Twisted Metal: Black - Bot Health & How Difficulty Affects Them

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  • Опубликовано: 8 ноя 2024

Комментарии • 13

  • @Departureandblues
    @Departureandblues 4 месяца назад +1

    This game rules because you can tell the devs said "alright what if we did this" and never stopped to think if they shouldn't in most cases.

  • @dessadoo
    @dessadoo 4 месяца назад +4

    If Harvard ever had a Twisted Metal: Black course in their curriculum, I would make sure you were the professor. This is incredible stuff. Very thorough and well presented!

  • @annalisekain
    @annalisekain 3 месяца назад +2

    Excellent video! Interesting and also explains ALOT i've been feeling was kinda weird about the AI health for years.
    Poor poor power missiles...

  • @dr.badguy3911
    @dr.badguy3911 4 месяца назад +3

    What a well articulated video. Now you can see why it's considered a slog to get through Co-Op on hard. Which sucks cause I like the enemy aggression, not the enemy health.

    • @VilikisTMA
      @VilikisTMA  4 месяца назад +3

      I'm definitely pro increasing bot health on harder difficulties and co-op, but good lord, I didn't expect hard co-op to have such a huge multiplier for it. The fact that it takes nearly a full inventory of power missiles to take him down after breaking his shield there is ludicrous lmao. And the fact that even Grimm/Spectre have upwards of 200 HP there is also cursed lol.

    • @dr.badguy3911
      @dr.badguy3911 4 месяца назад +1

      @@VilikisTMA Yeah and I get that. I'm all for health increase if it's within reason (co-op normal or SP on Hard), which for TMB at a certain point does not feel right. It's just hard mode + co-op specifically makes it feel less impactful fighting.
      At that rate it should've been a multiplier you manually select to find that ground both parties want.

    • @VilikisTMA
      @VilikisTMA  4 месяца назад +1

      @@dr.badguy3911 honestly I wouldn't mind playing with those values myself. Part of me wants to try 1P Story with the co-op modifiers, even though I know that'll be an enormous slog without a buddy.

    • @dr.badguy3911
      @dr.badguy3911 4 месяца назад +1

      @@VilikisTMA GOOD. LUCK. LOL

  • @ShiftyGuy777
    @ShiftyGuy777 4 месяца назад

    Damn! Hard Co-Op Minion out here making offline Juggernaut blush.

  • @NoopyYT
    @NoopyYT 4 месяца назад +1

    great video vil!

  • @VicariousNickk
    @VicariousNickk 4 месяца назад +3

    Awesome information Vilikis! 🔥

  • @BigSlick98
    @BigSlick98 4 месяца назад +2

    Great info Vil! How did you make all the cars stay still? Also I can agree that increasing the hp values for co-op makes sense. I still don’t think it was needed for single player and would work better as a mod imo.

    • @VilikisTMA
      @VilikisTMA  4 месяца назад +1

      I basically just copied an old code from my GameShark 2 disc onto PCSX2 to disable them.