Materials Ep11: Fake Caustics On Glass | 3ds Max

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  • Опубликовано: 9 янв 2025

Комментарии •

  • @CoolWatchesOnly
    @CoolWatchesOnly 5 дней назад +5

    The 'hard shadow' is the result of imperfections in both the glass material and the object's surface. Caustics occur when these imperfections align in a way that concentrates light rays at certain points. Due to energy conservation, the photons that brighten these points are displaced from their original paths. Thus, when photons travel through air (without glass) and hit the table, they create no shadows. Similarly, light that is perfectly refracted through thinner parts of the glass creates minimal shadows (almost no shadow, almost😅)
    At the end, the result is impressive! I had never thought of combining two materials like that. You got way more control with the falloff map too. Great video 👌👌

  • @FS4U-CH
    @FS4U-CH 4 дня назад +2

    great tutorial. learning something new each time. big thank you 👍

  • @WaspMedia3D
    @WaspMedia3D 5 дней назад +3

    Great use of ray switcher material

  • @CoolWatchesOnly
    @CoolWatchesOnly 5 дней назад +1

    Great end result man 👌👌

  • @jangrashei1752
    @jangrashei1752 4 дня назад +1

    Redshift has this in a somewhat realistic way based on fresnel and roughness etc, it's kinda cool!

  • @L30nHbl
    @L30nHbl 4 дня назад +1

    great as always!

  • @nejcskufca
    @nejcskufca 5 дней назад +2

    That's very smart and nifty, thanks! Going to test this in FStorm asap.

  • @eigengrau.visual
    @eigengrau.visual 4 дня назад

    Again a really usefull tip ! thank you, i'll use it for sure 👍

  • @johnheavenly3552
    @johnheavenly3552 5 дней назад +1

    That`s was very smart. Thanks!

  • @supoflex
    @supoflex 5 дней назад +1

    awesome as always!

  • @RUUDTHIJS17
    @RUUDTHIJS17 5 дней назад +1

    cool find my man, will definitely try this

  • @naxosCG
    @naxosCG 5 дней назад +1

    Veeeeery clever tip ! Thanks !

  • @RobotStudio3D
    @RobotStudio3D 5 дней назад +1

    Thanks a lot!

  • @guyberryman5226
    @guyberryman5226 5 дней назад

    hi thanks alot for great explanation.would you explain about light material noise we get when we want to render exterior shots.

  • @Agency-1001
    @Agency-1001 4 дня назад +1

    Nice Turtorial
    I'll Try to translate this in Vray

  • @darknessringo5989
    @darknessringo5989 5 дней назад

    Hey there!
    Do you have tutorial about install corona? I see you use Corona, and I want to use. I've made a course durin 2-3 months, and ofc we used Arnold render. But I want to create some interor design and use to my portfolio.

  • @a.p.1990
    @a.p.1990 5 дней назад

    How about same scenario/situation with Fstorm?

    • @RenderRam
      @RenderRam  5 дней назад +1

      I believe the logic should be the same using FStormOverrideMat

    • @a.p.1990
      @a.p.1990 5 дней назад +1

      @@RenderRam I will give it a try! Thanks

    • @sz3mjuel
      @sz3mjuel 4 дня назад

      @@RenderRam nah, it is not working the same way :/

    • @RenderRam
      @RenderRam  4 дня назад +1

      @@sz3mjuel guess it's a Corona thing

  • @mayankprajapati7350
    @mayankprajapati7350 5 дней назад

    pls make a video transparent wallpaper

  • @Agency-1001
    @Agency-1001 4 дня назад +1

    Bro some people on some pages thought that I will steal your idea. I succeeded to do that on Vray and if i will upload a tutorial about that I'll mention your channel

    • @PandaJerk007
      @PandaJerk007 4 часа назад +1

      If you can figure out for Vray or Arnold that would be cool! I want to try too :) Please share a tutorial if you can, and very nice to mention RenderRam channel for inspiring us.

    • @Agency-1001
      @Agency-1001 4 часа назад

      @@PandaJerk007 Yupp I succeeded it with vray but I'm not that familiar with Arnold
      But I will make a Tutorial and I'll mention RenderRam of course

  • @smellittt
    @smellittt 5 дней назад

    YOU SAID HOW DO I TELL 3DS MAX THAT THE SHAPE OF MY OBJECT IS THIS, HOW ABOUT CREATING A PATERN OR THE BUMP MAP INTO OPACITY OF THE MATEIRAL IN GLOBAL ILLU

  • @spacebob
    @spacebob 5 дней назад

    👍

  • @teamEP789
    @teamEP789 2 дня назад

    meeeh.