How to save a player data in studio lite
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- Опубликовано: 24 ноя 2024
- Hi guys today I will show you how to save a player data so
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------------The Script----------
-Put this script in Workspace--
local DataStoreService = game:GetService("DataStoreService")
local Players = game:GetService("Players")
-- Create or get the DataStore
local playerDataStore = DataStoreService:GetDataStore("PlayerDataStore")
-- Function to create leaderstats
local function createLeaderstats(player)
-- Create a Folder for leaderstats
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
-- Create a new IntValue for YourStatsName
local yourStatsName = Instance.new("IntValue")
yourStatsName.Name = "YourStatsName"
yourStatsName.Value = 0 -- default value
yourStatsName.Parent = leaderstats
-- Create another IntValue for AnotherStatsName
local anotherStatsName = Instance.new("IntValue")
anotherStatsName.Name = "AnotherStatsName"
anotherStatsName.Value = 0 -- default value
anotherStatsName.Parent = leaderstats
end
-- Function to load player data
local function loadPlayerData(player)
local success, data = pcall(function()
return playerDataStore:GetAsync(player.UserId)
end)
if success and data then
player.leaderstats.YourStatsName.Value = data.YourStatsName -- Load YourStatsName
player.leaderstats.AnotherStatsName.Value = data.AnotherStatsName -- Load AnotherStatsName
else
warn("Could not load data for player: " .. player.Name)
end
end
-- Function to save player data
local function savePlayerData(player)
local data = {
YourStatsName = player.leaderstats.YourStatsName.Value, -- Save YourStatsName
AnotherStatsName = player.leaderstats.AnotherStatsName.Value -- Save AnotherStatsName
}
local success, errorMessage = pcall(function()
playerDataStore:SetAsync(player.UserId, data)
end)
if not success then
warn("Could not save data for player: " .. player.Name .. " - " .. errorMessage)
end
end
-- Connect functions to player events
Players.PlayerAdded:Connect(function(player)
createLeaderstats(player)
loadPlayerData(player)
-- Save data when the player leaves
player.AncestryChanged:Connect(function(_, parent)
if parent == nil then
savePlayerData(player)
end
end)
end)
-- Save data when the game is closed or the server shuts down
game:BindToClose(function()
for _, player in ipairs(Players:GetPlayers()) do
savePlayerData(player)
end
end)
Script in Description
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