Materials Ep11: Fake Caustics On Glass | 3ds Max

Поделиться
HTML-код
  • Опубликовано: 10 фев 2025

Комментарии • 29

  • @CoolWatchesOnly
    @CoolWatchesOnly Месяц назад +5

    The 'hard shadow' is the result of imperfections in both the glass material and the object's surface. Caustics occur when these imperfections align in a way that concentrates light rays at certain points. Due to energy conservation, the photons that brighten these points are displaced from their original paths. Thus, when photons travel through air (without glass) and hit the table, they create no shadows. Similarly, light that is perfectly refracted through thinner parts of the glass creates minimal shadows (almost no shadow, almost😅)
    At the end, the result is impressive! I had never thought of combining two materials like that. You got way more control with the falloff map too. Great video 👌👌

  • @WaspMedia3D
    @WaspMedia3D Месяц назад +3

    Great use of ray switcher material

  • @FS4U-CH
    @FS4U-CH Месяц назад +2

    great tutorial. learning something new each time. big thank you 👍

  • @CoolWatchesOnly
    @CoolWatchesOnly Месяц назад +1

    Great end result man 👌👌

  • @nejcskufca
    @nejcskufca Месяц назад +2

    That's very smart and nifty, thanks! Going to test this in FStorm asap.

  • @eigengrau.visual
    @eigengrau.visual Месяц назад

    Again a really usefull tip ! thank you, i'll use it for sure 👍

  • @naxosCG
    @naxosCG Месяц назад +1

    Veeeeery clever tip ! Thanks !

  • @L30nHbl
    @L30nHbl Месяц назад +1

    great as always!

  • @RUUDTHIJS17
    @RUUDTHIJS17 Месяц назад +1

    cool find my man, will definitely try this

  • @supoflex
    @supoflex Месяц назад +1

    awesome as always!

  • @BOKEH_Studio
    @BOKEH_Studio 29 дней назад

    You're a wizard. Thanks!

  • @jangrashei1752
    @jangrashei1752 Месяц назад +1

    Redshift has this in a somewhat realistic way based on fresnel and roughness etc, it's kinda cool!

  • @RobotStudio3D
    @RobotStudio3D Месяц назад +1

    Thanks a lot!

  • @johnheavenly3552
    @johnheavenly3552 Месяц назад +1

    That`s was very smart. Thanks!

  • @guyberryman5226
    @guyberryman5226 Месяц назад

    hi thanks alot for great explanation.would you explain about light material noise we get when we want to render exterior shots.

  • @Agency-1001
    @Agency-1001 Месяц назад +1

    Nice Turtorial
    I'll Try to translate this in Vray

  • @spacebob
    @spacebob Месяц назад

    👍

  • @darknessringo5989
    @darknessringo5989 Месяц назад

    Hey there!
    Do you have tutorial about install corona? I see you use Corona, and I want to use. I've made a course durin 2-3 months, and ofc we used Arnold render. But I want to create some interor design and use to my portfolio.

  • @a.p.1990
    @a.p.1990 Месяц назад

    How about same scenario/situation with Fstorm?

    • @RenderRam
      @RenderRam  Месяц назад +1

      I believe the logic should be the same using FStormOverrideMat

    • @a.p.1990
      @a.p.1990 Месяц назад +1

      @@RenderRam I will give it a try! Thanks

    • @sz3mjuel
      @sz3mjuel Месяц назад

      @@RenderRam nah, it is not working the same way :/

    • @RenderRam
      @RenderRam  Месяц назад +1

      @@sz3mjuel guess it's a Corona thing

  • @Agency-1001
    @Agency-1001 Месяц назад +1

    Bro some people on some pages thought that I will steal your idea. I succeeded to do that on Vray and if i will upload a tutorial about that I'll mention your channel

    • @PandaJerk007
      @PandaJerk007 Месяц назад +1

      If you can figure out for Vray or Arnold that would be cool! I want to try too :) Please share a tutorial if you can, and very nice to mention RenderRam channel for inspiring us.

    • @Agency-1001
      @Agency-1001 Месяц назад

      @@PandaJerk007 Yupp I succeeded it with vray but I'm not that familiar with Arnold
      But I will make a Tutorial and I'll mention RenderRam of course

  • @mayankprajapati7350
    @mayankprajapati7350 Месяц назад

    pls make a video transparent wallpaper

  • @smellittt
    @smellittt Месяц назад

    YOU SAID HOW DO I TELL 3DS MAX THAT THE SHAPE OF MY OBJECT IS THIS, HOW ABOUT CREATING A PATERN OR THE BUMP MAP INTO OPACITY OF THE MATEIRAL IN GLOBAL ILLU

  • @teamEP789
    @teamEP789 Месяц назад

    meeeh.