It is working as intended. Reversing all types of damage received in the last 2 seconds. Dazzle's W doesn't make the target invulnerable to damage but just prevents the target from dying
See the below comment, I know how Shallow Grave works. To think this is what was intended is a bit insane, it doesn't interact like this with any other method. If you really want I can go through other situations that would fit your criteria, but would not exhibit this behavior.
I'm pretty sure grave heals you for the amount of damage you are about to take, or something along those lines. If that's the case, it makes sense to work like that, however it does seem dumb.
Everyone that I have asked and shown this says this does not work the way they think. They assume that Time Walk basically works like a 2 second backtrack. I am aware of what you have typed, but I don't think that this is actually working as intended as this basically only happens because of the insanely weird way that Shallow Grave is coded (it sets your health to damage you're taking + 1, and then does the damage). If it instead locked your health to a minimum of 1, then this would not function this way.
When oracle uses false promise and faceless void is dagoned, game will treat as if he took all the damage and he is at minus xxx health and you can save him by healing him for that amount. So there is a notion of minus hp in the game and I think its a cool interaction. Creates a "dont deal damage to void when he is graved" type of vibes to the game.
@@Vash1116 what i mean is daggon 3 times means approx 1700 dmg with mag resis and ur full health is 2200 shallow grave amplifies heal when you are at low hp so 1500 dmg amplified by heal is your full hp. (ur not immortal stop da cap)
@@ECHO-xj2tp I know what you are saying. It is not the cause of this. The cause is that Shallow Grave gives you HP based on the incoming damage such that you'll have one more health than the damage, and that Time Walk HEALS based on the damage taken 2 seconds ago. So you can take damage down to 1, but then backtrack an insane amount more than that JUST BECAUSE OF HOW SHALLOW GRAVE WORKS ON A CODE LEVEL. Another problem is that Time Walk HEALS for some reason, which it doesn't state. What is says it does is: "Rushes to a target location while BACKTRACKING any damage taken the last 2 seconds." "Backtracking" only has one definition in the game at the moment which is on the level 25 talent, the alt text on it reads: "Grants a 20% chance to avoid damage entirely. Disabled by break." You'll notice that in neither situation, does it say HEAL. That is my issue. I know how it works, but if you start playing now, without having lived through OLD backtrack, you wouldn't. In this Shallow Grave example it's weird, it doesn't work how people would assume it works for no real good reason. Backtrack should function like Time Lapse as it is the next best comparison (Time Lapse doesn't have these issues). I am immortal, go check any of my streams from the past like month. The videos being uploaded to YT right now are a bit backlogged (you can tell because it still has the New Years main menu :) ). You'd know half of this by just reading the damn comments below. EVEN if you think this is how it should work, sure fine whatever, then go update the damn tooltips to explain this interaction without having to have played with old backtrack and just be grandfathered into this interaction.
It is working as intended. Reversing all types of damage received in the last 2 seconds. Dazzle's W doesn't make the target invulnerable to damage but just prevents the target from dying
See the below comment, I know how Shallow Grave works. To think this is what was intended is a bit insane, it doesn't interact like this with any other method. If you really want I can go through other situations that would fit your criteria, but would not exhibit this behavior.
More like the shallow grave mechanics rather than void's timewalk.
Dude this is insane. So it added the damage taken to health? WTF
I'm pretty sure grave heals you for the amount of damage you are about to take, or something along those lines. If that's the case, it makes sense to work like that, however it does seem dumb.
he did take all that damage . dazzle W saved him . void Q restores all the damage done in few seconds.
Everyone that I have asked and shown this says this does not work the way they think. They assume that Time Walk basically works like a 2 second backtrack. I am aware of what you have typed, but I don't think that this is actually working as intended as this basically only happens because of the insanely weird way that Shallow Grave is coded (it sets your health to damage you're taking + 1, and then does the damage). If it instead locked your health to a minimum of 1, then this would not function this way.
When oracle uses false promise and faceless void is dagoned, game will treat as if he took all the damage and he is at minus xxx health and you can save him by healing him for that amount. So there is a notion of minus hp in the game and I think its a cool interaction. Creates a "dont deal damage to void when he is graved" type of vibes to the game.
it isnt working in ur rank ig but in high rank dazzel grave amplifies heal at low hp
I'm not entirely sure what this means but:
I'm immortal.
This isn't relevant, at all.
Read the other comments.
@@Vash1116 what i mean is daggon 3 times means approx 1700 dmg with mag resis and ur full health is 2200 shallow grave amplifies heal when you are at low hp so 1500 dmg amplified by heal is your full hp. (ur not immortal stop da cap)
@@ECHO-xj2tp I know what you are saying. It is not the cause of this. The cause is that Shallow Grave gives you HP based on the incoming damage such that you'll have one more health than the damage, and that Time Walk HEALS based on the damage taken 2 seconds ago. So you can take damage down to 1, but then backtrack an insane amount more than that JUST BECAUSE OF HOW SHALLOW GRAVE WORKS ON A CODE LEVEL.
Another problem is that Time Walk HEALS for some reason, which it doesn't state.
What is says it does is: "Rushes to a target location while BACKTRACKING any damage taken the last 2 seconds."
"Backtracking" only has one definition in the game at the moment which is on the level 25 talent, the alt text on it reads:
"Grants a 20% chance to avoid damage entirely. Disabled by break."
You'll notice that in neither situation, does it say HEAL. That is my issue.
I know how it works, but if you start playing now, without having lived through OLD backtrack, you wouldn't. In this Shallow Grave example it's weird, it doesn't work how people would assume it works for no real good reason. Backtrack should function like Time Lapse as it is the next best comparison (Time Lapse doesn't have these issues).
I am immortal, go check any of my streams from the past like month. The videos being uploaded to YT right now are a bit backlogged (you can tell because it still has the New Years main menu :) ).
You'd know half of this by just reading the damn comments below.
EVEN if you think this is how it should work, sure fine whatever, then go update the damn tooltips to explain this interaction without having to have played with old backtrack and just be grandfathered into this interaction.
Noob by questioning this