Aye u looked into it 🙌🏽I’m still adjusting my list but I like it bruh. I agree about Shyama I this it’s just 2 sharvara lowkey. The play with the trap during you oppps turn is while you have soul of rage up use the trap eff to pop the best targ. In a new chain rage adds fiend then Yama banishes to ss rage then rage use opps monster into anguish.
@@zephyrwargamesyugiohHey my friend, i normaly use the 2nd for a 2nd DDD aint gonna lie 😅 thats to be honest a crazy combo since it can do the same endboard but just one more ddd instead of 1 ddd what is cool since he can atk boost himself ❤ thanks for your feedback
Without thrust you would have to double up where able the targets for it, corridor there isn't anything as a close alternative sadly you'd have to go back to cards like dark world dealings and dragged down
Not instantly as it annoyingly isnt searchable and is a Hard OPT so the extra copies become dead, hense the Thrust and you can give your opp Ceruli and serach it directly without bricking, or go for any other normal spell. I also currently only own one, but would like at least a 2nd to test out.
Ye honestly i just assumed it wasnt a hard opt because darkworld things but no it makes sense like that. But yeah 2 sounds like the right ratio to me Thanks for the quick answer
@@zephyrwargamesyugioh after many tests on EDOpro and real life hand testing i may say that 1x is the go to for dark corridor, you don't really want to end up drawing it after you used the first one, it becomes a dead card in hand, i strongly suggest the 1x, but ofc is up to the other players
@@BlueJei24 wasted card, you have so many things to discard instead, better just not draw the second one and go straight for your combo, imagine the scenario in which u're playing 2x dark corridor and instead of drawing a danger! or a snoww/grapha/reign you draw the second corridor and have nothing to discard it for, imo it's wasted af, unless you reach the third turn and u're able to use the second one for some other stuff, but since the format is too fast paced i kinda doubt you'll have the time to use it without getting stopped by an ash blossom
I finally got around to properly testing this build and you want to get two fiends (preferably grapha/reign-beaux) to the field and then 1.) Make Unchained Soul Lord of Yama 2.) Yama searches Unchained Soul of Sharvara 3.) Get another fiend to the field (preferably grapha/reign-beaux) 4.) If you're going first link the fiend and Yama into Unchained Soul of Rage or if you're going second link into Unchained Soul of Anguish. I'm assuming you're going first and you make Rage 5.) Use the Sarvara in hand to pop Rage and special summon it to the field 6.) Chain link 2 Rage add a fiend from the GY to the hand (Genta is good if you have another field spell in deck, snoww if you need another search, and grapha never hurts to pop another card), chain link 1 Yama banishes itself and special summons Rage back to the field and then you have to either pop a used Gates or you might set up a Grapha/Reign-Beaux ahead of time to pop it 7.) Get Lucent to the field which is easily done because you can search it through Reign-Beaux 8.) Lucent & Sarvara overlay into D/D/D Wave High King Caesar Now hopefully in this process you managed to get Accession to make the Grapha fusion and you might be able to extend further to make I:P as well. Thus when you end turn one you have 2 negates of any effect that special summons from High King Caesar, a monster or normal spell/trap negate in the Grapha fusion, Rage to link away an opponent's monster, and I:P to then summon Knightmare Unicorn to spin back an opponent's card. If you're going second at 4.) you make Unchained Soul of Anguish and you can still do steps 5.) and 6.) because Anguish and Rage share the same effect when destroyed. The difference is that you can then use Anguish to link of an opponent's monster and make Unchained Abomination to clear off more of the opponent's field. I did end up taking Cross-Sheep out of the extra deck for Number 22: Zombiestein for now. Two reasons for that. You can chain Accession to something like Dark Ruler no More and then chain Number 22 to Accession to negate the face-up Dark Ruler no More. Also the deck as is, is lacking a good answer to big Towers monsters besides the Grapha fusion being 3500 under Gates and the attack boost from Accession. Number 22 sitting at 4500 should be enough to beat over pretty much anything if required.
Most of the DW danger strat is RNG, but the idea is any 2 fiends make Yama, search the fire, then the plan is to build from there to a point where you get 2 6s on board for DDD and hopefully at a point you use Yama + 1 mon make anguish then link it with ceruili to make the link 4
I finally got around to properly testing this build. So a more detailed break down is you want to get two fiends (preferably grapha/reign-beaux) to the field and then 1.) Make Unchained Soul Lord of Yama 2.) Yama searches Unchained Soul of Sharvara 3.) Get another fiend to the field (preferably grapha/reign-beaux) 4.) If you're going first link the fiend and Yama into Unchained Soul of Rage or if you're going second link into Unchained Soul of Anguish. I'm assuming you're going first and you make Rage 5.) Use the Sarvara in hand to pop Rage and special summon it to the field 6.) Chain link 2 Rage add a fiend from the GY to the hand (Genta is good if you have another field spell in deck, snoww if you need another search, and grapha never hurts to pop another card), chain link 1 Yama banishes itself and special summons Rage back to the field and then you have to either pop a used Gates or you might set up a Grapha/Reign-Beaux ahead of time to pop it 7.) Get Lucent to the field which is easily done because you can search it through Reign-Beaux 8.) Lucent & Sarvara overlay into D/D/D Wave High King Caesar Now hopefully in this process you managed to get Accession to make the Grapha fusion and you might be able to extend further to make I:P as well. Thus when you end turn one you have 2 negates of any effect that special summons from High King Caesar, a monster or normal spell/trap negate in the Grapha fusion, Rage to link away an opponent's monster, and I:P to then summon Knightmare Unicorn to spin back an opponent's card. If you're going second at 4.) you make Unchained Soul of Anguish and you can still do steps 5.) and 6.) because Anguish and Rage share the same effect when destroyed. The difference is that you can then use Anguish to link of an opponent's monster and make Unchained Abomination to clear off more of the opponent's field. I did end up taking Cross-Sheep out of the extra deck for Number 22: Zombiestein for now. Two reasons for that. You can chain Accession to something like Dark Ruler no More and then chain Number 22 to Accession to negate the face-up Dark Ruler no More. Also the deck as is, is lacking a good answer to big Towers monsters besides the Grapha fusion being 3500 under Gates and the attack boost from Accession. Number 22 sitting at 4500 should be enough to beat over pretty much anything if required.
I can feel my tongue burning with this Spice
Yes! Ive been testing out splashing Unchained in the deck. mostly with the extra deck. Adds a lot of unexpected spice in the deck.
Aye u looked into it 🙌🏽I’m still adjusting my list but I like it bruh. I agree about Shyama I this it’s just 2 sharvara lowkey. The play with the trap during you oppps turn is while you have soul of rage up use the trap eff to pop the best targ. In a new chain rage adds fiend then Yama banishes to ss rage then rage use opps monster into anguish.
I used to play abomination forever ago i forgot it was an option. Good to see it again
Unchained monsters make interesting addition to Dark World deck. I need to try them
Can you do test hands and combos as well as effects and how to properly chain combos? I really enjoy the content it's helpful to see what it can do
Right here - ruclips.net/video/VwDsQH_G5A4/видео.htmlsi=rp6SSSSUvsHGJsH-
Question. What is the reason for running the black wing monster?
Get it to GY, then use it to return a danger to hand so you can use that danger eff again
@@zephyrwargamesyugioh ok. I did not know that thank you for telling me.
@@franciscotorres7638also for gates if you dont have any danger on field 😂
Unchained with the 3 gentas and 2 gates is super good where genta and the red dog gets you a draw a set and a body on field
I tried more heavily mixing unchained with dark world a month or two ago and it just didn't work out. This lighter mixing seems interesting though.
hey my friend 😊, what your thoughts on 2 lucent instead of 1 ?
@mattiasdembel35 not completely needed but if you play a 2nd then you change up the strategy and end up giving your opp double ceruli
@@zephyrwargamesyugiohHey my friend, i normaly use the 2nd for a 2nd DDD aint gonna lie 😅 thats to be honest a crazy combo since it can do the same endboard but just one more ddd instead of 1 ddd what is cool since he can atk boost himself ❤ thanks for your feedback
i am really pissed that i am always between 15-20 extradeck cards whats my true struggle
Any alternative option to dark corridor and T.T. Thrust?
Without thrust you would have to double up where able the targets for it, corridor there isn't anything as a close alternative sadly you'd have to go back to cards like dark world dealings and dragged down
Stay safe with droll😂😂😂
glad in your 3rd place, did you play around time limit? You know, we can win just by playing gaga cowboy, coach trainer and combo until the times up
Only 2 games went to time.
One I drew and 1 I lost as they went 1st and burnt me with scatter shot
1 dark corridor ? isnt that an instant 3 of ?
Not instantly as it annoyingly isnt searchable and is a Hard OPT so the extra copies become dead, hense the Thrust and you can give your opp Ceruli and serach it directly without bricking, or go for any other normal spell.
I also currently only own one, but would like at least a 2nd to test out.
Ye honestly i just assumed it wasnt a hard opt because darkworld things but no it makes sense like that. But yeah 2 sounds like the right ratio to me
Thanks for the quick answer
@@zephyrwargamesyugioh after many tests on EDOpro and real life hand testing i may say that 1x is the go to for dark corridor, you don't really want to end up drawing it after you used the first one, it becomes a dead card in hand, i strongly suggest the 1x, but ofc is up to the other players
@whitesage922 can't the others be used as discard fodder?
@@BlueJei24 wasted card, you have so many things to discard instead, better just not draw the second one and go straight for your combo, imagine the scenario in which u're playing 2x dark corridor and instead of drawing a danger! or a snoww/grapha/reign you draw the second corridor and have nothing to discard it for, imo it's wasted af, unless you reach the third turn and u're able to use the second one for some other stuff, but since the format is too fast paced i kinda doubt you'll have the time to use it without getting stopped by an ash blossom
combos?
I finally got around to properly testing this build and you want to get two fiends (preferably grapha/reign-beaux) to the field and then
1.) Make Unchained Soul Lord of Yama
2.) Yama searches Unchained Soul of Sharvara
3.) Get another fiend to the field (preferably grapha/reign-beaux)
4.) If you're going first link the fiend and Yama into Unchained Soul of Rage or if you're going second link into Unchained Soul of Anguish. I'm assuming you're going first and you make Rage
5.) Use the Sarvara in hand to pop Rage and special summon it to the field
6.) Chain link 2 Rage add a fiend from the GY to the hand (Genta is good if you have another field spell in deck, snoww if you need another search, and grapha never hurts to pop another card), chain link 1 Yama banishes itself and special summons Rage back to the field and then you have to either pop a used Gates or you might set up a Grapha/Reign-Beaux ahead of time to pop it
7.) Get Lucent to the field which is easily done because you can search it through Reign-Beaux
8.) Lucent & Sarvara overlay into D/D/D Wave High King Caesar
Now hopefully in this process you managed to get Accession to make the Grapha fusion and you might be able to extend further to make I:P as well.
Thus when you end turn one you have 2 negates of any effect that special summons from High King Caesar, a monster or normal spell/trap negate in the Grapha fusion, Rage to link away an opponent's monster, and I:P to then summon Knightmare Unicorn to spin back an opponent's card.
If you're going second at 4.) you make Unchained Soul of Anguish and you can still do steps 5.) and 6.) because Anguish and Rage share the same effect when destroyed. The difference is that you can then use Anguish to link of an opponent's monster and make Unchained Abomination to clear off more of the opponent's field.
I did end up taking Cross-Sheep out of the extra deck for Number 22: Zombiestein for now. Two reasons for that. You can chain Accession to something like Dark Ruler no More and then chain Number 22 to Accession to negate the face-up Dark Ruler no More. Also the deck as is, is lacking a good answer to big Towers monsters besides the Grapha fusion being 3500 under Gates and the attack boost from Accession. Number 22 sitting at 4500 should be enough to beat over pretty much anything if required.
Combo bro 🙄💪
Most of the DW danger strat is RNG, but the idea is any 2 fiends make Yama, search the fire, then the plan is to build from there to a point where you get 2 6s on board for DDD and hopefully at a point you use Yama + 1 mon make anguish then link it with ceruili to make the link 4
I finally got around to properly testing this build. So a more detailed break down is you want to get two fiends (preferably grapha/reign-beaux) to the field and then
1.) Make Unchained Soul Lord of Yama
2.) Yama searches Unchained Soul of Sharvara
3.) Get another fiend to the field (preferably grapha/reign-beaux)
4.) If you're going first link the fiend and Yama into Unchained Soul of Rage or if you're going second link into Unchained Soul of Anguish. I'm assuming you're going first and you make Rage
5.) Use the Sarvara in hand to pop Rage and special summon it to the field
6.) Chain link 2 Rage add a fiend from the GY to the hand (Genta is good if you have another field spell in deck, snoww if you need another search, and grapha never hurts to pop another card), chain link 1 Yama banishes itself and special summons Rage back to the field and then you have to either pop a used Gates or you might set up a Grapha/Reign-Beaux ahead of time to pop it
7.) Get Lucent to the field which is easily done because you can search it through Reign-Beaux
8.) Lucent & Sarvara overlay into D/D/D Wave High King Caesar
Now hopefully in this process you managed to get Accession to make the Grapha fusion and you might be able to extend further to make I:P as well.
Thus when you end turn one you have 2 negates of any effect that special summons from High King Caesar, a monster or normal spell/trap negate in the Grapha fusion, Rage to link away an opponent's monster, and I:P to then summon Knightmare Unicorn to spin back an opponent's card.
If you're going second at 4.) you make Unchained Soul of Anguish and you can still do steps 5.) and 6.) because Anguish and Rage share the same effect when destroyed. The difference is that you can then use Anguish to link of an opponent's monster and make Unchained Abomination to clear off more of the opponent's field.
I did end up taking Cross-Sheep out of the extra deck for Number 22: Zombiestein for now. Two reasons for that. You can chain Accession to something like Dark Ruler no More and then chain Number 22 to Accession to negate the face-up Dark Ruler no More. Also the deck as is, is lacking a good answer to big Towers monsters besides the Grapha fusion being 3500 under Gates and the attack boost from Accession. Number 22 sitting at 4500 should be enough to beat over pretty much anything if required.