Ragnarok Online Novice Bow Test
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- Опубликовано: 9 фев 2025
- Player sprites in RO only have two attacking animations that can be used. Novices use a stabbing one for daggers and a second swinging one for swords, axes, maxes, staves.
In order to have both their normal attacking animations as well as a new third custom bow animation you essentially need to take an unused job class make its sprite the novice sprite with their dagger animation changed to one for bows. So now you have:
Default Novice Job and Sprite: dagger + sword animations
Unused Job with a Novice Sprite: bow + sword animations.
Then you need to make a custom bow item and make sure to include these lines in addition to anything else you put in the scripts for it:
On-Equip: "changebase customJobSpriteID" (change ID to the custom novice bow job)
On-Unequip: "changebase originalClassID" (change ID to the original job ID).
This function only changes the sprite of the class and won't allow the player to have any skills from the unused job you are using. In this example, I was a base Novice and then the bow changes me to Expanded Super Novice and back to novice when unequipped. (I changed Novice sprite to default Hyper Novice and changed Super Novice sprite to my Bow Hyper Novice)
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This will be for the Project Alfheim Pre-Re server eventually during Spring 2024. projectalfheim.net/
Plan is to let the expanded classes rebirth like the regular classes into re-balanced versions of their 3rd jobs (Hyper Novice, Soul Ascetic, Kagerou, Star Emperor, Rebel, etc.)