1.)Banks also don’t take from your pop. So you don’t have to build as many houses and can focus your villies to hunts and use that extra wood on trappers 2.) they don’t run out resources like mines and are cheaper than plantations In the long run. Plantation require settlers and settlers cost resources and pop. 3.) you can make banks faster than villies .every second a head can make a big difference. 4.) you can make villies while you make your banks
Don't know if you have already done this but so you mind doing a civ overview for each civilization looking at advantages and disadvantages, best units, best strategy, etc. Similar to one that Spirit of The Law does.
Yeah, That would be great please do that Aussie. In this game civilizations are even more different than each other than in aoe2, i am sure these videos would benefit everyone
You can see my comment in his '1v1 deck building guide' . I gave him some ideas on how to make civ gradings. I am posting that comment below tell me if you like it: @Aussie_Drongo After this series is finished can you start doing civ overviews and grade and rank them? I just had some ideas I would like to share with you. @t can grade Infantry, Cavalry and Artillery considering homecity shipments. Like german cav is stronger bcoz 3 homecity cavalry attack shipments boost their cav stats by 45% and hence their WW have 92 attack and Uhlan 94 attack. Whereas Spanish cav is weaker bcoz they dont have much homecity support nor they have royal guard status. For Natives like aztecs and Inca consider their cavalry equivalent like Coyote runners and Eagle runner knights. Swedes although have weak miliitary but their merceneraies are just insane. With mercenery contractor their landsknect have 99 attack and Fusiliers have 129 attack with 114 siege! Its like grenadier musketeer hybrid. This makes swedes a strong military civs so considering homecity is important. 2. Another category can be Defences which can be on various factors. Russians can be considered to have strong defence due to their instantly spawning infantry which can defend the town at any moment. Incas have strong defence due to their 8 town centres. 3. This category should include economy and talk about how strong a civs economy is in early, middle and late game. Like aztecs can have good early economy due to their warrior priests they can generate extra XP by dances and hence get shipments more quickly. with their extra shipment get 3 warrior priests and use them to produce villagers quickly and reach 80 vils in Age 2 only. Brits obviously have good early economy. 4. In all above categories you can subdivide into early game , middle game and late game. Like swedes have weak early game military (Absence of crossbows). Better middle game as high attack hakkapelits come in . And very strong lategame military due to their merceneries. These are some ideas which might help you you may or may not include them. BTW thanks if you made this far to my commment.
Great video as always aussie. On a side note, shrines in age 4 can be upgraded with Tempo Reforms which increases gather rate of Shrines and the Toshogu Shrine by +350% food, +300% wood, and +300% coin. With kami heaven, Toshogu shrine and this card, your base trickle rate for wood is 0.5s, the equivalent of an un-upgraded settler on wood. With 4 hunts it can reach 0.78 per shrine which is nothing to scoff at, especially if you can control a reasonable 50% of the hunts on the map. Don't worry everyone forgets about it, including me mid game. :p
treaty games where you go Dutch into South Africa is such a powerful boom. 9 banks, 3 factories, 30 CB and 50 villas. When it is paired with the +5% HP card it purely becomes the ultimate late game snow ball
I think you can also mention Incans on water, the card the makes Chincha Raft able to build boats makes their navy very flexible and mobile. Considering you go full on wood at age 2 to stack your houses, you have a lot to spare on boats and you only have to build 1 port when Chincha can be used to create more boats. Furthermore, they have a bunch of fish and navy home city card also.
The Dutch banks can be placed anywhere though, and dont have the necessity of being near resources. Also they have higher hitpoints than the houses, which makes them quite a save option
i think the Portuguese should be higher in the tier list, the fact that every age up you get free 500wood in theory and tc which can be very useful to protect vills, and on top of that your vill production X2 X3 X4 on each age, means you get to use the wood invest into eco upgrades and other buildings or units. The extra vills you get overtime will never be caught up to be anyone other than maybe the British. In boom match up, having saved time at not delivering 1000wood and time to build two tc means you have vills doing other types of gathering and replace the shipment with a royal mint or refrigeration. aoe2 aging up to 3rd age and building two tc was the best boom ever. and here you get two for free and one already build by the time you get to age 3. Also the fact you can keep production vills while aging up is just as broken as the Asian civs. thank you for join my ted talk
Portuguese don't get a villager shipment which means their early boom is much slower than other civs. On land maps they really struggle and in particular have very bad matchups against ALL the top tier booming civs.
Aztec war priest boom is worth of 20 villagers communing and 11 tps on XP ceremony. You can have this by the 5min30 6min. With fertility ceremony you get +158% villagers production which is the equivalent of 2.5 and can be boosted to even more with more vills.
I would've thought Ottomans would be a bit higher. They start off a bit slow, but with settler cards, free settlers, and the millet upgrades, by age 3 you can really pop off. They wouldn't be top tiered, but they pick up a lot of speed when more tcs go down.
Otto will never reach the settler production rate of ports for example. The difference being that while ports are spending time all their ressources booming, Otto is making units.
While im more of a average player, I still do think, that the ottomans can boom pretty good in a ff tactic. I usually go for a outpost for the extra xp + mosque in the first age and then age up asap with the outpost and 200 gold. I collect extra 100 gold with treasure and immediately go age 3 with the 700 gold from the hc. When im age 3 I send the 1000 wood and 1 wagon so I can build up 3 more tc. The booming comes automatically after this, since the constant and free villagerproduction with 4 tc is pretty good. I always and up with most economic points in the game but then again: Im only an average player. Guess it falls off in higher ranked games
I like the Dutch with banks but now I feel seeing how popular Japan is because of their passive resource gathering, the Devs think they should start throwing that in more which I disagree with. Makes villagers less important. So if they want to do that, every civ should have that just a select few.
I think it is important to point out that Inca get a second TC in commerce age. That can really ramp up villager production early almost on par with the British. Hell of an honorable mention. The card comes with a -15%build time for buildings as well.
Great video! Could you make a video on comparing the economy a bit further? For example, in 7:41 we can see that China is quite far down in the C-Tier. However, as you have pointed out in your recent China video, aswell as being obvious in the recent game of H20 vs Soldier in China vs Portugal, economy is not just about booming. Because features like Porcelain tower, which provide 8 villagers on Wood, the Summer palace, which provides free armies and Confuzius Academy or factories all add up to your economy and can be translated into ressources and villager-seconds. I would also be very interested in a short overview about Export for the Asian civilisations. How valuable exactly is export? We could measure it for example if we look at the usual Consulate Shipments: Besteiros from Japan, Redcoats from China. But there are even more possible economic bonuses like reduced villager train time, reduced unit production costs, or even unlockable ressource trickles and even a factory for China. If you decide to make such a video, I am going to look forward to it!
That's what they always expect though, so hitting them with a Lakota Boom can catch them off-guard and make some of their early-game security measures go to waste!
The age IV shrine upgrade it's called "tempo reforms" and it's located in the shrines; you click any shrine being in age IV or V and you'll see an upgrade on top of the food option and that is it, it costs 500 food, wood and coin and gives your shrines +350% base food trickle rate and +300% base wood or coin trickle.
The Japanese have an age 3 or age 4 upgrade at the shrine itself which increases the gather rate even higher. The Inca estate has an bigbutton upgrade which gives them 0.8 coin per second, with an max build limit of 20 estates. I would place China as an honorable mention. They can make 20 exta villegers if aging up with a wonder, which brings the total villeger count to 119. In addition, porcelain tower wonder gives tricle. The consulate gives wood/food/gold trickle for the Germans and a factory with the Russians.
The Lakota in the bottom tier below the Haudes? Not needing to use Villager seconds building Houses and gathering Wood for Houses is a big deal for booming. They also just got their 4 Settlers card moved to Age 1 which is the only equivalent to the 2 Settler Wagon card iirc. And sure the Adoption card comes out a little late in Age 3 but at -40% Villager training time it's still a greater reduction than any other nation's cards.
I play 30 minute treaty games against the AI, using Asian Dynasties. At first I had a really hard time with Lakota, but once I figured them out they're virtually unstoppable. With the right cards you don't have to worry about farms or plantations until you've reached your max villager pop limit, and of course you don't have to worry about houses ever. * Get the 9 and 16 buffalo cards, and send them fairly early in the game * Build your market and get its improvements * Get the mine upgrades * Get at least two of the hunt upgrades * Get the shipment bonus - Lakota seem more dependent on home city shipments than the other civs so it's worth the 500 units of gold, wood and food. * Build a community plaza as you enter the third age and build out your two town centers. Task it on fertility and stock it up until villager build rates are boosted by 100%, then dedicate units spawned by your original town center to hunting as well * Get 20 villagers on gold and dedicate all the rest to hunting the increasing number of buffalo swarming around your TC * Age up to IV with the 30% bonus to hunting and even more buffalo * I usually have almost enough gold to do the final age up by this point. * I age up and as the meat runs out dedicate more villagers to plantations / mines or wood I can actually reach max villager population and age up to V faster with Lakota than I can with any other civ. Finally I slap up military buildings, then build military units, and build farms and plantations and upgrade them as the meat and mines are depleted.
Hey Aussie! any chance we can get a 0-10:00 guide? I feel like such a noob when it comes to playing this game and I don't even know what the standard opening is...
I have a question for using Swedes in team game. You said Swedes on a sea map better do land booming before sea booming since they are very good on land. So what's the right timing to switch from land to sea. After 200 pop and sending ironworks or just build some torps to keep population and without ironworks. Since I am afraid opponents will build warships to block my shore if I switch too late.
If you're literally just going off how quickly a civilization can get villagers out, the Lakota should be #1. 10 minute max villagers when focusing on booming is a possibility for the Lakota.
Hey Drongo, could you make a video talking specifically about water maps? Like some basic build order, how to be aggressive on water, effectiveness of fishing boats compared to villagers, stuff like that. I never know what to do on water and usualy just avoid it (which doesn't work very well). Thanks. Love your videos.
Boom, boom, boom, boom I want you in my team Let's build these banks together From now until forever Boom, boom, boom, boom I wanna go boom, boom Let's build these banks together Together in our boom
I mean yes 20 British settlers can gather 1008 food in a minute... if you're lame about it. With the right cards and a little economy micro around animal pens, that can easily hit 9,600 food in that one minute due to the british access to an age 1 card that gives +300% gather rate from herdables, upping their rate from 2 food per second to 8 food per second. That's the same as gathering from a shipment. With a little micro you can have effectively infinite food shipments. The Chinese can pull the same trick but even better, since their villages can fatten more animals total than the british livestock pens.
I'd think the French are higher up w.r.t a land boom. It becomes extremely difficult to counter 30 gendarmes running at your base with that disgusting splash attack and fairly high siege damage.
It would be interesting which are the best civs in the long run. For example the faster training time of the french or the russian settlers. If they can can catch up with the explosive boomers.
I think Aztecs are stronger on the water than anyone cause 2 schooners (1 team) = 15 wood per fishing boat which is 2 vills, needed on wood to sustain and they essentially get age 3 ships in age 2 and age 4 ships in age 3.
China should be higher China can do a massive explosive boom after age 3 towards age 4 You have max amount of villages and perhaps send the card that increased village build limit in age 2 and then send the villager Chinese cards and gain from each one like 8-9 villages depending on amount of TCs and villages you have on top of that you also move towards age 4 using the wonder that gives you 10 more villagers and on top of that you can on age 4 send a factory from Russian embassy and age 5 you can do porcelain tower for factory number 2 yes their boom is slower then top tier civs but its still there and late game china can be absolute power house in eco gathering that is very hard to challenge
Love you aussie please make a video with everything you know about the portugese, I'm level 80 with them and very bad, but how can you pass up free TCs? Thanks
you forgot to mention that aztecs also get a team schooners on top of the normal schooners that can reduce the wood cost of fishing ships even further, and not sure why china is so low for land boom because of their porcelain tower which is worth 8 vills gathering wood if you age up with it to age 3 (which you always do as china in basically every 1v1 supremacy game), and they also have a potential 9 vill card in age 3 but theyre still nowhere near the top tier civs but still a bit above average i would say
dutch is a much better booming civ than swedes imo. Especially in team games, where their lack of need for much map control is a huge bonus for your teammates. Additionally, the dutch boom has a slightly higher ceiling than Sweden (8/9 banks > 20 torps), and is not on a timer. Of course late-game dutch isn't that amazing, but their late fortress and early-to-mid industrial is better than Sweden's.
The Ottoman boom is highly unconventional, but I don't think it's "F-tier." Unfortunately, its logistics are rather sordid so it's hard to mathematically compare to other civilizations. As everyone knows, the Ottomans produce settlers at a slower rate than other nations, but they do so for free. What many non-Ottoman players forget is that this is scalable. An Ottoman player that rushes to the fortress age can potentially quadruple their settler production by their fourth shipment (four town centers), though in practice this is usually the fifth or sixth shipment. The rate at which Ottomans produce settlers can also be increased. At its highest potential, the Ottomans can have six town centers constantly producing villagers for free, though this is fairly overkill. I haven't thoroughly tested how the Ottoman boom stacks up against most other civilizations, and the strategy itself is extremely inflexible in its early stages. Generally, however, the Ottomans can exceed all other civilizations in practical settler production at virtually no cost once the boom is established. Edit: If anyone is wondering, the Ottoman shipment order for a boom is typically 3 settlers --> 700 coin ---> 1000 wood ---> 1 TC Wagon Boom. 4 town centers. Typically in 1v1 games, I add some resource crate or military shipments prior to the Fortress Age.
@Last First The definitive edition (at least as of last week) changed the TC wagon cards to increase TC build limit as well as providing the TC wagon. Thus, it is actually possible to get 6 TC with most civs (1 TC wagon shipment in age 3, 2 TC wagon shipment in age 4).
I wonder what makes the Chinese so bad at booming in your eyes. To me, the refugees card in Age 1 when combined with maxing the # of villages allows the Chinese to spawn 7 settlers by Age 2 also the wonder I often like to take for Age 3 gives another 6 settlers. Not to mention the extreme defensive capabilities of the villages themselves when herding or mining or chopping. But I'm still a new player to this game, can anybody tell me why the chinese are listed so low?
Booming is heavily dependent on either cheating out villagers very quick (multiple TCs help this), or cheating out good gather rates leveraging your civ's unique bonus. China has neither of these. doesn't mean it's a bad boom, just means it's always going to be slower than British/Swede/Japanese booms.
1) nerfed explorer. Aztec relied heavily on a great age 1 using the convert ability which has been nerfed (it is not as big a problem for Iro and Lakota for complicated reasons) 2) weak coyote runners missing 5hp compared to the EP patch.
Because the aztecs take too long to get all 10 priest and when they do they’re already behind in economy because you chose to put them to dance for other priest instead of getting xp for more shipments.
In my opinion, thorpes are still a balance breaking feature. Not only do they allow an explosive boom, but also require less micro than villagers and use up no population space (it's the contrary, in fact, they provide it) thus allowing the Swedes to use those pop slots for additional army units with which to clobbeer the enemy. To top it all up, they are quite tanky, which means they are not easily brought down before you can field cannons. How do you even deal with those guys? I really think the devs should consider making them more brittle so as to force Swedes to pamper them more and actually make punishable their greedy usage on the map.
Torps have limited use in the mid to late game and are depended on the enemy ignoring them. The same can be said for the shrines, difference is that the shrine always produces resorces and only needs one card while the torps need two (and one comes on the expense of the three settlers card that results in slow start). I feel that if Swedes have come in the original game, no one would care, it would have been just another top tier european civ like the Ottomans,Germans and French.
@@dimitrisoikonomou3568 Perhaps, but remember that shrines do come with the caveat that Japanese can't hunt, so they are rather more of a replacement than a direct buff. I am not a big fan of that Japanese feature, though, but I find it less broken than torps for the aforementioned reason.
Well, could be several things; i believe this channel has already posted a video of common mistakes of new players, maybe you can check that and gameplays to see what you can or should do... If you have any specific questions i'm sure someone of us can help you :)
@@pabloduarte1722 I've been playing as Germans lately. 3v3 with me and two ai vs 3 ai on Hard setting. I get rushed a lot and can't keep up with computers, or my friends, who seem to triple my score. The one thing I fixed recently was never stop producing villagers. But then I fall behind on aging up
@@kojack635 well, you can try playing treaty if you dont like to get rushed, that way you can set up your economy and fight without worrying about vills in 40 min treaty, but still seems that that's not the only problem. I'll make you a mini guide for the german in supremacy and tell me how is working out for you.
@@kojack635 First, in a supremacy game you wanna get to age 2 ASAP (as quickly as posible) in most cases, as you are playing with German when you start the game, recollect all crates and as soon as you have 100 food start creating vills, and when you done recollecting crates take one settler wagon yo build a house and them move all your settler wagons to gather food from huntables and all the vills you spawn send them to the hunts as well, at the start of the game gathering wood or coin, at least for German in most cases isn't anything you wanna do... You keep gathering food until you have 800 food and then you age up (keep in mind you should build vills non stop, so when you reach 800 food don't build more and cancel the accumulated villagers, just leave the current one) and the first shipment you want to get is the 2 settler wagons. The age up you want to get is the quartermaster i think it is, the one that gives you 400 wood, or you can also get the logistician with 900 food, depending on your playstyle, and as soon as you click the guy you want to spread your vills, just let some still on hunts, and put some to gather coin from mines (the amount is depending on what you need in age 2) and wood you will get from the crates in age 2. Now, at this point you can do several things dependind on a lot of stuff, but if you say you get rushed, as soon as in age 2 recollect the wood crates and start building walls to secure your base, you can do pillarless walls if you want to save some wood wich i recommend, and you can go to age 3 and then spam skirmishers and war wagons to defend, or create some crossbows to get to 3 safely (i think the AI don't attack you if you have enough army). And have you done *The art of war* missions? Those can really help you out...
@@kojack635 start doing that and then tell me what happens and what else you have problem with, i can advise you for age 3 and the late game stuff later if you don't know either.
Best Booming civ all time French what ever u say the Trade card is just way to op and whats about the chinese i think these civs u talking about cant boom like they do
It might be because I'm commenting from the future compared to this video, but as of 2021, from my own experience, Dutch is infinitely better at booming (until age 3 included) than Japan.
You can rotate buildings by holding down Shift and scrolling with the mouse wheel.
You can also rotate the whole map
Isn't rotating buildings considered "cheating" in the eyes of tournament players? Sure it was against the rules like the alt g stuff
@@musicgym5223 why?
@@G4merGalaxy guess its because you can make "walls" with buildings?
1.)Banks also don’t take from your pop. So you don’t have to build as many houses and can focus your villies to hunts and use that extra wood on trappers
2.) they don’t run out resources like mines and are cheaper than plantations In the long run. Plantation require settlers and settlers cost resources and pop.
3.) you can make banks faster than villies .every second a head can make a big difference.
4.) you can make villies while you make your banks
Don't know if you have already done this but so you mind doing a civ overview for each civilization looking at advantages and disadvantages, best units, best strategy, etc. Similar to one that Spirit of The Law does.
Yeah, That would be great please do that Aussie.
In this game civilizations are even more different than each other than in aoe2, i am sure these videos would benefit everyone
This would be incredibly helpful
You can see my comment in his '1v1 deck building guide' . I gave him some ideas on how to make civ gradings. I am posting that comment below tell me if you like it:
@Aussie_Drongo After this series is finished can you start doing civ overviews and grade and rank them? I just had some ideas I would like to share with you.
@t can grade Infantry, Cavalry and Artillery considering homecity shipments. Like german cav is stronger bcoz 3 homecity cavalry attack shipments boost their cav stats by 45% and hence their WW have 92 attack and Uhlan 94 attack. Whereas Spanish cav is weaker bcoz they dont have much homecity support nor they have royal guard status. For Natives like aztecs and Inca consider their cavalry equivalent like Coyote runners and Eagle runner knights. Swedes although have weak miliitary but their merceneraies are just insane. With mercenery contractor their landsknect have 99 attack and Fusiliers have 129 attack with 114 siege! Its like grenadier musketeer hybrid. This makes swedes a strong military civs so considering homecity is important.
2. Another category can be Defences which can be on various factors. Russians can be considered to have strong defence due to their instantly spawning infantry which can defend the town at any moment. Incas have strong defence due to their 8 town centres.
3. This category should include economy and talk about how strong a civs economy is in early, middle and late game. Like aztecs can have good early economy due to their warrior priests they can generate extra XP by dances and hence get shipments more quickly. with their extra shipment get 3 warrior priests and use them to produce villagers quickly and reach 80 vils in Age 2 only. Brits obviously have good early economy.
4. In all above categories you can subdivide into early game , middle game and late game. Like swedes have weak early game military (Absence of crossbows). Better middle game as high attack hakkapelits come in . And very strong lategame military due to their merceneries.
These are some ideas which might help you you may or may not include them. BTW thanks if you made this far to my commment.
Sure thing. I'll have to watch his videos to get an idea on what to do :)
c
Great video as always aussie.
On a side note, shrines in age 4 can be upgraded with Tempo Reforms which increases gather rate of Shrines and the Toshogu Shrine by +350% food, +300% wood, and +300% coin. With kami heaven, Toshogu shrine and this card, your base trickle rate for wood is 0.5s, the equivalent of an un-upgraded settler on wood. With 4 hunts it can reach 0.78 per shrine which is nothing to scoff at, especially if you can control a reasonable 50% of the hunts on the map. Don't worry everyone forgets about it, including me mid game. :p
treaty games where you go Dutch into South Africa is such a powerful boom. 9 banks, 3 factories, 30 CB and 50 villas. When it is paired with the +5% HP card it purely becomes the ultimate late game snow ball
You will still lose due to the missing IMP upgrades on your troops
@@tristanheijkoop1554 Even on eco
Tristan Heijkoop nah. In for long game with +5%. Keep getting it like 20 times and you g
Jyotsna Srivastava not with the faster banks and 30 CB
@@ozleggoguy You will start losing map control as you go. And map control is as important as a good eco in treaty matches
I think you can also mention Incans on water, the card the makes Chincha Raft able to build boats makes their navy very flexible and mobile.
Considering you go full on wood at age 2 to stack your houses, you have a lot to spare on boats and you only have to build 1 port when Chincha can be used to create more boats.
Furthermore, they have a bunch of fish and navy home city card also.
The Dutch banks can be placed anywhere though, and dont have the necessity of being near resources. Also they have higher hitpoints than the houses, which makes them quite a save option
0/10 didn't say "G'day boomers" at the start
Next time, I promise
great video as always Aussie!! Also your casting on Sunday was on point!! Looking forward to see u casting more games again!!
i think the Portuguese should be higher in the tier list, the fact that every age up you get free 500wood in theory and tc which can be very useful to protect vills, and on top of that your vill production X2 X3 X4 on each age, means you get to use the wood invest into eco upgrades and other buildings or units. The extra vills you get overtime will never be caught up to be anyone other than maybe the British. In boom match up, having saved time at not delivering 1000wood and time to build two tc means you have vills doing other types of gathering and replace the shipment with a royal mint or refrigeration. aoe2 aging up to 3rd age and building two tc was the best boom ever. and here you get two for free and one already build by the time you get to age 3. Also the fact you can keep production vills while aging up is just as broken as the Asian civs.
thank you for join my ted talk
Portuguese don't get a villager shipment which means their early boom is much slower than other civs. On land maps they really struggle and in particular have very bad matchups against ALL the top tier booming civs.
Aztec war priest boom is worth of 20 villagers communing and 11 tps on XP ceremony. You can have this by the 5min30 6min. With fertility ceremony you get +158% villagers production which is the equivalent of 2.5 and can be boosted to even more with more vills.
I would've thought Ottomans would be a bit higher. They start off a bit slow, but with settler cards, free settlers, and the millet upgrades, by age 3 you can really pop off. They wouldn't be top tiered, but they pick up a lot of speed when more tcs go down.
Otto will never reach the settler production rate of ports for example. The difference being that while ports are spending time all their ressources booming, Otto is making units.
While im more of a average player, I still do think, that the ottomans can boom pretty good in a ff tactic.
I usually go for a outpost for the extra xp + mosque in the first age and then age up asap with the outpost and 200 gold.
I collect extra 100 gold with treasure and immediately go age 3 with the 700 gold from the hc.
When im age 3 I send the 1000 wood and 1 wagon so I can build up 3 more tc.
The booming comes automatically after this, since the constant and free villagerproduction with 4 tc is pretty good.
I always and up with most economic points in the game but then again: Im only an average player. Guess it falls off in higher ranked games
Poor Lakotas :(
IMHO the devs went a little bit overboard with the concept of eco-bonus granting houses.
I like the Dutch with banks but now I feel seeing how popular Japan is because of their passive resource gathering, the Devs think they should start throwing that in more which I disagree with. Makes villagers less important. So if they want to do that, every civ should have that just a select few.
Another Amazing Video!!!! Thanks
Hey Drongo, can you cover up Ottoman's new Nizam Fusilier please. I couldn't understand them for their incredible 2.5k wood price... Thanks.
I've got a strategy in mind for the unit, but it won't be posted for at least 2 weeks.
Hey I also have a good and proved strategy with them. We could discuss it in the Discord. I'm Laha.
I think it is important to point out that Inca get a second TC in commerce age. That can really ramp up villager production early almost on par with the British. Hell of an honorable mention. The card comes with a -15%build time for buildings as well.
Great video! Could you make a video on comparing the economy a bit further? For example, in 7:41 we can see that China is quite far down in the C-Tier. However, as you have pointed out in your recent China video, aswell as being obvious in the recent game of H20 vs Soldier in China vs Portugal, economy is not just about booming. Because features like Porcelain tower, which provide 8 villagers on Wood, the Summer palace, which provides free armies and Confuzius Academy or factories all add up to your economy and can be translated into ressources and villager-seconds.
I would also be very interested in a short overview about Export for the Asian civilisations. How valuable exactly is export? We could measure it for example if we look at the usual Consulate Shipments: Besteiros from Japan, Redcoats from China. But there are even more possible economic bonuses like reduced villager train time, reduced unit production costs, or even unlockable ressource trickles and even a factory for China. If you decide to make such a video, I am going to look forward to it!
Playing for more than 10 minutes
Picking Lakota
Choose one
That's what they always expect though, so hitting them with a Lakota Boom can catch them off-guard and make some of their early-game security measures go to waste!
@@GideonAI Unironcially a lot of Ottoman players do this
The actual Lakota timing is 16 minutes after the big dog soldiers button.
Great video once again Aussie!
Japan water boom: much stronk. Also: Japan shrines get huge upgrade option in Industrial Age.
Really? What upgrade option is that? Where is that upgrade located?
The age IV shrine upgrade it's called "tempo reforms" and it's located in the shrines; you click any shrine being in age IV or V and you'll see an upgrade on top of the food option and that is it, it costs 500 food, wood and coin and gives your shrines +350% base food trickle rate and +300% base wood or coin trickle.
The Japanese have an age 3 or age 4 upgrade at the shrine itself which increases the gather rate even higher.
The Inca estate has an bigbutton upgrade which gives them 0.8 coin per second, with an max build limit of 20 estates.
I would place China as an honorable mention. They can make 20 exta villegers if aging up with a wonder, which brings the total villeger count to 119. In addition, porcelain tower wonder gives tricle. The consulate gives wood/food/gold trickle for the Germans and a factory with the Russians.
The Lakota in the bottom tier below the Haudes? Not needing to use Villager seconds building Houses and gathering Wood for Houses is a big deal for booming. They also just got their 4 Settlers card moved to Age 1 which is the only equivalent to the 2 Settler Wagon card iirc. And sure the Adoption card comes out a little late in Age 3 but at -40% Villager training time it's still a greater reduction than any other nation's cards.
Lakota is pretty underrated. I can boom super hard with them and the Dutch
I play 30 minute treaty games against the AI, using Asian Dynasties. At first I had a really hard time with Lakota, but once I figured them out they're virtually unstoppable. With the right cards you don't have to worry about farms or plantations until you've reached your max villager pop limit, and of course you don't have to worry about houses ever.
* Get the 9 and 16 buffalo cards, and send them fairly early in the game
* Build your market and get its improvements
* Get the mine upgrades
* Get at least two of the hunt upgrades
* Get the shipment bonus - Lakota seem more dependent on home city shipments than the other civs so it's worth the 500 units of gold, wood and food.
* Build a community plaza as you enter the third age and build out your two town centers. Task it on fertility and stock it up until villager build rates are boosted by 100%, then dedicate units spawned by your original town center to hunting as well
* Get 20 villagers on gold and dedicate all the rest to hunting the increasing number of buffalo swarming around your TC
* Age up to IV with the 30% bonus to hunting and even more buffalo
* I usually have almost enough gold to do the final age up by this point.
* I age up and as the meat runs out dedicate more villagers to plantations / mines or wood
I can actually reach max villager population and age up to V faster with Lakota than I can with any other civ. Finally I slap up military buildings, then build military units, and build farms and plantations and upgrade them as the meat and mines are depleted.
7:45 as a lakota player can confirm
The best booming aoe 3 player in AOE3DE: Aussie_Drongo
:)
Sometimes I boom so hard I forget I'm playing against players.
That deep voice is fucking asmr
👌🔥🔥🔥
Hey Aussie! any chance we can get a 0-10:00 guide? I feel like such a noob when it comes to playing this game and I don't even know what the standard opening is...
Standard opinion on what? I don't quite understand your question hehe sorry... A guide of what? You mean the basics?
I have a question for using Swedes in team game. You said Swedes on a sea map better do land booming before sea booming since they are very good on land. So what's the right timing to switch from land to sea. After 200 pop and sending ironworks or just build some torps to keep population and without ironworks. Since I am afraid opponents will build warships to block my shore if I switch too late.
If you're literally just going off how quickly a civilization can get villagers out, the Lakota should be #1. 10 minute max villagers when focusing on booming is a possibility for the Lakota.
Hey Drongo, could you make a video talking specifically about water maps? Like some basic build order, how to be aggressive on water, effectiveness of fishing boats compared to villagers, stuff like that. I never know what to do on water and usualy just avoid it (which doesn't work very well). Thanks. Love your videos.
Boom, boom, boom, boom
I want you in my team
Let's build these banks together
From now until forever
Boom, boom, boom, boom
I wanna go boom, boom
Let's build these banks together
Together in our boom
I mean yes 20 British settlers can gather 1008 food in a minute... if you're lame about it.
With the right cards and a little economy micro around animal pens, that can easily hit 9,600 food in that one minute due to the british access to an age 1 card that gives +300% gather rate from herdables, upping their rate from 2 food per second to 8 food per second.
That's the same as gathering from a shipment. With a little micro you can have effectively infinite food shipments. The Chinese can pull the same trick but even better, since their villages can fatten more animals total than the british livestock pens.
I'd think the French are higher up w.r.t a land boom. It becomes extremely difficult to counter 30 gendarmes running at your base with that disgusting splash attack and fairly high siege damage.
also attach that japanese can get 1 Bank as well which is still a bit more than nothing
Thanks, Mr. Drongo. 10/10
hey your videos are very helpfull thank you :) please make a video explaning the spanis and there tactics
Could u make a video about microin the army during the battles? in 1vs1 as well as in team fights like 4vs4?
It would be interesting which are the best civs in the long run. For example the faster training time of the french or the russian settlers. If they can can catch up with the explosive boomers.
On the long run (think 20 to 30 minutes in supremacy, Russia and Ports have the better scaling of all civs.
I think Aztecs are stronger on the water than anyone cause 2 schooners (1 team) = 15 wood per fishing boat which is 2 vills, needed on wood to sustain and they essentially get age 3 ships in age 2 and age 4 ships in age 3.
I am all about booming, Sweden, Inca and Ports
China should be higher
China can do a massive explosive boom after age 3 towards age 4
You have max amount of villages and perhaps send the card that increased village build limit in age 2
and then send the villager Chinese cards and gain from each one like 8-9 villages depending on amount of TCs and villages you have
on top of that you also move towards age 4 using the wonder that gives you 10 more villagers
and on top of that you can on age 4 send a factory from Russian embassy and age 5 you can do porcelain tower for factory number 2
yes their boom is slower then top tier civs but its still there and late game china can be absolute power house in eco gathering that is very hard to challenge
camer zoom seams like more far that available in settings
Love you aussie please make a video with everything you know about the portugese, I'm level 80 with them and very bad, but how can you pass up free TCs? Thanks
Great job as usual!
Thanks
nice vid
you forgot to mention that aztecs also get a team schooners on top of the normal schooners that can reduce the wood cost of fishing ships even further, and not sure why china is so low for land boom because of their porcelain tower which is worth 8 vills gathering wood if you age up with it to age 3 (which you always do as china in basically every 1v1 supremacy game), and they also have a potential 9 vill card in age 3 but theyre still nowhere near the top tier civs but still a bit above average i would say
ultrawide master race
dutch is a much better booming civ than swedes imo. Especially in team games, where their lack of need for much map control is a huge bonus for your teammates. Additionally, the dutch boom has a slightly higher ceiling than Sweden (8/9 banks > 20 torps), and is not on a timer. Of course late-game dutch isn't that amazing, but their late fortress and early-to-mid industrial is better than Sweden's.
Interesting. I had issues with extreme ai destroying my torps recently as swedes. I like Dutch as well, will try them
Is India not good on water maps? Free wood upgrades and a 2nd age fort
The Ottoman boom is highly unconventional, but I don't think it's "F-tier." Unfortunately, its logistics are rather sordid so it's hard to mathematically compare to other civilizations.
As everyone knows, the Ottomans produce settlers at a slower rate than other nations, but they do so for free. What many non-Ottoman players forget is that this is scalable. An Ottoman player that rushes to the fortress age can potentially quadruple their settler production by their fourth shipment (four town centers), though in practice this is usually the fifth or sixth shipment. The rate at which Ottomans produce settlers can also be increased.
At its highest potential, the Ottomans can have six town centers constantly producing villagers for free, though this is fairly overkill.
I haven't thoroughly tested how the Ottoman boom stacks up against most other civilizations, and the strategy itself is extremely inflexible in its early stages. Generally, however, the Ottomans can exceed all other civilizations in practical settler production at virtually no cost once the boom is established.
Edit: If anyone is wondering, the Ottoman shipment order for a boom is typically 3 settlers --> 700 coin ---> 1000 wood ---> 1 TC Wagon
Boom. 4 town centers.
Typically in 1v1 games, I add some resource crate or military shipments prior to the Fortress Age.
@Last First The definitive edition (at least as of last week) changed the TC wagon cards to increase TC build limit as well as providing the TC wagon. Thus, it is actually possible to get 6 TC with most civs (1 TC wagon shipment in age 3, 2 TC wagon shipment in age 4).
@Last First Sort of? The Ports still get the benefit of free TC that don't require shipments, though.
i thought spain 900 food age up would make thier water awesome
Why are aztecs so low? Don't understand it.. wp boom 5v 4v then age 3 8v 40% faster mining and it lasts 20%? Longer.
I wonder what makes the Chinese so bad at booming in your eyes. To me, the refugees card in Age 1 when combined with maxing the # of villages allows the Chinese to spawn 7 settlers by Age 2 also the wonder I often like to take for Age 3 gives another 6 settlers. Not to mention the extreme defensive capabilities of the villages themselves when herding or mining or chopping. But I'm still a new player to this game, can anybody tell me why the chinese are listed so low?
I'm not an expert either but i guess it's because the video is subjetive, chinese have some pretty nice booming bonuses as you say.
Booming is heavily dependent on either cheating out villagers very quick (multiple TCs help this), or cheating out good gather rates leveraging your civ's unique bonus. China has neither of these. doesn't mean it's a bad boom, just means it's always going to be slower than British/Swede/Japanese booms.
"... it's also blue."
You didn’t mention the ottomans, they get free villagers.
Yo what happened to the indian guide you promised.
Hey Soham, soon! I promise. I'm still working on the best build order for them.
@@AussieDrongo thaanks didnt expect such a quick reply youre amaizing lamoooooo
I can boom with lakota. 95 vills in under 13 min and age 5 at 18 min
Why astecs are considered weakon land maps? Can someone explain it to me in couple of sentences?
1) nerfed explorer. Aztec relied heavily on a great age 1 using the convert ability which has been nerfed (it is not as big a problem for Iro and Lakota for complicated reasons)
2) weak coyote runners missing 5hp compared to the EP patch.
What’s your discord ?
Wish aussie was my math teacher
I don't get why the aztecs are so low on the list. Once they get 10 priest's don't they boom better than the indians or most other B tier civ's?
Because the aztecs take too long to get all 10 priest and when they do they’re already behind in economy because you chose to put them to dance for other priest instead of getting xp for more shipments.
In my opinion, thorpes are still a balance breaking feature. Not only do they allow an explosive boom, but also require less micro than villagers and use up no population space (it's the contrary, in fact, they provide it) thus allowing the Swedes to use those pop slots for additional army units with which to clobbeer the enemy. To top it all up, they are quite tanky, which means they are not easily brought down before you can field cannons. How do you even deal with those guys?
I really think the devs should consider making them more brittle so as to force Swedes to pamper them more and actually make punishable their greedy usage on the map.
Torps have limited use in the mid to late game and are depended on the enemy ignoring them. The same can be said for the shrines, difference is that the shrine always produces resorces and only needs one card while the torps need two (and one comes on the expense of the three settlers card that results in slow start). I feel that if Swedes have come in the original game, no one would care, it would have been just another top tier european civ like the Ottomans,Germans and French.
@@dimitrisoikonomou3568 Perhaps, but remember that shrines do come with the caveat that Japanese can't hunt, so they are rather more of a replacement than a direct buff. I am not a big fan of that Japanese feature, though, but I find it less broken than torps for the aforementioned reason.
I'm terrible at this game. I get wrecked almost every match. I'd what I'm doing wrong
Well, could be several things; i believe this channel has already posted a video of common mistakes of new players, maybe you can check that and gameplays to see what you can or should do... If you have any specific questions i'm sure someone of us can help you :)
@@pabloduarte1722 I've been playing as Germans lately. 3v3 with me and two ai vs 3 ai on Hard setting. I get rushed a lot and can't keep up with computers, or my friends, who seem to triple my score.
The one thing I fixed recently was never stop producing villagers. But then I fall behind on aging up
@@kojack635 well, you can try playing treaty if you dont like to get rushed, that way you can set up your economy and fight without worrying about vills in 40 min treaty, but still seems that that's not the only problem. I'll make you a mini guide for the german in supremacy and tell me how is working out for you.
@@kojack635 First, in a supremacy game you wanna get to age 2 ASAP (as quickly as posible) in most cases, as you are playing with German when you start the game, recollect all crates and as soon as you have 100 food start creating vills, and when you done recollecting crates take one settler wagon yo build a house and them move all your settler wagons to gather food from huntables and all the vills you spawn send them to the hunts as well, at the start of the game gathering wood or coin, at least for German in most cases isn't anything you wanna do... You keep gathering food until you have 800 food and then you age up (keep in mind you should build vills non stop, so when you reach 800 food don't build more and cancel the accumulated villagers, just leave the current one) and the first shipment you want to get is the 2 settler wagons. The age up you want to get is the quartermaster i think it is, the one that gives you 400 wood, or you can also get the logistician with 900 food, depending on your playstyle, and as soon as you click the guy you want to spread your vills, just let some still on hunts, and put some to gather coin from mines (the amount is depending on what you need in age 2) and wood you will get from the crates in age 2. Now, at this point you can do several things dependind on a lot of stuff, but if you say you get rushed, as soon as in age 2 recollect the wood crates and start building walls to secure your base, you can do pillarless walls if you want to save some wood wich i recommend, and you can go to age 3 and then spam skirmishers and war wagons to defend, or create some crossbows to get to 3 safely (i think the AI don't attack you if you have enough army). And have you done *The art of war* missions? Those can really help you out...
@@kojack635 start doing that and then tell me what happens and what else you have problem with, i can advise you for age 3 and the late game stuff later if you don't know either.
Best Booming civ all time French what ever u say the Trade card is just way to op and whats about the chinese i think these civs u talking about cant boom like they do
It might be because I'm commenting from the future compared to this video, but as of 2021, from my own experience, Dutch is infinitely better at booming (until age 3 included) than Japan.
It"s also blue
Lol "its also blue"
guys never never get china vs astecs always astecs win in age 2
what about china
Hi, could you make a video about best treaty civs? like 20/30/40 minutes treaty
S tier : Swedes
A tier : ports, France, Spain
The rest is complicated, with Aztec and Lakota at the bottom.
How to do a Russian water boom
How come the Dutch flag looks more orange in your video than it does in my game? In my game the top stripe looks more yellow.
Eww boomer civs
Ok boomer.