Love British publishers in the '80s making up their own sequels to arcade games, shame that;s not a thing anymore 😞 Oh, have you ever considerd looking at Karnov sometime? That had some incredibly lazy ports made for it, Especially the C64 version.
yup, like I said, it needed tighter level design (typical problem with euro shooter/action games..) and it also needed better optimization to avoid those frame rate issues. would have turned a decent game into something definitely good!
Details on the cancelled Atari versions from Paul Gill The game took 5 months to develop on Lynx, coding having started in Jan 1991...game was finished, went through Atari approval scheme..coder called back in to fix bugs, add extras Atari wanted such as continue game option, last thing coded...'For Demo. Purposes Only' message. Game had map data supplied from the Amiga version, music from ST version. Coder played the Amiga version a lot and built game from that. Lynx version made easier and had an exclusive, secret level. Atari very keen to see game done, provided coder with lot of test code and documentation on Lynx, which made development far easier. Coder never kept any backups,doesnt think Tiertex did either, said EPROMS simply thrown in drawer and forgotten about. Atari gave coder the go ahead to do a Panther version next, but Panther itself canned soon after. Pure speculation as to why Atari never released Lynx version but thoughts are along lines of: Declining Lynx market, cost of manufacturing carts, Atari canning projects left,right and center My thanks to GTW for finding this out on my behalf.
@@RetroCore Amiga conversion of the far superior Switchblade II bombed on Lynx. Speaks volumes about Atari when Lynx titles like Cabal and Rolling Thunder were considered low priority, yet a conversion of this got so far along. And bloody hell, so Atari your looking at launching a SNES beating console in form of the Panther, what's it going to launch with..? Ohhh Strider II, Shadow Of The Beast ports... 😅
I remember being so exited; finally a Strider game on my Game Gear. Bless my poor teenage heart. Also I see you found the secret to making the Mega Drive version even a little playable; changing the saber animation in options.
The Mega Drive version is actually quite decent with some neat things going on: some insanely good (and utterly cheesy) digit speech, the cool teleporting and slashing animations (and it's nice that they even let you choose between two sword type options (I wish that you used the new one for your video though)), a pretty good soundtrack (which even goes AWESOME during the Hive Level)... Some efforts were made and the game could have been _great_ had it run smoother and with tighter level design. For me it's a case of a game being quite good and, at the time time, so bad it's good! :D The ST/Amiga versions on the other hand are definitely awful. The devs just reused many stuff from the already awful ST/Amiga ports of the first Strider: similar title screen, similar HUD, similar sprite and the EXACT SAME music/sound FX/voices! It's incredibly cheap :v Speccy and CPC versions seem quite playable unlike the C64 version. Gonna have to try that Game Gear version now. I'm always on the lookout for worthy Game Gear counterparts to Mega Drive games. This makes for a thrilling complementarity
The Mega Drive version in my opinion is worse than the Amiga and ST. Yeah, nice teleport animation and great speech but is that why you buy a game? The Mega Drive is a vastly superior system yet this game is stiff, cheap and poorly designed.
@@RetroCore and the computer versions have a robot transformation! hard to beat that :P but even by ST/amiga standards this game is janky. in fact, it's more of an insult on those systems because like I said, sooo many things have just been reused from the port of the first strider whereas the mega drive version got more newer material and feels more solid well, it's not a game I put lot of time into but overall the versions that I'd retain so far are mega drive, ZX spectrum and game gear (to play this absolute GEM of a game on the go)
World Class Leader Board on Genesis is from Tiertex. That actually turned out OK, and improves the graphics over the Amiga game. OTOH, Tiertex did botch Turbo Out Run into a jerky mess. While JFD is playable, it's rather frustrating and doesn't measure up to the first Strider. Cannon Dancer (Osman) pips it... Sega should have had that ported to MD.
The one positive thing I can say about this game, and agree with you on are the voices in the MegaDrive/Genesis port are shockingly good, and you must have some balls of steel to play 8 different versions of this turd sandwich, as I had a bootleg copy of the C64 version as a kid, and let's say I had more fun watching the disk burn in that week's leaf pile in the backyard.
Hey! The music (specially for the first stage) of the Mega Drive version isn't that bad... actually it's quite memorable. I used to play when I was younger. No, I didn't hate it that much, but I noticed how painfully slow it was compared to the first. I always found it weird, and now I know why: Tiertex. This episode is hilarious, though!
If this was the “official” sequel to Strider (which, thank god, it isn’t) it’d be like the leap in quality from the original Street Fighter to Street Fighter II, in reverse.
Very interesting episode, I believe it would perfectly into the "GDQ" section known as "awful games done quick". But thanks anyway for showing this game. And I must point I enjoy your show :-)
STRIDER WIKI Strider II was designed by U.S. Gold and Tiertex under license from Capcom USA as an official sequel to the original Arcade game, having somehow being able to capitalize on the license, likely from having previously worked on the home computer ports of several of Capcom's titles, including the first Strider[1]. This was the second time both companies developed a sequel to one of Capcom's properties, the first being Human Killing Machine, an unofficial sequel to the first Street Fighter (which they also developed ports of) called "Human Killing Machine - Street Fighter II" in early previews.[2] In spite of having used the Strider license, much of the game's visuals bear little resemblance to the original coin-op, and only the sprites for Hiryu and Grandmaster Meio (the latter only seen in the title screen) were directly taken from their previous home computer ports. Hiryu's sprite is, however, noticeable recolored white instead of the original lavender. This is believed to have been done because they couldn't use Hiryu due to being jointly owned by Capcom and Moto Kikaku.[1] Development Originally, Strider II was born as an entirely-different project bearing the in-house name "TOR"[3][4], designed by graphic artist Andrew Ingram[5] and a Commodore 64 coder who only spent six months at Tiertex.[6] Coder's account The following is the account given by NeoGAF user "Clear", who has claimed to be the one responsible for the game's existence during his short tenure at Tiertex: After joining Tiertex at some point in 1990 the game that would become Strider II began as a side project of his for the Atari ST. The basic setup for "T.O.R." (acronym for "Transforming Overland Robot") was that its main character would traverse a series of horizontally-scrolling gauntlets with "ambush areas" where he'd need to transform into the robot in order to get through, both due to its higher endurance and its ability to interface with defenses that'd allow him to "look ahead" off-screen and disable threats beforehand.[6] Since Andrew Ingram was lead artist in the first Strider, they picked up assets from the game to serve as placeholders for the human sprites while they developed the game further. Their side project, however, caught the attention of the company's higher-ups, who kept suggesting them to make it "more like Strider", something that irked him because he felt a tank-like robot character was only suitable for a horizontally scrolling experience. His bosses finally decided on making it a full-on sequel after he mockingly suggested it to them out of frustration. Tired of their meddling and having his other, almost finished project put on hold, the coder issued an ultimatum to get more money, which ended with his resignation.[6] Once the coder left the company, the game's original design changed entirely for the worst[5], and it was rushed ahead for a quick release. The Commodore 64 version was given to artist Wayne Billingham to "spruce it up", but he thought the game was so bad that only by ripping Strider graphics and passing it off as a third-rate game would it sell[3]. The music was also recycled entirely from the score composed by Mark Tait for the first game, even though he was gone from Tiertex before Strider II was ever mentioned[4]. In the end, Strider II was announced at the September 1990 London CES event[7] and released mere three months later in November.[8] strider.fandom.com/wiki/Strider_II/Development
Clearly, even the original Strider port got good scores despite being as much of a disaster as this one. No honest editorial team would have given this more than average scores (and that would be pushing it).
No shit. I mean it's like when Tiertex really want to make a sequel to the series without Capcom's permission. Good thing the true Strider 2 (official Capcom-made game) existed.
Various UK magazines at the time were claiming Capcom were so impressed by the storyboards for this, they were using them as the basis for the Strider II coin-op 😅
Man alive, US Gold advertising revenue bought this an awful lot of review scores. Retrogamer Magazine claimed it was universally panned at review... as if.. Sega Press awarded MS and MD scores of 78%+ Sega Force and Sega Pro. Raze and Zero loved the ST version Computer And Videogames loved the ZX Spectrum and ST versions, scores of 80%+ ST Format gave it 79% Amiga Action 88%. How they missed all these is beyond me.
Companies such as US Gold and Ocean bribed the UK gaming press all the time. I'd go as far as saying 80% of releases from those two companies were awful.
I always gotta laugh when something like a Strider game is declared "non-canon". I mean does anyone who plays games like that give a shit about the story and its continuity?
@Lassi Kinnunen They don't seem to have a concrete canon, though Grandmaster Meio is the main antagonist in all of the games (aside from most versions of Strider II seen in the video).
2:36 "nothing to see here" Strider turns into a mech blowing everything up. me as a kid :OH YEAH THIS IS AWESOME!... Adult me: Boy,this game is bollocks.
@@RetroCore Totally agree. I mean we all know Tiertex is a terrible company that ruins everything they touch. In the right hands it really could have been a great follow up.. wasn't meant to be. we would have to wait until the arcade/PSX version of Strider 2..while not perfect is better than this steaming pile!
Ah, Strider II, my favorite game on the series... If you exclude the 2014 reboot, and the Capcom's developed Strider 2... And the console ports of the original Strider... And the original Strider... And the NES Strider... And the Tiger Electronic Strider... And the Strider-like games, like Osman and Run Saber... Yep, if you exclude all the other Strider games, that's my favorite on the franchise.
So on the Amiga this game uses 320x200 graphics rendered on screen in 320x256 PAL mode, so we get a black border at the bottom. On top of that, developers put a massive hud at least twice as big as the black border. This game is literally half screen! But hey, how in the world you can make the game run at the blistering pace of 25 fps otherwise?
Rare the version you play of MD, it looks like a beta. Since the one I've played the sword animation is amazing and an improvement to the sprites. Another thing, I do not consider the MD version to be so destructive since it improved aspects such as the sprites and effects of the character and the Audio are great advances; Vídeo here: ruclips.net/video/VHKKDoZteZo/видео.html It is true that it does not have the best level design but it is strange that you say that the control is horrible, if the jump and the physics of the original game feel the same, where if it fails it is as I said in the design of the platforms that do not allow Freely execute the original Gameplay style.
Strider 2 only came out in the arcades and on PS1. *Puts fingers in ears* LA LA LA LA This game doesn't exist! If it doesn't exist it can't hurt us LA LA LA!
As someone who now loves Strider, and it's spiritual sequel Osman aka Cannon Dancer, Strider II on the Genesis should honestly be commemorated for genuinely trying to stick back to it's origins, it's stage design is FAR better than any version, it has an original score which also has good music, using back bosses from the first game and altering the plot and setting to be less rediculous!
Another case of US GOLD Advertising Revenue rears it's head. 76% on the C64 and a 2 page review, from Commodore Format Magazine big 2 page advert for it and other US Gold titles in same issue. Retrogamer Magazine Editor claimed the UK Press universally panned Strider II, the evidence is the exact opposite happened.
The vid nobody wanted but we all watched none the less! Always great thanks Mark. Gaming pain doesn't get much worse than this steaming pile, the life pain equivalent of taking a shit in a public toilet to find no bog roll.
I went to a private school during the turn on the new decade in the 1990's Mark. In the class at the time we had an Atari ST and Strider II like the one mention in this video in it. The classroom really had fun with this one and thought that computer gaming was just as enjoyable with home consoles included. This game has a soft spot for me since I was the first out of all the students to defeat it. 8^) Anthony..
Awesome turd. Only played (and owned) Master System version. Didn't know where I 've to go in that mess. Good BotP, the Amstrad version, with scroll, surprised me.
Megazone magazine started it's Mega Drive review by laying into the original Strider conversion to the platform,, saying whilst it was a great looking game, it was far from perfect, could be completed in 2 days... Suffered slowdown, screen flucker etc, then goes straight into praising Tiertex for creating a sequel that resolves these issues and producing a bigger, tougher and definitely better.. 🙄 85% score.
Seen this pull in 39% on the C64 from the Italian games press and that was as a BUDGET release 😂 75% on Mega Drive from Spanish Games Press. Really divided reviewers
Paul Cole, Tiertex claims Strider II was basically Tiertex learning from the mistakes of trying to convert something like Strider to the 8-bit home micros and producing instead a more flowing game 🤔
For bosses, you need to collect all E , that will make robot transformation last longer, allowing you to beat boss. I remember i ve played 1st level of C64 version back in the day on one of pirate cassettes, and..while game is still meh, it is better than 1st one, at least it isn't painfully slow :)
80% from Consolemania magazine for the Master System version? 82% from Sega Pro Mega Drive Version.. And 75% for the Master System version? 88% Amiga Action. Damn, US GOLD Magazine marketing prowess must of been a power house in itself back then.
@@RetroCore It's a shame, because I wanted this to be great and it looked amazing in stills. Imagine my surprise when I plugged the cart in for the first time.
3:36 Here's why U.S. Gold was a stupid company. The Genesis version could be a good version if U.S. Gold decided to find decent game developers instead to continue to allow Tiertex to develop the Genesis game. Hope someone can make an hack that Un-tiertex the game!
The recruitment advert Tiertex placed in the UK press, full page as well.. FILLING THE SCREEN WITH MAGIC. From original design to Coin-op conversions, games testing and mastering, console software development and advanced music and graphics generation, our aim is to be the best in the business... They were looking for top quality people to achieve this aim 😂 They talked of their artistic creativity, being able to be truly creative to meet a deadline (what, just port the ST game to the Amiga? 😂)
I guess their idea of magic is throwing shit at the screen. On the very few times they developed anything good, I'm sure they got lucky with outside sourced developers. You know, I should do a special on Tiertex. Just how awful were they 😁
Dont believe that for one second. Strider 2 on Amiga is 100% the same code as Strider. Same music, same sfx, only thing different is the maps and gfx. Utter, utter crap on Amiga, just woeful, but what do you expect? Tiertex and US Gold
Wow, a BOTP episode for my favorite video game ninja.. I only learned about Strider via the Marvel Vs. Capcom games. I bought the Capcom made PS1 version which was nice(and of course was different, which you pointed out at the intro, made me laugh!) Never thought tha Strider II was on other systems... I did got the unfortunate chance of playing the Megadrive version, and yes, I also threw the game pad out of frustration haha... Love the shiny turd parts! In your opinion, who would win, Strider Hiryu or Ryu Hayabusa ?( which was may fave ninja from Ninja Gaiden when I was a child)😂Kudos!😀
@@RetroCore That's exactly why they swapped the pallet. They didn't get the license to use Strider Hiryu so they changed the pallet of his clothes and called him Strider Hinjo, who is supposed to be Hiryu's son.
The Real, honest to god, made in house, Strider 2 by Capcom itself...could be have more lenght to it! But is the real deal compared to this attempt of a sequel that the europeans got
I really cannot understand how much patience you have to suffer all of this kind of things! I'm really in respect with you for tolerating more than 5 minutes playin' this craps!
Always find it funny that almost all the time the Amiga has better audio than the ST, yet studios in the 80's and 90's used Atari ST for audio production!
Strider II was always terribly unfortunate. I played the SEGA Genesis back in the day & there was SO MUCH potential to make something worthy, but the devs dropped the ball. How on earth did SEGA allow this?
@Benjamin Owuye Jagun - True. Although SEGA also has to approve games like this, don't they? Otherwise, how could they give out their "seal of quality" & license the game to be allowed on a SEGA console? But yeah. Capcom apparently didn't care much for their Strider license if they allowed such a turd to use its very popular IP.
Funny how all the Sega version look so much more appealing, partly because they run so much better than the other ones shown, it is confusing too see some of the most choppiest version being called the better version yikes!
I’m glad someone mentioned this game. I found it about twenty three years ago and never heard of a part two at the time. I bought it and couldn’t get far at all. I was so excited to just be let down so bad.
Thanks for another great upload Mark. BTW, have you tried the Samurai Shodown Collection that's free on Epic game store right now? Curious to hear what your opinion is; specifically of V Perfect.
@@RetroCore Oh ok, no worries. If you did want to give it a try, epic account is free to create, and I'm almost positive that you can sign into epic using a facebook, google, xbox, or even a ps account... so no separate account needed. Shodown collection should run on even a potato pc. Hey, it's free, why not give it a go? Anyway, thanks for they reply Mark. hope your day is going well.
Mega Drive Strider II, like Mega drive Batman Returns are so close to being good that they wrapped around backwards into utter crap. It's sad, because I think if somebody coud've worked on them for another 3-4 months something good would've come out of it.
Hi Mark, I have another game request for the Battle of the Port if your interested bro. I check your past works and I haven't seen this particular title that you reviewed. The game is called "Blockout". It was published in 1989 by California Dreams and it was developed in Poland. I'm unfamiliar with this one until RUclips recommended me to see a video regarding it. It's available to play on the following..... Arcade, Mega Drive/Genesis, PC, Commodore 64, Atari ST, Amiga, Macintosh, Atari Lynx, Apple IIGS, and Linux Anthony..
The Mega Drive version is okay and has some of the best voices you'd hear in a 16-bit game. Amiga version is pitiful. Sure it couldn't have matched the Mega Drive version but that wasn't a reason to make it so crap. Basically Tiertex wanted to make a quick buck after their already awful Amiga port of Strider 1, of which Strider 2 is mostly based on (same assets, same music, etc.). Good showing for the Speccy btw.
come on. the collision box is so big for the character sprite, that almos anything hits it even without touching it. it makes the game almost unplayable. you keep getig hurt or dying continuously. that is a totally frustrating experience: no fun at all. Strider 2 is like a pretty lady you come across in a party in which externally everithing seems great until it opens its mouth. it is really a pity, because all they had to do is keep the original strider physics from capcom (which was already perfect by the way) and program new stages and end bosses ¿was it that hard? the hardest job was already done Fucking hell!!!
I remember reading about this game in magazines but never saw it for sale or rent ANYWHERE. I thought it was cancelled until I booted it up on an MD emulator many years later... wow! The only thing good about this game was Julie Bell's promo artwork for this disappointing dumpster fire... and the AMAZING quality voice work. I agree it's the best I've heard on the system!
It could have been with a better developer but that's Tiertex for you. Never mind the Amiga, what about the Mega Drive? Compare the much older Strider 1 to this crap. It's unbelievable how bad this game is.
i never had the patience to finish strider or the sequel but i still remember how impressed i was the first time i saw it ..👍 the new adaptation was somehow a bit boring too if i remember correctly
And to think that the devs that made this monstrosity were also going to make Street Fighter 2. At the end, we got a more proper sequel made in-house and the rest is history. Though Tiretex finished the game anyway, called it Human Killing Machine, and no one cared.
Though I will say the speech in the Mega Drive game is not only great, but also quite impressive, as I think it was an early title for the system. I read somewhere it was 1990.
-How the fuck did Capcom let US Gold and Tiertex develop this shit? -My suggestion for the next 'Battle of the Ports'... Warriors of Fate for arcades, PS1 and Sega Saturn.
@@RetroCore You covered the first Tenchi o Kurau game that came out in the arcades, home computers and PC Engine CD. In the west the game is called Dynasty Wars.
C+VG Go! Magazine awarded this 68% on the Game Gear. Lacklustre pace, small sprites, unimaginative backdrops. Dodgy collision detection, weak animation, flat sound. Not terrible, not good either.
Well the MD/GEN is the best version of that awful game heh. I don't hate it as much as most people but you're better off getting the original on Genesis, PS1, PS2, Xbox, etc... Some nice proper Amstrad pixel art in that port, silver lining. The SMS one disappoints me the most, kind of wish it were like Rygar on NES, G&G on SMS, or Strider on NES where you get something different. Yeah GG basically inherits the SMS version with a smaller screen. :P
To me, this game on the Amiga always looked like someone tried to combine Strider with Shadow Of The Beast. It was so different from the Genesis version, which I own a copy of. And yeah... it's not a feather in any system's cap. It's more like... gum stuck in the system's hair.
Retro Core new section,The battle of horrors 🤣🤣🤣🤣,my respects for playing those mountains of trash,the only positive thing is that this time the spectrum version is not the one that sucks the most 🤣🤣🤣 A greeting!!!!!
For sure. Honestly, back in the day when I lived in the UK, seeing US Gold or Ocean on a console game basically meant it was going to be shit and yes, in 99% of cases that was so true.
I booted this up a couple weeks ago and had a go on mu RetroPi Amiga Emulator. I kind of liked it. I tried it out on my physic STE and like it a little less. But after watching this I played the Genesis / MD version of both and was BLOWN Away by how much better it look and sounded (especially the speech) but that still isn't saying much. =)
Retro Core Makes you wish the Japanese devs did the UK micro ports... :-( Sales Curve did some pretty nice arcade ports like Rod.Land. Wish they did more...
Yup, no point in creating another mediocre European platformer when there were excellent ones like the Turrican series. Tiertex had TWO excellent sources to copy from : Japanese action platformers and Turrican, but they chose to copy their own Strider I disaster instead.
In this video Retro Core says: Mega Drive version looks crap C64 version looks decent I wonder what you are seeing, because the C64 version graphics is incredibly bad, of another world bad. The Mega Drive graphics is average.
Probably the 2nd BOTP episode with the worst game featured after Pit Fighter. Your commentary regarding this turd is better than its gameplays for the whole ports. Glad that Capcom made the better Strider 2. Lets sweep Tiertex's take of Strider 2 under the rug & pretend it doesn't exist.
Love British publishers in the '80s making up their own sequels to arcade games, shame that;s not a thing anymore 😞
Oh, have you ever considerd looking at Karnov sometime? That had some incredibly lazy ports made for it, Especially the C64 version.
Oh, yes, I know too well about the crappy Karnov ports. Some day I'll get around to it.
For the home computer versions, all you had to do was mention Tiertex. Enough said and move on to next platform ;)
I used to like it on the Megadrive, it has atmosphere, only real problem is the high difficulty.
yup, like I said, it needed tighter level design (typical problem with euro shooter/action games..) and it also needed better optimization to avoid those frame rate issues. would have turned a decent game into something definitely good!
Details on the cancelled Atari versions from Paul Gill
The game took 5 months to develop on Lynx, coding having started in Jan 1991...game was finished, went through Atari approval scheme..coder called back in to fix bugs, add extras Atari wanted such as continue game option, last thing coded...'For Demo. Purposes Only' message.
Game had map data supplied from the Amiga version, music from ST version.
Coder played the Amiga version a lot and built game from that.
Lynx version made easier and had an exclusive, secret level.
Atari very keen to see game done, provided coder with lot of test code and documentation on Lynx, which made development far easier.
Coder never kept any backups,doesnt think Tiertex did either, said EPROMS simply thrown in drawer and forgotten about.
Atari gave coder the go ahead to do a Panther version next, but Panther itself canned soon after.
Pure speculation as to why Atari never released Lynx version but thoughts are along lines of:
Declining Lynx market, cost of manufacturing carts, Atari canning projects left,right and center
My thanks to GTW for finding this out on my behalf.
Well, doesn't look like we missed out on anything.
@@RetroCore Amiga conversion of the far superior Switchblade II bombed on Lynx.
Speaks volumes about Atari when Lynx titles like Cabal and Rolling Thunder were considered low priority, yet a conversion of this got so far along.
And bloody hell, so Atari your looking at launching a SNES beating console in form of the Panther, what's it going to launch with..? Ohhh Strider II, Shadow Of The Beast ports... 😅
@@thefurthestmanfromhome1148 Sam Tramiel was not as clever as his father...
In this episode, the result of the battle is a *draw of zeros.*
I remember being so exited; finally a Strider game on my Game Gear. Bless my poor teenage heart. Also I see you found the secret to making the Mega Drive version even a little playable; changing the saber animation in options.
The Mega Drive version is actually quite decent with some neat things going on: some insanely good (and utterly cheesy) digit speech, the cool teleporting and slashing animations (and it's nice that they even let you choose between two sword type options (I wish that you used the new one for your video though)), a pretty good soundtrack (which even goes AWESOME during the Hive Level)... Some efforts were made and the game could have been _great_ had it run smoother and with tighter level design. For me it's a case of a game being quite good and, at the time time, so bad it's good! :D
The ST/Amiga versions on the other hand are definitely awful. The devs just reused many stuff from the already awful ST/Amiga ports of the first Strider: similar title screen, similar HUD, similar sprite and the EXACT SAME music/sound FX/voices! It's incredibly cheap :v
Speccy and CPC versions seem quite playable unlike the C64 version.
Gonna have to try that Game Gear version now. I'm always on the lookout for worthy Game Gear counterparts to Mega Drive games. This makes for a thrilling complementarity
The Mega Drive version in my opinion is worse than the Amiga and ST. Yeah, nice teleport animation and great speech but is that why you buy a game? The Mega Drive is a vastly superior system yet this game is stiff, cheap and poorly designed.
@@RetroCore and the computer versions have a robot transformation! hard to beat that :P
but even by ST/amiga standards this game is janky. in fact, it's more of an insult on those systems because like I said, sooo many things have just been reused from the port of the first strider whereas the mega drive version got more newer material and feels more solid
well, it's not a game I put lot of time into but overall the versions that I'd retain so far are mega drive, ZX spectrum and game gear (to play this absolute GEM of a game on the go)
@Benjamin Owuye Jagun The Genesis version is just fine. Certainly better than Last Battle
@@RetroCore You don't know how to rate games at all.
World Class Leader Board on Genesis is from Tiertex. That actually turned out OK, and improves the graphics over the Amiga game. OTOH, Tiertex did botch Turbo Out Run into a jerky mess.
While JFD is playable, it's rather frustrating and doesn't measure up to the first Strider. Cannon Dancer (Osman) pips it... Sega should have had that ported to MD.
The one positive thing I can say about this game, and agree with you on are the voices in the MegaDrive/Genesis port are shockingly good, and you must have some balls of steel to play 8 different versions of this turd sandwich, as I had a bootleg copy of the C64 version as a kid, and let's say I had more fun watching the disk burn in that week's leaf pile in the backyard.
“To the pits of hell with you Strider!”
Indeed.
For some reason, that line is censored in the US version. IDK why.
@@kbutseriouslywhatsthisonmyuserReligious references.
To the pits of hell with this game.
Hey Amiga Strider! What’s so funny? “Ha ha ha, ha, ha ha, ha, ha ha ha”
Hey! The music (specially for the first stage) of the Mega Drive version isn't that bad... actually it's quite memorable. I used to play when I was younger. No, I didn't hate it that much, but I noticed how painfully slow it was compared to the first. I always found it weird, and now I know why: Tiertex.
This episode is hilarious, though!
If this was the “official” sequel to Strider (which, thank god, it isn’t) it’d be like the leap in quality from the original Street Fighter to Street Fighter II, in reverse.
Lol, so true.
Very interesting episode, I believe it would perfectly into the "GDQ" section known as "awful games done quick". But thanks anyway for showing this game. And I must point I enjoy your show :-)
STRIDER WIKI
Strider II was designed by U.S. Gold and Tiertex under license from Capcom USA as an official sequel to the original Arcade game, having somehow being able to capitalize on the license, likely from having previously worked on the home computer ports of several of Capcom's titles, including the first Strider[1]. This was the second time both companies developed a sequel to one of Capcom's properties, the first being Human Killing Machine, an unofficial sequel to the first Street Fighter (which they also developed ports of) called "Human Killing Machine - Street Fighter II" in early previews.[2]
In spite of having used the Strider license, much of the game's visuals bear little resemblance to the original coin-op, and only the sprites for Hiryu and Grandmaster Meio (the latter only seen in the title screen) were directly taken from their previous home computer ports. Hiryu's sprite is, however, noticeable recolored white instead of the original lavender. This is believed to have been done because they couldn't use Hiryu due to being jointly owned by Capcom and Moto Kikaku.[1]
Development
Originally, Strider II was born as an entirely-different project bearing the in-house name "TOR"[3][4], designed by graphic artist Andrew Ingram[5] and a Commodore 64 coder who only spent six months at Tiertex.[6]
Coder's account
The following is the account given by NeoGAF user "Clear", who has claimed to be the one responsible for the game's existence during his short tenure at Tiertex: After joining Tiertex at some point in 1990 the game that would become Strider II began as a side project of his for the Atari ST. The basic setup for "T.O.R." (acronym for "Transforming Overland Robot") was that its main character would traverse a series of horizontally-scrolling gauntlets with "ambush areas" where he'd need to transform into the robot in order to get through, both due to its higher endurance and its ability to interface with defenses that'd allow him to "look ahead" off-screen and disable threats beforehand.[6]
Since Andrew Ingram was lead artist in the first Strider, they picked up assets from the game to serve as placeholders for the human sprites while they developed the game further. Their side project, however, caught the attention of the company's higher-ups, who kept suggesting them to make it "more like Strider", something that irked him because he felt a tank-like robot character was only suitable for a horizontally scrolling experience. His bosses finally decided on making it a full-on sequel after he mockingly suggested it to them out of frustration. Tired of their meddling and having his other, almost finished project put on hold, the coder issued an ultimatum to get more money, which ended with his resignation.[6]
Once the coder left the company, the game's original design changed entirely for the worst[5], and it was rushed ahead for a quick release. The Commodore 64 version was given to artist Wayne Billingham to "spruce it up", but he thought the game was so bad that only by ripping Strider graphics and passing it off as a third-rate game would it sell[3]. The music was also recycled entirely from the score composed by Mark Tait for the first game, even though he was gone from Tiertex before Strider II was ever mentioned[4]. In the end, Strider II was announced at the September 1990 London CES event[7] and released mere three months later in November.[8]
strider.fandom.com/wiki/Strider_II/Development
behind every REALLY bad game there is usually some kind of development hell
Oh. *That* Strider II.
Advertising revenue must have played a huge part in the UK press scores for the ST, Amstrad CPC and Sega Master System versions.
Clearly, even the original Strider port got good scores despite being as much of a disaster as this one. No honest editorial team would have given this more than average scores (and that would be pushing it).
This is one of the rarest games on no matter what system you get it for their all bad
No shit.
I mean it's like when Tiertex really want to make a sequel to the series without Capcom's permission.
Good thing the true Strider 2 (official Capcom-made game) existed.
Various UK magazines at the time were claiming Capcom were so impressed by the storyboards for this, they were using them as the basis for the Strider II coin-op 😅
Yeah, right. I think US Gold's deep pockets were at work again.
@@RetroCore certainly an awful lot of magazine adverts for the home micro version, doing the rounds at the time 😄
UK magazines were full of crap. If they ever tried to do things in a fair way, they would get into some controversy.
Man alive, US Gold advertising revenue bought this an awful lot of review scores.
Retrogamer Magazine claimed it was universally panned at review... as if..
Sega Press awarded MS and MD scores of 78%+ Sega Force and Sega Pro.
Raze and Zero loved the ST version
Computer And Videogames loved the ZX Spectrum and ST versions, scores of 80%+
ST Format gave it 79%
Amiga Action 88%.
How they missed all these is beyond me.
Companies such as US Gold and Ocean bribed the UK gaming press all the time. I'd go as far as saying 80% of releases from those two companies were awful.
Thankfully this game was non-canon to the strider series due to Capcom's own real sequel to original arcade game.
I always gotta laugh when something like a Strider game is declared "non-canon". I mean does anyone who plays games like that give a shit about the story and its continuity?
@@TheContraspirit Well, to be fair, Strider has an ambitious plot for a game of its time.
@Lassi Kinnunen They don't seem to have a concrete canon, though Grandmaster Meio is the main antagonist in all of the games (aside from most versions of Strider II seen in the video).
Capcom's own Strider II was surprisingly boring, though. Definitely not nearly as bombastic and repetition-free as the first game.
The NES versión is not Canon to.
2:36 "nothing to see here" Strider turns into a mech blowing everything up. me as a kid :OH YEAH THIS IS AWESOME!... Adult me: Boy,this game is bollocks.
Lol, yep. I'm sure kids would have loved that but yeah, it's rather meh, as people say these days
@@RetroCore Totally agree. I mean we all know Tiertex is a terrible company that ruins everything they touch. In the right hands it really could have been a great follow up.. wasn't meant to be. we would have to wait until the arcade/PSX version of Strider 2..while not perfect is better than this steaming pile!
Ah, Strider II, my favorite game on the series... If you exclude the 2014 reboot, and the Capcom's developed Strider 2... And the console ports of the original Strider... And the original Strider... And the NES Strider... And the Tiger Electronic Strider... And the Strider-like games, like Osman and Run Saber...
Yep, if you exclude all the other Strider games, that's my favorite on the franchise.
Nvm. I misread your comment. I thought you were saying this was better than all. I'm a professional dumbass
I lost it when he said "tiger electronic Strider" 😂😂😂
I bet U.S. Gold and Tiertex were mad at the other Strider II released on the PS1 in 1999 and 2000.
So on the Amiga this game uses 320x200 graphics rendered on screen in 320x256 PAL mode, so we get a black border at the bottom. On top of that, developers put a massive hud at least twice as big as the black border. This game is literally half screen! But hey, how in the world you can make the game run at the blistering pace of 25 fps otherwise?
So many Amiga games run in a box. Very few are actually full screen.
I understand the Pal borders, not the demented huds.
Rare the version you play of MD, it looks like a beta. Since the one I've played the sword animation is amazing and an improvement to the sprites. Another thing, I do not consider the MD version to be so destructive since it improved aspects such as the sprites and effects of the character and the Audio are great advances;
Vídeo here:
ruclips.net/video/VHKKDoZteZo/видео.html
It is true that it does not have the best level design but it is strange that you say that the control is horrible, if the jump and the physics of the original game feel the same, where if it fails it is as I said in the design of the platforms that do not allow Freely execute the original Gameplay style.
You can change the sword animation in the options. I set it to traditional style (Strider 1) but it looks awful.
I liked this game on megadrive.
0:50 Also known as 'Strider Needn't Have Fucking Bothered'.
5:34 Appropriate music to fade out of existence to
Strider 2 only came out in the arcades and on PS1. *Puts fingers in ears* LA LA LA LA This game doesn't exist! If it doesn't exist it can't hurt us LA LA LA!
If only that was true 😁
As someone who now loves Strider, and it's spiritual sequel Osman aka Cannon Dancer, Strider II on the Genesis should honestly be commemorated for genuinely trying to stick back to it's origins, it's stage design is FAR better than any version, it has an original score which also has good music, using back bosses from the first game and altering the plot and setting to be less rediculous!
I feel bad you had to play this eight times. No one should play it once.
Another case of US GOLD Advertising Revenue rears it's head.
76% on the C64 and a 2 page review, from Commodore Format Magazine big 2 page advert for it and other US Gold titles in same issue.
Retrogamer Magazine Editor claimed the UK Press universally panned Strider II, the evidence is the exact opposite happened.
I picked this up for cheap back in the day thinking, Part 1 was great how bad can part 2 be??? The stuff of nightmares it seems!!!
The vid nobody wanted but we all watched none the less! Always great thanks Mark. Gaming pain doesn't get much worse than this steaming pile, the life pain equivalent of taking a shit in a public toilet to find no bog roll.
Lol, that did happen to me once. Luckily my mate was around so a quick call to his phone saved the day. Sent him in to Tesco to buy some hog roll 😅
With all these crappy battles of the ports episodes lately, Retro Core is becoming an Angry video game middle-aged man. AVGMM!
Perhaps its time he seeks help for his fire-button anger
Why does he bleep out "shite"? Other than that, there are no other problems (I watch his BOTP videos on mute with CC).
I went to a private school during the turn on the new decade in the 1990's Mark. In the class at the time we had an Atari ST and Strider II like the one mention in this video in it. The classroom really had fun with this one and thought that computer gaming was just as enjoyable with home consoles included. This game has a soft spot for me since I was the first out of all the students to defeat it. 8^)
Anthony..
Awesome turd. Only played (and owned) Master System version. Didn't know where I 've to go in that mess. Good BotP, the Amstrad version, with scroll, surprised me.
Yeah, the CPC version is rather good for the hardware.
Megazone magazine started it's Mega Drive review by laying into the original Strider conversion to the platform,, saying whilst it was a great looking game, it was far from perfect, could be completed in 2 days... Suffered slowdown, screen flucker etc, then goes straight into praising Tiertex for creating a sequel that resolves these issues and producing a bigger, tougher and definitely better.. 🙄
85% score.
Man, what a load of crap. We sure know where Tiertex's budget went that month.
30 Year Anniversary of US Gold's Strider II (1990-2020)
Battle of the ports♡yeahhyahhhh GAME ON
Seen this pull in 39% on the C64 from the Italian games press and that was as a BUDGET release 😂
75% on Mega Drive from Spanish Games Press.
Really divided reviewers
Paul Cole, Tiertex claims Strider II was basically Tiertex learning from the mistakes of trying to convert something like Strider to the 8-bit home micros and producing instead a more flowing game 🤔
For bosses, you need to collect all E , that will make robot transformation last longer, allowing you to beat boss. I remember i ve played 1st level of C64 version back in the day on one of pirate cassettes, and..while game is still meh, it is better than 1st one, at least it isn't painfully slow :)
It just me or strider sound like rygar when attack?
A little.
@@RetroCore strider: ha,ha,ha,ha,ha
XD
🥂
before the video 👍
u deserve it Mark
Lol, thanks. Yeah, this wasn't a fun one to play.
80% from Consolemania magazine for the Master System version?
82% from Sega Pro Mega Drive Version..
And 75% for the Master System version?
88% Amiga Action.
Damn, US GOLD Magazine marketing prowess must of been a power house in itself back then.
Tiertex is almost synonymous for crap. Their only solid Amiga port I can remember is MERCS.
You should cover Doom on Battle of the Ports as well as Wolfenstein 3D later on.
Dropped a like...even though I despise this game.
Much appreciated. Yep, bad game indeed.
@@RetroCore It's a shame, because I wanted this to be great and it looked amazing in stills. Imagine my surprise when I plugged the cart in for the first time.
3:36 Here's why U.S. Gold was a stupid company. The Genesis version could be a good version if U.S. Gold decided to find decent game developers instead to continue to allow Tiertex to develop the Genesis game.
Hope someone can make an hack that Un-tiertex the game!
2:37 He morphs into... a robot??? wow (in a bad sense).
The recruitment advert Tiertex placed in the UK press, full page as well..
FILLING THE SCREEN WITH MAGIC.
From original design to Coin-op conversions, games testing and mastering, console software development and advanced music and graphics generation, our aim is to be the best in the business...
They were looking for top quality people to achieve this aim 😂
They talked of their artistic creativity, being able to be truly creative to meet a deadline (what, just port the ST game to the Amiga? 😂)
I guess their idea of magic is throwing shit at the screen.
On the very few times they developed anything good, I'm sure they got lucky with outside sourced developers.
You know, I should do a special on Tiertex. Just how awful were they 😁
This game actually only had a single programmer make the whole thing with this being the first time he had ever coded anything ever.
Still doesn't excuse it from being awful. I'm not saying the programmer is to blame but the company behind it sure was.
Dont believe that for one second. Strider 2 on Amiga is 100% the same code as Strider. Same music, same sfx, only thing different is the maps and gfx. Utter, utter crap on Amiga, just woeful, but what do you expect? Tiertex and US Gold
Wow, a BOTP episode for my favorite video game ninja.. I only learned about Strider via the Marvel Vs. Capcom games. I bought the Capcom made PS1 version which was nice(and of course was different, which you pointed out at the intro, made me laugh!) Never thought tha Strider II was on other systems... I did got the unfortunate chance of playing the Megadrive version, and yes, I also threw the game pad out of frustration haha... Love the shiny turd parts! In your opinion, who would win, Strider Hiryu or Ryu Hayabusa ?( which was may fave ninja from Ninja Gaiden when I was a child)😂Kudos!😀
Ooh, who would win? Hmm, probably Ryu hayabusa.
@@RetroCore Haha, i love them both, i'm biased on Hiryu, but technique wise, yes Ryu Hayabusa has a higher chance of winning ;)
The MegaDrive port looks like they’ve ripped the sprites from the first game and swapped the palette. So that explains why it looks better!
They did. Not sure if they had permission though.
@@RetroCore That's exactly why they swapped the pallet. They didn't get the license to use Strider Hiryu so they changed the pallet of his clothes and called him Strider Hinjo, who is supposed to be Hiryu's son.
The Real, honest to god, made in house, Strider 2 by Capcom itself...could be have more lenght to it! But is the real deal compared to this attempt of a sequel that the europeans got
I really cannot understand how much patience you have to suffer all of this kind of things! I'm really in respect with you for tolerating more than 5 minutes playin' this craps!
Lol, thank you. Yeah, I put myself through a lot at times.
European Press certainly went easy on this.
69% for the Mega Drive Version, French Games Mag, Player One..
Still, even at that generous score I doubt people would buy it.
@@RetroCore haven't found the amount of adverts for it, present in UK press.
Always find it funny that almost all the time the Amiga has better audio than the ST, yet studios in the 80's and 90's used Atari ST for audio production!
That was probably because the ST could be used as a midi device
is that Guntank ripoff at the lower left corner in both Amiga, Atari ST and others?
I don't know what Guntank is but it wouldn't surprise me.
@@RetroCore gundam.fandom.com/wiki/RX-75-4_Guntank
Strider II was always terribly unfortunate. I played the SEGA Genesis back in the day & there was SO MUCH potential to make something worthy, but the devs dropped the ball. How on earth did SEGA allow this?
@Benjamin Owuye Jagun - True. Although SEGA also has to approve games like this, don't they? Otherwise, how could they give out their "seal of quality" & license the game to be allowed on a SEGA console? But yeah. Capcom apparently didn't care much for their Strider license if they allowed such a turd to use its very popular IP.
Awesome Mark. Looking forward to seeing it from you. How things coming along with BOTP versions of Konami's Ping-Pong and Arch Rivals?
Anthony..
They're on the back burner for now.
Funny how all the Sega version look so much more appealing, partly because they run so much better than the other ones shown, it is confusing too see some of the most choppiest version being called the better version yikes!
Yep, they may be choppy but they are more fun. Especially when the hardware limitations are taken in to account.
Tiertex AND US Gold?! Sweet fucking Lord...
Yep, it's like mixing all the nasty fluids for your body in to one massive cocktail.
It wasn't bad on Spectrum...then arcade we are talking about an 8-bit sequel to an arcade classic. Teirtex/US Gold i'm guessing?
Yep, classic Tiertex crap.
TIERTEX?????? RUN AWAAAAAAAAAAAAAY!
A cover feature game, YC FUN ONE AWARD, 2-page review and 89% review score from YC magazine, further proof UK Press bought by US Gold with this one
79% Master System, Sega Zone Magazine, 2 page review, good grief, UK Press, so easily bought.
And this is why I hated computer games. They scored high but played like crap.
I’m glad someone mentioned this game. I found it about twenty three years ago and never heard of a part two at the time. I bought it and couldn’t get far at all. I was so excited to just be let down so bad.
Exactly. The game is very poorly designed.
US Gold Pulled the MD Version from review initially at the very last minute, after talking to Sega and making some cosmetic changes to the game
But it was still shite. How bad was the original?
Over all.. i think the ZX spectrum is the best version
It is a good version out of many bad games.
Thanks for another great upload Mark.
BTW, have you tried the Samurai Shodown Collection that's free on Epic game store right now? Curious to hear what your opinion is; specifically of V Perfect.
No worries on the upload.
I don't game on PCs. So there's no chance of me checking out the collection. I don't even have an Epic game store account.
@@RetroCore Oh ok, no worries. If you did want to give it a try, epic account is free to create, and I'm almost positive that you can sign into epic using a facebook, google, xbox, or even a ps account... so no separate account needed. Shodown collection should run on even a potato pc. Hey, it's free, why not give it a go?
Anyway, thanks for they reply Mark. hope your day is going well.
Wow yeah..no thanks! I'll take the REAL Strider 2 if ya don't mind! ^.=.~
Mega Drive Strider II, like Mega drive Batman Returns are so close to being good that they wrapped around backwards into utter crap. It's sad, because I think if somebody coud've worked on them for another 3-4 months something good would've come out of it.
Someone of talent of course.
Hi Mark,
I have another game request for the Battle of the Port if your interested bro. I check your past works and I haven't seen this particular title that you reviewed. The game is called "Blockout". It was published in 1989 by California Dreams and it was developed in Poland. I'm unfamiliar with this one until RUclips recommended me to see a video regarding it.
It's available to play on the following..... Arcade, Mega Drive/Genesis, PC, Commodore 64, Atari ST, Amiga, Macintosh, Atari Lynx, Apple IIGS, and Linux
Anthony..
Ah yes, 3D block out has been on the radar for a while. I think I own the MD version. Some day I'll get around to covering this one.
The best version is the for the systems that didn't get a port.
Lol, how true that is.
The Mega Drive version is okay and has some of the best voices you'd hear in a 16-bit game. Amiga version is pitiful. Sure it couldn't have matched the Mega Drive version but that wasn't a reason to make it so crap. Basically Tiertex wanted to make a quick buck after their already awful Amiga port of Strider 1, of which Strider 2 is mostly based on (same assets, same music, etc.). Good showing for the Speccy btw.
come on. the collision box is so big for the character sprite, that almos anything hits it even without touching it. it makes the game almost unplayable. you keep getig hurt or dying continuously. that is a totally frustrating experience: no fun at all.
Strider 2 is like a pretty lady you come across in a party in which externally everithing seems great until it opens its mouth. it is really a pity, because all they had to do is keep the original strider physics from capcom (which was already perfect by the way) and program new stages and end bosses ¿was it that hard? the hardest job was already done Fucking hell!!!
I kinda like the atarist look
Excellent episode of Shiite of the Century, Mark. We are thankful for your self sacrifice. hahahahaha
I remember reading about this game in magazines but never saw it for sale or rent ANYWHERE. I thought it was cancelled until I booted it up on an MD emulator many years later... wow!
The only thing good about this game was Julie Bell's promo artwork for this disappointing dumpster fire... and the AMAZING quality voice work. I agree it's the best I've heard on the system!
We all can know how awful this game is by only knowing that Tiertex developed it.
Put it in my mouth.
The Amiga version could have been so much better, just look at Wolfchild and Switchblade II
It could have been with a better developer but that's Tiertex for you. Never mind the Amiga, what about the Mega Drive? Compare the much older Strider 1 to this crap. It's unbelievable how bad this game is.
i never had the patience to finish strider or the sequel
but i still remember how impressed i was the first time i saw it ..👍
the new adaptation was somehow a bit boring too if i remember correctly
Was there a good game US Gold ever released?
I don't think so. Or at least none that I liked.
And to think that the devs that made this monstrosity were also going to make Street Fighter 2. At the end, we got a more proper sequel made in-house and the rest is history. Though Tiretex finished the game anyway, called it Human Killing Machine, and no one cared.
I wonder if that was every true though. I can't see Capcom letting these clowns make Street Fighter Zero 2
@@RetroCore Or most likely US Gold letting them do it under Capcom's nose since they had the license for the computer ports of their arcade games
Terrible game, no matter the platform.
*_THANKS TIERTEX_*
Though I will say the speech in the Mega Drive game is not only great, but also quite impressive, as I think it was an early title for the system. I read somewhere it was 1990.
Benjamin Owuye Jagun Ah. Thanks for the clarification.
Also, that is most definitely true. Tiertex really never cared overall.
-How the fuck did Capcom let US Gold and Tiertex develop this shit?
-My suggestion for the next 'Battle of the Ports'... Warriors of Fate for arcades, PS1 and Sega Saturn.
That's the Data East 1 on 1 fighter?
@@RetroCore No. It's beat em' up made by CAPCOM and released first in the arcades in 1992.
Hmm, I think it's called Tenchi wo??? In Japanese. Covered that a long time ago.
@@RetroCore You covered the first Tenchi o Kurau game that came out in the arcades, home computers and PC Engine CD. In the west the game is called Dynasty Wars.
@@RetroCore The sequel came out three years later under the of Warriors of Fate in the west. In Japan is called Tenchi o Kurau 2: Sekiheki no Tatakai.
C+VG Go! Magazine awarded this 68% on the Game Gear.
Lacklustre pace, small sprites, unimaginative backdrops.
Dodgy collision detection, weak animation, flat sound.
Not terrible, not good either.
I wouldn't pay too much attention to magazines, especially when they rated the likes of the Amiga version highly.
Well the MD/GEN is the best version of that awful game heh. I don't hate it as much as most people but you're better off getting the original on Genesis, PS1, PS2, Xbox, etc...
Some nice proper Amstrad pixel art in that port, silver lining. The SMS one disappoints me the most, kind of wish it were like Rygar on NES, G&G on SMS, or Strider on NES where you get something different. Yeah GG basically inherits the SMS version with a smaller screen. :P
One word - cheap cash grab.
I said that like Tiertex would, see.
Sadly even if they did see I doubt they'd care.
To me, this game on the Amiga always looked like someone tried to combine Strider with Shadow Of The Beast. It was so different from the Genesis version, which I own a copy of. And yeah... it's not a feather in any system's cap. It's more like... gum stuck in the system's hair.
Retro Core new section,The battle of horrors 🤣🤣🤣🤣,my respects for playing those mountains of trash,the only positive thing is that this time the spectrum version is not the one that sucks the most 🤣🤣🤣
A greeting!!!!!
Good stuff as ever. Bloody awful game as you say and don't even get me started on Tiertex!
I wonder when we'll have Tiertex people replying here "hey we tried our best" :-D
A 2 page review and 77% score from Amiga Format??? U. S Gold Advertising Revenue, bought the UK Press I swear
For sure. Honestly, back in the day when I lived in the UK, seeing US Gold or Ocean on a console game basically meant it was going to be shit and yes, in 99% of cases that was so true.
I booted this up a couple weeks ago and had a go on mu RetroPi Amiga Emulator. I kind of liked it. I tried it out on my physic STE and like it a little less. But after watching this I played the Genesis / MD version of both and was BLOWN Away by how much better it look and sounded (especially the speech) but that still isn't saying much. =)
The speech is fantastic for sure on the Mega Drive.
Not that awful. If it hadn't had the Strider name than it would just be another mediocre euro platformer.
And mediocre Euro platformers are all poor. Especially on a console since they had may great Japanese platformers.
Retro Core Makes you wish the Japanese devs did the UK micro ports... :-(
Sales Curve did some pretty nice arcade ports like Rod.Land. Wish they did more...
Yup, no point in creating another mediocre European platformer when there were excellent ones like the Turrican series.
Tiertex had TWO excellent sources to copy from : Japanese action platformers and Turrican, but they chose to copy their own Strider I disaster instead.
In this video Retro Core says:
Mega Drive version looks crap
C64 version looks decent
I wonder what you are seeing, because the C64 version graphics is incredibly bad, of another world bad. The Mega Drive graphics is average.
Decent for the hardware while the Mega Drive game looks crap for the hardware.
Probably the 2nd BOTP episode with the worst game featured after Pit Fighter. Your commentary regarding this turd is better than its gameplays for the whole ports. Glad that Capcom made the better Strider 2. Lets sweep Tiertex's take of Strider 2 under the rug & pretend it doesn't exist.
Poor Amiga Strider, he spent two games looking for his father. Pa! Pa! Pa! Pa! Pa!