even though this does not change the fact that undone is trash, undone at max will always take away 30% unlike pop, pop takes away 30% of the current progression gen has. Which means if you kick a 50% gen with pop it will not take away 30% of it, it wil be less than 30%
I think a good rework for the perk would be to earn tokens on ability hits and regular hits that injure survivors but not down them, that way it would have great usability on other killers and not just the Doctor, that way you dont have to completely deviate too much to get use out of a single perk. It would really fit in, for example, The Unknown's playstyle of passively creating hallucinations. Get a hit with the UVX, spawn a copy, leave the chase, find a healthy survivor to build up another stack. Heck, if you're worried about gen progress as you jump between survivors to build tokens, run Thanatophobia.
My most powerful Doctor Build right now is Corrupt Intervention-Hex:Ruin-No Way Out-Remember Me The Survivors are going to finish gens in this meta, they just are, but slowing down the game makes them tired and when you lock up the endgame with No Way Out and Remember Me, You have more than enough time to nail anybody on either gate. There's my tips. I'm not only a Killer Main, but a Doctor main as well. If you remember nothing else: Never Kill The Third Survivor...they're much too precious.
Undone looks like a "win even more against bad players" perk, because if you're against players who keep missing skill checks, you're already winning. And against good players, running four substandard perks just to emulate the effects of two good perks in the best case scenario seems self-defeating.
Exactly. Against good teams, it does nothing. And that’s when you need it most. And against bad teams, it has value but you don’t need gen regression against bad survivors
How can BHVR fix this perk?
Maybe they have it so when a survievr gets a good skill check you get 1 token and you get 3 from great skill check
@@Motherboss_101Kind of a sick idea. So the survivors are contributing to their own downfall. Thats a super cool concept.
Haha I see what you did there with that Annette reference…I miss resistance!
even though this does not change the fact that undone is trash, undone at max will always take away 30% unlike pop, pop takes away 30% of the current progression gen has. Which means if you kick a 50% gen with pop it will not take away 30% of it, it wil be less than 30%
Pop goes the weasel from craigslist.
Hahaha the wish.com pop 😂
0:36 Hey! The chat thing is only partially correct!
Edit: meant 0:35
Haha it’s 100% correct. I’m not 5’10!!
@@SthLoopStraz yeah you are
I think a good rework for the perk would be to earn tokens on ability hits and regular hits that injure survivors but not down them, that way it would have great usability on other killers and not just the Doctor, that way you dont have to completely deviate too much to get use out of a single perk.
It would really fit in, for example, The Unknown's playstyle of passively creating hallucinations.
Get a hit with the UVX, spawn a copy, leave the chase, find a healthy survivor to build up another stack.
Heck, if you're worried about gen progress as you jump between survivors to build tokens, run Thanatophobia.
Yeah super interesting idea. I agree that would fit well with the unknown and give it more versatile use over multiple killers
My most powerful Doctor Build right now is Corrupt Intervention-Hex:Ruin-No Way Out-Remember Me
The Survivors are going to finish gens in this meta, they just are, but slowing down the game makes them tired and when you lock up the endgame with No Way Out and Remember Me, You have more than enough time to nail anybody on either gate. There's my tips. I'm not only a Killer Main, but a Doctor main as well. If you remember nothing else: Never Kill The Third Survivor...they're much too precious.
Sounds nasty. Definitely a lot more powerful than this build
Undone looks like a "win even more against bad players" perk, because if you're against players who keep missing skill checks, you're already winning. And against good players, running four substandard perks just to emulate the effects of two good perks in the best case scenario seems self-defeating.
Exactly. Against good teams, it does nothing. And that’s when you need it most. And against bad teams, it has value but you don’t need gen regression against bad survivors
competence*
I believe I used competency correctly.
For real is worst perk!
Completely useless as long as Pop goes the weasel is in the game