Thank you for your great work! The „This Week in Bevy“ series provides a quick and concise update on the latest news. You’re an important part of the Bevy community!
I think bevy needs more centralised resources around rendering, the graphics pipeline, shaders and so on Especially the pipeline ESPECIALLY the pipeline
This is a pretty universal problem for graphics programming in general as far as I've seen. What I can say is that the number of bevy rendering examples is growing all the time and the people working on rendering have more examples that they're working on and would like to see merged. So progress on documenting "how to dip below the material trait" *is* happening
The editor is currently in the prototyping stage. You can follow the bevy_editor prototypes repo and the #editor-dev discord channel in the official bevy discord if you want to see more of the day-to-day progress. * github.com/bevyengine/bevy_editor_prototypes
Thank you for your great work! The „This Week in Bevy“ series provides a quick and concise update on the latest news. You’re an important part of the Bevy community!
@@mcbigelo I'm glad you're finding it useful!
Thanks for mentioning my graphing calculator, it was fun to make!
Appreciate the video thanks so much!
Thank you for the video!
OpenGL and Vulkan is the first what game developers need to learn
I think bevy needs more centralised resources around rendering, the graphics pipeline, shaders and so on
Especially the pipeline
ESPECIALLY the pipeline
This is a pretty universal problem for graphics programming in general as far as I've seen. What I can say is that the number of bevy rendering examples is growing all the time and the people working on rendering have more examples that they're working on and would like to see merged. So progress on documenting "how to dip below the material trait" *is* happening
Ah, coffee and TWiB time.
Best way to start the week :)
when we going to see an editor? 💔
The editor is currently in the prototyping stage. You can follow the bevy_editor prototypes repo and the #editor-dev discord channel in the official bevy discord if you want to see more of the day-to-day progress.
* github.com/bevyengine/bevy_editor_prototypes