I can't express how happy I am to see this channel. I had heard of marvelous designer before but never saw it. As I liked your channel, I started browsing your videos and thought of checking this and must say that I am certainly gonna learn it now. Don't know how I managed without it till now. You made it seem like a piece of cake. Thank you so much
LOL Your video made me smile this morning... the intro music is so dramatic... for a video on pillows... it's great!!! I love it. Great video by the way... :-)
+MrsHyde LovesIreland Well if you just started Max and you like 3D .. then welcome to the Max family :) Remember one thing, when you feel like you want to punch your Monitor because you can't understand something that means you are on the right path
Awesome video. I am going to attempt to use marvelous designer to make a body bag with a corpse in it. I need to see the outline of a corpse but it needs to be wrinkled like you did in this video. my question is, can you import a corpse model and place is inside a bag like you did with the pillow?
MZONE Provided you use the body bag for a game asset don't forget that you don't have to export the avatar in the end as it will look as it does even if it doesn't have the body inside when you export it as an OBJ
Do you now how you can make the inner part more stiff like denser filling or wadding? Presure only inflates it buts its still flexible, i want it more like stronger pillwos which can stand and dont bend
Make a inner pattern and inflate that one. Then freeze it so it doesn't simulate and make a bigger pattern enveloping the frozen pattern so it will consider it as a collision object.
Yes i know that one, but it always looks more like a balloon or something inflated. Im looking for a method to make square like or stiffer pillow, not the bulging one.
Thanks a lot Denis, the only thing you didn´t say is how to make the piping visible in MD. I would appreciate if you can answer that, Excellent video btw
Hey Denis, great tutorial video. Do you know of any workflows when it comes to optimization of these pillows specifically for game engines, such as creating a low and high poly version so you can simply bake on most of the details?
Create a high poly model and then do a retopology model on top of the high poly. After that is done you can bake the normals from the high poly down to the retopologized model
Realizing there is some decent money in Arch viz and furniture design houses in need of realistic models? Workflows at most furniture design houses are going more and more to 3ds Max with Marvelous. Some are also incorporating Zbrush and of course PS. Your tuts are top notch. Thank you.
Great video and tutorial. You have have what it takes to be a great teacher. one question, how many polygons was your pillow at the end? I'm considering the render time with vray
+ferikasif1 Well first of all thanks for the positive feedback as i do appreciate it, and also thanks for the comment about the teaching thing as that is something i've been doing :) In any case the render time is quite fast with VRay as it's a geometry so it most of all the render times will depend on the type of material you decide to use.
+Denis Keman Cheers mate thanks for the quick reply. I'm using MD5 and when the pressure is 0 the pillow is flat on the ground but when I increase the pressure and simulate instead of inflating it flies away (upward). any help with that?
ferikasif1 Hehe the floating issue. Make sure that your gravity isn't set as negative, and also make sure you have the correct normals to be on the outside.
+Denis Keman Thanks that helped a lot. Is there anyway I can get the sewing lines(fold line) visible later when I export it? I'm working on a realistic scene and the thick rounded sewing line on the cushion is necessary. Is there anyway I can get that in MD or should build it manually in maya?
ferikasif1 Well in MD5 there is the option to make the piping visible, but if you want to have the stitching visible then it's off to your primary software being that Maya or Max ... which come to think is an awesome idea for a next video :)
thanks alot.i have been following your 3ds max and zbrush tutorial.and its really amazing i am working in dubai as interior exterior designer.but i want to learn some neat techniques to model furnitures in 3ds max and zbrush.i wilbe glad if you can make some tutorial about these.thank you appreciate your reply.
Sudesh Kumar Oh then you are going to love the next video that will be both Max and ZBrush combined. I just finished recording so i don't want to spoil the surprise :) Keep tuned and you will see it.
Jokester The Mighty Well i'm happy that you like the video and that it makes sense, but what i want to know is MD tutorials what you want to see more of or more tutorials in general
Well I'd be interested for a tutorial on how to make at least a basic shirt and pants and I guess you can expand from there on something more advanced, I can't seem to get the basic stuff right so without a good foundation I can't go much further with a lot of success as you can imagine.
+Denis Keman Thank you for the feedback! I am very grateful for the excellent lessons at the highest level! Thank you very much! Everything is clear and very helpful!
Very nice tutorial but i have to say the program has no sence of smart shortcuts and the orbit comand it's orbiting at a random point in space. Sorry for the rant the program it s nice and all of that but when u come from another 3d program into it you realise how un intuitive the program is.
I can't express how happy I am to see this channel. I had heard of marvelous designer before but never saw it. As I liked your channel, I started browsing your videos and thought of checking this and must say that I am certainly gonna learn it now. Don't know how I managed without it till now. You made it seem like a piece of cake.
Thank you so much
Cake will get you fat, Marvelous Designer won't .. so by logical deduction MD is better then Cake :)
+Denis Keman
Trying to put on some weight currently so don't mind it. :-p
Dude, can't say how useful this was! I had almost forgotten about marvelous for furnitures! Thanks!
Cheers mate
LOL Your video made me smile this morning... the intro music is so dramatic... for a video on pillows... it's great!!! I love it. Great video by the way... :-)
Congrats your comment went into the live stream that is going on at the moment :)
great work @Denis Keman . Thanks a lot
Great tutorial, Denis Keman. Thanks
+Ricardo Lima Cheers man. Always a pleasure to hear that people like and enjoy my videos
why did you export the internal pillow as well, you don't need that outside of MD? If you just select the case and Export Selected it saves memory.
i just started 3ds max and i am so happy to find your tutorial...keep it up!!!!
+MrsHyde LovesIreland Well if you just started Max and you like 3D .. then welcome to the Max family :) Remember one thing, when you feel like you want to punch your Monitor because you can't understand something that means you are on the right path
hahahahhaha...thanks for the encouragement.!!!!
Extremely helpful for a new user like me. Thank you!
Awesome video. I am going to attempt to use marvelous designer to make a body bag with a corpse in it. I need to see the outline of a corpse but it needs to be wrinkled like you did in this video. my question is, can you import a corpse model and place is inside a bag like you did with the pillow?
use the corpse model as an avatar and you can use it as a collision object for the body bag
Ahhh that's great thank you.
MZONE Provided you use the body bag for a game asset don't forget that you don't have to export the avatar in the end as it will look as it does even if it doesn't have the body inside when you export it as an OBJ
Excellent thanks. Yes it's a game asset.
Do you now how you can make the inner part more stiff like denser filling or wadding? Presure only inflates it buts its still flexible, i want it more like stronger pillwos which can stand and dont bend
Make a inner pattern and inflate that one. Then freeze it so it doesn't simulate and make a bigger pattern enveloping the frozen pattern so it will consider it as a collision object.
Yes i know that one, but it always looks more like a balloon or something inflated. Im looking for a method to make square like or stiffer pillow, not the bulging one.
Thanks a lot Denis, the only thing you didn´t say is how to make the piping visible in MD. I would appreciate if you can answer that, Excellent video btw
awesome tutorial, very helpful!
Another great tutorial. Thank you!
Thanks for the tutorial ......But how the rotation works? like in max we can switch the angular rotation...do marvelous designer have it?
Just change the gizmo rotation in the options so it's using the world normals and not local
Thanks....Btw your tutorial's are great & interesting.
I try my best :) Also if there is anything that you would like to see and i haven't covered feel free and leave a request
:) Yeah off course where else would i be go.
I can't presh "w" for pin. I use marvelous designer 7 and it says "w" or "p" in shortcuts..
Hey Denis, great tutorial video. Do you know of any workflows when it comes to optimization of these pillows specifically for game engines, such as creating a low and high poly version so you can simply bake on most of the details?
Create a high poly model and then do a retopology model on top of the high poly. After that is done you can bake the normals from the high poly down to the retopologized model
Denis Keman all within Marvelous or through something like zbrush?
MD for the High poly and Max or anything else for the retopo.
Great tutorial and easy to learn with you . thanks
CHeers man, and hope you enjoy the rest of the videos
Realizing there is some decent money in Arch viz and furniture design houses in need of realistic models? Workflows at most furniture design houses are going more and more to 3ds Max with Marvelous. Some are also incorporating Zbrush and of course PS. Your tuts are top notch. Thank you.
Great video and tutorial. You have have what it takes to be a great teacher.
one question, how many polygons was your pillow at the end? I'm considering the render time with vray
+ferikasif1 Well first of all thanks for the positive feedback as i do appreciate it, and also thanks for the comment about the teaching thing as that is something i've been doing :)
In any case the render time is quite fast with VRay as it's a geometry so it most of all the render times will depend on the type of material you decide to use.
+Denis Keman Cheers mate thanks for the quick reply.
I'm using MD5 and when the pressure is 0 the pillow is flat on the ground but when I increase the pressure and simulate instead of inflating it flies away (upward). any help with that?
ferikasif1 Hehe the floating issue. Make sure that your gravity isn't set as negative, and also make sure you have the correct normals to be on the outside.
+Denis Keman Thanks that helped a lot.
Is there anyway I can get the sewing lines(fold line) visible later when I export it? I'm working on a realistic scene and the thick rounded sewing line on the cushion is necessary. Is there anyway I can get that in MD or should build it manually in maya?
ferikasif1 Well in MD5 there is the option to make the piping visible, but if you want to have the stitching visible then it's off to your primary software being that Maya or Max ... which come to think is an awesome idea for a next video :)
Man !!! Tha was fantastic !! Please make more !! Thx
I try my best, but as i've said on a few videos now free time is very scarce :) Once i get some free time i'll continue making more
I'll give you my free time men. Just don't stop the awesome tutorials!
which software is usein making pillow in 3d
+Born Nawty You can use any software that you like, but in this instance i used Marvelous Designer
can you apply texture on them so we will come to know how to do it in right way ?
+Sudesh Kumar When they are exported from MD they come with the UV maps so all you have to do is apply a texture to them and that's it, nothing fancy
+Sudesh Kumar When they are exported from MD they come with the UV maps so all you have to do is apply a texture to them and that's it, nothing fancy
thanks alot.i have been following your 3ds max and zbrush tutorial.and its really amazing i am working in dubai as interior exterior designer.but i want to learn some neat techniques to model furnitures in 3ds max and zbrush.i wilbe glad if you can make some tutorial about these.thank you appreciate your reply.
Sudesh Kumar Oh then you are going to love the next video that will be both Max and ZBrush combined. I just finished recording so i don't want to spoil the surprise :) Keep tuned and you will see it.
thank you alot.100 percent i am gonna wait for it,and gonna share with my other buddies.thanks again
THANK YOU SO MUCH
plz make more tutorials regarding MD, I love it, though I don`t know how far can my PC can handle it..
Really cool! Do you plan on making more?
+Jokester The Mighty Do you mean more of MD tutorials or more in general
more MD I've seen you upload regularly :)
I have to add that your video was the first I saw that actually made sense, that's why I asked :P
Jokester The Mighty Well i'm happy that you like the video and that it makes sense, but what i want to know is MD tutorials what you want to see more of or more tutorials in general
Well I'd be interested for a tutorial on how to make at least a basic shirt and pants and I guess you can expand from there on something more advanced, I can't seem to get the basic stuff right so without a good foundation I can't go much further with a lot of success as you can imagine.
Very nice tutorial, thanks a lot!!!!!!!!!
thanks so much, very helpful!
Great sowtware and also tutorial
Thank you.
Very cool! plz do more lessons!
+Max Rend Well i am trying to keep it at one post a week minimum. But i will try to squeeze in a few more MD tutorials in the future
+Denis Keman Thank you for the feedback!
I am very grateful for the excellent lessons at the highest level!
Thank you very much! Everything is clear and very helpful!
Max Rend Doing my best to try to keep up with the quality
Благодарю!!!Именно об этом не мог найти)
Another similar program CLO is often used. MD is much easier to use IMHO.
make more tutorial and how to convert straight particals
Thank you!!!
its sush a great tuto, i thank u, and let us see more.
Thank you,
The tutorial is awesome, please create a tutorial to create a bean bag arm chair
Thank you very much....
Thanku very much
I have a beefy computer is this is running like crap
The only thing I don't get is why they didn't name it Fabulous Designer... Because that would have been so perfect
They also spelt marvellous wrong, so maybe your version would have been called Fabullous Designer :)
Very nice tutorial but i have to say the program has no sence of smart shortcuts and the orbit comand it's orbiting at a random point in space. Sorry for the rant the program it s nice and all of that but when u come from another 3d program into it you realise how un intuitive the program is.
That's not true - you need to learn the software, right now, you're just venting your frustrations at not knowing how to use it.