If soloing I also am never without Prot Norm Weapons, Sunfire and Feeblemind (or I like to call dragon b gone.) Outside of the conjure elemental spells (silly having it turn on the caster) and oracle the entire spell level is valid.
Yeah, I think I sleep way too much on Feeblemind but it is DEVASTATING when I get hit by it and it can wreck dragons and others who do that thinkin' thing. This is a great spell level!
I'm playing BGEE for the first time with a Fighter/Cleric, I wanted to know what types of weapons to focus on, I was thinking about flails and dual wield, but I don't know where to put the future proficiency points.
Sure, Flails and Dual-Wielding, which can be a rough in a straight-up fight except for using Command Word Die to knock opponents out so you can wail on them with double flails and get two free hits on them. There are Maces and Warhammers that are quite good too if you want versatility in melee weapons but if you want to go ranged, don't sleep on Slings. They benefit in damage with high strength so if you rolled an 18 for Strength then you'll be hitting harder than many other missile weapons in the game. BTW, I will have a Favorite Divine Spells guide next year... sometime...
@@Retro_Activity Yup, that's why I mentioned it in the video and the description. Folks should absolutely check it out along with WedJ's guide series. This is just a series focusing on 3-4 of my favorites each spell level
These are so great. Especially for people that don't know DnD, it can't be very daunting to learn the magic system.
Cheers!
Thank you so much! I appreciate it! More will come!
If soloing I also am never without Prot Norm Weapons, Sunfire and Feeblemind (or I like to call dragon b gone.) Outside of the conjure elemental spells (silly having it turn on the caster) and oracle the entire spell level is valid.
Yeah, I think I sleep way too much on Feeblemind but it is DEVASTATING when I get hit by it and it can wreck dragons and others who do that thinkin' thing.
This is a great spell level!
One of the best spells at this level is Chaos, hard to resist, scales very well and cc ennemies without friendly fire
I'm playing BGEE for the first time with a Fighter/Cleric, I wanted to know what types of weapons to focus on, I was thinking about flails and dual wield, but I don't know where to put the future proficiency points.
Sure, Flails and Dual-Wielding, which can be a rough in a straight-up fight except for using Command Word Die to knock opponents out so you can wail on them with double flails and get two free hits on them.
There are Maces and Warhammers that are quite good too if you want versatility in melee weapons but if you want to go ranged, don't sleep on Slings. They benefit in damage with high strength so if you rolled an 18 for Strength then you'll be hitting harder than many other missile weapons in the game.
BTW, I will have a Favorite Divine Spells guide next year... sometime...
Davaeorn has an excellent (but very lengthy, as usual) guide on this topic.
@@Retro_Activity Yup, that's why I mentioned it in the video and the description. Folks should absolutely check it out along with WedJ's guide series.
This is just a series focusing on 3-4 of my favorites each spell level