more points to take note of: -the mushroom cave has limited spots for the mushrooms, and will need to be checked every other day or so. the fruit bat cave allows for every open tile to generate fruit, letting you go weeks without checking it. -the 1.6 update added mushroom logs, which are just better mushroom caves. mushrooms also spawn in the quarry cave on ginger island, as well as occasionally in the mines. -early on and ESPECIALLY while completing the community center, the fruit bat cave allows you a fairly rare chance to get any tree fruit FROM ANY SEASON, excluding the two ginger island fruit tree fruits.
If only the fruit cave was included in the guarantee 1 year completion feature, thus making it guarantee to generate the fruit we needed. But nope. And I suffer from it so many times
Mushroom cave is just better for money/food. Hoping that you might be blessed with a pomegranate doesn’t make up for the shitter that is the fruit bat cave.
@@nether_prince3021however long before all your fruit trees have grown you will have fruit for recipes, 2 items for the community center plus wine or jams which make money. And you don't have to check in it every day like animals or watering.
For mid game, you can place the common mushrooms into seed makers. They become fall seeds. If you have enough hearts with Caroline to learn the tea sapling recipe (which needs season seeds), craft them, and then sell them, then you would have a side source of income that you can just do at the end of the month and it is good money.
@@patrickholzer6415 specially if every time you collect from the mushroom cave you get seeds, and you just turn them into tea saplings at the end of the month. This helps you get tons of money in preparation for the next season
Good tip but the problem is by the time you reach mid game you probably already have a semi stable money maker like kegs presarve jars or heck even fish ponds so it isn't really that needed unless you need quick money
@@cat-cq3se true true. I just really feel like it’s a better way to invest your mushrooms than not picking them at all, or just selling them like that. It doesn’t take over 10 seconds each day to make them in seeds and by the end of the season you have over 500 of them
You can decorate the mushroom cave without affecting production which makes it one of the coziest nooks in the game. Mushroom cave will always have my heart
You missed a pretty big difference. The mushroom cave will generate 6 mushrooms in a day, but will not generate more unless you harvest, while the fruit cave generates less a day, but can build up over time until the entire room is full. This means that if you plan on harvesting as much as possible, mushrooms will get you more. But if you plan on leaving it to do other things and only checking every now and then, fruit bats will get you more. For my personal playstyle I prefer fruit bats, since I usually only check a couple times a month, if at all.
This! I don’t ever even REMEMBER to check the cave, so the fruit bats are more convenient to me! Mushrooms stack up but I simply can’t remember to check daily.
@@I-Hate-All-Of-You in my first play through I picked the fruit bats but didn’t know where the cave was so I found it in year 2 and every tile had something on it. Then I was disappointed to learn that it wasn’t like that every day.
I always choose fruit even though I know shrooms are probably better; most likely for this reason. I can’t be bothered to check it every day, even in Stardew I’m too lazy for that 😂
I find that the "con" of the fruit bat cave not being guaranteed is actually a pro for me. I NEVER remember to check the cave every day, so for the mushrooms, I'm missing out on potential profits, but the fruit will keep building up until the next time I remember.
Nah. They both help early game, and they are both useless long-term. I'd say more important factors are things like what type of farm you pick (my number-one farm for noobs is the Forest Farm layout, which will give you more mushrooms naturally, so pick bats), as well as how comfortable you are in the mines. If you are a pro at the mines, and trying to rush the Community Center, bats are better. (Mushrooms also help with CC, but fruit trees are expensive, and it can be helpful monetarily to put them off until later in the game if you can.) If you're nervous about the mines, and try to minimize the time you spend there, I'd go with mushrooms.
You forgot that mushrooms make a great early-game snack. THIS WAS HUGE FOR ME! I ended up with a ton of common mushrooms which are edible even if the red ones aren’t, and the energy yield is pretty good.
on my first ever save, i picked the fruit bats because i thought it'd give me fruit every day and i thought it'd be better in the long run for cooking recipes, loved gifts, things of that sort. but i realized that it was really slow at producing fruit. i figured that i could just use a save editor to change it to mushrooms and go about my save normally after that, but it bugged for some reason and now the cave has both mushrooms and the fruit bats.
Also peaches, oranges and pomegranates are loved gifts for Robin, Gus and Elliot respectively. It's also the easiest way to get iridium fruit if you pick the botanist profession
@@voiceofdistortedreason5998 Yeah but your first year you can't complete the community center. Mushrooms are good for life elixirs but if you're not broke that's no issue. Which going with fruit and completing the community center is one of the fastest ways to make money. Plus you can let fruit stack up in the fruit cave and not waste time checking it.
Yes, yet I've replay Stardew repeatedly so many times that on my newest play of it, I completed the artisan bundle with other items and 2 fruits. I don't know maybe it was luck that I got the items from that one shop that only appears on Sunday, Friday, and those 3 winter days. I got it all done much faster than my first play through. I love Stardew valley it's so much fun 😊.
This is why I eventually swapped from team shroom to team fruit. They both lose usefulness pretty quickly, so it doesn't really matter what's "better" in the _long_ term; finishing a few bundles early is, IMHO, significantly more helpful than the bit of extra profit shroom cave can get you.
I know this is a year old video, but it came up in my feed after 1.6 and CA changed the caves slightly. You don't get mushrooms every day anymore, it's more like every other day, and mushroom caves come with a free dehydrator.
Same, when it's a mere silver star upgrade on forageables and the like it's just actively annoying instead of making me happy with extra profit. There ought to be a "star stripper" of some sort next to the trash can in inventory so that you can "lessen" the quality of items in order to have more space. I'd be fine with it being irreversible and not giving you anything for doing it so long as I stop running out of room.
@@maysee2515 I just buy wood from Robin and play on the forest farm anyway, so it doesn't matter to me. but yes, if you're choosing one of the lumberjack-related perks, the quality of foraged items is definitely annoying.
you'll have eventually a mushroom cave on the ginger island, so that was a final point in always choosing batcave for me. another thing is that more you progress into the game the more you want to automate things. it's much easier to go and pick up fruit once a month than checking mushrooms every day. also gus loves oranges, robin - peaches and elliott - pomegranates that spawn quite a lot and are affected by your foraging. very convinient for getting friendship.
I... use the automate mod for that, like the filthy dog that I am. Put down a chest, connect the planters with a path, and only drop in once a week or so. The same method made year 1 hops bearable. I still concluded that the method needs too much investment to rely on it for year 1. I'll stick to less labor intensive income and focus on CC.
@@staydetermined6717Okay, and are you planning on having every fruit tree bought and active before that same time period? If saying that eventually you’ll have a mushroom cave is irrelevant then saying eventually you’ll have all of the fruit trees is pretty equally irrelevant imo
Mushroom cave production got halved but they got a dehydrator to make up for it. But you can now just craft mushroom logs anyway making it kinda obsolete. Fruit cave supremacy, that thing got me the Community Centre done Winter 1st Year 1 without buying a single sapling
Wow, I never did either of these things. I'm gonna try them out on my next play through, I thought the mushroom cave was kinda boring and kept giving 🍄 poisonous mushrooms than the ones really wanted. It was frustrating to play differently from how I once did, yet I like that I learn and got to peacefully play the game slowly.
@@Chokoboh my first play through I took forever getting use to the game and on the 108 spring I finally got around to making a barn and chicken coup. I didn't realize how useful the cheese and mushrooms were 🤣, I was more concerned about farming, saving up money to upgrade tools, then clear the farm next re-plant the the tree I need for different types of sap for making items and stock up on maple, honey, jamjelly to making more money. Giving gifts to all villagers, collecting from the trashcan, fishing and then finally trying out mining.
I was so terrified of mining because of the monster and if I well faint in game, I'd be wasting money. I also wasn't good at keeping track of the time. I was so on edge with my anxiety, yet the more I play and replay Stardew valley. I got a lot more peace of mind and I really love playing Stardew valley it's a wonderful game for someone like me with autism and other health issues. I love this game so much
Me too!!!! I use the brown mushrooms:) For other caves than the main one, I'll typically bring a different and more substantial food source with me too:)
Another pro for Mushroom Cave: Common Mushrooms can be put in Seed Maker to get Fall Seeds. One Common Mushroom can be used to make Seeds can be turned into Tea Leaves which is a fast way to make money
@@davidc. bc fruit trees are expensive for the new players who can't make money faster in the first year. Bat cave is a fast way to finish artisan bundles for Green house. and it's good for speed run player as well. for someone who need to fix the bus and get green house within first year - autumn. buy the fruit tree sapling will be unnecessary because they have to focus on save money for The Vault , upgrade their coop and barn for Animal bundles. when they can unlock the bus , allowed to buy Starfruit seed and get Green house it's was time to make money back.
@@davidc.Trees are expensive, can only be left for 3 days, take years to get to be good quality, and don’t give forcing exp and the main upsides of the cave is fast, cheap, high quality fruit that gives exp and can be ignored for long periods of time.
@@ชัยชนะใส่เสี้ยวyeah but they talk about near late game. They talk about Ginger island and the cave there. At that point you'd have enough money or even already had all the fruit trees (-banana and mango) in the green house. And don't forget that fruit tree saplings can be cheaper when the traveling merchant sells it.
Fun fact: if you somehow rewatch Demmie's cutscene and pick the other option, you get both of them. Honestly, should be in-game reward when u get to 10 hearts with Demetrius. Maybe specials board?
According to the video, my own personal thoughts, and the comment section, (Btw keep in mind while reading I don’t focus on completing the cc as soon as possible) The mushroom cave is ultimately better than the fruit bat cave because… - overall, it’s better because it’s useful in the late game. its more difficult to get several mushrooms, even on the forest farm, compared to fruits. - continuing on that, fruits are easy to get in the future (late game) because fruits trees, once fully grown and in its proper season, produces its corresponding fruit every day, and you can have multiple of the same tree, producing several fruits a day. With lots of money, you can also buy a ton of seeds and grow fruits like strawberries and cranberries. so, it’s more practical to choose mushroom cave for the long run, as it’s an easy source of mushrooms - can be used in many recipes (eliminating the con of regular quality). - you get all these delicious mushrooms DAILY = good food source in early game - and, of course, you can decorate the mushroom cave :) - I saw another good point. Basically if you put the common mushroom into a seed maker, it’ll produce fall seeds. Then, if you get 2 hearts with Caroline you can craft tea saplings and sell them. Meaning, you can get tons of money early game. I found the comment so cool cause I never knew they made fall seeds I probably missed a lot so u can voice ur opinions if u want and I can add some other good points
In the end game you probably already unlocked ginger Island and got the mushroom cave so it really makes the original useless and getting the 4 dwarf scrolls gives you access to infinite life elixirs for 1000 which is child play in the end game its just alot faster to complete the cc with the fruit bat's than the mushrooms I'm speaking from experience myself
@@cat-cq3se OHHH YEAH I TOTALLY FORGOT ABT THAT LMAO But even with that information I still agree with my comment because the mushroom cave gives more than the ginger island one right? And even if it doesn’t, it’s still so much easier to get fruits than mushrooms (also mushroom cave on the farm is more accessible than the ginger island one) And life elixir wasn’t a big point for me but still, I give that a thumbs up on your part For me I don’t try and rush the game, and soI don’t care too too much about completing the cc. and maximizing things end game would probably be more difficult without the mushroom cave (some people don’t stockpile on things like mushrooms so maybe the cooked meals would be tough)
@@hannnix4913 well for me both of them become pretty useless near the end game I just plop a shed there and forget the cave exists or make a cool hangout spot for myself
In late game both are obsolete. Incidentally, the greenhouse could fit one of reach fruit tree along the edge, and produce 1 each every day. (Personally I prefer pomegranate monoculture) So really it's all about what the cave does for you in early game. Fruits are more luck based. They could boost your CC by a lot, or maybe not if you don't get the ones you need. Mushrooms are more reliable. You know beforehand exactly how you get a boost, and their food utility comes in only 1 slot. So really it's a choice between a gamble or certainty.
Personally I prefer the mushroom cave because it’s also good for community centre and you can decorate it however you please witch is always fun plus if you like the wizard you get a lot of purple mushrooms
I COME FROM THE FUTURE! 1.6 is here and this debate still rages on. And now we have mushroom stumps that grow mushrooms depending on which trees are nearby. And yet both caves hold value. 🤯
I usually always pick the fruit cave just so I have an easy way to finish the greenhouse early in year 1. Mushrooms are fairly easy to get, the normal kind which you can grow on your farm or from season seeds or from that 1 floor in the mines where theres like a dozen on the floor.
The mushrooms already being normal quality can actually be a benefit since you can have all of your mushrooms be stacked into one pile. Especially good since their a good source of energy
I picked the mushroom one because the life elixir, but I think the real big thing would be if you picked the mushroom cave and you had the farm that automatically gave you berries and stuff, now that's the biggest flex, *starts making a new form* (edited bc text to speech put wife instead of life ;-;)
@@monicaisreallycool3904Even with good RNG you still have to wait for the tree to grow… mushroom logs can be obtained as early as the cave itself. I don’t get the argument at all lol.
He missed the most important difference. Mushrooms have to be picked every day which is a pain to add another thing to your daily tasks. Bat cave is a lot less stressful as you only have to check once a week or so.
Fruit caves from early game then when you have fruit trees, you can turn that cave into another space for anything like furnaces etc. Mushroom caves are for the long run, daily supplies for health potions, mushrooms for tea sapling recipes which you can sell afterwards, and can also double as another space for machines like kegs etc.
also a con for the mushroom is that it resets everyday too. where the fruits just sits there, so you can harvest them when your ready/ have free time or when it's full.
Prior to 1.6 the mushroom cave was far better than the fruit bat cave, however, since 1.6, with the nerf to the mushroom cave (even after adding the dehydrated), and after the addition of the mushroom log, the profitability of the mushroom cave declined quite a bit. However, in terms of money and utility it is still much better, but the cave of the fruit bats has a very positive point, and that is that it generates grapes with which to make raisins to give them to the Junimos so that they can increase your crop production.
I chose the bat cave for my main game in the beginning when i still had the community centre to complete, but then later went into the file and changed it so that he would come by my house again so i could choose the fruit bats. I just got tired of the mushrooms honestly because they no longer served any purpose, and the fruit cave looks better haha. And there is a mushroom cave on ginger island too, so it's not really necessary to have anymore
With the new 1.6 update, the mushroom cave is nerfed even more because of the new craftable stump thingy that give syou mushrooms. Not daily, but you can get multiples and different qualities.
If I marry Abigail I get the bat cave. If not, I get mushrooms. Mushrooms are a more consistent source of income but Abigail mentions wanting bats in that cave.
Common Mushrooms also process into Fall Seeds in the seed maker, which turns them from 40g sell to 45g each. Depending on how many you get, this turns each Common Mushroom into anywhere between 45-135g, which is a nice uptick. It also gives you a LOT of forage seeds to plant and turn back into forage, for a lot of experience. Also give you a very reliable source of forage seeds for tea saplings. They're also plentiful, making them a dependable source of food for early to mid game mining.
I grew an orchard of every fruit tree on my first game I ever played, which is on the default farm.. And I also chose fruit cave. I DESPERATELY wish I could change my cave to mushroom cave.. LOL.
bat fruit cave gang! once my fruit cave becomes obsolete, i like placing preserve jars in it! i usually go for a spiral shape, which allows for 33 preserve jars to be inside the cave, add one or two (or however many you want, honestly) right outside of it so you know when the jam or pickles are ready
why bother? pomegranate are rare, you can find them? sure, but its a shot, its far better to just buy the sapling and plant it in the green house for pomegranate every day.
@@marcosdheleno yeah, but I can't afford a sapling early in the game, and I did get a pomegranate in his birthday once that got me up plenty of hearts so it's not impossible.
I use the mushroom cave and usually play on the forest farm, because the mushrooms found on the farm aren't a lot but the easy life elixir ingredients in the cave are a great plus. Buying fruit trees is a loss of money, but I still don't mind them and just take it as a financial loss. The fruit bat cave just gives salmonberries sometimes anyways
Plant fruit trees in the greenhouse. You can set up 18 of them around the perimeter, and they'll each produce 1 fruit each day. The plantable space of the greenhouse is in the middle so it's not hogging any plantable tiles either. Basically eliminates the point of the fruit cave end-game. Mushroom cave also gives 5 foraging experience per mushroom now for 30xp/2days. So that's nice for leveling foraging/mastery.
sure, the mushroom cave is great, but you can only get 6 a day. they dont stack, unlike the bat cave. eventually you’ll forget about the cave entirely, and if you pick the bat cave it’ll have a ton of fruit waiting for you plus there’s a way better mushroom cave at ginger island (when you release professor snail)
In the mushroom cave common mushroom spawns more than all the others but its kind of a pro for me since I have shit ton of common mushrooms I use it as my main source of health in skull caverns and only use life elixir when I'm in a pickle
The fruit bat cave is awesome for gifting. There’s a couple fruit that are loved gifts, and if you have the perk where you can pick up forage at max quality, you can get really good gifts for people like Elliot, Robin, Gus and so on.
im on a new play through & chose fruit for the first time and im so glad i did bc i was able to complete the community center so much faster than usual
definitly mushroom cave, the only reason to pick bat cave is if you want to finish the community bundles faster and the only fruit you really need for that is apples and a pomegranate, both you'll probalby also get from the traveling merchant.
Theirs also the added bonus for the fruit bat cave that every tree fruit is at least liked by every single villager in the game. So if you can give any extra fruits you find yourself with to villagers as a gift that will always be well received, and you can get lots of fruit early on and out of season that you normally wouldn't have access to for a long time. Whenever I start a new game in Stardew valley I always try to complete the community center in the first year and sometimes the only way I've been able to do so is because I got lucky with the fruit bat cave when I needed a fruit I missed the season for or had forgotten about until it was too late to grow.
With the 1.6 update, you now have logs that generate mushrooms and you can place as many as you want without a cave! That makes bat cave better now, especially for community center bundles when you don't have fruit trees yet.
Having to pick up all 6 mushrooms everyday, AINT NOBODY GOT TIME FOR THAT! I constantly forget about the cave so going to it every ones in a while filled with fruit is awesome
Don't forget that, while having the foraging level 10 perk makes all the fruit from the cave iridium, but countered by fruit trees gaining in quality each year. On top of that, you can put fruit trees in your greenhoyse to grow year round.
If you unlock Ginger Island (which does take a lot longer than the cave on your farm) then you can get another mushroom farm with pretty much the same perks
I go for the mushroom cave every time because I don't start mining for the first couple of months gives me time to build up a hardy supply of mushrooms to use as health and energy
Missed con: Mushrooms are an additional chore every day. A small and effective one sure, but it makes me feel bad when I miss a day while I really like letting the fruit cave build up to see it nearly full, even though I know that’s inefficient
DF concluded much of the same a while ago. Mushrooms if you want to play the game long haul (typical player), Fruits if you're interested in playing as fast as possible without buying Joja.
i feel like not enough people talk about the fact that you can put the common mushrooms from the mushroom cave into a seed maker for fall wild seeds. you can use this to make tea saplings for some passive income or finding ancient seeds since they have a slim chance of coming out of a seed maker no matter what
The perk of picking batcave
-You can shout in front of your screen "to the bat cave!!" and play batman theme in the background.
True, that’s really the only pro you need
Nananana Nananana Nananana nanananana Batcave!
Why have I not been doing this for all of my play through
Well, I'm sold.
@@mehchocolate1257 1000 I think
more points to take note of:
-the mushroom cave has limited spots for the mushrooms, and will need to be checked every other day or so. the fruit bat cave allows for every open tile to generate fruit, letting you go weeks without checking it.
-the 1.6 update added mushroom logs, which are just better mushroom caves. mushrooms also spawn in the quarry cave on ginger island, as well as occasionally in the mines.
-early on and ESPECIALLY while completing the community center, the fruit bat cave allows you a fairly rare chance to get any tree fruit FROM ANY SEASON, excluding the two ginger island fruit tree fruits.
If only the fruit cave was included in the guarantee 1 year completion feature, thus making it guarantee to generate the fruit we needed.
But nope. And I suffer from it so many times
Mushroom cave is just better for money/food. Hoping that you might be blessed with a pomegranate doesn’t make up for the shitter that is the fruit bat cave.
Agree
Don’t forget the dehydrator for mushroom cave
@@nether_prince3021however long before all your fruit trees have grown you will have fruit for recipes, 2 items for the community center plus wine or jams which make money. And you don't have to check in it every day like animals or watering.
For mid game, you can place the common mushrooms into seed makers. They become fall seeds. If you have enough hearts with Caroline to learn the tea sapling recipe (which needs season seeds), craft them, and then sell them, then you would have a side source of income that you can just do at the end of the month and it is good money.
Nice tip!
Oh wow, that mighty actually tip the scale! The amount of money you can make out of tea saplings is ridiculus
@@patrickholzer6415 specially if every time you collect from the mushroom cave you get seeds, and you just turn them into tea saplings at the end of the month. This helps you get tons of money in preparation for the next season
Good tip but the problem is by the time you reach mid game you probably already have a semi stable money maker like kegs presarve jars or heck even fish ponds so it isn't really that needed unless you need quick money
@@cat-cq3se true true. I just really feel like it’s a better way to invest your mushrooms than not picking them at all, or just selling them like that. It doesn’t take over 10 seconds each day to make them in seeds and by the end of the season you have over 500 of them
You can decorate the mushroom cave without affecting production which makes it one of the coziest nooks in the game. Mushroom cave will always have my heart
You missed a pretty big difference. The mushroom cave will generate 6 mushrooms in a day, but will not generate more unless you harvest, while the fruit cave generates less a day, but can build up over time until the entire room is full. This means that if you plan on harvesting as much as possible, mushrooms will get you more. But if you plan on leaving it to do other things and only checking every now and then, fruit bats will get you more. For my personal playstyle I prefer fruit bats, since I usually only check a couple times a month, if at all.
This! I don’t ever even REMEMBER to check the cave, so the fruit bats are more convenient to me! Mushrooms stack up but I simply can’t remember to check daily.
"oh dang I forgot I had the c-"
*Drowns in fruit*
Also you get mushroom cave on ginger island
@@I-Hate-All-Of-You in my first play through I picked the fruit bats but didn’t know where the cave was so I found it in year 2 and every tile had something on it. Then I was disappointed to learn that it wasn’t like that every day.
I always choose fruit even though I know shrooms are probably better; most likely for this reason. I can’t be bothered to check it every day, even in Stardew I’m too lazy for that 😂
I find that the "con" of the fruit bat cave not being guaranteed is actually a pro for me. I NEVER remember to check the cave every day, so for the mushrooms, I'm missing out on potential profits, but the fruit will keep building up until the next time I remember.
From all I'm seeing fruit will be better for a quick start but mushroom will be better to play the long game with.
Pretty much, though there is a second cave on ginger Island that produces only mushrooms, so eventually you'll get there anyway.
@@Creative_Artling yeah but that's way late game
Definitely.
Nah. They both help early game, and they are both useless long-term.
I'd say more important factors are things like what type of farm you pick (my number-one farm for noobs is the Forest Farm layout, which will give you more mushrooms naturally, so pick bats), as well as how comfortable you are in the mines. If you are a pro at the mines, and trying to rush the Community Center, bats are better. (Mushrooms also help with CC, but fruit trees are expensive, and it can be helpful monetarily to put them off until later in the game if you can.) If you're nervous about the mines, and try to minimize the time you spend there, I'd go with mushrooms.
Mushroom cave is better for the early game.
You forgot that mushrooms make a great early-game snack. THIS WAS HUGE FOR ME! I ended up with a ton of common mushrooms which are edible even if the red ones aren’t, and the energy yield is pretty good.
Another pro of the mushroom cave, decorating! Technically, you can decorate the fruit bat cave, but it limits the area fruit can spawn.
Also the shrooms are nice and symmetrical, which adds to the aesthetics
I prefer decorating the fruit bat cave tbh, the mushroom pots get in the way and by the time I'm decorating I don't need more money from the fruits
It’s fine if you just check the cave more frequently though
but the mushroom cave has mushrooms in the way
@@queenterra_27 they are, however, symmetrical, which makes decorating around them pretty fun imo
on my first ever save, i picked the fruit bats because i thought it'd give me fruit every day and i thought it'd be better in the long run for cooking recipes, loved gifts, things of that sort. but i realized that it was really slow at producing fruit. i figured that i could just use a save editor to change it to mushrooms and go about my save normally after that, but it bugged for some reason and now the cave has both mushrooms and the fruit bats.
That sounds like a win in my book
@@danikirk5774 Yeah! How do I bug my save to do the same?
wait, how to do that? can i edit it on mobile?
Also peaches, oranges and pomegranates are loved gifts for Robin, Gus and Elliot respectively. It's also the easiest way to get iridium fruit if you pick the botanist profession
I put my fruit trees in my greenhouse on the outer tiles. Now I have fruit all year long, daily.
@@voiceofdistortedreason5998 Yeah but your first year you can't complete the community center. Mushrooms are good for life elixirs but if you're not broke that's no issue. Which going with fruit and completing the community center is one of the fastest ways to make money. Plus you can let fruit stack up in the fruit cave and not waste time checking it.
Mushrooms are good gifts as well and much more consistent.
Pomegranates are also a liked/loved gift for everyone.
@@TheDustinW you can complete community center year 1 wyyymmm
I choose the mushroom cave every time because I can never seem to find mushrooms in the mines. only common mushrooms in fall.
The secret forest also has more variety. Morels can be found there fairly easily.
fruit bat cave helps complete artisan bundle so quick
Yes, yet I've replay Stardew repeatedly so many times that on my newest play of it, I completed the artisan bundle with other items and 2 fruits. I don't know maybe it was luck that I got the items from that one shop that only appears on Sunday, Friday, and those 3 winter days. I got it all done much faster than my first play through. I love Stardew valley it's so much fun 😊.
I’m on my first play through, just started spring of year three :) I love the fruit cave lol, it was so helpful for artisan bundle
This is why I eventually swapped from team shroom to team fruit. They both lose usefulness pretty quickly, so it doesn't really matter what's "better" in the _long_ term; finishing a few bundles early is, IMHO, significantly more helpful than the bit of extra profit shroom cave can get you.
It screwed me. I grew the trees faster than I got what I needed for the bundles.
HOW DO I CHANGE IT
I know this is a year old video, but it came up in my feed after 1.6 and CA changed the caves slightly. You don't get mushrooms every day anymore, it's more like every other day, and mushroom caves come with a free dehydrator.
And with the Mushroom log and the mushroom cave on Ginger Island (that one was 1.5 IIRC) the fruit bat cave is now the obvious choice.
@@gfrewqpoiubruh I chose mushroom cave cause I didn’t know all this
the mushrooms all being normal quality is arguably a good thing, because it takes less space in your inventory and doesn't waste space
Same, when it's a mere silver star upgrade on forageables and the like it's just actively annoying instead of making me happy with extra profit. There ought to be a "star stripper" of some sort next to the trash can in inventory so that you can "lessen" the quality of items in order to have more space. I'd be fine with it being irreversible and not giving you anything for doing it so long as I stop running out of room.
True, but really late game if you have that one Foraging perk that makes everything iridium quality that's negated.
@@TheTrueThanos but in order to have that perk you are then giving up on having more wood and easy hardwood.
@@maysee2515 I just buy wood from Robin and play on the forest farm anyway, so it doesn't matter to me. but yes, if you're choosing one of the lumberjack-related perks, the quality of foraged items is definitely annoying.
@@maysee2515 Also, your "star-stripper" idea is great.
bat cave pros:
- you’re now batman
- bats.
you'll have eventually a mushroom cave on the ginger island, so that was a final point in always choosing batcave for me. another thing is that more you progress into the game the more you want to automate things. it's much easier to go and pick up fruit once a month than checking mushrooms every day.
also gus loves oranges, robin - peaches and elliott - pomegranates that spawn quite a lot and are affected by your foraging. very convinient for getting friendship.
I... use the automate mod for that, like the filthy dog that I am.
Put down a chest, connect the planters with a path, and only drop in once a week or so.
The same method made year 1 hops bearable. I still concluded that the method needs too much investment to rely on it for year 1.
I'll stick to less labor intensive income and focus on CC.
Ginger Island is VERY late game so I don’t think that’s fair😭
Ginger island island is basically the post game 😭
@@staydetermined6717Okay, and are you planning on having every fruit tree bought and active before that same time period? If saying that eventually you’ll have a mushroom cave is irrelevant then saying eventually you’ll have all of the fruit trees is pretty equally irrelevant imo
and at that point you would have fruit trees in the green house. You forget about that.
Mushroom cave production got halved but they got a dehydrator to make up for it. But you can now just craft mushroom logs anyway making it kinda obsolete. Fruit cave supremacy, that thing got me the Community Centre done Winter 1st Year 1 without buying a single sapling
Mushroom for easy supply for a basic healing item. Always. Forever.
Once you get gold quality cheese from your cows, you never use anything else.
Wow, I never did either of these things. I'm gonna try them out on my next play through, I thought the mushroom cave was kinda boring and kept giving 🍄 poisonous mushrooms than the ones really wanted. It was frustrating to play differently from how I once did, yet I like that I learn and got to peacefully play the game slowly.
@@AKHV9708
In early game, mushrooms from the cave are a very viable food source since they stack up rather fast if you harvest them every day.
@@Chokoboh my first play through I took forever getting use to the game and on the 108 spring I finally got around to making a barn and chicken coup. I didn't realize how useful the cheese and mushrooms were 🤣, I was more concerned about farming, saving up money to upgrade tools, then clear the farm next re-plant the the tree I need for different types of sap for making items and stock up on maple, honey, jamjelly to making more money. Giving gifts to all villagers, collecting from the trashcan, fishing and then finally trying out mining.
I was so terrified of mining because of the monster and if I well faint in game, I'd be wasting money. I also wasn't good at keeping track of the time. I was so on edge with my anxiety, yet the more I play and replay Stardew valley. I got a lot more peace of mind and I really love playing Stardew valley it's a wonderful game for someone like me with autism and other health issues. I love this game so much
The fruit bat cave makes the most sense on the forest farm because there's a balance there.
I like that the mushroom cave because is only gives normal quality because they stack, when I mine I only use mushrooms for my food source
Me too!!!! I use the brown mushrooms:) For other caves than the main one, I'll typically bring a different and more substantial food source with me too:)
Another pro for Mushroom Cave: Common Mushrooms can be put in Seed Maker to get Fall Seeds.
One Common Mushroom can be used to make Seeds can be turned into Tea Leaves which is a fast way to make money
Ginger Island also has a mushroom cave, with that in mind, getting the fruit cave would allow you to have one of each
Trees do the same. And who doesn't get trees
@@davidc. bc fruit trees are expensive for the new players who can't make money faster in the first year. Bat cave is a fast way to finish artisan bundles for Green house.
and it's good for speed run player as well. for someone who need to fix the bus and get green house within first year - autumn. buy the fruit tree sapling will be unnecessary because they have to focus on save money for The Vault , upgrade their coop and barn for Animal bundles.
when they can unlock the bus , allowed to buy Starfruit seed and get Green house it's was time to make money back.
@@davidc.Trees are expensive, can only be left for 3 days, take years to get to be good quality, and don’t give forcing exp and the main upsides of the cave is fast, cheap, high quality fruit that gives exp and can be ignored for long periods of time.
@@ชัยชนะใส่เสี้ยวyeah but they talk about near late game. They talk about Ginger island and the cave there.
At that point you'd have enough money or even already had all the fruit trees (-banana and mango) in the green house.
And don't forget that fruit tree saplings can be cheaper when the traveling merchant sells it.
Fun fact: if you somehow rewatch Demmie's cutscene and pick the other option, you get both of them. Honestly, should be in-game reward when u get to 10 hearts with Demetrius. Maybe specials board?
According to the video, my own personal thoughts, and the comment section,
(Btw keep in mind while reading I don’t focus on completing the cc as soon as possible)
The mushroom cave is ultimately better than the fruit bat cave because…
- overall, it’s better because it’s useful in the late game. its more difficult to get several mushrooms, even on the forest farm, compared to fruits.
- continuing on that, fruits are easy to get in the future (late game) because fruits trees, once fully grown and in its proper season, produces its corresponding fruit every day, and you can have multiple of the same tree, producing several fruits a day. With lots of money, you can also buy a ton of seeds and grow fruits like strawberries and cranberries. so, it’s more practical to choose mushroom cave for the long run, as it’s an easy source of mushrooms
- can be used in many recipes (eliminating the con of regular quality).
- you get all these delicious mushrooms DAILY = good food source in early game
- and, of course, you can decorate the mushroom cave :)
- I saw another good point. Basically if you put the common mushroom into a seed maker, it’ll produce fall seeds. Then, if you get 2 hearts with Caroline you can craft tea saplings and sell them. Meaning, you can get tons of money early game. I found the comment so cool cause I never knew they made fall seeds
I probably missed a lot so u can voice ur opinions if u want and I can add some other good points
In the end game you probably already unlocked ginger Island and got the mushroom cave so it really makes the original useless and getting the 4 dwarf scrolls gives you access to infinite life elixirs for 1000 which is child play in the end game its just alot faster to complete the cc with the fruit bat's than the mushrooms I'm speaking from experience myself
@@cat-cq3se OHHH YEAH I TOTALLY FORGOT ABT THAT LMAO
But even with that information I still agree with my comment because the mushroom cave gives more than the ginger island one right? And even if it doesn’t, it’s still so much easier to get fruits than mushrooms (also mushroom cave on the farm is more accessible than the ginger island one)
And life elixir wasn’t a big point for me but still, I give that a thumbs up on your part
For me I don’t try and rush the game, and soI don’t care too too much about completing the cc. and maximizing things end game would probably be more difficult without the mushroom cave (some people don’t stockpile on things like mushrooms so maybe the cooked meals would be tough)
@@hannnix4913 well for me both of them become pretty useless near the end game I just plop a shed there and forget the cave exists or make a cool hangout spot for myself
In late game both are obsolete.
Incidentally, the greenhouse could fit one of reach fruit tree along the edge, and produce 1 each every day. (Personally I prefer pomegranate monoculture)
So really it's all about what the cave does for you in early game.
Fruits are more luck based. They could boost your CC by a lot, or maybe not if you don't get the ones you need.
Mushrooms are more reliable. You know beforehand exactly how you get a boost, and their food utility comes in only 1 slot.
So really it's a choice between a gamble or certainty.
@@sneezyfido I usually pick fruit bat cave so I can finish the cc faster to more exciting stuff like ginger Island
Apparently it wasn't intended to be everyday. It's now every other day in 1.6.
Personally I prefer the mushroom cave because it’s also good for community centre and you can decorate it however you please witch is always fun plus if you like the wizard you get a lot of purple mushrooms
I COME FROM THE FUTURE! 1.6 is here and this debate still rages on. And now we have mushroom stumps that grow mushrooms depending on which trees are nearby. And yet both caves hold value. 🤯
I usually always pick the fruit cave just so I have an easy way to finish the greenhouse early in year 1. Mushrooms are fairly easy to get, the normal kind which you can grow on your farm or from season seeds or from that 1 floor in the mines where theres like a dozen on the floor.
Ah yes. Charmander vs Bulbasaur as a starter, SDV edition.
The mushrooms already being normal quality can actually be a benefit since you can have all of your mushrooms be stacked into one pile. Especially good since their a good source of energy
One perk of the fruit bat cave is:
IM BATMAN
I always pick the bat cave because it makes the community center easier, the price of the trees make it really hard to complete in one year
I picked the mushroom one because the life elixir, but I think the real big thing would be if you picked the mushroom cave and you had the farm that automatically gave you berries and stuff, now that's the biggest flex, *starts making a new form* (edited bc text to speech put wife instead of life ;-;)
Fun fact, this (the fruit bat cave) is the only way to get salmon berries or blackberries outside of their respective season
With the mushroom stump the mushroom cave basically becomes obsolete
What about fruit trees?
@ fruit trees are kinda expensive ya know and the bat cave doesn’t cost anything but honestly it’s your choice but I like the bat cave more
@@Marii_isweirdshrooms give you a free drier that costs 10 k for the recipe and you can get fruit trees from the tickets you get with missions
@@Marii_isweirdmost of the trees ive gotten in my latest playthrough have been free from like geodes or fishing treasure chests so…
@@monicaisreallycool3904Even with good RNG you still have to wait for the tree to grow… mushroom logs can be obtained as early as the cave itself.
I don’t get the argument at all lol.
You can also use common mushrooms to make Fall seeds and then use the fall seeds to make tea tree plants which brings in a BOATLOAD of gold!
I was searching for this comment. It's crazy how much money you get with this.
He missed the most important difference. Mushrooms have to be picked every day which is a pain to add another thing to your daily tasks. Bat cave is a lot less stressful as you only have to check once a week or so.
Now there are mushroom logs which also produce mushrooms, so the cave becomes kinda useless
Fruit caves from early game then when you have fruit trees, you can turn that cave into another space for anything like furnaces etc. Mushroom caves are for the long run, daily supplies for health potions, mushrooms for tea sapling recipes which you can sell afterwards, and can also double as another space for machines like kegs etc.
Use the fruit bat cave with the forest farm, these are awesome together, you get both mushrooms and fruit!
also a con for the mushroom is that it resets everyday too. where the fruits just sits there, so you can harvest them when your ready/ have free time or when it's full.
I suggest picking the bat cave because later on when you unlock ginger island you get a mushroom cave there.
Prior to 1.6 the mushroom cave was far better than the fruit bat cave, however, since 1.6, with the nerf to the mushroom cave (even after adding the dehydrated), and after the addition of the mushroom log, the profitability of the mushroom cave declined quite a bit. However, in terms of money and utility it is still much better, but the cave of the fruit bats has a very positive point, and that is that it generates grapes with which to make raisins to give them to the Junimos so that they can increase your crop production.
Nah man, mushroom cave is elite. I had such bad luck i stg i didn't see a single mushroom till year 2. That cave saved my ass for the community center
YES ME TOO!!
With mushroom logs now the fruit bat cave is just that much better.
I chose the bat cave for my main game in the beginning when i still had the community centre to complete, but then later went into the file and changed it so that he would come by my house again so i could choose the fruit bats. I just got tired of the mushrooms honestly because they no longer served any purpose, and the fruit cave looks better haha. And there is a mushroom cave on ginger island too, so it's not really necessary to have anymore
With the new 1.6 update, the mushroom cave is nerfed even more because of the new craftable stump thingy that give syou mushrooms. Not daily, but you can get multiples and different qualities.
If I marry Abigail I get the bat cave. If not, I get mushrooms. Mushrooms are a more consistent source of income but Abigail mentions wanting bats in that cave.
The mushroom cave can give you the ingredients for life elixer
I wish there was a shrine to change the cave, because I think mushroom cave is better early game but fruit bat cave is better late game
Common Mushrooms also process into Fall Seeds in the seed maker, which turns them from 40g sell to 45g each. Depending on how many you get, this turns each Common Mushroom into anywhere between 45-135g, which is a nice uptick. It also gives you a LOT of forage seeds to plant and turn back into forage, for a lot of experience. Also give you a very reliable source of forage seeds for tea saplings. They're also plentiful, making them a dependable source of food for early to mid game mining.
I feel like with 1.6 and the mushroom log the fruit bat cave is best 😊
The mushroom cave has some cons you didn’t think of.
1. No friends
2. You’re wrong if you pick it
If you get the farm that spawns foragables, you have no need for the mushroom cave as you basically have it already
Omg no I thought the fruit bat cave was like a bat cave where I have to kill bats😭
As a Deep Rock Galactic player:
*Mushroom*
I grew an orchard of every fruit tree on my first game I ever played, which is on the default farm.. And I also chose fruit cave. I DESPERATELY wish I could change my cave to mushroom cave.. LOL.
Now we have dehydrator, so it's not even a doscussion anymore
bat fruit cave gang!
once my fruit cave becomes obsolete, i like placing preserve jars in it! i usually go for a spiral shape, which allows for 33 preserve jars to be inside the cave, add one or two (or however many you want, honestly) right outside of it so you know when the jam or pickles are ready
Finally someone makes me not regret choosing bats.
Since I fancy Elliot, finding a pomegranate in the bat cave is always a win
why bother? pomegranate are rare, you can find them? sure, but its a shot, its far better to just buy the sapling and plant it in the green house for pomegranate every day.
@@marcosdheleno yeah, but I can't afford a sapling early in the game, and I did get a pomegranate in his birthday once that got me up plenty of hearts so it's not impossible.
I use the mushroom cave and usually play on the forest farm, because the mushrooms found on the farm aren't a lot but the easy life elixir ingredients in the cave are a great plus. Buying fruit trees is a loss of money, but I still don't mind them and just take it as a financial loss. The fruit bat cave just gives salmonberries sometimes anyways
Plant fruit trees in the greenhouse. You can set up 18 of them around the perimeter, and they'll each produce 1 fruit each day. The plantable space of the greenhouse is in the middle so it's not hogging any plantable tiles either. Basically eliminates the point of the fruit cave end-game.
Mushroom cave also gives 5 foraging experience per mushroom now for 30xp/2days. So that's nice for leveling foraging/mastery.
The ending is so wholesome! I feel like talking to a friend instead of someone telling me how to play the game.
The mushroom cave is better because like he said you can grow fruit trees removing the need for the fruit bats. And the mushrooms sell more too.
Mushrooms turn em into tea saplings make that early game money when you need it
I always do fruit bats because there is a mushroom cave on ginger island next to the fossil guy
sure, the mushroom cave is great, but you can only get 6 a day. they dont stack, unlike the bat cave. eventually you’ll forget about the cave entirely, and if you pick the bat cave it’ll have a ton of fruit waiting for you
plus there’s a way better mushroom cave at ginger island (when you release professor snail)
In the mushroom cave common mushroom spawns more than all the others but its kind of a pro for me since I have shit ton of common mushrooms I use it as my main source of health in skull caverns and only use life elixir when I'm in a pickle
Since 1.6 the mushroom cave also comes with a dehydrator now, a new craftable that allows you to turn 5 fruit/mushrooms into dried artisan goods
The fruit bat cave is awesome for gifting. There’s a couple fruit that are loved gifts, and if you have the perk where you can pick up forage at max quality, you can get really good gifts for people like Elliot, Robin, Gus and so on.
im on a new play through & chose fruit for the first time and im so glad i did bc i was able to complete the community center so much faster than usual
Another pro for fruit, if you have the quality talent ( purple fruits) it counts for that too so if you get a orange or peach its purple quality
Now that I have all the fruit trees, I just decorated the inside of my batcave
Watching all these Stardew Valley videos is make me really want to replay the game
Mushroom Cave it is then, for me. I'll grow fruit trees to make up for the absence of fruit bat cave.
They changed my playthrough. I needed a morel but had to wait till year 8 to get one
Use to be the mushroom cave but after 1.5 you get one on the island. The fruit cave later can be turned into a room to decorate
it should've been done the other way around,
"ait, wait up, i need to hit this shroom. Ahh good stuff"
See, I had my first play through, I saw the option and got so excited at the aspect of bats bringing me fruit I didnt even question it
Nothing will ever beat the pro of having my lil bat friends
The mushroom cave is a daily chore the fruit cave is like a weekly chore.
definitly mushroom cave, the only reason to pick bat cave is if you want to finish the community bundles faster and the only fruit you really need for that is apples and a pomegranate, both you'll probalby also get from the traveling merchant.
Theirs also the added bonus for the fruit bat cave that every tree fruit is at least liked by every single villager in the game. So if you can give any extra fruits you find yourself with to villagers as a gift that will always be well received, and you can get lots of fruit early on and out of season that you normally wouldn't have access to for a long time.
Whenever I start a new game in Stardew valley I always try to complete the community center in the first year and sometimes the only way I've been able to do so is because I got lucky with the fruit bat cave when I needed a fruit I missed the season for or had forgotten about until it was too late to grow.
With the 1.6 update, you now have logs that generate mushrooms and you can place as many as you want without a cave! That makes bat cave better now, especially for community center bundles when you don't have fruit trees yet.
Having to pick up all 6 mushrooms everyday, AINT NOBODY GOT TIME FOR THAT!
I constantly forget about the cave so going to it every ones in a while filled with fruit is awesome
Also, with the fruit bats, you can decorate every tile when you decide you no longer need it.
I prefer the mushroom cave because I can put a bunch of kegs or dehydrators as a way to check in on my mushrooms.
I've always picked mushroom cave UNTIL the mushroom logs, now I'm fruit cave all the way
But now you get a free dehydrator
Don't forget that, while having the foraging level 10 perk makes all the fruit from the cave iridium, but countered by fruit trees gaining in quality each year. On top of that, you can put fruit trees in your greenhoyse to grow year round.
If you unlock Ginger Island (which does take a lot longer than the cave on your farm) then you can get another mushroom farm with pretty much the same perks
I go for the mushroom cave every time because I don't start mining for the first couple of months gives me time to build up a hardy supply of mushrooms to use as health and energy
Missed con: Mushrooms are an additional chore every day. A small and effective one sure, but it makes me feel bad when I miss a day while I really like letting the fruit cave build up to see it nearly full, even though I know that’s inefficient
DF concluded much of the same a while ago. Mushrooms if you want to play the game long haul (typical player), Fruits if you're interested in playing as fast as possible without buying Joja.
I thought you’re Elvis the alien for a second😂😂
Omfg he does sound like him
i feel like not enough people talk about the fact that you can put the common mushrooms from the mushroom cave into a seed maker for fall wild seeds. you can use this to make tea saplings for some passive income or finding ancient seeds since they have a slim chance of coming out of a seed maker no matter what
Life elixirs can be so good, and you can get so many over time from just the cave
the mushroom logs make it so you can make a better mushroom cave in the main farm, so fruit bat cave all the way for me.
Exactly what I was thinking
Life elixir and that one mushroom which only appears in spring on random days in secret forest; is why I will definitely choose mushroom!!!
loved the bat cave for early jam and wine production