Out of the many RUclipsrs that I've watched to learn Roblox scripting, you GnomeCode have taken 1st place. I appreciate you not skipping over or poorly explaining even the smallest of details that may be crucial for a beginner to understand. Thank you for the great video.
great video as ever! One small point. I would save the Player.UserId to a variable when saving or you wont be able to use it if the first attempt fails as the player object will be gone by then. also, not too big a problem, but with normal datastores there is a limit of 1 read/write per 6 seconds to the same key
Oh yeah for sure.. Everybody if you are reading this and feel a little lazy to do it, I promise its worth please follow his advice. It saved me. This is my script if you are confused on how to do it : local function plrLeaving(plr) if sessionData[plr.UserId] then local success = nil local errorMsg = nil local attempt = 1 repeat success, errorMsg = pcall(function() local plrUserId = plr.UserId database:SetAsync(plrUserId, sessionData[plr.UserId]) end)
attempt += 1 if not success then warn(errorMsg) task.wait(3) end until success or attempt == 5
if success then print("Data saved for:",plr.Name) else warn("Unable to save for:",plr.Name) end end end
@@onewill8905 Please help, I get an error message "DataStoreService: ValueNotAllowed: Dictionary is not allowed in data stores. API: SetAsync, Data Store: PlacementBoards" Just before that line I print sessionData[player.UserId] which prints { ["Placement"] = -1 } I understand that its a Dictionary but I followed the code to a T. cant find where I made the error as to my understanding sessionData[player.UserId] = playerData and playerData = {["Placement"] = -1,}
This was a great video to help make Datastores clear whilst waiting for Doors part 8. Also for Doors part 8 you should make the other place where everyone joins so you can go into a match with your friends and nobody else
The Script: local Players = game:GetService("Players") local RunService = game:GetService("RunService") local DatastoreService = game:GetService("DataStoreService") local database = DatastoreService:GetDataStore("PlayerData") local sessiondata = {} local DefaultData = {
["Dollars"] = 50
} local function PlayerAdded(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats"
local Dollars = Instance.new("NumberValue", leaderstats) Dollars.Name = "Dollars"
local sucsess = nil local PlayerData = nil local attempt = 1 repeat sucsess,PlayerData = pcall(function() return database:GetAsync(player.UserId) end) if not sucsess then warn(PlayerData) task.wait(3) end attempt += 1 until sucsess or attempt == 5
if sucsess then print("Connected To Database")
if not PlayerData then print("No User Data Found, Assigning Default Data") PlayerData = DefaultData end sessiondata[player.UserId] = PlayerData
else warn("Unable To Get Data For User: "..player.Name) player:Kick("Unable To Load Your Data, Please Try Again Later! :D") end
Dollars.Value = sessiondata[player.UserId].Dollars -- SYNC LEADERSTATS WITH DATASTORE Dollars.Changed:Connect(function() sessiondata[player.UserId].Dollars = Dollars.Value end) leaderstats.Parent = player
end local function PlayerRemoved(player) if sessiondata[player.UserId] then local sucsess = nil local errorMsg = nil local attempt = 1
if not sucsess then warn(errorMsg) task.wait(3) end
attempt += 1 until sucsess or attempt == 5
if sucsess then
print("Data Saved For User: "..player.Name)
else warn("Data Unable To Save For User: "..player.Name)
end
end end local function ServerShutdown()
if RunService:IsStudio() then return end
print("Handling Server Shutdown") for i, plr in ipairs(Players:GetPlayers()) do task.spawn(function() PlayerRemoved(plr) end) end end Players.PlayerAdded:Connect(PlayerAdded) Players.PlayerRemoving:Connect(PlayerRemoved) game:BindToClose(ServerShutdown)
@@halalouis3814 Now I'm confused. I added a second leaderstat and it worked, but I added a third one and the script stopped working. I went back to two, but it also didn't work.
awesome video! but i do have a question, is it possible to access a players saved data? like say "noob" had 50 dollars in my game would i be able to access "noobs" data and interact with it? like change his 50 to 100
I would suggest for conveniency if you wanna experiment first start off with the loading function and print out what you get because if something is wrong and it saves the wrong thing its a real pain to revert it every time.
It works but when I make a script to increase the value it doest save that so i can only save on the server and its rlly confusing so someone pls help????
i accidentally closed the tab which i had this video open in and when i came back it was on the part where it was when i closed it, i guess youtube knows how to use Datastores too
Hi gnomecode! Just asking if you could maybe make a tutorial of how to make a stealth/action FPS game like Entry Point! Its a fun concept and idea! where you can either sneak around to clear your main objective(s) or go full loud with shootie shooties and take out infinite waves of enemies while you clear or complete you objectives(s) with also saving levels and characters maybe?
[EDITED BECAUSE I FIGURED IT OUT] I think this code has an issue. The changed function for the dollars value is inside the playeradded function, which surely means it only connects if a player joins and their dollars value is changed at the exact same time? I'm not sure though as it worked for you in the video, but my code doesn't save changes i make to the dollars while playing. Edit: the issue isn't the script, it works absolutely brilliantly (although i still don't exactly understand how), its the fact you need to edit the players dollars value with a global script, otherwise it won't save.
Thank you so much for these tutorials! I honestly wouldn't know what to do with them. Btw, How do I make the Animate2 script compatible with scripts that load other animations?
This is something i've been looking for for aaagggeeess. you explained it perfectly. I have an idea for a tutorial. how about how to make a capture point system used in Domination gamemodes? i havent seen any videos on how to do that. i thought you would use Region3 but couldn't get much further as I am a beginner at coding. this would help me out a ton. thanks for the great video
every tenth of a second while a player is within 10 studs of a capture point you could update capture progress by an amount and do other visual rigamaro
hey gnomecode, could you please make a video about remote functions (you made on remote events only), i don't think you made one and I think it might help many people
Well basically the only difference is with remote functions you can send information back to whatever is sending the function, so the client can send something to the server and the server can send something back based on the information the client sends. With remote events the sender can send information, but it can't receive information back.
I need some help. It doesn't work for me. Nothing comes up when I leave. My best guess is that it'd not finding my player ID in the list and therefore not running the leaving function. But why it doesn't find it is what I'm trying to work out. It's been copied word for word
Hey GnomeCode, could you make a video with my suggestion? It's because i'm making a roblox horror game. There is a monster that will teleport around the map with 1 minute wait time, and when you look at it, it will pop up in your screen, play a sound and fade away.(I'm still a begginer in roblox studio, thats why i ask talented people like you!)
currently, i could never write this, but i can actually understand it. you explain very well. is this all there is to a datastore? still puzzling over how profileservice seems like an infinitely complex version of this
Hey GnomeCode, I was making a cart ride game, but classic carts like you see in cart ride into Rdite for example are a bit too boring for me... I've seen alot of games with very interesting carts like in "Cart ride around nothing" or "Cart Ride Delivery Service", can you make a tutorial about those and how to make them? thanks!
If anyone’s watching this a year later and can help I’m confused on what the variable sessiondata does. How are we checking if there is anything inside the sessiondata variable connected to the player when it’s just sessiondata = {}
"{}" is used to make a "table" I sadly can't help much, because I'm not very good with so called "tables" I just know that "tables" is used to store multiple stuff inside which you can use later on in scripts Hope it helped ;)
@@Thomasis5 I know what a table is lol im not new to scripting im just confused on how we inserted the player.UserId inside of the sessiondata Variable
so basically, in the loading script it sets the default values to the players session data, and the saving script reads it, and saves it. and from now on, your player session data will have data in it
Question, in the beginning when setting the local variable for database “data” - how is this database created initially? Does simply setting a variable connecting to the service with a string name create it as well or just query/update it?
So, I had a question which appeared after I implemented the script into my game (Great tutorial!), the question is how do I modify those leaderstats using other scripts? e.g. I got a leaderstat which is called "Tutorial completed" and its a boolValue and should become true when my tutorial is completed.
I don't know what I am doing what I am doing wrong. I feel like I wrote this code exact and I have watched this video several times, and the dollar value keeps resetting at 50, even when I add 1,000,000 value to the leaderstats.
i have a hint: you can make teddy a camera part in front of him and then do script add remote event in replicatestorge and then put local script and script it that is: local player = game.Players.LocalPlayer local character = player.Character local ph = character:WaitForChild("Humanoid") local cam = workspace.CurrentCamera game.ReplicatedStorage.Jumpscare.OnClientEvent:Connect(function() cam.CameraType = Enum.CameraType.Scriptable cam.CFrame = workspace.Teddy.CameraPart.CFrame workspace.Teddy.HumanoidRootPart.Anchored = true wait(2) workspace.Teddy.HumanoidRootPart.Anchored = false cam.CameraType = Enum.CameraType.Custom end) make sure to put in teddyai when player health = 0 put fire event of the replicatestorge Jumpscare
Hey GnomeCode, Love Your Content And Tutorials, i Was Wondering Could You Make A "How To Make A Game Like Roblox town" Series? I Would Love To Watch, Cheers!
I recommend checking out DataStore2, as it is one of the best data store modules out there, many popular games uses it as it is really good at preventing dataloss and other bad things!
Wait is just waiting a the amount of time when the computer reaches that line. Task.wait is when the computer waits for the script before the task.wait to execute if that makes sense. So waiting is just right when the game runs it waits the amount of time and task.wait is waiting for the rest of the code to fully execute before continuing
Hello I need help. Can you do a video where you need a certain amount of coins to change phases? For a example... I touch a part and if you have 200 coins then reset or die then you change phases with new attacks?
great video butt I have a problem with it Im trying to fire a remote event when player buyes something and finding stuff that player bought in session data table and giving it +1 I tried table.find output nil print(table.find(SessionData[plr.UserId], eventInvWho)) -- this is the code I tried I tried couple things too like adding new data when player buys it didnt work can anyone help me with it
Hello GnomeCode! I’ve been someone who’s been watching your tutorials for a long time, and they’ve really helped me out! I’ve just been wondering, I think it would be pretty cool if you could show us how to make an rpg kind of game. It could get some views….
are you going to continue your doors series? if so, can it be about the guiding light death messages? y'know the blue texts that tell you who you died to and how to survive it next time
Could you continue the Tower Defense Series for some additional towers (example: farms, commander, dj, vehicle support tower, barracks like in tower battles). If you do, then do it when you have time to do that. That's all.
hey gnome code! i have a question. I saw your Custom Charecters Video and i was thinking if you could make the custom character apply only to one team. Thanks!
Idk why it wont work for me edit: I realised why, it's because the script didnt even know the value was changing since i did it on a local script(I just used a remote event)
Out of the many RUclipsrs that I've watched to learn Roblox scripting, you GnomeCode have taken 1st place. I appreciate you not skipping over or poorly explaining even the smallest of details that may be crucial for a beginner to understand. Thank you for the great video.
YES
I agree GnomeCode is #1
gnomecode you are da goat when i am a millionaire roblox-developer you can have 1 dollar
btw ur website is blocked for some reason :(
@@BrightDay-tb8jjwhat
I hope you had a wonderful Christmas with your family. Nice to see you still pushing out videos.
bot
@@The_Real_Mini beep boop i am totally a bot
I was never good with how to use tables so this helped a ton, thank you.
GnomeCode is awesome. He makes actually good videos and explains almost everything. Keep it up GnomeCode!
bot
Can we all agree GnomeCode is the best roblox lua teacher on youtube!! 😊
Oh most definitely
yes it's an awesome thing.
Better than TheDevKing
yea the others are unhelpful
definetly last time i did a tutorial from TheDevKing it didnt even work
great video as ever!
One small point. I would save the Player.UserId to a variable when saving or you wont be able to use it if the first attempt fails as the player object will be gone by then.
also, not too big a problem, but with normal datastores there is a limit of 1 read/write per 6 seconds to the same key
Excellent points, thanks griffo
@@GnomeCode your cool i like you
@@GnomeCode Can you make more doors?
Oh yeah for sure.. Everybody if you are reading this and feel a little lazy to do it, I promise its worth please follow his advice. It saved me.
This is my script if you are confused on how to do it : local function plrLeaving(plr)
if sessionData[plr.UserId] then
local success = nil
local errorMsg = nil
local attempt = 1
repeat
success, errorMsg = pcall(function()
local plrUserId = plr.UserId
database:SetAsync(plrUserId, sessionData[plr.UserId])
end)
attempt += 1
if not success then
warn(errorMsg)
task.wait(3)
end
until success or attempt == 5
if success then
print("Data saved for:",plr.Name)
else
warn("Unable to save for:",plr.Name)
end
end
end
@@onewill8905 Please help, I get an error message "DataStoreService: ValueNotAllowed: Dictionary is not allowed in data stores. API: SetAsync, Data Store: PlacementBoards" Just before that line I print sessionData[player.UserId] which prints { ["Placement"] = -1 } I understand that its a Dictionary but I followed the code to a T. cant find where I made the error as to my understanding sessionData[player.UserId] = playerData and playerData = {["Placement"] = -1,}
This was a great video to help make Datastores clear whilst waiting for Doors part 8. Also for Doors part 8 you should make the other place where everyone joins so you can go into a match with your friends and nobody else
He already did that with lobby elevator video
we even not added ambush, dark rooms and more... and you already want to take a step towards multiplayer?
@@GreatRamilYT it can already be multiplayer me and my pals have been playing through my version lol
@@GreatRamilYT plus we have all the bases we need to recreate the game
@@KoalaOnYT_ for now we have to finish some more banal things, but for now you can use the vip server or find a tutorial on how to make multiplayer
It didn't work and now it's 3am and I'm struggling on how the hell the leaderboard disappeared:,D
bruh
add it to player, not any other
leaderstats must be lowercase
I was gonna bash on the gnome but this is pretty well-engineered. Wish i had you when i was learning how to code on Lua.
bot
@@The_Real_Mini tf, you calling me a bot kid?
@@YuinAstrophel yes
@@The_Real_Mini weird
Thanks gnome for always doing tutorials on things we all know other roblox how to creators can never do due to their laziness
on god
??
bot
The Script:
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local DatastoreService = game:GetService("DataStoreService")
local database = DatastoreService:GetDataStore("PlayerData")
local sessiondata = {}
local DefaultData = {
["Dollars"] = 50
}
local function PlayerAdded(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
local Dollars = Instance.new("NumberValue", leaderstats)
Dollars.Name = "Dollars"
local sucsess = nil
local PlayerData = nil
local attempt = 1
repeat
sucsess,PlayerData = pcall(function()
return database:GetAsync(player.UserId)
end)
if not sucsess then
warn(PlayerData)
task.wait(3)
end
attempt += 1
until sucsess or attempt == 5
if sucsess then
print("Connected To Database")
if not PlayerData then
print("No User Data Found, Assigning Default Data")
PlayerData = DefaultData
end
sessiondata[player.UserId] = PlayerData
else
warn("Unable To Get Data For User: "..player.Name)
player:Kick("Unable To Load Your Data, Please Try Again Later! :D")
end
Dollars.Value = sessiondata[player.UserId].Dollars -- SYNC LEADERSTATS WITH DATASTORE
Dollars.Changed:Connect(function()
sessiondata[player.UserId].Dollars = Dollars.Value
end)
leaderstats.Parent = player
end
local function PlayerRemoved(player)
if sessiondata[player.UserId] then
local sucsess = nil
local errorMsg = nil
local attempt = 1
repeat
sucsess, errorMsg = pcall(function()
database:SetAsync(player.UserId, sessiondata[player.UserId])
end)
if not sucsess then
warn(errorMsg)
task.wait(3)
end
attempt += 1
until sucsess or attempt == 5
if sucsess then
print("Data Saved For User: "..player.Name)
else
warn("Data Unable To Save For User: "..player.Name)
end
end
end
local function ServerShutdown()
if RunService:IsStudio() then
return
end
print("Handling Server Shutdown")
for i, plr in ipairs(Players:GetPlayers()) do
task.spawn(function()
PlayerRemoved(plr)
end)
end
end
Players.PlayerAdded:Connect(PlayerAdded)
Players.PlayerRemoving:Connect(PlayerRemoved)
game:BindToClose(ServerShutdown)
bro your a legend tysm
@@daog_beast4151 no problem, btw if you need help scripting just ask me, i have quite a lot of experience
@@halalouis3814 How would I add another leaderstat to this?
@@halalouis3814 Now I'm confused. I added a second leaderstat and it worked, but I added a third one and the script stopped working. I went back to two, but it also didn't work.
@@Erolsaurusmight be because roblox loads and unloads things weirdly, try using multi-threading
i was about to add datastores and then i got the notification about a gnomecode video
i dont know if i should feel insulted or honored when he calls me a gnome..
bot
@@The_Real_Mini bot
Best lua teacher!, A very calming voice too, Not a screechy 9 yr old, ty
i did have to get some help for more leaderstats but your a lifesaver i spent hours on trying before hand thanks
Bro can you help me?
i made a datastore but one of the variables doesn't work, when it changes, it doesn't fire the "changed" function
Same
awesome video! but i do have a question, is it possible to access a players saved data? like say "noob" had 50 dollars in my game would i be able to access "noobs" data and interact with it? like change his 50 to 100
Great Video! I learnt a lot from this channel
thank you gnomecode for making awesome tutorials and inspiring tons of great games!
bot
Amazing video, I learned so much like how tables work and ipairs!
All the other videos I've watched show you how to do it but don't teach you so thank you gnomecode
The script isn’t working for me. I copied everything in the script but it won’t save the cash value in my leaderstats between games
same it just randomly decides when to save and always loads the default data only
then you didn’t do it correctly brother
I would suggest for conveniency if you wanna experiment first start off with the loading function and print out what you get because if something is wrong and it saves the wrong thing its a real pain to revert it every time.
It works but when I make a script to increase the value it doest save that so i can only save on the server and its rlly confusing so someone pls help????
yes the plugin edit video sounds great too :)
I remember four years ago I was watching your scripting tuts. Now when I look at your profile you have nearly half a bil visits man. Ur the goat
Great Video! Was Helpfull for me that dosent understand DataStores.
working on a new game and stuff like thisll really help. thanks, gnome!
i accidentally closed the tab which i had this video open in and when i came back it was on the part where it was when i closed it, i guess youtube knows how to use Datastores too
Thank you for posting - learnt a lot!
Thank you sir, never seen before the repeat until implementation
Cool video but why you don’t upload about teddy anymore?
I dont understand why the script only works with bool values for me. I tried countless times to fix it.
Bro, u are the best teacher! I like to watching u. Sorry for my English 😅
Hi gnomecode! Just asking if you could maybe make a tutorial of how to make a stealth/action FPS game like Entry Point! Its a fun concept and idea! where you can either sneak around to clear your main objective(s) or go full loud with shootie shooties and take out infinite waves of enemies while you clear or complete you objectives(s) with also saving levels and characters maybe?
Why is mine got an error said: values being nil while saving datastore
@GnomeCode I have a question, can you make it like a doors rift and saves whichever item is put in?
What if setting the player's data fails all five attempts? Isn't it safer to not check the attempt number at all?
I said im gonna look up datastores and this video notif poped up
Gnome did you put cameras in my room!??! /j
what a coincidence, I was just looking for videos about datastore
[EDITED BECAUSE I FIGURED IT OUT] I think this code has an issue. The changed function for the dollars value is inside the playeradded function, which surely means it only connects if a player joins and their dollars value is changed at the exact same time? I'm not sure though as it worked for you in the video, but my code doesn't save changes i make to the dollars while playing.
Edit: the issue isn't the script, it works absolutely brilliantly (although i still don't exactly understand how), its the fact you need to edit the players dollars value with a global script, otherwise it won't save.
I love your content man
i learn a lot
it's been a month since he uploaded this video...
Thank you so much for these tutorials! I honestly wouldn't know what to do with them.
Btw, How do I make the Animate2 script compatible with scripts that load other animations?
Hey GnomeCode! I know it has been a month, and I don't know if anybody had asked this, but are you able to make a Murder Mystery type series?
Teddy series
@@ghostlyn69 that's more Piggy like than MM
I'm wondering if the attempts surpass 5 and the data is still not saved, isnt that will wipe out player's data?
Could you help with the footstep video? Nothing works when I do it all, not even the walking animation you made
This will be helpful and also I bought some of your merch
This is something i've been looking for for aaagggeeess. you explained it perfectly.
I have an idea for a tutorial. how about how to make a capture point system used in Domination gamemodes? i havent seen any videos on how to do that. i thought you would use Region3 but couldn't get much further as I am a beginner at coding.
this would help me out a ton. thanks for the great video
every tenth of a second while a player is within 10 studs of a capture point you could update capture progress by an amount and do other visual rigamaro
to get wether or not a player is a certain distance you do (CapturePoint.Position - Character.Position).magnitude
hey gnomecode, could you please make a video about remote functions (you made on remote events only), i don't think you made one and I think it might help many people
Well basically the only difference is with remote functions you can send information back to whatever is sending the function, so the client can send something to the server and the server can send something back based on the information the client sends. With remote events the sender can send information, but it can't receive information back.
This guy is a goat tysm!
I need some help. It doesn't work for me. Nothing comes up when I leave. My best guess is that it'd not finding my player ID in the list and therefore not running the leaving function. But why it doesn't find it is what I'm trying to work out. It's been copied word for word
Happens to me too. RIP :)
Hey GnomeCode, could you make a video with my suggestion? It's because i'm making a roblox horror game. There is a monster that will teleport around the map with 1 minute wait time, and when you look at it, it will pop up in your screen, play a sound and fade away.(I'm still a begginer in roblox studio, thats why i ask talented people like you!)
THANK YOU ALOTTTTTTTT
Gnome code how much robux do you think you should pay for a build? Assuming that it's a mid poly build and it's a small build
why does the console say:
Argument 1 missing or nil
Can someone explain why i save data in number format but my places sees this data as nil?
(I want make shop but i have a lot of places)
This really helps for my game👍
currently, i could never write this, but i can actually understand it. you explain very well. is this all there is to a datastore? still puzzling over how profileservice seems like an infinitely complex version of this
Hey GnomeCode did you stop the Doors Tutorials Series?🤔
I am waiting for the next part...
Hey GnomeCode, I was making a cart ride game, but classic carts like you see in cart ride into Rdite for example are a bit too boring for me... I've seen alot of games with very interesting carts like in "Cart ride around nothing" or "Cart Ride Delivery Service", can you make a tutorial about those and how to make them? thanks!
If anyone’s watching this a year later and can help I’m confused on what the variable sessiondata does. How are we checking if there is anything inside the sessiondata variable connected to the player when it’s just sessiondata = {}
"{}" is used to make a "table"
I sadly can't help much, because I'm not very good with so called "tables"
I just know that "tables" is used to store multiple stuff inside which you can use later on in scripts
Hope it helped ;)
@@Thomasis5 I know what a table is lol im not new to scripting im just confused on how we inserted the player.UserId inside of the sessiondata Variable
@@MythicMemorys Ok, my bad😅
so basically, in the loading script it sets the default values to the players session data, and the saving script reads it, and saves it. and from now on, your player session data will have data in it
Question, in the beginning when setting the local variable for database “data” - how is this database created initially? Does simply setting a variable connecting to the service with a string name create it as well or just query/update it?
You are helping so much! Liked and followed you!
Amazing tutorial! earned a like and sub
didnt work can you help me
my data isnt saving. when i leave it doesnt print success or failure
Me too
So, I had a question which appeared after I implemented the script into my game (Great tutorial!), the question is how do I modify those leaderstats using other scripts? e.g. I got a leaderstat which is called "Tutorial completed" and its a boolValue and should become true when my tutorial is completed.
That's great and all but how do you store a list of values that I can table.Insert() more values into?
I don't know what I am doing what I am doing wrong. I feel like I wrote this code exact and I have watched this video several times, and the dollar value keeps resetting at 50, even when I add 1,000,000 value to the leaderstats.
you probably are added 1m value on the client not the server or recheck your save code for mispelld
i have a hint: you can make teddy a camera part in front of him and then do script add remote event in replicatestorge and then put local script and script it that is: local player = game.Players.LocalPlayer
local character = player.Character
local ph = character:WaitForChild("Humanoid")
local cam = workspace.CurrentCamera
game.ReplicatedStorage.Jumpscare.OnClientEvent:Connect(function()
cam.CameraType = Enum.CameraType.Scriptable
cam.CFrame = workspace.Teddy.CameraPart.CFrame
workspace.Teddy.HumanoidRootPart.Anchored = true
wait(2)
workspace.Teddy.HumanoidRootPart.Anchored = false
cam.CameraType = Enum.CameraType.Custom
end) make sure to put in teddyai when player health = 0 put fire event of the replicatestorge Jumpscare
wtf u on about
Hey GnomeCode, Love Your Content And Tutorials, i Was Wondering Could You Make A "How To Make A Game Like Roblox town" Series? I Would Love To Watch, Cheers!
How would I add more values, though?
I recommend checking out DataStore2, as it is one of the best data store modules out there, many popular games uses it as it is really good at preventing dataloss and other bad things!
hes most likely on a hiatus on youtube, hes still active on roblox so dont worry.
I've noticed the brightness in recent videos has been quite low- anyone know why?
but how do i can save my progress without leader stats
same way
GnomeCode i have something to ask you, can you make a game like steep steps, i really wanted a tutorial series for it..
It didn't work for me... I leave and rejoined and it didn't save my data
GnomeCode, is there a diffrent between wait() and task.wait() ?
Wait is just waiting a the amount of time when the computer reaches that line. Task.wait is when the computer waits for the script before the task.wait to execute if that makes sense. So waiting is just right when the game runs it waits the amount of time and task.wait is waiting for the rest of the code to fully execute before continuing
task.wait() is delayed i think@@ghostlyn69
This is gonna be useful in my next game since its a long game!
Thank you, this really good working
These are so clutch tysm
The changed event seems to not fire when the dollars is changed. Why is that?
great video
I followed every step and it didnt work
so helpful!
Hello I need help. Can you do a video where you need a certain amount of coins to change phases? For a example...
I touch a part and if you have 200 coins then reset or die then you change phases with new attacks?
just check the player coins when they touch the part
great video
butt I have a problem with it
Im trying to fire a remote event when player buyes something and finding stuff that player bought in session data table and giving it +1
I tried table.find output nil
print(table.find(SessionData[plr.UserId], eventInvWho)) -- this is the code I tried
I tried couple things too like adding new data when player buys it didnt work
can anyone help me with it
Hello GnomeCode! I’ve been someone who’s been watching your tutorials for a long time, and they’ve really helped me out! I’ve just been wondering, I think it would be pretty cool if you could show us how to make an rpg kind of game. It could get some views….
it doesnt work, I leave then rejoin and the data is the base value
same
are you going to continue your doors series? if so, can it be about the guiding light death messages? y'know the blue texts that tell you who you died to and how to survive it next time
New series! "How to make a game like entry point" rn.
Yo gnomeCode what happened with the Doors Tutorial Series
Soooo the tower range is broken. When you click on and off and sell it doesnt go away? Any fix?
Could you continue the Tower Defense Series for some additional towers (example: farms, commander, dj, vehicle support tower, barracks like in tower battles). If you do, then do it when you have time to do that. That's all.
create it urself. he cant help u with everything
hey gnome code! i have a question. I saw your Custom Charecters Video and i was thinking if you could make the custom character apply only to one team. Thanks!
Can you do a tutorial on how to make a game like the mimic? You may have heard of it but if you can much appreciated!
Bro this is insane
Idk why it wont work for me
edit: I realised why, it's because the script didnt even know the value was changing since i did it on a local script(I just used a remote event)