NL: "Literally the only damage my units do at all is through spikes, let's take a daze so the enemies don't hit the spikes" And then he doesn't even realize that that was 100% the cause of his loss.
He wasn't considering the final boss when picking it is the thing lmao, but definitely a good pick considering his deck. I'm with you with the positive encouragement; there are way too many viewers that are a bit too harsh on him. I understand that they're wanting him to succeed and become better, but if I was the content creator and seeing all of that shit, it'd stress me out a little honestly (which is what I believe happened with his One Step From Eden series, although I'm certain that he does enjoy this game more)
Incant: armor 1 is one of the worst upgrades you can give, you'd need to get 20 incants for it to equal out a 20 hp upgrade. Also for a regen unit, armor is even worse since they have ways to restore HP, but not armor, so all the armor is most likely wasted.
Hey NL, love the content like always. I know this is in backlog, but I personally would have gone large stone on cold cecilia. Then you are doing 16 dmg sweep (+10 if you do the other upgrade too) which would take out nearly all those armour units easily. The Thorned hollow benefits from double heartstone upgrades since he is a tank + spikes person rather than dmg dealer.
I've beaten the Seraph at Cov 20 with LITERALLY NOTHING but a Coldciela with large stone, multistrike, and major refraction. My other floors were only needed to clear the tanks in waves. Large stone is exactly the thing you want to put on Coldciela, even more the multistrike. It gives her the damage to clear back line units late game, and the HP to stack up frostbite on bosses.
This is also wrong, optimally you want Quick+10 ATK on Coldcaelia and Largestone on Animus of Will. It's better than Largestone on Thorned Hollow though.
@@serenolopez-darwin1975 He didn't have Animus when he got largestone. Largestone is also great on Animus for obvious reasons, and which is better depends on what else is in your deck (in this case that would've been Animus).
what blows my mind however is that NL choose to take spiked hollow instead of an incant unit when his entire deck was based on drawing cards and using free spells, also not picking the revenge champion for more draws probably screwed him a lot since he didn't have enough regen/health spells to take down enemies with rejuvinate. But also i sort of understand it considering i struggled to beat cov 25 with awoken for days lol. all of the stuff he does is almost mirroring the same mistake i did, so i think he'll learn it by that point :3
@@pareku Taking revenge first on high COV has been not so good, in my experience, unless your random cards are nuts. The deck will have little damage and the cards drawn aren't all that helpful.
"I like as many free spells as possible" - grabs offering token. Oh cool, that means on this next choice you'll take Nameless Siren to pog out of control with all the free incants? "Nah I'd rather have two separate rejuvenate targets, gimme that thorny boi"
@@Northernlion Thanks for the company as they say. I really hope you learn from the good constructive critisism people give until you're pulling out cov 25 wins with all different combinations.
Constructive tip: Incant units go great with rejuvenation trigger units, multistrike on either of the mermaids behind one of the big green boys is a great example.
Better a 1 Cost Restoration Donation with 10 Magic Power that heals for 20 and does up to 100 damage to the front unit. Late game you need a more meaningful heal (20>10) if you are drawing it everyturn due to Holdover, and the full damage should be happening assuming you don't scrub it like NL and take Incant: + 1 Armor on the Spike Hollow and instead take the drastically superior and criminally underrated by Nl Heartstone for +25 Hp. I like Offering token, and sometimes the Holdover is worthwhile, but you really need to know what you are doing to make it worthwhile (i.e best for NL to not try it). The reason is its inherently -1 card advantage, so you are only effectively drawing 4 cards every turn. Need great Incant, Offering, and Draw synergy (likely atleast 1 Draw Upgrade, Other draw engines from artifacts/units/spells) to make it worthwhile.
@@slickrounder6045 Bigger heal with restdet is better sure, but the point is to get as many spikes on the thorn tank as possible, not to try and heal him to do damage. Holdover 0 cost heal spell works well for that, as does a 1 cost sharpen
@@Rhino_Aus If one is trying to get Spikes, there are better ways to go about it. Even a simple Restore by itself grants two stacks of spikes due to Heal + Regen, relative to Restdet just making one stack. The bulk of the value of Restdet is in the size of the heal and then the damage. There are a plethora of better pure heals, including the 0 cost full heal Unleash the Wild. That will do the job better with holdover than what you are suggesting. Sharpen isn't the type of card that you want with holdover. Its fine, but it doesn't have broken potential which is what u need at higher covenant levels. Spreading spores with reduced mana cost is the best way to get a bunch of spikes on this Hollow, since it both grants spikes and grants regen which will create spikes.
@@slickrounder6045 sure and completely agree, but again to my original comment, none what you mention was available and taking holdover token over a holdover spike trigger is defs not the way to go.
If you have a spare unit on turn 1 you should put it on the top floor to burn off the daze in case money guy spawns there. You know, doing the little things right.
Incant trigger behind a Restoration trigger makes it super easy to scale two units simultaneously. It's a bit like Gorge and Harvest that way. Not perfect, but a really solid combination.
Really good deck building on the first run. He reall made some solid choices with the cards he picked up. I liked how he upgraded too actually. Small mistakes on positioning really cost him that run. He should have had coldcellia on the bottom floor to get that frost out faster, then put the animus on floor two. Leaves the top empty, but that's better than just losing the animus for literally no reason. Good run though, tough loss.
Hey NL, just FYI spells with Piercing go through Spell Shields and Damage Shields in addition to Armor. When you're playing Awoken there's a Relic that gives Stings +15 spell power and Piercing and it makes fights like Spell Shield Fel a lot easier (it also makes Horn Break a lot more valuable than at first glance).
I'm gonna say it again, and on every video where it comes up. Taking challenges (assuming you'll survive them with even 1hp) makes the game SUBSTANTIALLY easier, not harder.
On those early stages I chuck a train steward on the top floor asap just in case something gets passed (and for goldie). Sure yeet them later but if you have the energy... and it gets over the dazed effect too. Just a thought, keep up the hard work and we will keep up the faith!
When you can fit a sweeper on the bottom floor behind a massive tank, go for it unless you really need a high damage unit to live a long time for a boss...
Holdover on offering token was pretty pog considering you had zero offering targets, awake was a pretty painful skip too. I think the biggest problem here though was that you had two rejuvination targets and not enough rejuvation triggers. It would have been best to just have 1 single floor to dump almost all your healing and spells to really pop off with rejuvinate and incant at the same time.
I don't think he really threw in the grand scheme of things even though he did make some misplays, I just don't think his deck was as good as he thought it was.
You can't flinch with Recktor Flicker. I feel like if you aren't confident enough to play him on the bottom floor he will betray you. Also, watching you miss the reform on your champion by 1 turn made me realize that the suicide card that kills your own unit has hidden value there where you can control when your champion leaves combat.
Got Monster Train yesterday and it really is super fun, I like it more than StS tbh. My first loss was covenant 5 when I got cocky and enabled a 2 spell shield trial that I absolutely should not have.
Even if these runs are getting shorter because of the difficulty, I'm still having a great time watching them. Keep going NL, if you could do Ascension 20 with the Silent then you'll be able to make it to Covenant 25 with some more practice and trial and error.
No views gang. All abord and take your early free seats. I just beat Covenant 25 this morning w/ Umbra/Stigian. Helps with the Lifesteal Gorger having 20+ eats and being better than the Damage shield one NL.
Hey champ Listen I know it's hard but no one ever got to covenant rank twenty five by being a newb. Now get out there and remember The top floor comes out dazed
NL, I think your biggest problem is trying to do the same thing on every floor. You built your deck around heal heal heal, meaning you needed to heal all 3 floors as much as possible every turn. You do the same with Umbra, having 3 units whose only purpose is to gorge and then not having enough morsels to get 4+ gorge triggers on each of them every turn(which is what you should be shooting for).
Yeah 2 gorge units is already pretty demanding (but desired). Three is like, retch territory but honestly I still havn't made that card really shine. I think the problem is it gives you morsels past your handsize and then puts them in your deck too to eat your following draws (pun intended).
@@crokuslorn3118 I think the harvest one needs a serious buff, especially considering that morsels are no longer going to trigger harvest in the next patch which was basically the only time he was good.
Putting Holdover on an Offering Token for a free 2 random damage each turn instead of Restoration Detonation with a huge healing synergy made me so irrationally upset that I skipped to the end of the video to see how he lost. I'm glad he's not rewarded for bad choices.
Choosing Jack Strips over -1 dmg was a big mistake. Your first floor revolved around spikes. Meaning low health units are gonna kill themselves anyways. And your strat is letting your guys get hit to do damage, meaning you want the enemies hitting you to do less.
To be fair, at lest the downside of offering token being card-negative is removed if you have a blight in your hand at the same time. He does still heavily undervalue draw though.
14:18 Holdover on Preserved Thorns plus losing consume with the Sting relic means your deck slowly transforms into at least 326 damage per turn for free. With resilient units, that's good enough for any endgame. I think you want to start thinking in terms of the combos that are available in the game and start working towards them. 23:52 Use Dripfall and then the Crushing Demise on the fairy to kill it. Also, seriously, stop playing on the top floor! The top floor is the hardest one to make a stand on. Just learn to deal with the fact that units die sometimes and give yourself some time to put up a fight.
It is not a gold rule Mr. Egg but what units you add to your deck is important, and you want units that synergize the best possible with the strategy you desire for your deck. So stop picking them by this is a good unit or not global criteria and contextualize your choice a bit more, please. For example, from the start, you wanted rejuvenate enablers and abundance of spells so pick units that will benefit from these two conditions before others. Otherwise, you end up having a deck of good cards that rarely will work, is like buying all the stars for a team but using them in the worst way possible even having several players for the same position on the field just because they are really good instead of using the ones that are better at each job.
If you are wondering about what I am talking about he didn't need cold caella at all and also animus of speed could have been a good choice but there were better creatures to synergize with this deck. Also, purging train stewards before frozen lances was a mistake. They all needed out but as I explained here many times, stewards are "consumed" after being used (they are out of the deck once played) and frozen lances don't. Plus he would have had something to place on the third floor, at least to protect his animus of speed. Once he had better regen options the basic regens were also good to go especially once he had the upgraded spreading spores. Too bad that he focused more on upgrading the animus instead of using resources on better targets.
@@lecram86 Agreed. He needs to think much more carefully about his plan for each floor and what specific purpose each unit has to cover a weakness or fit a strategy in his deck.A subtle disadvantage to picking too many 'value' units is that they take up the guaranteed banner unit draw that happens every turn, meaning he'll get to his core units more slowly so they'll have less time to scale.
Hey NL do an episode that is just a card tier list. It'll help you think about some of the selections, and probably have some good constructive feedback in chat (well, and non constructive, but this is the internet)
"covenant rank 18 is pretty hard" NL the only change cov 18 gave you was increased shop prices it's just as hard as 17 was in terms of game play & deck building
Increased shop prices is actually pretty brutal combined with all the other price increases, it counts artifacts too. All this means you don't have enough gold to actually improve your deck as much.
I dont think throne lord needs the upgrades as much. you could had have a largestone quick sweep coldceela instead and you would have been fine. 16 dmg sweep and quick. all floors clear. heals on throne lord for the thorens boss K.O.
NL you seriously just need to slow down in this game. You always go on autopilot once you feel locked in and you didnt even notice that you were pogging the tank up with so much armour by incanting on him. In other videos you've not looked at the death indicators and units have died or burned out due to it. You just need to relax and take your time.
It's weird. Sometimes he plays better when his deck is doing well since he feels more invested and sometimes he plays worse due to being overconfident.
This comment section has devolved into a circlejerk of people begging for Ryans attention, its kind of lame honestly. I miss the actual discourse instead of "kek pog! look at me Ryan senpai". Ryan wanted to get rid of toxicity, but this is worse when everyone is just a shallow comment looking for gratification. I am disappointed.
Slow down, dood. The game is really hard at this point. It's okay to take a few seconds and make sure your choices make sense and that cards do what you think they do. You do NOT have to rely on muscle memory for these videos. You're tiltng yourself and it's alright to take a breath.
"I felt bad, that yesterday's episode was half a hour long" *glances nervously at video length*
lol, i felt the same!
It was a very quick run and that gave me hope. And then my hope died very suddenly.
I wish that...I knew what I know now...when I was younger
healing the boss to show his dominance... peak NL /chef's kiss
NL: "Literally the only damage my units do at all is through spikes, let's take a daze so the enemies don't hit the spikes"
And then he doesn't even realize that that was 100% the cause of his loss.
"Frenzied Swarm is soo good!"
But not this time tho.
why is monster train so good?
i dont even get tired of it, even if i see a 30 min episode.... im in for the ride
9:27 here's some positive encouragement for a change - Spreading Spores was a very good pick considering the final boss ability
He wasn't considering the final boss when picking it is the thing lmao, but definitely a good pick considering his deck. I'm with you with the positive encouragement; there are way too many viewers that are a bit too harsh on him. I understand that they're wanting him to succeed and become better, but if I was the content creator and seeing all of that shit, it'd stress me out a little honestly (which is what I believe happened with his One Step From Eden series, although I'm certain that he does enjoy this game more)
@@sainttrish7544 Ye, I'm just trying to encourage him by telling what he did right, and also he'll know next time to do it deliberately
I love that every time he takes Jackstrips or another relic that hard counters "Enemies appear on every floor" he doesn't take it.
Agreed, he needs to take a breath and slow down. If it's not a beatdown build he gets flustered.
Well it counters their movement up to do pire damage, but it does compromise his monster placing a bit.
He also had high pyre health, I'm really surprised that he afraid of it so much
“I really wish they didn’t have haste” refuses to use Dripfall to daze the haste unit.
Incant: armor 1 is one of the worst upgrades you can give, you'd need to get 20 incants for it to equal out a 20 hp upgrade. Also for a regen unit, armor is even worse since they have ways to restore HP, but not armor, so all the armor is most likely wasted.
Actually it's a 25 HP upgrade. So he needs 25 incants. But your principle is correct it's absolutely horrible.
Horrible until you pull a rail hammer. Then it becomes God tier.
@@TrueIchor Even with the double incant relic it ain't bad, and there's some synergy with some Hellhorned stuff, but generally it's the worst
It's bad, no doubt. But it has some niche uses. Especially considering you don't always have full control and sometimes you gotta take what you see.
@@TrueIchor railhammer double incant is absolutely out of control
I miss the days of the hour long runs, the pog overflows to the extreme
I honestly mourn when i see 30 minute long monster train episodes
wait for the speedrun
daze is bad when you're relying on spikes
Hey NL, love the content like always. I know this is in backlog, but I personally would have gone large stone on cold cecilia. Then you are doing 16 dmg sweep (+10 if you do the other upgrade too) which would take out nearly all those armour units easily. The Thorned hollow benefits from double heartstone upgrades since he is a tank + spikes person rather than dmg dealer.
I've beaten the Seraph at Cov 20 with LITERALLY NOTHING but a Coldciela with large stone, multistrike, and major refraction. My other floors were only needed to clear the tanks in waves. Large stone is exactly the thing you want to put on Coldciela, even more the multistrike. It gives her the damage to clear back line units late game, and the HP to stack up frostbite on bosses.
This is also wrong, optimally you want Quick+10 ATK on Coldcaelia and Largestone on Animus of Will. It's better than Largestone on Thorned Hollow though.
@@serenolopez-darwin1975 He didn't have Animus when he got largestone. Largestone is also great on Animus for obvious reasons, and which is better depends on what else is in your deck (in this case that would've been Animus).
what blows my mind however is that NL choose to take spiked hollow instead of an incant unit when his entire deck was based on drawing cards and using free spells, also not picking the revenge champion for more draws probably screwed him a lot since he didn't have enough regen/health spells to take down enemies with rejuvinate.
But also i sort of understand it considering i struggled to beat cov 25 with awoken for days lol. all of the stuff he does is almost mirroring the same mistake i did, so i think he'll learn it by that point :3
@@pareku Taking revenge first on high COV has been not so good, in my experience, unless your random cards are nuts. The deck will have little damage and the cards drawn aren't all that helpful.
The second NL looked at the daze card with his "Glimmer"eyes i knew this was going to be a painful one
When you see a less than half an hour Monster Train episode and you go like: Pog! This must be a speed run one!
even the camera thought so
I feel more like half hour welp he is gonna die at this point ^^
@@theobliviousyeti7370 whoosh
But then you see the Stygian symbol in the top right and you MonkaS
I really did wonder how he'll manage to score a win on that second run when there was only 10 minutes left!
"I like as many free spells as possible" - grabs offering token.
Oh cool, that means on this next choice you'll take Nameless Siren to pog out of control with all the free incants?
"Nah I'd rather have two separate rejuvenate targets, gimme that thorny boi"
To be fair to him, Thorny Boi is probably one of the most solid units in the game, at least in my experience
1 rage per incant is not very much tbf
@@Kryptnyt He's solid but not when you have to split your heals between two rejuvenate targets.
Nameless Siren is hot garbage.
Yep, this was the play for sure.
NL, you super underrate the morsel damage shield relic
I think it's because he doesn't notice when they die before being consumed anyway so he doesn't see the value.
highly morsel voice: "pog"
@@Northernlion Thanks for the company as they say. I really hope you learn from the good constructive critisism people give until you're pulling out cov 25 wins with all different combinations.
26:44 Narrator: "It really was that bad."
I have a feeling this series isnt long for this world
"I've learned a lesson!"
Don't take daze when your primary damage is spikes?
"Covenant 18 is pretty hard!"
oh
Love to see this at the top of my subscription feed. My pog levels were getting DANGEROUSLY low.
Peak NL: now that I've got my thorn-lord pogged out let me daze this wave so they can't hurt him
NL: "I actually think we're pretty okay right now"
Video with 3 minutes left: "Bruh"
That's 1st boss fight is why I love you egg boi never change
Constructive tip: Incant units go great with rejuvenation trigger units, multistrike on either of the mermaids behind one of the big green boys is a great example.
Holdover offering token for a 2 damage synergy: *exists*
Holdover 0 cost Restoration Detonation with perfect Spikelord synergy: Am I a joke to you?
Better a 1 Cost Restoration Donation with 10 Magic Power that heals for 20 and does up to 100 damage to the front unit. Late game you need a more meaningful heal (20>10) if you are drawing it everyturn due to Holdover, and the full damage should be happening assuming you don't scrub it like NL and take Incant: + 1 Armor on the Spike Hollow and instead take the drastically superior and criminally underrated by Nl Heartstone for +25 Hp.
I like Offering token, and sometimes the Holdover is worthwhile, but you really need to know what you are doing to make it worthwhile (i.e best for NL to not try it). The reason is its inherently -1 card advantage, so you are only effectively drawing 4 cards every turn. Need great Incant, Offering, and Draw synergy (likely atleast 1 Draw Upgrade, Other draw engines from artifacts/units/spells) to make it worthwhile.
@@slickrounder6045 Bigger heal with restdet is better sure, but the point is to get as many spikes on the thorn tank as possible, not to try and heal him to do damage. Holdover 0 cost heal spell works well for that, as does a 1 cost sharpen
@@Rhino_Aus If one is trying to get Spikes, there are better ways to go about it. Even a simple Restore by itself grants two stacks of spikes due to Heal + Regen, relative to Restdet just making one stack. The bulk of the value of Restdet is in the size of the heal and then the damage. There are a plethora of better pure heals, including the 0 cost full heal Unleash the Wild. That will do the job better with holdover than what you are suggesting.
Sharpen isn't the type of card that you want with holdover. Its fine, but it doesn't have broken potential which is what u need at higher covenant levels. Spreading spores with reduced mana cost is the best way to get a bunch of spikes on this Hollow, since it both grants spikes and grants regen which will create spikes.
@@slickrounder6045 sure and completely agree, but again to my original comment, none what you mention was available and taking holdover token over a holdover spike trigger is defs not the way to go.
Two runs in less than 30 minutes? The man is a speed demon!
Thank you for the company NL
If you have a spare unit on turn 1 you should put it on the top floor to burn off the daze in case money guy spawns there. You know, doing the little things right.
Incant trigger behind a Restoration trigger makes it super easy to scale two units simultaneously. It's a bit like Gorge and Harvest that way. Not perfect, but a really solid combination.
God, I love this series.
Really good deck building on the first run. He reall made some solid choices with the cards he picked up. I liked how he upgraded too actually.
Small mistakes on positioning really cost him that run. He should have had coldcellia on the bottom floor to get that frost out faster, then put the animus on floor two. Leaves the top empty, but that's better than just losing the animus for literally no reason.
Good run though, tough loss.
Im just spitballing here but I would TOTALLY watch an hour long vid of NL just perusing the card list and theorycrafting pogged out decks.
Maybe a card tier list?
He doesn't understand the game well enough to do that yet but we'll probably get it eventually if he sticks with the series and doesn't give up.
Hey NL, just FYI spells with Piercing go through Spell Shields and Damage Shields in addition to Armor. When you're playing Awoken there's a Relic that gives Stings +15 spell power and Piercing and it makes fights like Spell Shield Fel a lot easier (it also makes Horn Break a lot more valuable than at first glance).
Like the way he is relying on Spikes and then dazes the enemy so they don't attack and so avoids
the spikes
"We need to put a tank or something in front of our animus"
The 2nd floor still has space.
I knew how this episode was going to go as soon as I saw him heal the boss twice in the first fight.
I can’t wait for NL to figure out that Stygian champion is actually extremely good.
Nameless Siren would like a word with you NL, she is worthy of the pog with high spell output.
I'm gonna say it again, and on every video where it comes up. Taking challenges (assuming you'll survive them with even 1hp) makes the game SUBSTANTIALLY easier, not harder.
On those early stages I chuck a train steward on the top floor asap just in case something gets passed (and for goldie). Sure yeet them later but if you have the energy... and it gets over the dazed effect too. Just a thought, keep up the hard work and we will keep up the faith!
Seeing you not buff the sweep unit when you're talking about needing to slow down or at least weaken passing enemies hurt.
NL please don't feed enemy incants with cards you're not even playing to that floor. Scroll to a different floor and the incant ability won't see you.
Don't worry NL, one day we'll make it to the crest of the sine wave
why take armor on incant on the spiked hollow when there was a health upgrade available
more health is more health to heal
I don't think it was that bad since the hollow starts with 'empty' health anyway, meaning that the armor isn't as much of a nonbo.
When you can fit a sweeper on the bottom floor behind a massive tank, go for it unless you really need a high damage unit to live a long time for a boss...
Loving the series NL, I think you could benefit from slowing down a bit when placing units. Keep pogging!
Holdover on offering token was pretty pog considering you had zero offering targets, awake was a pretty painful skip too. I think the biggest problem here though was that you had two rejuvination targets and not enough rejuvation triggers. It would have been best to just have 1 single floor to dump almost all your healing and spells to really pop off with rejuvinate and incant at the same time.
Throwing away games near the end seems to be his new m.o.
I don't think he really threw in the grand scheme of things even though he did make some misplays, I just don't think his deck was as good as he thought it was.
You can't flinch with Recktor Flicker. I feel like if you aren't confident enough to play him on the bottom floor he will betray you. Also, watching you miss the reform on your champion by 1 turn made me realize that the suicide card that kills your own unit has hidden value there where you can control when your champion leaves combat.
Daily POGG initiated
Got Monster Train yesterday and it really is super fun, I like it more than StS tbh.
My first loss was covenant 5 when I got cocky and enabled a 2 spell shield trial that I absolutely should not have.
I respect the plays. You have been doing better than me lol I'm still at low covenant ranks and dying left and right lol
Even if these runs are getting shorter because of the difficulty, I'm still having a great time watching them. Keep going NL, if you could do Ascension 20 with the Silent then you'll be able to make it to Covenant 25 with some more practice and trial and error.
I know what happens in these 30 minute episodes NL, the speed runs are 45, you can’t fool me
Stygian melting no reform is a bad combination.
Six minutes left in the video: "We'll start up another one." Oh no
I wonder if NL will ever try to abuse sting relic + sting consume thing with holdover
Does this actually work? I thought holdover consume still consumes the card. Am I mistaken?
@@nickalaskreynolds Remove consume
@@nickalaskreynolds unless it was a bug, it works and made sense. Works with the end boss that consumes spells
@@sizzlestix99 Gotcha, Ill give it another try. For some reason I had it in my head that it didn't work. Thanks for the info.
No views gang.
All abord and take your early free seats.
I just beat Covenant 25 this morning w/ Umbra/Stigian. Helps with the Lifesteal Gorger having 20+ eats and being better than the Damage shield one NL.
Hey champ
Listen I know it's hard but no one ever got to covenant rank twenty five by being a newb.
Now get out there and remember
The top floor comes out dazed
Pog Champ
Stygian/Melting is a great combination, but ONLY if you get stealth. Spell weakness and/or frostbite with eggs and smoke beats everything.
NL, I think your biggest problem is trying to do the same thing on every floor. You built your deck around heal heal heal, meaning you needed to heal all 3 floors as much as possible every turn. You do the same with Umbra, having 3 units whose only purpose is to gorge and then not having enough morsels to get 4+ gorge triggers on each of them every turn(which is what you should be shooting for).
Yeah 2 gorge units is already pretty demanding (but desired). Three is like, retch territory but honestly I still havn't made that card really shine. I think the problem is it gives you morsels past your handsize and then puts them in your deck too to eat your following draws (pun intended).
We don't have anything to bring back our units. Picks the burnout champion...
the burnout champ is always the choice even without molded or wicked blaze, the reform version is ok, and the harvest one is just useless
@@crokuslorn3118 I think the harvest one needs a serious buff, especially considering that morsels are no longer going to trigger harvest in the next patch which was basically the only time he was good.
29 minutes, must be another speed run Edit: We got 2 speed runs for the price of one baybee
lovin the monster train. The pog is truly off the rails
day x of having no idea what's happening due to second monitor status but i still like the videos and comment
Putting Holdover on an Offering Token for a free 2 random damage each turn instead of Restoration Detonation with a huge healing synergy made me so irrationally upset that I skipped to the end of the video to see how he lost.
I'm glad he's not rewarded for bad choices.
Pog. Lets go
what's the difference between health and armor?
Choosing Jack Strips over -1 dmg was a big mistake. Your first floor revolved around spikes. Meaning low health units are gonna kill themselves anyways. And your strat is letting your guys get hit to do damage, meaning you want the enemies hitting you to do less.
"We'll start up another one"
But the time is uhhh
Single-player Hell Rush (Episode 52)
Value draw more, your hand is full of garbage more and more with offering tokens and dead weights
To be fair, at lest the downside of offering token being card-negative is removed if you have a blight in your hand at the same time. He does still heavily undervalue draw though.
Ahhhhhhh let’s goooooo
Half-pog length this time
Judging purely on the title, I'm expecting a high quantity of "BUT YOU'RE DAZED!"
...let's see if that assumption holds true.
Must be a speed run
Gee I wonder if he won.
Pog
14:18 Holdover on Preserved Thorns plus losing consume with the Sting relic means your deck slowly transforms into at least 326 damage per turn for free. With resilient units, that's good enough for any endgame. I think you want to start thinking in terms of the combos that are available in the game and start working towards them.
23:52 Use Dripfall and then the Crushing Demise on the fairy to kill it.
Also, seriously, stop playing on the top floor! The top floor is the hardest one to make a stand on. Just learn to deal with the fact that units die sometimes and give yourself some time to put up a fight.
It is not a gold rule Mr. Egg but what units you add to your deck is important, and you want units that synergize the best possible with the strategy you desire for your deck.
So stop picking them by this is a good unit or not global criteria and contextualize your choice a bit more, please. For example, from the start, you wanted rejuvenate enablers and abundance of spells so pick units that will benefit from these two conditions before others. Otherwise, you end up having a deck of good cards that rarely will work, is like buying all the stars for a team but using them in the worst way possible even having several players for the same position on the field just because they are really good instead of using the ones that are better at each job.
If you are wondering about what I am talking about he didn't need cold caella at all and also animus of speed could have been a good choice but there were better creatures to synergize with this deck. Also, purging train stewards before frozen lances was a mistake. They all needed out but as I explained here many times, stewards are "consumed" after being used (they are out of the deck once played) and frozen lances don't. Plus he would have had something to place on the third floor, at least to protect his animus of speed. Once he had better regen options the basic regens were also good to go especially once he had the upgraded spreading spores. Too bad that he focused more on upgrading the animus instead of using resources on better targets.
@@lecram86 Agreed. He needs to think much more carefully about his plan for each floor and what specific purpose each unit has to cover a weakness or fit a strategy in his deck.A subtle disadvantage to picking too many 'value' units is that they take up the guaranteed banner unit draw that happens every turn, meaning he'll get to his core units more slowly so they'll have less time to scale.
You don't like Stygian champ? Spell weakness fairy is my only 2 wins brother!
Hey NL do an episode that is just a card tier list. It'll help you think about some of the selections, and probably have some good constructive feedback in chat (well, and non constructive, but this is the internet)
"covenant rank 18 is pretty hard" NL the only change cov 18 gave you was increased shop prices it's just as hard as 17 was in terms of game play & deck building
Increased shop prices is actually pretty brutal combined with all the other price increases, it counts artifacts too. All this means you don't have enough gold to actually improve your deck as much.
@@Ghostneedle1 yes but he didn't lose any of those runs due to lack of funds, he lost it due to the core gameplay mechanics
@@SoopDwagg That's a pretty difficult thing to pin down since everything being more expensive is going to hurt your winrate in an indirect way
Do not daze enemies vs thorn lord.
Lost to careless animus placement.
Losing a run at 22/29 minutes. Uh oh
Must stop making an overpowered tank, they meant to take damage not dish it out... Focus more health on tanks if you want damage you got buff spells
So far gone. So far to go. Backwards playlist. Keep fighting it.
Thornlord? AKA Thornforge
Yiiiiikes, egg... I'm sorry...
A few too many questionable plays turned the run into a mess FAST
another 29 minuter F
I dont think throne lord needs the upgrades as much. you could had have a largestone quick sweep coldceela instead and you would have been fine. 16 dmg sweep and quick. all floors clear. heals on throne lord for the thorens boss K.O.
With sw got over 3k damage
NL Please remove spells first, they clog your deck more than a train stewart that could be yeeted as a body shield
People keep telling him this but he often takes loads of units meaning he often doesn't have the floor space to play the stewards out as body shields.
NL you seriously just need to slow down in this game. You always go on autopilot once you feel locked in and you didnt even notice that you were pogging the tank up with so much armour by incanting on him. In other videos you've not looked at the death indicators and units have died or burned out due to it. You just need to relax and take your time.
It's weird. Sometimes he plays better when his deck is doing well since he feels more invested and sometimes he plays worse due to being overconfident.
Speedrun
The holdover offering token really screwed your run, way too much investment into a early game item.
This comment section has devolved into a circlejerk of people begging for Ryans attention, its kind of lame honestly. I miss the actual discourse instead of "kek pog! look at me Ryan senpai". Ryan wanted to get rid of toxicity, but this is worse when everyone is just a shallow comment looking for gratification. I am disappointed.
I dunno. I think it's a split between constructive critisism, bad advice, roasting misplays and NL attention pandering with just a dash of toxicity.
Slow down, dood. The game is really hard at this point. It's okay to take a few seconds and make sure your choices make sense and that cards do what you think they do. You do NOT have to rely on muscle memory for these videos. You're tiltng yourself and it's alright to take a breath.
NL please stop dazing enemy units when you're using spikes...