구독을 눌러주시면 영상 제작에 큰 힘이 됩니다. 아래는 해당 영상에 쓰인 블럭 던지기 명령어들입니다. MCJE(Minecraft Java Edition) 1.21.1버전으로 제작되었으므로 다른 버전에서는 사용이 되지 않을 수 있습니다. (55개가 어딜 봐서 간단한 건가 싶기도 하지만 아무튼 간단한 거입니다) /scoreboard objectives add drop minecraft.custom:minecraft.drop /scoreboard objectives add UUID0 dummy /scoreboard objectives add UUID1 dummy /scoreboard objectives add UUID2 dummy /scoreboard objectives add UUID3 dummy /scoreboard objectives add blockState dummy /scoreboard objectives add MX dummy /scoreboard objectives add MY dummy /scoreboard objectives add MZ dummy /execute as @e[type=minecraft:block_display,tag=shootingBlock] at @s if entity @e[distance=..2.5,type=!minecraft:block_display,type=!item] unless score @n[distance=..2.5,type=!minecraft:block_display,type=!item] UUID0 = @s UUID0 unless score @n[distance=..2.5,type=!minecraft:block_display,type=!item] UUID1 = @s UUID1 unless score @n[distance=..2.5,type=!minecraft:block_display,type=!item] UUID2 = @s UUID2 unless score @n[distance=..2.5,type=!minecraft:block_display,type=!item] UUID3 = @s UUID3 run tag @n[distance=..2.5,type=!minecraft:block_display,type=!item] add shootingBlockHit /execute as @e[type=minecraft:block_display,tag=shootingBlock] at @s if entity @e[distance=..2.5,tag=shootingBlockHit] run kill @n[type=item,tag=summonerItem] /execute as @e[type=minecraft:block_display,tag=shootingBlock] at @s if entity @e[distance=..2.5,tag=shootingBlockHit] run kill @s /execute as @e[tag=shootingBlockHit] at @s run damage @s 10 minecraft:falling_block at ~ ~ ~ /execute as @e[tag=shootingBlockHit] run tag @s remove shootingBlockHit /execute as @e[type=item,tag=!dropCheck] at @s store result score @s UUID0 run data get entity @s Thrower[0] /execute as @e[type=item,tag=!dropCheck] at @s store result score @s UUID1 run data get entity @s Thrower[1] /execute as @e[type=item,tag=!dropCheck] at @s store result score @s UUID2 run data get entity @s Thrower[2] /execute as @e[type=item,tag=!dropCheck] at @s store result score @s UUID3 run data get entity @s Thrower[3] /execute as @a[scores={drop=1..}] at @s store result score @s UUID0 run data get entity @s UUID[0] /execute as @a[scores={drop=1..}] at @s store result score @s UUID1 run data get entity @s UUID[1] /execute as @a[scores={drop=1..}] at @s store result score @s UUID2 run data get entity @s UUID[2] /execute as @a[scores={drop=1..}] at @s store result score @s UUID3 run data get entity @s UUID[3] /execute as @e[type=item,tag=!dropCheck] at @s if score @s UUID0 = @p[scores={drop=1..}] UUID0 if score @s UUID1 = @p[scores={drop=1..}] UUID1 if score @s UUID2 = @p[scores={drop=1..}] UUID2 if score @s UUID3 = @p[scores={drop=1..}] UUID3 run tag @s add summonerItem /execute as @e[type=item,tag=summonerItem,tag=!dropCheck] at @s run summon minecraft:block_display ~ ~ ~ {Tags:['shootingBlock']} /execute as @e[type=item,tag=summonerItem] at @s run data modify entity @n[type=minecraft:block_display,tag=shootingBlock] block_state.Name set from entity @s Item.id /execute as @e[type=item,tag=summonerItem] at @s store result score @s blockState run data get entity @s Item.id /execute as @e[type=item,tag=summonerItem] at @s as @n[type=minecraft:block_display,tag=shootingBlock] at @s store result score @s blockState run data get entity @s block_state.Name /execute as @e[type=item,tag=summonerItem] at @s unless score @s blockState = @n[type=minecraft:block_display,tag=shootingBlock] blockState run tag @s add dropChecked /execute as @e[type=item,tag=summonerItem] at @s[tag=dropChecked] run kill @n[type=minecraft:block_display,tag=shootingBlock] /execute as @e[type=item,tag=summonerItem] at @s[tag=dropChecked] run tag @s remove summonerItem /execute as @e[type=item] at @s[tag=dropChecked] run tag @s remove dropChecked /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s store result score @s MX run data get entity @s Pos[0] 10000 /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s store result score @s MY run data get entity @s Pos[1] 10000 /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s store result score @s MZ run data get entity @s Pos[2] 10000 /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s run summon minecraft:item_display ^ ^ ^0.1 {Tags:['forBlockShooting']} /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 as @n[type=minecraft:item_display,tag=forBlockShooting] at @s store result score @s MX run data get entity @s Pos[0] 10000 /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 as @n[type=minecraft:item_display,tag=forBlockShooting] at @s store result score @s MY run data get entity @s Pos[1] 10000 /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 as @n[type=minecraft:item_display,tag=forBlockShooting] at @s store result score @s MZ run data get entity @s Pos[2] 10000 /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 store result score @s MX run scoreboard players operation @n[type=minecraft:item_display,tag=forBlockShooting] MX -= @s MX /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 store result score @s MY run scoreboard players operation @n[type=minecraft:item_display,tag=forBlockShooting] MY -= @s MY /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 store result score @s MZ run scoreboard players operation @n[type=minecraft:item_display,tag=forBlockShooting] MZ -= @s MZ /execute as @e[type=item,tag=summonerItem,tag=!dropCheck] at @s store result entity @s Motion[0] double 0.002 run scoreboard players get @p[scores={drop=1..}] MX /execute as @e[type=item,tag=summonerItem,tag=!dropCheck] at @s store result entity @s Motion[1] double 0.002 run scoreboard players get @p[scores={drop=1..}] MY /execute as @e[type=item,tag=summonerItem,tag=!dropCheck] at @s store result entity @s Motion[2] double 0.002 run scoreboard players get @p[scores={drop=1..}] MZ /execute as @e[type=item,tag=summonerItem] at @s run tp @n[type=minecraft:block_display,tag=shootingBlock] ~ ~ ~ /execute as @e[type=item,tag=summonerItem] at @s store result score @n[type=minecraft:block_display,tag=shootingBlock] UUID0 run scoreboard players get @s UUID0 /execute as @e[type=item,tag=summonerItem] at @s store result score @n[type=minecraft:block_display,tag=shootingBlock] UUID1 run scoreboard players get @s UUID1 /execute as @e[type=item,tag=summonerItem] at @s store result score @n[type=minecraft:block_display,tag=shootingBlock] UUID2 run scoreboard players get @s UUID2 /execute as @e[type=item,tag=summonerItem] at @s store result score @n[type=minecraft:block_display,tag=shootingBlock] UUID3 run scoreboard players get @s UUID3 /execute as @e[type=item,tag=!dropCheck] at @s run tag @s add dropCheck /execute as @e[scores={drop=1..}] at @s run scoreboard players set @s drop 0 /execute as @e[type=item,tag=summonerItem] at @s[nbt={OnGround:1b}] run kill @n[type=minecraft:block_display,tag=shootingBlock] /execute as @e[type=minecraft:block_display,tag=shootingBlock] at @s run data merge entity @s {transformation:{translation:[-0.5f,0.0f,-0.5f]}} /execute as @e[type=item,tag=summonerItem] at @s[nbt={OnGround:1b}] run kill @s /kill @e[type=minecraft:item_display,tag=forBlockShooting]
모드 없이 2단 점프해주세요
❤❤
자신의 HP에 따라 힘이 올라가는거 많들어 주세요
구독을 눌러주시면 영상 제작에 큰 힘이 됩니다.
아래는 해당 영상에 쓰인 블럭 던지기 명령어들입니다.
MCJE(Minecraft Java Edition) 1.21.1버전으로 제작되었으므로 다른 버전에서는 사용이 되지 않을 수 있습니다.
(55개가 어딜 봐서 간단한 건가 싶기도 하지만 아무튼 간단한 거입니다)
/scoreboard objectives add drop minecraft.custom:minecraft.drop
/scoreboard objectives add UUID0 dummy
/scoreboard objectives add UUID1 dummy
/scoreboard objectives add UUID2 dummy
/scoreboard objectives add UUID3 dummy
/scoreboard objectives add blockState dummy
/scoreboard objectives add MX dummy
/scoreboard objectives add MY dummy
/scoreboard objectives add MZ dummy
/execute as @e[type=minecraft:block_display,tag=shootingBlock] at @s if entity @e[distance=..2.5,type=!minecraft:block_display,type=!item] unless score @n[distance=..2.5,type=!minecraft:block_display,type=!item] UUID0 = @s UUID0 unless score @n[distance=..2.5,type=!minecraft:block_display,type=!item] UUID1 = @s UUID1 unless score @n[distance=..2.5,type=!minecraft:block_display,type=!item] UUID2 = @s UUID2 unless score @n[distance=..2.5,type=!minecraft:block_display,type=!item] UUID3 = @s UUID3 run tag @n[distance=..2.5,type=!minecraft:block_display,type=!item] add shootingBlockHit
/execute as @e[type=minecraft:block_display,tag=shootingBlock] at @s if entity @e[distance=..2.5,tag=shootingBlockHit] run kill @n[type=item,tag=summonerItem]
/execute as @e[type=minecraft:block_display,tag=shootingBlock] at @s if entity @e[distance=..2.5,tag=shootingBlockHit] run kill @s
/execute as @e[tag=shootingBlockHit] at @s run damage @s 10 minecraft:falling_block at ~ ~ ~
/execute as @e[tag=shootingBlockHit] run tag @s remove shootingBlockHit
/execute as @e[type=item,tag=!dropCheck] at @s store result score @s UUID0 run data get entity @s Thrower[0]
/execute as @e[type=item,tag=!dropCheck] at @s store result score @s UUID1 run data get entity @s Thrower[1]
/execute as @e[type=item,tag=!dropCheck] at @s store result score @s UUID2 run data get entity @s Thrower[2]
/execute as @e[type=item,tag=!dropCheck] at @s store result score @s UUID3 run data get entity @s Thrower[3]
/execute as @a[scores={drop=1..}] at @s store result score @s UUID0 run data get entity @s UUID[0]
/execute as @a[scores={drop=1..}] at @s store result score @s UUID1 run data get entity @s UUID[1]
/execute as @a[scores={drop=1..}] at @s store result score @s UUID2 run data get entity @s UUID[2]
/execute as @a[scores={drop=1..}] at @s store result score @s UUID3 run data get entity @s UUID[3]
/execute as @e[type=item,tag=!dropCheck] at @s if score @s UUID0 = @p[scores={drop=1..}] UUID0 if score @s UUID1 = @p[scores={drop=1..}] UUID1 if score @s UUID2 = @p[scores={drop=1..}] UUID2 if score @s UUID3 = @p[scores={drop=1..}] UUID3 run tag @s add summonerItem
/execute as @e[type=item,tag=summonerItem,tag=!dropCheck] at @s run summon minecraft:block_display ~ ~ ~ {Tags:['shootingBlock']}
/execute as @e[type=item,tag=summonerItem] at @s run data modify entity @n[type=minecraft:block_display,tag=shootingBlock] block_state.Name set from entity @s Item.id
/execute as @e[type=item,tag=summonerItem] at @s store result score @s blockState run data get entity @s Item.id
/execute as @e[type=item,tag=summonerItem] at @s as @n[type=minecraft:block_display,tag=shootingBlock] at @s store result score @s blockState run data get entity @s block_state.Name
/execute as @e[type=item,tag=summonerItem] at @s unless score @s blockState = @n[type=minecraft:block_display,tag=shootingBlock] blockState run tag @s add dropChecked
/execute as @e[type=item,tag=summonerItem] at @s[tag=dropChecked] run kill @n[type=minecraft:block_display,tag=shootingBlock]
/execute as @e[type=item,tag=summonerItem] at @s[tag=dropChecked] run tag @s remove summonerItem
/execute as @e[type=item] at @s[tag=dropChecked] run tag @s remove dropChecked
/execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s store result score @s MX run data get entity @s Pos[0] 10000
/execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s store result score @s MY run data get entity @s Pos[1] 10000
/execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s store result score @s MZ run data get entity @s Pos[2] 10000
/execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s run summon minecraft:item_display ^ ^ ^0.1 {Tags:['forBlockShooting']}
/execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 as @n[type=minecraft:item_display,tag=forBlockShooting] at @s store result score @s MX run data get entity @s Pos[0] 10000
/execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 as @n[type=minecraft:item_display,tag=forBlockShooting] at @s store result score @s MY run data get entity @s Pos[1] 10000
/execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 as @n[type=minecraft:item_display,tag=forBlockShooting] at @s store result score @s MZ run data get entity @s Pos[2] 10000
/execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 store result score @s MX run scoreboard players operation @n[type=minecraft:item_display,tag=forBlockShooting] MX -= @s MX
/execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 store result score @s MY run scoreboard players operation @n[type=minecraft:item_display,tag=forBlockShooting] MY -= @s MY
/execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 store result score @s MZ run scoreboard players operation @n[type=minecraft:item_display,tag=forBlockShooting] MZ -= @s MZ
/execute as @e[type=item,tag=summonerItem,tag=!dropCheck] at @s store result entity @s Motion[0] double 0.002 run scoreboard players get @p[scores={drop=1..}] MX
/execute as @e[type=item,tag=summonerItem,tag=!dropCheck] at @s store result entity @s Motion[1] double 0.002 run scoreboard players get @p[scores={drop=1..}] MY
/execute as @e[type=item,tag=summonerItem,tag=!dropCheck] at @s store result entity @s Motion[2] double 0.002 run scoreboard players get @p[scores={drop=1..}] MZ
/execute as @e[type=item,tag=summonerItem] at @s run tp @n[type=minecraft:block_display,tag=shootingBlock] ~ ~ ~
/execute as @e[type=item,tag=summonerItem] at @s store result score @n[type=minecraft:block_display,tag=shootingBlock] UUID0 run scoreboard players get @s UUID0
/execute as @e[type=item,tag=summonerItem] at @s store result score @n[type=minecraft:block_display,tag=shootingBlock] UUID1 run scoreboard players get @s UUID1
/execute as @e[type=item,tag=summonerItem] at @s store result score @n[type=minecraft:block_display,tag=shootingBlock] UUID2 run scoreboard players get @s UUID2
/execute as @e[type=item,tag=summonerItem] at @s store result score @n[type=minecraft:block_display,tag=shootingBlock] UUID3 run scoreboard players get @s UUID3
/execute as @e[type=item,tag=!dropCheck] at @s run tag @s add dropCheck
/execute as @e[scores={drop=1..}] at @s run scoreboard players set @s drop 0
/execute as @e[type=item,tag=summonerItem] at @s[nbt={OnGround:1b}] run kill @n[type=minecraft:block_display,tag=shootingBlock]
/execute as @e[type=minecraft:block_display,tag=shootingBlock] at @s run data merge entity @s {transformation:{translation:[-0.5f,0.0f,-0.5f]}}
/execute as @e[type=item,tag=summonerItem] at @s[nbt={OnGround:1b}] run kill @s
/kill @e[type=minecraft:item_display,tag=forBlockShooting]
구독 했어여 특정 공격의5대 맞으면 무적 돼는커맨드 만들어주세요!
제발 영상 더올려주세요 ㅜㅜ 정말유익하고 좋은데 왜안뜨는건지.. ㅠㅠ
+혹시 칼을휘두르면 검기가나가는 것을 만들어주실수있나요??
++구독 좋아요 알림설정까지 했어욥!!
마크 즉사 포션 만들어 주세요!