Introducing: the Blendspace | Adv. Anim Application [UE4]
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- Опубликовано: 2 окт 2024
- Welcome to my new series, Advanced Animation Application [for UE4]. Today we're having a quick look at Blendspaces. Blendspaces are one of the backbones of any animation system and can be used for not only walking and running animations, but ANY continuous animation AND additive animations!
This is just an overview of what blendspaces are and how they are used and will help build the foundation for the more advanced videos.
Here are the animations that I used in this video:
www.dropbox.co...
(I created these animations a long time ago so you can have/use them for free!)
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Discord: / discord
RUclips: / prismaticadev
Twitch: / prismaticadev
Patreon: / prismaticadev
Twitter: / prismaticadev
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Computer Specs:
Ryzen 3900x 12-core CPU
MSI Geforce RTX 2080 Super
64GB Corsair RAM
One of those fancy nvme m.2 SSD's
Programs of choice:
Unreal Engine 4 - (Game Dev)
Blender 2.8 - (Animation and Modelling)
OBS - (Video/screen capture)
Davinci Resolve - (Video editing)
Adobe Photoshop - (Graphics and Texturing)
Quixel Mixer - (Texturing)
ProTools 11 - (Compositions and mixing)
OldSchool Runescape - (Chillax time)
Filmed using:
Sony A7s2 body
Sony 24-70mm f/2.8 GM lens
Yonguo YN360 LED's for colour
Yongnuo YN760 chip LED w/ Godox softbox for key
My lovely cats names are Boycat, Girlcat and Ladycat :)
How is this the first I've ever heard of sync markers? It's the best thing since sliced bread!
new series pog
POGGA!
Excelent explanation of the blendspace :), you probably know but the text is kinda hard to read, I'm sure that was an anomaly and that you wanna have it fixed for next video. When I had to learn blendspaces I would loved to have this video, its much better than the explanations I had to use and I'm sure it would have saved lots of time. I'm hyped about the additive animations :D. Your channel is quickly becoming one of the best places to learn unreal engine stuff and I'm already passing it to my coworkers and the interns that join us to learn :)
Haha I'm definitely aware of it - I might start recording in 2K so I can zoom in properly, or try and find a way to make the UE4 text bigger.
That's so awesome to hear - hope your coworkers are loving it! :)
THanks, this is the most straightforward series on UE4 animation I've looked at. Keep up the awesome job!
Glad it's helping! :) Let me know if you ever need any assistance
Yay Yay Yay!...🥳🥳
Waiting for the additive animations...
Soon! (It's the next video shhhh)
@@PrismaticaDev Great tip the sync markers. I'd sort of heard about them in passing but didn't know how to use them. Thanks.
Where do you put these sync markers? Do you put them in every single animation itself which you use for blendspace? Thanks a lot for the tutorials
thank you .. can you please make an advance blendspace for lean and more and explain how to code it and make it work like yours. i can't find tut explain that
Hey there! I actually cover this in my "Additive Animations" video that you can watch here ruclips.net/video/flHL3qJB3_I/видео.html
@@PrismaticaDev thank you.. i subs 😊 keep going
Hi, I also have animations for FL, FR, BL, BR. I guess that the "Direction" for BL is -135 and for FR is +135, but what are the direction values for BR and FL? Should I expand the direction range to -225 ~ +225 and add these at those values?
F = 0
B = +180/-180 wrapping point
L = -90
R = +90
So BL and BR are -135 and +135
FL and FR are -45 and +45
@@PrismaticaDev thanks!
Hey I'm having trouble replicating an arm blendspace animation with the input being mouse xy 2d axis was wondering if you know how to get it to replicate ?
Hey hey - do you mean replicate as in, multiplayer replication? Or you’re trying to replicate an effect you saw? Also, are we in 1st/3rd person and moving the camera with the mouse?
@PrismaticaDev 3d person static camera, I only want the mouse xy to control the arm movement. Yes for multiplayer replication. I have it all setup and functional just can't figure out how to replicate it. :(
for sync markers, needs curve "FootPosition"? (4:20)
Are you going to cover more advanced topics like Control Rig and Virtual Bones etc?
btw subbed ;)
Definitely planning on it :) Although I will have to learn them myself first! Haha
@@PrismaticaDev Looking forward to it :D.
I'm looking for a beginner to advanced course on JUST blendspaces outside of RUclips (it's ads that DESTROY my concentration). Do you offer one on Udemy for example?
Hello! All of my videos and tutorials are only on RUclips as to keep the information free for everyone to access. You could try using an ad-blocking extension if they're annoying or getting RUclips Premium
great video! thanks!
😱😱😱😱😱 fuck fuck fuck!!!!!!!!!!! First, bell on forever, second I'm mesmerized and angry, I'm an animator and I love video games animations but getting in the part integration is hard and difficult to find info, I have seen a lot of videos about integration here in RUclips and there is a lot of things that I heard for the first time in this video, what the hell!!! Synchronizers!!!! BS with right foot or left foot forward!!! I need those videos, sorry I got excited.
Hahaha I'll be covering it all in more depth as we go my friend :) Glad you're learning some new stuff!!
first pog
The first pog that ever was
5:56 where and how do you keep track of the foot and the 0 to 1 for it? Anim bp or on character?
Having the same issue. Did you find anything ?
5:57 how did u set up nodes so game know what foot u are using at the moment
Thank you for this series, it's exactly what i've been searching for :)
The next Video is absolutely what i need. I struggle setting the Turn in Place animations up..
I'll be covering a really cool turn-in-place method a few videos down the line. Get keen!
@@PrismaticaDev are you from Australia? 😄 great i have the Bell 🔔 on 😎
@@IRONFRIDGE sure am! A couple of hours from Melbourne haha
How do you get the character to run sideways and backwards, Mine just kinda stays forward no matter which way input I press
Any way to do a mounted machine gun on a wall that uses the strafe left and right animations to move around in a semi circle.
Question: In UE5, is there a way to move bones or a mesh along a polysurface, similar to Maya's "turn surface live?" Trying to make a cartoony face rig in Ue5
Very nice, thanks!
Is it possible to play your game by any chance?
Hey, having an issue where when in game it seems to skip the idle and always just plays the walk cycle? anyone have an idea what i may have done wrong?
can i pass world delta seconds as a parameter for the ABS ? if i want time relative animation blending ?
if so, how would that work ?
Ooh that's an interesting one. What is the goal you're trying to achieve? There may be a simpler way of thinking about it :)
@@PrismaticaDev so im trying to blend animations, and the blend shifts as time passes after the state starts. basically what im trying to achieve is ... to blend slide start, slide loop, slide end, etc using a blend space but also to constraint them with time (for example the whole blend should be 1s or 1.2s, watever meta value feels appropriate)
@@maddened3746 Ah gotcha gotcha. Yeah you could totally do that - you'd just need to get the Start time minus the Current time, then divide it by the length of the blend. That will give you a 0-1 value you could feed in to the Blendspace :)
@@PrismaticaDev thanks a bunch !!
do you have a course? Im interested in how to implement some of the blends you mentioned.
I release all my content for free on this RUclips channel :) what about which blends in particular are you wondering about?
@@PrismaticaDev you showcased many blends. Jump velocity etc. maybe a video on blend applications
Good tutorial bro. Keep doing what you douing!
Huh, you make it look easier than I ever anticipated it to be haha. This is great.
More likes people! More likes!
Youve earnt a Sub mate
Bruuh this series is gonna be so useful
you promised a devlog by monday
joking take your time
@@mohammedzawia1054 It's being filmed tonight I swear!! Hahaha we were about to fil last night but then ran into a minor bug that was annoying and then got tired. Thursday at the latest!
thank you!
Amazing video as always
i have 2 blend space but all of my characters are trying to use the same blend space, i mean thats ok and all but i need my next characters idle,run,walk animations to be different from each other! i dont see away to change the new blend i created to the new character. can anyone help me out?
Hey hey! If you click on the Blendspace player node and look on the right side of the screen, you'll find a reference to the asset it's using. Next to that you can "expose as pin" and use a variable instead of it being hard-coded
@@PrismaticaDev Thamks but i dont think i have any options like that. may create a small video explaining it?
It’s..... beautiful
are you going to be covering layered animations too? Did I miss that?
@@CosmicComputer Yep yep - I'll be doing blend per Bone (eg. top/lower half seperate) and additive animations.
You have very good content, but why video qauality is so bad, text Is completely unreadable in the maximum possible quality.