One thing I think you missed in this scenario is that you're not going alone, you're going as a group! So it is vital for items to be picked that benefit more than one person. For example, lets say you have a group of 5 people... One person brings a wooden handcart, single handedly doubling the entire group's carrying capacity so long as there is halfway flat ground. Only one person brings the large oilcloth tarp, freeing a slot for the other four people. Everyone should be huddling together for warmth at night anyway One person brings a small keg or barrel, to hold more drinking water than 5 water bottles combined One person brings preserved rations in a wooden box, to keep in the cart with the barrel of water, safe from rodents And lastly, someone brings small, lightweight valuables that can be traded in town for supplies Just like that, you've freed up some slots for everyone while also increasing the survivability of the whole group Some other ideas: A rowboat or pair of canoes is a gamechanger if you know there are going to be lakes or navigable rivers. More capacity than the handcart, less tiring than walking, and you can flip it upside down for shelter Whittling tools, so one person can make cups and utensils for everybody If a couple people bring bows, then the other three should bring shields and a melee weapon. Fighting up close should be avoided, but you can't count on the fight avoiding you A cooking pot, just one big one for the group
Good points. Though I don't think you would want to bring shields as that takes up one of your initial slots, and they're simple enough that anybody with basic carpentry skills could make them, or just buy/barter for them with those lightweight valuables you mentioned. The handcart, though, is a game changer and not something I had even thought of.
If you are coming from this world, you might want to consider signaling mirrors. Even one with a Morse code card could be duplicated by the right craftsman, and would provide your groups long range signaling options, weather permitting.
With the group only being able to rely on the skills they have, that should be taken into account with item choice. For example the carpenter mentioned in a previous reply should be bringing tools of his trade.
@@Disgruntled_Gruntsomeone with carpentry skills could also build the hand cart with the right tools as well freeing up the slot taken by the cart. A carpenter could use a slot for a drill, one for a saw and a third for a scroll of chisels. He can then make basically anything the party needs and has 2 slots for something else.
Great thought experiment. You ruled out my trusty steed, so I'd go with an oilskin tarp, a decent blanket, a stout knife, water bottle and fire iron. I think I would have some decent positives in my weapons and horse handling, plus some good basic skills in foraging (assuming an English type of countryside!). I can make a bow and spear if I have a knife.
Even though it's just a thought experiment, my personal assumption is, if a person has a horse or some other animal companion, it probably shouldn't count as an item, but may just be teleported alongside you anyway. But given the option, entering a new world with a horse, would be a top choice, depending on the rules of the transportation.
@@LivingAnachronism I might even try to find a local horse given they'd probably be more used to the in-world things. Also I have an interest in other types of fantasy steed, so I'd probably try to discover what alternatives to horses there are and hope I had some transferable skills!
@@ducthman4737 Warhammer Fantasy (before it got nuked into the far inferior Age of Sigmar) was a fantasy melting pot, and off the top of my head, for humans and elves, alternative mounts to horses included the likes of Griffons (Big Cat rear), Hippogrifs (Horse rear), Dragons, Pegasi and my personal favourite, the Demigriffon, which some people would probably claim is some sort of sphinx being basically a horse-sized big cat with an eagle's head. most of those, however, are downright vicious predators, and Demigryph knights don't always come back from obtaining their steed, and those who do always sport a collection of very nasty new scars, a collection that has its match on their new life companion. nonhumans/elves and the more evil races and unique characters like the vampire lords, Geenskins (Goblins and Orks) tomb kings, Lizardmen and the like had everything from floating litters, Nightmares (undead, bat-winged pegasi), zombie dragons, constructed monsters (think a golem, except it's a giant scorpion made of stone) and even Giant Spiders (including the giant giant spiders that are the size of barns) and Dinosaurs and even all that's not an exhaustive list.
Way back in high school, considering my age lets say when dinosaurs walked the earth, A number of us did survival camping. It would be a week in the woods, temperate forest, spring and summer. We had a weight limit, which we kept lowering every year. The last time we did this, I think around 1989 or 1990, 2 of us were down to an oversized wool blanket and a large knife each. This wasn't D&D though, it was teaching ourselves to get as close to the stone age as we could. I think your picks are great and reasonable. Medieval fantasy, my picks would be 1)a good long knife, like a sax, 2)a king size heavy wool blanket, 3) a small shovel, 4) a pound of salt, 5) a heavy piece of horn or antler, with a rounded end and a pointed end, called a bopper.... Here's why. A bobber is the primary tool for making flint tools. A shovel can be made with wood, using the knife, but it's a lot more effort than just having one. and a shovel is incredibly useful for building a shelter, digging a fire pit, digging for roots when foraging, and setting small animal traps. Salt is about the best pre-refrigeration preservative for food, and has historically been highly valued for trade. The blanket obviously keeps you warm, and can act as a bag to carry your stuff. A knife, or at least a sharp edge and a sharp point are about the most basic and most useful tools anyone can have. With these and a little knowledge and practice, anyone should be able to make anything else they need, including any other tools they need. remember, there was pottery, loom fabric, glue, drills and farming in the stone age. You can make anything you need or want out of what's around you in the woods.
i love this reference :D (and yes, i would totally take the roller coaster car that got us into this mess too, even if it was in the form of some form of armor ?)
I would just use Canterbury's five Cs. Combustion, Container, Cordage, Cutting tool, Cover. Flint and steel (if that counts as one) Small cast iron pot or tin pot. Rope Large knife or machete type blade Waxed canvas or oil tarp. With this I can pretty much do anything. Create wooden items, start fire, boil water, I have some trapping and hunting skills. Large knife or machete can act as a weapon. Or I could also find a good suitable club. Lots of options.
I'd be absolutely useless at any sort of fighting or survival, so I'd be looking for a town and trying to make a living as quickly as possible. I'd bring a water container, a knife, a fully loaded housewife/sewing kit (In my mind, this qualifies as one tool!), a fabric shears, and a large bolt of high quality sturdy wool fabric.
I was thinking in this same vein. I don't have martial or survival skills, but if I could bring some of my fabric stash with me and enough sewing implements, I could potentially give myself a good start as either a tailor or a merchant.
My first thought was gold 😂. Maybe a decorative gold broach made so you could break pieces off to trade for things (and still have the broach itself for practical uses).
Do you have already own such a thing, that seems to be the question. I would bring my gold bracelet and hope that prices in this world are more realistic than in D&D.
I'm thinking I don't have any real survival skills so something very valuable back then like maybe a giant jar of pepper to sell and get some wealth to be able to get a home or piece of land or be just that weird guy with a bunch of gold or pepper. This way I bring in wealth though it would eventually run out so hopefully by then I have some useful skills
The problem here lies with the concept of value, which is largely circumstantial. There are few things that have intrinsic value. Things like precious metals and gems are only valuable because they’re rare and look pretty. But in a magical world, perhaps gold is plentiful and natural gems are considered boring.
@@littlekong7685 Assuming gold is worth anything like in real life, a CombiBar is good option. It’s simply a gold bar divided into pieces you can break off.
@@Disgruntled_Grunt Bastards Of The Cost believe they own all properties especially your homebrew. Came up with original content? You owe them money for using an idea that they own.
My five would be: 1: Rope. I can make shelters, use for tools, and I know how to make a simple sling and rocks are free. I am a terrible shot with the sling, but I can at least learn as I go to get better. 2: Metal camp kettle. We have one that has a catch on the lid so it can be carried while full, useful for water vessel as well as for boiling. 3: Knife. Was debating between axe and knife, but knife has so much more utility and I can carry it in town more easily. 4: Solid gold chain necklace. Easy to hide, easy to remove links to buy gear and food and earns some status so no one thinks I am some vagabond, just a down on my luck adventurer. 5: Leather wrapped journal, with integral pencil in the spine. I can draw maps to help me find my way, use spare paper for fires, record observations and info about the people, show I am literate, and if I am cheating a bit I can glue some cheap gems on the inside cover for trade. If I believe I will be away from civilization for weeks, then I would trade the book for a tarp or heavy wool blanket.
Great video! I'm gonna have to do some thinking to figure out what I would bring, but that thought also asks another question: what kind of world do you end up in? A foresty world, desert dunes, swamps? The items you'd bring would change depending on the climate. Also, personally what world would you like to visit yourself? Middle-earth is a given, but I would also go with Araluen and Tamriel.
These 3 worlds would be my top 3 as well. Love each of those series'. The real question is, if visiting Araluen, would you visit when the Wargals and the Kalkara still existed, or after books 1 and 2 when Joh Flannagan essentially removed most fantasy from the series and made it far more realistic?
@@LivingAnachronism To be honest, I've only gotten through the first book yet. I decided I wanted to listen to it as an audiobook, and I happened to like the narration of John Keating. I finished the first book back in September, and have been looking online for the rest of the series with the same narrator, but everywhere I looked, delivery to Sweden wasn't available. Luckily, I finally found a collection of said audiobooks just a few days ago, but I'll have to wait until after Christmas to get them. Money problems, obviously. Still, I really liked the first book and I look forward to the rest. I'm actually putting together a kit based on the Rangers. And if I went to Araluen, I would pray to never run into either of those beasts..
A Ciupaga or Shepard Axe would be an alternative item. Can be used as an axe, a hiking staff, or a weapon with one end an axe and the other end a short pike.
What if you companions count as items? Would you go alone? Even if no one else got items, I think maybe an axe, a pot, and three competent friends would be my choice.
If you're in a party you can specialise, this to my mind is the real strength of humanity. Even a party of 5. You only may need one flint and steel, one good camp axe, so someone can take something like a sewing kit to do repairs instead. Someone can take a decent sized cooking pot and someone else can take enough rope for everyone's possible needs. Offensively you could have a few spears or bows etc to support someone who is going to be more armoured and maybe have a more offensive polearm.
Cool video! One thing I think is interesting is that your load out would be completely different based on the size of your adventuring party. It allows each member ro specialize in the specific role, Hunter, cook, builder, etc. so the real 1st pick for me would be the power of friendship
I would drop the bow and arrow and use the rope I bring with me to make a sling. In that case I would bring a small knife for the finer wood working. The broch might be considered part of the clothing so you would have that at the beginning.
I would respectfully substitute a plaid for the cloak :) All the same advantages plus it is easier to wear in different ways, and a little more woollen cloth overall.
I did something similar to this with some work friends for a one-shot. They had already randomly rolled up characters (from within a limited range of possibilities), and, prior to the game, I had the players tell me what they would grab if they had 30 seconds to select stuff from their present immediate surroundings. I noted their choices and converted them into bonus items or abilities for their characters.
Even without fussing over the clothes that I'd choose to wear, I realize that it would be very hard not to "cheat" my way through this assignment, considering that I tend to carry all sorts of tools & accessories in my pockets and elsewhere, 24/7. In fact, even the keychain in my pocket includes not only my keys and a car fob, but a tiny little Swiss Army Knife and sometimes even a shank of paracord! But here are some familiar items I'd take: - I actually have an 18-inch, 2-pound kukri from Himalayan imports, that I'd take along the same way you'd take the axe, and for the same reasons. - My water bottle would be my funky Camelback MulitBev that I carry every day, which has a steel-lined interior for water and other liquids and a detachable cup for things like coffee, tea, or alcohol. - Some kind of pad-and-pen combo to write with (is that 2 items?), something which is not only endlessly useful, but also lets me use one of my few "medieval" skills: literacy and nice handwriting. - Yeah, I'd probably grab some of that jute twine out of my household repair kit, too: combined cordage and firestarter. - Most importantly, MY MEDS: I have AD/HD and Asperger's Syndrome, and without my pills, I'm screwed. Honorable mention: one of my big old walking sticks. 'Nuff said.
Love your points about the fire kit. There’s a common saying in the bushcraft community, “knowledge weighs nothing.” Always love your videos mate, thanks for sharing them with us.
My 5 items would be: -very specific more traveling/survival clothing. Since they'll be more specific than normal clothes, I'll count it as an item, but as a pack for a single item. so good boots, stronger pants, etc. more survival or even military like clothes -A Large survival backpack with as many pockets/pouches, spaces, cord, and one that come with a sleeping bag or mattress. (this might be considered as 2 items) -next item could also be considered as 2 items, but basically a survival kit, something to help the first few days. Kits that contain flint and steel, some basic medicine, even stronger ones if needed. No food rations, but small tools for cooking, like a container for boiling water simple fork etc. compass and other outdoor survival basic items that these survival Kits contain If we consider what I listed as multiple items, that would be IT. if I'm still allowed 2 more items -A machete as my personal fav tool and weapon -As a final item, I would ask for a pouch filled with as much/allowed (reasonable volume) or gold or silver coins. I know Banks allow you to conver/buy them as a way to preserve some money/value. If I know we are going into a fantasy world, I'm hoping we eventually meet civilization. So having some sort of general currency of value, like gold and/or silver, could prove useful. Even if they are not the right currency, the MATERIAL is what is valuable.
I also considered gold as my first option, but then I remembered materials like purple dye, silk, and aluminum were worth more than their weight in gold. I don't know if that breaks the rule or not though.
Ah, that's a great idea. Five items. Mm. I like your selection. I would probably have to substitute the bow and arrow for a small bundle of short javelin, as I have no bow skill to speak of, but can cast with a little more accuracy.
I will bring, if water is included: 1. A net made of rope To use as traps for food and foes, for shelter and parts for weapons. 2. Knife For widdling weapon and traps, processing catches, and to use as a secondary weapon. 3. Bowstaff Main weapon and with the knife and rope from the net make a spear for hunting and a ranged weapon. 4. Axe For camp prep and main hand weapon. 5. A shield For defence, hat when hot, and sled for travel down snowy mountains.
I would try to create that multi-purpose tent-backback and staff that Skill Tree made. From what I can recollect, you then have a tent, a substantial amount of rope, a bedroll and several things more. Also, if possible, the equivalent to a Swiss army knife. I would try to source multi-purpose items as much as possible. Also, a horse is debatable regarding its usefulness, as it would be high-maintenance (apart from the fact that it is not an item).
A good thermal sleeping bag, a good sturdy high quality and very thick hunting knife, a bow and arrow, a package of Bic lighters, and most importantly a incredibly durable pair of boots.
A light tomahawk,large clear Mason jar(boil & hold water, use as lens to start fires),bow & arrows, large well trained dog, & the biggest gold bar I could afford.
The merchant build: A good camp knife , a weapon, a wagon load of exotic spices, a wagon, a horse team. The plan: we get to civilisation and sell enough to leap frog to the next biggest centre and do so till we are able to sell the entire wagon load.
You made a good point about the oilskin. When I was in the Army, we used our ponchos in a similar way. You could tie it off or stake it out to make a shelter.
Before going into the video beyond the part where you said clothing was taken care of, I decided 1) hatchet 2)rope 3)backpack 4)good metal fire striker 5) bow and arrows.
Love it, it's like the fantasy version of "what ten items would you take on Alone" 😄 Kind of agree about most of your picks too. Assuming basic kit includes a cloak and brooch then: 1. Bow and arrows because like you I already know how to use them 2. Tarp for shelter because ugh, wet kit 3. Rope - because I'd want something to rig the tarp up with 4. Vessel that could be used for cooking or holding water - I've got a little enamel Billy can that has a cup as a lid which is lightweight and a super cute bit of kit. 5. Hmm, axe v knife. I guess axe because it can be used as a knife if needed, plus chop bigger bits of wood. But I'm not sure about this one! 😄
My list would be pretty comparable to yours, but I don't think I could go without a tinderbox. I don't know anything about archery, so I'd probably take a small fishing kit instead of a bow when it comes to gathering food. I'd take a small copper or brass pot (Preferably with a bail handle so it could be carried on a stick) and a hatchet, and the last thing I'd absolutely insist on is a good, sturdy pair of hobnailed leather boots. If you're going to be walking around in the wilderness a lot, smooth-soled medieval boots are going to be a nightmare. And since a first-aid kit is NOT on this list, you don't want to be slipping and tripping all the time.
A few random thoughts: A small belt knife would be included, as everybody wore them. One could argue the same for a cup or noggin. As for the items, I would forego the bow, as I'm not sufficiently good with one to hunt with it, and instead go for a copper, iron or bronze cooking pot. Most "survival food" needs to be cooked to be worth the energy it takes to farm it, and it also gives you an option to boil any water you come across: getting the trots in a survival situation can literally kill you! Also, with rope/string and a knife, you can make a fire drill. It's less random than hoping to find flints, and, since it works on friction and heat, you get embers, not sparks. I never had too much luck with flint and steel, but feathered sticks, birch bark and a fire drill works!
I fully agree on rope and water. I was thinking spear and knife rather than bow and axe, but the bow is probably a better choice (I only have a modern recurve and no arrows at the moment, however). For the fifth item, I was debating between rations and a shield, but that was before you indicated I might be three days from civilization. In that case, the rations win (perhaps a dozen Fandabi Bannocks - the ones I made turned out pretty good, so I think I could stand to eat them for several days if I had to).
The reason that I personally wouldn't bring a bow is because, I can make the arrows and a rough bow that I can use for a short time until I can buy a better one.
In the DnD world you can do something that you cannot in the real world. You can pick some apples off a tree go to a grocery store and sell them to the store and get money in return. , So realistically you would return to Earth rich not the other way around.
Silver was, proportionately, a lot more valuable back in the day because their ore refining was less advanced so you'd be able to get more value for your modern investment. Plus bringing gold might be the equivalent of walking into a dollar store with nothing but thousand dollar bills. Even if you don't get mugged they'd never be able to make change for you.
I would chose a 1) a good quality steel camp axe. Fire can be made useing orthoquartsite or Flint or magnatite or fools gold or novaculite as long as you can recognize different stone types. 2) a crossbow (shorter learning curve). 3) cordage. 4) steel cooking pot; can be used for cooking , water purification, hold water, make medicines, container for gathering, and signaling device (axe hitting metal pot makes noise). 5) gold dangle bracelet (dangles can be taken off individually to trade with. Growing up in the country while not the best, I know some plants good for food and medicine. I know how to hunt, fish, make traps, and make shelters. I have made cordage several times. When younger, I would go camping with what was in my pockets.
My full contact buhurt armor for sure Something that is cheap today, but would be very expensive in the other Dimension, in order to sell me in on the big guys. Like: Various Pirgments, Spices, high quality metal, ... My medicine, that I need in order to not die (anti-epileptics) Koffee - We all know why a wheelbarrow in order to get my stuff to the next village
@@LivingAnachronism I am so happy, that I bought a Trukish-copper-coffeepot on my last trip to Jerusalem this year. After attaching a longer wooden handle, I can just put it into the charcoal directly. I like your Discord channel a lot btw, it’s my favorite one so far! I was a bit inspired by your and chads v I d e o about the cloak as a tent - So I published a v I d e o yesterday in which I actually sleep under my cloak for three days, only with medieval equipment of course. I made some important changes and modifications to your suggestions, I’d be interested in your feedback, but don’t want to push you. I just wanted to mention it though 😉
My first thought was my leather backpack. It might be cheating, but it is always filled with things for larp. Not everything in there might actually be usefull, but it atleast has some healing herbs, a big water bottle, a piece of fabric (it's tecnically a dishcloth, but it has been used to gather things and to strain liquids aswell) and a rope. I generally keep a wool blanket in there aswell.
The 5 "C's". Cutting- a cutting tool of some kind. Needs to be large enough to process wood. A large camp knife (8-10 inch blade, and a quarter inch thick is most versatile) Container- needs to be able to be put in a fire. A steel pot would be best. Preferably one you can boil water or make char-cloth in. Combustion- some way to make fire. Flint and steel would be most reliable. It will be enhanced by the 2nd 'C', if you can make char-cloth. Cover- some type of oilcloth tarp. 3 x 3 meters is perfect. Quick shelter and water resistant. Cordage- some type of spool of either bank line, or high quality hemp rope. Strong enough to be used for trap making, but also fine enough to used for finer tasks. Something you could twist 3 strands to make a climbing rope strong enough to hold at least your weight.
a modern ferro rod would be so good for a fantasy/medieval setting. people really underestimate how many sparks flint and steel kicks out. they needed a dedicated firestarting material (charcloth) for those sparks to really do anything. to be able to set alight some wood shavings would be so clutch, especially as an adventurer.
1) 3/4 Stainless Steel Camp Axe, 2) 18 inch Steel Messer, 3) Laminated Recurve Bow at 75 lbs draw weight, 4) 50ft of Silken Rope, 5) Small Cast Iron Pot. I feel confident I could do everything I need to do with that.
Where you start is incredibly important. If I was to start in the city, I would prefer a couple things of value to trade instead of survival gear. Hopefully the economy is as busted as 90% of the dnd campaigns I've been in. If we're talking about a general "start in the middle of nowhere", I'd probably bring these: A survival guide - assuming that the flora and fauna are mostly the same (bar a few outliers), securing fruits is easier than killing game. 50ft of rope - enough said. Small axe - reasons from the video. A compass - more for use later, my plan is finding a settlement to live in rather than immediately go adventuring. A waterskin - because reaching a settlement is my highest priority, and these things are important. If I started in a city, I'd trade the survival guide and rope for valuables which I'd keep for trade. Maybe even swap the waterskin for a big loaf of bread based on how good the local water would be.
Depending on how the the "you know you're gonna be transported in another world" rule extend, You could replace the survival guide with a personal journal, and use some of your preparation time to fill some pages with infos from the book (incomplete but it's the tradeoff for the risk), yet have part of your journal still blank for drawing maps or taking notes.
@@renookami4651 Great point! A hand made journal would not necessarily draw undue attention like a printed book. Also having a journal would mark you as an educated person in a world where few would be able to read or write, thus providing an under rated marketable skill in most cities and towns.
All sounds good but I'd bring a pot. Not boiling water is an excellent way to get dysentery. Especially if the oil cloth counts as given clothing. (Used as a poncho/ jacket)
1. Khukuri blade. It’s compact it’s a good chopper and it’s been proven by the warriors of Nepal. 2. Crossbow. It’s easier to be accurate with if you have low skill and are fatigued. And it’s potentially easier to make more short bolts than longish arrow, b/c the bolt launches along a channel. 3. Canteen. Just a H2O container. Preferably something that doesn’t collect mold. 4. Large wool blanket. 5. Cooking pot. One that has feet on it’s underside and a swiveling handle on top to hang it with.
I could let the pouch have a fire kit included. When I camp, it's always in mine. 1. My kilt, 5 yards of wool. 2. Spear that's light enough to throw. 3 water vessel, if I can one I can boil. 4. Knife, mine is a tod cutler trade knife. 5. Tarp/ fly. For shelter.
1. Bow with arrows (if they are counted as one) 2. Blacksmith's knife 3. Metal pot 4. Rope 5. Oil cloth tarp With the bow I can defend myself and procure food/pelts for sustenance and trade. The blacksmith's knife is an all around good tool and the handle can strike sparks for fire making. The metal pot can cook food, boil water, and carry delicate items. The rope is a good all around tool. The oil cloth tarp can create a micro climate and be used as a bedroll for carrying items coupled with the rope.
Just from past dnd experience, I can tell you the best mundane items are going to be: a glass canister of oil and a torch (for giant spiders) a hooded lantern and pitons to set up a post without giving away your immediate location, and a rope. Rope can be used in so many different ways. You can set traps, tie someone up or link yourself to your party to avoid getting lost in the dark.
I really love this prompt, and kinda wanna play in a game like this, tho, its a lot harder when youre disabled, got meds, and disability aids, and even just talking takes 2 items, pad of paper and a writing utensil. But, assuming those are considered included, and medication is magically covered somehow. then for my "free" everyday items, id prolly go with My wool coat, a scarf, wool hat, a warm sweater, a long sleeve shirt, mittens, a warm kilt for a skirt (they are very multi purpose as clothes, cloaks, tarps, and blankets,) a thin pair of socks and thick pair of wool socks over them, leg wraps, and a stout pair of well fitted and worked in hiking boots with good ankle support. Gotta dress for unknown weather after all, and if its summer, the sweater can be turned into a sack. For my solo 5, its gonna be mostly the same, Axe, Tarp, Large metal water flask (can boil the water in it to purify), Rope, Bow and flint point arrows For a group, we can (in the words of a wise hobbit,) share the load, so assuming the basics are covered, my less essentials would be, A spear, and a shield, as it is historically an extremely effective combination. Jewellery box for trading when we reach a town A plushy for comfort, tho deciding which of my many many many will come with will be torture A large bar of soap, or just a medical kit
1. Metal cooking kit nested with pot pan cup bowl plate and spork. 2. 500' roll 550 cord off spool and fast knotted into smaller bundle. 3. Bow 20 arrows. 4. Large Kukuri/ sheath wet stone attached. 5. Fire starter kit.
I'd bring the entire collection of D&D books. People of interest, secrets, spoilers, monster stats, in other words more knowledge than a powerful mage or king would posses.
I think the the cooking pot is a necessity because in your first day you’ll need to refill your water and to do so you’ll likely need to boil it to make it safe to drink. Filling your bottle straight from a river is a a quick way to die from diarrhea in your epic fantasy world.
I think a modern water filter should be allowed. On the one hand medieval water near settlements tended to be unsafe. Though I guess in fantasy you never really hear about people getting sick from water, so if it's a given that's how it is and not just writers' oversight, then the filter isn't needed.
funny thing is, you dont actualy need it, you can built one ourself very easely, take a bottle crack open the bottom hand it bottom side up fill it with moss, then charcoal, then sand, then small stones, then bigger stones, done. that thing will filter anything and everything out, you need to boil it tho (but you also need to boil modern filtered water, because even the best filter doesnt kill bacteria, except if you use chlorin and you dont wanne drink chlorin water).
While you're correct, @@senditu3073, I think it would also be a fairly safe assumption that the only thing you'd really need to be concerned with would be bacteria and parasites in the water. Assuming there hasn't been an 'industrial revolution' in the new place. Boiling the water would probably be enough to render it perfectly safe. Which means you'd likely want a kettle or lidded pot.
Most people drank water that had been boiled in the form of various teas and had a lot more liquid foods like porridge and stews which give you a bit of hydration as well, but also beer and wine were popular and their beer was generally not as strong, but the process of making it will still render the water safe to drink.
I agree with Kramers loadout for the most part. I'd take... 1, the camp Axe 2, the Hunting bow 3, fire kit...flint and steel carried in belt pouch 4, bed roll....with waxed cover and Blanket 5, Rope 5 was almost a small cook pot but that can be made or purchased at the community he mentioned later Things like Whetstons can be gathered from streams, wood containers can be crafted at camp from fire wood ,the camp axe , coals from the fire, and imagination
I'm a bushcrafter and blacksmith, not a larper -- found you via the miner spike video (great idea... I will be attempting to make one this weekend). Thoughts from that perspective (the similarities here are absolutely fascinating me): You can't strike unhardened steel for a spark, which the back of an axe hopefully is not. A hardened spike on the back there might work. There is a reason the fire steels existed and were carried when iron was expensive though. They are optimally MUCH harder than a cutting tool. The pot is useful to boil water. Want to stay warm? Not get sick? Also its useful for rendering fat for candles, or sap and ash for arrow head attachment. I do see the water bottle -- most modern survivalists love single walled stainless water bottles for this reason, since they cover both bases. The ability to carry water is indeed almost as important as the ability to boil. Search on that 5 C's term and you'll fine all sorts of info you will likely enjoy -- from outside the larping community, but interesting if you are interested in day to day primitive living. Interestingly, replace the bow with a fire steel, and the leather bottle with a metal pot, and you have arrived at the classic "5 C's" that any modern survivalist would name (it would be nearly unanimous): 1. Cutting tool (axe/knife) 2. Combustion (fire starter) 3. Container (pot) 4. Cordage 5. Cover (your oilskin and your cloak) That pot is going to be expensive. They were hard to make... and that is what a modern survival kit focuses on. The stuff that takes energy to make in the wild, which translates to expensive in preindustrial world. With that said, I bet you can make a bow with a lot less work than it would take to buy a pot by using the bow. Though given the fantasy adventuring theme perhaps the weapon aspect is an immediate need. A metal pot in my mind is a close second to a large cutting tool. Given the extreme expense of metal in preindustrial times, I might personally sacrifice the oilskin and the cordage for metal objects. A good knife comes to mind. Its probably cheating, but a single gold coin would likely make life MUCH easier. It would buy you into just about any profession. This was a fun game, thanks!
The big question is does this only include things you currently have on hand in real life? If it does then I wouldn't have much that would be useful in this Scenario... My list would be (if can pick absolutely anything): 1: A 1 Gallon Jug of Water 2. A 1 pound Sledgehammer 3. A Medical Emergency Kit 4. A 3 Gallon Bucket of Survival Food 5. A Large Book of Plants & Herbs My list if restricted to only things I have on hand: 1. A fairly thick Broom Handle 2. A Large Container of Olive Oil 3. A Large Cooking Knife 4. A Small Book of Herbs 5. A Cast-Iron Skillet
I would go with: - an axe-hoe combo with 600g head and 60cm handle (known in Italy as ascia nocciola) - a good puukko - a roughly 1L silver gourd with one large opening and a smaller one (silver makes it naturally antiseptic, and the double opening let it be used as both water bottle and cooking pot) - a 1.6m diameter heavy duty umbrella (that's not technically medieval but it was totally within reach of medieval technology - and it's super useful to walk without sweating yourself out and to use as a standup shelter you don't even have to build) - fire kit, especially a firepiston with tinder, I don't know how to use it yet but it keeps the tinder dry and it's a stand-alone encapsulated system that can be operated even with very cold fingers, in the snow, etc..
Love this video, glad I stumbled upon your channel! Here are my choices: 1. Camp Axe- agree with your reasoning! Very useful tool. 2. Knife- the overlap with an axe only holds up to a point for me. The time I save using a knife for knife work *and* an axe for axe work is huge. 3. Copper or brass canteen / bottle. More useful than a leather water bottle since it can also be used to boil water for purification. 4. Tarp- also agree with your reasoning. Keeping yourself protected from the elements is vital no matter what environment you end up in, be it rainy forest or scorched desert. 5. Flint (several pieces?)- because counting on finding what you need to start a fire is always more difficult than being prepared. Works better with a knife than an axe, so that pairs well. Could also be used as a substitute blade in an emergency. Most everything else for short term survival I can make- cordage, spears, bows, throwing sticks, etc. Whatever you can make means one less item slot is taken up! These choices are under the assumption that it's not a permanent survival situation, where I could eventually find civilization and work or trade for other items I'd really like to have lol.
Cloaks during the medieval period were considered standard clothing so I would count that as a separate item and oil skin tarps weren't really accessible to the average person either so that's thrown out. I'd take my tomahawk, a belt knife, a jackware canteen, my bow with arrows, and a flint and steel kit as friction fires were not common to my knowledge. As far as not taking a tarp, the tomahawk can be used to make shelters. Whithies are used instead of rope for tying shelters together as well as making snares for trapping small game.
I'd go with a coracle (doubles as umbrella and sunshade) don't need a paddle any pole would do - also doubles as a shelter, a cotton fishing (cast) net which you can obviously also use as a large net bag and doubles as hammock or even as a camoflage net (and can strip bits off if you really need string), machete type knife, firemaking kit, metal kettle of water (could be used to cook in or put the lid on to just carry water) - assuming my glasses are not an item I have to specify, in which case i'd probably ditch the fire making kit - I can probably make one with the knife
9x9 minimum for a tarp...you can create scores of practical shelter types from a basic roof to a fully enclosed storm proof shelter that you can lie down in with your gear.
1) Machete (to fill the hatchet role) 2) Bow and arrows 3) Conch horn (because I will die for the larp) 4) Water bottle (that was a really good idea) 5) Idk probably my fishing kit.
I would suggest a bearded hand axe, as that would allow you to "choke up" on it to allow for easier control for most things that you would usually use a knife for.
If it was by your rule set, my items would be: - A kukri. Originally I was thinking of a machete, but a larger kukri would be more versatile as a tool and as a weapon and you can use it to make other tools like clubs and wooden hafts for other tools. - One folding knife for finer cutting and carving. - One backpack for storage. - One horse blanket for warmth and if needed, it can be turned into a poncho or a small cloak or used to sleep on. - One camping water bottle. Those are made of plastic these days and they come with their own drinking. cup. I don't think I would need fire tools, because with the help of the internet and lots of practice I tought myself how to make fire. So as long as I have the tools to make the preparations, I should be OK on that front.
Since we're talking specifically about D&D here, I'ma cheat a little and count an "Explorer's Pack" as one item since the PHB counts it as one item (a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days rations, waterskin, 50' of rope). That covers a lot of basics / solves a lot of problems. To that I would add a tent, healer's kit (first aid), fishing tackle (rod, line, bobbers, hooks, sinkers, lures, and netting), and finally a hunting knife. As mentioned by some others in the comments, if you know you're going in a group with other people and can coordinate on items I'd consider a bigger tent to share instead of multiple smaller ones a great way to free up spare item slots. One compass for the group to help you navigate is another solid one. At this level of coordination you can also probably start thinking about long-term viability by bringing something of value to trade as well to give your group a head start in life when they reach something resembling civilization.
Leatherman multitool, IPhone loaded with multiple encyclopedias and scientific/engineering information and all the stuff I normally put on my phone, portable solar charger for that phone, modern repeating magazine fed crossbow, water purification bottle
As with @CookieDoh, my first thought was gold, however, after thinking a bit more about it, if you had enough time to prepare, getting a mixture of brass and lead, to be about as dense as gold and getting it gilded would be even better, because you could get a lot more of it and it would be really hard to proof.
I'd be the one showing up at the porthole and destroying it before anything can come out. What's that? You were expecting me to start on the Earth side of the porthole? How nyeve.
This was so much fun to see! I'm so glad you had fun with this! Your list was great! I hadn't even thought about a water bottle for mine, I'd figured on buying a waterskin or bringing a noggin or drinking horn. But that does make the assumption that we'd be able to actually find water lol
If you are a musician in this world, you would have a ready-made craft skill for that fantasy world. If that is the case, then the instrument you are best with should absolutely be your first item. It should not matter if the instrument is a modern one as long as it does not require power and an amp of course. However, an acoustic guitar would fit into the world adequately enough to be acceptable. The rest of your items should be that which will allow you to get to the next settled area.
I would bring things that would be very expensive to obtain, like books or paint that we can make today and that have superior quality and would sell. Something like purple cloth or dye and spices and seasonings. I can already imagine how much gold So thinking about it, it would be 1 weapon and 1 survival item like the water bottle, and 3 of the expensive items I mentioned before. And with the money I could equip myself with more items.
I'd replace the axe with some sort of entrenching tool, like a Mattock or a Dolabra for even more utility. Digging tools are an extremely useful thing to have, especially for making a shelter.
For me it would be: 1. A water bottle. 2. Rope. 3. Camping axe. 4. A slinger (still good for small game and stones are far easier to get than arrows). 5. A primitive fishing kit (like the one Fandabi Dozi uwed in a video).
I would bring practical items myself. For me I actually own a combat grade rapier so that has my sword covered, I would as a tool not a weapon bring my machete for cutting wood, I would bring my wool coat for winter weather and such, I have skill in fishing so i would bring a simple string and hook or castnet to fish and a bottle of water
Fun thought experiment, 1) My hatchet (good to note it has a hammer poll opposite the blade.), 2)a full size wool Kilt (if that counts as clothes, then a full circle wool felt cloak), 3) good water container, 4) my bow, 5) 100ft of hemp or silk 1/4" rope. honorable mentions, my guitar, (portable means to a make a living), Drawknife/Spokeshave very usefull tool, most unreasonable choice if i could get away with it, my smithy
Very good video Kramer, makes me think about what I would bring if I were transported to a fantasy world. Also would I be alone or with a group? Another great question.
That's actually a really important question if you can coordinate your items with what the other people are bringing. Not everyone needs an axe. Depending upon where you end up one axe might be enough for a whole group and everyone bringing an axe would just be a waste.
well, considering that this idea was spawned from the DM saying that their grp was being transported, or have player inserts. id assume you'd be with others. and probably not be dropped in the middle of nowhere. in which all of this survival gear would be obtainable by other means. So i am very disappointed in his choices, lacking creativity and basically being just a "camp/survival" medieval simulator.
@yurika12 well technically all the medieval fantasy is about survival. Even if it is just to get from village to village. Having bandits, monsters, and mystical creatures to deal with is all about survival.
@ulvapyren978 i mean 'survival' in the modern vernacular. Bushcraft essentially. My point still stands as most, if not all items he listed would be relatively easy to obtain in most settlements. Your given 5 choices to give you an edge, yet he chose 5(plus more, as he went over some honorable mentions) pretty unremarkable choices. Which, i think, his choice of a Noggin, to be a good example of how unimaginative of choices he made. It would have been much more interesting if he named or gave examples of items of the time period that were leaps and bounds better than what was commonly available. Thus giving him much more an advantage to the setting.
I think you should go to the woods and test your choices. Would be a good vid.
One thing I think you missed in this scenario is that you're not going alone, you're going as a group! So it is vital for items to be picked that benefit more than one person.
For example, lets say you have a group of 5 people...
One person brings a wooden handcart, single handedly doubling the entire group's carrying capacity so long as there is halfway flat ground.
Only one person brings the large oilcloth tarp, freeing a slot for the other four people. Everyone should be huddling together for warmth at night anyway
One person brings a small keg or barrel, to hold more drinking water than 5 water bottles combined
One person brings preserved rations in a wooden box, to keep in the cart with the barrel of water, safe from rodents
And lastly, someone brings small, lightweight valuables that can be traded in town for supplies
Just like that, you've freed up some slots for everyone while also increasing the survivability of the whole group
Some other ideas:
A rowboat or pair of canoes is a gamechanger if you know there are going to be lakes or navigable rivers. More capacity than the handcart, less tiring than walking, and you can flip it upside down for shelter
Whittling tools, so one person can make cups and utensils for everybody
If a couple people bring bows, then the other three should bring shields and a melee weapon. Fighting up close should be avoided, but you can't count on the fight avoiding you
A cooking pot, just one big one for the group
Good points. Though I don't think you would want to bring shields as that takes up one of your initial slots, and they're simple enough that anybody with basic carpentry skills could make them, or just buy/barter for them with those lightweight valuables you mentioned.
The handcart, though, is a game changer and not something I had even thought of.
This is a great list. In my list, I included a rifle (exists is dnd) and plumbata. So I guess I'd be the ranger of the group.
If you are coming from this world, you might want to consider signaling mirrors. Even one with a Morse code card could be duplicated by the right craftsman, and would provide your groups long range signaling options, weather permitting.
With the group only being able to rely on the skills they have, that should be taken into account with item choice. For example the carpenter mentioned in a previous reply should be bringing tools of his trade.
@@Disgruntled_Gruntsomeone with carpentry skills could also build the hand cart with the right tools as well freeing up the slot taken by the cart. A carpenter could use a slot for a drill, one for a saw and a third for a scroll of chisels. He can then make basically anything the party needs and has 2 slots for something else.
Great thought experiment. You ruled out my trusty steed, so I'd go with an oilskin tarp, a decent blanket, a stout knife, water bottle and fire iron. I think I would have some decent positives in my weapons and horse handling, plus some good basic skills in foraging (assuming an English type of countryside!). I can make a bow and spear if I have a knife.
Even though it's just a thought experiment, my personal assumption is, if a person has a horse or some other animal companion, it probably shouldn't count as an item, but may just be teleported alongside you anyway. But given the option, entering a new world with a horse, would be a top choice, depending on the rules of the transportation.
@@LivingAnachronism
Could my wife just be teleported alongside me. Nothing as important as an extra pair of eyes.
@@LivingAnachronism I might even try to find a local horse given they'd probably be more used to the in-world things. Also I have an interest in other types of fantasy steed, so I'd probably try to discover what alternatives to horses there are and hope I had some transferable skills!
@@ModernKnight Horse with wings or horse with 6 legs.
@@ducthman4737 Warhammer Fantasy (before it got nuked into the far inferior Age of Sigmar) was a fantasy melting pot, and off the top of my head, for humans and elves, alternative mounts to horses included the likes of Griffons (Big Cat rear), Hippogrifs (Horse rear), Dragons, Pegasi and my personal favourite, the Demigriffon, which some people would probably claim is some sort of sphinx being basically a horse-sized big cat with an eagle's head.
most of those, however, are downright vicious predators, and Demigryph knights don't always come back from obtaining their steed, and those who do always sport a collection of very nasty new scars, a collection that has its match on their new life companion.
nonhumans/elves and the more evil races and unique characters like the vampire lords, Geenskins (Goblins and Orks) tomb kings, Lizardmen and the like had everything from floating litters, Nightmares (undead, bat-winged pegasi), zombie dragons, constructed monsters (think a golem, except it's a giant scorpion made of stone) and even Giant Spiders (including the giant giant spiders that are the size of barns) and Dinosaurs
and even all that's not an exhaustive list.
Way back in high school, considering my age lets say when dinosaurs walked the earth, A number of us did survival camping. It would be a week in the woods, temperate forest, spring and summer. We had a weight limit, which we kept lowering every year. The last time we did this, I think around 1989 or 1990, 2 of us were down to an oversized wool blanket and a large knife each. This wasn't D&D though, it was teaching ourselves to get as close to the stone age as we could. I think your picks are great and reasonable. Medieval fantasy, my picks would be 1)a good long knife, like a sax, 2)a king size heavy wool blanket, 3) a small shovel, 4) a pound of salt, 5) a heavy piece of horn or antler, with a rounded end and a pointed end, called a bopper.... Here's why. A bobber is the primary tool for making flint tools. A shovel can be made with wood, using the knife, but it's a lot more effort than just having one. and a shovel is incredibly useful for building a shelter, digging a fire pit, digging for roots when foraging, and setting small animal traps. Salt is about the best pre-refrigeration preservative for food, and has historically been highly valued for trade. The blanket obviously keeps you warm, and can act as a bag to carry your stuff. A knife, or at least a sharp edge and a sharp point are about the most basic and most useful tools anyone can have. With these and a little knowledge and practice, anyone should be able to make anything else they need, including any other tools they need. remember, there was pottery, loom fabric, glue, drills and farming in the stone age. You can make anything you need or want out of what's around you in the woods.
So the whole time I could have called your people and requested rescue?
Nice to see another old timer knapper and primitive camper.
I would definately bring the roller-coaster car that got me into this mess.
Also the laws of physics, i've grown comfortable with those
Absolutely essential for making friends with small unicorns;).
@@joemccallister4883 Are you sure about the last one? It could break the fantasy world and cause you to enter an apocalypse 😅
i love this reference :D (and yes, i would totally take the roller coaster car that got us into this mess too, even if it was in the form of some form of armor ?)
not sn item and assuming you land on the material plane you have those... plus magic and actual existing hods
I would just use Canterbury's five Cs. Combustion, Container, Cordage, Cutting tool, Cover.
Flint and steel (if that counts as one)
Small cast iron pot or tin pot.
Rope
Large knife or machete type blade
Waxed canvas or oil tarp.
With this I can pretty much do anything. Create wooden items, start fire, boil water, I have some trapping and hunting skills.
Large knife or machete can act as a weapon. Or I could also find a good suitable club.
Lots of options.
Did his pathfinder school a few years ago, most of it you can easily learn from his videos but it was a hell of an experience
Absolutely, but I'd bring coin to buy most of it there so it blends in with whatever everyone else has.
@@lanecountybigfooters5716 that's not a bad idea at all
@@lanecountybigfooters5716 money is the ultimate super power
Instead of coin I would stick to generic clumps of gold or silver/ore, as things too specific might be cause for suspicion.
I'd be absolutely useless at any sort of fighting or survival, so I'd be looking for a town and trying to make a living as quickly as possible. I'd bring a water container, a knife, a fully loaded housewife/sewing kit (In my mind, this qualifies as one tool!), a fabric shears, and a large bolt of high quality sturdy wool fabric.
I was thinking in this same vein. I don't have martial or survival skills, but if I could bring some of my fabric stash with me and enough sewing implements, I could potentially give myself a good start as either a tailor or a merchant.
My first thought was gold 😂. Maybe a decorative gold broach made so you could break pieces off to trade for things (and still have the broach itself for practical uses).
Do you have already own such a thing, that seems to be the question. I would bring my gold bracelet and hope that prices in this world are more realistic than in D&D.
I thought necklace, easy enough to remove links and still be able to wear it.
I'm thinking I don't have any real survival skills so something very valuable back then like maybe a giant jar of pepper to sell and get some wealth to be able to get a home or piece of land or be just that weird guy with a bunch of gold or pepper. This way I bring in wealth though it would eventually run out so hopefully by then I have some useful skills
The problem here lies with the concept of value, which is largely circumstantial. There are few things that have intrinsic value. Things like precious metals and gems are only valuable because they’re rare and look pretty. But in a magical world, perhaps gold is plentiful and natural gems are considered boring.
@@littlekong7685 Assuming gold is worth anything like in real life, a CombiBar is good option. It’s simply a gold bar divided into pieces you can break off.
I recently came up with a pirate-themed tabletop RPG, but then the makers of Dungeons and Dragons found out.
They sent me a seas-and-d6 letter.
What, were the mechanics of the game too similar, or does D&D legally own the concept of RPGs?
@@Disgruntled_Grunt, it's called an unrealistic setup for the sake of the joke.
Best comment.
@@Disgruntled_Grunt Bastards Of The Cost believe they own all properties especially your homebrew. Came up with original content? You owe them money for using an idea that they own.
Boooooooo
My five would be:
1: Rope. I can make shelters, use for tools, and I know how to make a simple sling and rocks are free. I am a terrible shot with the sling, but I can at least learn as I go to get better.
2: Metal camp kettle. We have one that has a catch on the lid so it can be carried while full, useful for water vessel as well as for boiling.
3: Knife. Was debating between axe and knife, but knife has so much more utility and I can carry it in town more easily.
4: Solid gold chain necklace. Easy to hide, easy to remove links to buy gear and food and earns some status so no one thinks I am some vagabond, just a down on my luck adventurer.
5: Leather wrapped journal, with integral pencil in the spine. I can draw maps to help me find my way, use spare paper for fires, record observations and info about the people, show I am literate, and if I am cheating a bit I can glue some cheap gems on the inside cover for trade.
If I believe I will be away from civilization for weeks, then I would trade the book for a tarp or heavy wool blanket.
Didn't expect to see journal as one of the items, but I like it! Interesting choice!
Great video! I'm gonna have to do some thinking to figure out what I would bring, but that thought also asks another question: what kind of world do you end up in? A foresty world, desert dunes, swamps? The items you'd bring would change depending on the climate. Also, personally what world would you like to visit yourself? Middle-earth is a given, but I would also go with Araluen and Tamriel.
These 3 worlds would be my top 3 as well. Love each of those series'. The real question is, if visiting Araluen, would you visit when the Wargals and the Kalkara still existed, or after books 1 and 2 when Joh Flannagan essentially removed most fantasy from the series and made it far more realistic?
@@LivingAnachronism To be honest, I've only gotten through the first book yet. I decided I wanted to listen to it as an audiobook, and I happened to like the narration of John Keating. I finished the first book back in September, and have been looking online for the rest of the series with the same narrator, but everywhere I looked, delivery to Sweden wasn't available. Luckily, I finally found a collection of said audiobooks just a few days ago, but I'll have to wait until after Christmas to get them. Money problems, obviously. Still, I really liked the first book and I look forward to the rest. I'm actually putting together a kit based on the Rangers. And if I went to Araluen, I would pray to never run into either of those beasts..
A Ciupaga or Shepard Axe would be an alternative item. Can be used as an axe, a hiking staff, or a weapon with one end an axe and the other end a short pike.
If there are five people, could you coordinate and share your items such that you can maximize versatility?
You don’t need five bows for example.
What if you companions count as items? Would you go alone? Even if no one else got items, I think maybe an axe, a pot, and three competent friends would be my choice.
If you're in a party you can specialise, this to my mind is the real strength of humanity. Even a party of 5. You only may need one flint and steel, one good camp axe, so someone can take something like a sewing kit to do repairs instead. Someone can take a decent sized cooking pot and someone else can take enough rope for everyone's possible needs. Offensively you could have a few spears or bows etc to support someone who is going to be more armoured and maybe have a more offensive polearm.
gonna watch this later tonight, comment for the algorithm!
Cool video! One thing I think is interesting is that your load out would be completely different based on the size of your adventuring party. It allows each member ro specialize in the specific role, Hunter, cook, builder, etc. so the real 1st pick for me would be the power of friendship
I would drop the bow and arrow and use the rope I bring with me to make a sling. In that case I would bring a small knife for the finer wood working. The broch might be considered part of the clothing so you would have that at the beginning.
I would respectfully substitute a plaid for the cloak :) All the same advantages plus it is easier to wear in different ways, and a little more woollen cloth overall.
This is a fun thought experiment! Also leads to loads of research on modern survival kits, bug out bags, minimalist camp techniques. Awesome stuff!
I did something similar to this with some work friends for a one-shot. They had already randomly rolled up characters (from within a limited range of possibilities), and, prior to the game, I had the players tell me what they would grab if they had 30 seconds to select stuff from their present immediate surroundings. I noted their choices and converted them into bonus items or abilities for their characters.
Even without fussing over the clothes that I'd choose to wear, I realize that it would be very hard not to "cheat" my way through this assignment, considering that I tend to carry all sorts of tools & accessories in my pockets and elsewhere, 24/7. In fact, even the keychain in my pocket includes not only my keys and a car fob, but a tiny little Swiss Army Knife and sometimes even a shank of paracord!
But here are some familiar items I'd take:
- I actually have an 18-inch, 2-pound kukri from Himalayan imports, that I'd take along the same way you'd take the axe, and for the same reasons.
- My water bottle would be my funky Camelback MulitBev that I carry every day, which has a steel-lined interior for water and other liquids and a detachable cup for things like coffee, tea, or alcohol.
- Some kind of pad-and-pen combo to write with (is that 2 items?), something which is not only endlessly useful, but also lets me use one of my few "medieval" skills: literacy and nice handwriting.
- Yeah, I'd probably grab some of that jute twine out of my household repair kit, too: combined cordage and firestarter.
- Most importantly, MY MEDS: I have AD/HD and Asperger's Syndrome, and without my pills, I'm screwed.
Honorable mention: one of my big old walking sticks. 'Nuff said.
Love your points about the fire kit. There’s a common saying in the bushcraft community, “knowledge weighs nothing.”
Always love your videos mate, thanks for sharing them with us.
1) bowie knife
2) winter/rain proof tent
3) water canteen of 1/3 gallon
4) tinder box
5) and, of course, rope
I really love your videos thank you for making them!
My 5 items would be:
-very specific more traveling/survival clothing. Since they'll be more specific than normal clothes, I'll count it as an item, but as a pack for a single item. so good boots, stronger pants, etc. more survival or even military like clothes
-A Large survival backpack with as many pockets/pouches, spaces, cord, and one that come with a sleeping bag or mattress. (this might be considered as 2 items)
-next item could also be considered as 2 items, but basically a survival kit, something to help the first few days. Kits that contain flint and steel, some basic medicine, even stronger ones if needed. No food rations, but small tools for cooking, like a container for boiling water simple fork etc. compass and other outdoor survival basic items that these survival Kits contain
If we consider what I listed as multiple items, that would be IT. if I'm still allowed 2 more items
-A machete as my personal fav tool and weapon
-As a final item, I would ask for a pouch filled with as much/allowed (reasonable volume) or gold or silver coins. I know Banks allow you to conver/buy them as a way to preserve some money/value. If I know we are going into a fantasy world, I'm hoping we eventually meet civilization. So having some sort of general currency of value, like gold and/or silver, could prove useful. Even if they are not the right currency, the MATERIAL is what is valuable.
Solid:)
I also considered gold as my first option, but then I remembered materials like purple dye, silk, and aluminum were worth more than their weight in gold. I don't know if that breaks the rule or not though.
@@DeusExNihilo Its called mithril not aluminum you silly.
@@rachdarastrix5251 😂 oh right. I forgot
Ah, that's a great idea. Five items. Mm. I like your selection. I would probably have to substitute the bow and arrow for a small bundle of short javelin, as I have no bow skill to speak of, but can cast with a little more accuracy.
Try plumbata. They're basically the easy mode of throwing weapons.
seeing you upload a video is always a treat
I will bring, if water is included:
1. A net made of rope
To use as traps for food and foes, for shelter and parts for weapons.
2. Knife
For widdling weapon and traps, processing catches, and to use as a secondary weapon.
3. Bowstaff
Main weapon and with the knife and rope from the net make a spear for hunting and a ranged weapon.
4. Axe
For camp prep and main hand weapon.
5. A shield
For defence, hat when hot, and sled for travel down snowy mountains.
Gold, Harry Potter tent, Compass, Silver , Diamonds.
I would try to create that multi-purpose tent-backback and staff that Skill Tree made. From what I can recollect, you then have a tent, a substantial amount of rope, a bedroll and several things more. Also, if possible, the equivalent to a Swiss army knife. I would try to source multi-purpose items as much as possible. Also, a horse is debatable regarding its usefulness, as it would be high-maintenance (apart from the fact that it is not an item).
A good thermal sleeping bag, a good sturdy high quality and very thick hunting knife, a bow and arrow, a package of Bic lighters, and most importantly a incredibly durable pair of boots.
A light tomahawk,large clear Mason jar(boil & hold water, use as lens to start fires),bow & arrows, large well trained dog, & the biggest gold bar I could afford.
Another honorable mention - Oregano. Change my mind.
Basil. Fight me.
A BIG ferrocerium rod. Enough to start thousands of fires, and will work in all weather conditions.
The merchant build: A good camp knife , a weapon, a wagon load of exotic spices, a wagon, a horse team. The plan: we get to civilisation and sell enough to leap frog to the next biggest centre and do so till we are able to sell the entire wagon load.
You made a good point about the oilskin. When I was in the Army, we used our ponchos in a similar way. You could tie it off or stake it out to make a shelter.
Before going into the video beyond the part where you said clothing was taken care of, I decided 1) hatchet 2)rope 3)backpack 4)good metal fire striker 5) bow and arrows.
Now that I’ve watched it, the water bottle and oilcloth are super good ideas
After seeing the sky view of the castle, a book on indoor plumbing.
Love it, it's like the fantasy version of "what ten items would you take on Alone" 😄
Kind of agree about most of your picks too. Assuming basic kit includes a cloak and brooch then:
1. Bow and arrows because like you I already know how to use them
2. Tarp for shelter because ugh, wet kit
3. Rope - because I'd want something to rig the tarp up with
4. Vessel that could be used for cooking or holding water - I've got a little enamel Billy can that has a cup as a lid which is lightweight and a super cute bit of kit.
5. Hmm, axe v knife. I guess axe because it can be used as a knife if needed, plus chop bigger bits of wood. But I'm not sure about this one!
😄
My buhurt armor, mace, waterskin, oilcloth sheet and a coin purse with five dozen gold coins.
This entire video I was thinking, "I already have a bug out bag prepared, but it's got a lot more than 5 things in it."
Show up with a nice modern bob, with all the plastics modern manufacturing can provide, the locals will be all "Burn him, he's a witch!"
@@kahless62003 Archaeologists 500 years later "Modern tech in the Medieval Ages?? Must be a hoax!!"
No, just a traveler with rare/enchanted items!
My list would be pretty comparable to yours, but I don't think I could go without a tinderbox. I don't know anything about archery, so I'd probably take a small fishing kit instead of a bow when it comes to gathering food. I'd take a small copper or brass pot (Preferably with a bail handle so it could be carried on a stick) and a hatchet, and the last thing I'd absolutely insist on is a good, sturdy pair of hobnailed leather boots. If you're going to be walking around in the wilderness a lot, smooth-soled medieval boots are going to be a nightmare. And since a first-aid kit is NOT on this list, you don't want to be slipping and tripping all the time.
A few random thoughts: A small belt knife would be included, as everybody wore them. One could argue the same for a cup or noggin. As for the items, I would forego the bow, as I'm not sufficiently good with one to hunt with it, and instead go for a copper, iron or bronze cooking pot. Most "survival food" needs to be cooked to be worth the energy it takes to farm it, and it also gives you an option to boil any water you come across: getting the trots in a survival situation can literally kill you! Also, with rope/string and a knife, you can make a fire drill. It's less random than hoping to find flints, and, since it works on friction and heat, you get embers, not sparks. I never had too much luck with flint and steel, but feathered sticks, birch bark and a fire drill works!
I fully agree on rope and water. I was thinking spear and knife rather than bow and axe, but the bow is probably a better choice (I only have a modern recurve and no arrows at the moment, however). For the fifth item, I was debating between rations and a shield, but that was before you indicated I might be three days from civilization. In that case, the rations win (perhaps a dozen Fandabi Bannocks - the ones I made turned out pretty good, so I think I could stand to eat them for several days if I had to).
you could bring just the head of the spear it would double as a knife and you could find a shaft without much fuss
Ayyy! Somebody's repping the Bannocks!
@@ramboturkey1926 Carry multiple bayonets and a machete for cutting saplings or branches. Machete must have a point and halfbasket hilt.
If I was going to select rations, I would take Pemmican. It actually takes up less space and will likely hold its shape during the arduous traveling.
@@MsJackle99 Pemican exist in DnD. Though I forgot what its called and how its described.
Love that firesteel with the blade...
The reason that I personally wouldn't bring a bow is because, I can make the arrows and a rough bow that I can use for a short time until I can buy a better one.
Gold. Lots and lots of gold.
With that, you could buy anything else you needed.
👍I thought the same. You better can start rich in the new world. And if it is a magical world I would also bring a Harry Potter tent.
In the DnD world you can do something that you cannot in the real world. You can pick some apples off a tree go to a grocery store and sell them to the store and get money in return. ,
So realistically you would return to Earth rich not the other way around.
Silver was, proportionately, a lot more valuable back in the day because their ore refining was less advanced so you'd be able to get more value for your modern investment. Plus bringing gold might be the equivalent of walking into a dollar store with nothing but thousand dollar bills. Even if you don't get mugged they'd never be able to make change for you.
I would chose a 1) a good quality steel camp axe. Fire can be made useing orthoquartsite or Flint or magnatite or fools gold or novaculite as long as you can recognize different stone types. 2) a crossbow (shorter learning curve). 3) cordage. 4) steel cooking pot; can be used for cooking , water purification, hold water, make medicines, container for gathering, and signaling device (axe hitting metal pot makes noise). 5) gold dangle bracelet (dangles can be taken off individually to trade with. Growing up in the country while not the best, I know some plants good for food and medicine. I know how to hunt, fish, make traps, and make shelters. I have made cordage several times. When younger, I would go camping with what was in my pockets.
Town is only 3 days away?
Solo in good weather: gold, armor, bow, axe, metal pot.
Solo bad weather: gold, axe, fire kit, bed roll, metal pot
My full contact buhurt armor for sure
Something that is cheap today, but would be very expensive in the other Dimension, in order to sell me in on the big guys. Like: Various Pirgments, Spices, high quality metal, ...
My medicine, that I need in order to not die (anti-epileptics)
Koffee - We all know why
a wheelbarrow in order to get my stuff to the next village
SMART answer! Coffee = very important. I thought about this, slightly for the joke too. Just bring 5 whole nutmegs.
@@LivingAnachronism I am so happy, that I bought a Trukish-copper-coffeepot on my last trip to Jerusalem this year. After attaching a longer wooden handle, I can just put it into the charcoal directly.
I like your Discord channel a lot btw, it’s my favorite one so far!
I was a bit inspired by your and chads v I d e o about the cloak as a tent - So I published a v I d e o yesterday in which I actually sleep under my cloak for three days, only with medieval equipment of course. I made some important changes and modifications to your suggestions, I’d be interested in your feedback, but don’t want to push you. I just wanted to mention it though 😉
My first thought was my leather backpack. It might be cheating, but it is always filled with things for larp. Not everything in there might actually be usefull, but it atleast has some healing herbs, a big water bottle, a piece of fabric (it's tecnically a dishcloth, but it has been used to gather things and to strain liquids aswell) and a rope. I generally keep a wool blanket in there aswell.
thick journal with notes in it like gunpowder simple plant explanation , hatchet/shovel, back pack, pot, fire piston
The 5 "C's".
Cutting- a cutting tool of some kind. Needs to be large enough to process wood. A large camp knife (8-10 inch blade, and a quarter inch thick is most versatile)
Container- needs to be able to be put in a fire. A steel pot would be best. Preferably one you can boil water or make char-cloth in.
Combustion- some way to make fire. Flint and steel would be most reliable. It will be enhanced by the 2nd 'C', if you can make char-cloth.
Cover- some type of oilcloth tarp. 3 x 3 meters is perfect. Quick shelter and water resistant.
Cordage- some type of spool of either bank line, or high quality hemp rope. Strong enough to be used for trap making, but also fine enough to used for finer tasks. Something you could twist 3 strands to make a climbing rope strong enough to hold at least your weight.
a modern ferro rod would be so good for a fantasy/medieval setting. people really underestimate how many sparks flint and steel kicks out. they needed a dedicated firestarting material (charcloth) for those sparks to really do anything. to be able to set alight some wood shavings would be so clutch, especially as an adventurer.
1) 3/4 Stainless Steel Camp Axe, 2) 18 inch Steel Messer, 3) Laminated Recurve Bow at 75 lbs draw weight, 4) 50ft of Silken Rope, 5) Small Cast Iron Pot. I feel confident I could do everything I need to do with that.
Where you start is incredibly important. If I was to start in the city, I would prefer a couple things of value to trade instead of survival gear. Hopefully the economy is as busted as 90% of the dnd campaigns I've been in.
If we're talking about a general "start in the middle of nowhere", I'd probably bring these:
A survival guide - assuming that the flora and fauna are mostly the same (bar a few outliers), securing fruits is easier than killing game.
50ft of rope - enough said.
Small axe - reasons from the video.
A compass - more for use later, my plan is finding a settlement to live in rather than immediately go adventuring.
A waterskin - because reaching a settlement is my highest priority, and these things are important.
If I started in a city, I'd trade the survival guide and rope for valuables which I'd keep for trade. Maybe even swap the waterskin for a big loaf of bread based on how good the local water would be.
Great answer
Yeah.. always bring a spyglass - the mundane item with the best value/weight-ratio.
Dungeon master's guide would probobly also be good
Depending on how the the "you know you're gonna be transported in another world" rule extend, You could replace the survival guide with a personal journal, and use some of your preparation time to fill some pages with infos from the book (incomplete but it's the tradeoff for the risk), yet have part of your journal still blank for drawing maps or taking notes.
@@renookami4651 Great point! A hand made journal would not necessarily draw undue attention like a printed book. Also having a journal would mark you as an educated person in a world where few would be able to read or write, thus providing an under rated marketable skill in most cities and towns.
All sounds good but I'd bring a pot. Not boiling water is an excellent way to get dysentery. Especially if the oil cloth counts as given clothing. (Used as a poncho/ jacket)
1. Khukuri blade. It’s compact it’s a good chopper and it’s been proven by the warriors of Nepal. 2. Crossbow. It’s easier to be accurate with if you have low skill and are fatigued. And it’s potentially easier to make more short bolts than longish arrow, b/c the bolt launches along a channel. 3. Canteen. Just a H2O container. Preferably something that doesn’t collect mold. 4. Large wool blanket. 5. Cooking pot. One that has feet on it’s underside and a swiveling handle on top to hang it with.
I could let the pouch have a fire kit included. When I camp, it's always in mine.
1. My kilt, 5 yards of wool.
2. Spear that's light enough to throw.
3 water vessel, if I can one I can boil.
4. Knife, mine is a tod cutler trade knife.
5. Tarp/ fly. For shelter.
A silver bar, my wedding sword, a brigandine that fits, an atlatle with a quiver of darts, and large canvas.
Rucksack, walking staff, battery-less flashlight {like the ones you shake or crank}, tent, flints.
1. Bow with arrows (if they are counted as one)
2. Blacksmith's knife
3. Metal pot
4. Rope
5. Oil cloth tarp
With the bow I can defend myself and procure food/pelts for sustenance and trade.
The blacksmith's knife is an all around good tool and the handle can strike sparks for fire making.
The metal pot can cook food, boil water, and carry delicate items.
The rope is a good all around tool.
The oil cloth tarp can create a micro climate and be used as a bedroll for carrying items coupled with the rope.
im soooo glad im not the only one having this kind of thought experiment. i do this everytime at night till i fall asleep midway XD
Just from past dnd experience, I can tell you the best mundane items are going to be: a glass canister of oil and a torch (for giant spiders) a hooded lantern and pitons to set up a post without giving away your immediate location, and a rope. Rope can be used in so many different ways. You can set traps, tie someone up or link yourself to your party to avoid getting lost in the dark.
I really love this prompt, and kinda wanna play in a game like this, tho, its a lot harder when youre disabled, got meds, and disability aids, and even just talking takes 2 items, pad of paper and a writing utensil. But, assuming those are considered included, and medication is magically covered somehow.
then for my "free" everyday items, id prolly go with
My wool coat, a scarf, wool hat, a warm sweater, a long sleeve shirt, mittens, a warm kilt for a skirt (they are very multi purpose as clothes, cloaks, tarps, and blankets,) a thin pair of socks and thick pair of wool socks over them, leg wraps, and a stout pair of well fitted and worked in hiking boots with good ankle support. Gotta dress for unknown weather after all, and if its summer, the sweater can be turned into a sack.
For my solo 5, its gonna be mostly the same,
Axe,
Tarp,
Large metal water flask (can boil the water in it to purify),
Rope,
Bow and flint point arrows
For a group, we can (in the words of a wise hobbit,) share the load, so assuming the basics are covered, my less essentials would be,
A spear, and a shield, as it is historically an extremely effective combination.
Jewellery box for trading when we reach a town
A plushy for comfort, tho deciding which of my many many many will come with will be torture
A large bar of soap, or just a medical kit
I would have a knife instead of an axe, cuz if I find a long stick I could use the rope to turn the knife and stick into a spear.
1. Metal cooking kit nested with pot pan cup bowl plate and spork.
2. 500' roll 550 cord off spool
and fast knotted into smaller bundle.
3. Bow 20 arrows.
4. Large Kukuri/ sheath wet stone attached.
5. Fire starter kit.
I'd bring the entire collection of D&D books.
People of interest, secrets, spoilers, monster stats, in other words more knowledge than a powerful mage or king would posses.
I think the the cooking pot is a necessity because in your first day you’ll need to refill your water and to do so you’ll likely need to boil it to make it safe to drink. Filling your bottle straight from a river is a a quick way to die from diarrhea in your epic fantasy world.
Well great, now I need to put together an IBOB (Isekai Bug Out Bag).
Anyway, fun video as always!
I think a modern water filter should be allowed. On the one hand medieval water near settlements tended to be unsafe. Though I guess in fantasy you never really hear about people getting sick from water, so if it's a given that's how it is and not just writers' oversight, then the filter isn't needed.
That was my first thought
funny thing is, you dont actualy need it, you can built one ourself very easely, take a bottle crack open the bottom hand it bottom side up fill it with moss, then charcoal, then sand, then small stones, then bigger stones, done. that thing will filter anything and everything out, you need to boil it tho (but you also need to boil modern filtered water, because even the best filter doesnt kill bacteria, except if you use chlorin and you dont wanne drink chlorin water).
While you're correct, @@senditu3073, I think it would also be a fairly safe assumption that the only thing you'd really need to be concerned with would be bacteria and parasites in the water. Assuming there hasn't been an 'industrial revolution' in the new place. Boiling the water would probably be enough to render it perfectly safe. Which means you'd likely want a kettle or lidded pot.
Most people drank water that had been boiled in the form of various teas and had a lot more liquid foods like porridge and stews which give you a bit of hydration as well, but also beer and wine were popular and their beer was generally not as strong, but the process of making it will still render the water safe to drink.
I agree with Kramers loadout for the most part. I'd take...
1, the camp Axe
2, the Hunting bow
3, fire kit...flint and steel
carried in belt pouch
4, bed roll....with waxed cover and
Blanket
5, Rope
5 was almost a small cook pot but that can be made or purchased at the community he mentioned later
Things like Whetstons can be gathered from streams, wood containers can be crafted at camp from fire wood ,the camp axe , coals from the fire, and imagination
7:47 Kramer is preparing to be teleported into the fantasy world. Gotta respect that!
I'm a bushcrafter and blacksmith, not a larper -- found you via the miner spike video (great idea... I will be attempting to make one this weekend).
Thoughts from that perspective (the similarities here are absolutely fascinating me):
You can't strike unhardened steel for a spark, which the back of an axe hopefully is not. A hardened spike on the back there might work. There is a reason the fire steels existed and were carried when iron was expensive though. They are optimally MUCH harder than a cutting tool.
The pot is useful to boil water. Want to stay warm? Not get sick? Also its useful for rendering fat for candles, or sap and ash for arrow head attachment. I do see the water bottle -- most modern survivalists love single walled stainless water bottles for this reason, since they cover both bases. The ability to carry water is indeed almost as important as the ability to boil.
Search on that 5 C's term and you'll fine all sorts of info you will likely enjoy -- from outside the larping community, but interesting if you are interested in day to day primitive living.
Interestingly, replace the bow with a fire steel, and the leather bottle with a metal pot, and you have arrived at the classic "5 C's" that any modern survivalist would name (it would be nearly unanimous):
1. Cutting tool (axe/knife)
2. Combustion (fire starter)
3. Container (pot)
4. Cordage
5. Cover (your oilskin and your cloak)
That pot is going to be expensive. They were hard to make... and that is what a modern survival kit focuses on. The stuff that takes energy to make in the wild, which translates to expensive in preindustrial world.
With that said, I bet you can make a bow with a lot less work than it would take to buy a pot by using the bow. Though given the fantasy adventuring theme perhaps the weapon aspect is an immediate need. A metal pot in my mind is a close second to a large cutting tool.
Given the extreme expense of metal in preindustrial times, I might personally sacrifice the oilskin and the cordage for metal objects. A good knife comes to mind.
Its probably cheating, but a single gold coin would likely make life MUCH easier. It would buy you into just about any profession.
This was a fun game, thanks!
If you swap out the cloak for a great kilt it absolutely can be your tarp and your blanket at the same time.
The big question is does this only include things you currently have on hand in real life? If it does then I wouldn't have much that would be useful in this Scenario...
My list would be (if can pick absolutely anything):
1: A 1 Gallon Jug of Water
2. A 1 pound Sledgehammer
3. A Medical Emergency Kit
4. A 3 Gallon Bucket of Survival Food
5. A Large Book of Plants & Herbs
My list if restricted to only things I have on hand:
1. A fairly thick Broom Handle
2. A Large Container of Olive Oil
3. A Large Cooking Knife
4. A Small Book of Herbs
5. A Cast-Iron Skillet
I also love the firesteel with the blade
I would go with:
- an axe-hoe combo with 600g head and 60cm handle (known in Italy as ascia nocciola)
- a good puukko
- a roughly 1L silver gourd with one large opening and a smaller one (silver makes it naturally antiseptic, and the double opening let it be used as both water bottle and cooking pot)
- a 1.6m diameter heavy duty umbrella (that's not technically medieval but it was totally within reach of medieval technology - and it's super useful to walk without sweating yourself out and to use as a standup shelter you don't even have to build)
- fire kit, especially a firepiston with tinder, I don't know how to use it yet but it keeps the tinder dry and it's a stand-alone encapsulated system that can be operated even with very cold fingers, in the snow, etc..
(Immediately begins designing a penannular brooch that incorporates a fire steel and a removable “decorative” flint ornament).
Love this video, glad I stumbled upon your channel! Here are my choices:
1. Camp Axe- agree with your reasoning! Very useful tool.
2. Knife- the overlap with an axe only holds up to a point for me. The time I save using a knife for knife work *and* an axe for axe work is huge.
3. Copper or brass canteen / bottle. More useful than a leather water bottle since it can also be used to boil water for purification.
4. Tarp- also agree with your reasoning. Keeping yourself protected from the elements is vital no matter what environment you end up in, be it rainy forest or scorched desert.
5. Flint (several pieces?)- because counting on finding what you need to start a fire is always more difficult than being prepared. Works better with a knife than an axe, so that pairs well. Could also be used as a substitute blade in an emergency.
Most everything else for short term survival I can make- cordage, spears, bows, throwing sticks, etc. Whatever you can make means one less item slot is taken up!
These choices are under the assumption that it's not a permanent survival situation, where I could eventually find civilization and work or trade for other items I'd really like to have lol.
Cloaks during the medieval period were considered standard clothing so I would count that as a separate item and oil skin tarps weren't really accessible to the average person either so that's thrown out. I'd take my tomahawk, a belt knife, a jackware canteen, my bow with arrows, and a flint and steel kit as friction fires were not common to my knowledge. As far as not taking a tarp, the tomahawk can be used to make shelters. Whithies are used instead of rope for tying shelters together as well as making snares for trapping small game.
I'd go with a coracle (doubles as umbrella and sunshade) don't need a paddle any pole would do - also doubles as a shelter, a cotton fishing (cast) net which you can obviously also use as a large net bag and doubles as hammock or even as a camoflage net (and can strip bits off if you really need string), machete type knife, firemaking kit, metal kettle of water (could be used to cook in or put the lid on to just carry water) - assuming my glasses are not an item I have to specify, in which case i'd probably ditch the fire making kit - I can probably make one with the knife
9x9 minimum for a tarp...you can create scores of practical shelter types from a basic roof to a fully enclosed storm proof shelter that you can lie down in with your gear.
1. a book on how to build almost everything. 2. a modern axe 3. steel canteen 4. fire starter 5. a tent.
1) Machete (to fill the hatchet role)
2) Bow and arrows
3) Conch horn (because I will die for the larp)
4) Water bottle (that was a really good idea)
5) Idk probably my fishing kit.
I would suggest a bearded hand axe, as that would allow you to "choke up" on it to allow for easier control for most things that you would usually use a knife for.
If it was by your rule set, my items would be:
- A kukri. Originally I was thinking of a machete, but a larger kukri would be more versatile as a tool and as a weapon and you can use it to make other tools like clubs and wooden hafts for other tools.
- One folding knife for finer cutting and carving.
- One backpack for storage.
- One horse blanket for warmth and if needed, it can be turned into a poncho or a small cloak or used to sleep on.
- One camping water bottle. Those are made of plastic these days and they come with their own drinking. cup.
I don't think I would need fire tools, because with the help of the internet and lots of practice I tought myself how to make fire. So as long as I have the tools to make the preparations, I should be OK on that front.
Since we're talking specifically about D&D here, I'ma cheat a little and count an "Explorer's Pack" as one item since the PHB counts it as one item (a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days rations, waterskin, 50' of rope). That covers a lot of basics / solves a lot of problems. To that I would add a tent, healer's kit (first aid), fishing tackle (rod, line, bobbers, hooks, sinkers, lures, and netting), and finally a hunting knife.
As mentioned by some others in the comments, if you know you're going in a group with other people and can coordinate on items I'd consider a bigger tent to share instead of multiple smaller ones a great way to free up spare item slots. One compass for the group to help you navigate is another solid one. At this level of coordination you can also probably start thinking about long-term viability by bringing something of value to trade as well to give your group a head start in life when they reach something resembling civilization.
Leatherman multitool, IPhone loaded with multiple encyclopedias and scientific/engineering information and all the stuff I normally put on my phone, portable solar charger for that phone, modern repeating magazine fed crossbow, water purification bottle
As with @CookieDoh, my first thought was gold, however, after thinking a bit more about it, if you had enough time to prepare, getting a mixture of brass and lead, to be about as dense as gold and getting it gilded would be even better, because you could get a lot more of it and it would be really hard to proof.
I underestimated the density of gold. Lead wouldn't be enough, so tungsten would probably be a better idea.
I'd be the one showing up at the porthole and destroying it before anything can come out.
What's that? You were expecting me to start on the Earth side of the porthole? How nyeve.
This was so much fun to see! I'm so glad you had fun with this!
Your list was great! I hadn't even thought about a water bottle for mine, I'd figured on buying a waterskin or bringing a noggin or drinking horn. But that does make the assumption that we'd be able to actually find water lol
If you are a musician in this world, you would have a ready-made craft skill for that fantasy world. If that is the case, then the instrument you are best with should absolutely be your first item. It should not matter if the instrument is a modern one as long as it does not require power and an amp of course. However, an acoustic guitar would fit into the world adequately enough to be acceptable. The rest of your items should be that which will allow you to get to the next settled area.
I would bring things that would be very expensive to obtain, like books or paint that we can make today and that have superior quality and would sell. Something like purple cloth or dye and spices and seasonings. I can already imagine how much gold
So thinking about it, it would be 1 weapon and 1 survival item like the water bottle, and 3 of the expensive items I mentioned before. And with the money I could equip myself with more items.
I'd replace the axe with some sort of entrenching tool, like a Mattock or a Dolabra for even more utility. Digging tools are an extremely useful thing to have, especially for making a shelter.
I think that the basic equipment list should include a tinder box, belt knife, costrell, and a small amount of journey food
For me it would be:
1. A water bottle.
2. Rope.
3. Camping axe.
4. A slinger (still good for small game and stones are far easier to get than arrows).
5. A primitive fishing kit (like the one Fandabi Dozi uwed in a video).
I would bring practical items myself. For me I actually own a combat grade rapier so that has my sword covered, I would as a tool not a weapon bring my machete for cutting wood, I would bring my wool coat for winter weather and such, I have skill in fishing so i would bring a simple string and hook or castnet to fish and a bottle of water
Fun thought experiment, 1) My hatchet (good to note it has a hammer poll opposite the blade.), 2)a full size wool Kilt (if that counts as clothes, then a full circle wool felt cloak), 3) good water container, 4) my bow, 5) 100ft of hemp or silk 1/4" rope. honorable mentions, my guitar, (portable means to a make a living), Drawknife/Spokeshave very usefull tool, most unreasonable choice if i could get away with it, my smithy
Very good video Kramer, makes me think about what I would bring if I were transported to a fantasy world. Also would I be alone or with a group? Another great question.
That's actually a really important question if you can coordinate your items with what the other people are bringing. Not everyone needs an axe. Depending upon where you end up one axe might be enough for a whole group and everyone bringing an axe would just be a waste.
well, considering that this idea was spawned from the DM saying that their grp was being transported, or have player inserts. id assume you'd be with others. and probably not be dropped in the middle of nowhere. in which all of this survival gear would be obtainable by other means. So i am very disappointed in his choices, lacking creativity and basically being just a "camp/survival" medieval simulator.
@yurika12 well technically all the medieval fantasy is about survival. Even if it is just to get from village to village. Having bandits, monsters, and mystical creatures to deal with is all about survival.
@ulvapyren978 i mean 'survival' in the modern vernacular. Bushcraft essentially.
My point still stands as most, if not all items he listed would be relatively easy to obtain in most settlements. Your given 5 choices to give you an edge, yet he chose 5(plus more, as he went over some honorable mentions) pretty unremarkable choices. Which, i think, his choice of a Noggin, to be a good example of how unimaginative of choices he made.
It would have been much more interesting if he named or gave examples of items of the time period that were leaps and bounds better than what was commonly available. Thus giving him much more an advantage to the setting.
@@yurika12 So, what would be your five ? Assume you're going to get dropped three days travel east of Bree