Valve creates some of the most memorable, relaxing, immerseive environments and atmospheres compared to any other video game developer out there. It's not even in the high quality of the graphics, but something else. Something that can't be spelled out. I did the same thing when playing Portal/2 and Half-Life 2. Just spent time soaking in the environments.
J.C. Doom Finaly some people who understand me:D Man, even just a chair model, or the floor standing ashtray meshes in the lobby where cave Johnsons portrait is placed, with these couches and seatings, or these old consoles computers... Its just amazin, and as since Im a 3d modeler by myself Im trying to recreate these moods, which works pretty good when not concentrating on the graphical aspect that mush, but a short sotry for each model which is placed... this makes the environment alive, and this is one part of valves and there levels magic...
+BlazinSkrubs Thats why i love Valve. They make art. But today everything is made for fast past f*cking multiplayer. Games that they pushed out faster then you can say the word ''Money!''. And players that buys a game, go home and just rush through the whole game. No soaking in the environments, no feelings what so ever.. just a turd machine that whants to play mediocre multiplayer. And im looking at you mr modern military shooters. They need to crate more games Valve, we need this cind of feeling when we play. And not just something Activition shit's out every year like a turd machine. Pls Valve, make some art again.
what. Portal 1 was practically a tech demo compared to Portal 2. It's entirely white dull test chambers until the very end when you go to murder glados.
+Rockoman1002 I disagree. what made Portal 1 so creepy was the fact that after being tested on in sterile labs, you explore behind the observation rooms to find not a single sign of life in the facility, with everything rusting out beneath you and destroyed
I love 1950s aperture. I want to explore the entire part of it. I'm a big architecture guy, I love things with a lot of history, I love old abandoned places, and can't help but want to fix them up to their former glory, and I LOVE 1950s architecture! So its no surprise as soon as I saw the beautiful interior of the old 1950s lounge, and that mysterious music started to kick in, I fell in love. I've recreated this place several times in other video games, and architecture programs. I hope to build a place like it at some point in the future. God, it's like an addiction. I know it sounds weird to you, but if you were me, you would know exactly why. The day I recreate that lounge, I'm putting this in the background, along with the music, to REALLY bring back the memories of this incredible place of science!
Honestly exactly the same, this area of portal 2 captivated me, wondering what it looked like in its glory days, and the feeling of loneliness being stuck several thousand feet below in a disused salt mine.
Hydra same, i always found it kinda scary... And it makes me sad that there is elevators to the surface but chell cant access them, I mean you can literally see them
Portal 2 has this... Thing in it that brings me peace. It's empty, alone and dark. And somehow i felt comfortable looking at this "office enviroment" it has troughout the gameplay, i don't know if i can explain in words how it makes me feel. Look at the colors, look at that "dead and abandoned machine" vibe, look at those unfinished structures, look at the material details. When you hear Cave johnson's voice you can almost feel happy with his sense of humor, and then... Silence, everything gets dark even though nothing changed, you just went back to where you was before he started talking at the first place. Quiet, no life, only old junk machines that probably don't even work anymore. It's full of nothing, it's a cold warm sensation where you feel like you are exactly where you wanted to be all along... "Note: i'm from brazil and i think my english is notoriously bad so i hope there's nothing wrong with pontuation and stuff, i hope you guys can comprehend what i was trying to talk about."
I love industrial/dark ambient sound. It's incredibly relaxing. Portal, Half-Life 2 and the works. If you guys like this, you should check out Cryo Chamber's RUclips page.
I remember my first job, it was in a factory, and although i hated it I had always been a fan of the industrial aesthetic, how run down and barren it all looks, but still something resembling a soul in how it was built, portal 2 did an amazing job capturing this feeling. so much so that I would forget if I was in aperture or in the factory whenever I went to work.
On my god! I just thought I'd try typing in "Portal 2 ambience" on the off chance something would come up (not really expecting anything) and I got this, EXACTLY what I was after :D and it's an hour long! XD thank you! - this is perfect for pulling an animating all-nighter
I know this comment was made a while ago. But on the off chance that you haven't discovered them yet, I'd highly suggest checking out Cyro Chamber's RUclips page. Their channel is chalk-full of the most perfect sounding industrial/dark ambient sounds I've ever heard. Honestly, I wouldn't be surprised if Valve went to them to create some of the atmospheric sounds for some of their game franchises (Half Life, Portal).
If anyone wants to visit Old Aperture in real life, there is a place in England called Magna that is quite a lot like it. I highly recommend checking it out it you are ever on vacation there or live there.
yes but you have to think of how many years portal 2 plays after our current time. maybe probably in a few hundred or thousand years you have tons of wheat (maybe our world will be dominated by mutant wheat fields omg) xD
I used to fall asleep unintentionally all the time playing this game late at night from the ambiance. I had already beaten the game multiple times so I would really take my time exploring everything. Good times
I’m playing Portal 2 for the first time this year. I played Portal 1 last year. The first game had this too, but Portal 2 really hit me with just how IMMENSE the environments are. I’ve never seen anything like it. Being this deep underground should be cramped and cavey, but NO. Gargatuan caverns with mammoth machinery, spanning farther than your eye can even see. It put some awe in me.
I used to play this game when I couldn’t sleep. It wouldn’t take long for me to be out lol...now I just watch playthroughs with no commentary to get my fix
Portal should continue but with a book series of chell after aperture and how she doing as the last human. Or maybe like a diary like anne franks, were she talks about her day in a life, friends, what shes up to, what its like, and how she felt.
In chamber 13 (the return) (turrets) you can hear moving chambers. Just after glados ends talking listen and you will hear like something's moving. These are the chambers she's moving
ummmmmmm... what? why would glados move these test chambers? For one she can build her own, and two how the hell would she be able to move giant spheres that are over thousands of feet underground to the facilty, especially if the old Aperture is right below. And how would she get the spheres off the wall that they are anchored to?
@@AWACSRumble Pretty sure 11pixels testing is referring to the newer, modern test chambers in the upper levels of the facility. By chapter 13 you're no longer in the antiquated section of Aperture.
Lmao, GlaDOS was *PotatOS* at that point -- she barely was even able to have an outburst of emotion without shorting herself out -- AND a little more importantly, *she was no longer even connected to the mainframe* by that point. OBVIOUSLY, it was _Wheatley_ moving the chambers in the Enrichment Center around while Chell and PotatOS were stuck underground. This is not rocket science, you guys.
why do people like you exist, like genuine serious question. How does one grow interest and fantasise over animated ponys. were you mistreated as a child? or is it in your genetic code to have no masculinity what so ever?
You don't how long I spent just observing the Portal 2 environment I was in with this music in the background - I felt like I was there.
also i'm drunk
Valve creates some of the most memorable, relaxing, immerseive environments and atmospheres compared to any other video game developer out there. It's not even in the high quality of the graphics, but something else. Something that can't be spelled out. I did the same thing when playing Portal/2 and Half-Life 2. Just spent time soaking in the environments.
J.C. Doom
Finaly some people who understand me:D
Man, even just a chair model, or the floor standing ashtray meshes in the lobby where cave Johnsons portrait is placed, with these couches and seatings, or these old consoles computers...
Its just amazin, and as since Im a 3d modeler by myself Im trying to recreate these moods, which works pretty good when not concentrating on the graphical aspect that mush, but a short sotry for each model which is placed... this makes the environment alive, and this is one part of valves and there levels magic...
+BlazinSkrubs Thats why i love Valve. They make art.
But today everything is made for fast past f*cking multiplayer. Games that they pushed out faster then you can say the word ''Money!''. And players that buys a game, go home and just rush through the whole game. No soaking in the environments, no feelings what so ever.. just a turd machine that whants to play mediocre multiplayer. And im looking at you mr modern military shooters.
They need to crate more games Valve, we need this cind of feeling when we play. And not just something Activition shit's out every year like a turd machine. Pls Valve, make some art again.
+MPF.02.725560 "these things... They take time" -Newell, Gaben
this whole entire part of the game was so eerie to me...
That's the point XD
You should play portal 1. Portal 2 has nothing on the first game's eeriness.
what. Portal 1 was practically a tech demo compared to Portal 2. It's entirely white dull test chambers until the very end when you go to murder glados.
+Rockoman1002 I disagree. what made Portal 1 so creepy was the fact that after being tested on in sterile labs, you explore behind the observation rooms to find not a single sign of life in the facility, with everything rusting out beneath you and destroyed
Both are very eerie
I love 1950s aperture. I want to explore the entire part of it. I'm a big architecture guy, I love things with a lot of history, I love old abandoned places, and can't help but want to fix them up to their former glory, and I LOVE 1950s architecture! So its no surprise as soon as I saw the beautiful interior of the old 1950s lounge, and that mysterious music started to kick in, I fell in love. I've recreated this place several times in other video games, and architecture programs. I hope to build a place like it at some point in the future. God, it's like an addiction. I know it sounds weird to you, but if you were me, you would know exactly why. The day I recreate that lounge, I'm putting this in the background, along with the music, to REALLY bring back the memories of this incredible place of science!
Honestly exactly the same, this area of portal 2 captivated me, wondering what it looked like in its glory days, and the feeling of loneliness being stuck several thousand feet below in a disused salt mine.
Really true
So, how did it turn out a year later?? Did you manage to recreate it?
As a passionate lover of history, I know _exactly_ what you mean.
Is it an eerie attraction for you too? So big, vast, forgotten.
sometimes i wish i could come down here alone and just sit in silence listening....
+Alex spander There's a channel on RUclips called "Cryo Chamber" you'd love it if you love this kind of stuff. Check them out.
***** Sick, ill check that out!
Till the mantis men attack
same
@@alexspander7798 have you checked it out
There's something about old aperture that is sad to me, either it's the fact that it's abandoned or the fact that cave Johnson and Caroline is dead...
Hydra same, i always found it kinda scary... And it makes me sad that there is elevators to the surface but chell cant access them, I mean you can literally see them
And how many homeless people Cave lured in off the streets only to have them be killed off or seriously injured in tests for $60.
Everyone's dead, Glados had killed everyone off.
@@girf4233 - I never noticed them. Where were they?
And like a cubic acres dead of Olympians, top scientists, sentient bots manufactured to be either blended in fifteen minutes or open a door..
perfect ambiece.. note the special sound occuring every once in a while
I've been using this to sleep and study for 3 years now. Worth it.
Portal 2 has this... Thing in it that brings me peace. It's empty, alone and dark. And somehow i felt comfortable looking at this "office enviroment" it has troughout the gameplay, i don't know if i can explain in words how it makes me feel. Look at the colors, look at that "dead and abandoned machine" vibe, look at those unfinished structures, look at the material details. When you hear Cave johnson's voice you can almost feel happy with his sense of humor, and then... Silence, everything gets dark even though nothing changed, you just went back to where you was before he started talking at the first place. Quiet, no life, only old junk machines that probably don't even work anymore. It's full of nothing, it's a cold warm sensation where you feel like you are exactly where you wanted to be all along...
"Note: i'm from brazil and i think my english is notoriously bad so i hope there's nothing wrong with pontuation and stuff, i hope you guys can comprehend what i was trying to talk about."
Yeah I get what you mean. Also, your English is perfect
I get what you mean...could it be the stillness of the environment?
it's the same for me... i love this place
I love industrial/dark ambient sound. It's incredibly relaxing. Portal, Half-Life 2 and the works.
If you guys like this, you should check out Cryo Chamber's RUclips page.
Check out Narkopop by Gas 😊
I remember my first job, it was in a factory, and although i hated it I had always been a fan of the industrial aesthetic, how run down and barren it all looks, but still something resembling a soul in how it was built, portal 2 did an amazing job capturing this feeling. so much so that I would forget if I was in aperture or in the factory whenever I went to work.
Thanks for the reflection, that's pretty cool.
On my god! I just thought I'd try typing in "Portal 2 ambience" on the off chance something would come up (not really expecting anything) and I got this, EXACTLY what I was after :D and it's an hour long! XD thank you! - this is perfect for pulling an animating all-nighter
I know this comment was made a while ago. But on the off chance that you haven't discovered them yet, I'd highly suggest checking out Cyro Chamber's RUclips page. Their channel is chalk-full of the most perfect sounding industrial/dark ambient sounds I've ever heard. Honestly, I wouldn't be surprised if Valve went to them to create some of the atmospheric sounds for some of their game franchises (Half Life, Portal).
ooo thanks for the recommendation :) I'll check them out
If anyone wants to visit Old Aperture in real life, there is a place in England called Magna that is quite a lot like it. I highly recommend checking it out it you are ever on vacation there or live there.
+Employee 427 all I could find was stuff about the magna carta
We have something like that in San Francisco called The Exploratorium, this looks better though.
camazotzz Its probably my favorite place in the world, my fondest childhood memories are there.
***** ...Okay?
yes but you have to think of how many years portal 2 plays after our current time. maybe probably in a few hundred or thousand years you have tons of wheat (maybe our world will be dominated by mutant wheat fields omg) xD
I really love how the 70s offices looked in this.
I'd love to explore old Aperture before it was abandoned
aperture would have loved to "explore" you too
I really hope that one day, Valve makes a game set in these golden times of Aperture
I love Portal 2 ...comfortable sound
I just realised how much Aperture Science resembles Cube. You have moving test chambers, no way out, death everywhere among lots of other things.
it does ressemble aperture due to the fact that it was made with inspiration from portal 2!
@@saultraver ^ Wasn't Cube made in the late 90's, though? lol
59:14
*_Random Sound_*
MrGermandeutsch Pump station, you hear one turn on, and later off again earlier.
@@kyovalye5942 some some reasons, I just now saw your response.
@Karmins
*_Amazing_*
@Karmins
Old habits hardly die.
I used to fall asleep unintentionally all the time playing this game late at night from the ambiance. I had already beaten the game multiple times so I would really take my time exploring everything. Good times
I’m playing Portal 2 for the first time this year. I played Portal 1 last year. The first game had this too, but Portal 2 really hit me with just how IMMENSE the environments are. I’ve never seen anything like it. Being this deep underground should be cramped and cavey, but NO. Gargatuan caverns with mammoth machinery, spanning farther than your eye can even see. It put some awe in me.
*Am I the only one that seriously wishes that we got to come across at least **_ONE_** of Cave Johnson's offices?*
That Description was written like a freaking SCP file. :v
Wheatley
Object class: moron
info: I AM NOT A MORON!!!
Sorry for the cringe.
Once again another Universe inextricably linked to Half-Life.
I used to play this game when I couldn’t sleep. It wouldn’t take long for me to be out lol...now I just watch playthroughs with no commentary to get my fix
I have always wanted to know more about old aperture and to explore the whole place.
based Innovation Inc. pfp. not surprised to find such on a video like this
Portal should continue but with a book series of chell after aperture and how she doing as the last human. Or maybe like a diary like anne franks, were she talks about her day in a life, friends, what shes up to, what its like, and how she felt.
This is what I was looking for. I love these background sounds. And someone else thought to make it a sleep track.
I get cold when I listen to dis
*yea except i get a runny nose*/j
In chamber 13 (the return) (turrets) you can hear moving chambers. Just after glados ends talking listen and you will hear like something's moving. These are the chambers she's moving
ummmmmmm... what? why would glados move these test chambers? For one she can build her own, and two how the hell would she be able to move giant spheres that are over thousands of feet underground to the facilty, especially if the old Aperture is right below. And how would she get the spheres off the wall that they are anchored to?
@@AWACSRumble Pretty sure 11pixels testing is referring to the newer, modern test chambers in the upper levels of the facility. By chapter 13 you're no longer in the antiquated section of Aperture.
@@Ghostblock okay
Lmao, GlaDOS was *PotatOS* at that point -- she barely was even able to have an outburst of emotion without shorting herself out -- AND a little more importantly, *she was no longer even connected to the mainframe* by that point. OBVIOUSLY, it was _Wheatley_ moving the chambers in the Enrichment Center around while Chell and PotatOS were stuck underground. This is not rocket science, you guys.
I WAS LOOKING FOR THIS-
THANK YOU-
This reminds me of Portal BGM, just a revamped version.
nice description. :)
You noticed it too X3
35:10 - Favorite part!
why do people like you exist, like genuine serious question. How does one grow interest and fantasise over animated ponys. were you mistreated as a child? or is it in your genetic code to have no masculinity what so ever?
hi
Makalon102 Do you mind answering ?
DFMisthe1
no i was not mistreated as a child and in this case masculinity is a social construct lol
Makalon102 Take the fucking red pill you ignorant fuck, goodluck in the real world bud
good job! now i can't stop listening to it
a p e r t u r e
is that thunder I hear occasionally? 33:06
Thunder heard 4500 meters underground? I highly doubt it. It's probably Aperture's ventilation duct kicking in or the echo of falling machinery.
Though, if you mean in a meta sense, yes it is. :P
+Centaur Nah, that's thunder.
Oh good point
Remember that the facility is blowing up because of wheatly
Every time I played one of these levels, I would always think my oven is on in the next room to me
That’s one eerie similarity
thank you!
I can hear some voices...
I hear whispering but it is probably the vents blowing
Please tell me you also will upload some "Wheatley Laboratories" and "decared Aperture" Ambience sound
:D
Why are there so many brownies down here
When I played portal 2 in my ps3 I heard dong dong thing sound likely a creaked sound so ye
I guess it was taken from Portal 1
hey this is 360
9 people disliked this just because of a spelling mistake
Is this based on the ingame sounds, or something else? Can't seem to recognize anything familiar.
this is 1970 aperture the color of it should be blue so it was 1950 but its yellow so its 1970
lol definitely not relaxing