@@outstandingdogmarron2051 there may be brown tinge to it but I would still call it red, maybe maroon is the right colour, kinda that reddish brownish colour maybe idk.
It's turn 15. You're mage. Your opponent has a full board, you have nothing. You decide to play Puzzle Box just to see if it'll help in any way First spell it plays: "Block Out the Sun"
@@rafapenguin4443 Then what was the reason for pointing it out like Trump is an idiot for not considering Boom Zooka? Obviously they weren’t saying that it’s stupid on one minion, they were trying to make an excuse for the card
The problem with that is that Galvadon is already okay on its own, but Hearthstone literally had to lock it behind a quest. With your suggestion, it's just straight-up a 5/5 with battlecry: adapt possibly 6 times. No quest needed. Plus it's a mech. Yikes.
@@acancaacanca926 The quest wasn't weak because Galvadon was a weak minion though. Galvadon is amazing for 5 mana and would be one of the most overpowered cards in the game without some kind of prerequisite to obtain. That's why GalvaTRON's effect is such a weaker version, and why a version that adapts for each mech is a bit much. Although that could be passable if its base stats were weaker. The quest was weak because the requirement was extremely hard to fulfill and not lose the game in the process. Buffs generally aren't enough value to keep up with the tempo of your opponent efficiently spending their mana on minions every turn. If you were lucky enough to get Galvadon and not be dead, he could potentially become a win condition if you hit stealth or can't be targeted and windfury, AND your opponent didn't have taunt. But even that is a toss-up and not a guarantee. You were basically better off playing a deck which could hold its own without the quest, and using the quest as a back-up plan more than the deck's single win condition. But when one of the cards in your opening hand is forced to be a card that does nothing except waste your first turn if you don't fulfill the conditions, that's ultimately one less card you have toward both your deck's main win condition, and the backup...which makes for a pretty weak, unfocused deck whose resources are stretched way too thin. Which is where the whole funny-because-it's-true joke about how the quest deck is actually stronger without the quest comes from.
How about; At the end of your turn, Adapt every time a mech on your board died. The idea is galvatron will take “spare-part” from dying mech to adapt himself.
If what we've seen revealed so far is any indication, some of the cards in the expansion will be a lot more powerful than custom cards Trump docked balanced points from because they were too OP.
7:49 3 mana 6/5 ‘you cannot draw cards’ I would suggest changing this card to read 3 mana 7/6 ‘battlecry: discard your hand’ I mean there was a 4 mana 7/7 ‘overload 2’
I think discarding your hand on turn 3 for a 7/6 is more than balanced. It’s very high risk high reward. And you will more than likely discard 3-6 cards if you play it on curve on turn 3.
Eadric the pure having a champion makes perfect sense, as he is a boss in a dungeon called trial of the grand champion. Assuming you pass the trial you are one of his champions. Also the random attack is a reference to his achievement “the faceroller”
He's a questgiver in the Pavillon. It's one of the two possible encounters (other being Paletress) on the second boss in ToC. If you beat him (he cries a lot and acts like a coward if you win but super arrogant if you lose) you're Tirion's Champion, since Tirion is speaking and watching from the seats, and doing the same in the raid afterwards: you're acting on his will, not Eadric's. Eadric is a noname, I had to google if this guy actually existed 'cause after nearly a decade of WotLK I didn't even remember who the fuck he was. Also the whole ToC idea is to select the best fighters to assault the Lich King's citadel, and guess who leads them? Tirion. So it makes 0 sense, but 0 is perfect I get you. Also there were like 12k achievement points back in the day, nobody cares if a mechanic is a reference to one but it's complete trash ingame.
yeah i agree i think, each card should be rated as wild format instead, sure it makes cards seem a little more op, but with that in mind, its also custom cards they shouldn't follow a format.
Except no. Magic mixes evergreen mechanics with set-specific to create interesting combinations, but not set-specific mechanics into random sets where they don't belong. You don't see Miracle, Suspend, Cumulative Upkeep or Banding outside of their blocks, and similarly, you're not going to see food mechanics again outside of Eldraine (maybe Return to Return to Theros), you're not going to see energy ever again just randomly pop up on some pack filler card unless the entire set is energy-fueled, no spectacle outside of Rakdos guild cards, and definitely not mechanics like Dredge or Affinity.
Time-Spiral block. Sure it was a one off, but it was well done and flavorful. I as well hate Trump's reasoning whenever it's "Oh noes, those two themes are not in the same standard!" or "Doesn't fit this exact standard season right now!" First of all, not everyone cares about standard. And then this is for custom cards, a place where you let your creativity flow - stifling the potential by requiring made up cards to fit the restrictions of old just kills all the fun.
@@SyckestBlah You call it stifling potential, creative minds call it creative limitation. Working under specific guidelines boosts creativity because it encourages utilising mechanics in intelligent, well realised and nuanced ways, as opposed to just slapping a bunch of existing disparate elements together and pretending you're being smart. You're already working within the existing guidelines of designing cards for Hearthstone to begin with, whatever huge set of limitations that inherently entails, so don't pretend having to fit restrictions is default bad.
Omega Acorn is the card that would enable EVERY TREANT SYNERGY DECK FOREVER. I would love to see this card be printed, but Blizzard would never do so mainly due to these *two-card* combinations: 1) 3 mana Discover a spell with Dendrologist and have 4/5 worth of stats on the field 2) 6 mana put 9/10 worth of stats on the field with Treespeaker Also, consider the fact that this gives you a 50% discount on playing a Treant which typically costs 2 mana.
For Galvatron, aside from the expansion diffirence, it does make a good amount of sense. Galvadon is a beast and the Paladin is putting the spare parts onto the galvadon like an attachment. So like putting a flamethrower on its back would be an “adaptation” (obviously not a real flamethrower, just a design point, prob like 2 attack) or giving it a helmet or something
AAAAAAAND Block out the sun made it as a 5 mana paladin that also allows the minion to attack other minions that turn. Oh right I forgot this video was made before the second great hearthstone powercreap burst. (year of the mammoth was the first)
Hard disagree on mixing mechanics being a problem. Blizz really ought to have sets that mix old and new mechanics, like how several Reborn cards make use of Deathrattle. I know Deathrattle is an evergreen mechanic, but honestly far more of these older mechanics ought to be evergreen.
I was thinking the same thing. Its reminiscent of his commitment to "if it's not in the current standard set 1 star" from early in the series. Like yeah, spare parts were a relatively small mechanic even in their prime, but I actually think if nothing else, theres enough synergy there for a meme deck to be made with mech paladin to make this card relevant 1 out of 100 games or something ridiculous. Which is basically as bad as the original galvadon was, and I played that deck tons because I enjoyed it. Seemed pretty balanced to me, but I suck so who knows lol.
what I find interesting as a concept for the 3 mana 6/5 is maybe something like "you start turns with 4 less mana", or maybe even a stronger card with "you cannot play cards".
With that 'Pestilant Dreadstalker' I sort of feel that giving it something like "Inspire: can attack this turn" worded for the modern day and keeping the current drawback might give it enough of a drawback to satisfy Trump. You have to spend more mana to actually use it and guarantee the downside of not drawing cards.
7:36 It's interesting looking back to notice that the Omega cards from Boomsday were essentially the first draft of the ranked spells from the Barrens, it's fun to see the designers of the game learn from and improve on previous designs over time
Why can't you just suspend your disbelief and assume Adapt and Spare Parts become just a common text in some other future expansion? (Or even that Blizzard actually does something for the wild specifically for once and makes a bunch of wild-only cards with effects from all sets) The whole idea of "This word is for this set only" is dumb and design restricting for no actual reason other than fluff.
he's rating based off of how likely it's that the card is printed which is the only good way to rate these stupid cards like Galvatron. It deserves 1 star design 1 star balance
@@CabbageYe yea but for some other cards he just feels like the picture is not right and design gets point deducted... not a very consistent way of raring tbh
5:38 Yeah It is kinda like rush, but the card can’t use the Rush mechanic, cause Rush did not exist in TGT. You can’t take a mechanic created afterwards and put it in a past card. (Kinda like that minion with “Charge. Battlecry: Cannot attack heroes this turn”. This is literally Rush)
You are not fun! Will Galvatron be cool in a set that has a lot of callbacks? for a set only in wild? This is a super cool concept that encourages a different use of spare parts.
@@arnon120 I feel it does, i would rather have it more of a Mechathun style than it's normal stat line, it doesnt make sense for that in my opinion, and its affect would be decent at best, I still feel it's a major need from the normal Galvadon as you have to keep those Spare Parts in your hand to gain the affect.
Galvatron docked for having old mechanics surely isn’t as bad because it has ungoro back tag. Consistency trump! You often give stars based on them having it!
The stars weren't docked because of the existence of old mechanics over all, they were docked because the old mechanics weren't used in a way that's even remotely similar to vanilla HS. Adapt and Spare Parts cant go together since they never existed in standard at the same time.
If it just had adapt in ungoro, it wouldn't be a problem from that perspective, but ungoro didn't have spare parts. If the card was released in that expansion, it wouldn't do anything since there were no spare part enablers. The same is true of it was from GvG since that set didn't have adapt payoff. There aren't any sets that I know of that had adapt and spare parts at the same time, which he docks points for.
I don't think the 3 mana 6/5 is too broken since there has always been mukla in the game which is only 1 less attack. I think not drawing cards is worst than giving 2 bananas
No, because if your opponent kills Mukla, they still get a significant upside which can blow up in your face. Meanwhile, if they kill your 6/5, not only did you not lose anything, they didn't gain anything. That's way better. Mukla punishes you for playing it whether or not it lives, which is why it doesn't see play. But the only "downside" to the 6/5 is if your opponent doesnt kill it...but if they don't kill it, you're hardly crying about having a 6/5 on the board. And if the downside is not actually a downside because your opponent killed the big minion that was threatening to kill them, then it's not nearly enough of a downside to justify the threat.
I think a more interesting and dangerous downside would be "Cards you draw are immediately burned", but that seems like it needs a bigger minion like a 4 or 5 Mana 8/8
or...go to wild and experience all the mechanics into one place, and Akali, the Rhino was a good buffing card for warrior even tho it was for rush minions
Paywall of a shit load of outdated legendaries and barely balanced meta are the main gates to that experience. It aint a beautiful exhibition of all the mechanics in the game, its a chaotic barely functioning jumble. Fun at times, but it certainly isnt for everyone, or even most players.
I feel he is being too hard on Galvatron. The discard isn't the point, the point is using the parts to upgrade the mech. The concept is silly but fun. And mixing mechanics can be fine as long as it makes sense. Here I think it does. Edit- The card is clearly wild anyway. Might as well let them mix there in wild.
Why is it a no on galvadon though? What if ungoro was the expac right after gvg? It's a hypothetical card, you can at least entertain the possibility of it. Admittedly yeah, the discard mechanic on galvadon would have been better in lock or Hunter.
These vids arent just about judging a cards basic idea. Its about judging the card in its entirety. And it overall isnt designed that well. The class, art, and expansion theme all dont fit. Thats a big problem.
I disagree, the discard works here, you are turning your Spare Parts into adaptions and there a case there, spare apart +1atk ~ adapt +3 atk; spare part +1 def ~ adapt +3 def; etc.
kurt lindner Discarding is a mechanic in hearthstone. This mechanic has always been used in warlock. Blizzard won’t print a hunter card with it, since discarding is a part of warlock’s class identity. It makes sense, yes. But not as a hunter card. Hunters aren’t a discarding class.
One thing about the Attack a random ennemy minion is that unlike rush, you HAVE TO attack with the minion you played, when sometimes you wont wanna attack. Think of eggs and bombs for example so in theory its a nerfed rush.
If you compare Pestilent Dreadstalker with King Mukla I think it looks fine. It's got an arguably stronger downside for 1 more stat point. The only argument I can see is that Mukla's downside helps you kill him and prevents snowballing.
Hapless Shredder: I would like to point out that Hagatha doesn't really have a murloc theme (yes, shaman as a whole does, but not Hagatha in particular). Only Sludge Slurper fits the bill. On the otherhand, Paladin not only have a Murloc theme in general (especially with Finley being featured), it ALSO have a mech theme in multiple expansions. So the conjoining of the two tribes makes most sense in Paladin. (Yes, Hagatha is being helped out by Boom, but even then, there is no real mech theme in shaman)
About that Ruby Elemental, i would have given it 4 stars in design instead of 5 just because of the color, rubies are red, the elemental is purple so it would make more sense for it to be named "Amethyst Elemental"
4:30 this elemental would be semi useful with druid' card that gives both players 2 mana crystal, Otherwise in a perfect ladder, you expect that it will gain 2 attack cuz your opponent would just use hero power.
Question about Sanguine Templar, does a battclecry minion always does his battlecry damage by himself or from an "higher instance" so he gets damage? Never played Hearthstone enough to know this, but the Injured Blademasters Battlecry says, he deals 4 damage to HIMSELF. The Templar only got "to this minion", that's why I ask. If he would not deal the damage himself, the lifesteal wouldn't trigger at all for his Battlecry.
Also, why would Eadric, a decently high ranking paladin that helped run a major tournament, have a champion? Particularly a Blood Knight champion? I dunno, though it would almost have been better named Eadric's squire.
You know that blizzard is doing an excellent job : block out the sand design is already in hearthstones under an even better form : « freeze a minion and give it +3/+3 » it is a chaman spell and it costs 2 mana, it s way more interesting !
Argent crusade, to which Eadric belongs, is a neutral paladinish faction, so a blood elf paladin would fit perfectly fine. That said, Eadric IS the champion. So the association with Eadric is fine, the term champion is not. Maybe replacing all the "Champion" with "Lieutenant" or something?
The Ruby/Sapphire Elementals would change the way you look at mutual Mana Crystal cards, albeit only slightly. Because they give full crystals to your opponent.. right?
Pesilient dreadstalker could also be changed that it discards every card you draw as long as it is on the field. That way the player might want to get rid of it at some point
@@Fourbasher61 don't know for sure but probably. And even if there wasn't, you'd still only vê making it stronger in every case except against fatigue.
Trump should have a separate review series for cards that are obviously designed around Wild, like Galvatron, that way we don't have to see him rate a card 1-Star for having card text from 2 different expansions anymore.
I think the Pestilent Dreadstalker could be interesting if it said. You cannot draw cards. Your hero power activates at the start of the turn, this would cause you to take 2 damage and also start with 2 less mana, it still would not have a downside if your opponent gets rid of it right away but if the opponent doesnt your next turns are really weak.
Pestilent dreadstalker would be absolutely stupid in a control lock. stall out the game to fatigue with tons of taunts and removal, wait until your opponent is out of cards, then drop that and ignore fatigue.
I think Trump is really overestimating the power of Pestilent Dreadstalker. There's plenty enough in the game at the 4 mana range that can just deal with it, meaning at best it gets a round of action, at worst you're second, put it down, end turn, it gets fireballed. At best you lose a turn of draw, deal 6 damage, then it gets fireballed.
I would like to argue that Sanguine Templar should be docked a point on design, because the Battlecry text reads differently to the Injured Blade Master text, but has an identical effect. Although I suppose you could argue that inconsistent wording is good design, in that it makes it more realistic to hearthstone. =[
Stephen Burley Hi, I’m the creator of the card. Consider the wording on injured tol’vir. Since it’s more recent, I imagine that’s how it would be printed today.The reason injured blademaster’s text is like that is to clear up any confusion since that would likely be a player’s first exposure to that mechanic, although I think it’s unnecessary and dated.
Galvatron is a fine card. It encourages Spare Parts synergies, which were never really that strong (afaik). It's obviously not just a 5/5, you would only play it in decks with lots of spare parts. Warrior DOES have "big minion" synergy and flavor, see Crush, Gather Your Party, and Wrynn. Block Out the Sun should have been Trump card of the week.
Trump's very sane and not at all arbitrary ratings: This is pack filler and not the best implementation that you could do with this mechanic. 5 star design, 5 star balance! This has random rush, I just don't like it! One star! 5 balance though.
How did you give Sanguine Templar 5 star? The card is a rip off from the injured blademaster just as you said most of the time you dock points for this hell you docked points for the murloc mecha because it was just like the piloted shredder, and paladin card damaging itself is not in the "Paladin spirit" like you woulf say desing is 3/5 at max imo but cool idea
Block out the sun kind of predicted "Blessing of Authority" 🤔 Very simmilar design
It's 2020. Block out the sun is a 5 mana paladin card that only prevents the targeted minion from attacking face for one turn.
"Where this card belongs is paladin." 11:03
Which is exactly what he described, fair and very Paladin-like
"it's too bad the border is red"
Colorblind me: I always thought warrior was brown
druid is brown
Druid: Brown
Mage: Light Blue
Shaman: Dark Blue
Priest: White
Warrior: Red
Rogue: Black
Hunter: Green
Warlock: Purple
Paladin: Yellow
All of that is fine but I swear warrior is dark brown
@@outstandingdogmarron2051 there may be brown tinge to it but I would still call it red, maybe maroon is the right colour, kinda that reddish brownish colour maybe idk.
@@dankolaska4277 the guy is literally colorblind. Why do you argue about hues when everything green and red looks brown to him?
It's turn 15.
You're mage.
Your opponent has a full board, you have nothing.
You decide to play Puzzle Box just to see if it'll help in any way
First spell it plays:
"Block Out the Sun"
That's excellent meme material. xD
Sounds like a good meme except the box would still finish casting.
laugh's in year of the kraken trauma
Would still cast all so unless you get charge minions its fine. You would attack with your stuff first anyway
Next cards 7 cards are buffs, followed by twisting nether and the one that summons 3 2/4 frogs, making block out the sun completely irrelevant
Trump: 3 mana 6/5 must have a game loosing downside!
Me: *Laughing in 4 mana 7/7*
DrBrown lmao literally, overload 2? Doesn’t even matter
That was to push shaman from the whole it was in. Well they pushed it so hard it was far up in the sky
C on, that card is op silence it, problem solve. draw draw....
@@georgefan2977 Combined with Tunnel Trog, it can actually be viewed as an upside
DrBrown yeah, barely a drawback because you can also unlock the locked mana
Trump: random rush shouldn't exist, that's dumb.
Flark's boom-zooka: *exists*
Also Flarks Boom-Zooka: Sucks
And it's indeed dumb, go figure
I think he means on a single minion its just stupid. On 3 minions it sort of has some removal potiential i guess
@@rafapenguin4443 Then what was the reason for pointing it out like Trump is an idiot for not considering Boom Zooka? Obviously they weren’t saying that it’s stupid on one minion, they were trying to make an excuse for the card
Did you accidentally put this thumbnail on the last video? Feel like I've seen this before lel
A-yep. This was briefly on the previous Custom HS Cards video.
@@CyreniTheMage a-thankyou, glad I'm not going I N s a N E
That blood elf probably should have been "Lor'themar's Champion" or simply "Blood Knight Champion."
Galvatron could read; Battlecry: for each mech you control, Adapt once
The problem with that is that Galvadon is already okay on its own, but Hearthstone literally had to lock it behind a quest. With your suggestion, it's just straight-up a 5/5 with battlecry: adapt possibly 6 times. No quest needed. Plus it's a mech. Yikes.
@@daconnatwuk You cant, with a straight face, tell me that galvatron quest was not incredibly weak.
@@daconnatwuk yeah if you think that would be op your just like the redditors trump mocks
@@acancaacanca926 The quest wasn't weak because Galvadon was a weak minion though. Galvadon is amazing for 5 mana and would be one of the most overpowered cards in the game without some kind of prerequisite to obtain. That's why GalvaTRON's effect is such a weaker version, and why a version that adapts for each mech is a bit much. Although that could be passable if its base stats were weaker.
The quest was weak because the requirement was extremely hard to fulfill and not lose the game in the process. Buffs generally aren't enough value to keep up with the tempo of your opponent efficiently spending their mana on minions every turn. If you were lucky enough to get Galvadon and not be dead, he could potentially become a win condition if you hit stealth or can't be targeted and windfury, AND your opponent didn't have taunt. But even that is a toss-up and not a guarantee.
You were basically better off playing a deck which could hold its own without the quest, and using the quest as a back-up plan more than the deck's single win condition. But when one of the cards in your opening hand is forced to be a card that does nothing except waste your first turn if you don't fulfill the conditions, that's ultimately one less card you have toward both your deck's main win condition, and the backup...which makes for a pretty weak, unfocused deck whose resources are stretched way too thin.
Which is where the whole funny-because-it's-true joke about how the quest deck is actually stronger without the quest comes from.
How about; At the end of your turn, Adapt every time a mech on your board died.
The idea is galvatron will take “spare-part” from dying mech to adapt himself.
"Goblins vs Gnomes December 2014"... Man I've been playing for ages, I started in vanilla. F2p for 5 years lul
James Simbolon pure respect my man
/woman
11:13 “playing fair”
*Turn 3 seven murlocs intensifies*
11:13
11:13
If what we've seen revealed so far is any indication, some of the cards in the expansion will be a lot more powerful than custom cards Trump docked balanced points from because they were too OP.
7:49
3 mana 6/5 ‘you cannot draw cards’
I would suggest changing this card to read 3 mana 7/6 ‘battlecry: discard your hand’
I mean there was a 4 mana 7/7 ‘overload 2’
I think discarding your hand on turn 3 for a 7/6 is more than balanced. It’s very high risk high reward. And you will more than likely discard 3-6 cards if you play it on curve on turn 3.
Galvatron is actually a licensed name though.
G1 Transformers; Voice Acted by Leonard Nimoy.
Eadric the pure having a champion makes perfect sense, as he is a boss in a dungeon called trial of the grand champion. Assuming you pass the trial you are one of his champions. Also the random attack is a reference to his achievement “the faceroller”
He's a questgiver in the Pavillon. It's one of the two possible encounters (other being Paletress) on the second boss in ToC. If you beat him (he cries a lot and acts like a coward if you win but super arrogant if you lose) you're Tirion's Champion, since Tirion is speaking and watching from the seats, and doing the same in the raid afterwards: you're acting on his will, not Eadric's. Eadric is a noname, I had to google if this guy actually existed 'cause after nearly a decade of WotLK I didn't even remember who the fuck he was. Also the whole ToC idea is to select the best fighters to assault the Lich King's citadel, and guess who leads them? Tirion. So it makes 0 sense, but 0 is perfect I get you. Also there were like 12k achievement points back in the day, nobody cares if a mechanic is a reference to one but it's complete trash ingame.
mixing mechanics is what makes MtG cool, i feel like it shouldnt be included for the design ratings
yeah i agree i think, each card should be rated as wild format instead, sure it makes cards seem a little more op, but with that in mind, its also custom cards they shouldn't follow a format.
@@Diabeatuss Maybe in addition to standard rating, because wild is dead
Except no. Magic mixes evergreen mechanics with set-specific to create interesting combinations, but not set-specific mechanics into random sets where they don't belong. You don't see Miracle, Suspend, Cumulative Upkeep or Banding outside of their blocks, and similarly, you're not going to see food mechanics again outside of Eldraine (maybe Return to Return to Theros), you're not going to see energy ever again just randomly pop up on some pack filler card unless the entire set is energy-fueled, no spectacle outside of Rakdos guild cards, and definitely not mechanics like Dredge or Affinity.
Time-Spiral block.
Sure it was a one off, but it was well done and flavorful. I as well hate Trump's reasoning whenever it's "Oh noes, those two themes are not in the same standard!" or "Doesn't fit this exact standard season right now!" First of all, not everyone cares about standard. And then this is for custom cards, a place where you let your creativity flow - stifling the potential by requiring made up cards to fit the restrictions of old just kills all the fun.
@@SyckestBlah You call it stifling potential, creative minds call it creative limitation. Working under specific guidelines boosts creativity because it encourages utilising mechanics in intelligent, well realised and nuanced ways, as opposed to just slapping a bunch of existing disparate elements together and pretending you're being smart. You're already working within the existing guidelines of designing cards for Hearthstone to begin with, whatever huge set of limitations that inherently entails, so don't pretend having to fit restrictions is default bad.
Omega Acorn is the card that would enable EVERY TREANT SYNERGY DECK FOREVER. I would love to see this card be printed, but Blizzard would never do so mainly due to these *two-card* combinations:
1) 3 mana Discover a spell with Dendrologist and have 4/5 worth of stats on the field
2) 6 mana put 9/10 worth of stats on the field with Treespeaker
Also, consider the fact that this gives you a 50% discount on playing a Treant which typically costs 2 mana.
For Galvatron, aside from the expansion diffirence, it does make a good amount of sense. Galvadon is a beast and the Paladin is putting the spare parts onto the galvadon like an attachment. So like putting a flamethrower on its back would be an “adaptation” (obviously not a real flamethrower, just a design point, prob like 2 attack) or giving it a helmet or something
I'm here just to kill time till the Blizzcon opening ceremony starts
yeah and now u regret it XD
Chinese national anthem
amazing blizzcon
AAAAAAAND Block out the sun made it as a 5 mana paladin that also allows the minion to attack other minions that turn. Oh right I forgot this video was made before the second great hearthstone powercreap burst. (year of the mammoth was the first)
Hard disagree on mixing mechanics being a problem. Blizz really ought to have sets that mix old and new mechanics, like how several Reborn cards make use of Deathrattle. I know Deathrattle is an evergreen mechanic, but honestly far more of these older mechanics ought to be evergreen.
I was thinking the same thing. Its reminiscent of his commitment to "if it's not in the current standard set 1 star" from early in the series. Like yeah, spare parts were a relatively small mechanic even in their prime, but I actually think if nothing else, theres enough synergy there for a meme deck to be made with mech paladin to make this card relevant 1 out of 100 games or something ridiculous. Which is basically as bad as the original galvadon was, and I played that deck tons because I enjoyed it. Seemed pretty balanced to me, but I suck so who knows lol.
8:46 i sense some shade thrown by trump towards the censoring of succubus into felstalker haha. we all feel that pain trump
what I find interesting as a concept for the 3 mana 6/5 is maybe something like "you start turns with 4 less mana", or maybe even a stronger card with "you cannot play cards".
The artwork for Block out the Sun looks really cool.
8:04 "You cannot print a 3 6/5 without a huge downside"
Me: * looks at rogue in 2022 playing 4 9/9 with stealth and draw a card *
With that 'Pestilant Dreadstalker' I sort of feel that giving it something like "Inspire: can attack this turn" worded for the modern day and keeping the current drawback might give it enough of a drawback to satisfy Trump. You have to spend more mana to actually use it and guarantee the downside of not drawing cards.
Now that does make it more interesting instead of just a 6-5 with a minor downside, now it also costs an extra 2 mana and health to attack
7:36 It's interesting looking back to notice that the Omega cards from Boomsday were essentially the first draft of the ranked spells from the Barrens, it's fun to see the designers of the game learn from and improve on previous designs over time
11:17 trump predicts blessing of the authorities
Why can't you just suspend your disbelief and assume Adapt and Spare Parts become just a common text in some other future expansion? (Or even that Blizzard actually does something for the wild specifically for once and makes a bunch of wild-only cards with effects from all sets) The whole idea of "This word is for this set only" is dumb and design restricting for no actual reason other than fluff.
he's rating based off of how likely it's that the card is printed which is the only good way to rate these stupid cards like Galvatron. It deserves 1 star design 1 star balance
@@CabbageYe Well maybe it's not a good idea to rate the design the same way people who made Boom's Scheme do.
@@CabbageYe yea but for some other cards he just feels like the picture is not right and design gets point deducted... not a very consistent way of raring tbh
5:38
Yeah
It is kinda like rush, but the card can’t use the Rush mechanic, cause Rush did not exist in TGT. You can’t take a mechanic created afterwards and put it in a past card. (Kinda like that minion with “Charge. Battlecry: Cannot attack heroes this turn”. This is literally Rush)
Ruby Elemental is quite flavorful but I think it would never be that amazing but it could be quite a nice card in arena
You are not fun! Will Galvatron be cool in a set that has a lot of callbacks? for a set only in wild? This is a super cool concept that encourages a different use of spare parts.
Blizzard tries to focus on the set in rotation when releasing cards, not balancing for wild.
@@dawnevergarden3275 ye. I know. Does not make the card less cool.
@@arnon120 I feel it does, i would rather have it more of a Mechathun style than it's normal stat line, it doesnt make sense for that in my opinion, and its affect would be decent at best, I still feel it's a major need from the normal Galvadon as you have to keep those Spare Parts in your hand to gain the affect.
Sanguine Templar has the same stats, text, and cost as a warlock card from like 20 or 30 weeks ago
Galvatron docked for having old mechanics surely isn’t as bad because it has ungoro back tag. Consistency trump! You often give stars based on them having it!
The stars weren't docked because of the existence of old mechanics over all, they were docked because the old mechanics weren't used in a way that's even remotely similar to vanilla HS. Adapt and Spare Parts cant go together since they never existed in standard at the same time.
It was docked for spare parts+adapt, not just adapt
If it just had adapt in ungoro, it wouldn't be a problem from that perspective, but ungoro didn't have spare parts. If the card was released in that expansion, it wouldn't do anything since there were no spare part enablers. The same is true of it was from GvG since that set didn't have adapt payoff. There aren't any sets that I know of that had adapt and spare parts at the same time, which he docks points for.
The devs certainly don't miss a single custom card review by Trump. Just to make sure they're not missing out on some flavour detail.
(1:45) So, remind me, is Sn1p-Sn4p considered "officially" part of the Boomsday set even though it was released during Rise of Shadows?
Yeah, he's gone next year.
I don't think the 3 mana 6/5 is too broken since there has always been mukla in the game which is only 1 less attack. I think not drawing cards is worst than giving 2 bananas
worse*
No, because if your opponent kills Mukla, they still get a significant upside which can blow up in your face. Meanwhile, if they kill your 6/5, not only did you not lose anything, they didn't gain anything. That's way better.
Mukla punishes you for playing it whether or not it lives, which is why it doesn't see play. But the only "downside" to the 6/5 is if your opponent doesnt kill it...but if they don't kill it, you're hardly crying about having a 6/5 on the board. And if the downside is not actually a downside because your opponent killed the big minion that was threatening to kill them, then it's not nearly enough of a downside to justify the threat.
The dreadstalker could read: You draw fatigue cards
I think a more interesting and dangerous downside would be "Cards you draw are immediately burned", but that seems like it needs a bigger minion like a 4 or 5 Mana 8/8
Team Too Many Cooks
Trump: "Im going to grill them"
or...go to wild and experience all the mechanics into one place, and Akali, the Rhino was a good buffing card for warrior even tho it was for rush minions
Trump doesn't really consider Wild, nor does he entertain "just for fun" cards. My only beef with his review series
Paywall of a shit load of outdated legendaries and barely balanced meta are the main gates to that experience. It aint a beautiful exhibition of all the mechanics in the game, its a chaotic barely functioning jumble. Fun at times, but it certainly isnt for everyone, or even most players.
@@NeutralGuyDoubleZero it's honestly incredibly tilting, the main kick out of wild is seeing just how powerful decks can go
@@YAL23booboo8 which is fun, unless youre up against a tempo mage
@@YAL23booboo8 Oh its definitely fascinating. If i had a more comprehensive collection id probably try it more, but its anything but welcoming.
I feel he is being too hard on Galvatron. The discard isn't the point, the point is using the parts to upgrade the mech. The concept is silly but fun. And mixing mechanics can be fine as long as it makes sense. Here I think it does.
Edit- The card is clearly wild anyway. Might as well let them mix there in wild.
11:07 and boy, is it a Paladin card to fear. 10 months later, enter Blessing of the Authority, for 1 less mana.
"You cannot draw cards"
Hello, Mill Warlock! Goodbye fatigue!
Making Block out the Sun a paladin card just adds another thing for Prismatic Lens to cheese out early
Why is it a no on galvadon though? What if ungoro was the expac right after gvg? It's a hypothetical card, you can at least entertain the possibility of it. Admittedly yeah, the discard mechanic on galvadon would have been better in lock or Hunter.
These vids arent just about judging a cards basic idea. Its about judging the card in its entirety. And it overall isnt designed that well. The class, art, and expansion theme all dont fit. Thats a big problem.
paxmorgana Hunter doesn’t even discard cards from their hand. Hunter has probably two discard cards I think? It would really only fit in lock.
I disagree, the discard works here, you are turning your Spare Parts into adaptions and there a case there, spare apart +1atk ~ adapt +3 atk; spare part +1 def ~ adapt +3 def; etc.
Maybe if it adapted based on spare parts already used it might fit the class better
kurt lindner Discarding is a mechanic in hearthstone. This mechanic has always been used in warlock. Blizzard won’t print a hunter card with it, since discarding is a part of warlock’s class identity. It makes sense, yes. But not as a hunter card. Hunters aren’t a discarding class.
One thing about the Attack a random ennemy minion is that unlike rush, you HAVE TO attack with the minion you played, when sometimes you wont wanna attack. Think of eggs and bombs for example so in theory its a nerfed rush.
Block out the sun:
+8/+8 and taunt
End the turn
"You give them a giant shield"
If you compare Pestilent Dreadstalker with King Mukla I think it looks fine. It's got an arguably stronger downside for 1 more stat point. The only argument I can see is that Mukla's downside helps you kill him and prevents snowballing.
eadric's champion is good for clearing stealthed stuff, especially the tiny buggers that have poisonous
Hapless Shredder: I would like to point out that Hagatha doesn't really have a murloc theme (yes, shaman as a whole does, but not Hagatha in particular). Only Sludge Slurper fits the bill.
On the otherhand, Paladin not only have a Murloc theme in general (especially with Finley being featured), it ALSO have a mech theme in multiple expansions. So the conjoining of the two tribes makes most sense in Paladin. (Yes, Hagatha is being helped out by Boom, but even then, there is no real mech theme in shaman)
About that Ruby Elemental, i would have given it 4 stars in design instead of 5 just because of the color, rubies are red, the elemental is purple so it would make more sense for it to be named "Amethyst Elemental"
4:30 this elemental would be semi useful with druid' card that gives both players 2 mana crystal, Otherwise in a perfect ladder, you expect that it will gain 2 attack cuz your opponent would just use hero power.
You can fix pestilent dreadstalker by also tacking on 'your minions have -1 attack'
Blizzard says block out the sun costs 5...
Hapless Shredder fits into Paladin more I’d say. Mech Paladin and Murloc Paladin both exist, and that card is both
This is the perfect video to watch right before the Blizzcon reveals
Sanguine Templar is clearly a Priest card.
Question about Sanguine Templar, does a battclecry minion always does his battlecry damage by himself or from an "higher instance" so he gets damage? Never played Hearthstone enough to know this, but the Injured Blademasters Battlecry says, he deals 4 damage to HIMSELF. The Templar only got "to this minion", that's why I ask. If he would not deal the damage himself, the lifesteal wouldn't trigger at all for his Battlecry.
Eadric's Champion is a Blood Elf Blood Knight (blood elf Paladin). So no Trump, she does not look like a "Random Citizen".
They're also very aggressive, so the rush makes sense.
Also, why would Eadric, a decently high ranking paladin that helped run a major tournament, have a champion? Particularly a Blood Knight champion?
I dunno, though it would almost have been better named Eadric's squire.
You know that blizzard is doing an excellent job : block out the sand design is already in hearthstones under an even better form : « freeze a minion and give it +3/+3 » it is a chaman spell and it costs 2 mana, it s way more interesting !
Argent crusade, to which Eadric belongs, is a neutral paladinish faction, so a blood elf paladin would fit perfectly fine. That said, Eadric IS the champion. So the association with Eadric is fine, the term champion is not. Maybe replacing all the "Champion" with "Lieutenant" or something?
Ah yes, weaponized wasp, the murloc
idk why sets matter for galvatron. in another video trump said that cards dont have to be bound to the current version of hearthstone
Block out the Sun + (Voraxx/Djinni spell copier) = skip opponents turn as well?
The Ruby/Sapphire Elementals would change the way you look at mutual Mana Crystal cards, albeit only slightly. Because they give full crystals to your opponent.. right?
No. You gonna hope they have unspent
3 mana 6/5. battlecry:discard your hand.
Anytime you would draw a card discard it instead.
Trump: A 3 mana 6/5 needs a game losing drawback
Me: *cough* 4 mana 7/7 *cough*
Pesilient dreadstalker could also be changed that it discards every card you draw as long as it is on the field. That way the player might want to get rid of it at some point
But then it's just better. Discarding is better than not drawing because of discard synergy
@@AliceIsSleepy hmm true, but is there any discard synergy in standard currently?
@@Fourbasher61 don't know for sure but probably. And even if there wasn't, you'd still only vê making it stronger in every case except against fatigue.
Trump should have a separate review series for cards that are obviously designed around Wild, like Galvatron, that way we don't have to see him rate a card 1-Star for having card text from 2 different expansions anymore.
I think the Pestilent Dreadstalker could be interesting if it said. You cannot draw cards. Your hero power activates at the start of the turn, this would cause you to take 2 damage and also start with 2 less mana, it still would not have a downside if your opponent gets rid of it right away but if the opponent doesnt your next turns are really weak.
Eadric's Champion is a Blood Knight, which are exclusively Blood Elf Paladins. Would like to see more of them, but not under Eadric.
is sanguine templar in paladin flavor? minions dealing damage to themselves?
Pestilent dreadstalker would be absolutely stupid in a control lock. stall out the game to fatigue with tons of taunts and removal, wait until your opponent is out of cards, then drop that and ignore fatigue.
Pestilent dreadstalker- if you draw a card, discard 2 cards randomly, cannot attack leader perhaps?
10:20 Laughs in Blessing of Authority
Sanguine templar would have broken the suicide priest meta before the mechanic change.
Trump, would Block Out The Sun be okay as a Druid card?
Wait... The first submission is a Paladin Card, why is the background a Shaman???
Galvatron could work better if it was "For every spare part you've played" . But it's still flawed
3 mana 6/5 is ok because it dies to 4 mana removal,also its not just cant draw cards,its you cant use hero power,so id say its balanced
I mean Blizzard has been 100% inconsistent about which keywords stay.
Those elementals would be better designed if they keyed off your unspent mana crystals imo.
The shredder should of been called 'helpfull' shredder cause murloc is a paladin theme as is mech.
A counter against aggro in the late game? You mean any card with 5 or bigger cost?
I think Trump is really overestimating the power of Pestilent Dreadstalker. There's plenty enough in the game at the 4 mana range that can just deal with it, meaning at best it gets a round of action, at worst you're second, put it down, end turn, it gets fireballed. At best you lose a turn of draw, deal 6 damage, then it gets fireballed.
11:31
Trump: "This card's really unique in terms of mechanics."
Time Stop (Magic: The Gathering, 2004): "Am I a joke to you?"
Lol.
Block out the sun from random spell casting like scrolls of wonder would just end your turn
Suggestion for Pestilent Dreadstalker:
You cannot play cards (maybe also keep the no drawing)
Extremely underpowered, i would add it charge or rush, only then it would be playable with such a disvantage
Galvatron: 5 crystals for a 5/5?! Not sure how to feel abt it!! lol I guess seems ok-good as well!!
id dock a design point for the name of galvatron, seeing as its a licensed name of a transformer.
I would like to argue that Sanguine Templar should be docked a point on design, because the Battlecry text reads differently to the Injured Blade Master text, but has an identical effect. Although I suppose you could argue that inconsistent wording is good design, in that it makes it more realistic to hearthstone. =[
Stephen Burley Hi, I’m the creator of the card. Consider the wording on injured tol’vir. Since it’s more recent, I imagine that’s how it would be printed today.The reason injured blademaster’s text is like that is to clear up any confusion since that would likely be a player’s first exposure to that mechanic, although I think it’s unnecessary and dated.
@@thebigyes8482 I appreciate the thought put in to that, and give a big double thumbs up! Thanks, Blizzard, for inconsistent wording on everything!
Galvatron is a fine card. It encourages Spare Parts synergies, which were never really that strong (afaik). It's obviously not just a 5/5, you would only play it in decks with lots of spare parts.
Warrior DOES have "big minion" synergy and flavor, see Crush, Gather Your Party, and Wrynn. Block Out the Sun should have been Trump card of the week.
3 mana 6/5 is op
Little did he know that we got a 5 mana 10/5 with deal 10 damage to enemys lmao
What was he doing bringing up weaponized wasp? A wasp isnt a murloc, and it doesnt have a mech attachment?
Would the elementals be better if they read: if your opponent had any unspent mana crystals, deal 5 damage to an enemy/ gain 3 damage?
Designer: Hi we flavoured our card on champions
Trump Ramsey: “it’s fucking rawwwww. It tastes like shit!”
PURPLE ruby elemental: design 5 stars.
Amethyst: Ok... Ok, let it be...
Galvatron...... "Megatron, is that you?" "Here's a hint!" --Transformers the Movie, 1986
Trump's very sane and not at all arbitrary ratings:
This is pack filler and not the best implementation that you could do with this mechanic. 5 star design, 5 star balance!
This has random rush, I just don't like it! One star! 5 balance though.
How did you give Sanguine Templar 5 star? The card is a rip off from the injured blademaster just as you said most of the time you dock points for this hell you docked points for the murloc mecha because it was just like the piloted shredder, and paladin card damaging itself is not in the "Paladin spirit" like you woulf say desing is 3/5 at max imo but cool idea