When the plugin reaches 1.0. Which is a long way away. Work is still being done to get the primary solvers working well and integrated into Cinema 4D. This is an Alpha plugin.
Amazing plugin, great work! For some reason Jet fluids tags are not showing up on right click, so I can't add a collider tag. Any idea why? Thanks in advance!
For the SPH and SPH-PCI the algorithm isn't working great with collisions. It is what it is. I don't have any good project files to share, the videos show the basic setups and are easy enough to follow along with to see. If you use the JetFluids Scene node then it creates scenes for you, One Dam Break, One Pouring Liquid etc... you can then click on any of the sovlers under "Add Solver" to try a different one out, and then delete the old solver, this way it keeps the same dimensions and Grid values. Attempting to share scene files for all the solvers and all the different scenarios that you could use this plugin for would be too much work, especially for something that is free.
good progress with simulation
This kicks ass keep it up.
When will whitewater and bubbles support
When the plugin reaches 1.0. Which is a long way away. Work is still being done to get the primary solvers working well and integrated into Cinema 4D. This is an Alpha plugin.
Amazing plugin, great work! For some reason Jet fluids tags are not showing up on right click, so I can't add a collider tag. Any idea why? Thanks in advance!
Thanks for letting me know. I will get out a fix for this.
The water is splashing out. Is it difficult to share project files?
same for me too
For the SPH and SPH-PCI the algorithm isn't working great with collisions. It is what it is. I don't have any good project files to share, the videos show the basic setups and are easy enough to follow along with to see. If you use the JetFluids Scene node then it creates scenes for you, One Dam Break, One Pouring Liquid etc... you can then click on any of the sovlers under "Add Solver" to try a different one out, and then delete the old solver, this way it keeps the same dimensions and Grid values. Attempting to share scene files for all the solvers and all the different scenarios that you could use this plugin for would be too much work, especially for something that is free.
No action, especially liquids, can appear for real without foam, bubbles and whitewater
Totally correct. This is a work in progress plugin and is only at version 0.11. Still an alpha plugin in early stages of development.