Pathfinder First Edition is Genius, and Here's Why (And why D&D 5e SUCKS)
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- Опубликовано: 11 сен 2024
- This is honestly closer to a podcast than a video. The FoxyCast. Yeah.
To learn more about Pathfinder 1st Edition, you can view all published materials on it here, free of charge. Thank you, OGL! www.d20pfsrd.com/
FoxyBard makes videos with tales from RPGs both old and new. Pull up a seat by the fire and listen in as you take a load off from your adventures.
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As someone who was introduced to TTRPGs through Pathfinder 1e, being where I started GMing and being a game I played for the better part of a decade, I can say this: Great video. You really capture the best parts of Pathfinder 1E. My only pedantic requirement is: 5 points to raise a stat from 10 to 14. 5, not 6. Gods that was bothering me, but I did learn something about the system I didn't know, so I can admit I have egg on my face also.
Also happy to hear that Sylvia's starting a game up for you again, and I hope you're building towards Sword and Pistol (the two-weapon fighting feat) and leaning into the Whip Mastery feats. That'll rule school.
If I have any contentions, its that a lot of this is focused on the value to players... which I've always noted to my group is the focus of both 3.xE and Pathfinder 1e. For GMs, those same advantages can be disadvantageous as, as I will never stop noting, when you build a lot of creatures, modify creatures, or add class levels, remembering the stacks of moving parts can be a bit overwhelming.
As for my favorite system, Pathfinder 2E scratched an itch I didn't know I had before the Pathfinder Playtest back in 2018. Even in the jenky playtest, I knew I had finally found a system that I, both as a GM and Player, could instantly get into and would enjoy... and that's been overwhelmingly true.
I know this comment is stupidly long, but I'd like to one day discuss/debate aspects of PF1 with you, if only because I like discussing changes that were made in Starfinder and PF2 from PF1 and why they work.
Thanks for your time, Boss Muse Foxy, and keep on keeping on!
I actually played an old grizzled barbarian merc with spellcraft.
He was experienced with fighting wizards and sorcerers for a living.
Would use it to identify dangerous mage attacks and charge as a held action with the mage slayer feat tree.
Pathfinder's many options is it's greatest strength and weaknesses. You can make virtually any character you can think of, but for newcomers it can be overwhelming.
This is true! Which is why I never shame people for looking up builds online for their first few times.
@@FoxyBard Unpopular opinion: dnd 5e is so bad it makes 4e look amazing.
@@the-real-John-Oconnor4e was good.
It just wasn't dnd enough, so a lot of people hated it.
All in all, people use it as a treasure trove of good ttrpg ideas nowadays it seems
@@Alex-cq1zr I have both 4e and 5e, but I never use them, I run a Frankenstein of Holmes Basic and AD&D. I never much liked the newer releases, but there is so much hate towards 4e, yet when original 4e stuff was renamed and put in 5e, everyone loved it. I think if 4e was released now, people would love it. It was just released at a bad time. But IMHO, TSR Era D&D is the best.
@@the-real-John-Oconnor idk. TSR's approach to ancestries sucked and such.
Altho i am thiinking abiut trying out adnd2e, even if idk if i will enjoy it.
I started with adnd
My favorite is pathfinder 1e.
I've tried every dnd ish system except 5e
And pathfinder is on top for me
Typically I take professions as a rp flavor
Even if it's just a single point
5E is like playing an MMO in some ways. I've forgotten most of pathfinder so trying to reteach myself to dm for a small friend group.
Thank you for making this video. I am running my first table top game ever and I’m using pathfinder 1E ( I bought it randomly at a used book store years ago), seeing this in my feed definitely made my day so once again I thank you foxybard.
As someone who tries to teach pathfinder to my friends, i thank you and your relaxing voice
Me and my play group play with a grab bag of 3.0/3.5 and pathfinder rules.
We find it works well for us.
In this pandemic, I bought several books from the Pathfinder 1e rule line because I always wanted to have trpg books and p2 books are more expensive in my country. Pathfinder 1 is a magnificent game with many options, it is a game of its generation with more complexity than current games but with a solid and epic complete world.
I will drop here a recomendation. If whoever you are, reader, like final fantasy and pathfinder. There is a combination of the two. Final Fantasy d20 is like its own game with the pathfinder ruleset but its own design philisophy. It has content from every game in the series. I am enjoying a lot
Pathfinder 1 is my game, after 30+ years playing RPGs. It is so versatile for playing and GMing, especially making adventures and world-building. It’s appears to be very complex, but we need to remember, the game belongs to the players and GM and they can include, alter, or completely leave out any races, classes, treasures, monsters, or any other rules or parts of the game you wish.
I'm new to TTRPGs, been playing for a few months at the time of this comment. A friend of mine invited me to their pathfinder group because they had been looking for another player and I had mentioned that I had always wanted to get into TTRPG. We play gestalt and I've made a few characters at this point, mostly because I've been trying to find my play style. One thing that I am certain of is that one of my classes will ALWAYS be a bard. I fell in love with them right away, mostly because I enjoy the roleplay aspect more than the combat and they match my personality. Not to mention the bardic knowledge and jack of all trades (which our GM has a homebrew rule that at 10th level all skills are considered class skills instead of at 16th). I've also become quite fond of the 3rd party Kijin race, which we tweeted a little. Sorry the comment was so long but I felt compelled to share my love of Pathfinder first edition and the bard class. Also love the videos!
Meanwhile here I am playing Deadlands
Yeehaw
Pathfinder does sound interesting. I will have to crawl out of my 5e shell for a bit.
27:00
Concentration on spells was what made me switch to PF. It almost takes the casters out of battle making them plink-plonk with 1d6 againat a dragon.
Ranger mains screaming in 90% their list being concentration, *including what used to be a class feature* (hunters mark)
Oh, actually, never played a 7 strength wizard in pathfinder. i played an 8 strength sorcerer, though.
So, you done your job right.
I was at the game shop to scope it out and pick up a DMG and PHB for DnD. Saw a group playing Pathfinder, and had both books at the register. I asked the guy running the register what he thought about Pathfinder vs. DnD and he recommended Pathfinder. Then I remembered your "What your Pathfinder PC says about you" and that sealed it for me. And now I'm getting ready to crack open my new Core Rulebook and Bestiary.
2e, but still
See this, Paizo? Sponsor me!
I want to say that I'm a person who started in 5e, and I as I've played other systems, have ended up DESPISING it. Between Savage Worlds, Conan 2d20, Warhammer Fantasy, BESM, and here recently PF1E as some of my most enjoyed systems I have got to question why 5e is so beloved. There is so much that other systems do better than it in my opinion. And PF1E does SO much better than it in a d20 system that I'm a bit in love.
Also in my first ever PF campaign I am in last night my helpful halfling investigator perished, which is quite sad. We're only lv 3 and due to a trap from earlier in the outing he'd lost 6 points of con he was down to 6 con from his original 12. A fight broke out with some inquisitors, and one of them rolled first in initiative and rolled a nat 19 on their attack roll dealing 10 points of damage to him when he was at 3 health remaining, Which brought him to -7 in one hit killing him. Bear in mind we're like halfway through this dungeon, the martials can't hit a bloody thing, and we are pretty much out of spell slots already. (this was due mostly from to an ambush on a boat earlier with some gatormen where as initiative was rolled a reflex save was called and our barbarian was the only person who failed it knocking her prone. Due to this the gatormen all piled on her, and knocked her unconscious as well as my halfling the others had to expend nearly every slot they had to scare them off)
We have a Necromancer with a horde, and his rounds can be a bit much...but was super useful defending sandpoint from stone giants.
Oh, another option for carrying stuff....Handy haversack. it weights 5lbs (maybe lighter for smaller races) and you can shove 80 pounds of stuff in the main compartment and 20 pounds of stuff in each of the two side compartments, so. 120 pounds of stuff 2 2 cubic foot side pouches and an 8 cubic foot main section, all for 2000gp
Don't know why I just now am looking at Pathfinder 1e and 2e, but the fact that so much of Paizo's updates basically helped make D&D 4e. Stuff like the five foot step was turned into shift, the pruned skill list putting stealth instead of hide and move silent made their way to 4th. I really should have made my group give 1e a play before we jumped to 4e. Pathfinder 1e sounded great, Pathfinder 2e is looking great as well. 5e is just too simplified for my group.
LONG RANT WARNING!!!
First off, this is just my opinion, take it with a grain of salt.===
I LOVE Pathfinder. Been playing for years. Started out with some 2nd edition, moved ot 3.5, went to P1 and haven't really switched. Not that I have anything against 5e, but it doesn't seem like it has as much crunch to me for character creation. I do like some things in the game system though....
In 5e = Warlock. I think it is a cool class. Too bad it wasn't a class in P1 (I know about the archetype for vigilante, I think a warlock class should have been created instead of being an archetype of a vigilante).
Cantrip damage advances past 1d3 damage. Always had a concern with running out of attack spells as a pure spell caster, one reason I rarely ever played one (okay, I played a sorcerer one campaign, that was all)
And I think short rests might be good for P1 to give back some spells/abilities so that a party can keep going.
In 4e, minions was a good tool for combat. Also, the "Bloody" status.
Now, for pathfinder 1e. There are SO many options in it. There are over 20 classes and each of them has, at minimum, 10 archetypes and you can multiclass. You can theory craft for hours and hours and still never run out of options. And the classes have options and feats and all of this crunch. so much to do.
I do agree with you that being able to stack bonuses instead of just having advantage/disadvantage is also great. You can aid another, roll a 10 on a skill check/attack roll and add a +2 to someone elses check. TEAMWORK!
And sure, I agree, there is a lot ot keep tract of and lots of rules, but it does work once you understand them.
I've played a few different point buys in pathfinder. 15, 20, 25, 35 (yes, 35). I've also rolled, 4d6 reroll 1, keep 3. I've also rolled 4d6 reroll 1 & 2 until they get 3 or higher, keep 3 best and I've had flat stats, some really high, with a limit of nothing higher than 18 after racials and nothing below 10 after racial (18, 16, 15, 14, 12, 10 were the stats before racial bonuses)
Oh, and you can get magic stuff in P1. So you can open a treasure chest and get some cool stuff that the party can use.
Also, getting skill points is awesome. I agree with you on being able to put skill points into anything you want.
This is all my opinion, though. This information was just my two coppers. Thank you for the video.
The lack of options and feeling like you have to optimize or have an unviable character in 5E is why my initial impression of it was pretty awful. I tried to make a strength-focused monk, and he just died in the second or third game because I lacked the AC that a Dex monk would have, whereas in Pathfinder, you can make up for that with a high Con, especially in the late game. But in 5E, AC matters a lot more and HP matters a lot less; you are expected to drop like once a fight if you're a frontliner due to the way 0 HP and healing spells work in the game. So after my monk died, I just went with a sorcerer because they're minmaxy as hell and can break everything, and I gave him Spell Sniper so I'd never die. Was a spite character.
But in Pathfinder, I've made the goofiest damn builds, and as long as one ability score is 16 or above, they can WORK, even if they take some time to get rolling sometimes. Pathfinder just has a lot more freedom, and though I don't hate 5E anymore (I think there are a number of really good things about it, like the fact that you can't get your skills to the point where there's no point rolling at later levels), Pathfinder's just much more my style. It's a little harder to get into, especially if you use the SRD with hundreds and hundreds of overwhelming options, but it fits my own personal interests in a game system much better than 5E.
All that said, I don't think that it's the crunchiness and fiddliness that interests me specifically. I think it's the fact that it knows what it wants to be and COMMITS to it, because my absolute favorite tabletop system, Ironclaw, basically goes the opposite direction and commits to being wibbly-wobbly and up to interpretation on almost every roll, but it's built for that, unlike 5E, which says it wants to be that way (that's what Advantage is presumably for), but is built upon the foundation of a decades-old war game and could never quite break free, so it winds up in this weird, awkward middle ground between crunchy and loose and ultimately winds up requiring rules clarifications on the writers' Twitter accounts.
P.S. Nice Hbomberguy reference in the title. :)
Never run a none point-buy game? Hooo-boy does that opens so many things, I don't know where to begin.
Oh, I've done rolled stats before. There's a reason I won't ever run that way again.
@@FoxyBard I see, I dunno for me rolling stats was more exciting than point buy, since that's just given a set of stats to play with.
@@FoxyBard My irl crew when we roll we also make sure everyone's modifier total (before racial bonuses) is within about 2. So really low or crazy high rolls are tossed (also if you hate your array you're usually allowed a reroll). It makes for the weird fun of rolling but cuts out the shitty feelings mentioned.)
@@FoxyBard Yeah, I don't like rolling.
I totally agree with all of this. Mostly I agree with the options angle. Customization in P1e is very detailed and each choice feels more like a slight detour rather than a major re-rout. Archetypes are great because you can even take more than one as long as replaced abilities don't overlap. I've even taken the archetypes one step further and allowed players to take ones who's abilities overlap [on no more than one ability] by choosing which replacement to take (as long as this didn't cause issues with prerequisites and lore/backstory.) This offered them more potential options, which they loved!
I also want to add that the system for building custom magic items from scratch is a pure delight! Also, the Advanced Guide to Races allows you to build your own races from scratch and even gives point values to all existing races. This is where I made my homebrew City Kobold race which is just the base kobold slightly buffed to be on par with the core races. (Core races range from 8-11 RP and kobolds are a mere 5 RP, so I buffed them up to 8 RP.) I also included some lore as to why they have the buffs they have. (That is, better nutrition, resources, and cultural enrichment.)
The only house rule/modification I implemented long term was that prepared spells were not linked to specific slots. It's essentially what 5e ended up doing with prepared spells being the spells you can essentially "spontaneous cast" for the day. My group always hated Vancian casting (each spell slot pre-assigned to a specific spell when prepared) so we just took it out. It seemed to work really well without imbalancing anything.
Yeah, all in all P1e is my favourite d20 system too!
Building your own magic itens? That's so cool, I've never seen something like this, except in TES Morrowind and maybe Oblivion
I wasn't expecting the video to be so big, quite an informative surprise, which is always welcome.
Archetypes are my favourite part of pathfinder. Especially when stacking them.
My favourite archetype is probably Phantom Thief.
I think my favorite in terms of how it changes the class is Falconer (Ranger), and one that I love just for the flavor of it is Sound Striker (Bard). Why yes, I would like to scream at a door and have it break.
A fun archetype is Rowdy Rogue which gives vital strike
I've been using Pathfinder since it came out, having cut my teeth on 2.5 and 3.5 at 10. My mother passed two years ago nearly and I started on a lark to generate an old wip campaign idea into a flawed masterpiece. So to get past the first anniversary of her passing I started crafting an in-depth horror comedy set on a tight schedule of 27 in game days. It has several custom d% event tables to ensure I can't even plan entirely how the story will end up going. Each player's class is at least part witch, with retooled features for certain classes such as trading out familiars for spontaneous casting if the player wants; an enhanced coven hex that allows transfers of spell slots (1-3 only) and HP through touch with other coven members. Each character, NPCs included, are built with a few things in mind: theme, eye patch & a limp qualities, two defining traits, two flaws, one item they collect or love above others, a tragic backstory note and two humorous scenes or points of note at least. Weaving them together is an area in ruins, formerly home to numerous inns, resorts and entertainment venues that have all fallen to disrepair. I created 100 Bad Inns which clog the area to better hit home with the true BBEG of the campaign: The Rest Restrictions Table. The more the party engages in a proper full rest (or enough shorter ones to count) the amount is noted and added as a bonus to an in game daily roll which imposes small blanket penalties up to the temporary annulment of a school of magic, etc. It ties together a reworked age and encumbrance ruleset to ensure while they get a chance to be useful without requiring a price check each time you want to temporarily age a foe, etc. Every character, player and npc alike, is jacked up to phenomenal proportions that are superhero adjacent. Overall between the main themes of memory (represented by limited note taking ability), dream (adding in some very surreal, esoteric and up to interpretation sequences) and loss (made obvious by some of the above) all link together with some set events and interactions at the handful of hub and choke points to help direct the coven with each of their clashing individual (secret) goals set by which of the possible 18 starting characters they choose. As they become depleted and possibly they lose their character they'll take over one of the missing members of the coven suddenly instead of making a new character.
Effectively I'm going to have my friends help me through the trauma process a year later than needed but it's going to be compelling to explore either way. Base creature encounters have several random scenery objects with odds of being present to help ensure even repeated encounters through an area will be varied but exploitable as well with planning and memory.
Anywho, just needed to put this somewhere I guess but hope it inspires more people on the off chance.
Our GM let us play anything we wanted from D20PFSRD so I made a Gargoyle Brawler at level 17. One of the most fun characters ive ever played.
That sounds insanely broken and I kind of love it when GMs just don't care. Lets them use the fun monsters.
In a bunch of pathfinder 1e games still/living worlds. Changelings, kitsunes best races, witches best class.
Also with immediate actions, if you take one, you can't take a swift action the next turn, so you always have the ability to do one a turn.
I've not played or read the rules on 5th edition before. Screw that whole system for the advantage/disadvantage thing alone
I've played it for about 2 years now (on and off), its an extremely mild system overall and the advantage/disadvantage part of it really doesn't help. But man is there a lot they could have used as a reference and they blew off so much potential. Like for instance, its a 9th level barbarian feature to add an extra die on a crit with nothing else gained at that level. For rangers, their 20th level ability is to add Wis mod to attack or damage rolls once per turn, and they only get 2 attacks (unless they get a bonus action attack from a feat or through multiclassing, though one subclass gets an extra attack on the first turn of combat).
Time for my own little ramble to accompany this:
I am liking Pathfinder 1E already: I have been collecting loads of books, though most of them are second edition, and I absolutely love the variety in what I find. Monsters, gear, spells... I love variety so much. I love systems in video games that let you do stylish characters that just have substance anyway: I am very much a form over function person when it comes to games and honestly in many aspects of my life, but form and function don't have to be separate things.
It honestly saddens me when I see metas and stuff like that where people just use the strongest things over and over and leave the variety behind in favor of big damage numbers. It saddens me even more when systems encourage this sort of thing, especially with magic. I like style that has substance: not just pure substance with no style. There's nothing wrong with minmaxing and powergaming, but I don't like either of them and find them to be just limiting and uncreative. No art, no style... Just big numbers. I don't even like characters being refered to as just builds: I want my players to make characters, not just max statistic manifestations and calling them builds removes the character aspect for me.
I think I may end up using the system of Pathfinder as a base for my own homebrew systems, to work with increasing variety in every way imaginable. It may be variety for variety's sake sometimes, but it's all the better for me. Just more options.
So... Yeah. Had to let my own feelings out. I think the first game I run when I do finally get around to it may be a Pathfinder one: Though I do want to get into translating some monsters from Kobold Press' monster books into pathfinder's systems.
I ran a lot of 3rd-edition and a little Pathfinder. Aside from certain small differences, I found them to run exactly the same. Those floating modifiers were always annoying and could be difficult to notate correctly, especially for one of my players. He claims to fail to understand the character sheet in ANY edition of D&D. I dislike the fact is whenever there's a good idea, both games do their damnedest to complicate matters for no apparent reason.
Figuring skill ranks in Pathfinder has the same results as 3e. But the method is simpler. It's one of the few places where it shines. But too many Skills in both, Herr Mozart.
3e/Pathfinder (and 4e) demand system mastery so you can plan ahead. It's easy to make a bad character in 3e/Pf just by taking the wrong Feat. That's certainly not my jam.
But my biggest problem with 3e/Pathfinder 1e (and 4e), is I couldn't house rule easily. And that's where both 5e and AD&D work better for me. I like house rules. I don't have a lot but none have any unexpected side effects.
I played a Battle Master Fighter for a time. It was a ton of fun and definitely not boring. I've always found combat in 5e to run much faster than 3e/Pathfinder.
No power creep in Pathfinder? It's certainly not what I've heard and it'd be the first long-lived RPG that didn't suffer the problem.
As for your problem with Advantage/Disadvantage, Cody over at Taking20 provided a nice solution. Any time you have Advantage, roll a d6 instead of the second d20, adding the results. If you have Disadvantage, roll the d6 and subtract. If you have Advantage twice, that's +2d6. In those rare instances of Advantage twice and Disadvantage once or vice versa, you still have a d6.
Should I ever want to return to a very crunchy game, I'll give "The Dark Eye" (Das Schwarze Auge) a shot. 3e/Pathfinder are editions I couldn't go back to.
All that said, D&D is like Dr Who. Whichever Doctor you started with will likely be your favourite. (For me, that's Patrick Troughton.)
There isnt power creep persay, its more that stuff was never designed to work together so it results in more power....so its power creep but less obvious lol. Good post.
This is pretty much my take as well. The reason 3e/Pathfinder never took off like 5e did was it's just too hard to get a game rolling for people new to the system. Making a character is intimidating, and as the game goes on there are a lot of trap options that a player can take that sound cool, but will cripple your character.
"mages don't do much damage in pathfinder, what am I? A fighter?"
JoCrap: what do mean person at fireball distance?
My birthday is this Saturday mis foxybard nice video
could you do a somewhat in depth comparison between 1e and 2e pathfinder? i wanna get into pathfinder but im not sure which version and i wanna know exactly what version has over the other cus then i can choose the edition that works best for me, ya know?
sry for this being a bit of a word salad lol
In depth, huh? Yeah, alright, I've got another 40 minute video in me, I'm sure.
@@FoxyBard hehe i didnt mean it has to be *that* long (tho i wouldn't be opposed to that hehe) its just that most of the time when i ask around online for which is better and why, people tend to just mention one or two vague things they prefer over the other, and having learned some about the pathfinder mechanics, i really wanna know more!
I'm trying to get into Pathfinder 1e... and Starfinder. But I never rarely get any responses on my posts, looking for free games. So I'm probably going to have to wait until I start getting paid at my new job to do pay for play games.
Another option for Attributes is Standard Array. In our case, we use 20, 18,16,16,14. If you want to put the 20 in your good state, race wise, great. If you want to use it to balance out your penalty, great. But this also means that casters are a bit less squishy.
Oh that is remarkably overpowered, wow. Absolutely not, never, would I use a stat array that broken.
I started my own Pathfinder game! :D
Thanks for the video. Based on all the things you like about Pathfinder, have you looked into GURPS? 100% point buy system. XP are character points. Detailed combat system with detailed movement. It is also an amazingly well supported system. You can create anything in it.
And GURPS guy in the comments section! I have bingo!
I'm kidding, and yeah I've looked at it and it's just. Good to be used in parts, never used in whole.
This helps some my friends and I play weird love child between primarily Pathfinder but we will take some d&d rules and plot them in there
I really hope pathfinder 1e grows ever more popular. I cannot endorse it enough. I intend to make 3pp content for it.
The only Pathfinder I've played so far is Kingmaker on PS4 and it's only single player, idk about the PC version. I grew up in the satanic panic and wasn't allowed to play DnD or table top games in general. Only recently started DnD 5e last year. Have seen a Final Fantasy themed Pathfinder here on RUclips which is really interesting. And iirc I watched youtuber Xenoflux Raiden, hope I spelled it right lol. It was interesting, and this video reminded me I haven't finished watching it yet
Personally I really like 5e but I am still really interested in pathfinder.
The issue though is the bar to entry. The rules may be free online but having a tough digesting it as there's no proper guides, tips, videos, step by step, breakdowns etc out there, just massive walls of text with different points of reference. Everyone I know who's played pathfinder 1e was either paying since 3.5 or was taught by veterans. So while I like 5e and am willing to explore other games, the way pathfinder 1e is designed makes it really tough for newcomers to get in and its much easier homebrewing new elements to spice things up than it is to learn a new system.
I did at least find pathfinder 2e much easier to get into, while I prefer certain elements of 5e I do really like how 2e classes & combat is very balanced, and tactical.
I learned it by obsessively reading the core rulebook, but I'm also a weirdo. I do have another video that goes way too in to depth on how to make a character!
@@FoxyBard I'll check it out.
I think it's a lot less stressful to learn by seeing it in practice, for me it's like learning a video game by reading the manual but I want to see it in action to know how it handles, I'm also weirdo like that.
I learned to play my first ttrpg 5e after watching Critical Role and saw how the game functions, I more recently learned how to play pf2e after watching Nonat1s do mechanical breakdowns and The Rules Lawyer doing step by step combat simulations.
I also recently discovered Matt Colville did a 4e campaign that I'm planning to check out because a number of issues I've had with 5e are apparently not an issue in 4e but I've avoided it because I don't want to get more than I bargained for and the multiple player rule books are intimidating. So now that he's done this I can see it in action and decide for myself.
*When you're optimizing a character* is my biggest problem with PF1. I feel like no matter how I build my character, I'm doing it wrong, and all of the most interesting options are actually secretly super bad, and the number bloat is insane. The first time I encountered an enemy with, no joke, +30 to hit, I threw my hands up. Am I meant to be able to have an AC that that will sometimes miss? Or is it just supposed to automatically hit with it's first attack every time it attacks and doesn't roll a 1???
Having to comb through infinite feats, some of which are objectively worse than others, through traits, some of which are way better than feats, through racial traits, class traits, alternate class options, etc is not for me. I prefer the simpler system of 5e than the option pile that is pf1
The reason people call it mathfinder is because the game becomes more about figuring out how to increase your numbers than anything else.
My favorite pf character ever is a Rakshasa Arcanist who I managed to get a +30 to Bluff at level 5 (it's something like +46 at level 13 now) which was a load of fun because I love social stuff, but then I had other party members who were throwing out attacks dealing over a hundred damage minimum with save DCs so high that unless you're immune, you're not making the save. Made me feel proper useless with my garbage little spells.
It's something a lot of folks can have a lot of fun with, but I don't have the time or brain to deal with it, and it ends up making me feel bad.
As a fellow transfem whose first RPG was Pathfinder 1E and who still shills hard for it, I love this so much and it aged like a fine wine thanks to the OGL stuff! Thank you!
The only time I've ever played a P1 summon caster (Not the class) was in the computer games, and those shits are OP. It would be hell to play with 'cause I'm adding like 10 extra turns, but when a computer does it for you it's just super strong.
Yeah, they're a bit of a pain to run, but well worth it. The PC games are modified in a lot of ways to make certain things better, considering it's a single-player experience. Unchained Summoner in person is very fun, very viable.
I haven't gotten into PF1. There's a lot of books and I didn't know if I want to get into that. Since PF2e is rather new, it was fun following all the new releases. Some people say it's more streamlined than 1e, and even though I can't compare the editions myself, I think it's pretty streamlined. It's crunchier than 5e but I really like the options. Also I like how Crits work (10 over or under the AC or DC) so you can work for your Crits which is really cool.
The whining about math is the same stuff I heard in reference to THAC0....go play Monopoly then! LOL
Wait what? Pathfinder 2e nerfed the 5-foot step? I've played both editions and I don't see how this is true...
It's 1 action in 2e, not a free action.
I'm here because this confirms my narrative bias.
I'm here to challenge my bias.
As someone who just watched this video, you have a new subscriber Foxy. I love pathfinder 1e so much. It's not perfect but it's my favorite system. Thank you so much for this video and I look forward to anything else you have about pathfinder 🥰
It's alot like DND3.5
personally i'm a ShadowRun gal
Pathfinder 1st is a clean-up and expansion of D&D 3.5.
Pf1e is a great system but too many players rely on the game systems to make their characters interesting rather than building a back story and infusing them with personality through role playing. You're character is more than the numbers on the page. It's too easy in Pf1e to say I have a skill for that instead of role playing. Granted not everyone who plays a rules heavy system neglects role playing but the system itself does not promote it. In fact it turns a lot of role play into a dice roll.
I already own a lot of dnd 5e books I would buy pathfinder but I don't have the money witch kinda sucks and Right now I'm okay with 5e although when I have more money I might buy pathfinder
I am right now looking into Pathfinder 2e
Also very good! I personally still like 1e better, but 2e is a great system.
Watching again. Bc obviously i wanted to, geesh
Do you still prefer 1E or have you moved to 2E now?
Still a big 1e dork. I like 2e, but I prefer 1e.
Is Pathfinder 1 or 2e better?
I just know 1e atm
"Better" is hard to say objectively. I like 1e better, but there's a number of my friends who prefer 2e. The differences are actually pretty numerous, and I can absolutely say that 2e is still an excellent game that is extremely well designed and fun to play. Give it a shot! You can get the core rulebook in my affiliate links on my videos.
What do you think of pathfinder 2e btw?
I really like it! Not as much as 1e, but it's easily in my top 5.
@@FoxyBard why do you prefer 1e if i might ask
@@anyoneatall3488 Hard to explain. Part of it is comfort and familiarity. But part of it is how final numbers and things are calculated. Or how executing your turn plays out. Or the progression of player power. Or just the frankly staggering number of things you can do and how broken you can get.
There's a lot of little things, basically. I like the crunchiness of 1e. I like the math, I like the complexity, and I love the staggering amount of options.
@@anyoneatall3488 commonly is content. Pf1 got 10 years of content vs pf2 is almost 3 years. So it makes sense ppl still stick with 1e on that and how well they know the ruleset.
Paizo knows this and trying to dump out lots of content for pf2 in the last 3 years even with the Covid setbacks.
Think the big things to get more ppl into pf2 is they make official books and adventures set in Tian Xia and the long awaited kingmaker 2e version that was delayed from 2020 to later this year. Plus they been pushing it further with foundry accessibility with foundry becoming more known in the last year so they will take this chance.
monsters in PF 1E, are more leathal and deathly that D&D 5E, excepts Shades, can kill even lv20 pc easy.
We Keep Playing other Fantasy games but keep coming back to Pathfinder 1e. 2e is a Joke we all played it and it was terrible.
Okay, terrible is a stretch. I have my own issues with it, and I think I'll always prefer 1e, but terrible? Nah, it has a lot of good going for it.
Are we going to be getting a pf2e review?
After I play more of it, probably.
@@FoxyBard do it! Would love the opinion of our beloved muse
i am convinced
where can i find the rules book
18:31 I just half elf barbarian sorcerer it
Do you know about D&D 3.5? It's 100% compatible to Pathfinder as are any of the D20 system books (Though it takes a little adjusting in some cases). But I wholly agree with you. I started playing D&D when 3.0 released and I have played a whole other host of TTRPGS since then. When I first played D&D 5e I felt like someone cut mu limbs off. While creating a character I was VASTLY limited character build options. No system is better than the 3.5 system (thats the system that Pathfinder, D20, and D&D 3.5 uses fyi). However I will say that 5.0 is a good system thats simple enough to introduce new players with 0 ttrpg/rpg experiance can get into. But after they learn they should graduate to Pathfinder or D&D 3.5 for a better experiance.
My group exclusively uses the D20 system, mostly pulling from the 3.5e books and sometimes supplementing with Pathfinder 1e content, and recently Call of Cthulhu D20. We gave 5e a bit of a try but quickly found that it's a downgrade from what we were already doing, it felt empty.
@@Attilathepun I agree. 5e feels like playing a early release demo. While simplifying it WoC removed a lot of what made the game fun IMHO.
Why are furries so obsessed with pathfinder?
Love your video
Wooo long video
Pathfinder 2e made paladins garbage, my favorite class.
I utilize a starting spread on ability scores (8,10,12,13,14,15) for building characters because the points system can be to complicated for some people.
This is just 5e's Standard Array lol
@@FoxyBard its used in Pathfinder to as the NPC stats. My origional group did 16,16,17, 17,18,18 lol
nice
Pathfinder 1e is cute, but Forbidden Lands is the alpha rpg