Vulkan Backend, IK Spiders, and holiday voxels - This Week in Bevy

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  • Опубликовано: 15 ноя 2024

Комментарии • 12

  • @mcbigelo
    @mcbigelo 4 дня назад +24

    Thank you for your great work! The „This Week in Bevy“ series provides a quick and concise update on the latest news. You’re an important part of the Bevy community!

    • @chrisbiscardi
      @chrisbiscardi  4 дня назад +5

      @@mcbigelo I'm glad you're finding it useful!

  • @Codotaku
    @Codotaku 4 дня назад +13

    Thanks for mentioning my graphing calculator, it was fun to make!

  • @gabrielkwong1878
    @gabrielkwong1878 4 дня назад +2

    Appreciate the video thanks so much!

  • @mahor1221
    @mahor1221 4 дня назад +2

    Thank you for the video!

  • @goshawk_fly
    @goshawk_fly 4 дня назад

    OpenGL and Vulkan is the first what game developers need to learn

  • @n3y
    @n3y 4 дня назад +2

    I think bevy needs more centralised resources around rendering, the graphics pipeline, shaders and so on
    Especially the pipeline
    ESPECIALLY the pipeline

    • @chrisbiscardi
      @chrisbiscardi  4 дня назад +3

      This is a pretty universal problem for graphics programming in general as far as I've seen. What I can say is that the number of bevy rendering examples is growing all the time and the people working on rendering have more examples that they're working on and would like to see merged. So progress on documenting "how to dip below the material trait" *is* happening

  • @RichChurcher
    @RichChurcher 4 дня назад +4

    Ah, coffee and TWiB time.

    • @cartdev
      @cartdev 4 дня назад +1

      Best way to start the week :)

  • @VectorDev
    @VectorDev 4 дня назад +5

    when we going to see an editor? 💔

    • @chrisbiscardi
      @chrisbiscardi  4 дня назад +1

      The editor is currently in the prototyping stage. You can follow the bevy_editor prototypes repo and the #editor-dev discord channel in the official bevy discord if you want to see more of the day-to-day progress.
      * github.com/bevyengine/bevy_editor_prototypes