personally speaking, ksp2 seems like an overstylized yet oversimplified version of ksp 1. some things didn’t really need all that much changing. for example; the nav ball, sas locks, sas autorotate, and staging view. the vab and spaceplane hangar look dark and depressing and have nothing going on inside. while ksp1 actually had moving vehicles and a scene to observe and make the game feel populated and welcoming.
@@TheGrandLineGames I’m as much of a fan of KSP as anyone but it’s just hard to watch and even harder to play. Personally I just think they released it early to raise money to finish production because the state it’s in now is just embarrassing. That’s not to say it’s not an impressive game. It’s way more bug riddled than most early access but it’s added a lot of cool stuff too
@@TheInterestingInformer I feel the need to clarify that the devs and the shareholders are 2 different groups. There is a lot of evidence pointing towards the fact that the devs were blindsided by being pushed to release the game early as dataminers have found A LOT of features hidden from the current game. One reason for the lag is that certain features are "ghost loaded" which is to say they are in the game and being loaded but the devs aren't completely finished with the features so they have chosen to hide them. Another reason is that the game is heavily unoptimized currently. I suspect in the future when the devs actually have time to work on it the game will play much better than ksp 1. Unfortunately corporate greed strikes again...
I agree in some ways but I wouldn't necessarily go with oversimplified. Bugs aside I've found it more challenging to get large craft into orbit with the new physics engine so in that regard KSP1 is simpler. While the VAB I would agree seems a little darker it is vast in comparison to KSP1, although the camera view needs changing because it focuses on the command pod as opposed to being able to freely move. Thanks for watching.
Hey Kerbal Starship Factory. Can you do me a favor and go help VAOS learn how to do larger crafts in KSP2? In his livestream on day 1 (I don't know if he made anything more recent), he was struggling with launching pretty much anything because it kept falling apart on the runway.
great design *takes notes*
Thanks man, I appreciate it.
personally speaking, ksp2 seems like an overstylized yet oversimplified version of ksp 1. some things didn’t really need all that much changing. for example; the nav ball, sas locks, sas autorotate, and staging view. the vab and spaceplane hangar look dark and depressing and have nothing going on inside. while ksp1 actually had moving vehicles and a scene to observe and make the game feel populated and welcoming.
Agreed, ksp 2 not only has a lot of glitches to patch but it lacks the soul the first game had. Hopefully it’ll live up to expectations someday!
its literally an early access alpha. these complaints would be valid if it was a full launch and marketing said that.
@@TheGrandLineGames I’m as much of a fan of KSP as anyone but it’s just hard to watch and even harder to play. Personally I just think they released it early to raise money to finish production because the state it’s in now is just embarrassing. That’s not to say it’s not an impressive game. It’s way more bug riddled than most early access but it’s added a lot of cool stuff too
@@TheInterestingInformer I feel the need to clarify that the devs and the shareholders are 2 different groups. There is a lot of evidence pointing towards the fact that the devs were blindsided by being pushed to release the game early as dataminers have found A LOT of features hidden from the current game. One reason for the lag is that certain features are "ghost loaded" which is to say they are in the game and being loaded but the devs aren't completely finished with the features so they have chosen to hide them. Another reason is that the game is heavily unoptimized currently. I suspect in the future when the devs actually have time to work on it the game will play much better than ksp 1. Unfortunately corporate greed strikes again...
I agree in some ways but I wouldn't necessarily go with oversimplified. Bugs aside I've found it more challenging to get large craft into orbit with the new physics engine so in that regard KSP1 is simpler. While the VAB I would agree seems a little darker it is vast in comparison to KSP1, although the camera view needs changing because it focuses on the command pod as opposed to being able to freely move. Thanks for watching.
Love the build! Keep it up!
Thanks man, I appreciate it.
Hey Kerbal Starship Factory. Can you do me a favor and go help VAOS learn how to do larger crafts in KSP2? In his livestream on day 1 (I don't know if he made anything more recent), he was struggling with launching pretty much anything because it kept falling apart on the runway.
I think he's getting now mate but I did see you shout me out in a comment on one of his videos. Good looking out my friend. I appreciate it.