There's something I forgot to mention. There's an unfinished emp device in Schezar's base on Braxis which wasn't featured in the video. That's a nice small detail. Also Ulrezaj doesn't have Dark Archons in final mission for this timeline. It seems like he sent all of them to enslave the Zerg on Char. Magnificent... isn't it?
>1:13 That "What?" sounded really natural. >7:07 The Horrors of War. >11:15 The "Uber-Zerg" could be a campaign mechanic, imagine ascending your basic units to elite ones, it would be awesome. >Ulrezaj should had returned in SC2, he could be a good villain.
I think Nral used a "What" from the game itself. Ulrezaj was probably done a service not being mentioned in SC2, given what they did to "Tassadar", Amon, and especially Duran. Though if he was done right and busted out by Duran, it'd've been very fun
The super zerg are called "specialist strains" and they were each the specialties of a few different cerebrates. The cerebrates were all wiped out (rip), so no more specialist strains. Hunter Killers actually appear as personal bodyguards to Kerrigan in WOL, which means either she recreated them, or a few of Daggoth's Hunter Killers survived the brood war.
I've always wondered how beings like Ulrezaj and Schezar would fit in SC2's storyline. Most likely, they'd just side with Amon, and Ulrezaj would take control of the Tal'Darim, but the relation between Mengsk, Schezar and Raynor would be interesting to see.
The voices are getting better. How do you do the protoss voice modulation? One day this can be used to create new stories with canon characters. It is pretty amazing.
AI copies the sound effects on the original voice to some extent, I'm modifying them with Audacity to give them reverb. Other than that we have two different variables with voice generation on Elevenlabs: Stability and Clarity. Increasing stability makes the voice more consistent between re-generations, but it can also make it sounds a bit monotone. Not suitable for long texts. Clarity on high enhancement boosts overall voice clarity and target speaker similarity. Very high values can cause artifacts so you just mess with it until you get the optimal value. Also I spent a lot time with each protoss voice to remove the noise and breathing sounds. They sound more smooth now.
Protoss voice work sounds a lot better this time around, Executor! With the right tools and later advancements in voice cloning, we could probably make custom or mod campaigns with some stellar AI acting to go with the scripts.
Am I the only one wondering how a hallucinated Dark Templar looks from the enemy's perspective? Dark Templar's are always invisible and yet when hallucinated they become completely visible. How does that look? Because when I tried that many times in the past. My game would crash when I would do a replay or if a friend did it to me.
Download Link: drive.google.com/drive/folders/1EGBh8ilZa9_BWDLJ8qoB6zfh454zAHup
Canon Timeline: ruclips.net/video/hLJy6p_y3Dg/видео.html
Mojo the Chad
There's something I forgot to mention. There's an unfinished emp device in Schezar's base on Braxis which wasn't featured in the video. That's a nice small detail.
Also Ulrezaj doesn't have Dark Archons in final mission for this timeline. It seems like he sent all of them to enslave the Zerg on Char.
Magnificent... isn't it?
😎Please please tell me now!
Regardless of timeline, Alan Schezar always bites the dust
Alan Schezar sure sounds like Dagoth Ur lol.
>1:13 That "What?" sounded really natural.
>7:07 The Horrors of War.
>11:15 The "Uber-Zerg" could be a campaign mechanic, imagine ascending your basic units to elite ones, it would be awesome.
>Ulrezaj should had returned in SC2, he could be a good villain.
I think Nral used a "What" from the game itself.
Ulrezaj was probably done a service not being mentioned in SC2, given what they did to "Tassadar", Amon, and especially Duran.
Though if he was done right and busted out by Duran, it'd've been very fun
The super zerg are called "specialist strains" and they were each the specialties of a few different cerebrates. The cerebrates were all wiped out (rip), so no more specialist strains. Hunter Killers actually appear as personal bodyguards to Kerrigan in WOL, which means either she recreated them, or a few of Daggoth's Hunter Killers survived the brood war.
Ulrezaj: HAHAHA I WON! NERAZIMS WILL THRIVE!
Zamara and Jacob Ramsey on their way to enslave Ulrezaj with Zamara forever: *HEY!*
"Ulrezaj lives on... We feel his rage."
-A Dark Archon during the End War
F for Ursadon (on 7:13)
Wow, thanks for sharing the dl and all the effort you put in. Voices sound a bit better too. Nral is THE MAN
The alternate timeline where the DTs believe in hell :0
Ulrezaj is just a very weird nationalist
I've always wondered how beings like Ulrezaj and Schezar would fit in SC2's storyline.
Most likely, they'd just side with Amon, and Ulrezaj would take control of the Tal'Darim, but the relation between Mengsk, Schezar and Raynor would be interesting to see.
11:10 - "Before Ulrezaj does unspeakable things to the Zerg here." - That line screams for being used in memes imo.
it sounds very lew-
The voices are getting better. How do you do the protoss voice modulation?
One day this can be used to create new stories with canon characters. It is pretty amazing.
AI copies the sound effects on the original voice to some extent, I'm modifying them with Audacity to give them reverb.
Other than that we have two different variables with voice generation on Elevenlabs: Stability and Clarity. Increasing stability makes the voice more consistent between re-generations, but it can also make it sounds a bit monotone. Not suitable for long texts. Clarity on high enhancement boosts overall voice clarity and target speaker similarity. Very high values can cause artifacts so you just mess with it until you get the optimal value.
Also I spent a lot time with each protoss voice to remove the noise and breathing sounds. They sound more smooth now.
@@ExecutorNral ngl thats a lot of work but impressive nonetheless. Hope you dont stress yourself too much while making the contents.
Protoss voice work sounds a lot better this time around, Executor! With the right tools and later advancements in voice cloning, we could probably make custom or mod campaigns with some stellar AI acting to go with the scripts.
Can't help but wonder how did a crazed, quad-minded dark protoss archon even know how to rig Schezar's Goliath to explode?
I mean a simple ghost can read minds.
This is amazing, thanks for sharing
Am I the only one wondering how a hallucinated Dark Templar looks from the enemy's perspective?
Dark Templar's are always invisible and yet when hallucinated they become completely visible. How does that look? Because when I tried that many times in the past. My game would crash when I would do a replay or if a friend did it to me.
*Prepare for Insertion* Thats what he said XD.
Zeratul still sounds a little robotic and the sound effect is too weak. Especially when he says En taro Adun. But otherwise, nice work!
I never played this campaign.
Is there part where Ulrezaj is dealt with or does it end open ended.
His story continues in Dark Templar Saga books.
*HE IS MAD*
I wonder if these work with the Mass Recall mod for SC2.
ulrezaj escape but to where😅