There's a dungeon in Last Epoch called Lightless Arbor which essentially converts gold into massive high drop rate chests after you kill the boss. So trading in gold basically converts directly into high end loot assuming you have a build capable of clearing Lightless Arbor T4
@@soundtorial4567 There is a difficulty system attached to it, so if you really want value out of it you are going to have to push the character pretty far. There is also a drop(a key) required to enter the dungeon.
@@soundtorial4567 botters usually look for easy farming methods, hence low level contracts are the PoE botting source #1, as they are no danger at all. T4 arbors are HIGHLY lethal and missteps + its randomness can kill even beefed up high tier characters quickly. thats no place for bots at all.
@@soundtorial4567farming bot aren't usually very advanced and farm easy low level content. Having a bot that farms high end content is definitely possible but much more complicated. They can still do with humans if it is profitable enough. There's no much you can do to stop them
@@amraswoke6762 If risk is high, but value is much higher, it can be profitable. Simply: high risk = less people attempt or complete, and thus reward is rarer in the economy and potentially more sought after as a result driving value up.
Last Epoch is great. Like Asmon said it really is the perfect game for us that are too smooth-brained for POE but not smooth-brained enough for Diablo 4.
I dont think that description gives last epoch enough credit. There's a significant amount of depth in builds, and enemies are not just fodder that die in one hit. Compared to the 6th grade highlights maze that is poe's skill system maybe its not got depth, but fuck that system.
@fappydabear1774 the last epoch crafting system is great and it is reasonably deep, but you can also just stroll through the game and make it to 100 on hard-core without having to deal with it. That makes it good for both casual or hard-core crowds. One side will just play and level up, the other side will craft op items and go fight the Uber bosses.
One thing that's great about Last Epoch is that you can still wing it a bit without a guide and get a lot more out of that character for longer vs. the huge brick wall you'll certainly hit in PoE if you don't follow a guide. The skills and talents are also more akin to Diablo but with their own trees which is super fun to play around with and gives a lot of easily understandable diversity with builds. Last Epoch is the perfect game for people that want more than Diablo 4 but not the level of PoE. Can't wait for launch.
Playing LE really aligned with what you said. A nice balance of customization and complexity right between D4 and PoE. It doesn't require a PhD in order to make a half decent character, and it isn't a giant pain in the ass to change your character decisions if you mess it up. It makes it really easy and fun to experiment and try your own way.
the only problem is that if you have barebone notions of how to optimize stuff, the game is quite easy on any build where you're not intentionally nerfing yourself. That's true for PoE early game too by the way. There's only so much fun I can have theorycrafting if a mediocre build can handle all content
It also feels a lot more like youre actually roleplaying even during lategame. The problem with PoE endgame is that you are either a nuclear bomb that can wipe the whole screen multiple times per second, or you arent. And thats not really roleplaying, just esoteric minmaxing of a build to become a demigod.
I just discovered POE a couple of days ago. Chose shadow and have been trying to only choose health/energy shield and spell damage/spell cast speed skill traits. Halfway through act 4 right now with only a couple stumps on bosses. Im sure I will hit a wall eventually but spamming my life flasks has allowed me to roll pretty much everything. Also exsanguinate has carried me super hard as i completely rely on it for most fights. Still, no guide or anything. This game is fkn amazing
This is an incredible innovation for the ARPG genre in general. It's finally trying to actually solve a problem that's existed for 20+ years instead of just settling for a middle ground compromise like every other game in the genre has so far. Obviously it might not be perfectly balanced at launch but the numbers can always be tweaked later if necessary. The most important thing is the concept itself, and it's something pretty much any modern ARPG should learn from. It's a win/win for everyone involved.
I hope PoE2 implements some system for SSF. Last Epoch will be the only game with a passive tree entirely dedicated to specializing in trade and SSF and the tag system is nothing short of genius. They tell you "you don't have to specialize, but you can't juice content with the ssf tree you're using traded gear
Agreed. I find that this is why the campaign is so much fun. It seems like whatever direction you choose to build your character, you will be able to play something somewhat decent, and your character can change and play different at every stage of the campaign.
Obviously it will get tweaked more over time, but they really put forward a great step with this faction system. In the middle of all this arguing over how to play ARPGs, the devs managed to create both the CHAD Merchant's Guild and the CHAD Circle of Fortune. There is no bad answer, simply pick the faction that suits your personality and how you want to play.
Unfortunately, they haven't done either. What they did was offer both of the popular player 'solutions' of easy access asynchronous trade and bonus drops for solo play, neither of which have ever worked in the ARPG genre long term. The whole reason PoE devs don't change their annoying trade system is because that annoyance has a purpose and its countering item inflation and item devaluation. LE is instead promoting item inflation no matter how you play the game and the faster it happens the sooner it results in a game state where killing mobs don't generate meaningful wealth and upgrades are near impossible to find.
@@arcc4 "solutions" to what? These are just bonus features. If you don't want to think about item prices, don't play MG. I've happily gotten 3 characters to endgame state in early access, always refining my gear along the way. For me CoF will simply be another boost adding more choices/directionality to that process.
@@tremapar For starters, I play PoE for the trading. I was an AH goblin making gold cap on multiple servers in WoW for years. I'm all about game economies. I also enjoy a break from them occassionally and just play single player or SSF. I also really like LE, but I look at what CoF and MG offer and I see major red flags. Adding asynchronous trade/AH to a loot based ARPG because players want faster/easier access to buying and selling is a bad idea. Giving solo/SSF play, which has been perfectly fine up till now, bonus to drops so anti-trade players don't get FOMO over trade is a bad idea. They are both common player suggestions from people complaining about some kind of friction with obtaining items they want. However, ARPGs need speed-bumps for item acquisition otherwise players reach a dead-end state too quickly where almost nothing has value and upgrades are too rare to find.
@@arcc4 With 4LP @LPL 90 being 0.00000003% I'm more than confident that people will be finding upgrades at least more than a week into an LE cycle, which is more than I can say I last in PoE. That shit lasts 4 or 5 days before it all starts feeling the same.
Last Epoch is so underrated, they are head on changing the few things that plauge every ARPG and do it in genius ways that i 100% guarantee D4/PoE will try to copy. Last Epoch is innovating and pushing ARPG to new heights which sadly a lot of games aren't trying to do anymore.
wish I could tolerate their character art... :/ Played about a 100 hours but just couldn't get immersed enough because the characters look like oversized toddlers
Generally the aesthetics look like colored mush. Gameplay is clunky af. I can agree it does some innovative things on a macro level, but when it comes to micro gameplay it's the same old and a bit worse. And that's the most important part of an arpg aside from loot/builds.
From their forum post it was said items sold/traded in the bazaar are not re-tradeable. No flipping should also reduce incentive for botting. Will it have trade yes, will it be a market flipping simulator no.
This is actually exciting. I almost want to buy this game on principal. Just to reinforce dev companies that aren't milking their player base for pay to play/win.
The company got a mostly negative backlash on steam once because it released a cosmetic store update after nearly (or more i think?) half a year with no content update. The content is also very slow and quite honestly 5 years later they added very minimal campaign content. But the polish and gameplay content update are superb. Looking at their behavior, I'm just very scared that the new spec classes are extremely rushed, since IIRC they released 2 new specs (beastmaster & paladin) after their EA release, 1 new spec (runemaster) just before they announce their release date, and the rest, 2 more (falconer & warlock) upon release. Having released the game will definitely bring in fresh fund for the game, also they can update their cosmetic store without having such a strong backlash like before.
The details on this trading system had already been released months ago. They just hadn't made a video about it. It is something that had been discussed with the community for even longer than that. It didn't just happen at the last minute. The game is already in a really good state. It will be interesting to play with the solo faction. I have a lvl 100 hard-core necromancer. I am a noob at every other character, so I'll stay away from the witch on release and experience something new. It is considerably easy to reset your build with some short term penalties, which makes theory crafting live as you play a lot or fun.
for real where have these arpg streamers been. head up they own butt in poe im sure. LMAO this was announced i believe WELL over a year ago.......... and i am still hyped for solo juicy gameplay. fuck trading
Like 400 hrs great game. Been holding out on 1.0 for a while and I don't know what seasons will be like but I might even wait for that. I want to experience all the updates all at once.
Given how deterministic looting is already - thanks to its Loot Filter and accessible crafting system - these options are really just bonus content. I made a necromancer character for my first experience and flew by the seat of my pants; no guide, offline. Level 82 so far and it's still fun and a satisfying level of challenge, no "brick wall" effect.
Last Epoch was fantastic from the start, the only issue was direction for endgame, it was kinda just a sandbox for the longest time, which was necessary anyways. It is really awesome to see so much progress in a game I supported since the beta. For once, I made a good choice! I cant wait to come back to this game on full release!!!
Last Epoch is fantastic. The story, dialogue, and lack of cutscenes is a little disappointing. But the gameplay and skill trees for each individual ability + the class and spec trees is out of this world! You can make incredibly nuanced builds that are damned satisfying. Can't wait for Feb!
@@antares3030 Did you not watch the latest video of the trade system? There are many aspects of the game that haven't been released yet. It's obvious that the current state of the game isn't intended to be an accurate representation of what will come at release. The current implementation of the game is intended for testing. You don't need to test things like cutscenes, story or dialogue. They are leaving a lot of content out intentionally so as to make the game more appealing at launch. It's a very common practice.
@@tsdbhg The launch will not have the full campaign, nor all missing masteries, nor the bug fixes for movement skills. Oh and you'll have lower drop rates for Merchant's Guild only btw, CoF will have higher drop rates than currently. Confirmed by lead dev Mike himself.
POE probably has the worst trading system i'v ever seen in my life, imagine getting a pin from a client when you are mid boss and having to portal drop to go do the sale in person, wtf man i aint FED-ex
Thats a you problem, you dont stop what your doing just for a trade. When the doorbell rings and you are shitting, do you just stop shitting and open the door?
Yeah that's why you have to message 20 people before someone actually responds. No matter how you spin it the trade in Poe is hard garbage. And the worst part is that you have to use a browser and 3rd party application to trade🤦♂️
Bad comparison. Better analogy is waiting for a package to arrive and not sure when you can take your shit. Ofc you dont just stop shitting unless youre absolutely desparate. So you just lose the opportuinity, and will continue to lose them since trade is random and people are a coin toss on whether theyre pacient or not (or a trade bot that doesnt know how to respond to non-trade whispers.
I played this game A LOT when it was in EA. Even before it got "online" mode (but even for offline mode you would need to connect to server as it was storing your character data). I reached the end game & farmed stuff way way too long.. but what can I say, the gameplay is soo good & addicting I will definitely play this game again once it is live and will try to do similar build - Druid werebear tank. So far it is the best aRPG when it comes to Druid shape shifter character archetype. It is better than D2 and better than D4, and maybe even be better than what will see in PoE2, who knows. It is a hidden game. It is a shame that when people mention aRPGs, it either Diablo or PoE, and Lost Epoch is not mentioned.
I played it with a mild interest a year or so ago and it felt like they really cared about their game and put a lot of effort into it. I especially liked one of their rogue-like end-game system that including clearing the timelines and offering different vibe in each timeline and keeping it fresh the experience. Mayhaps I should re-install and give it another go.
This game is good. Really freaking good. The way you build out your character as you level up is magnificent. Best ARPG I have played to date. Looking forward to full release
@@genocidegrand2057 PoE has a lot of flaws despite its depth and variety, this game is much easier to just pick up, play and figure out without needing a guide
@@Psycorde sure if you plan to play last epoch for a season and done. its great. if you plan to play a game for a long time and keep discovering stuff learning stuff poe it is
Last epoch is a game where you DEFINITELY don't need a guide. there are so many good talents and skills that all you need to do is find one thing you like and then start exploring the other skills for things that combo off that ability and you can easily make yourself a fairly decent build that will treat you well into the end game.
one thing players tend not to account for is that maintaining a market in a free game is way more difficult and cant be made too convenient for players otherwise the prices of every item will crash and the economy will effectively collapse. poe is free and last epoch is $35. this means last epoch can make trading way more convenient for players without having to worry nearly as much about bots, RMTers and veterans destroying the value of every item in the game.
you can't really trade without buying tabs, so PoE has a barrier of entry for trade. One thing I'm afraid of is that a centralized trading hub makes market manipulation even easier. A lot can be done in a semi-legit way( except for the rmt part)
@@matsiv5707 Favor makes it way more difficult to flip/play the market game, because you need favor to either sell or buy items, and you need to grind favor by playing the game. Also there is no tradable ''bubble-gum currencies'' that have very sturdy prices and predictable price evolution.
I like trading in game but I hate how they made it in POE. I want to do it all in game and not just being connected just to sell stuff. A marketplace online allow you to send all your stuff to sell and the rest is automated, you can focus on playing the game.
yep and then people just flip items all day instantly and everything costs more and you have to farm 10 times more to get anything , a website is a way more efficient way to connect to a database and retrieve data doing it ingame would combined waste millions of hours of the whole playerbase due to how complex the queries are , people forget how genious GGG is at handling the game and things are not the way they are randomly
@@MrRafagigapr In LE you will only be able to trade items once, so no flipping. They don't want to make market into a game that manipulators usurp and make unusable for regular players
@@Psycorde so everytime you buy a item you get poorer ? Nice economy lmao yeah poe does it better imagine wabting to be a gamble crafter , you cant buy bases a d sell the finished items
Last Epoch has a lot of great ideas, but the game is still not very polished. I don't know if it's actually ready for a 1.0 release or not. Having said that though, it's absolutely worth buying if you like ARPGs.
@@LaughingSkull451 personally the only people that will have lack of endgame content will be the ones that go running to endgame and spend 30 hours from lunch, like of course does people will not have endgame but for the rest i would say it has enough content for the first Season and 1.0 (of course that is my opinion)
This looks like it'll be a lot more accessible. I kinda hope thaf POE2 won't have such an insane barrier to entry because it'll be a fairly new experience. Yes the skill tree will still be a needlessly complicated mess but you'll be able to get in early before the flood of new systems get added and you have time to prepare .
I think Blizzard should look into the level system they use to see if that could be used in any way to prevent botting… oh wait, they never really improve systems… nvm
Paraphrased "We asked players ourselves what they thought. We found they were split almost precisely down the middle as to whether trading or looting should be a bigger focus" 1:42 Asmongold: I don't agree with that. Furthermore, you didn't do any of those things you just said you did and did not find what you said you found. 🤣
I think GW2 has the best AH type feature tbh. Its simple letting people request an item or put up an item for a price. Its so annoying on WoW not being able to give the AH gold and say please give me this item for this price. It also quick sells to whoever puts up the most for the item.
And the fact that you can open the AH and sell your loot from literally anywhere is so damn good. Many of the inner workings and mechanical things in Guild Wars 2 are at the very top for the industry.
The problem is that sort of AH only works in an MMO, not an ARPG. One of the central pillars of ARPGs is the hunt for items and any sort of open economy/AH _always_ ends up side stepping that hunt for items and causing the game to revolve around the economy. PoE is the best example of this where if you're playing trade then you pretty much need to run _a_ currency farming strat else you're priced out of the economy as other people accrue significantly more currency than you, and if you're playing SSF then you have to contend with the abysmal drop rates that were balanced with trade in mind. LE's approach is smart both because they put enough restrictions on trade to prevent it from fully side stepping the hunt from items, and they offer a genuine alternative with buffed drop rates for those who prefer finding their own items. Even though this feels bad compared to a fully open economy or AH I do think it's much healthier for the game.
@@jcm2606 If you combine GW2 TP with what they are doing with this game doesn't that fix all the issues you're talking about but with the quality of controlled market?
This feels like the Shield system from Halo. Like this will be the baseline for these systems going forward. I won't say it's perfect but it feels like something you can tweak and modify to get there.
In PoE you still can´t put a single unique in the lootfilter, you always have to put in its category which are often several uniques which you may not want to filter out. PoE is over 10 years old and still can´t do even this, while Last Epoch already has the the best, deepest ingame lootfilter. Fu GGG xD
PoE's really good at nailing that 'random asshole scrabbling in the dirt' feeling, and the slapdash person to person trading accomplishes that, but auction houses are real nice.
The only issue I had with LE is that the combat didn't feel "satisfactory" enough compared to Poe. Like it needed a sound improvement. It was like 2 years ago, idk if nowadays it's different.
I have almost 400h on LE and forced myself to stop playing this game like 6 months ago, to enjoy a brand new start at 1.0. Tbh, from what i've seen here, i don't even recognize the game anymore, and it feels awesome and incrased my level of hype 👌
I have a problem where everytime I get to a boss in chapter 2 (Giant void worm), my display completely fucking crashes and I have to hard reboot my PC because it is now unresponsive. This seems to be related to specifically the graphics card I use, other people with the same card have had the same complaint years ago on their forum, and on reddit, yet nothing has been done about it. Stuff like this is absolutely unacceptable for launch, and anyone with the same problem will basically be stuck 1-2 hours into the campaign, crashing over and over. I really hope this kind of stuff is fixed in the 1.0 release. I have found a workaround where I downscale a lot of different graphics settings to kill the boss, and it doesn't crash, but I shouldn't have to do that every time when the game runs perfectly smooth otherwise. I might be willing to do that in order to progress, but lots of people might not be so lenient, refund the game and leave a negative(and totally fair) review.
Last Epoch is really good from the 20 or so hours I've put into it. I like to play coop with my girlfriend, and we both installed POE. I had watched a bunch of videos on builds and I thought I had a pretty good idea of what I wanted to do. My girlfriend looked at the skill tree and asked what she was supposed to do, and I told her to uninstall it, and I did too. I knew she wouldn't want to watch all those guides, and I wasn't going to try to explain ten hours of guides to her. The barrier of entry for POE is insane, and I've been playing ARPGs for over a decade, along with CRPGs. I could figure it out, but I'm not going to force my lady to listen to the equivalent of a college course on a game that she only wanted to play because she liked a class I told her about the day before. Last Epoch has enough depth to keep us busy. She can make her own build with a tiny bit of input from me. She's tried three different classes so far, and is liking it. The lack of skills available at once is kind of disappointing to both of us, but we can live with that. I look forward to see what happens with this game in the future. The devs seem to really care, and that's the only reason I paid full price for it.
I think "That 's like a mechanic in PoE!" is the ARPG equivalent of "The Simpsons did it". PoE is such a monolithic game, and those crazy kiwis have shoved SO many different mechanics into it, it'd be hard for a game in a similar genre to avoid doing something similar to PoE.
PoE trading is why I quit. Nobody wants to be play shopkeeper! Nor do we want to waste time waiting around for someone to get to their hideout or finish what they are doing to bother trading with you. What a hellish experience!
Poe loses a lot of players because of their shit trading system that they fail to adapt for over 10 years. They focus on random changes that nobody gives a fuck instead of fixing the trading system that is getting abused by rmt and TFT
Quit 20 hours into the game for this reason as well, trading is pretty much required for every build and the trading system is literally the worst I've ever seen in any game I've played for the last 20 years. It feels like it's kept in place just to push players into buying more stash space.
@@Sephiroth988 Bro you dont know shit about poe or how trading works if you played 20 hours. you wouldn't even have a few chaos to rub together most likely as a new player to even trade with.
@@Deminese2 I don't need to waste 1000 hours into a game to know a system is shit when I see it. A game that requires you to go on a 3rd party site to see who has and how much the item you need is and then whisper people endlessly, or hoard stuff you want to sell in your stash until someone wants to buy it, is trash. I won't invest time in a game that requires a bunch of extra steps to do something I could do in 3 clicks with an auction house. For what reason is it even in place? "Meaningful players interaction" when you copy paste a message "I want to buy xx in your yy stash tab for zz currency" to someone you'll never see or talk to again? Nah thanks.
Just started playing this week. About level 50 on a void knight after deciding I didn’t want to play forge guard mastery and I have been having a blast
Imagine making a Primalist, which is pretty much a druid, and turning him into a Void damage powerhouse that can dual-wield a wand as well as a sword AND use fire tornadoes. Yeah, I already imagined it... and now I'm playing a build that defies logic.
Last Epoch is the one game that I've kept an eye on to see how it's doing and I can't believe release is finally approaching. The polish and the overall design of the game looks amazing and above all else the way the developers talk about the game makes me feel confident that they know what they're doing. Super excited to play it.
Everyone i know who plays ssf in poe play ssf because they hate the trading system in poe. If poe had an auction house they would play on trade league too. However incentivizing ssf with bonus loot chance and prophecies will definately interest many people who wants an experience around chasing loot.
Far too many problems. Borken skills, talents and class specs. A lot of the older stuff ends major revamps. Endgame is massively boring as well. Game is neat and has some cool ideas but it needs major work still.
We really are in a golden age of ARPGs right now. PoE is fantastic, and PoE2 is coming out this year. Last Epoch is popping off. D4 is improving (though it has a long way to go).
The trading system is not for hardcore players only, every single one of my friends refuse to do trading even for basic items for one simple fact : You have to be online all the time to sell, you literally have to stay online, go to your stash, take the item needed, invite someone, go to their hideout, trade, put items in trade, check if you're not getting scammed and then accept, only then you can go back to playing the game. Marketplaces like WoW market are way simpler, you put the item, price and then you'll receive the money whenever it's sold.
I can't wait to play this game. This is what I expected from D4. Instead new game with less option, customization than D3 and catthing D3 later with expansions. Now I'm playing the new season in D3, it's more fun than the whole D4 ...
As a long time Poe player i am getting intrested in trying Last Epoch out, especially now they have an action house that has always been the negative side for poe for me. Having to respond to whispers to sell your stuff right in the middle of you playing. It's no wonder why people spam dozens of people to buy from the first person that responds. And it's no wonder people playing often ignore trade whispers as they are busy perhaps making even more then the piece they have on sale.
I've played Last Epoch off and on for a long time now. I've witnessed its developement changes. The graphics got to me early so I've been waiting for that to up date before going back. But it is a great game. Highly reccomend.
Well, what would we expect when half the CMs (I call them CMs, but the guys werent officially called like that - Sarno was the biggest name in community until he vanished and Bex joined in), POE trade backend and other staff from POE went into this.
I just realized, this is also a really good way to combat bots and RMT since it's really easy to track who trades bulks of anything. Diablo would need this system BADLY. Also the leveling systems requiring leveling is also prevents botting. I hope more games pick up ideas like this, because Diablo games have this cancer, that ruins economy.
Imgine how chill poe was if you wouldnt have to buy 4 different scarabs , 4 different compasses and other shit from bad fking coded bots that take 2 minutes to respond, in best case.
10:15 Asmon is so fucking right, if you don't have 35 dollars to pay for this you have other shit to handle first, getting tired of hearing people complain about having to pay for shit, like video games just appear out of the aether with no effort put into them
The only ARPG you don’t need a guide or tutorials to follow on YT. Every class is solid end game. This game is the best in slot. Even POE2 won’t be better than this.
I just wanna buy game, play it offline solo/co op casually then play another game after we had our fun. Don't care about the trading so make it good for the players that will be using it :D
Another thing to note when buying items from the bazaar... when you buy an item, you won't be able to resell it. Genius!! Prevents buy-and-sell tactics.
I think it's because you can create different skill interactions, which can evolve during the campaign. Your character plays differently at different level. Compare that to PoE's leveling that usually ends up being something like having 2-3 auras and pressing right click for 70 levels until you can finally start playing your character.
This is _BETTER_ than most systems, but...for someone that's got 700 hours in Elden Ring? Shit, I mean, Elden Ring has the best trading of any game by this definition, you can trade any item, with any player, for any or no exchange cost at any time, so long as it was a base item and you'd upgraded a weapon to +1 somber or +3 standard. No restrictions or restraints. The only thing you can't trade are upgrade items, but you can just buy those from the Maiden Husks. Yep. Don't have to grind for anything, or put in standings or do anything. If you're playing with a friend you can just trade with them. Right then. If you aren't, and you get an item they want? You can give it to them later. Its called having player choice and free will to do what you want with your items, no artificial dumbass restrictions, no unreasonable time limits on trading, no need for level limits, no need for them to have been at your side when you got it. *That's* a good trading system. No fucking limitations besides "No trading upgrade materials or merchant bells." None. You want to drop your buddy a Hand of Malenia +10? Do it. All they need to do is have a +10/+25 weapon. That's it. That's the only requirement. You just can't give a brand new player a maxed out weapon, but you can give them any weapon and any armor. Every game in the world would be improved by emulating that.
Im admitedly a hardcore poe fan but i hate trade in the game. Actual degeneracy to have to stop what youre doing and manually do a trade. Trade is the main thing that makes me quit every league.
Its asinine. You can go through 10 people in a row and not get any party invites. Price fixers be damned, afk and offline be damned, and having to USE A PORTAL TO DO A TRADE be damned. Like, chris wants poe2 to be slower and morr methodical in its combat but what about endgame? If content (i.e. bosses) takes longer then you realistically will get half as many trades as you do now in poe1. Blight is a 10min commitment, ubers are a dps/min commitment, and portals are limited. There has to be an overhaul or way to confirm a sale without exiting a map or being cluttered with trade requests. Seriously, fuck price fixers.
For me it was 3 things that made me quit the game each league, and now forever swear it off: 1) Shit trade system 2) Shit stability 3) Endless bullshit nerfs(bad balance management)
@@ShenMerrick The balance in PoE is fucked. The fact that Wintertide Brand didn't get a transfigured version out of all the brands that got multiple different trans versions is smooth brain.
Same, I love POE but I fucking hate its trade system. I play enough to finish most of the content, but definitely not enough to play SSF. So every character goes the same, I play the campaign and level with the gear that is offered to me, all goes well. Then I get to maps, and every single time it's the same shit. Sit in hideout, spam people for trade because maps scale way too fast for anyone with a non-meta broken build, and at that point, the shit gear you get on the ground is completely pointless 99% of the time. So everytime I get to map, same thing happens. Gotta find good pieces for every slot, and honestly it's a 50-50 chance at that point if I decide to go ahead with the trading nonsense, or just quit the league.
I Really hope that asmon goes blind into Last Epoch, i want to see his reaction to the crafting system and then discoverying how deep it is, and before someone comes and tell he watched the raxx video of him talking about the system, raxx only explain how good it is, i want to see his experience with it
Having better tradint than PoE isnt hard. But people tend to forget how PoEs whole item progression is balanced around a "bad" trading system. If you just added a auction house or something else, the whole game would be in need of changes to go with it.
Regarding trading with gold, it's a delicate balance to try and hit, making gold worthwhile but not a bottleneck. It's easy to fall into the D2 camp of "I will never need to trade with gold, gimme my Stones of Jordan" if the value isn't high enough or it's too common, but if you go too far the other way it just feels like a bitch to play because you're always broke.
I'm like, I want complexity, but I don't want anything to do with multiplayer, and always online is a dealbreaker for me, I want a pure single player experience but I do want long term complexity.
The only downside I see to the trade league is that, as it is currently supposed to be working, you can only ever trade an item once, and then it can't be sold again. The reason I think this is bad is because, with ARPGs being so seasonal, there is a high player base at the launch of a season that dies off as it goes on until the next season. This means that anyone joining in, or making a new character later in the season is going to see a lot less available in the marketplace as the items there get snapped up, and less people are playing to refill it. I think that it would be a great idea to have traded league items have some sort of meter to them, one that fills up only while you are wearing it and playing the game. Once that meter fills up, then and only then can you put it in the marketplace again. This would keep the marketplace full, and it would also keep deterring bots, and also deter market flippers as well.
The only thing this game lacks is a convincing world and level design. It is much too linear. It feels very similar to a lobby game like world of Warcraft. Absolutely no exploration. It's literally login start working on echoes which are very linear levels or try out a dungeon which again is a very linear level. Whereas in contrast grim Dawn has a massive world massive levels and a lot to explore.
LE will be huge at release, I'm sure. And that is exactly what happen, when developers listen to the players and community and take feedback serious instead of seeing them as dickheads only worth trying to squeez as much dollars out of them as you can (props to blizzard)
thats not hard, trading in Poe is mostly convoluted garbage. More than 20 different currencies, 3rd party trade websites, bought sales tabs for your stash, clans manipulating the economy. Id put money on a good chunk of new players dropping the game just due to the trading system/economy.
There's a dungeon in Last Epoch called Lightless Arbor which essentially converts gold into massive high drop rate chests after you kill the boss. So trading in gold basically converts directly into high end loot assuming you have a build capable of clearing Lightless Arbor T4
Wouldnt be shocked If they changed that.
Botfarms gonna Farm that one
@@soundtorial4567 There is a difficulty system attached to it, so if you really want value out of it you are going to have to push the character pretty far. There is also a drop(a key) required to enter the dungeon.
@@soundtorial4567 botters usually look for easy farming methods, hence low level contracts are the PoE botting source #1, as they are no danger at all. T4 arbors are HIGHLY lethal and missteps + its randomness can kill even beefed up high tier characters quickly. thats no place for bots at all.
@@soundtorial4567farming bot aren't usually very advanced and farm easy low level content. Having a bot that farms high end content is definitely possible but much more complicated.
They can still do with humans if it is profitable enough. There's no much you can do to stop them
@@amraswoke6762 If risk is high, but value is much higher, it can be profitable. Simply: high risk = less people attempt or complete, and thus reward is rarer in the economy and potentially more sought after as a result driving value up.
Last Epoch is great. Like Asmon said it really is the perfect game for us that are too smooth-brained for POE but not smooth-brained enough for Diablo 4.
I dont think that description gives last epoch enough credit. There's a significant amount of depth in builds, and enemies are not just fodder that die in one hit. Compared to the 6th grade highlights maze that is poe's skill system maybe its not got depth, but fuck that system.
@@fappydabear1774 you are proving his point. Imagine someone saying what you said about POE but for Last Epoch and they play Diablo immortal.
I am waiting to buy it on sale. Recent reviews have been negative
@fappydabear1774 the last epoch crafting system is great and it is reasonably deep, but you can also just stroll through the game and make it to 100 on hard-core without having to deal with it. That makes it good for both casual or hard-core crowds.
One side will just play and level up, the other side will craft op items and go fight the Uber bosses.
The Poe skill tree is a work of art
One thing that's great about Last Epoch is that you can still wing it a bit without a guide and get a lot more out of that character for longer vs. the huge brick wall you'll certainly hit in PoE if you don't follow a guide. The skills and talents are also more akin to Diablo but with their own trees which is super fun to play around with and gives a lot of easily understandable diversity with builds. Last Epoch is the perfect game for people that want more than Diablo 4 but not the level of PoE. Can't wait for launch.
Playing LE really aligned with what you said. A nice balance of customization and complexity right between D4 and PoE. It doesn't require a PhD in order to make a half decent character, and it isn't a giant pain in the ass to change your character decisions if you mess it up. It makes it really easy and fun to experiment and try your own way.
the only problem is that if you have barebone notions of how to optimize stuff, the game is quite easy on any build where you're not intentionally nerfing yourself. That's true for PoE early game too by the way. There's only so much fun I can have theorycrafting if a mediocre build can handle all content
It also feels a lot more like youre actually roleplaying even during lategame. The problem with PoE endgame is that you are either a nuclear bomb that can wipe the whole screen multiple times per second, or you arent. And thats not really roleplaying, just esoteric minmaxing of a build to become a demigod.
I just discovered POE a couple of days ago. Chose shadow and have been trying to only choose health/energy shield and spell damage/spell cast speed skill traits. Halfway through act 4 right now with only a couple stumps on bosses. Im sure I will hit a wall eventually but spamming my life flasks has allowed me to roll pretty much everything. Also exsanguinate has carried me super hard as i completely rely on it for most fights. Still, no guide or anything. This game is fkn amazing
god bless soldier @@andrewboylan558
This is an incredible innovation for the ARPG genre in general. It's finally trying to actually solve a problem that's existed for 20+ years instead of just settling for a middle ground compromise like every other game in the genre has so far. Obviously it might not be perfectly balanced at launch but the numbers can always be tweaked later if necessary. The most important thing is the concept itself, and it's something pretty much any modern ARPG should learn from. It's a win/win for everyone involved.
I hope PoE2 implements some system for SSF. Last Epoch will be the only game with a passive tree entirely dedicated to specializing in trade and SSF and the tag system is nothing short of genius. They tell you "you don't have to specialize, but you can't juice content with the ssf tree you're using traded gear
Bout to grind this. Poe is weak and boring. Diablo is boring. This is perfection.
One thing I loved in LE is leveling up and experimenting with ur build, not feeling tied to some 2-3 premade builds
Agreed. I find that this is why the campaign is so much fun. It seems like whatever direction you choose to build your character, you will be able to play something somewhat decent, and your character can change and play different at every stage of the campaign.
theese type of comments and replies always felts so femaley for some reason
Good Developers solve problems in ways you can't imagine,
Bad Developers make excuses for why there're problems, and tell you to deal with it.
But dude, you load other people's inventory/stash that's why
Don't you guy have a phone?
And AAAA developers invent problems so they can sell you a solution.
having better trading than poe really isn't hard.
poe trade isnt rly that bad considering its mostly PC focused
Well it's PC focused because you can't trade without a browser 😂
Anyone saying PoE trade isn't bad sounds like an abused spouse.
What trade? Poe literally rmt.
Not that bad? I message 50 people for bulk chromas, regrets, ect and not a single reply
Obviously it will get tweaked more over time, but they really put forward a great step with this faction system. In the middle of all this arguing over how to play ARPGs, the devs managed to create both the CHAD Merchant's Guild and the CHAD Circle of Fortune. There is no bad answer, simply pick the faction that suits your personality and how you want to play.
Unfortunately, they haven't done either. What they did was offer both of the popular player 'solutions' of easy access asynchronous trade and bonus drops for solo play, neither of which have ever worked in the ARPG genre long term. The whole reason PoE devs don't change their annoying trade system is because that annoyance has a purpose and its countering item inflation and item devaluation. LE is instead promoting item inflation no matter how you play the game and the faster it happens the sooner it results in a game state where killing mobs don't generate meaningful wealth and upgrades are near impossible to find.
@@arcc4An item can only be traded a single time on the auction house.
@@arcc4 "solutions" to what? These are just bonus features. If you don't want to think about item prices, don't play MG. I've happily gotten 3 characters to endgame state in early access, always refining my gear along the way. For me CoF will simply be another boost adding more choices/directionality to that process.
@@tremapar For starters, I play PoE for the trading. I was an AH goblin making gold cap on multiple servers in WoW for years. I'm all about game economies. I also enjoy a break from them occassionally and just play single player or SSF. I also really like LE, but I look at what CoF and MG offer and I see major red flags.
Adding asynchronous trade/AH to a loot based ARPG because players want faster/easier access to buying and selling is a bad idea. Giving solo/SSF play, which has been perfectly fine up till now, bonus to drops so anti-trade players don't get FOMO over trade is a bad idea. They are both common player suggestions from people complaining about some kind of friction with obtaining items they want. However, ARPGs need speed-bumps for item acquisition otherwise players reach a dead-end state too quickly where almost nothing has value and upgrades are too rare to find.
@@arcc4 With 4LP @LPL 90 being 0.00000003% I'm more than confident that people will be finding upgrades at least more than a week into an LE cycle, which is more than I can say I last in PoE. That shit lasts 4 or 5 days before it all starts feeling the same.
Last Epoch is so underrated, they are head on changing the few things that plauge every ARPG and do it in genius ways that i 100% guarantee D4/PoE will try to copy.
Last Epoch is innovating and pushing ARPG to new heights which sadly a lot of games aren't trying to do anymore.
Is a great game
wish I could tolerate their character art... :/ Played about a 100 hours but just couldn't get immersed enough because the characters look like oversized toddlers
but is it it fun to play, is it a unique experience over poe?
ok fine il try it
Generally the aesthetics look like colored mush. Gameplay is clunky af. I can agree it does some innovative things on a macro level, but when it comes to micro gameplay it's the same old and a bit worse. And that's the most important part of an arpg aside from loot/builds.
I have way to damn many hours in the beta, but I am SO looking forward to the launch of the game. I am definitely here for it.
From their forum post it was said items sold/traded in the bazaar are not re-tradeable. No flipping should also reduce incentive for botting. Will it have trade yes, will it be a market flipping simulator no.
This is actually exciting. I almost want to buy this game on principal. Just to reinforce dev companies that aren't milking their player base for pay to play/win.
Like Chinese Spyware POE...
The company got a mostly negative backlash on steam once because it released a cosmetic store update after nearly (or more i think?) half a year with no content update. The content is also very slow and quite honestly 5 years later they added very minimal campaign content. But the polish and gameplay content update are superb. Looking at their behavior, I'm just very scared that the new spec classes are extremely rushed, since IIRC they released 2 new specs (beastmaster & paladin) after their EA release, 1 new spec (runemaster) just before they announce their release date, and the rest, 2 more (falconer & warlock) upon release. Having released the game will definitely bring in fresh fund for the game, also they can update their cosmetic store without having such a strong backlash like before.
@@flare9612 The main issue with this game is it looks like its using unreal engine 2
@@infernus6278 Seems like you play/saw another version than anyone else 🤷
@@Aphex93 or more likely that you need glasses
"We have data that player base is split in half"
Asmongold: I don't agree with that. 😂
The details on this trading system had already been released months ago. They just hadn't made a video about it. It is something that had been discussed with the community for even longer than that. It didn't just happen at the last minute.
The game is already in a really good state. It will be interesting to play with the solo faction.
I have a lvl 100 hard-core necromancer. I am a noob at every other character, so I'll stay away from the witch on release and experience something new.
It is considerably easy to reset your build with some short term penalties, which makes theory crafting live as you play a lot or fun.
for real where have these arpg streamers been. head up they own butt in poe im sure. LMAO this was announced i believe WELL over a year ago.......... and i am still hyped for solo juicy gameplay. fuck trading
i dont play ssf in poe cus u cant run many builds too pidgeon holed.
I like LE. Don't need a PhD to make builds. I really enjoy the whole Legendary Potential system. But target farming could get a little more on target.
I love LE been playing for years already put in 1000 hours already. So ready for release and can't wait to see zack try it out
Same... I have about 500hrs. Everytime I started playing again they improve the game. You can tell they are passionate about it.
rookie numbers grasshopper
Like 400 hrs great game. Been holding out on 1.0 for a while and I don't know what seasons will be like but I might even wait for that. I want to experience all the updates all at once.
Given how deterministic looting is already - thanks to its Loot Filter and accessible crafting system - these options are really just bonus content. I made a necromancer character for my first experience and flew by the seat of my pants; no guide, offline. Level 82 so far and it's still fun and a satisfying level of challenge, no "brick wall" effect.
1.4k hours in last year alone, can recommend the game for every arpg fan. So hyped for 1.0.
I was waiting for a 1.0 to try it out.
I think the best part about it, is simply the fact that the entire system itself is an end-game grind/goal, giving you more things to do/work towards.
Last Epoch was fantastic from the start, the only issue was direction for endgame, it was kinda just a sandbox for the longest time, which was necessary anyways. It is really awesome to see so much progress in a game I supported since the beta. For once, I made a good choice! I cant wait to come back to this game on full release!!!
You're a good choice!
Amen brother, proud to be wearing the supporter backpack cosmetic and the supporter pet ;)
Last Epoch is fantastic. The story, dialogue, and lack of cutscenes is a little disappointing. But the gameplay and skill trees for each individual ability + the class and spec trees is out of this world! You can make incredibly nuanced builds that are damned satisfying. Can't wait for Feb!
You do realize that it's still under development... The lack of story context for an unreleased game is to be expected.
@@tsdbhgI honestly doubt anything will change, even the gameplay is barebones af
@@antares3030 Did you not watch the latest video of the trade system? There are many aspects of the game that haven't been released yet. It's obvious that the current state of the game isn't intended to be an accurate representation of what will come at release. The current implementation of the game is intended for testing. You don't need to test things like cutscenes, story or dialogue.
They are leaving a lot of content out intentionally so as to make the game more appealing at launch. It's a very common practice.
@@antares3030 Reworked acts show a major difference
@@tsdbhg The launch will not have the full campaign, nor all missing masteries, nor the bug fixes for movement skills. Oh and you'll have lower drop rates for Merchant's Guild only btw, CoF will have higher drop rates than currently. Confirmed by lead dev Mike himself.
Last epoch is fantastic can’t wait for it to come out to 1.0.
its pretty much out already early access ends on the 24th of feb.
Yeah 1.0 will hit this February
It can run on linux its probably a good game.
Last epoch is already fun as hell already, can't wait for the full release its going to be dope to have trading
@@onedayiwillbegone2366 already has multiplayer
@@onedayiwillbegone2366 It already has multiplayer, but you need to part up
its already fun as hell already?
@@embodimentofgreatness5514 It's fun, but i do not recommend going into it before 1.0, and even then with caution.
yes. the beta is extremely fun. @@embodimentofgreatness5514
POE probably has the worst trading system i'v ever seen in my life, imagine getting a pin from a client when you are mid boss and having to portal drop to go do the sale in person, wtf man i aint FED-ex
Funny comparison and so true 😂
Thats a you problem, you dont stop what your doing just for a trade. When the doorbell rings and you are shitting, do you just stop shitting and open the door?
Yeah that's why you have to message 20 people before someone actually responds. No matter how you spin it the trade in Poe is hard garbage. And the worst part is that you have to use a browser and 3rd party application to trade🤦♂️
Bad comparison. Better analogy is waiting for a package to arrive and not sure when you can take your shit. Ofc you dont just stop shitting unless youre absolutely desparate. So you just lose the opportuinity, and will continue to lose them since trade is random and people are a coin toss on whether theyre pacient or not (or a trade bot that doesnt know how to respond to non-trade whispers.
@@Pokemen396 Its 2024, i wouldnt toss a gum wrapper on ppl's patience my man
I played this game A LOT when it was in EA. Even before it got "online" mode (but even for offline mode you would need to connect to server as it was storing your character data). I reached the end game & farmed stuff way way too long.. but what can I say, the gameplay is soo good & addicting I will definitely play this game again once it is live and will try to do similar build - Druid werebear tank. So far it is the best aRPG when it comes to Druid shape shifter character archetype. It is better than D2 and better than D4, and maybe even be better than what will see in PoE2, who knows. It is a hidden game. It is a shame that when people mention aRPGs, it either Diablo or PoE, and Lost Epoch is not mentioned.
"Lost Epoch" is not mentioned. maybe cus its lost..... its "Last Epoch"... LMAO
I played it with a mild interest a year or so ago and it felt like they really cared about their game and put a lot of effort into it. I especially liked one of their rogue-like end-game system that including clearing the timelines and offering different vibe in each timeline and keeping it fresh the experience. Mayhaps I should re-install and give it another go.
This game is good. Really freaking good. The way you build out your character as you level up is magnificent. Best ARPG I have played to date. Looking forward to full release
lol you need to play poe. its way down there
I love it because I can make my totems explode and it scales very well while I make myself a tank and with attack speed its disgusting
@@genocidegrand2057 PoE has a lot of flaws despite its depth and variety, this game is much easier to just pick up, play and figure out without needing a guide
@@Psycorde sure if you plan to play last epoch for a season and done. its great. if you plan to play a game for a long time and keep discovering stuff learning stuff poe it is
Last epoch is a game where you DEFINITELY don't need a guide. there are so many good talents and skills that all you need to do is find one thing you like and then start exploring the other skills for things that combo off that ability and you can easily make yourself a fairly decent build that will treat you well into the end game.
one thing players tend not to account for is that maintaining a market in a free game is way more difficult and cant be made too convenient for players otherwise the prices of every item will crash and the economy will effectively collapse. poe is free and last epoch is $35. this means last epoch can make trading way more convenient for players without having to worry nearly as much about bots, RMTers and veterans destroying the value of every item in the game.
you can't really trade without buying tabs, so PoE has a barrier of entry for trade.
One thing I'm afraid of is that a centralized trading hub makes market manipulation even easier. A lot can be done in a semi-legit way( except for the rmt part)
@@matsiv5707 Favor makes it way more difficult to flip/play the market game, because you need favor to either sell or buy items, and you need to grind favor by playing the game. Also there is no tradable ''bubble-gum currencies'' that have very sturdy prices and predictable price evolution.
@@matsiv5707yeah, instead of being a hideout warrior you could be a auction house warrior and flip constantly or have bots do it for you
I really like Last Epoch & feel as if Asmon will be quite surprised by how good it is
I like trading in game but I hate how they made it in POE. I want to do it all in game and not just being connected just to sell stuff. A marketplace online allow you to send all your stuff to sell and the rest is automated, you can focus on playing the game.
PoE trade system is from 2005 I swear
yep and then people just flip items all day instantly and everything costs more and you have to farm 10 times more to get anything , a website is a way more efficient way to connect to a database and retrieve data doing it ingame would combined waste millions of hours of the whole playerbase due to how complex the queries are , people forget how genious GGG is at handling the game and things are not the way they are randomly
@@MrRafagigaprI would say that GGG handle it by not handling it
@@MrRafagigapr In LE you will only be able to trade items once, so no flipping. They don't want to make market into a game that manipulators usurp and make unusable for regular players
@@Psycorde so everytime you buy a item you get poorer ? Nice economy lmao yeah poe does it better imagine wabting to be a gamble crafter , you cant buy bases a d sell the finished items
Last Epoch has a lot of great ideas, but the game is still not very polished. I don't know if it's actually ready for a 1.0 release or not. Having said that though, it's absolutely worth buying if you like ARPGs.
What aspects aren't polished that aren't also coming with 1.0 such as the remaining classes?
@@searingdarkness the lack of variety of skills, lack of endgame content, and the movement animations
it's just boring idk, same ass snorefest like grim dawn, albeit a bit more fun
@@LaughingSkull451 personally the only people that will have lack of endgame content will be the ones that go running to endgame and spend 30 hours from lunch, like of course does people will not have endgame but for the rest i would say it has enough content for the first Season and 1.0 (of course that is my opinion)
For me it's the moment to moment gameplay... The combat,the mobs,the movements...
This looks like it'll be a lot more accessible.
I kinda hope thaf POE2 won't have such an insane barrier to entry because it'll be a fairly new experience.
Yes the skill tree will still be a needlessly complicated mess but you'll be able to get in early before the flood of new systems get added and you have time to prepare .
wym poe2 is launching with tons of poe1 mechanics/league mechs lmao
I put 124 hours into last Epoch in just about a week, and now i am playing POE to try and learn it.
124 hours in a week!? God damn. Dopamine is a hell of a drug.
17.7 hours per day average. What a gamer.
I think Blizzard should look into the level system they use to see if that could be used in any way to prevent botting… oh wait, they never really improve systems… nvm
Paraphrased
"We asked players ourselves what they thought. We found they were split almost precisely down the middle as to whether trading or looting should be a bigger focus"
1:42 Asmongold: I don't agree with that. Furthermore, you didn't do any of those things you just said you did and did not find what you said you found. 🤣
I think GW2 has the best AH type feature tbh. Its simple letting people request an item or put up an item for a price. Its so annoying on WoW not being able to give the AH gold and say please give me this item for this price. It also quick sells to whoever puts up the most for the item.
And the fact that you can open the AH and sell your loot from literally anywhere is so damn good. Many of the inner workings and mechanical things in Guild Wars 2 are at the very top for the industry.
The problem is that sort of AH only works in an MMO, not an ARPG. One of the central pillars of ARPGs is the hunt for items and any sort of open economy/AH _always_ ends up side stepping that hunt for items and causing the game to revolve around the economy. PoE is the best example of this where if you're playing trade then you pretty much need to run _a_ currency farming strat else you're priced out of the economy as other people accrue significantly more currency than you, and if you're playing SSF then you have to contend with the abysmal drop rates that were balanced with trade in mind. LE's approach is smart both because they put enough restrictions on trade to prevent it from fully side stepping the hunt from items, and they offer a genuine alternative with buffed drop rates for those who prefer finding their own items. Even though this feels bad compared to a fully open economy or AH I do think it's much healthier for the game.
@@jcm2606 If you combine GW2 TP with what they are doing with this game doesn't that fix all the issues you're talking about but with the quality of controlled market?
Rhyyker explains more details about the trading as well. Like you can only sell an item once even with the merchants guild
This feels like the Shield system from Halo.
Like this will be the baseline for these systems going forward.
I won't say it's perfect but it feels like something you can tweak and modify to get there.
this dev team is brilliant
They put all their money into advertising and streamers rather than development.
that makes zero sense...@@Dead_Goat
@@Dead_Goathe claimed with no evidence
In PoE you still can´t put a single unique in the lootfilter, you always have to put in its category which are often several uniques which you may not want to filter out.
PoE is over 10 years old and still can´t do even this, while Last Epoch already has the the best, deepest ingame lootfilter.
Fu GGG xD
PoE's really good at nailing that 'random asshole scrabbling in the dirt' feeling, and the slapdash person to person trading accomplishes that, but auction houses are real nice.
The only issue I had with LE is that the combat didn't feel "satisfactory" enough compared to Poe. Like it needed a sound improvement. It was like 2 years ago, idk if nowadays it's different.
I have almost 400h on LE and forced myself to stop playing this game like 6 months ago, to enjoy a brand new start at 1.0. Tbh, from what i've seen here, i don't even recognize the game anymore, and it feels awesome and incrased my level of hype 👌
LE Probably In my Top 3 games of all time. I've never been so hyped for a game release that I've already got 200+ hours in lol
If they can get bugs and server stability in check for the full release, this could become a BIG ARPG, so excited!
I have a problem where everytime I get to a boss in chapter 2 (Giant void worm), my display completely fucking crashes and I have to hard reboot my PC because it is now unresponsive. This seems to be related to specifically the graphics card I use, other people with the same card have had the same complaint years ago on their forum, and on reddit, yet nothing has been done about it. Stuff like this is absolutely unacceptable for launch, and anyone with the same problem will basically be stuck 1-2 hours into the campaign, crashing over and over.
I really hope this kind of stuff is fixed in the 1.0 release. I have found a workaround where I downscale a lot of different graphics settings to kill the boss, and it doesn't crash, but I shouldn't have to do that every time when the game runs perfectly smooth otherwise. I might be willing to do that in order to progress, but lots of people might not be so lenient, refund the game and leave a negative(and totally fair) review.
Last Epoch is really good from the 20 or so hours I've put into it. I like to play coop with my girlfriend, and we both installed POE. I had watched a bunch of videos on builds and I thought I had a pretty good idea of what I wanted to do. My girlfriend looked at the skill tree and asked what she was supposed to do, and I told her to uninstall it, and I did too. I knew she wouldn't want to watch all those guides, and I wasn't going to try to explain ten hours of guides to her. The barrier of entry for POE is insane, and I've been playing ARPGs for over a decade, along with CRPGs. I could figure it out, but I'm not going to force my lady to listen to the equivalent of a college course on a game that she only wanted to play because she liked a class I told her about the day before.
Last Epoch has enough depth to keep us busy. She can make her own build with a tiny bit of input from me. She's tried three different classes so far, and is liking it. The lack of skills available at once is kind of disappointing to both of us, but we can live with that. I look forward to see what happens with this game in the future. The devs seem to really care, and that's the only reason I paid full price for it.
I think "That
's like a mechanic in PoE!" is the ARPG equivalent of "The Simpsons did it". PoE is such a monolithic game, and those crazy kiwis have shoved SO many different mechanics into it, it'd be hard for a game in a similar genre to avoid doing something similar to PoE.
PoE trading is why I quit. Nobody wants to be play shopkeeper! Nor do we want to waste time waiting around for someone to get to their hideout or finish what they are doing to bother trading with you. What a hellish experience!
Don't forget havin' to whisper 500000 players just to get what you want and its like 50x more expensive when you get a seller that actually responds.
Poe loses a lot of players because of their shit trading system that they fail to adapt for over 10 years. They focus on random changes that nobody gives a fuck instead of fixing the trading system that is getting abused by rmt and TFT
Quit 20 hours into the game for this reason as well, trading is pretty much required for every build and the trading system is literally the worst I've ever seen in any game I've played for the last 20 years. It feels like it's kept in place just to push players into buying more stash space.
@@Sephiroth988 Bro you dont know shit about poe or how trading works if you played 20 hours. you wouldn't even have a few chaos to rub together most likely as a new player to even trade with.
@@Deminese2 I don't need to waste 1000 hours into a game to know a system is shit when I see it. A game that requires you to go on a 3rd party site to see who has and how much the item you need is and then whisper people endlessly, or hoard stuff you want to sell in your stash until someone wants to buy it, is trash. I won't invest time in a game that requires a bunch of extra steps to do something I could do in 3 clicks with an auction house. For what reason is it even in place? "Meaningful players interaction" when you copy paste a message "I want to buy xx in your yy stash tab for zz currency" to someone you'll never see or talk to again? Nah thanks.
Just started playing this week. About level 50 on a void knight after deciding I didn’t want to play forge guard mastery and I have been having a blast
Yeah, nice choice FG is really lacking right now
It's honeymoon, the game lacks substance
I've already sunk 2,241 hours into Last Epoch, it's a great game
Last Epoch is so amazing. cant wait till launch in feb!!!
Last Epoch: "Can I copy your homework?"
PoE: "Sure but don't make it look too obvious".
Last Epoch: "..."
The loot filter in this game is LEGENDARY!!!
10:25 No, this is agame where you could easily put 100hrs in a character and even few hundred when you find a build you thoroughly enjoy.
A game that will revolutionize the field of market trade and farme .. Everyone is waiting for February 21 to try the first version. Good luck, team LE
Imagine making a Primalist, which is pretty much a druid, and turning him into a Void damage powerhouse that can dual-wield a wand as well as a sword AND use fire tornadoes. Yeah, I already imagined it... and now I'm playing a build that defies logic.
Last Epoch is the one game that I've kept an eye on to see how it's doing and I can't believe release is finally approaching. The polish and the overall design of the game looks amazing and above all else the way the developers talk about the game makes me feel confident that they know what they're doing. Super excited to play it.
Everyone i know who plays ssf in poe play ssf because they hate the trading system in poe. If poe had an auction house they would play on trade league too. However incentivizing ssf with bonus loot chance and prophecies will definately interest many people who wants an experience around chasing loot.
Every game have a better trade system than PoE. I love this game but it has a lot of flaws
True
Most games don't even have trade.
so happy the game finally gets the attention it deserves ! 🙏
This game is $18 here in Morocco, thank you devs
Far too many problems. Borken skills, talents and class specs. A lot of the older stuff ends major revamps. Endgame is massively boring as well. Game is neat and has some cool ideas but it needs major work still.
From my experience it's very solid, for having been developed by a small team of enthusiasts
So what game has better endgame? Also the game is not out yet, so all your points are meaningless until 1.0
a small team of atleast a hundred people@@Psycorde
We really are in a golden age of ARPGs right now. PoE is fantastic, and PoE2 is coming out this year. Last Epoch is popping off. D4 is improving (though it has a long way to go).
The trading system is not for hardcore players only, every single one of my friends refuse to do trading even for basic items for one simple fact : You have to be online all the time to sell, you literally have to stay online, go to your stash, take the item needed, invite someone, go to their hideout, trade, put items in trade, check if you're not getting scammed and then accept, only then you can go back to playing the game. Marketplaces like WoW market are way simpler, you put the item, price and then you'll receive the money whenever it's sold.
I can't wait to play this game. This is what I expected from D4. Instead new game with less option, customization than D3 and catthing D3 later with expansions. Now I'm playing the new season in D3, it's more fun than the whole D4 ...
As a long time Poe player i am getting intrested in trying Last Epoch out, especially now they have an action house that has always been the negative side for poe for me. Having to respond to whispers to sell your stuff right in the middle of you playing. It's no wonder why people spam dozens of people to buy from the first person that responds. And it's no wonder people playing often ignore trade whispers as they are busy perhaps making even more then the piece they have on sale.
Got 50hrs in LE already and it's already worth the ticket price 100%. Best ARPG in it's league hands down!
I've played Last Epoch off and on for a long time now. I've witnessed its developement changes. The graphics got to me early so I've been waiting for that to up date before going back. But it is a great game. Highly reccomend.
Well, what would we expect when half the CMs (I call them CMs, but the guys werent officially called like that - Sarno was the biggest name in community until he vanished and Bex joined in), POE trade backend and other staff from POE went into this.
I just realized, this is also a really good way to combat bots and RMT since it's really easy to track who trades bulks of anything. Diablo would need this system BADLY. Also the leveling systems requiring leveling is also prevents botting. I hope more games pick up ideas like this, because Diablo games have this cancer, that ruins economy.
Imgine how chill poe was if you wouldnt have to buy 4 different scarabs , 4 different compasses and other shit from bad fking coded bots that take 2 minutes to respond, in best case.
wow this game is completely different then when i played it a long time back. Time for me to boot it up again, just reinstalled it :)
Meanwhile blizz "Players expectation are to high" :D
10:15 Asmon is so fucking right, if you don't have 35 dollars to pay for this you have other shit to handle first, getting tired of hearing people complain about having to pay for shit, like video games just appear out of the aether with no effort put into them
The only ARPG you don’t need a guide or tutorials to follow on YT. Every class is solid end game. This game is the best in slot. Even POE2 won’t be better than this.
what i heard "by joining the merchants guild ..." what i thought "hey hey people"
Just to add there is a new info: You won't be able to flip items, they are 1 sell only. F flippers! :)
I just wanna buy game, play it offline solo/co op casually then play another game after we had our fun. Don't care about the trading so make it good for the players that will be using it :D
Another thing to note when buying items from the bazaar... when you buy an item, you won't be able to resell it. Genius!! Prevents buy-and-sell tactics.
At least in LE you do not have to buy premium stash tab to sell items...
campaign for LE is actually slightly better than most aRPG's out there
or atleast its slightly more interesting
I think it's because you can create different skill interactions, which can evolve during the campaign. Your character plays differently at different level. Compare that to PoE's leveling that usually ends up being something like having 2-3 auras and pressing right click for 70 levels until you can finally start playing your character.
@@Churahm I'm actually referring to the story but sure
Will have to hard disagree on that one considering PoE and Grim Dawn exist.
Thar last description from Asmon "Too late for POE but D4 being too easy" Just got sold on that. I'm in.
This is _BETTER_ than most systems, but...for someone that's got 700 hours in Elden Ring?
Shit, I mean, Elden Ring has the best trading of any game by this definition, you can trade any item, with any player, for any or no exchange cost at any time, so long as it was a base item and you'd upgraded a weapon to +1 somber or +3 standard. No restrictions or restraints. The only thing you can't trade are upgrade items, but you can just buy those from the Maiden Husks. Yep. Don't have to grind for anything, or put in standings or do anything. If you're playing with a friend you can just trade with them. Right then. If you aren't, and you get an item they want? You can give it to them later. Its called having player choice and free will to do what you want with your items, no artificial dumbass restrictions, no unreasonable time limits on trading, no need for level limits, no need for them to have been at your side when you got it.
*That's* a good trading system. No fucking limitations besides "No trading upgrade materials or merchant bells." None. You want to drop your buddy a Hand of Malenia +10? Do it. All they need to do is have a +10/+25 weapon. That's it. That's the only requirement. You just can't give a brand new player a maxed out weapon, but you can give them any weapon and any armor. Every game in the world would be improved by emulating that.
10:52 - Gotta love your sincerity! 😃
Thousands of hours and counting. Can't wait til my vacation, and the game launch in a month!
Im admitedly a hardcore poe fan but i hate trade in the game. Actual degeneracy to have to stop what youre doing and manually do a trade. Trade is the main thing that makes me quit every league.
Its asinine. You can go through 10 people in a row and not get any party invites. Price fixers be damned, afk and offline be damned, and having to USE A PORTAL TO DO A TRADE be damned. Like, chris wants poe2 to be slower and morr methodical in its combat but what about endgame? If content (i.e. bosses) takes longer then you realistically will get half as many trades as you do now in poe1. Blight is a 10min commitment, ubers are a dps/min commitment, and portals are limited.
There has to be an overhaul or way to confirm a sale without exiting a map or being cluttered with trade requests. Seriously, fuck price fixers.
For me it was 3 things that made me quit the game each league, and now forever swear it off:
1) Shit trade system
2) Shit stability
3) Endless bullshit nerfs(bad balance management)
@@ShenMerrick The balance in PoE is fucked. The fact that Wintertide Brand didn't get a transfigured version out of all the brands that got multiple different trans versions is smooth brain.
Same, I love POE but I fucking hate its trade system. I play enough to finish most of the content, but definitely not enough to play SSF. So every character goes the same, I play the campaign and level with the gear that is offered to me, all goes well. Then I get to maps, and every single time it's the same shit. Sit in hideout, spam people for trade because maps scale way too fast for anyone with a non-meta broken build, and at that point, the shit gear you get on the ground is completely pointless 99% of the time.
So everytime I get to map, same thing happens. Gotta find good pieces for every slot, and honestly it's a 50-50 chance at that point if I decide to go ahead with the trading nonsense, or just quit the league.
Bunch of gameplay zones that I've not seen yet. Makes me think there will be a substantial content add into the game on 1.0 release.
I Really hope that asmon goes blind into Last Epoch, i want to see his reaction to the crafting system and then discoverying how deep it is, and before someone comes and tell he watched the raxx video of him talking about the system, raxx only explain how good it is, i want to see his experience with it
Having better tradint than PoE isnt hard.
But people tend to forget how PoEs whole item progression is balanced around a "bad" trading system. If you just added a auction house or something else, the whole game would be in need of changes to go with it.
I want to play the game right now, but if release is so close, I will love to join the hype atm. Lets try get it to BG3 level
Regarding trading with gold, it's a delicate balance to try and hit, making gold worthwhile but not a bottleneck. It's easy to fall into the D2 camp of "I will never need to trade with gold, gimme my Stones of Jordan" if the value isn't high enough or it's too common, but if you go too far the other way it just feels like a bitch to play because you're always broke.
Apparently, the guys who designed trade system for LE made the most popular trading addon for WoW
Last Epoch is awesome! So ahead of its competitors
I'm like, I want complexity, but I don't want anything to do with multiplayer, and always online is a dealbreaker for me, I want a pure single player experience but I do want long term complexity.
ur wrong on the gold part-. a sink is a use, giving gold value. as poe player who trade crafting orbs you should get it....
The only downside I see to the trade league is that, as it is currently supposed to be working, you can only ever trade an item once, and then it can't be sold again.
The reason I think this is bad is because, with ARPGs being so seasonal, there is a high player base at the launch of a season that dies off as it goes on until the next season. This means that anyone joining in, or making a new character later in the season is going to see a lot less available in the marketplace as the items there get snapped up, and less people are playing to refill it.
I think that it would be a great idea to have traded league items have some sort of meter to them, one that fills up only while you are wearing it and playing the game. Once that meter fills up, then and only then can you put it in the marketplace again.
This would keep the marketplace full, and it would also keep deterring bots, and also deter market flippers as well.
The only thing this game lacks is a convincing world and level design. It is much too linear. It feels very similar to a lobby game like world of Warcraft. Absolutely no exploration. It's literally login start working on echoes which are very linear levels or try out a dungeon which again is a very linear level. Whereas in contrast grim Dawn has a massive world massive levels and a lot to explore.
LE will be huge at release, I'm sure. And that is exactly what happen, when developers listen to the players and community and take feedback serious instead of seeing them as dickheads only worth trying to squeez as much dollars out of them as you can (props to blizzard)
thats not hard, trading in Poe is mostly convoluted garbage. More than 20 different currencies, 3rd party trade websites, bought sales tabs for your stash, clans manipulating the economy. Id put money on a good chunk of new players dropping the game just due to the trading system/economy.