if you really think this is gonna be a real fully fledged game you must be the most optimistic guy in the world, even SC fans know the game might never come out, let alone this one :D cheers
Cheese Has around 3000 hours of vr and and still going if this does cheese will finally accomplish a good graphic vr game To bad cheese had a laptop Edit cheese does have a vr headset 3 to be exact 2 of them broke Edit 2 it’s 4 now 3 of them broke
I think they just took actual body cam footage and modified it to be able to move around and play in it, there's no way these "graphics" were built from scratch.
@@Unknown-UpTown-Resident dude that, that's a unrealistic idea. No indie dev is doing all that and that's possible but it takes prepping CGI prepping. that takes a team. its only realistic if he used some type of ai to model a already existing footage and downloaded all the models
@@qcomputer4228 looking at my op, I didn't describe what I meant correctly, but what u said at the end is basically what I meant. They took or made footage, then used the real backgrounds and objects as models for the game's background, objects, and textures. U could do this same thing 10 years ago when making a crappy flash game, it just didn't look even 1% as good, but the concept was the same. I guarantee there's only about 3 different "reload" animations, because the animation is truly an in-game video reel that activates when the reload button is pressed. Just like any other game except the animation is actual video. Like I said, this 100% isn't cgi models and textures built from scratch.
nananananaananannananananananaanananananaananananana i'm out. these horror game are more scarier than movies. and i'm already scared at horror game like fnaf. and I ALREADY KNOW HOW THEY JUMPSCARES ARE LIKE AND KNOW HOW TO AVOID THEM.
He has the unreal engine layout trust me bro I’m familiar with unreal engine load out and I can say that he’s also using a second program to add scripts so I’m pretty convinced
It's definitely fake. It's a real gun and he's firing blanks. The unreal engine layout is just a mask over the video. What gives it away is when he fires the gun next to the metal container, the variation of the ringing. He never reloads the gun the same way twice. Not to mention the mic noise, wind in the mic, background traffic. The more I look the more fake it gets.
I can already imagine the amount of video takedowns RUclips algorithm would make on release week, only cause they wouldn’t be able to decipher that this is a game
Also, as a IE Dev, I assure you the lighting and the quality will stop a bit. They can use 4K - 16k textures , real time lighting for dev and showing off, come release though , they will have to cut back because their market potential would be too small if they kept it that high. They did an AMAZING job showcasing their skills and UE5 and when it releases its still going to look amazing … that’s all that matters!
@grapesoda7075photogrammetry produces millions of polygons per scan. You would have to reduce them significantly for modern consoles and at best would required a good computer. PS5 running the 3080 couldn’t handle this game as it is, I’m not see how photogrammetry would make this “plausible” if anything it makes it less likely. Most of my art is “realistic” at 100s of thousands of polygons without photogrammetry. Now don’t get me wrong it is possible to release the game like this but there is going to be issues moving forward with the game size , polygon count etc. When it comes to where we stand commercially with available tech right now (the tech on the average gamers home) ‘Ow we do have the benefited of UE5+ and a everything it does to persevere quality and increase performance, I can’t deny that makes it a bit more plausible. But again to be released commercially to the average gamer they would probably have to reduce quality even if its negligible to most users.
With UEs new technology in 5, the downscaling for release would be heavily dialed back, due to how optimized things can be now With things like Lumen and Nanite
Yeah that’s the reason games never looks as good as the teasers. They have to lower the graphics to run on the lowest common denominator systems. So everyone with high end Rigs have to suffer a graphical performance hit.
So that’s a feature of auto rigging. Essentially when he nears corners the characters hands will move in that way based on whatever sets of animations are made for that so it looks different every now and again, as well as if the character moves left/right it automatically animates the hands in that way. Same with him moving the cursor up and down. Pre-rigged based on the players motions to animate the hands. I hope this helped!
@@masonvaldivia4472I think they also meant how do they just sway the hands to shoot and not turn the head/camera. And how do they keep cocking the gun over and over and stuff like that. Things you don’t really see or can’t do in current games
@@Mystic_Midget420 games have done similar things in the past with movement just never this clean I think the new unreal engine just makes it a whole lot smoother and easier to do
@Mason Valdivia yeah obviously it's easy to move hands when approaching something or interacting. But when he's standing there just swinging his arms around freely off center of screen with 0 screen movement. Has never been done. Once. Ever
@LinayatIlyas wtf... just wtf. Of course it is rendering in real time. Lmao. How do you think that there is anything on screen? It is being RENDERED 😂😂😂. Video games are ALWAYS using real time rendering. They have to for the environment to change as you move and interact with things.
@@natedizzy4939 what they are trying to say is that some of the objects and textures used in game are pre-rendered they are just overlayed with photogammetry to look more realistic and the real time rendering you're talking about is the simulation (this is just simply my observation)
Every time it goes between the real footage and the 3D rendered environment, there's a cut where the screen goes black for a fraction of a second. People want to believe it's real so bad, they miss the obvious
@@containsachemical Do you actually know anything about game dev or UE5? I'm happy to write an entire paragraph for you about how this not only doesn't actually prove the validity of the game, but makes it 5x more suspicious.
@@baconfacegamer792if you watch trailer closely, you can spot rocks without textures, reflection in the puddle which is unmatching with environment, ragdolls without shadows and props that are stuck in the air
I like that people aren’t getting that someone recorded themselves in a location, then scanned the area and made a 3D model to act like it’s just a realistic looking game
B..but then what about the lighting? The hands and arms? The gun handling? The way the camera turns and everything. Even if it was scanned it still is a realistic looking game, from what we've seen certainly not acting
Usually people are like “that’s fake” when they see something that’s supposed to be irl. This is so realistic that everybody’s like “that’s fake” and they’re right… it’s not real. It’s unreal.
Also when he goes into the Warehouse, you can see in the water puddle reflection that the shader doesn't match with the environment. There is 1 square of sunlight in the reflection but there are multiple windows
@Sancsteq n I'm saying no need cause it takes 1 click. EDIT: Are you talking about weapon sway? If so there's a few games rn to scratch that itch. Tarkov being the big one as well as squad.
@@drewbienewbie03xx81 no, I'm saying like how a mouse pointer moves around the screen, I want a shooting reticle to be the same, like how this game and games like Sandstorm do
Fr, this would change fps and would give a different experience feel compared to call of duty series. I stopped playing it bc it's repetitive and boring gameplay
Gordon Freemen in the flesh. Or rather, the unreal engine.. I took the liberty of liking this comment. It after all was rather good. I have to thank you for this comment, quiet a nice piece of work you’ve managed here. I’m impressed.
It’s not „just unreal engine“ doing the heavy Lifting here. You ve got to be a very very good 3d artist / digital artist / game dev to make it look that good. Gotta pay respect for that.
@@Muu-Mei hmmm. maybe for inspiration. but you wouldn't want to import the raw data of the mesh typography of a 3d scan into a game. still gotta be a skilled 3d-artist for retypology. but that's definitely a process that could be automated in the future...also the texture of a 3D scan is not that good. most of the time you only get a color/diffuse/albedo map, but no bump or normal or roughness or glossiness or reflection or refraction or translucency or opacity map. so even though we live in a time of technological wonders it's still not as simple as that. There is all these TOOLS that can be used as an artist, but if you don't have the skill as an artist you will fail to use these tools. e.g. i've seen a lot of ai stuff created / curated by artists and it was a lot better than the stuff some randos did. nowadays people think stuff got easier, but it didn't. it's not like everybody is now able to make something look good just because of unreal engine. it's gotten more accessible, but you still gotta be a skilled artist.
@@L3nny666thank you for typing the massive comment I was about to type as well 😂 it's not that easy to just "scan it into the game engine" that's like someone saying "go buy a plane and just sit in the cockpit and fly it" like bruh where is my training
I really hope this game isn’t just another piece of empty eye candy. So many games focus on visuals first and story second. But when you get a perfect mix of the two, they’re some do the best games of all time
I see so many red flags tbh. He never shows any physical interaction with the environment, purposely avoids shooting at something close in order to avoid showing fake bullet holes... It MAY be the game engine that was heavily edited in post, including real hands glued onto the frame. Or may be completely fake, with flying bits made frame by frame - easily. Like, Pause within a wall dude, fly out of bounds, like, under the map or up in the sky. You're not doing a very good job of proving anything.
@@CorticalHomunculus right, again, I addressed it as well in my original message, you people should really take your time to read what you’re arguing with. Clipping through a wall in a fraction of a second can be faked in a matter of minutes with basic adobe tinkering. How about flying out of bounds, below the ground or inside a solid structure and remaining there? How about switching textures on a go? How about showing bullet impacts on textures, which again they seem to avoid on purpose.
Could you imagine a Silent Hill type horror game with graphics like that. It'd be like watching a found footage horror movie, but you're the camera person.
Whats really impressive to me is that the reflections in the water on the ground are persistent and dont disappear when the source of the reflection is off screen. Ive been waiting decades for that, its always been my biggest gripe about reflections
Full trailer and more details here: ruclips.net/video/OA2YYVZ_E3Q/видео.html
Thanks for posting the link for it, im gonna check it out. Also...
Petition to make a I like your cut g comment chain when he cuts his hair?
You should review ark 2 since it will have the same unreal engine (edit: it's still not out)
Naw I'm calling bullshit we need to find this man and see the Demon he sold his soul too
Still don’t believe it
if you really think this is gonna be a real fully fledged game you must be the most optimistic guy in the world, even SC fans know the game might never come out, let alone this one :D cheers
The environment is made with photogrammetry of a real location. That is why it looks so... "real"
Yeah, photoscanning with textures includes the lighting because cameras have no way to simulate textures with filtered lighting.
@@densylek8779 why would they use rendered graphics 💀
People could do better
@@gszinom that's literally pictures of real life how could you do better
So you're trying to tell me that this building ACTUALLY exists?
The unreal engine is now a "real engine"
Yea they went to a new level 😂
more like realistic engine
Can't put it in a miata
It's to unreal they couldn't believe it's real
Yup
System requirements :
RTX 8090
Intel i67
Liquid Nitrogen AIO
Chernobyl power supply
my rtx 4070 ti wouldnt even stand a chance lol!
@@KosmicRayne not even close🗿
Don't forget 1TB Ram
And the i48s run hot, gotta make sure it’s glacier water cooled…
@@gourav1163 1TB ram already exists, its just not public sale, only commercial and costs a shitton.
when the graphics is so good that some people started accusing the dev of faking it.
yes he said this in the video, don't see the point of this comment tbh 🤒
Like being so good at a video game people think your hacking, or looking so good people think you're on steroids
@@AriseTarnished nothing wrong posting it even if theirs no point to it
@@iamgenius3784 I'm gonna be honest, I do not care about your opinion
Also there’s*
@@AriseTarnishednobody asking for your opinion mate. If you don't care, simply just scroll down
The live leak logo pranks are gonna go crazy.
Now you're just giving me ideas LOL
DUDE!!!!!!!!
There's 100% gonna be a realistic gore mod.
I can see it now NATO helmet cam footage from Ukraine 😂
nobodies gonna believe it because live leak isnt around anymore
Imagine a horror game with these graphics
Check out ”dont scream” if you want to…
don't scream game is from unreal engine
@@officialBanYTit doesn’t look as realistic as this though
outlast trials
In VR
Imagine this in VR
Cheese
Has around 3000 hours of vr and and still going if this does cheese will finally accomplish a good graphic vr game
To bad cheese had a laptop
Edit cheese does have a vr headset 3 to be exact 2 of them broke
Edit 2 it’s 4 now 3 of them broke
@@cheese1627 hopefully one day cheese gets a VR headset
Im pretty sure it is vr
That's called joining the police
@@thepioneer1525 but I’m gameee formmm
When your game's graphics are so good, people mistake it with for actual body cam footage.
i thought it was at the beginning
@@boss_dude115I thought it was fortnite 😂😂
I think they just took actual body cam footage and modified it to be able to move around and play in it, there's no way these "graphics" were built from scratch.
@@Unknown-UpTown-Resident dude that, that's a unrealistic idea. No indie dev is doing all that and that's possible but it takes prepping CGI prepping. that takes a team. its only realistic if he used some type of ai to model a already existing footage and downloaded all the models
@@qcomputer4228 looking at my op, I didn't describe what I meant correctly, but what u said at the end is basically what I meant. They took or made footage, then used the real backgrounds and objects as models for the game's background, objects, and textures. U could do this same thing 10 years ago when making a crappy flash game, it just didn't look even 1% as good, but the concept was the same. I guarantee there's only about 3 different "reload" animations, because the animation is truly an in-game video reel that activates when the reload button is pressed. Just like any other game except the animation is actual video. Like I said, this 100% isn't cgi models and textures built from scratch.
PC:Well time to explode
Me:well that's a new sound
I appreciate your desire for truth and the constant search of fresh Karen vids for us. Love ya Stan Man.
Gaaaaayyy
We really need a horror game with these graphics.
nananananaananannananananananaanananananaananananana i'm out. these horror game are more scarier than movies. and i'm already scared at horror game like fnaf. and I ALREADY KNOW HOW THEY JUMPSCARES ARE LIKE AND KNOW HOW TO AVOID THEM.
yesyesyesyesyesyesyesyesyesyesyesyes, sign me in XD
Heart attack cases gon skyrocket
@@meikyochimatsuri448if I hear something running at me and it’s a body cam like this I’m screaming like a little bitch XD
WW1 goes lit in the trenches
I won’t be fully convinced until I can actually play the game myself😂💯
me when i run it on my computer: 🔥🔥🔥
He has the unreal engine layout trust me bro I’m familiar with unreal engine load out and I can say that he’s also using a second program to add scripts so I’m pretty convinced
It's definitely fake. It's a real gun and he's firing blanks. The unreal engine layout is just a mask over the video. What gives it away is when he fires the gun next to the metal container, the variation of the ringing. He never reloads the gun the same way twice. Not to mention the mic noise, wind in the mic, background traffic. The more I look the more fake it gets.
@@morgan5941I love when "Internet Experts" are so confidently wrong.
@@morgan5941nah
It feels so surreal to see him noclip flying in an environment like that… that’s crazy…
I can already imagine the amount of video takedowns RUclips algorithm would make on release week, only cause they wouldn’t be able to decipher that this is a game
Now people can upload the real thing😅
I thought it was fortnite😂
Good job UE5 devs, that's some sexy fucking calculus + other math
Also, as a IE Dev, I assure you the lighting and the quality will stop a bit. They can use 4K - 16k textures , real time lighting for dev and showing off, come release though , they will have to cut back because their market potential would be too small if they kept it that high.
They did an AMAZING job showcasing their skills and UE5 and when it releases its still going to look amazing … that’s all that matters!
@grapesoda7075photogrammetry produces millions of polygons per scan. You would have to reduce them significantly for modern consoles and at best would required a good computer. PS5 running the 3080 couldn’t handle this game as it is, I’m not see how photogrammetry would make this “plausible” if anything it makes it less likely. Most of my art is “realistic” at 100s of thousands of polygons without photogrammetry. Now don’t get me wrong it is possible to release the game like this but there is going to be issues moving forward with the game size , polygon count etc. When it comes to where we stand commercially with available tech right now (the tech on the average gamers home)
‘Ow we do have the benefited of UE5+ and a everything it does to persevere quality and increase performance, I can’t deny that makes it a bit more plausible. But again to be released commercially to the average gamer they would probably have to reduce quality even if its negligible to most users.
With UEs new technology in 5, the downscaling for release would be heavily dialed back, due to how optimized things can be now
With things like Lumen and Nanite
Yeah that’s the reason games never looks as good as the teasers. They have to lower the graphics to run on the lowest common denominator systems. So everyone with high end Rigs have to suffer a graphical performance hit.
I dont think indie devs are concerned with "market potential". They realise they're fulfilling a niche.
The good part is that since this is a bodycam simulation game they can use pretty aggressive LOD and hide it behind video artifacting and whatnot.
How do you make the hands move like that? There are only so many controls and functions one can perform.
So that’s a feature of auto rigging. Essentially when he nears corners the characters hands will move in that way based on whatever sets of animations are made for that so it looks different every now and again, as well as if the character moves left/right it automatically animates the hands in that way. Same with him moving the cursor up and down. Pre-rigged based on the players motions to animate the hands. I hope this helped!
@@masonvaldivia4472I think they also meant how do they just sway the hands to shoot and not turn the head/camera. And how do they keep cocking the gun over and over and stuff like that. Things you don’t really see or can’t do in current games
@@Mystic_Midget420 games have done similar things in the past with movement just never this clean I think the new unreal engine just makes it a whole lot smoother and easier to do
@Mason Valdivia yeah obviously it's easy to move hands when approaching something or interacting. But when he's standing there just swinging his arms around freely off center of screen with 0 screen movement. Has never been done. Once. Ever
@Donavin Renwick thank you bro. Just tape wrist together and record bodycam footage lol. I want it to be real but... I highly doubt it
Most realistic gun sounds ever and the echo in the building is spot on. I thought this was RL
Imagine if you're character gets hit a actual soldier gets hit because that looks to real
Isn't there a movie like that??
Someone’s PC is about to turn into the worlds, loudest jet engine
@LinayatIlyas wtf... just wtf. Of course it is rendering in real time. Lmao. How do you think that there is anything on screen? It is being RENDERED 😂😂😂. Video games are ALWAYS using real time rendering. They have to for the environment to change as you move and interact with things.
@@natedizzy4939 what they are trying to say is that some of the objects and textures used in game are pre-rendered they are just overlayed with photogammetry to look more realistic and the real time rendering you're talking about is the simulation (this is just simply my observation)
Nah, someones PC bout to turn into the brightest sun on earths surface
@@LinayatIlyasunreal engine 5 has nanite which lets you use infinite amount of polygons without sacrificing performance
So you are wrong
Every time it goes between the real footage and the 3D rendered environment, there's a cut where the screen goes black for a fraction of a second. People want to believe it's real so bad, they miss the obvious
People thought it was real so he had to prove it was "fake"
this didn't prove anything stop posting nonsense.
Lol its real fake
@@baconfacegamer792The fact that the camera breaks from the character to fly around the map proved it.
You saying otherwise proves nothing.
@@containsachemical Do you actually know anything about game dev or UE5? I'm happy to write an entire paragraph for you about how this not only doesn't actually prove the validity of the game, but makes it 5x more suspicious.
@@baconfacegamer792if you watch trailer closely, you can spot rocks without textures, reflection in the puddle which is unmatching with environment, ragdolls without shadows and props that are stuck in the air
can you imagine how absolutely terrifying horror games could get
pls no
@@takuwariii pls yes
@@jackthecommenter2768 pls no
Now, imagine that but in VR
Especially with Ai being integrated into everything. Can't wait.
Pov in the future playing call of duty recording gameplay cops thinking irl mass murder
The most realistic game i ever seen
I thought that game was fortnite
@@soundwavesuperiorconstruct4627since when did real life have fucking flying busses and gojo and goku
Bro that game was literally made in fortnite im not joking and it looks even more realistic
@@motoara1703is there already gojo in fortnite 💀💀
@@soundwavesuperiorconstruct4627which game was made in fortnite?
Itmay be real, but one thing that is unreal are the prices for a pc that could run this game.
😂
$2000 for something that will play games for Upton 10 years easy that's not bad at all
@@TheTerribleGamer1 i know but i still dont have so much money
@@unknowndaniel_404 sooner or later you will get what you want my fren.
@@chococheese3706 thx😀😀
I like that people aren’t getting that someone recorded themselves in a location, then scanned the area and made a 3D model to act like it’s just a realistic looking game
B..but then what about the lighting? The hands and arms? The gun handling? The way the camera turns and everything. Even if it was scanned it still is a realistic looking game, from what we've seen certainly not acting
people not understanding that game engines also work to produce movies
@@imabirdothe cgi are still shit tho and you can tell the difference
Bruh really don't know anything about 3d modeling 💀
Nice hair cut btw.. it look really nice
Looks clean
slick
The ability to make such a realistic looking digital camera in a video game while bank security cameras are still at 240p amazes me
Mostly because those cameras have to operate 24 hours, 7 days a week.
government owned banks can easily at least have cameras which actually could recognise a face @@wiz1904
Usually people are like “that’s fake” when they see something that’s supposed to be irl. This is so realistic that everybody’s like “that’s fake” and they’re right… it’s not real. It’s unreal.
Also when he goes into the Warehouse, you can see in the water puddle reflection that the shader doesn't match with the environment. There is 1 square of sunlight in the reflection but there are multiple windows
Wow your name and pfp really match you
I’m at a uni and this is some of the stuff the alliumnai worked on and it’s some insane things
Cheese
@@cheese1627 cheese
@@cheese1627 cheese
@@cheese1627I like cheese
Bro dead ass that their are mods on Ready or Not that make the game look like this "unrecord"
I thought this was a video because it looked so close to real life
I thought it was fortnite
Horror game + V.R + Unrecord devs = magic.
When your game looks so real, people think it's fake.
I've always wanted to make a shooter without a fixed reticle, I hope all shooters become like this from now on, it's way more immersive
Basically every shooter has the option to turn off the reticle.
Take a look at squad
@@drewbienewbie03xx81 that's not what I'm asking for, I'm saying I don't want a fixed aim point because that's not how our view works irl
@Sancsteq n I'm saying no need cause it takes 1 click. EDIT: Are you talking about weapon sway? If so there's a few games rn to scratch that itch. Tarkov being the big one as well as squad.
@@drewbienewbie03xx81 no, I'm saying like how a mouse pointer moves around the screen, I want a shooting reticle to be the same, like how this game and games like Sandstorm do
I'm actually mad hyped for this game, I hope it comes on all platforms. The FPS genre is desperate for REAL innovations like this
Fr, this would change fps and would give a different experience feel compared to call of duty series. I stopped playing it bc it's repetitive and boring gameplay
@@vexouz true
I thought it was fortnite
@@vexouzplay fortnite it never gets repetitive
@@soundwavesuperiorconstruct4627 buying battlebit is a bigger must
Love the actual physics put in, like when he pointed his screen above, the screen went dark
which fucking pc could handle this?? 😭
We would all buy 4090’s to play this lol
I honestly hope this is real not just because of all the views I will be getting 😂 but also because it generally looks fun to play
Bro really thinks hes the next markplier
Bro thinks hes gonna get picked by the algorithm
Who?
Don't you mean genuinely? Not generally?
😂😂😂
It looked so good, some people thought it was a Telltale style game where you make decisions with pre-made footage slapped on
imagine a half life black mesa remake with this
-black- real mesa
Gordon Freemen in the flesh. Or rather, the unreal engine.. I took the liberty of liking this comment. It after all was rather good. I have to thank you for this comment, quiet a nice piece of work you’ve managed here. I’m impressed.
It’s not „just unreal engine“ doing the heavy Lifting here. You ve got to be a very very good 3d artist / digital artist / game dev to make it look that good. Gotta pay respect for that.
Or just a 3D scan, taking pictures of a real place.
@@Muu-Mei hmmm. maybe for inspiration. but you wouldn't want to import the raw data of the mesh typography of a 3d scan into a game. still gotta be a skilled 3d-artist for retypology. but that's definitely a process that could be automated in the future...also the texture of a 3D scan is not that good. most of the time you only get a color/diffuse/albedo map, but no bump or normal or roughness or glossiness or reflection or refraction or translucency or opacity map.
so even though we live in a time of technological wonders it's still not as simple as that. There is all these TOOLS that can be used as an artist, but if you don't have the skill as an artist you will fail to use these tools. e.g. i've seen a lot of ai stuff created / curated by artists and it was a lot better than the stuff some randos did. nowadays people think stuff got easier, but it didn't. it's not like everybody is now able to make something look good just because of unreal engine. it's gotten more accessible, but you still gotta be a skilled artist.
@@L3nny666thank you for typing the massive comment I was about to type as well 😂 it's not that easy to just "scan it into the game engine" that's like someone saying "go buy a plane and just sit in the cockpit and fly it" like bruh where is my training
@@Muu-Mei its much more than just taking pictures, they would have to completely recreate the area using the photos as a reference.
Bros pc is more powerful than quantum computer
imagine putting so much effort to your own game just for people to call it fake
tbh a compliment bc thats just an insane looking game
I bet this game is gonna end up being dropped/won’t be released. Just like every other beautiful looking games we’ve been told about
Dudes just in an abandoned storage facility popping off rounds
Rockstar needs to hire this guy.
I really hope this game isn’t just another piece of empty eye candy. So many games focus on visuals first and story second. But when you get a perfect mix of the two, they’re some do the best games of all time
@awnash9223I’d say a more tactical/milsim shooter like Ready or Not, as it is police based.
You can tell it’s a real game because of the fast movements and sharp turns he does.
And the game in general, you can tell it’s just a game.
If this is real don't ever play a horror game with that engine 😐
there is one, "dont scream"
It isn't real
@@Cyberplays10are you retएrded?
Bro made this with Unreal Engine 6.💀
can't wait for your review in 15yrs
I would love to play this
I see so many red flags tbh. He never shows any physical interaction with the environment, purposely avoids shooting at something close in order to avoid showing fake bullet holes...
It MAY be the game engine that was heavily edited in post, including real hands glued onto the frame. Or may be completely fake, with flying bits made frame by frame - easily. Like, Pause within a wall dude, fly out of bounds, like, under the map or up in the sky. You're not doing a very good job of proving anything.
@@sirsneakybeaky your point being?..
@@sirsneakybeaky huh? What does it have to do with anything that I wrote? Did you read it till the end?
Well in the full video it shows nocliping with the camera
@@CorticalHomunculus right, again, I addressed it as well in my original message, you people should really take your time to read what you’re arguing with. Clipping through a wall in a fraction of a second can be faked in a matter of minutes with basic adobe tinkering. How about flying out of bounds, below the ground or inside a solid structure and remaining there? How about switching textures on a go? How about showing bullet impacts on textures, which again they seem to avoid on purpose.
@@BadchiThe game is literally on Steam.
Bro made the game so well he had to prove it was a game
if u dont have an nasa supercomputer your house is no more
Tbh that’s a huge compliment. Imagine being so good at what you do, people literally call hacks on you
You always see small clips of stuff like this but no game has ever came out that looks that good yet.
I like how he says as he’s flying around you can see family guy playing in the background with a guy flying around😂
Tell me you have a computer NASA would be proud of without telling me you have a computer NASA would be proud.
Bro wasted his chance to say “this is unreal”
Never would I imagine that someday video game developers would be accused of faking their gameplay with real world footage
CS2 Players: it ain’t real until I see some bhops
bro we gonna need gallons of liquid nitrogen to run this at 3 frames per second
Yeah my laptop is going to be making A380 jet sounds😂😂
Damn i can't wait for the "playing UNRECORD until my PC combusts into lava" videos. No but for real this looks phenomenal
My pc is watching in the shadows as its chances of running new games go lower and lower
The fact that when you look up in the sky everything down will get darker like a real camera does. Unreal engine is amazing
The monitor of what he made:
*I'M GOING TO DIE NOW*
the camera bob is amazing ive never seen a game do that so well
I like how futurama is playing in the background
I’m not focused on graphics, I’m focused on that glock
Could you imagine a Silent Hill type horror game with graphics like that. It'd be like watching a found footage horror movie, but you're the camera person.
My 40 year old computer would probably become hotter than the sun in one second
I feel like I’m edging my PC just playing this video.
People accusing you its real footage is the best compliment he could have gotten
"Game is fake"
"Here, I'll noclip around"
Why not just T-pose around with the floating gun
The fisheye and brightness changing also helps
Well now we have a new wave of PTSD from VR gamers
The only real question I have is how the player is animated. I mean, it could be just some ordinary complex animating, but still, it’s really nice.
Also the FOV with the fisheye effect and the camera blur with those smooth ass animations makes the graphics look much more ”realistic”
It looks convincing until you see the enemies and their ragdolls
6 months late, but I don't think the realism of the world is what makes people question it. It's the animations that make it seem real.
Whats really impressive to me is that the reflections in the water on the ground are persistent and dont disappear when the source of the reflection is off screen. Ive been waiting decades for that, its always been my biggest gripe about reflections
Now i gotta convince the police that this is a video game
Well my laptop is going to be on fire in the future
Wild when you tell a game is fake cause it looks too smooth lol
Playes game to escape reality
Meanwhile the game:
“Oh my God. I have free will!” *shoots dumpster*
The fact it took 40 yrs shows how much we have come and pushed the tech.
Bros got the quad 4090 setup
At first i thought it was a drone flying
My laptop gonna get roast downloading this
Ngl if he simply turned of hit boxes and when through walls . Just 5 seconds of that is enough but it’s always nice to see more game footage lol
my pc is going to catch fire before it even shows the loading screen
wobbly camera gunfights 😂😂
"the black sqaure that just appeared from thinr air is a joke ."