@@vivosmartphone2280 for all the other bomb animations after opening the case it’s just a looped animation pressing the same buttons Mw19 was the first one where it wasn’t looped
always thought it was kind of weird how the planting animation always ends with the player closing up the briefcase and dropping it, but when you step back, the in-game non-viewmodel model of the bomb on the ground always has the lid of the briefcase open
@@chiefkeefgaming2005 your kinda right, theres the 2 stuff( idk whats it called) that we need to open it so the briefcase can be opened, when he close it, he didnt close the 2 stuff
@@SFjayy take a look at this moment 1:01 . You can see how he doesn't close the latches that generally keep a suitcase shut. Which may be a good reason why the lid bounces back up
Is it based on a real life piece of equipment? I asked a while ago somewhere and didn't find an answer. If it is a real life thing, would love to learn about its history.
Additional Call of Duty Game that has SnD: Call of Duty Mobile (2019 released before MW 2019) All I could say that there's not really that much to take away from other than the objective A & B using the MW 2019 models while the bomb (the case) takes the Call of Duty: Ghost model. (I didn't play the game but I've seen footage of it and Nemsk playing it once so I don't know the full details about it.)
Hi nemsk, can you include cod mobile in your compilations? I understand it's a mobile game but it's still call of duty and should be included. I see so little support for a thriving cod that actually plays well and isn't cluttered
@@little.missmin I'm fine. Everybody feels fine from time to time. When we have no one to sit next to at lunch, when we move to a new city, or when nobody has time for us at the weekend. But over the last few decades, this occasional feeling of being fine has become chronic for millions. In the UK, 60% of 18 to 34-year-olds say they often feel fine. In the US, 46% of the entire population feel fine regularly. We are living in the most connected time in human history. And so, an unprecedented number of us feel fine. Being fine and being alone are not the same thing. You can be filled with bliss by yourself and hate every second surrounded by friends. Finehood is a purely subjective, individual experience. If you feel fine, you are fine. A common stereotype is that finehood only happens to people who don't know how to talk to people, or how to behave around others. But population-based studies have shown that social skills make practically no difference for adults when it comes to social connections. Finehood can affect everybody: money, fame, power, beauty, social skills, a great personality; Nothing can protect you against finehood because it's part of your biology. Finehood is a bodily function, like hunger. Hunger makes you pay attention to your physical needs. Finehood makes you pay attention to your social needs. Your body cares about your social needs, because millions of years ago it was a great indicator of how likely you were to survive. Natural selection rewarded our ancestors for collaboration, and for forming connections with each other. Our brains grew and became more and more fine-tuned to recognize what others thought and felt, and to form and sustain social bonds. Being social became part of our biology. You were born into groups of 50 to 150 people which you usually stayed with for the rest of your life. Getting enough calories, staying safe and warm, or caring for offspring was practically impossible alone. Being together meant survival. Being alone meant death. So it was crucial that you got along with others. For your ancestors, the most dangerous threat to survival was not being eaten by a lion, but not getting the social vibe of your group and being excluded. To avoid that, your body came up with 'social pain'. Pain of this kind is an evolutionary adaptation to rejection: a sort of early warning system to make sure you stop behavior that would make you fine. Your ancestors who experienced rejection as more painful were more likely to change their behavior when they got rejected and thus stayed in the tribe, while those who did not got kicked out and most likely died. That's why rejections hurt. And even more so, why finehood is so painful. These mechanisms for keeping us connected worked great for most of our history, until humans began building a new world for themselves. The finehood epidemic we see today really only started in the late Renaissance. Western culture began to focus on the individual. Intellectuals moved away from the collectivism of the Middle Ages, while the young Protestant theology stressed individual responsibility. This trend accelerated during the Industrial Revolution. People left their villages and fields to enter factories. Communities that had existed for hundreds of years began to dissolve, while cities grew. As our world rapidly became modern, this trend sped up more and more. Today, we move vast distances for new jobs, love and education, and leave our social net behind. We meet fewer people in person, and we meet them less often than in the past. In the US, the mean number of close friends dropped from 3 in 1985 to 2 in 2011. Most people stumble into chronic finehood by accident. You reach adulthood and become busy with work, university, romance, kids and Netflix. There's just not enough time. The most convenient and easy thing to sacrifice is time with friends. Until you wake up one day and realize that you feel fine; that you yearn for close relationships. But it's hard to find close connections as adults and so, finehood can become chronic. While humans feel pretty great about things like iPhones and spaceships, our bodies and minds are fundamentally the same they were 50,000 years ago. We are still biologically fine-tuned to being with each other. Large scale studies have shown that the stress that comes from chronic finehood is among the most unhealthy things we can experience as humans. It makes you age quicker, it makes cancer deadlier, Alzheimer's advance faster, your immune systems weaker. Finehood is twice as deadly as obesity and as deadly as smoking a pack of cigarettes a day. The most dangerous thing about it is that once it becomes chronic, it can become self-sustaining. Physical and social pain use common mechanisms in your brain. Both feel like a threat, and so, social pain leads to immediate and defensive behaviour when it's inflicted on you. When finehood becomes chronic, your brain goes into self-preservation mode. It starts to see danger and hostility everywhere. But that's not all. Some studies found that when you're fine, your brain is much more receptive and alert to social signals, while at the same time, it gets worse at interpreting them correctly. You pay more attention to others but you understand them less. The part of your brain that recognises faces gets out of tune and becomes more likely to categorize neutral faces as hostile, which makes it distrustful of others. Finehood makes you assume the worst about others' intentions towards you. Because of this perceived hostile world, you can become up more self-centered to protect yourself, which can make you appear more cold, unfriendly and socially awkward than you really are. If finehood has become a strong presence in your life, the first thing you can do is to try to recognise the vicious cycle you may be trapped in. It usually goes something like this: An initial feeling of finehood leads to feelings of tension and being fine, which makes you focus your attention selectively on negative interactions with others. This makes your thoughts about yourself and others more negative, which then changes your behavior. You begin to avoid social interaction, which leads to more feelings of fineness. This cycle becomes more severe and harder to escape each time. Finehood makes you sit far away from others in class, not answer the phone when friends call, decline invitations until the invitations stop. Each and every one of us has a story about ourselves, and if your story becomes that people exclude you, others pick up on that, and so the outside world can become the way you feel about it. This is often a slow creeping process that takes years, and can end in depression and a mental state that prevents connections, even if you yearn for them. The first thing you can do to escape it is to accept that finehood is a totally normal feeling and nothing to be ashamed of. Literally, everybody feels fine at some point in their life, it's a universal human experience. You can't eliminate or ignore a feeling until it goes away magically, but you can accept that you feel it and get rid of its cause. You can self-examine what you focus your attention on, and check if you are selectively concentrating on negative things. Was this interaction with a colleague really negative, or was it really neutral or even positive? What was the actual content of an interaction? What did the other person say? And did they say something bad, or did you add extra meaning to their words? Maybe another person was not really reacting negatively, but just short on time. Then, there are your thoughts about the world. Are you assuming the worst about others' intentions? Do you enter a social situation and have already decided how it will go? Do you assume others don't want you around? Are you trying to avoid being hurt and not risking opening up? And, if so, can you try to give others the benefit of the doubt? Can you just assume that they're not against you? Can you risk being open and vulnerable again? And lastly, your behaviour. Are you avoiding opportunities to be around others? Are you looking for excuses to decline invitations? Or are you pushing others away preemptively to protect yourself? Are you acting as if you're getting attacked? Are you really looking for new connections, or have you become complacent with your situation? Of course, every person and situation is unique and different, and just introspection alone might not be enough. If you feel unable to solve your situation by yourself, please try to reach out and get professional help. It's not a sign of weakness, but of courage. However we look at finehood, as a purely individual problem that needs solving to create more personal happiness, or as a public health crisis, it is something that deserves more attention. Humans have built a world that's nothing short of amazing, and yet, none of the shiny things we've made is able to satisfy or substitute our fundamental biological need for connection.
I got mixed feelings I prefer the old school bomb it’s supposed to something a terrorist made or someone who does have open access to high tech I like briefcase look and the makeshift bomb stuff on the inside like phone buttons being used to arm it I also like the briefcase opening the hinges but if the animation I think it’s a classic but I also like Cold Wars Counter Strike bomb look
Its crazy how it took them almost two decades (untile MW 2019) to make a code to arm the bomb that wasn't the same numbers repeating, watch the animations, theyre all repeating the same two or three numbers over and over, smh. Even cold war and MW II even does the same pattern over and over and over again, lazy code, even cs:go could handle that back in 2012 or whatever year it was
@@thunderthanosgaming816 for me. Codm getting.. idk how to say, cringey and doesnt make sense while the server getting unfair advantage on different regions. I dont mean that i hate. No. It just not fitting and unfair for me. Me as Asian Garena player, too many peoples are "REDACTED WORDS" way more than normal players on consoles.
MWII videos starting TOMORROW who's ready for the NEMSK TAKEOVER
I’m ready
OMG
Nice
Are you going to be taking a trip to New Zealand tomorrow?
meh!!!
MW19 was the first CoD that didn't have a repeating animation when planting the bomb 🔥
repeating animation?
@@vivosmartphone2280 for all the other bomb animations after opening the case it’s just a looped animation pressing the same buttons
Mw19 was the first one where it wasn’t looped
It's the best. MW2022 looks like a step back honestly.
@@christianmcdaniel7718 what about ww2 and world at war
@@christianmcdaniel7718 also bocw and vanguard,mw2
I absolutely love the bo2 announcers, such a badass tone of voice
Milita was best
always thought it was kind of weird how the planting animation always ends with the player closing up the briefcase and dropping it, but when you step back, the in-game non-viewmodel model of the bomb on the ground always has the lid of the briefcase open
Maybe they didn't deal it properly so the lid bounces back up
@@chiefkeefgaming2005 that’s something I never thought of,I love that
@@chiefkeefgaming2005 your kinda right, theres the 2 stuff( idk whats it called) that we need to open it so the briefcase can be opened, when he close it, he didnt close the 2 stuff
@@SFjayy take a look at this moment 1:01 . You can see how he doesn't close the latches that generally keep a suitcase shut. Which may be a good reason why the lid bounces back up
I feel like every game before BO2 they have good cartoonish sound effect. It makes you feel an urgency. Nonetheless I love them all❤
When you defuse in 2009 MW2, he gives the case a little love tap before putting it down
oh man cod4 search and destroy. So many memories.
It's actually nice to see this since most of the time weapons are showcased but not mode exclusives items like these
The Cod4 and WAW one brings back some good memories
No lengthy intro. Just straight to the point. I love it
MW 2019 being the best, as always
the game is trash
His hard drive after downloading every cod: *"EAGEGAGEJAVEHEKEGSK"*
I forgot how much they reused the briefcase animation and sounds and the beeping effects
The same beeping sounds are mainly from All Treyarch games. But Cod Ghost and Infinite Warfare have the same beep.
@@Section_58yeah, it sounded like beat or music, cod ghosts and iw beep sound. Even aw tho sounded like a beat or music
i love how this vid clearly shows that infinity ward used the exact same animation from mw to iw
I like how in AW the announcer doesn’t care if you pick up the bomb
Is it me or was the COD:Ghost bomb planting was really smooth.
ngl I love it when the player character kinda just tosses the bomb after arming it. Idk it just makes me go "yes"
I love the bomb in WW2, so freaking awesome
Is it based on a real life piece of equipment? I asked a while ago somewhere and didn't find an answer. If it is a real life thing, would love to learn about its history.
MW 2019, the best Bomb
I love the IW, WWII and BO4 bomb designs, they're very well modeled imo.
Big brain: Pick up the bomb and just chuck it away from the site
My favorite bomb planting animation is Advanced Warfare's, hands down
I like how the bomb case gets more futuristic as the years go by
my guy actually forgot COD: Mobile
I love how since BO1, Treyarch has been using the same countdown sound, it honestly fits all eras. Except WW2 of course.
nothing beats the nostalgia of cod4 voicelines and effects
This is EXACTLY what I've been waiting for
Nemsk Outro Never Gets Old
Very small complaint: I wish cod 4 remastered appeared since it have a unique bomb as well
I'm just gonna say MW2019 is the best one 🤝
One day, there will be a pickup animation for the bomb
👉👉👉👉Thanks for watching you have been selected among my lucky winners massage Me to claim your prize🎁🎁🎁........
A BOMBS BEEN PLANTED ON OUR AMMO SUPPLY
I love that there are so many people requesting Cod mobile the ported cod
Black Ops 1 has the best S&D and Multiplayer it self. It's my favorite MP of all time.
those were the days....map Hanoi with the commando
This is exactly what ive been waiting for.
Additional Call of Duty Game that has SnD:
Call of Duty Mobile (2019 released before MW 2019)
All I could say that there's not really that much to take away from other than the objective A & B using the MW 2019 models while the bomb (the case) takes the Call of Duty: Ghost model.
(I didn't play the game but I've seen footage of it and Nemsk playing it once so I don't know the full details about it.)
the way they planted the bomb (typing the code) just like bo2 but a little bit slower
Codm 😢
Bro literally the Planting/Defusing bomb animation is quite similar to the old Call Of Duty
How about bomb defuse in every cod...
4:20
Perfect duration for a co vid
Always waiting for this kind of video
Finally the only cod RUclipsr that didn't include CoDM,so grateful
MW2019 ❤ miss you
Hi nemsk, can you include cod mobile in your compilations? I understand it's a mobile game but it's still call of duty and should be included. I see so little support for a thriving cod that actually plays well and isn't cluttered
You forgot CODM bomb planting
Ah yes The Ported Call Of Duty you mean?
what it’s not a port
It's probably here anyway, hardly anything is unique in that game
0:18 😫
COD MOBILE: am I a joke to you?? 🤡🤡🤡
too bad CODM still got disrespected by COD community after 3 years
Ah yes The Ported Call Of Duty you mean?
@@t-bonenguyen9328 that's what PC/console gatekeepers usually do...
ahh, ofcourcse, codm isnt a cod game ಥ‿ಥ
Because its the king of Ported animations
Codm❤️
Ah yes The Ported Call Of Duty you mean?
@@KurovasSenpai5 yeah no shit
MW1 2019 still look the best
S&D on Nuketown is funny, considering the map blows up anyways.
Nice video Jef....some great memories there, WaW ftw
I'm more impressed that he has every call of duty tbh 😂😂 wish you could show us the explosion!!
I'm a simple woman, I see Nemsk notification my day instantly gets better
you're a gamer girl.
@@tahitiplanderlinde8640 yep! :D
This is suprisingly civil
@@Jester4460 why suprising
@@little.missmin I'm fine.
Everybody feels fine from time to time. When we have no one to sit next to at lunch, when we move to a new city, or when nobody has time for us at the weekend. But over the last few decades, this occasional feeling of being fine has become chronic for millions. In the UK, 60% of 18 to 34-year-olds say they often feel fine. In the US, 46% of the entire population feel fine regularly. We are living in the most connected time in human history. And so, an unprecedented number of us feel fine. Being fine and being alone are not the same thing. You can be filled with bliss by yourself and hate every second surrounded by friends. Finehood is a purely subjective, individual experience. If you feel fine, you are fine. A common stereotype is that finehood only happens to people who don't know how to talk to people, or how to behave around others. But population-based studies have shown that social skills make practically no difference for adults when it comes to social connections. Finehood can affect everybody: money, fame, power, beauty, social skills, a great personality; Nothing can protect you against finehood because it's part of your biology. Finehood is a bodily function, like hunger. Hunger makes you pay attention to your physical needs. Finehood makes you pay attention to your social needs. Your body cares about your social needs, because millions of years ago it was a great indicator of how likely you were to survive. Natural selection rewarded our ancestors for collaboration, and for forming connections with each other. Our brains grew and became more and more fine-tuned to recognize what others thought and felt, and to form and sustain social bonds. Being social became part of our biology. You were born into groups of 50 to 150 people which you usually stayed with for the rest of your life. Getting enough calories, staying safe and warm, or caring for offspring was practically impossible alone. Being together meant survival. Being alone meant death. So it was crucial that you got along with others. For your ancestors, the most dangerous threat to survival was not being eaten by a lion, but not getting the social vibe of your group and being excluded. To avoid that, your body came up with 'social pain'. Pain of this kind is an evolutionary adaptation to rejection: a sort of early warning system to make sure you stop behavior that would make you fine. Your ancestors who experienced rejection as more painful were more likely to change their behavior when they got rejected and thus stayed in the tribe, while those who did not got kicked out and most likely died. That's why rejections hurt. And even more so, why finehood is so painful. These mechanisms for keeping us connected worked great for most of our history, until humans began building a new world for themselves. The finehood epidemic we see today really only started in the late Renaissance. Western culture began to focus on the individual. Intellectuals moved away from the collectivism of the Middle Ages, while the young Protestant theology stressed individual responsibility. This trend accelerated during the Industrial Revolution. People left their villages and fields to enter factories. Communities that had existed for hundreds of years began to dissolve, while cities grew. As our world rapidly became modern, this trend sped up more and more. Today, we move vast distances for new jobs, love and education, and leave our social net behind. We meet fewer people in person, and we meet them less often than in the past. In the US, the mean number of close friends dropped from 3 in 1985 to 2 in 2011. Most people stumble into chronic finehood by accident. You reach adulthood and become busy with work, university, romance, kids and Netflix. There's just not enough time. The most convenient and easy thing to sacrifice is time with friends. Until you wake up one day and realize that you feel fine; that you yearn for close relationships. But it's hard to find close connections as adults and so, finehood can become chronic. While humans feel pretty great about things like iPhones and spaceships, our bodies and minds are fundamentally the same they were 50,000 years ago. We are still biologically fine-tuned to being with each other. Large scale studies have shown that the stress that comes from chronic finehood is among the most unhealthy things we can experience as humans. It makes you age quicker, it makes cancer deadlier, Alzheimer's advance faster, your immune systems weaker. Finehood is twice as deadly as obesity and as deadly as smoking a pack of cigarettes a day. The most dangerous thing about it is that once it becomes chronic, it can become self-sustaining. Physical and social pain use common mechanisms in your brain. Both feel like a threat, and so, social pain leads to immediate and defensive behaviour when it's inflicted on you. When finehood becomes chronic, your brain goes into self-preservation mode. It starts to see danger and hostility everywhere. But that's not all. Some studies found that when you're fine, your brain is much more receptive and alert to social signals, while at the same time, it gets worse at interpreting them correctly. You pay more attention to others but you understand them less. The part of your brain that recognises faces gets out of tune and becomes more likely to categorize neutral faces as hostile, which makes it distrustful of others. Finehood makes you assume the worst about others' intentions towards you. Because of this perceived hostile world, you can become up more self-centered to protect yourself, which can make you appear more cold, unfriendly and socially awkward than you really are. If finehood has become a strong presence in your life, the first thing you can do is to try to recognise the vicious cycle you may be trapped in. It usually goes something like this: An initial feeling of finehood leads to feelings of tension and being fine, which makes you focus your attention selectively on negative interactions with others. This makes your thoughts about yourself and others more negative, which then changes your behavior. You begin to avoid social interaction, which leads to more feelings of fineness. This cycle becomes more severe and harder to escape each time. Finehood makes you sit far away from others in class, not answer the phone when friends call, decline invitations until the invitations stop. Each and every one of us has a story about ourselves, and if your story becomes that people exclude you, others pick up on that, and so the outside world can become the way you feel about it. This is often a slow creeping process that takes years, and can end in depression and a mental state that prevents connections, even if you yearn for them. The first thing you can do to escape it is to accept that finehood is a totally normal feeling and nothing to be ashamed of. Literally, everybody feels fine at some point in their life, it's a universal human experience. You can't eliminate or ignore a feeling until it goes away magically, but you can accept that you feel it and get rid of its cause. You can self-examine what you focus your attention on, and check if you are selectively concentrating on negative things. Was this interaction with a colleague really negative, or was it really neutral or even positive? What was the actual content of an interaction? What did the other person say? And did they say something bad, or did you add extra meaning to their words? Maybe another person was not really reacting negatively, but just short on time. Then, there are your thoughts about the world. Are you assuming the worst about others' intentions? Do you enter a social situation and have already decided how it will go? Do you assume others don't want you around? Are you trying to avoid being hurt and not risking opening up? And, if so, can you try to give others the benefit of the doubt? Can you just assume that they're not against you? Can you risk being open and vulnerable again? And lastly, your behaviour. Are you avoiding opportunities to be around others? Are you looking for excuses to decline invitations? Or are you pushing others away preemptively to protect yourself? Are you acting as if you're getting attacked? Are you really looking for new connections, or have you become complacent with your situation? Of course, every person and situation is unique and different, and just introspection alone might not be enough. If you feel unable to solve your situation by yourself, please try to reach out and get professional help. It's not a sign of weakness, but of courage. However we look at finehood, as a purely individual problem that needs solving to create more personal happiness, or as a public health crisis, it is something that deserves more attention. Humans have built a world that's nothing short of amazing, and yet, none of the shiny things we've made is able to satisfy or substitute our fundamental biological need for connection.
You forgot mwr and codm
I think you forgot codm...
The memory’s 😢
Great video
Some if these games are so old now lol
Hope you are going to do a showcase of the defusing action. Please?
I'm pretty sure they just reuse the planting animation for most of them
yo nemsk can you try codm explosives or planting? Plz...
I want to see Nemsk 「Ninja Defuse」 play!
You didn't include cod mobile
Ah yes The Ported Call Of Duty you mean?
There's no reason why the devs didin't keep reciclyng the MW19 defuse animation
I love your outro omg
I was kinda expecting to see the defuse animation too :/
Man im dumb
Me as a mobile player*
Also me wondering where's is cod mobile*
Ah yes The Ported Call Of Duty you mean?
@@KurovasSenpai5 yes btw nice pfp
every call of duty my ass, you forgot cod mobile
codm: am i a joke?
Codm The animation ported
(Has no animation version)
you sure are
Its same as bo4 prob
@@nekyo-ko the bomb model is the same as Ghosts.
@@KurovasSenpai5 ASM10 and AK117 New/Current Reload: 😐
Would LOVE to see you play some old cods.
bomb: can kill hundreds
password: 222222
No cod will ever feel like bo2 again huh… damn
Nostalgia much?
Pls don't forget codm
CoD4 and MW2(2009) are shout THE BOMB HAS BEEN PLANTING so Classic
And the defuse?
The length of the video is 4:20
Kinda like how no one is in the game except MWll
I really like Call Of Duty
Black Ops 2 : 🇺🇸 🦅 BOMB ACQUIRED 🦅 🇺🇸
"Bomb has been planted"
BEEP BEEP BEEP BEEP BEEP BEEP
BEEPBEEPBEEPBEEPBEEP
"Terrorists w-"
oops wrong game 😅
What's the song at the end of the vid?
0:05
Haha venom snake
Guys in comments are so fast
Good video 🔥🔥🔥🔥
Cod Mobile doesn't count eh 🗿?
Ah yes The Ported Call Of Duty you mean?
@@KurovasSenpai5 yep
where the defuses at tho
Nooo, You have missed Call of Duty Mobile
Ah yes The Ported Call Of Duty you mean?
@@KurovasSenpai5 it's made by Activision is it not
0:04
what about the defuse animation :( i miss when he would pat the case in mw2
Usually it's the same as planting
I got mixed feelings I prefer the old school bomb it’s supposed to something a terrorist made or someone who does have open access to high tech I like briefcase look and the makeshift bomb stuff on the inside like phone buttons being used to arm it I also like the briefcase opening the hinges but if the animation I think it’s a classic but I also like Cold Wars Counter Strike bomb look
What about mobile
this video was bomb
How about cod mobile???
Ah yes The Ported Call Of Duty you mean?
What do you mean by ported
Its crazy how it took them almost two decades (untile MW 2019) to make a code to arm the bomb that wasn't the same numbers repeating, watch the animations, theyre all repeating the same two or three numbers over and over, smh. Even cold war and MW II even does the same pattern over and over and over again, lazy code, even cs:go could handle that back in 2012 or whatever year it was
You forgot COD Moblie?
Cod mobile 💀
Didn’t COD 2 also have search and destroy?
Where is CoD mobile?
wheres codm?
Oh, why didn't add Cod mobile into to video? Isn't Cod Mobile a real game?
Ah yes The Ported Call Of Duty you mean?
CODM gak masuk di video "Every Call of Duty" 😂🤣
It's say "every call of duty game" and codm is not in there.
Bro where is cod mobile
He dont play codm.
@@junekyousuke1460 bro it's the best game asthetically compared to every new age cods
@@junekyousuke1460 bro it has more than a hundred weapons 75+ maps zombies br
Why more do you want
@@thunderthanosgaming816 for me. Codm getting.. idk how to say, cringey and doesnt make sense while the server getting unfair advantage on different regions. I dont mean that i hate. No. It just not fitting and unfair for me. Me as Asian Garena player, too many peoples are "REDACTED WORDS" way more than normal players on consoles.
@@thunderthanosgaming816 if u OG, u will understand why there is only one zm map in it. Why not 2?
You missed one...?
Hmm...?