I know I'm late, but I'll say. I really doubt it, since Shadow and Sonic Generations are going to play differently somewhat and are on the different Engines. Also, if Shadow plays in Sonic Generations part then it will have to play exactly like Gens. I remember someone said that they lost the code to Unleashed, Colors, and Generations, which were using the HE1. While HE2 is using Lost World as the base and using stuff like Forces and Frontiers problematic fundamentals especially the cyberspace stages for Shadow Part, so they won't be able to have Shadow be playable in Sonic's stages unless they those Sonic stages and copy them into Shadow or having the Shadow stages play in Sonic's part. So, there is a problem there. I feel like most of Sonic Generation will be untouched while Shadow X Generations will be it's own thing while still trying to be Sonic Generations, but at the same time... Forces and Frontiers.
"The level design looks kinda mid" You saw 3 SNIPPETS. Of a game coming in HALF A YEAR. I'm not trying to invalidate your opinion, but to judge a massive portion of a game based on 5 seconds of gameplay is crazy. Edit: Before you go and reply "He's right though", _please_ re read the comment. Nowhere did I say that the level design will be as good as Unleashed, Colors, or Gens. I even put "I'm not trying to invalidate your opinion". That was meant to indicate that I am not disagreeing with the take, just saying it's too early. The point of this comment is to try and prevent another Frontiers situation, where the footage makes the game seem worse than it actually is, and people already have their opinion set in stone. Then because of that, their opinions affect their game experience. It will probably be at least a little - if not much - better in control and level design, but I do agree that it will be extremely similar to Forces and Cyberspace. BUT, that does not mean the whole thing will be bad. This is the problem and what the og comment was for. Don't base an entire game opinion on one aspect. I am not disagreeing with most of the replies, but it seems to come from a place of disdain, like I'm some kind of meat rider. I promise you, I'm not praising the game based of just that. You shouldn't hate on it for that either. The thumbnail says "ONLY HALF GOOD?", implying that he already thinks Shadow's part is mid or bad based off of so little. That's what I'm talking about. It was never about the level design, but about how he used it to form an opinion on something that's still half a year in the workings and 5-6 seconds of gameplay. So _please,_ if you are going to comment "but it's probably going to be like that, its built of Frontiers", I AGREE WITH YOU, THATS NOT WHAT I WAS DISMISSING.
I understand, He's judging the game unfairly and it probably is better, but those three snippets are what they decided to show, so we can only judge on what we see/get.
I agree. Like a LOT of people are saying the level design for Shadow’s gameplay looks “mid” or “like Forces” but there is only THREE SNIPPETS OF IT. You barely see the level design, you can’t judge that just from BARELY ANYTHING.
My only problem wit that is Forces was marketed the same way, in that we would only get snippets of gameplay that were mid, only to find out that those snippets were essentially how the entire game functioned. And I was one of those people defending it cuz I thought we "didn't have enough footage" in order to make a good judgment. I hope it does good but we've been burned before
I'm 99% sure that the city level with Black Doom is Westopolis, not radical highway. Not enough footage has really been shown to be able to make a decision on if the level design is good or not, though i think what you said about Frontiers might be true. Shadow has a very strange delay between homing attacks so hopefully it's not the frontiers homing attack back for round 2
@@gunman8452 I'm actually not so sure. Saw a chaos Soda ad on one of the buildings so ig it is radical highway and they just chose to show the most boring part of it??
Chaos Snap from Sonic 06 too. Only you know… functional. I think it’s great to turn Shadow’s homing attack into a teleport attack. It allows him to perform the same, but with his own flair.
For Shadow's segment in the game, Sega can add Mephiles as a return villain like they are doing with Black Doom and the Biolizard, since those 3 are key enemies that had an impact on Shadow's character. Adding Maria and Gerald Robotnik can be a good idea too because it will give new Sonic fans an understanding of Shadow's role in the story while appealing to older fans who have been craving the nostalgia feel of the the Dreamcast Era to the mid-2000s where Shadow was at his best.
For more baddies maybe they could add the Egg Breaker/Dealer, Blue Falcon or Black Bull, YES Shadow 05 named some bosses after F-Zero machines, I’m not making that up, I played the game so I know.
ngl we only saw 3 level design sections and one of them looked like a boss. i cant really judge the level design yet because we literally didnt see anything. and the gameplay that you had in the background basically showed me that unleashed and generations had straight hallways too.. idk the criticism just doesn't seem too fair *so far* but even at that I'm worried too. it's literally impossible to determine the level design quality from this trailer.
Straight hallways can have a different effect when considering speed, point of view and level decor. The camera in Shadow's gameplay is very pulled back, very Frontiers-esque, already losing much of the sense of speed. The speed, as we saw Shadow boosting, is also very similar to Frontiers with the pitiful base speed and boost speed present. Finally, there's no surrounding level decor that makes you feel like you're going fast. No nearby lamposts, buildings or other decor that give off the illusion the other 4 boost games managed to do. It feels very disconnected from the standard Unleashed and Gens set over a decadr ago.
@@BladeBrigade7 I agree with the camera point, the boost speed is perfectly normal hell it's even almost the same as unleashed an gens, and I'm super confused about what you're talking about with level decor. there's literally lamp posts and buildings?
Hey Matt I saw JaydenXV reaction and it looked like Forces to him,this is maybe a hot take but I think that Forces gave us permanent PSDT of bad level design fear. I watched Unleashed and Generations gameplay trailers and it looks kinda mid but if you play it it’s pretty good, I don’t want to sound like a fanboy but judging a short part of a stage makes it look out of context. Just like Frontiers when the level was decent and better than Forces, maybe we need to wait until we see a level or maybe I’m wrong.
Very true Lol, I still laugh at those people who have a trauma with Sonic Forces. I mean, I know it's not right to laugh at them, but man, it's been over 6 years since the release of Forces. They are literally acting like those people from the past who had a trauma with Sonic 06.
@@sebastianmartinez5963 Sonic team just need to rebuild the trust that they can me make Sonic games with good level design frontiers is a improvement of forces and update 2&3 brought stages with better level designs with momentum so they can learn to make boost and adventure levels
@@sebastianmartinez5963 With Forces, Sega abused the trust they gained after Colours and Generations. They sold the game as "an evolution of Sonic Colours and Generations", when Forces was a regression in any way possible compared to those two games. Heck, they even put the tag of "from the developers of Sonic Colours and Generations" in the Forces trailer, despite the fact that *none* of the level designers from either game were working for Forces.
For the shadow part, it looks like they're taking frontiers' controls and doing some adjustments for this shadow part of the game. You can see that his homing attack does not have the hitstun from frontiers for example. And there are new moves like the chaos spear in the biolizard section. If they're making the levels be more akin to frontiers' better original cyberspace levels, I think if they improve it, they can do good and engaging levels, the team already seems to be evolving at level design with forces to frontiers to the frontiers' updates, so I at least hope they do good levels. Being linear is not a problem if there are things to do in them, like adventure 2. And since they're using frontiers' controls for it, they can use some design philosophies from SA2 for it in some ways. Is it going to be better than gens? Probably not, but it can be good in its own way
I agree, the level design is concerning. But I'm not sure this is enough to tell yet. The arena style boss is probably a clue to the controls being closer to Frontiers Open Zone. Not the cyberspace. You can't move in circles well with cyberspace. Which is what the arena boss fights will likely need. So I'm guessing it'll be the mix of Frontiers and Generations' controls, basically being Sonic Dream Team. We'll see more soon I'm sure. I wouldn't be so quick to say it will be bad. The homing attack delay is gone at least. That proves that the Frontiers controls were tweaked.
Now I would say that your your judging unfairly because we’ve only seen like 5 seconds of gameplay, but I’m also a Sonic fan who’s been through this like 3 times at this point so I guess all we can do is hope it’s good.
Not changing Generations is the right move, if I’m not being charged full price again. The Shadow stuff should be DLC for the Steam release, not an entirely different game if all they’re doing is just attaching Shadow levels to the same game
@@reddo7566 someday it'll catch up to them but for now there will always be whales that shell out as much money as they can for their faaaaaavourite company that clearly cares about the consumer
8:31 “But again, it just feels like it’s not Sonic Generations…” You’re right, it’s not Sonic Generations. I can tell there’s a reason why they’re using the Frontiers physics engine for the Shadow portion of the game. As much as Shadow and Sonic compare looks wise, they are two completely different beings when it comes to their abilities/skills. Shadow is just a lot more of a badass character and I don’t even think the moveset for Sonic in Frontiers even fits with his character. So of course it won’t look like Generations in terms of gameplay. But I do hope they improve the graphics of the Gens port to fit in with this new Shadow Game.
Yeah, based on how adament they are on the fact that the base Generations is being remastered, I'm guessing the footage is just OG Generations. I feel like the graphics and gameplay are going to be consistent across both stories.
I honestly don't understand how you can tell the level design is "bad" just from a couple of 1 second clips where it's mostly a straight road. All boost games have these sections. Generations has these sections even. Really seems weird to be judging the game off of that. Especially when the trailer seems to be giving us a lot more of the villains/boss fights that we'll likely see i.e. Black Doom, Biolizard. If this were a trailer that showcases an entire level just being a straight line with no alternate routes like the Sunset Heights trailer was, then I'd get it but I mean, we see an alternate route right here at 1:25, that's just as much of an indication that it's not going to be straight lines. I'm not gonna make any kind of assumptions based on this trailer when level design isn't what it was showing off
Is using the Frontiers style even a bad thing. They're obviously gonna tweak the physics(Even if so slightly) based on Kishimoto twitter feed(And because Shadow got new moves) The bad part of cyberspace wasnt even the level design. It was the physics and the reused level designs. The way I see is theyre improving the frontiers style to make it better. Also the level theme is so good. They made new assets and the game looks beautiful. The Radical highway Westopoilis mixed level with the multiverse ascetic looks so good. Also Sonic Frontiers DLC although had impossibly hard level design, was really good level design.
about the shadow part 1) forces/frontiers level design being just a straight line 2) shadow seems to have been built with different mechanics 3) shadow has frontiers mechanics my view on this is simple im dissapointed of the simple level design but i see this as sega experimenting with shadow trying to find what works best for him so he can be included in the open world sequel. shadows moveset looks awesome im happy its not just the boost personally i know people are going to say its cheap and not a lot of work but i would stress sega seems to be doing this to get shadow correct for the next open world game
6:40 i noticed too, the homing attack does not feel the same as generations, is more like frontiers and forces, sure hope this doesn't screw the gameplay
Definitely too much kike Forces/Frontiers, if this doesn't change by August we'll have to expect to change gameplay mindsets because the difference in gameplay between Unleashed/Gens and Forces/Cyberspace is very evident
It’s probably footage from OV generations, because they wanted people to think “oh it’s exactly the same” before blowing them away with the shadow stuff
About Shadow's gameplay... so I think it controls will be like Frontiers cyberspace stuff, because, there're some things, I've noticed: 1) Shadow's boost effect is just like Forces's 2) Look at the ring collect animation, it is how it was in Frontiers 3) The last little detail I've noticed must be insane, but homing attack. Yeah, it has parry animation like in Frontiers, but it is not the deal. After last homing attack in trailer Shadow moved aside just like Sonic in cyberspace. I swear, that I tested this thing in all modern Sonic games (including Frontiers' open zones). And this kind of character control after homing attack was ONLY in Frontiers in CYBERSPACE. In other games character just turn around, instead of just move aside with exact same animation. I know it could be difficult to understand, but if you will, you won't have any doubt, that Shadow's control will be like in cyberspace in Frontiers (maybe a little different)
I think it’s too early to judge anything. You’re right about all of this, but remember in june 2022 when Frontiers was first revealed by ign the controls in the open zone looked stiff, sonic was slow, and the island looked VERY empty. I remember seeing everyone being upset at the game based off of that trailer alone, but the game did improve past that trailer, and it released about 5 months later. The shadow part is very, very early. This game will come out in 8-9 months, which is longer than the waiting time between frontiers’ first gameplay trailer and the release date. Just saying.
Yeah I bet it will be. I hate Frontiers gameplay so Shadow will suck to me if he plays like Cyberspace. We also need to make sure the level design isn’t shit.
"The level design looks mid" We got such small snippets of gameplay, like just 2 seconds bro. I dont get how you can come to conclusions from 3 snippets of 3 seconds of gameplay and just say, yeah this looks like frontiers level design. I dont get how thats a bad thing when you say that. Original Frontiers level design is fairly well done and competently made. And when done in some ways its pretty good. You couldve saved a whole lot of time by just saying, "it looks solid but honestly im not really sold on it yet". Instead of looking at 7 seconds of gameplay and "be worried". Fanbase is mad crazy i swear 😂
have we forgotten about the original cyberspace level design from frontiers? both the original and final horizon levels? what happened to the praise? why are we so sure the level design is mid? also yes the shadow game is a new game lmao that's the point, its not supposed to look like generations its fine to have opinions but you dont make sense sometimes
Matt you are making so many assumptions from a 1 minute trailer cmon man don’t be so negative 😂 maybe the shadow story will be good we will find out when they release it
IM SO HYPED FOR THIS REMASTER! Honestly I think sega is going back to the roots for shadows characteristics and lore for the franchise and after this game we may be getting more lore and new abilities even in this remaster and future. Nice video and can't wait for more! :)
as expected of an unleashed fan tbh it looks really good, but it got the usual responses i’ve come to understand from the community lol but from my understanding, the generations content showed wasn’t the remaster, the only thing in the remaster shown was the shadow part my only concern is the shadow part, i hope it’s stages but it kinda looks like one big single stage, kinda feels like all of it connects like that lost world Nights dlc stage
The text saying "Recorded on PS5" text in the segmented trailer starts when the Sonic gameplay does, the original game is practically untouched and ported to HE2
This is the same guy who told us to “stop giving sonic frontiers the benefit of the doubt,” and then made a video about why it’s one of the best Sonic games, so I’ll take this video with a couple grains of salt.
While I understand your concerns for the level design, I think you might be jumping to conclusions about level design. The clips that have shown a straight path level design last for 1 - 3 seconds at most. I think that it's far too soon to make any form of assumption on how it'll be. As for the homing attack wind-up, it may have something to do with Shadow's chaos abilities, maybe an animation to make it appear as if he's teleporting from enemy to enemy
I feel it’s unfair to call the level design mid from less than 20 seconds of gameplay. Most of the best sonic levels have straight line moments or simple homing attack chains, albeit very short. It could be mid, it could be great but save the judgment until more gameplay comes out.
Oh my goodness was that Sonic Generations remaster was incredible and Shadow is finally peak again. I can’t wait for the new abilities and to be able to play as Shadow. This is hype and great video Matt)
They may not bring Mephiles back, Sonic 06 isn't supposed to be canon, Sonic Genereration made it canon, but may not do that for Shadow, this is a story more about Shadow and Mephiles didn't play a big part of it, if they bring it fine, but I don't see the point.
I just hope that we can see some other references to S06 like Kingdom Valley or Aquatic Base. Btw, it's okay if you just say David in the Memers section xd
Tbh, kinda fine with the Shadow's gameplay looking like Frontiers cuz if they grab the controls from open zone and let Shadow move smoothly and do cool combat, then I consider that a W. Plus if Sonic Team learn their mistakes from cyberspace U3 n even take notes from Hardlight Sonic Dream Team and do it better, then again another W imo. However thing I'm worried about is that the developer who done Forces boost like a maniac lvl design is also involved which I pray Sega hire new blood n let them be creative with Shadow's lvl design. Overall tho while I would have been fine with a Gens port n have other older Modern Sonic games get ported or remaster, still I'm satisfied
Just for anyone thinking the shadow parts are using cyberspace mechanics, its using Hedgehog engine 2 while the former probably still running on hedgehog engine 1(dont know if they manage to port to hedgehog engine 2). Thats why it looks like sonic frontiers but with SHADOW.
Most likely they are using the cyberspace combat as a basis for shadow but the fighting style is more like his sonic 06 combat style but due to how broken the game is including a lot of aspects of shadows combat the best way to see what it would look like at its full potential would be shadows combat from project 06 which is a fan pc port were there trying to build the game up which shows how much was cut from the final product give it a look up on RUclips
I'm excited for this one I don't care what people say. A remaster of one of my favourite games of all time with a NEW STORY and FREE NEW CONTENT? Yeah I'm in
For physics, I think it'll be a tweaked version of Frontiers physics, since Shadow can somewhat move after a homing attack As for level design, idk man we didn't really saw any so I can't judge it from what they showed and I won't expect the worst either, if it sucks then it sucks, just one way to find out. I like what I saw, I don't think they would waste money on just presentation, especially after how people criticized cyberspace level design
You do know that we only saw 30 seconds of the level design and that's not even counting the cutscenes and boss fights. The game will take a while before it's released. so I don't think this is the final product
7:55 it looks like they are at least taking a few steps in the right direction, with there being an instance of split paths already being in the trailer. Only time will tell though on if they're gonna improve from Frontiers Honestly it feels like they wanted to make a Shadow game, but didn't have enough time to make a full-length game before the release of the 3rd Sonic movie or they weren't entirely confident on it selling well due to the original Shadow the Hedgehog not performing well, so they decided to put it in with a game that they could remake quickly and would be recieved well. Generations, being a shorter game that already runs well on XBOX, PC, and I believe also Steam Deck, was a perfect candidate since all they'd have to do is update the button prompts and maybe make the textures or models a bit higher quality.
3:20 one big difference I can already predict, without seeing it in the trailer is that they will ditch the lives system for infinity retries, like they've done to Colors Ultimate, Origins and Frontiers.
To be fair to the level design. The other levels they showed at the beginning of the trailer, Green Hill and city escape, sonic was also just running in a straight line. So even though it is totally fair to criticize the level design now. I'm gonna stay optimistic. (Me coping).
Ngl im sure all of us noticed how shadows gameplay looked alot more like frontiers then generations which makes me think shadows story will be accsessed like how mario 3d world plus bowsers fury accsess well bowsers fury now i think this is a great thing ngl cuss this could potentially mean an entire moveset for shadow
I hate to sound like a sore, but holy cow if there’s not any chao in this game, I just think I’m truly feining for SA2 at this point. I just want to relive that part of my past so bad. I’m down and I hope that shadow carries this game for me in some ways. I feel you in your thoughts on this announcement. 🎉
Honestly, the Shadow segments look like they've been added to coincide with the third movie. It gives me Forces vibes which isn't too bad as the only couple things I disliked about that game was the avatar levels and the dialogue segments between each level Either way, I've not played the original Generations so having it on a Nintendo system is good enough for me.
@@ViltrumiteIsRite99the OG Sonic Generations is probably going to get delisted from Steam once this remaster come out. Meaning there's no way for new fans to play the mods for the old Generations
If they really wanted a sonic and shadow game to promote the movie they should've just remaked SA2, but you know, that would've been too much work for their lazy ass so they just choosed to remaster a perfectly fine game and add some content to it
Sa2 isn’t claimed by critics as good as generations ,like it or not generations is far more popular among critics and fans do like it and since generations isn’t in the switch and modern PlayStation consoles business wise this is a good decision
@@2ndspringtube708 I do love generations don't get the wrong idea, but it's honestly the least deserving of a remaster since it is on PC, even if you don't own a switch or modern PlayStation you can still play it on a PC and it doesn't even require high specs to play
It's not laziness, it's easy to say that when you're not a developer who has to meet impossible deadlines. SA1 and SA2 remakes need to be perfect so that "fans" (like you) don't riot when it doesn't come out polished. This was clearly something they put together to tie into the movie. Adventure remakes will come eventually, it doesn't mean we should be unreasonable with Sonic Team. Plus you don't get to dictate what they choose to release, if you don't like it don't buy it. As simple as that.
@@AYTM1200 no one asked for your opinion, I'm a game developer myself and I know laziness when I see it, I just said that there are a lot of sonic games more deserving of a remaster than generations, generations is still as amazing as it is and a remaster won't make it better, so unless you're stupid you shouldn't waste a lot of money for a game that looks virtually the same just for small added content, I'm of course referring to if the game costs more than 30$
Think super Mario 3D world plus bowsers fury, also if you think for one second this will be 20 DOLLARS you’re wrong 😭😭 40 dollars minimum, expect a possible 60$ my guy
Saw this video and, to make an interesting observation, I think Forces effectively broke the infamous "Sonic Cycle". Do you remember that? That meme that mocked Sonic fans and the cycle of emotions they went through every time a new sonic game was announced. Before then, you could make that argument. We all truly believed each game was gonna save the franchise. It was an undying optimism thay fueled the game's prerelease discussion. Sonic 06 and Unleashed had them. Now you go to Forces, which had the exact same cycle for the majority of fans and, upon release, had such a negative impact it completely broke the fabase's faith on SEGA. I also remember the vocal minority not really being into the level design showned and when the final release validated them, as you said in the video, it gave leeway to fans being more critical of prerelease material. Effectively. Forces was so bad it made us collectively stoo being delulu and actually question SEGA.
Yeah its Frontiers/Forces gameplay implemented into Generations it seems. You can tell by Shadow's jump ball animation, and his boost aura animation. Its a small detail but Unleashed/Generations boost aura looked like it was breaking through the sound barrier with the amount of speed being used. Forces boost aura looks like super saiyan energy aura.
That's pretty stupid this shadow game being bundled with gens would make the remaster have more value because of its new content people have already bought frontiers
@@willbrgamer5137 yeah so far I saw the shadow part has better graphics then sonics part and unlike the sonic part shadows part is hedgehog engine 2 so yeah
It's like this new team struggle to make new innovative boost stages like Unleashed and Generations. At worst I think the level design will be like Sonic Forces: Re-imagined/Overclocked. It is far from bad and even something I would consider fun but that wow factor you get from playing Unleashed and Generations is just not there.
Main problem with forces was its length and blandness, even games like sa2 had linear level design, but it does look like there are multiple pathways though so idk
I'm mostly excited for it tbh and I agree to an extent. But this is what happens when you tie your self down to 1 franchise, why not to just take a break and talk about other game franchises that u like? Cuz ik burnout can suck.
Sonic unleashed is not gonna be ported. Its way too detailed and would be a slug to port. And how can you be judging the level design? We litterally had only 30 seconds of gameplay with 5 seconds of each levels. Thats not enough to declare the level design is gonna be bad. Anyways your video pissed me off so congratulations
I don't think it's the Frontiers team working on this, they're already busy with their own project, but it's very obvious that they would reuse a lot of stuff from that game. If they knew how to program generations correctly Forces would have been an amazing game. I just hope they use open zone physics, there's no reason not to, they dedicated an update to improving physics and they're not going to use that?
i really do hope we one day gets remasters or remakes of the adventure games i think if any 3d sonic games deserve a remaster or remake its the adventure games. also every time i hear someone bad mouth omens i'm genuinely wondering if were playing the same game.
SA2 and Gens, level design is also made of a bunch a straight lines. What's your point? I swear what is with Sonic fans and their bias against linear design
Uh guys I have a question I am basically obsessed with anything related with this franchise but... I have only play on sonic game... And that game is Sonic Forces am I considered a sonic fan? at that point or am I just weird??
I’m pretty sure the Generations footage in this trailer IS just the original game. I think we have a Sonic Origins reveal case where the footage for Sonic 3K was still letterboxed and stuff. Sonic Team just wasn’t ready to show it yet. I’m pretty sure it’s the same thing here. With Shadow’s gameplay, not only did we see all of 5 seconds worth of gameplay but I’ve seen other people theorise that what we’re looking at with Black Doom and Westopolis is a boss fight and I’m inclined to agree with that notion. Personally I think there’s quite a fair bit more content we haven’t seen yet so I’m fairly optimistic. I’m not gonna jump right into how much it should cost either cos again, don’t know how much there actually is. Could be enough to warrant full price; who knows.
I feel like unleashed (or anything pre colors) remaster hasnt hppened might be from sega having to get ryan drummond lr jason griffith back to voice sonic
i wouldn't mind to seeing roger's take on the unleashed dialogue, while roger still not my favorite sonic voice actor, frontiers has given me a better appreciation of him and i think that game showed he is capable of giving a good performance when given a good script to work with.
Why is no one talking about how they revealed casino night zone in the screenshots tab on the xbox store page. THEY'RE PUTTING CASINO NIGHT ZONE IN SONIC GENERATIONS (AND NOT THE 3DS VERSION!!!!)
heavily disagree with the price shit. first of all it says gens is remastered in the description of the game so this most likely a sonic 3 in origins situation where they are showing unmodified old footage just to get the news and point out there. Also 20-30 usd is simply unreasonable. Generations on its own is 20 dollars and is an old ass game. sonic forces on its own is 40 dollars and is also decently old at this point. If we assume gens gets at least some upgrades and the shadow game is at least better than forces and around the same length, we can assume it would be around 40-60 dollars. but i mean hey im a big coper and respect your opinion regardless.
My hopes for Sonic x Shadow Generations is that Shadow is playable in Modern Sonic levels like a postgame reward when you beat the Shadow story
I feel like it’s sonic generations remastered but with shadow the hedgehog levels added almost like a DLC
@@GangstaOfProphecyBest way I've heard it described is Mario 3D World + Bowser's Fury type of situation.
@@ChocolateAsylumwas thinking the same thing lol
me too. but if shadow levels indeed use a different engine/mechanics, i'm wondering he they are gonna just add a shadow reskin to sonic levels.
I know I'm late, but I'll say.
I really doubt it, since Shadow and Sonic Generations are going to play differently somewhat and are on the different Engines. Also, if Shadow plays in Sonic Generations part then it will have to play exactly like Gens. I remember someone said that they lost the code to Unleashed, Colors, and Generations, which were using the HE1. While HE2 is using Lost World as the base and using stuff like Forces and Frontiers problematic fundamentals especially the cyberspace stages for Shadow Part, so they won't be able to have Shadow be playable in Sonic's stages unless they those Sonic stages and copy them into Shadow or having the Shadow stages play in Sonic's part. So, there is a problem there.
I feel like most of Sonic Generation will be untouched while Shadow X Generations will be it's own thing while still trying to be Sonic Generations, but at the same time... Forces and Frontiers.
Seems like a Bowser’s Fury type situation. The game is ported with a new mode which makes it a full console release.
I really hope it’s not 60 bones the original gens wasn’t even 60 when it dropped I don’t think
@@O.H306 its was 50 like every other full price ps3 and 360 game
@O.H306 good news it is 50 dollars
rip 13 years of generations mods
Facts.
Sonic origins all over again
The original game is still gonna be in steam
@@studstudios6614The original game is still gonna be in steam
@@studstudios6614you can still play those .....?
"The level design looks kinda mid"
You saw 3 SNIPPETS. Of a game coming in HALF A YEAR.
I'm not trying to invalidate your opinion, but to judge a massive portion of a game based on 5 seconds of gameplay is crazy.
Edit: Before you go and reply "He's right though", _please_ re read the comment. Nowhere did I say that the level design will be as good as Unleashed, Colors, or Gens. I even put "I'm not trying to invalidate your opinion". That was meant to indicate that I am not disagreeing with the take, just saying it's too early. The point of this comment is to try and prevent another Frontiers situation, where the footage makes the game seem worse than it actually is, and people already have their opinion set in stone. Then because of that, their opinions affect their game experience. It will probably be at least a little - if not much - better in control and level design, but I do agree that it will be extremely similar to Forces and Cyberspace. BUT, that does not mean the whole thing will be bad. This is the problem and what the og comment was for. Don't base an entire game opinion on one aspect. I am not disagreeing with most of the replies, but it seems to come from a place of disdain, like I'm some kind of meat rider. I promise you, I'm not praising the game based of just that. You shouldn't hate on it for that either. The thumbnail says "ONLY HALF GOOD?", implying that he already thinks Shadow's part is mid or bad based off of so little. That's what I'm talking about. It was never about the level design, but about how he used it to form an opinion on something that's still half a year in the workings and 5-6 seconds of gameplay. So _please,_ if you are going to comment "but it's probably going to be like that, its built of Frontiers", I AGREE WITH YOU, THATS NOT WHAT I WAS DISMISSING.
I understand, He's judging the game unfairly and it probably is better, but those three snippets are what they decided to show, so we can only judge on what we see/get.
I agree. Like a LOT of people are saying the level design for Shadow’s gameplay looks “mid” or “like Forces” but there is only THREE SNIPPETS OF IT. You barely see the level design, you can’t judge that just from BARELY ANYTHING.
And yet we can cheer and shout hip hip hurray over 5 seconds of gameplay?
My only problem wit that is Forces was marketed the same way, in that we would only get snippets of gameplay that were mid, only to find out that those snippets were essentially how the entire game functioned. And I was one of those people defending it cuz I thought we "didn't have enough footage" in order to make a good judgment. I hope it does good but we've been burned before
You can invalidate his opinion, 5:53 part has some sort of path deviation clearly
I'm 99% sure that the city level with Black Doom is Westopolis, not radical highway. Not enough footage has really been shown to be able to make a decision on if the level design is good or not, though i think what you said about Frontiers might be true. Shadow has a very strange delay between homing attacks so hopefully it's not the frontiers homing attack back for round 2
It's def Westopolis, the red sky gives it away
@@gunman8452The design of the highways though is definitely Radical Highway.
jaydenxv believed that delay was suppose to resemble shadow's teleportation ability that was seen in the shadow the hedgehog game intro
@@SpeedyBlur2000 it's Westopolis, the stage looks nothing like Radical Highway.
@@gunman8452 I'm actually not so sure. Saw a chaos Soda ad on one of the buildings so ig it is radical highway and they just chose to show the most boring part of it??
I noticed my boy got the chaos spears🎉
Chaos Snap from Sonic 06 too. Only you know… functional. I think it’s great to turn Shadow’s homing attack into a teleport attack. It allows him to perform the same, but with his own flair.
@@Hynotamathat game got everything wrong except shadows character
@@Gecko_Zennah I actually like it
@@Gecko_Zenyou should play p06
@@makhaiwilbert2716 it has its charm but sadly rushed for Christmas and ruined what would have been a good games
For Shadow's segment in the game, Sega can add Mephiles as a return villain like they are doing with Black Doom and the Biolizard, since those 3 are key enemies that had an impact on Shadow's character. Adding Maria and Gerald Robotnik can be a good idea too because it will give new Sonic fans an understanding of Shadow's role in the story while appealing to older fans who have been craving the nostalgia feel of the the Dreamcast Era to the mid-2000s where Shadow was at his best.
you think there gonna have maria in the unleashed art style, most likely
For more baddies maybe they could add the Egg Breaker/Dealer, Blue Falcon or Black Bull, YES Shadow 05 named some bosses after F-Zero machines, I’m not making that up, I played the game so I know.
ngl we only saw 3 level design sections and one of them looked like a boss. i cant really judge the level design yet because we literally didnt see anything. and the gameplay that you had in the background basically showed me that unleashed and generations had straight hallways too.. idk the criticism just doesn't seem too fair *so far* but even at that I'm worried too. it's literally impossible to determine the level design quality from this trailer.
Straight hallways can have a different effect when considering speed, point of view and level decor.
The camera in Shadow's gameplay is very pulled back, very Frontiers-esque, already losing much of the sense of speed.
The speed, as we saw Shadow boosting, is also very similar to Frontiers with the pitiful base speed and boost speed present.
Finally, there's no surrounding level decor that makes you feel like you're going fast.
No nearby lamposts, buildings or other decor that give off the illusion the other 4 boost games managed to do.
It feels very disconnected from the standard Unleashed and Gens set over a decadr ago.
@@BladeBrigade7 I agree with the camera point, the boost speed is perfectly normal hell it's even almost the same as unleashed an gens, and I'm super confused about what you're talking about with level decor. there's literally lamp posts and buildings?
Hey Matt I saw JaydenXV reaction and it looked like Forces to him,this is maybe a hot take but I think that Forces gave us permanent PSDT of bad level design fear. I watched Unleashed and Generations gameplay trailers and it looks kinda mid but if you play it it’s pretty good, I don’t want to sound like a fanboy but judging a short part of a stage makes it look out of context. Just like Frontiers when the level was decent and better than Forces, maybe we need to wait until we see a level or maybe I’m wrong.
Very true Lol, I still laugh at those people who have a trauma with Sonic Forces. I mean, I know it's not right to laugh at them, but man, it's been over 6 years since the release of Forces. They are literally acting like those people from the past who had a trauma with Sonic 06.
@@sebastianmartinez5963 Sonic team just need to rebuild the trust that they can me make Sonic games with good level design frontiers is a improvement of forces and update 2&3 brought stages with better level designs with momentum so they can learn to make boost and adventure levels
@@sebastianmartinez5963 With Forces, Sega abused the trust they gained after Colours and Generations.
They sold the game as "an evolution of Sonic Colours and Generations", when Forces was a regression in any way possible compared to those two games.
Heck, they even put the tag of "from the developers of Sonic Colours and Generations" in the Forces trailer, despite the fact that *none* of the level designers from either game were working for Forces.
Thank you Matt
@@drfirebone1-936You spit facts so hard Matt made a whole video about it, kudos to you
For the shadow part, it looks like they're taking frontiers' controls and doing some adjustments for this shadow part of the game. You can see that his homing attack does not have the hitstun from frontiers for example. And there are new moves like the chaos spear in the biolizard section. If they're making the levels be more akin to frontiers' better original cyberspace levels, I think if they improve it, they can do good and engaging levels, the team already seems to be evolving at level design with forces to frontiers to the frontiers' updates, so I at least hope they do good levels. Being linear is not a problem if there are things to do in them, like adventure 2. And since they're using frontiers' controls for it, they can use some design philosophies from SA2 for it in some ways. Is it going to be better than gens? Probably not, but it can be good in its own way
5:57 “This is not Sonic Generation level design” Bro. This product isn’t even done.
Just wait until the game release, it'll hit you in moment.
@@nerodoesart5886 I’ll have fun.
I agree, the level design is concerning. But I'm not sure this is enough to tell yet. The arena style boss is probably a clue to the controls being closer to Frontiers Open Zone. Not the cyberspace. You can't move in circles well with cyberspace. Which is what the arena boss fights will likely need. So I'm guessing it'll be the mix of Frontiers and Generations' controls, basically being Sonic Dream Team. We'll see more soon I'm sure. I wouldn't be so quick to say it will be bad. The homing attack delay is gone at least. That proves that the Frontiers controls were tweaked.
Now I would say that your your judging unfairly because we’ve only seen like 5 seconds of gameplay, but I’m also a Sonic fan who’s been through this like 3 times at this point so I guess all we can do is hope it’s good.
Not changing Generations is the right move, if I’m not being charged full price again. The Shadow stuff should be DLC for the Steam release, not an entirely different game if all they’re doing is just attaching Shadow levels to the same game
it's a new listing, expect to pay $60 or more
@@Zippy_Zolton damn, sega really likes money lol
@@reddo7566 someday it'll catch up to them but for now there will always be whales that shell out as much money as they can for their faaaaaavourite company that clearly cares about the consumer
Storm connections
Im excited, but even if shadow disappoints (i serverly doubt it) we still have gens
8:31 “But again, it just feels like it’s not Sonic Generations…”
You’re right, it’s not Sonic Generations. I can tell there’s a reason why they’re using the Frontiers physics engine for the Shadow portion of the game.
As much as Shadow and Sonic compare looks wise, they are two completely different beings when it comes to their abilities/skills. Shadow is just a lot more of a badass character and I don’t even think the moveset for Sonic in Frontiers even fits with his character. So of course it won’t look like Generations in terms of gameplay. But I do hope they improve the graphics of the Gens port to fit in with this new Shadow Game.
Yeah, based on how adament they are on the fact that the base Generations is being remastered, I'm guessing the footage is just OG Generations. I feel like the graphics and gameplay are going to be consistent across both stories.
Yeah why the fuck would they remaster generations then build dlc based off of a whole other engine? Makes zero sense lmfao
@@hullstar242can you imagine having two entirely different mechanics, gameplay and graphics for what are otherwise the same character?
@@mahdibhaiya😂
6:29 Isn't that just because he's using Chaos Control, and it's not a homing attack per se?
I honestly don't understand how you can tell the level design is "bad" just from a couple of 1 second clips where it's mostly a straight road. All boost games have these sections. Generations has these sections even. Really seems weird to be judging the game off of that. Especially when the trailer seems to be giving us a lot more of the villains/boss fights that we'll likely see i.e. Black Doom, Biolizard. If this were a trailer that showcases an entire level just being a straight line with no alternate routes like the Sunset Heights trailer was, then I'd get it but I mean, we see an alternate route right here at 1:25, that's just as much of an indication that it's not going to be straight lines. I'm not gonna make any kind of assumptions based on this trailer when level design isn't what it was showing off
Is using the Frontiers style even a bad thing. They're obviously gonna tweak the physics(Even if so slightly) based on Kishimoto twitter feed(And because Shadow got new moves) The bad part of cyberspace wasnt even the level design. It was the physics and the reused level designs. The way I see is theyre improving the frontiers style to make it better. Also the level theme is so good. They made new assets and the game looks beautiful. The Radical highway Westopoilis mixed level with the multiverse ascetic looks so good. Also Sonic Frontiers DLC although had impossibly hard level design, was really good level design.
about the shadow part
1) forces/frontiers level design being just a straight line
2) shadow seems to have been built with different mechanics
3) shadow has frontiers mechanics
my view on this is simple
im dissapointed of the simple level design but i see this as sega experimenting with shadow trying to find what works best for him so he can be included in the open world sequel. shadows moveset looks awesome im happy its not just the boost
personally i know people are going to say its cheap and not a lot of work but i would stress sega seems to be doing this to get shadow correct for the next open world game
How can you tell its simple level design from just a few seconds?
@@thanerosI'm also wondering
How? We saw it for two seconds.
Your not serious
6:40 i noticed too, the homing attack does not feel the same as generations, is more like frontiers and forces, sure hope this doesn't screw the gameplay
Definitely too much kike Forces/Frontiers, if this doesn't change by August we'll have to expect to change gameplay mindsets because the difference in gameplay between Unleashed/Gens and Forces/Cyberspace is very evident
Mat ngl in the beginning of the trailer the text says that the thing they are showcases isn’t gameplay.
It’s probably footage from OV generations, because they wanted people to think “oh it’s exactly the same” before blowing them away with the shadow stuff
No, it's cinematics, in other words the CGI material (typically made by Marza), of which are definitely present in this trailer.
@@BladeBrigade7 Maybe.
@@RaiginAnimatorIt's only the part where shadow swoops in that isn't in-engine gameplay
About Shadow's gameplay... so I think it controls will be like Frontiers cyberspace stuff, because, there're some things, I've noticed:
1) Shadow's boost effect is just like Forces's
2) Look at the ring collect animation, it is how it was in Frontiers
3) The last little detail I've noticed must be insane, but homing attack. Yeah, it has parry animation like in Frontiers, but it is not the deal. After last homing attack in trailer Shadow moved aside just like Sonic in cyberspace.
I swear, that I tested this thing in all modern Sonic games (including Frontiers' open zones). And this kind of character control after homing attack was ONLY in Frontiers in CYBERSPACE.
In other games character just turn around, instead of just move aside with exact same animation.
I know it could be difficult to understand, but if you will, you won't have any doubt, that Shadow's control will be like in cyberspace in Frontiers (maybe a little different)
I think it’s too early to judge anything. You’re right about all of this, but remember in june 2022 when Frontiers was first revealed by ign the controls in the open zone looked stiff, sonic was slow, and the island looked VERY empty. I remember seeing everyone being upset at the game based off of that trailer alone, but the game did improve past that trailer, and it released about 5 months later.
The shadow part is very, very early. This game will come out in 8-9 months, which is longer than the waiting time between frontiers’ first gameplay trailer and the release date. Just saying.
@tweezzers , guess so too. It is just one trailer and plenty time for game to release. We'll see later.
Yeah I bet it will be. I hate Frontiers gameplay so Shadow will suck to me if he plays like Cyberspace. We also need to make sure the level design isn’t shit.
"The level design looks mid"
We got such small snippets of gameplay, like just 2 seconds bro. I dont get how you can come to conclusions from 3 snippets of 3 seconds of gameplay and just say, yeah this looks like frontiers level design. I dont get how thats a bad thing when you say that. Original Frontiers level design is fairly well done and competently made. And when done in some ways its pretty good. You couldve saved a whole lot of time by just saying, "it looks solid but honestly im not really sold on it yet". Instead of looking at 7 seconds of gameplay and "be worried". Fanbase is mad crazy i swear 😂
have we forgotten about the original cyberspace level design from frontiers? both the original and final horizon levels? what happened to the praise? why are we so sure the level design is mid?
also yes the shadow game is a new game lmao that's the point, its not supposed to look like generations
its fine to have opinions but you dont make sense sometimes
Matt you are making so many assumptions from a 1 minute trailer cmon man don’t be so negative 😂 maybe the shadow story will be good we will find out when they release it
IM SO HYPED FOR THIS REMASTER! Honestly I think sega is going back to the roots for shadows characteristics and lore for the franchise and after this game we may be getting more lore and new abilities even in this remaster and future. Nice video and can't wait for more! :)
This reminds me of Bowser Fury
as expected of an unleashed fan tbh
it looks really good, but it got the usual responses i’ve come to understand from the community lol
but from my understanding, the generations content showed wasn’t the remaster, the only thing in the remaster shown was the shadow part
my only concern is the shadow part, i hope it’s stages but it kinda looks like one big single stage, kinda feels like all of it connects
like that lost world Nights dlc stage
The text saying "Recorded on PS5" text in the segmented trailer starts when the Sonic gameplay does, the original game is practically untouched and ported to HE2
@@Zippy_Zoltoncan you port an engine you don’t have access to?
this is confusing
@@sizzstar... what?
This is the same guy who told us to “stop giving sonic frontiers the benefit of the doubt,” and then made a video about why it’s one of the best Sonic games, so I’ll take this video with a couple grains of salt.
While I understand your concerns for the level design, I think you might be jumping to conclusions about level design. The clips that have shown a straight path level design last for 1 - 3 seconds at most. I think that it's far too soon to make any form of assumption on how it'll be. As for the homing attack wind-up, it may have something to do with Shadow's chaos abilities, maybe an animation to make it appear as if he's teleporting from enemy to enemy
I feel it’s unfair to call the level design mid from less than 20 seconds of gameplay. Most of the best sonic levels have straight line moments or simple homing attack chains, albeit very short. It could be mid, it could be great but save the judgment until more gameplay comes out.
Agreed. People are judging this way too early.
@@mehilollfr
Oh my goodness was that Sonic Generations remaster was incredible and Shadow is finally peak again. I can’t wait for the new abilities and to be able to play as Shadow. This is hype and great video Matt)
Why are people complaining about level design when it’s like 3 seconds of gameplay and 1 boss fight area
Year of Shadow the Hedgehog!!!
So Sega just basically pulled a Super Mario 3d world bowser’s fury
They may not bring Mephiles back, Sonic 06 isn't supposed to be canon, Sonic Genereration made it canon, but may not do that for Shadow, this is a story more about Shadow and Mephiles didn't play a big part of it, if they bring it fine, but I don't see the point.
I just hope that we can see some other references to S06 like Kingdom Valley or Aquatic Base. Btw, it's okay if you just say David in the Memers section xd
Still waiting for unleashed remaster or just a port
5:49 there’s literally a hidden path in that clip.
I'm with you Matt, I miss Unleashed and Generations level design so much 😢.
Tbh, kinda fine with the Shadow's gameplay looking like Frontiers cuz if they grab the controls from open zone and let Shadow move smoothly and do cool combat, then I consider that a W. Plus if Sonic Team learn their mistakes from cyberspace U3 n even take notes from Hardlight Sonic Dream Team and do it better, then again another W imo. However thing I'm worried about is that the developer who done Forces boost like a maniac lvl design is also involved which I pray Sega hire new blood n let them be creative with Shadow's lvl design. Overall tho while I would have been fine with a Gens port n have other older Modern Sonic games get ported or remaster, still I'm satisfied
Black Doom is back!
That is so sweet.
I wish that they made Sonic’s boost aura and jump model to be similar to Shadow’s but it is what it is.
Matt seems to have disappeared off the face of the earth. He hasn't done a video for 3 months.
He explained on Twitter why he hasn’t been uploading. He’s been dealing with stuff going on in his personal life.
@@Cerberus589 I don’t have twitter so i didn’t see that
Just for anyone thinking the shadow parts are using cyberspace mechanics, its using Hedgehog engine 2 while the former probably still running on hedgehog engine 1(dont know if they manage to port to hedgehog engine 2). Thats why it looks like sonic frontiers but with SHADOW.
Most likely they are using the cyberspace combat as a basis for shadow but the fighting style is more like his sonic 06 combat style but due to how broken the game is including a lot of aspects of shadows combat the best way to see what it would look like at its full potential would be shadows combat from project 06 which is a fan pc port were there trying to build the game up which shows how much was cut from the final product give it a look up on RUclips
I'm excited for this one I don't care what people say. A remaster of one of my favourite games of all time with a NEW STORY and FREE NEW CONTENT? Yeah I'm in
Should of put the 3ds levels in the remaster
It seems this video has aged like fine wine, while aging like milk.
One thing i noticed, is that shadow used his chaos spear in the bio lizard section of the trailer
Chaos abilities maybe?
How the fuck do you guys have an opinion on the level design, the trailer shows like 10 seconds
Fr 😂😂
Sega’s fault.
Blame Forces and base game Frontiers Cyberspace
@@Sonic171K I actually had fun with base Frontiers cyberspace, it could be better of course but I think it's enjoyable
@@acgon I hated all of Frontiers.
For physics, I think it'll be a tweaked version of Frontiers physics, since Shadow can somewhat move after a homing attack
As for level design, idk man we didn't really saw any so I can't judge it from what they showed and I won't expect the worst either, if it sucks then it sucks, just one way to find out. I like what I saw, I don't think they would waste money on just presentation, especially after how people criticized cyberspace level design
Who's here, because of the recent video mentioning it
👇
You do know that we only saw 30 seconds of the level design and that's not even counting the cutscenes and boss fights. The game will take a while before it's released. so I don't think this is the final product
This thing is a collection, not a shadow skin, on sonic frontiers gameplay with good graphics slapped onto the generations.
Flipping hell! I just came home from school and one of my favourite RUclipsr posts about the thing that hypes me the most??? Crikey!
Come on man you saw only 3 seconds of level design of the new shadow levels, chill
7:55 it looks like they are at least taking a few steps in the right direction, with there being an instance of split paths already being in the trailer. Only time will tell though on if they're gonna improve from Frontiers
Honestly it feels like they wanted to make a Shadow game, but didn't have enough time to make a full-length game before the release of the 3rd Sonic movie or they weren't entirely confident on it selling well due to the original Shadow the Hedgehog not performing well, so they decided to put it in with a game that they could remake quickly and would be recieved well. Generations, being a shorter game that already runs well on XBOX, PC, and I believe also Steam Deck, was a perfect candidate since all they'd have to do is update the button prompts and maybe make the textures or models a bit higher quality.
3:20 one big difference I can already predict, without seeing it in the trailer is that they will ditch the lives system for infinity retries, like they've done to Colors Ultimate, Origins and Frontiers.
To be fair to the level design. The other levels they showed at the beginning of the trailer, Green Hill and city escape, sonic was also just running in a straight line. So even though it is totally fair to criticize the level design now. I'm gonna stay optimistic. (Me coping).
mass cope dawg
Ngl im sure all of us noticed how shadows gameplay looked alot more like frontiers then generations which makes me think shadows story will be accsessed like how mario 3d world plus bowsers fury accsess well bowsers fury now i think this is a great thing ngl cuss this could potentially mean an entire moveset for shadow
I hate to sound like a sore, but holy cow if there’s not any chao in this game, I just think I’m truly feining for SA2 at this point. I just want to relive that part of my past so bad. I’m down and I hope that shadow carries this game for me in some ways. I feel you in your thoughts on this announcement. 🎉
I seriously wish that this Remaster for Generations has the customization like SCU. That would be Totally Radical.
Mr doom and gloom everybody….sonic tubers that actually like sonic rise up
I wake up extra early to be a hater.
Nah, frontiers had good boost levels levelgesign wise, physics just wasnt there to utilize those properly
This.
I hope we can press square to homing attack like in Sonic Frontiers and Unleashed
Finally, someone who agrees with me.
The shadow part looks like it's gonna be mid like forces.
Honestly, the Shadow segments look like they've been added to coincide with the third movie. It gives me Forces vibes which isn't too bad as the only couple things I disliked about that game was the avatar levels and the dialogue segments between each level Either way, I've not played the original Generations so having it on a Nintendo system is good enough for me.
Rest in Piece Sonic Generations Mods 2011-2023
F for Respects!
I’m console and don’t understand fully. Why rip?
@@ViltrumiteIsRite99the OG Sonic Generations is probably going to get delisted from Steam once this remaster come out.
Meaning there's no way for new fans to play the mods for the old Generations
If they really wanted a sonic and shadow game to promote the movie they should've just remaked SA2, but you know, that would've been too much work for their lazy ass so they just choosed to remaster a perfectly fine game and add some content to it
Sa2 isn’t claimed by critics as good as generations ,like it or not generations is far more popular among critics and fans do like it and since generations isn’t in the switch and modern PlayStation consoles business wise this is a good decision
@@2ndspringtube708 I do love generations don't get the wrong idea, but it's honestly the least deserving of a remaster since it is on PC, even if you don't own a switch or modern PlayStation you can still play it on a PC and it doesn't even require high specs to play
My guy , they literally gave you what you wanted
It's not laziness, it's easy to say that when you're not a developer who has to meet impossible deadlines.
SA1 and SA2 remakes need to be perfect so that "fans" (like you) don't riot when it doesn't come out polished.
This was clearly something they put together to tie into the movie.
Adventure remakes will come eventually, it doesn't mean we should be unreasonable with Sonic Team.
Plus you don't get to dictate what they choose to release, if you don't like it don't buy it.
As simple as that.
@@AYTM1200 no one asked for your opinion, I'm a game developer myself and I know laziness when I see it, I just said that there are a lot of sonic games more deserving of a remaster than generations, generations is still as amazing as it is and a remaster won't make it better, so unless you're stupid you shouldn't waste a lot of money for a game that looks virtually the same just for small added content, I'm of course referring to if the game costs more than 30$
Can't wait for a Unleashed mod
Think super Mario 3D world plus bowsers fury, also if you think for one second this will be 20 DOLLARS you’re wrong 😭😭 40 dollars minimum, expect a possible 60$ my guy
Saw this video and, to make an interesting observation, I think Forces effectively broke the infamous "Sonic Cycle".
Do you remember that? That meme that mocked Sonic fans and the cycle of emotions they went through every time a new sonic game was announced.
Before then, you could make that argument. We all truly believed each game was gonna save the franchise. It was an undying optimism thay fueled the game's prerelease discussion. Sonic 06 and Unleashed had them.
Now you go to Forces, which had the exact same cycle for the majority of fans and, upon release, had such a negative impact it completely broke the fabase's faith on SEGA.
I also remember the vocal minority not really being into the level design showned and when the final release validated them, as you said in the video, it gave leeway to fans being more critical of prerelease material.
Effectively. Forces was so bad it made us collectively stoo being delulu and actually question SEGA.
This is an L video ngl. Your criticisms are pretty unfair and mostly unjustified.
Yeah its Frontiers/Forces gameplay implemented into Generations it seems. You can tell by Shadow's jump ball animation, and his boost aura animation.
Its a small detail but Unleashed/Generations boost aura looked like it was breaking through the sound barrier with the amount of speed being used. Forces boost aura looks like super saiyan energy aura.
Bruh frontiers update 3 cyberspace are literally on par with some gens and unleashed levels
So be fair. The final dlc island levels in frontiers were peak. I had so much fun going through those
The Shadow content should've just been Frontiers DLC smh🤦
That's pretty stupid this shadow game being bundled with gens would make the remaster have more value because of its new content people have already bought frontiers
Hope this game doesn't get forcesified, cuz the level Design we saw in the trailer looked pretty forcesy,scared ngl
If it happens it will likely be something exclusively from the shadow campaign.
@@willbrgamer5137 yeah so far I saw the shadow part has better graphics then sonics part and unlike the sonic part shadows part is hedgehog engine 2 so yeah
It's like this new team struggle to make new innovative boost stages like Unleashed and Generations.
At worst I think the level design will be like Sonic Forces: Re-imagined/Overclocked.
It is far from bad and even something I would consider fun but that wow factor you get from playing Unleashed and Generations is just not there.
Main problem with forces was its length and blandness, even games like sa2 had linear level design, but it does look like there are multiple pathways though so idk
His effects animations look straight up ported from Forces, like the same animation after every homing attack and the jump ball/boost effect
I have no idea what you're talking about with the ports, it's just wrong.
I'm mostly excited for it tbh and I agree to an extent. But this is what happens when you tie your self down to 1 franchise, why not to just take a break and talk about other game franchises that u like? Cuz ik burnout can suck.
Sonic unleashed is not gonna be ported. Its way too detailed and would be a slug to port. And how can you be judging the level design? We litterally had only 30 seconds of gameplay with 5 seconds of each levels. Thats not enough to declare the level design is gonna be bad. Anyways your video pissed me off so congratulations
Let's hope it's a Mario 3D world Bowser's fury situation, where the added content is just as good as the base game
I don't think it's the Frontiers team working on this, they're already busy with their own project, but it's very obvious that they would reuse a lot of stuff from that game. If they knew how to program generations correctly Forces would have been an amazing game. I just hope they use open zone physics, there's no reason not to, they dedicated an update to improving physics and they're not going to use that?
Anyone here after knowing he uploaded this after his dad died😢😢
i really do hope we one day gets remasters or remakes of the adventure games i think if any 3d sonic games deserve a remaster or remake its the adventure games.
also every time i hear someone bad mouth omens i'm genuinely wondering if were playing the same game.
SA2 and Gens, level design is also made of a bunch a straight lines. What's your point? I swear what is with Sonic fans and their bias against linear design
I know I might get attacked but the game we all need the most is Project 06 on PS5 and Xbox series X
Uh guys I have a question I am basically obsessed with anything related with this franchise but... I have only play on sonic game... And that game is Sonic Forces am I considered a sonic fan? at that point or am I just weird??
Play frontiers or mania those are really good sonic games that u can get on ps4/ps5
It's not up to anyone to determine who is a true fan or isn't.
Also I've played that to, enjoyed it for what it was.
You're a Sonic fan, I do recommend you play some other Sonic games though!
Dude unless your an amazing developer theres no reason you are trying to say the level design is bad after 2 seconds of gameplay
I’m pretty sure the Generations footage in this trailer IS just the original game. I think we have a Sonic Origins reveal case where the footage for Sonic 3K was still letterboxed and stuff. Sonic Team just wasn’t ready to show it yet. I’m pretty sure it’s the same thing here.
With Shadow’s gameplay, not only did we see all of 5 seconds worth of gameplay but I’ve seen other people theorise that what we’re looking at with Black Doom and Westopolis is a boss fight and I’m inclined to agree with that notion. Personally I think there’s quite a fair bit more content we haven’t seen yet so I’m fairly optimistic. I’m not gonna jump right into how much it should cost either cos again, don’t know how much there actually is. Could be enough to warrant full price; who knows.
I feel like unleashed (or anything pre colors) remaster hasnt hppened might be from sega having to get ryan drummond lr jason griffith back to voice sonic
i wouldn't mind to seeing roger's take on the unleashed dialogue, while roger still not my favorite sonic voice actor, frontiers has given me a better appreciation of him and i think that game showed he is capable of giving a good performance when given a good script to work with.
@@jskywalker58I want to see how he would voice the Werehog! 😂
Oh, and get a new English voice actor for Chip while they do that
Ok bois now we headin to sonic X Mephiles the hedgehog
Someone pls elaborate a funnier joke
Bro, you saw 3 seconds of gameplay, Sonic fans rush too much GIVE IT A MINUTE
One of the few perfect modern Sonics that need zero remake and the Shadow extras don’t change that.
A certified bruh moment.
Why is no one talking about how they revealed casino night zone in the screenshots tab on the xbox store page. THEY'RE PUTTING CASINO NIGHT ZONE IN SONIC GENERATIONS (AND NOT THE 3DS VERSION!!!!)
The Guy in the video is never satisfied with the sonic content is this channel talking about sonic or criticising it the franchise
heavily disagree with the price shit. first of all it says gens is remastered in the description of the game so this most likely a sonic 3 in origins situation where they are showing unmodified old footage just to get the news and point out there. Also 20-30 usd is simply unreasonable. Generations on its own is 20 dollars and is an old ass game. sonic forces on its own is 40 dollars and is also decently old at this point. If we assume gens gets at least some upgrades and the shadow game is at least better than forces and around the same length, we can assume it would be around 40-60 dollars. but i mean hey im a big coper and respect your opinion regardless.