscaling foliage, the same way that it would handle upscaling water. Transformer on the other hand, is the opposite, specific patterns and scenes are identified and handled differently from each other. Kind of like CQP(quantization) based encoding in videos, you wouldn't encode an empty blue sky or wall with the same bitrate that you would a bunch of grass or bushes. CNN is more like constant bitrate, Transformers is more like CQP.
@@selfs6111 do you mean in cyberpunk? you can definitely have a good experience in cyberpunk with relatively lower end cards. The ARC B580 performs shockingly well for how much it costs for example and is totally playable at 1080p or 1440p DLSS quality TM.
4k RT Overdrive and a 4080 Super gets me around 70 frames with DLSS Balanced and FG with the Transformer Model. It looks really good, but RT Overdrive is really demanding.
You won't lose much changing to performance an TM and gain a lot more fps without a noticeable loss in quality if you'd ask me. I have a 4080, 7800x3d and a 4k@144hz monitor.
@@mokurai8233 I use dlss on auto normaly, which seems to be performance. I get around 80 to 90 frames with that. i also have only 5700X3D, so that is of course holding me back a little.
I get around 70 fps for 1080p RT Overdrive + DLAA + FG and even though a lot of people say DLAA is useless, I think DLAA looks a whole lot better than DLSS at 1080p specifically. Unfortunately, since my base framerate for 1080p RT OD DLAA without FG is around 40 fps, using FG makes the game feel stuttery/laggy so im forced to use DLSS I got a RTX 4070 Super
@ Auto seems to me somehow the best option, I do not know why. Maybe it's not as straightforward as choosing a tier, but somehow variable depending on the scene? I need to do more research on it.
Okay so my 4060 is safe, only 5% hit. My friend's 3070 was dropping 15%😮 Instead of DLSS UP, we can switch to Framegen as well. Since DLSS P was already having around 50 fps, the latency won't be that bad
but that was kinda a marketing trick, the rtx 3060 is now more a rtx 4070 since the 4060 feels like a 3050...if u know what i mean witht that...not my bast wording i guess ^^ Overall its just plain ...well ***** u know...between the 5080 and the 5090 u could put like 6 cards...the jumps all make no sense at all logical.
@@Shadowclaw25 I know exactly what you mean, the 4070 Ti should have been a 4070, and everything below that is named one class higher than it should be.
I'm quite happy with my b580, lots of things need tweaking to get to most out of it but it handles Cyberpunk really well. However the more the price goes up it gets closer to 6750 xt, in the UK anyway
DLSS 4 , even on Performance mode looks a lot less smeary and clay-like faces seems to disappear. One of the better things Nvidia introduced ngl. Paired it up with Frame Gen and it lets me comfortably play Pathtracing with only around 10ms of delay and the "floatiness" is gone now too.
My problem with the old CNN model was that even when using DLAA, the game had weird 'blurry aliasing' all over the screen, and distant objects often had moire patterns. The new model seems to fix most of that, I really liked it. Well done NVIDIA.
The moire patterns on some walls and streets used to be the only thing betraying the dlss quality when I used it at 4k. Then I'd turn it off to remove it but the frame rate would eat dirt. Good to know they fixed that I'll have to try it out later, cheers
Ahhh " Moire Pattern " 🎨
That's what it's called 🤓
Thanks 😄
no reason to use dlaa when you can use dldsr and dlss
Make sure you're also using DLSS Ray Reconstruction if you're using Ray Tracing, it makes huge difference in blurriness
DLSS Ultra Performance is working miracles there, It maybe doesn't look like 1080p, but it sure looks a lot better than the 360p internal resolution!
huh ? My now 1080 dlss-4 looks like 4k now...its crazy good. (maybe some issues here and there but nothing big)
@@Shadowclaw25And it will still improve beyond the level it's at right now.
@ yeah i already start liking some games more with fg that arent that fluid in their movements, not even about the fps but it also increases visability. so that is pretty neat we reach that places.
Now i want games that focus more on destructability and new stories etc :P
maybe i try out that FG-for movies / animes i am keen to how it feels.
Yep. The new model is magic for low res.
surprised when I realized this game is almost half a decade old!
Yeah crazy. It’s come so far though since launch
No… no don’t do this to me
Just say 5 years unc.
@@LateNightFire Holy shit, it's been 5 years. Wtf happened.
@@backpain100 The pandemic happened
00:59 TM Balanced looks sharper and better than CNN Quality, that's nuts
with better frames also, its a win for 1800p laptops with 4060
@@joiboiii That's exactly my thought. I was always in favor of the 4060 in laptops (as it is very close to the performance of the desktop cards), and with this improvement it's just so good!
Been using me 2080ti at 1440p with the balanced and performance mode and besides some pop in, the sharpness and lack of artifacts is amazing, this new model is such a large step in tech
@@gillyboy3415don’t really think the pop ins are related to the resolution
Just downloading the patch now, gonna see what the difference is on my 4070, great vid
Thanks for watching enjoy the update :)
You're so lucky to have a 4070. cant even buy one anymore
I’m so in love with my 4070s. Just want to shout it from the rooftops 😅
@@alandiegovillalobos Do u think i should get 4070s one after the 5070 releases in feb ?
@@alandiegovillalobos got a 4060 Ti regret not getting a 4070 lol
7:36 if you turn DLSS sharpening to 30%, image will look slightly better, also do a test on frame gen using new transformer model vs old CNN
I went back to cyberpunk after watching this video to check this new dlss model on my 4060 and i was impressed. I'm used to play at 1080p dlss quality and i immedietaly noticed the improvement... even balanced dlss now looks good at 1080p.
Reminder that the performance mode is running internally at 540p. It's frankly amazing how good it looks.
Incredible! looks like a huge leap from the previous model in motion. its a shame that the new dlss 4 is often associated with the multi frame tech only the 5000 cards have, making it all quite confusing 😅 great video cheers!
It looks more sharp but it also seems more unstable than CNN on stuff like grass, for instance.
Granted, I tested it for like 5 minutes because I didn’t have time to dedicate to it. I was also testing DLSS Performance at 4k.
I tried the transformer model in 2077 and it did clean up the image in comparison.
Trees and grass seem to have some mild anomaly that's a bit distracting but overall image is better.
Tested using 4070 TI Super.
Yeah the foliage was the main thing I noticed too. Hopefully they can get that sorted out in an update
@@GnarledBarksThe DLSS4 patch you are using isn't even preview update apparently.
From my own testing, ray reconstruction has a huge performance hit on my RTX 3080 when using any RT settings, and I saw a couple people on reddit say they're experiencing the same issue.
Can confirm, with a 3060Ti here.
Vram!!
@@DBTHEPLUG That would be an over 50% perf loss, not the 15 to 25 I get.
Turn off RT and PT. Play in High settings instead of Ultra. Thank me later.
@GoldenEDM_2018 you can do ultra perfectly fine without RT, that's how I got the endings.
Any time you're using RT or path tracing in this game, disable screen space reflections entirely. For whatever reason you still lose performance with it on, despite it not actually being used (if RT reflections are enabled anyway)
Thanks for this OMG! I saw a nice +5 fps boost with my 4090.
because some objects are added to reflections (even when using path tracing) with screen space
@@Superdazzu2 no. That's not how that works
@@Ragssssss Lmao.
i played 1440p dlss performance and now i have 1080p performance with dlss4 and it looks SHAPER and better, its crazy good, in that case my fps got up by around 10fps.
I did saw some issues, very rarely, but i didnt check if it was dlss or FG. But overall its still worth it and its very hard to see on youtube.
Tbh, 1440p dlss performance looks just as good as CNN quality, in some areas it even looked marginally better.
It’s crazy that you can get 50fps with path tracing and without frame gen on a $300 GPU. There is no point in not using ray tracing anymore, we live in great times friends
Нетнетнет!!! Ты должен плакать и писать про ненастоящие деньги за не настоящие фпсы. Но если без рофлов это действительно впечатляет
😊 купить rtx 7900 xtx 24gb vram за 95.000к рублей и летите 😮😂
@@vlad9995xc толку покупать карты AMD, если у них хуже производительность в трассировке лучей, хуже апскейлер, хуже генератор кадров да и в целом дрова работают хуже? К тому же новый FSR4 возможно не будет работать на rx 7000 линейки
@@ИгорьНетонущий цена 45% дешевле и 23% больше производительность .
Лучшая графа после новый 5090
@@vlad9995xc где производительность то больше, если с трассировкой лучшей она в лучшем случае на уровне 4070ti (если в игре мало эффектов используют трассировку лучей), а в худшем случае она отстаёт от 4070ti на 40%, которая в том же ДНСе дешевле? Это я еще молчу про отсутствие реконструкции лучей, из-за чего на AMD приходится пользоваться другими шумодавами, которые отжирают еще больше производительности, либо наслаждаться шумами в отражениях и тенях
It's wild that 4060 can run 3440x1440 on high in ~90fps thanks to the new upscaler.
Just realized my boy got more than half a mil subscribers. Many years of "hello there everyone and welcome to another video". You are the reason I bought the GTX 750ti but the 1050 released just a few months later for an even cheaper price 😂
i played some yesterday with 3060 Ti, and definitely it looks better in my opinion
It's crazy to believe that we've come from claiming upscaling isn't optimal at 1080p to now saying DLSS looks plenty good on the same resolution.
when did the dlss 4 update come i cheked the nvidea app but nothing my last update was in december 5 no update in this month i have rtx 4060 too
4060 and path tracing before shouldn't be on the same sentence but now because of the new dlss shit can handle it just fine?!?!? Nice work!
when did the dlss 4 update come i cheked the nvidea app but nothing my last update was in december 5 no update in this month i have rtx 4060 too
@@__Seba._.stian__ I believe you have to update cyberpunk.
Thanks for covering RTX 4050Ti as well.
20-30% faster than 3050 ti 12 GB
Now I am really curious how a 4070 (super) would do at 1440p with path tracing and some dlss.
it looks amazing, same feedback as the video about image quality - but higher frames (between 80-100~ from memory) there's barely any graphical issues like before, still a little ghosting here and there most noticeable when riding a bike but the distracting oil painting effect on ppls faces that was there before with RR i believe is gone, i love it
4070 is kinda ok with DLSS balanced and FG if you don't mind the input latency. It hovers around 85-90 most of the time. You can also get away with 60+ most of the time without FG but with DLSS performance.
Doing good work, keep it up!
Finally rtx 4060, can run this with path tracing on + frame gen off. Thanks DLSS 4 and thanks dude for sharing! 🙏
when did the dlss 4 update come i cheked the nvidea app but nothing my last update was in december 5 no update in this month i have rtx 4060 too
@__Seba._.stian__ it's only for cyberpunk now. Officially dlss 4 update from nvidia on 30th january
Fun tidbit i found using gpu tweak 3 and my 4060ti (different card i know, but OC scanning should still provide benefit) With the transformer model you can def reach a solid 65 average on these with balanced dlss mode. Transformer seems to fix issues with super noticeable blur on fast moving objects or just moving around when using frame gen. Squeezes a tad bit more fps with similar results. Unsure if everyone will have the same experience, but, I like it. These cards are strange sometimes
the new transformer model is utterly incredible. DLSS performance at 1080p looks so close to native that just by adding some sharpness it's really hard to tell the difference. amazing that I'm now able to run cyberpunk at ultra with medium RT lighting, RT shadows and RT reflections at 50-60fps on a 3060, though I did notice occasional stutters in combat. And that's in the middle of dogtown, which is the most demanding area if I'm not mistaken.
I did notice that DLAA with the transformer model creates shimmering issues on grass, otherwise not present on the other DLSS modes nor on the CNN model
im always excited going to the nightclub of this game, GGWP Review 🌃♣
Difference between older DLSS and DLSS 4 is huge. Biggest difference you would see is when Ray Reconstruction is applied on 1080p resolution. Previous DLSS version looking like absolute disaster. Even stright lines of buildings or cars ware bending and blurring. I used to solve it with modded Different Denoiser model. But now, DLSS 4 fixes all of it.
Thanks man very informative video👍
when did the dlss 4 update come i cheked the nvidea app but nothing my last update was in december 5 no update in this month i have rtx 4060 too
I did play cyberpunk today with trans mdl with my rtx3070 its look very good especially lighting beter than before ❤
when did the dlss 4 update come i cheked the nvidea app but nothing my last update was in december 5 no update in this month i have rtx 4060 too
@__Seba._.stian__ update of the game cyberpunk and go to settings and choose transformer model dllss4
The game looks super clean now. Playing with 4070 super
On my 3070, running at 2560x1080, I used the RT Ultra preset with DLSS Quality, but I avoided using Ray Reconstruction because it always left a lot of ghosting, a trail and a "painted" appearance that seemed very annoying to me. With the Transformer Model, I'm using the same preset with DLSS Balance and the fps remained the same as before, but with Ray Reconstruction turned on and without any ghosting and a severe reduction in the "painting" effect that irritated me. So for me the result wasn't impactful in FPS despite everything and the graphical result was great... And thanks for the video :)
Testing it for myself on the 4070 TI. New model definitely fixes a lot of the flickering textures and blurry aliasing and such. There's seems to be a lot less input lag in frame gen as well but I still feel like the promise of this upscaling tech still isn't there. DLSS still has that weird matte smoothness that bothers me with things especially with things like the grainy textures of asphalt on the road or sidewalks or far off buildings. Light shadows from ambient lighting from say a bridge with the median lights on a shiny vehicle creates these like spotchly, ink stamp like shadows.
This is definitely showing the benefits of cross-gen software updates (e.g. improved upscaling etc) with improving the experience on older/weaker cards.
Like here for example, near 1080p 60fps path tracing on a 4060 which goes for around 270 while still looking very clear and less artifacts than before from the upscaler. That’s impressive. (And no frame gen which would add more latency).
And I’m definitely hoping that AMD is able to eventually release FSR4 for their older (most likely only their RX7000), since it is a big leap for their upscaler (they said they’re attempting to, so it’s not actually confirmed whether it will be achieved or not).
I just got a 4060 gaming x a few weeks ago
Im happy with it
can't wait to see the same treatment of NVidia for GTA6. expecting how technology has progressed at the time of its released. Miami Beach's Ocean Drive would be a big visual set piece marketing for Ray Tracing (imagine the slow drive by's underneath hues of neon lights or the sunset contrast). and arguably how PC are affordable and yet come powerful recently w/ the competition of Intel Arc.
So 1080p dlss is finally good? I didn't have a good experience with a 1080p monitor
my 1080p dlss-4 looks better than my 1440p dlss-3,5. but i do have a 4k tv..so no clue how it is for you
For my eyes, the new quality mode is better than the old DLAA. So yeah, DLSS is now great at 1080P and you don't need to use DLDSR as much
Honestly its amazing stead 100+ fps and like a 1.5ms instead of like 14+ DLSS on ultra and Im rocking a Ryzen 9 5900x and 4060TI 16gb and honestly gotta give it props not bad at all
You can add a small bit of the DLSS sharpening in the menu to clean up that ultra performance dlss softness.
Adding sharpness to "fix" an image that lacks information🤦♂️
@@DBTHEPLUG Of course
I would love to see you use an AMD card to run AFMF 2 on top of FSR3 FG for pseudo x4 MFG.
Not because it looks good or plays well, but because it's pretty funny. I've tried it in Cyberpunk and Stalker 2, but the pacing felt better in Stalker.
Id recomend using the XPS 14 with the 4050 in some of these tests! Specifically because it's the slowest 4050 which also makes it the slowest Ada GPU on the market. So, it would be nice to see how DLSS4 can effect the absolute base entry level there is. There's also the 25W RTX 2050 on the Acer Aspire with 8GB of RAM and an i5-1235U making it the slowest consumer RTX machine out there ignoring the RTX A500 Mobile and A400 Desktop which would also be interesting to test out
when did the dlss 4 update come i cheked the nvidea app but nothing my last update was in december 5 no update in this month i have rtx 4060 too
u got me
i will downwload cyberpunk (3070ti laptop)
Yep. I've tried Ninja Gaiden 2 Black with the DLSS 4 .dll and at 1080p, Quality looks like native, while Balanced looks like the previous Quality.
I tried just for fun on my 4090 with 1080p and 1080p dlss performance transformer model pretty much same like CNN quality mode. Maybe I'm blind, but frankly I'm in stunned.
Could you give the 2080 Ti a spin and see how it's holding up these days? It'd be cool to know how the first RTX flagship fares with the latest DLSS upgrades and all. 😄
Might as well give the 3070 a spin😂
The 2080Ti is everything but impressive.
@@DBTHEPLUG the 2080ti has more vram so its def better overall to test in modern day with all the insane vram requirements n whatnot
i tried TM dlss and yes the new dlss lot better than the old one, i also tried in the other games, like shadow tr,horizon fw,tlou p1,
The foliage flickering was insane for me in dogtown with the shrubbery, turned it off for now
I have a request if possible, seems everyone (well myself and others) are busy playing POE2 and seems you've just done a CPU upgrade can we see how much CPU is effecting the minimum FPS I can't find much data on how extra cores is helping the game or if the AMD x3d cache is helping much. The game is worth playing but it's seems to be CPU bottlenecking so many of our systems ATM. 1080, 1440 and 4k results would be really helpful. Thanks for all your good work on regular peoples every day system benchmarking.
3080ti. Transformer model is -~5% performance. Definitely looks better though. Faces look better. More edit: 1440p 144hz
Nice :)
This is the most informative video i've seen in 2025
It's great on my 4080 super with full path tracing. even at ultra performance it looks excellent. to my eye's perfectly fine. But that was just pushing it to worst case scenario. I don't need ultra performance. Oh I was getting like 100 fps at 1440p with everything maxed out in the johnny silverhand mission when you try and rescue Alt cunningham
amazing stuff
Dlss 4 is one of those things you think is too good to be true, but it IS true! I can now play any game maxed out, full ray tracing, and 120fps. Even if you play on dlss performance mode it looks BETTER than dlss 3 balanced mode. It's just incredible! Complete game changer!
why not try the main feature of the card, frame generation? nvidia said that they optimized it to consume less vram and lower assets size
So dlss transformer model performance mode> quality ultra performance> balanced am i right according my bs logic so i think using ultra performance and performance mode won't be bad idea now
first is probably true doubt the 2nd is. You're comparing 67% vs 50% resolution and then 58% vs 33%. In other words, ultra performance is basically 2 quality levels worth below performance so the equavilent comparison would be dlss performance CNN vs dlss ultra performance transformer
transformer model surprising performed well for me, on path tracing gave me more fps than CNN model on 4070 laptop GPU
DLSS4 really made the RTX just make thing beautiful. The fewer frames are not really noticeable.
i would just drop the texures a little for the vram and be all good , that new dlss is trully making 540p usable , i would be curious to see you try it at 1440p ultra perf ( 480p internal )
Holy cow, this is great!
Would be nice comparing dlss4 with prev gen dlss
I tried it with my 3060Ti, 1440p with dlss performance actually looked good. Thats 720p. Thats crazy.
people looking down on the 4060 keep forgetting it is a card that can do 50 fps cyberpunk pathtracing at 1080p dlss performance.
I love the fact that despite all the effort put into making this game, it is just a PC benchmark.
Bring back the purple band!
I can now use Ultra Performance on a 2880x1800 oled display with a 4050 laptop to run comfortably within 80-100fps range in Cyberpunk 2077 and far superior image quality than before. or If I want more visual quality, I can use 2560x1600 DLSS Performance and it looks even better with 80-90fps
So kinda odd thing but I've always wondered if you took a two fan let's say 3060 and changed out the cooler to a 3 fan heat sink from another 3060 would it work hmmm🤨
From the comparisons I've seem even at Performance Mode the new version of DLSS looks better than the previous version at Quality Mode.
That's quite impressive!
Meanwhile AMD is just finally going to release their DLSS 2.x equivalent at March maybe.
Exactly, this transformer model is huge.
would be interesting to see dlss 4 update on the 20 series.
Try it with some DDR3 and a 1080 and, depending on results, I might install it again.
Possibly would be better off turning down a few other settings before going down to ultra performance?
The best part of the 50 series cards was the DLSS4 improvements for older gen hardware.
It's surprising ngl, I thought Nvidia would lock all of those things to the 50 series
@@ARN4591 What would be more surprising ( shocking actually ) if AMD locks FSR 4 to just RDNA 4 or 3 only. It'll be a complete role reversal lol
@@DragonOfTheMortalKombat Not really. It would be a shame yeah, but DLSS has been hardware accelerated since the RTX 20 series, FSR has never been. RDNA 2 doesn't have nearly the same hardware featureset as RDNA 4 or even 3.
@@DragonOfTheMortalKombat It is being lock the RDNA 4 only.... FSR4 is hardware AI, it may be able to come to the 7900xtx but FSR 4 isn't coming to anything prior to RDNA 3, not sure why you thought that was ever possible.
Man 4060 doesn't feel like an upgrade to 3060. These are so close to my testing with my oc 3060.
@paokpaok857 yeah. In low fps, if we are talking 20 to 40 fps on 3060, rtx 4060 is gonna get 23 to 46 fps🤣
Nice video, funny too. I'm also a 4060 owner but haven't try Cyberpunk again yet. In your opinion what is better: 1. DLSS TM Ultra Performance 2. DLSS TM Balanced + Frame Generation?
Great video! Are there ANY changes to frame generation in DLSS4 on RTX 4XXX cards?
Keep in mind guys, the transformer model is still in beta. And of course with years of improvements ahead.
my rtx 3070 at 1080p is giving me 75 fps+ stable using RT ultra and "path tracing on" using DLSS quality and frame gen mod.
Any chance you'll do a 4070? I mean.... I could just switch the game on to find out but for some reason I'd rather watch a RUclips video about it, using it 🤔
There is lots of vegetation flickering on a TM so far, even in DLAA. Generally the picture looks crispier, but cruising down outside the city with all this shimmering is pretty annoying. Hope that’s just a fixable glitch
I tested this a little bit, it only happens when path tracing is off. Bit of a shame because raster + DLAA is the ideal combo for clean image quality.
I can run this at full path tracing 60fps 1080p performance mode on my laptop 4060 and it runs fine and looks fine.
Everyone is shtting on this GPU and I'm blown away by it.
So since performance is affected then isn't dlss 4 just the software lying to us about what the quality setting is?
No. First off the performance different isn't equivalent to a jump in quality setting. And effectively the game is still being rendered at the same resolutions on the same quality settings, the new model is just about to do more with less. All reports are saying that even though the performance is sightly affected, it's a net gain because you can shift down a quality setting and still get better performance and quality than before. I've seen some screenshots were new DLSS performance is clearly better than old DLSS quality. I think the difference is great at lower resolutions where the CNN model struggled the most.
Is the Cyberpunk team bought by Nvidia or something? They Give us DLSS4 before the 5000 series release but FSR3.1 half a year after release is nowhere to be seen
Are you serious right now? Look up and beyond your boot. Maybe they really do need to get fluoride out of the water supply.
Hey RGH, love what you do. Just wanted to give a couple of pieces of info that might be useful, and about how CNN and Transformers work.
I have a 3090, and play at 1440p. I also observed a greater performance impact, and a visual clarity improvement with transformer DLSS compared to CNN.
Personally, I can't stand upscaling, and would do anything to get better *clarity* even at the expense of visual fidelity, I try to play at native in any game I play. Though TAA is increasingly making that frustrating as well. But I have to admit, given that the game is somewhat blurry and suffers from ghosting anyways due to a poor TAA implementation, the transformers DLSS method turns out to be quite serviceable, and DLAA as well is greatly improved in a number of ways, those we've mentioned but also with regards to subsurface scattering/facial lighting and ray reconstruction (which I think is still a bit pants).
From what I could understand coming from Brian Catanzaro, one of the big brains behind DLSS's AI training and development:
This comes in great part from simply how CNN and transformers work by default. A CNN is very generalized in how it handles data and in general isn't really doing anything specific for different parts of the scene. For example, it would handle upscaling foliage, the same way that it would handle upscaling water. Transformer on the other hand, is the opposite, specific patterns and scenes are identified and handled differently from each other. Kind of like CQP(quantization) based encoding in videos, you wouldn't encode an empty blue sky or wall with the same bitrate that you would a bunch of grass or bushes. CNN is more like constant bitrate, Transformers is more like CQP.
If you cant play native with a 3090 then what am I gonna do
@@selfs6111 do you mean in cyberpunk? you can definitely have a good experience in cyberpunk with relatively lower end cards. The ARC B580 performs shockingly well for how much it costs for example and is totally playable at 1080p or 1440p DLSS quality TM.
DLSS Quaility + Frame gen is my pick. You get about 60 fps this way.
Is this relevant for all CPUs? Or just stronger ones? How about 5 5600? 5 7600?
Now i can't wait for DLSS44 frames in real life
4k RT Overdrive and a 4080 Super gets me around 70 frames with DLSS Balanced and FG with the Transformer Model. It looks really good, but RT Overdrive is really demanding.
You won't lose much changing to performance an TM and gain a lot more fps without a noticeable loss in quality if you'd ask me. I have a 4080, 7800x3d and a 4k@144hz monitor.
@@mokurai8233 I use dlss on auto normaly, which seems to be performance. I get around 80 to 90 frames with that. i also have only 5700X3D, so that is of course holding me back a little.
I get around 70 fps for 1080p RT Overdrive + DLAA + FG and even though a lot of people say DLAA is useless, I think DLAA looks a whole lot better than DLSS at 1080p specifically. Unfortunately, since my base framerate for 1080p RT OD DLAA without FG is around 40 fps, using FG makes the game feel stuttery/laggy so im forced to use DLSS
I got a RTX 4070 Super
Same GPU, i got down to DLSS performance on the new model and it still looks solid.
@ Auto seems to me somehow the best option, I do not know why. Maybe it's not as straightforward as choosing a tier, but somehow variable depending on the scene? I need to do more research on it.
Okay so my 4060 is safe, only 5% hit. My friend's 3070 was dropping 15%😮 Instead of DLSS UP, we can switch to Framegen as well. Since DLSS P was already having around 50 fps, the latency won't be that bad
hey can you make a video with these setup in other game like CS2?
How does Frame Generation option influence the frame rate?
How about the vram usage old vs new model? Is that same or different usage?
60 series cards used to be mid range, now they're entry level ...
but that was kinda a marketing trick, the rtx 3060 is now more a rtx 4070 since the 4060 feels like a 3050...if u know what i mean witht that...not my bast wording i guess ^^
Overall its just plain ...well ***** u know...between the 5080 and the 5090 u could put like 6 cards...the jumps all make no sense at all logical.
@@Shadowclaw25 I know exactly what you mean, the 4070 Ti should have been a 4070, and everything below that is named one class higher than it should be.
Mate making the videos that matter
So should I buy an Intel b580 or rtx 4060 for Budget gaming PC 😊
I'm quite happy with my b580, lots of things need tweaking to get to most out of it but it handles Cyberpunk really well.
However the more the price goes up it gets closer to 6750 xt, in the UK anyway
4060 has only 8gb, not enough for ray tracing with framegen
I might get flak for this, I suppose I'd pick 4060 just because it will have access to DLSS 4 set of features, especially new transformer model.
I suppose we would need to know how this DLSS compares to the upcalers from other companies @@Ragssssss
@@howardyeah It should be undisputedly better than FSR or XeSS. I can bet on this.
DLSS 4 , even on Performance mode looks a lot less smeary and clay-like faces seems to disappear. One of the better things Nvidia introduced ngl. Paired it up with Frame Gen and it lets me comfortably play Pathtracing with only around 10ms of delay and the "floatiness" is gone now too.
One thing I notice that never improved is power lines, they always look terribly bad if you pass them perpendicular to you at high speed.
in the previous one i noticed the frame gen toggle wasn't greyed out. can you test it pleaaaaseeeee 🙂🙂🙂🙂🙂
lol that's because the 3050 doesn't support frame gen
@Frozoken that's why i asked dude. It is greyed on my 1060 pc but not on the 3050
That's probably a bug. I have it on the game i have a 3050 but nothing happens when i toggle it on
@GoldenEDM_2018 well that is very sad. I hope they bring some kind of frame gen later on with driver updates
They also enhanced DLSS Frame Generation performance and lower the memory usage 😮
On average more 20 to 30 frames with less vram usage.
curios how it'd work with the new frame gen model also
lol the best start....
toggle groin off
I'm surprised you didn't try high quality dlss and frame gen since 40 series can do it and 30 cant
oh you can see it through compression
Why not tried framgen?