EPISODE 17 - ION THE LAST STAR
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- Опубликовано: 26 авг 2024
- Welcome to the seventeenth episode of LicencetoRoll!!!
THE PATHFINDER 1E STORY - EP 17 - OMENS OF THE SOUTHERN TALONS
We chose Pathfinder 1e because of its similarities to the D&D format we all love (but with a few more interesting twists!).
We hope you will enjoy these cut down episodes, to give you the best content these episodes have!
If you want to see the full episodes of our D&D game or other ideas, we would love you to share your thoughts in the comments below :)
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Prologue location info:
Welcome, to the land known as the Keter Sanctuary, in the world of Ion!
In the age of the Reclamation - 1454. The date (over the course of the Prologue) the 11th of Mem. This story begins… At 5am In the north western lands of the Keter Sanctuary, emerging 6 generations before, during that time the Sanctuary had slowly spread to the surrounding societies & boarders of the territories, absorbing & battling over the western lands of Brandt Gate & the Southern 'White Wilds'. Both sides attempted conclusions’ by the territorial battles that occur every 6 months. But a mountain range away from war, in the heart of Damino, between the two largest mountain ranges, the town of Krueler, only 4 generations old, holds many of the Sanctuary’s hidden religions & politics...
So far:
As these lost characters begun their first journey together! With some licenses to roll, they were forced to flee from the walls of politics they, didn't understand. Escaping to an abandoned town (a day from Krueler), the outpost of Warnhold, and after pillaging some remnants of basic supplies, leaving the ancient Mausoleum of Lord Black Feather, and the bloody sight of where their unstable former military middle man (Sargent Sin'Sima) had died at the hand of Cornell.
Travelling west to the Grenorda Dynasty, the signs of a unnatural windswept stone & raised elevation of a formerly-known land puts Moki on edge. Searching for Blossom View, a forested path, leading to an abandoned fantasy radio-shack built on the side of a steep mountain, overlooking a valley that was fed by a network of underground springs. At the top of the mountain the shack, was built to harness the winds & storms (the radio-shack). The building was built from perfectly carved stone brick and along side its small cozy hut, which both structures despite their abandoned state, appeared to be relatively unfazed by the massive shaking and tectonic rumbling, alerted the party to the dangers ahead. A battle a skeletal humanoid with a hyena skull. Meliorn cursed by vision's from a skeletal reaper, and failed attempts to petrify the adventures in infected green amber.
After battling avalanches in every direction, the group attempts to discover the reason for the huts construction & landslides. After days of freezing the lost adventures headed back to Krueler, then, the night the party entered Krueler, the party attempted to escape Krueler, through a boat at the edge of town, they journey into the waters of Turtle lake, for the Terra Terminus Vessel Grook could helped take the supplies and avoid the flying abomination monsters that Grook, Viper & Cicero had warned of back in Krueler. With the death of Cornell, the party flees the ship with the loot they quickly scavenged. Making it to shore, on the western banks of Turtle Lake they find a hut with a unfamiliar masked & cloaked figure who guided them up the western mountain called the Shattered Tooth, where a hag was waiting to take Cornell's corpse and steal a secret memory from Grook. Jumping into the Warren after the hag, a battle began, a chase for a demon across a black horizon, revealing a pale white moon. Against what became Cornell, Grook & Cicero are slain and only Moki can save. But he failed. They wake in a new land, unknown by all but Grook, a warm desert in the day, ice cold at night. Being captured by Ogre-kin, the party is captured & imprisoned under Turfs Den, a barbaric tribe, could not hold the 4 lost survivors. Their escape plan allowing the party to save 2 new lost wonderers. Grook navigated a path, towards their goal, tracked by his device, the party battled Hyaenodon's & Gnoll's, and barely survived a challenge against the three headed Centipede of the Forest, which the party barely escaped from, and found refuge outside the ruins of...
How will the 5 deal with the unexpected lands & monsters of Brandt Gate?
How will these lost travellers out-smart the challenge ahead?
Will these outsiders learn what isn't safe at the edge of the gateway to another realm?
We hope you'll enjoy finding out!
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