Burgage Plot Building Guide For Manor Lords
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- Опубликовано: 7 июн 2024
- Burgage Plots are housing areas that are created to give your Families a place to live. However, there are various upgrades and Extensions available depending on the size of the Burgage Plots you create. In this guide we go over the different extensions and the ideal Burgage Plot size.
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Can’t believe they didn’t explain it at all, i had not a single plot that was able to have an expansion
4:40 caught me off guard there 😂however i do want to point out that while sidearm (or most weapon) is currently not profitable, the blacksmith is also capable of making other things, such as tools. for now tools have no use except for trading and tools costs 1 slab and sells for 6 each. worth making if you got enough weapons, and are abundant in iron.
same goes for the joiner. the gear sucks (for now), small shield sells for 5 and costs 1 plank, while big shield sells for 6 (i think?) and costs 2 planks. the planks themselves sells for 2 each.
so look for what might be good to sell. you'd have a lot of time to think about it anyway.
thank you for the information
please tell the develop to make that four corner of the resident plot to be adjustable, it easier to just drag those white circle thingy around to our preferred size instead of right click to cancel it and draw it again...
so is it possible, that artisans like the blacksmith have an chicken coop in the backyard or are the normal expansions (chicken, vegetables,...) and specialisation excluding another?
No, it's one or the other
how do you transfer people to houses? ive created a ton of houses and it still says there are homelessness (these people wait for more burgage plots) lol ive created 6 houses just to test this out since there are 5 on the icon.
ive destroyed the starting camp and lost the prompt for homelessness, it seems my starting families are all staying there. lol kinda ridiculous if that is the only way.
I have the same Problem 😂😂 Thanks❤
@@boon6848 thx bro nice tip
@@boon6848 thank you bro
The problem is that upgrading the starting camp into a small settlement forces them to stay there, so dont upgrade the starting camp just build 5 houses and the camp will automatically disappear lol.
Farming is very good, I prefer doing 3 smaller fields for wheat/rye on crop rotation. crop/fallow/fallow.
I only need 2 people on it with the ox plow.
So, a larger chicken coop/goat farm does not give any additional eggs/leather?
nope
what are the requirements to build level 2 houses? it says i dont meet the requirements when i try to level up my house
Select the house and inspect the requirements. It's all listed there. If you highlight the diamonds it tells you what you are short of.
thanks, food is ridiculous in this game. Cannot get ahead of the curve foodwise and it is driving me nuts. I will try ditching farming and max my vegie garden plot sizes and stick with chickens. Is livestock farming worthwhile in any way?
I've not played the latest version but in the version before release, Sheep were valuable for wool but I think that has diminishing trade returns. Still useful, but not as good as it was
The only unintuitive part of the game is placing these things i find. would have been much nicer if it was more uniform or preset
Can anyone teach me how to build a blacksmith house?
Level 2 burgage plot expansion - either delete a level 1 expansion or wait until the bp is upgraded before choosing the expansion
i think chicken cops need to be big, cause i got like vegtible but not very mutch eggs.