for anyone reading and using ger, a tip from me as a leaderboard ger main is that you NEVER use your life beam for the scorpions unless fighting an NPC, its the one of the most unpredictable and hard to avoid close range moves in this game, if your aim is good you can use it for whatever you want, let it be blockbreaking, cancelling combos or just pure damage, one of the most simple and most reliable uses is using it after knuckle sandwich, you might want to jump before clicking it coz it might send the beam backwards
@@TheRBLXNetwork Due to how quick the life beam is it's very good for after an awakening, doing more m1s and avoiding any reflection/counter stands is very useful.
Here so u don't have to Star platinum 0:14 Magicians red 0:21 Hierophant green 0:28 Hermit purple 0:34 Silver chariot 0:40 Anubis: 0:47 Cream 0:52 The world 0:59 Crazy diamond 1:06 The hand 1:13 Star platinum: TW 1:22 RHCP 1:29 Killer queen 1:37 Killer queen: BDA 1:44 Gold experience 1:52 Sticky fingers 2:02 Six pistols 2:10 Aerosmith 2:18 Beach boy 2:27 Mr president 2:35 White album 2:45 Purple haze 2:54 S.C.R 3:05 King crimson 3:25 G.E.R 3:33 Stone free 3:42 Whitesnake 3:51 C-moon 3:59 Made in heaven 4:07 D4C 4:15 Scary monsters 4:23 The world: AU 4:31 TA1 4:40 TA2 4:47 TA3 4:56 TA4 5:05 D4C: LT 5:14 Soft & Wet 5:22 S&W: GB 5:30 TWOH 5:39 K.C.R 5:49
In my personal opinion and experience the best moves are as follows: Star Platinum: Tie between Ora Kicks and Star Finger Magicians Red: Red Bind Hierophant Green: Marionette Control Hermit Purple: Double Vine Slap Silver Chariot: Million Pricks (a lot of agreement to the video lol) Anubis: Enraged Fury Cream: Void Surprise The World: Kick Barrage CD: Yo Angelo/Beatdown The Hand: Both erasures SPTW: Skull Crusher and Ora kicks. RHCP: Electrify KQ: Bomb Plant KQBTD: BTD Gold Experience: Frog Punch Sticky Fingers: Zipper Punch. Good to bring your enemies to you so you can slap them. Six Pistols: Multishot Aerosmith: Vola Barrage Mr Pres: Whatever you use to enter the turtle White Album: Flash Freeze and Gently Weeps Purple Haze: BBGP SCR: …Do I even have to tell you? (Conqueror’s Will) KC: Impale GER: RTZ (Really good if you’re fighting a MIH or time stand and they start using TS or TA. Other than that though, it’d be Life Beam.) SF: String Barrier WS: Spirit Disc C-Moon: Uppercut to the Moon MIH: Heaven’s Judgement/Infinite Speed/Double Accel D4C: Victim Clone SM: Bite/Minions TWAU: Pocket Revolver TA1: Focused Nail Shot. TA2: Wormhole Nails TA3: Wormhole Nails TA4: Wormhole Uppercut/Arigato Gyro and, of course, wormhole nails. D4C LT: Love Train S&W: Friction Plunder/Moisture Plunder/Friction Beatdown S&W GB: Go Beyond/Friction/Moisture Plunder/Friction Beatdown. (They’re all kinda OP) TWOH: The World. Duh. If not counting TS though then Reality Overwriting Punch. And finally, KCR. Raging Demon. Now for the spec best moves! Hamon: Luck and Pluck/Sendo Overdrive (Free Damage to be honest) Worst Move: Zoom Punch (Hard to use in a combo for me and doesn’t do much damage.) Box:Haymaker (Do I really have to explain?) Worst Move: Boxing Shuffle. (Good, but compared to the others it ain’t good.) Spin:Double Steel Ball/Twisting Spin Punch (Depends on your play style) Worst Move: Spin Reflex. (Same as Vapo Freeze for Vamp.) Pluck: Unsealed Steel+Blitz Strike Combo (Really good for fast and large damage to your opponent.) Worst Move: Pluck doesn’t really have a worst move to be honest. If I had to say though, it’d be Mortal Slash. Vamp: Oblivion of Death+Space Ripper Stingy Eyes Combo/Life Absorption. Worst Move: Vaporization Freezing. (Good counter but it’s kind of hard to use unless you’re getting combo’d)
To be honest i would say that Marionette Control for HG is it's best move, since it COMPLETLY stuns the opponent that they can't even barrage, but emerald barrier is really good too
True, I just think emerald barrier is better since it confirms marionette control. I think it would be hard to land marionette alone (unless you got hamon)
@@TheRBLXNetwork probably just you, i main bb, works fine Far away though its harder, so usually auto rod pull is used then, rod pull is kinda mid range The hitbox does suck though i think i heard somewhere that it will get fixed someday
Stand jump has more uses than running away, you can use it to escape combos by barrage canceling and then using it because it has hyper armor. And it's really useful for escaping ts and moving in your own ts. My point is also usable on kq bomb leap if it has hyper armor, cause i dont know if it does lol.
Either it's the ne wuodate or yall are doing something dumb liek tapping it you have to hold it, thing is it don't work on higher lvl opponents bc they will parry it
@Hamm Mann like holding it and releasing it before the dmg? I've done it a couple times before but I rarely play under 180 ping so it's kinda hard to do it consistently
And now for whatever reason when I use it I go forwards a decent amount and then I just bounce back midair, sometimes landing farther back than where I started, it’s so dumb
the moves for kq are basically reversed, sha is essentially worthless because it has bad damage, long cooldown and the endlag is also really big and your opponent can literally start posing when they see you use it and just let it him them and this ends in neutral if not even healing them more if they got high resistances and health, bomb leap also has big cooldown and not that high dmg but it's almost instant and while both of these moves can semi counter time stop, bomb leap is prob a bit better if used right, although the best move is probably stray cat honestly (not bomb plant cuz it can be parried)
I honestly think stands that are very broken sometimes (eg SCR being too op at time) should all get reworks, and complete ones like White Ablum, not just a redesign or some new useless skin for it. I also think stands that are very useless and aren’t use much should get better reworks too.
Joestar technique is actually really good for baiting people into throwing out a barrage to catch you because you can use moves while you’re using Joestar technique and it won’t cancel. Like you can use it, then use double vine slap’s first hit, then turn around if they barrage, land the second hit, and now they wasted their barrage or used a high end lag move so you can get close for 6 seconds.
For 6p i would say is X move,reasons here: -Although first hit block breaks the other 2 doesnt and are easily blockable. -Pretty slow move even with max Windup upgrade. -It can be cancelled -Doesnt even give enough stun for hit all 3 shots -Low damage
Actually i have a rework idea for scary monsters, First: Hybrid mode: Barrage Tail slam Bite Full dinosaur mode To use this mode you need max rage and it's cooldown is 70 segs It can Summon a dinosaur Minion that makes damage bye m1 and can't be used for blood
another reason for string barrier being good is that it can be used when stand is disabled. string pilot can be pretty good if you see someone miss a move. i'd use it when someone misses a star finger or something, then they take a nice bit of damage as punish. string lasso is worse than string pilot in my opinion, barely works and also blockable
GE is so dumb. Basically CW 2.0 but harder to use. D4C has no good close up moves. TA4 is literally so broken. TS? No problem. CDs? Beatdown. Ranged? Duh. Close Up? Specs carry. Then PH is obvious.
SP: Inhale is better than star finger MR: Worst move is the barrage, as people can barrage first and walk out if the Mr user is half HP HP: Wth?? I'm an HP main and Joestar Technique is amazing for confirming moves as you can use moves while running for free. It's especially good for moves like lifedrain. Cream: Void surprise is 10x better than dark space despite being buggy, but ok The hand: The worst move is erasure pull because you can literally get punished, at least erasure accel has some uses KQ: bomb leap is good for extra damage but whatever, it is the "worst move" but you mostly just don't even include bad moves for some stands so I dont' get if you're calling it a bad move or just the "worst". GE: Summon lifeform does a decent amount of damage, and is really good for punishing people who are in endlag OR barrage baiting it. BB: The move works its just buggy, and when it does its amazing. Also hook pierce is way better than rod throw as it also procs a bleed WS: Gun is better than the spirit disc IMO but that's just my opinion D4C: The gun is better than victim but again that's my opinion so whatever KCR: So how exactly does KCR's m1s count as being the best but D4C LT doesn't??
I know inhale can confirm any guardbreaking/blockbypass move, also sometimes you get free guardbreaks using it but I would say star finger is better because it's sp's main move for doing combos, and there's many ways to land it. Also for the hand I said erasure accelerate is the worst since instead of the move pushing you forward, you would just go back to where you were, making the move useless. (but I guess you can get onto high places) Erasure pull most of the time doesn't get you punished from what I've seen in most scenarios. I said m1s (raging demon being a very close second)is the best move for kcr since kcr literally has next to no moves, and kcrs m1s are extremely powerful and fast, d4c lt has the most powerful m1s in yba I know, but d4c lts m1s sort of feel like less ranged and slightly slower than kcr's (I'm sure other people feel that way too when using d4c) and d4cLT actually has moves and one very good move I respect your opinion on everything else
@@TheRBLXNetwork If you've never seen an erasure pull punish, the person fighting them is probably bad. Also, D4C is just as fast as KCR but even then, I don't get how D4C LT isn't the "Best" but KCR's m1s are better than the counter or the scyth. Otherwise yeea. Also for SP, i guess its off opinions but let's be real here, inhale is the move that needs a nerf not star finger, so its objectively better regardless.
the worst move for TH is erasure pull as you can glitch through walls and easily escape with erasure acceleration. the best move for SPTW is either BD or TS
Erasure accelerate, instead of pushing you forward, it pushes you back, so the move is useless. Also erasure pull works most of the time (but it isn't that good of a move) I didn't include stuff like TS or TE in this video, only combat moves, passives and counters
@@dwayneisgod I said Ora Kicks since it's a very consistent move (And the best kick barrage in yba) while BD is very powerful when you land it on the enemy with low hp, but the cooldown is very long
I think you put none as the worst move on way too many of them, like Made in Heaven for instance, who most players avoid using infinite speed on entirely because of how easy it is to perfect block
Yeah the blades are useless ah but... Lets remember hackers with aerosmith and this thing already becomes useful (for them especially but not for normal players)
hermit purple worst move is Divining Information, only good for sbr and getting trapped in kcr box. joestar technique is also good for sbr, but can also let you run for cooldowns (since hp doesnt have many moves) and run from barrages
Iny opinion the best move of ws is the pistol since it block breaks , deals a good dmg and is a good extender. And also if the opponent blocks ,it gives you a free disc
Summon life form can be used when you unblock your enemy, example. You unblocked your enemy and then using Summon life form, and then dashing and using liver shot (box move) and then Frog, Free damage.
idk how being a runner move make dimension hop its worst move, its litteraly the best thing about it, if you’re low, just dimension hope and lifedrain your own clone until you win
Does Ok-ish dmg, but doing up against stands like KC/KCR mabye any counter stand, can just walk up to you and counter the blades But it is good to have that passive for aerosmith
cola isnt that bad, you can go in shell to avoid damage while drinking and since the cola hit slow your ennemie you can land some spec moves like freeze, will probably have good synergy with vamp new moves
rod pull is one of beachboy best moves, you can use it on ragdolled people after you use rod slap to combo extend and land any move of your moveset or a spec guardbreak
Best move for sticky fingers is Floor zipper uppercut, it can stun, block break, auto aim and is kinda fast, if u land can confirm zipper punch or any other spec move
I personally think rtz is the best move for ger since u can basically clap those kq bite the dust spammers. Also good at encountering kc/kcr/ts stands.
Fr 1:26 I would have put bd or ts because it’s like free half hp and worst move is easily platinum slam as only 30 damage and so easy to parry it only really works when it’s unexpected
aerosmith blades isnt a move (like you said), but also not useless. you can do a bit of damage back in barrage when blocking, and also it does do a bit of annoying stun and knockback, which can be kinda useful in some situations
as a retired BB main, someone DEFINITELY did not even try to play BB. bro said rod pull is a horrible move, totally wrong. rod pull can stun the opponent and can attack ragdolled opponents. pair this with rod slap (extended heavy punch with lots of ragdoll) and you can confirm hook pierce/rod throw. rod throw is not the best move, hook pierce is. insane bleed damage + pretty sure uncancelable +block break+ long range is very balanced.
Honestly i don't like how arrow barrage function I prefer it having low damage but not getting punished than having stupidly high damage but getting punished without using yos which sucks because you're using both the integral moves of scr (except cw)
As a hermit purple hamon main I can tell you that the worst move is actually the ESP for players cause I use the joestar technique a lot and it's a life saver to charge Ur hamon while still having speed
Sorry if I'm wrong in some of these, feel free to disagree with anything
you couldve said MR worst move was was M1 and barrage because slow and weak
@@zinyical When I said stands DP, Yeah meant that
@@TheRBLXNetwork ah okay
for silver chariot its armour removal since they removed the speed buff
for star platium the world its skull crusher as its incredibly easy to perfect block
My reason why CD heal mode is valid in PVP:
Against some stands, they will reflect the heal and you get health back 😳
New yba update, you can't do that anymore sadly, instead heals bypass any counter
@@TheRBLXNetwork makes sense, love train only blocks misfortune
I hate that cd players use heal mode in middle of the 1v1 and then I was like ":D" but shortly after they use crazy beatdown D:
I love CD in yba
@@TheRBLXNetwork, Nooo I remember healing myself with crazy diamond when healing love train user
for anyone reading and using ger, a tip from me as a leaderboard ger main is that you NEVER use your life beam for the scorpions unless fighting an NPC, its the one of the most unpredictable and hard to avoid close range moves in this game, if your aim is good you can use it for whatever you want, let it be blockbreaking, cancelling combos or just pure damage, one of the most simple and most reliable uses is using it after knuckle sandwich, you might want to jump before clicking it coz it might send the beam backwards
Facts, I guess you can use scorpions if you guard broken your opponent and do good damage, but yeah life beam alone is amazing
:catch:
@@TheRBLXNetwork Due to how quick the life beam is it's very good for after an awakening, doing more m1s and avoiding any reflection/counter stands is very useful.
liver shot /vap freeze scorpion barrage?
I aint reading allat 💀
Here so u don't have to
Star platinum 0:14
Magicians red 0:21
Hierophant green 0:28
Hermit purple 0:34
Silver chariot 0:40
Anubis: 0:47
Cream 0:52
The world 0:59
Crazy diamond 1:06
The hand 1:13
Star platinum: TW 1:22
RHCP 1:29
Killer queen 1:37
Killer queen: BDA 1:44
Gold experience 1:52
Sticky fingers 2:02
Six pistols 2:10
Aerosmith 2:18
Beach boy 2:27
Mr president 2:35
White album 2:45
Purple haze 2:54
S.C.R 3:05
King crimson 3:25
G.E.R 3:33
Stone free 3:42
Whitesnake 3:51
C-moon 3:59
Made in heaven 4:07
D4C 4:15
Scary monsters 4:23
The world: AU 4:31
TA1 4:40
TA2 4:47
TA3 4:56
TA4 5:05
D4C: LT 5:14
Soft & Wet 5:22
S&W: GB 5:30
TWOH 5:39
K.C.R 5:49
scary monsters need a rework
if you know how to use it it's a monster
(no pun intended)
Cream needs a rework
I agree, it's still op but yeah it needs a rework
Purple haze need a rework
Everybody talks about those stands but nobody talks about tw au its litterally tw with 3 different moves and without road roller and kick barrage
In my personal opinion and experience the best moves are as follows:
Star Platinum: Tie between Ora Kicks and Star Finger
Magicians Red: Red Bind
Hierophant Green: Marionette Control
Hermit Purple: Double Vine Slap
Silver Chariot: Million Pricks (a lot of agreement to the video lol)
Anubis: Enraged Fury
Cream: Void Surprise
The World: Kick Barrage
CD: Yo Angelo/Beatdown
The Hand: Both erasures
SPTW: Skull Crusher and Ora kicks.
RHCP: Electrify
KQ: Bomb Plant
KQBTD: BTD
Gold Experience: Frog Punch
Sticky Fingers: Zipper Punch. Good to bring your enemies to you so you can slap them.
Six Pistols: Multishot
Aerosmith: Vola Barrage
Mr Pres: Whatever you use to enter the turtle
White Album: Flash Freeze and Gently Weeps
Purple Haze: BBGP
SCR: …Do I even have to tell you? (Conqueror’s Will)
KC: Impale
GER: RTZ (Really good if you’re fighting a MIH or time stand and they start using TS or TA. Other than that though, it’d be Life Beam.)
SF: String Barrier
WS: Spirit Disc
C-Moon: Uppercut to the Moon
MIH: Heaven’s Judgement/Infinite Speed/Double Accel
D4C: Victim Clone
SM: Bite/Minions
TWAU: Pocket Revolver
TA1: Focused Nail Shot.
TA2: Wormhole Nails
TA3: Wormhole Nails
TA4: Wormhole Uppercut/Arigato Gyro and, of course, wormhole nails.
D4C LT: Love Train
S&W: Friction Plunder/Moisture Plunder/Friction Beatdown
S&W GB: Go Beyond/Friction/Moisture Plunder/Friction Beatdown. (They’re all kinda OP)
TWOH: The World. Duh. If not counting TS though then Reality Overwriting Punch.
And finally, KCR. Raging Demon.
Now for the spec best moves!
Hamon: Luck and Pluck/Sendo Overdrive (Free Damage to be honest) Worst Move: Zoom Punch (Hard to use in a combo for me and doesn’t do much damage.)
Box:Haymaker (Do I really have to explain?)
Worst Move: Boxing Shuffle. (Good, but compared to the others it ain’t good.)
Spin:Double Steel Ball/Twisting Spin Punch (Depends on your play style)
Worst Move: Spin Reflex. (Same as Vapo Freeze for Vamp.)
Pluck: Unsealed Steel+Blitz Strike Combo (Really good for fast and large damage to your opponent.)
Worst Move: Pluck doesn’t really have a worst move to be honest. If I had to say though, it’d be Mortal Slash.
Vamp: Oblivion of Death+Space Ripper Stingy Eyes Combo/Life Absorption.
Worst Move: Vaporization Freezing. (Good counter but it’s kind of hard to use unless you’re getting combo’d)
To be honest i would say that Marionette Control for HG is it's best move, since it COMPLETLY stuns the opponent that they can't even barrage, but emerald barrier is really good too
True, I just think emerald barrier is better since it confirms marionette control.
I think it would be hard to land marionette alone (unless you got hamon)
@@TheRBLXNetwork zoom punch into marionette + whatever cancer is off cooldown xd
For the Rod Pull on BB you actually need to aim your mouse to an opponent, lmao I only figured it out like a month ago.
Even when you do that, the move just won't work most of the time
@@TheRBLXNetwork then, you missed 🗿
@@Starfish_Manatee genuinely, sometimes it doesn't work at all even when your cursor is locked onto someone
@@TheRBLXNetwork probably just you, i main bb, works fine
Far away though its harder, so usually auto rod pull is used then, rod pull is kinda mid range
The hitbox does suck though i think i heard somewhere that it will get fixed someday
@@Starfish_Manatee Yeah mabye it's just me to be honest, I haven't used beach boy in a hot minute
0:53
Best move: Voidsurpice
Worst move: Voidsurpice
“Best & worst move for every stand”
80% of stands worst move: none
i think the stone free´s worst move is the healing
Reminder : Worst move doesn't means it was useless and u doesn't need to upgrade, it will always save you some times
Yeah, but clearly the guy thought it meant it did mean useless because he said a lot stands had "None" for worst moves...
Stand jump has more uses than running away, you can use it to escape combos by barrage canceling and then using it because it has hyper armor. And it's really useful for escaping ts and moving in your own ts. My point is also usable on kq bomb leap if it has hyper armor, cause i dont know if it does lol.
So it is a timeskip,but worse
@@uznik399 better actually bc almost all stand with it has ts inmunity
@@Jolly_Pablo C-Moon?
@@Daniel-zd7xs still
2:27 as a beach boy main myself, this is one of the funniest misunderstandings of any stand i've ever seen in YBA.
It might have just been me, but rod pull never worked when I used beach boy
@@TheRBLXNetwork Because it works 1% of the time, no exaggeration. Nigh impossible to use it on a moving target
Either it's the ne wuodate or yall are doing something dumb liek tapping it you have to hold it, thing is it don't work on higher lvl opponents bc they will parry it
@@SomeRaandomGuy you'd be surprised what you can get away with if you play with your timing.
@Hamm Mann like holding it and releasing it before the dmg? I've done it a couple times before but I rarely play under 180 ping so it's kinda hard to do it consistently
Stand jump It is used to escape from people in SBR, or try to catch people in SBR
I still remember when you could slip into buildings using erasure accelerate, was hilarious as hell
And sometimes annoying as hell(it was pain for me tbh)
And now for whatever reason when I use it I go forwards a decent amount and then I just bounce back midair, sometimes landing farther back than where I started, it’s so dumb
i remeber when you could actually have fun in yba
the moves for kq are basically reversed, sha is essentially worthless because it has bad damage, long cooldown and the endlag is also really big and your opponent can literally start posing when they see you use it and just let it him them and this ends in neutral if not even healing them more if they got high resistances and health, bomb leap also has big cooldown and not that high dmg but it's almost instant and while both of these moves can semi counter time stop, bomb leap is prob a bit better if used right, although the best move is probably stray cat honestly (not bomb plant cuz it can be parried)
It's effective in close range but yeah true its only good for close range
Sha is good for extending your bomb chain
star finger is so crazy tbh
its a combo starter and a combo extender all in one
5:50 no way, YBA analog horror
1:14
Erasure pull being a combo starter for ur enemy:🗿
I honestly think stands that are very broken sometimes (eg SCR being too op at time) should all get reworks, and complete ones like White Ablum, not just a redesign or some new useless skin for it. I also think stands that are very useless and aren’t use much should get better reworks too.
1:21 my opinion is skull crusher because ( for me) it’s the easiest non-stand-barrage finisher move to parry on the entire game
1:56 the frog also acts as part of the enemy hitbox which is so broken
Bomb leap is actually useful for a combo : 4 M1 > Bomb Leap > Sheer Heart Attack > Coin ( if next to the opponent )
or you can escape untrue combos with it while doing damage, basically stand jump but does damage.
Joestar technique is actually really good for baiting people into throwing out a barrage to catch you because you can use moves while you’re using Joestar technique and it won’t cancel. Like you can use it, then use double vine slap’s first hit, then turn around if they barrage, land the second hit, and now they wasted their barrage or used a high end lag move so you can get close for 6 seconds.
SP Stand Jump guarantees survival in an enemy ts
For 6p i would say is X move,reasons here:
-Although first hit block breaks the other 2 doesnt and are easily blockable.
-Pretty slow move even with max Windup upgrade.
-It can be cancelled
-Doesnt even give enough stun for hit all 3 shots
-Low damage
Hg's best move i think is marionette control, barrier if u soam epitaph u'll bait it
the worst move for stone free are the heal bc heal to low need a lots of points to only heal 25 and have like 5 seconds windup
The hand made me remember that one time I got fling so high up using erasure accelerate
1:54
Also frog = enemy, so if u hit frog by ur beatdown, u hit ur enemy.
You need to put mouse above ur enemy to use rod pull
I'd have to argue inhale for Sp.
Actually i have a rework idea for scary monsters,
First:
Hybrid mode:
Barrage
Tail slam
Bite
Full dinosaur mode
To use this mode you need max rage and it's cooldown is 70 segs
It can Summon a dinosaur Minion that makes damage bye m1 and can't be used for blood
Segs
I hope scary monsters gets reworked one day
@@redgreen1237 i actually meant write the secs but the g key is near to the c and my finger is bigger than the keyboard
Why stand jump is useless in PvP and made only for running? What about time stop avoid?
Best for s&w go beyond is go beyond for me
i love how in sptw he said mabye instead of maybe
What?
I love how you designed anubis name to the stand colors
"Worst move: Stand Jump:
I guess it is technically the "worst move" but its pretty useful in sbr
another reason for string barrier being good is that it can be used when stand is disabled. string pilot can be pretty good if you see someone miss a move. i'd use it when someone misses a star finger or something, then they take a nice bit of damage as punish. string lasso is worse than string pilot in my opinion, barely works and also blockable
I’ve started seeing people use ta2 in pvp more often and I’m beginning to get worried
I completely disagree with s&w:gb's best move, like, go beyond has autoaim, bleeds, removes a limb, has a big hitbox and i think you cant cancel it
Most people avoid it by dashing/ time skipping and other moves, and go beyond is cancellable
It pains me to look at some of the stands, THEY NEED A REWORK (Ge, d4c, ta4, ph)
GE is so dumb. Basically CW 2.0 but harder to use. D4C has no good close up moves. TA4 is literally so broken. TS? No problem. CDs? Beatdown. Ranged? Duh. Close Up? Specs carry. Then PH is obvious.
SP: Inhale is better than star finger
MR: Worst move is the barrage, as people can barrage first and walk out if the Mr user is half HP
HP: Wth?? I'm an HP main and Joestar Technique is amazing for confirming moves as you can use moves while running for free. It's especially good for moves like lifedrain.
Cream: Void surprise is 10x better than dark space despite being buggy, but ok
The hand: The worst move is erasure pull because you can literally get punished, at least erasure accel has some uses
KQ: bomb leap is good for extra damage but whatever, it is the "worst move" but you mostly just don't even include bad moves for some stands so I dont' get if you're calling it a bad move or just the "worst".
GE: Summon lifeform does a decent amount of damage, and is really good for punishing people who are in endlag OR barrage baiting it.
BB: The move works its just buggy, and when it does its amazing. Also hook pierce is way better than rod throw as it also procs a bleed
WS: Gun is better than the spirit disc IMO but that's just my opinion
D4C: The gun is better than victim but again that's my opinion so whatever
KCR: So how exactly does KCR's m1s count as being the best but D4C LT doesn't??
I know inhale can confirm any guardbreaking/blockbypass move, also sometimes you get free guardbreaks using it but I would say star finger is better because it's sp's main move for doing combos, and there's many ways to land it.
Also for the hand I said erasure accelerate is the worst since instead of the move pushing you forward, you would just go back to where you were, making the move useless. (but I guess you can get onto high places) Erasure pull most of the time doesn't get you punished from what I've seen in most scenarios.
I said m1s (raging demon being a very close second)is the best move for kcr since kcr literally has next to no moves, and kcrs m1s are extremely powerful and fast, d4c lt has the most powerful m1s in yba I know, but d4c lts m1s sort of feel like less ranged and slightly slower than kcr's (I'm sure other people feel that way too when using d4c) and d4cLT actually has moves and one very good move
I respect your opinion on everything else
@@TheRBLXNetwork If you've never seen an erasure pull punish, the person fighting them is probably bad. Also, D4C is just as fast as KCR but even then, I don't get how D4C LT isn't the "Best" but KCR's m1s are better than the counter or the scyth. Otherwise yeea. Also for SP, i guess its off opinions but let's be real here, inhale is the move that needs a nerf not star finger, so its objectively better regardless.
@@watyes7546 agreed bout erasure pull punishes the person who use cuz no stun after pull
When the thumbnail looks like clickbait but it's legit in the video
Your own shadow over concquerors will is wild
Cant believe this game is still alive after all these years.
As an anubis user, the Y move (Poison) is the most powerful
It can't let the enemy heal, it deals nice damage, and just a combo part
+anubis gavnishe kak po mne
I respect your opinion, but I think cursed slice is better since it makes you bleed and is a great combo extender
Stand jump makes the fight way more comfortable , not saying it's good but it's underrated
I didn't even know Magician's Red existed in yba.
the worst move for TH is erasure pull as you can glitch through walls and easily escape with erasure acceleration. the best move for SPTW is either BD or TS
Erasure accelerate, instead of pushing you forward, it pushes you back, so the move is useless. Also erasure pull works most of the time (but it isn't that good of a move)
I didn't include stuff like TS or TE in this video, only combat moves, passives and counters
@@TheRBLXNetwork it pushes you back? since when did that happen? (i've not played YBA recently)
@@TheRBLXNetwork if you weren't including TS then BD is a good move which can take off almost 50% health
@@dwayneisgod Yeah now it pushes you back, the move actually used to function but idk what the developers did
@@dwayneisgod I said Ora Kicks since it's a very consistent move (And the best kick barrage in yba) while BD is very powerful when you land it on the enemy with low hp, but the cooldown is very long
I think you put none as the worst move on way too many of them, like Made in Heaven for instance, who most players avoid using infinite speed on entirely because of how easy it is to perfect block
Yeah the blades are useless ah but... Lets remember hackers with aerosmith and this thing already becomes useful (for them especially but not for normal players)
If it comes to aerosmith hackers, then blades is the best move for aerosmith
Best move for hierophant green is puppet control
TWOH:TS+Many M1s=half of your hp is G O N E
Wou be like=....
Soft and weft gb=come here Wou😈
Wou=bruh🗿
"Wou dead"
The blades buff your R moves dmg on aerosmith so it is worth getting
Yea it does, I meant the base blade attack when someone touches aerosmith they take tiny damage
Conquerors will has left the chat
hermit purple worst move is Divining Information, only good for sbr and getting trapped in kcr box. joestar technique is also good for sbr, but can also let you run for cooldowns (since hp doesnt have many moves) and run from barrages
Stand jump can be used to survive time stop without taking dmg | Just use stand jump to get to high to get atacked
Iny opinion the best move of ws is the pistol since it block breaks , deals a good dmg and is a good extender. And also if the opponent blocks ,it gives you a free disc
KCR Punches are literally a punishment for daring on playing the game
Platinum slam is not the worst sometime when strong enemy is come nearby you you can just slam them and skull crasing them
Summon life form can be used when you unblock your enemy, example. You unblocked your enemy and then using Summon life form, and then dashing and using liver shot (box move) and then Frog, Free damage.
3:05 Conquerors Will. JUST Conquerors Wil. It's just a 211+ Dmg win button, AND MORE if you have the right spec.
Guess what
idk how being a runner move make dimension hop its worst move, its litteraly the best thing about it, if you’re low, just dimension hope and lifedrain your own clone until you win
The blades are actually pretty useful, when you block when being barraged i think you can do dmg
Does Ok-ish dmg, but doing up against stands like KC/KCR mabye any counter stand, can just walk up to you and counter the blades
But it is good to have that passive for aerosmith
Dimension hop is a timestop escaper when you react to it at the right time
Sadly no, when you try to use it before timestop starts, the move just cancels on its own
@@TheRBLXNetwork kinda but I encounter a dude with NASA wifi using d4c LT and am using sptw and can react really fast.
ge, thing but you also forgot that the frog can get you free beatdown or more moves, because it takes part of the hitbox and puts on the frog
aktually stand jump is good at countering timestops, that's it
Cream be like: I am MY OWN WEAKNESS
cola isnt that bad, you can go in shell to avoid damage while drinking and since the cola hit slow your ennemie you can land some spec moves like freeze, will probably have good synergy with vamp new moves
rod pull is one of beachboy best moves, you can use it on ragdolled people after you use rod slap to combo extend and land any move of your moveset or a spec guardbreak
it's rod pull that's god awful, auto rod pull is great
@@CrownedZayne rod pull make rod slap and some spec moves a combo extender its op
stand jump is actually really good in pvp cuz u can evade time stop and beach boy best move is rod pull and auto rod pull u cna use em both in ragdoll
"So it's the same type of reason as star platinum"
Best move for sticky fingers is Floor zipper uppercut, it can stun, block break, auto aim and is kinda fast, if u land can confirm zipper punch or any other spec move
if you're going to add a "worst move" section, you should probably use it, even if the stand's moves are all "good"
i know right , he should have included something in that category like the destructive power or the stand speed .
Rhcp is so hella underrated for pvp , u can pair any spec with it (mainly boxing or hamon)
Guy : *Love train move activated*
Me: *Heal mode* DORA DORA DORA DORA DORA ( heal myself 200+ )
Ge frog punch lets you punch the frog to deal extra damage, so you can barrage them even without taking dsmage
Mih worst move Is x: so ok dmg and parry
Tbh chariot run is worst move in scr like why would u use it on pvp(ik scr pilot is slow asf)
Also for sc best move is shed armor its broken asf
1:39 people with agility V or have mobility move can just ignore the sheer heart attack the whole time or just hide behind wall
Sp jump is good when they just do ts space +stand jump go brrrrr
Worst ta2 skill is strong nail
I personally think rtz is the best move for ger since u can basically clap those kq bite the dust spammers. Also good at encountering kc/kcr/ts stands.
Fr 1:26 I would have put bd or ts because it’s like free half hp and worst move is easily platinum slam as only 30 damage and so easy to parry it only really works when it’s unexpected
aerosmith blades isnt a move (like you said), but also not useless. you can do a bit of damage back in barrage when blocking, and also it does do a bit of annoying stun and knockback, which can be kinda useful in some situations
as a retired BB main, someone DEFINITELY did not even try to play BB.
bro said rod pull is a horrible move, totally wrong.
rod pull can stun the opponent and can attack ragdolled opponents. pair this with rod slap (extended heavy punch with lots of ragdoll) and you can confirm hook pierce/rod throw.
rod throw is not the best move, hook pierce is.
insane bleed damage + pretty sure uncancelable +block break+ long range is very balanced.
Honestly i don't like how arrow barrage function
I prefer it having low damage but not getting punished than having stupidly high damage but getting punished without using yos which sucks because you're using both the integral moves of scr (except cw)
Creams worst move is that one that makes ur screen black
Cool idea but will be hard to implement: DHA’s and Unique DHA’s from Eyes of Heaven in 2v2
As a soft and wet user I agree that Moisture plunder is the end
gently weeps is for me the best white album abilities by farrrr
Bruh the counter is literally just don’t use a projectile. Only an issue if HG. Other stands can just stall it till it’s done.
BB has no bad moves since rod pull automatically works after rod slap, which in turn go from trash to broken combos
“Best and worst move for every stand”
puts “none” for some stands worst move
As a hermit purple hamon main I can tell you that the worst move is actually the ESP for players cause I use the joestar technique a lot and it's a life saver to charge Ur hamon while still having speed
stand jump on sp/tw is good for ts avoiding, but not much else
5:33 I think worst move is the shovel barrage (maybe I could wrong since I never use that in a pvp match ever)
Bro if d4c lt is a problem,bring your ta4 so his best move becomes useless