6:50 so I'm still very new to hollow knight, especially the hit boxes...but if this is legit hitless can you please explain this? It kind of looked to me like that beam hit him dead center right as he got to the platform he double jumped to to me
that dash cancel...holy shit, the awareness to know exactly where is safe relative to his position AND the skill to execute it, let alone knowing it exists?? INSANE
I didn't even know dash cancel was a thing until right now. I loved fire's initial reaction to it with the chuckle followed by the absurdity of the explanation. It's likely hard enough to execute vs it's utility that most folks don't even bother.
Hey fireb0rn! Thank you so much!!! Just to clarify about 1:27 , i never used the mod to make sure carefree would save me on first hit, but i also dont stack it, so i just went for radiant clears and if it saved, then it was a lucky run :D That is also why i decided to play without carefree, since it almost never was saving me when i really needed lol. Amazing video as always!! Keep up this good work
You did a good job explaining the strat but one clarification I wanna make cuz I think it's really cool is the baldur flickering isn't spammed but it's timed with the laser repositioning (it repositions every 30 frames) since baldur isn't 100% safe when flickering you absolutely have to be on rhythm
okay, ive heard of the "dash cancel" before in one of your old tutorials on speedrunning, ive never seen any practical use for it, but i find it hilarious that dark was able to apply it in such a high speed fight like this one, blows my mind
I think the orb disappearing at 8:00 was because even though the abyss wasn't loaded in yet, the box for it was still activated, since if you look at the placement of the abyss later, it's about the same place as where the orb disappeared. edit: darnit my grammar and spelling needs to git gud
In case no one else mentioned it yet, it's the normal despawn point for the orb. You just normally can't see because it's covered by void. Here the void hadn't risen far enough yet.
Team cherry is just trying to see how far the hollow knight community will go before they release silksong. It’s been done for months but they enjoy our slow descent into insanity.
It’s crazy that in just a year the “unbeatable boss” can now be beat without being hit at all. I don’t know what the rules are for Baldur shell. Wouldn’t that be similar to care free melody? Or is it getting a pass because it’s almost essential to use baldur shell to beat any rad without thousands more attempts just to get to the final phase? Also that dash cancel… How do people come up with that stuff? When I saw that my jaw dropped for a good 10 seconds
IMO the difference with baldur shell is that you intentionally decide when to use it as part of your strategy, where as carefree melody is a way to cover up a single mistake in the run.
Baldur Shell is more like using descending dark or shadow dash, since you decide to do an action that gives you temporary invincibility (but also locks you in place!), while carefree melody just randomly negates a mistake you made. And without using invincibility frames (from descending dark, shadow dash or baldur shell), some attacks of any rad are just physically impossible to avoid (like the walls coming in from both side in the first phase).
I think people will give it a pass unless someone figures out a way to actually beat the beam phase reliably without it. Until then, getting hit in that phase is RNG, so most people seem to be willing to let it slide.
I think carefree melody is more controversial because it requires setup by getting stacks before the boss fight (which people use a mod to do so) while the baldur shell invincibility is an intended game mechanic.
the one problem with baldur shell is that it still triggers hitstun and damage invulnerability as if you had gotten hit so it's a debatable one. Other than that, it feels more like parrying to me which I would consider hitless as long as it negates all damage. Interesting one, indeed.
8:34 if orbs go off screen they despawn so at that time the screen was shrunk when he got to the platform thus killing the orb. At least my assumption from orbs dying at top and left in phase 6. My thoughts on carefree real fast. it is just a time saver modding it in. Otherwise you would need to spend a shit ton of time after every fight to get it back or use save states to keep it. You could in theory get the perfect rng for carefree and then back up your save and relosd it manually but no one wants to do that every time they are hit to anyrad.
Opening the menu to cancel a dash while all of this shit is happening on screen is such a galaxy brain. I can't imagine how much practice it took to pull it off this fast and flawlessly
great vid keep it up! But I just want to make a clarification at 5:06 when radiance teleports to the platform you are on in a radiant run the safest thing to do is to get as far away as possible as quickly as possible then react to which attack it is not reacting to orbs then running away.
I have an idea for why that one orb disappeared in the final phase. My idea is, normally I think the orbs will disappear once they are submerged in the Void stuff, so maybe there is a kill box down there that is normally hidden by the shadows.
I wouldn't have gotten that part about opening the select menu to cancel dash, or the baulder shell glitch, without your explanation. Stalwart Shell lets him reach two platforms. This is awesome!
So watching this I was legitimately thinking "there's no way this isn't tas. He is too precise and rediculous for this to be a Tas" not really an accusatory thing and I wasn't going to bring it up. But during the beams phase the "oh my god he fucked up. This isn't a tas, what?!"
There is indeed a killzone for orbs at the bottom of Phase 3. That's how I beat Radiant AbsRad, I redirected the orbs down instead of up, like most people do.
I'd say its up for debate on this one. Because using baldur shell sort of resembles the concept of parrying an attack which can be considered "not getting hit" in cases where the parry negated all damage. But then again, it still triggers hitstun and damage invulnerability, so probably still leaning towards "damageless"
holy shit. the hollow knight community is doing crazier and crazier challenges so fast, one of these days were gonna see a video titled "fireb0rn reacts to worlds first hitless true ending run but every enemy is any radiance"
Normally that orb killbox is covered by the void clouds, the climb was just so fast that they didn't cover it up in time, so it just looks like it disappears
At this point I am just astonished by how HK community is not complaining about the difficulty and instead makes the game as much as humanly imposible to defeat.... Just kudos to everyone.👍👍👍
the use of carefree melody mod would be the same as using a mod that refills your soul or gives you blue hearts, you can do it without mods, but it takes long.
I'm not an expert in splices, and I do believe this is a great achievement! But couldn't the end have been spliced using a simple mask? It looks like he could have masked on the second orb and the remaining footage in editing. Once again I'm sure this is legit, but the second orb does not seem to remove splicing doubts.
what I believe happened is that the abyss animation was still spawning while its hitbox was already in place, therefore the orbs would always disappear there, but it would usually be masked by the abyss sprite.
Yeah, probably. Although there is generally so much going on in terms of lighting, particles, player positioning, enemy positioning + AI, etc that I think it wouldn't hold up to a close analysis.
So, playing some attunned attempts, i tried to stay on that same spot, and once again, the first orb coming from the right goes faster than the void and dissapears, which is exactly what happened on this clear. About editing, you can see my channel doesnt have even a single edited video. Thats because i know nothing about it... That being said, i think this kinda of analysis is really important when talking about new challenges being completed :D
Bruh...i had no idea carefree melody worked that way in God home. My biggest beef with the godhome bosses was always that the game doesn't let you bring soul in. This kind of balances that a bit(well, not really but it helps a little, especially on radiant fights.) I've always avoided using carefree melody in individual boss fights fights due to it costing three charm notches(though for the longest time I didn't even know it existed, and even when I learned what it was and how to get it, I assumed it would be two notches instead of three, like the other Grimm charms.)
I'm watching it while struggling with absolute radiance. For vanilla radiance focus on getting as much soul as possible against hollow knight since your health gets restored to full, heal after the third laser if you can, focus on dodging first then attacking.
@@angeluriel2725 you can knock him out the ground with descending dive or ddark. Make sure you have every upgrade, every charm, etc. Lastly try and heal against the wall if he throws dung against you. That is my tactic and it works for me so I'd recommend it to you.
Just wondering… is it against the rules to pause in the fight? Because no one ever does, but it could be for another reason. It does make since as an unspoken rule though
@@darkcaoslegends7641 well there is, so that you can get a grasp of the situation and think instead of thinking so fast like they do here, and it could make it easier to do harder moves
@@FinShapedFin i dont think this would help me a lot... since its most about considering what attacks radiance can use next, sometimes i can even read chat during a ddark
@@darkcaoslegends7641 oh, geez, I didn’t check your name until this comment lol, didn’t realize you were the achiever of this great feat! I can see it not helping to some, but I think to people like me who sometimes need a second to think it’s be useful, I don’t need to for regular old HK fights… but for this it’d help, but I’d still never be able to do something like this lol.
@@FinShapedFin Haha. I mean, if it helps you, then you should definitely pause and think about what to do, but even though i guess at certain point u'll just get used to it and wont be pausing anymore
Maybe just anyrad with all bindings first. It would probably be more difficult than Hitless since they’d have no baldur shell to consistently survive the climb, and their DPS is so much lower.
Go give Darkcaoslegends a subscribe! ruclips.net/channel/UCtGHvm0JbeebxQiIbBWLRcg
His Twitch: www.twitch.tv/darkcaoslegends
ok
6:50 so I'm still very new to hollow knight, especially the hit boxes...but if this is legit hitless can you please explain this? It kind of looked to me like that beam hit him dead center right as he got to the platform he double jumped to to me
@@IAmMugel They used balder shell as basically a shield. Shell takes the hit but they still get full i-frames as if they were hit.
fireb0rn, попробуй пройти все пантеоны без урона
Also for an actual unmodded hitless any radiance search meta abuser and here is the build he abuses,carefree melody, stalwart shell and baldur shell
Hollow Knight fandom not long ago:
"haha we made an impossible boss"
Hollow Knight fandom now:
"So I beat an impossible boss hitless"
You say that like all the fandom can do that. I sure couldn’t do either.
@@snorseburger7381 pretty sure you're not a real fan. By being a part of the community, you inherently have the skill needed
cant wait for blindfolded hitless
Ok.
that dash cancel...holy shit, the awareness to know exactly where is safe relative to his position AND the skill to execute it, let alone knowing it exists?? INSANE
I didn't even know dash cancel was a thing until right now. I loved fire's initial reaction to it with the chuckle followed by the absurdity of the explanation. It's likely hard enough to execute vs it's utility that most folks don't even bother.
And the fact that he realized all that in a fraction of a second
That’s hollow knight players for ya.
least skilled hollow knight player 🤣
@@argonicappleno because game journalists
I swear, if they don’t release silksong soon, someone is going to beat any radiance with all bindings hitless
Uh oh don’t give them ideas lol
They are also gonna do two any rads at once radiant.
thats not even physically possible, is it? since you need baldur shell for the climb? and more soul?
@@crowwithashortcake let's be onest here
Before we thout this is impossible, but now a hittles run, what next then the binding
@@crowwithashortcake I don’t think what I said would be possible but if they don’t release silksong, people are attempt to do it.
Hey fireb0rn! Thank you so much!!!
Just to clarify about 1:27 , i never used the mod to make sure carefree would save me on first hit, but i also dont stack it, so i just went for radiant clears and if it saved, then it was a lucky run :D
That is also why i decided to play without carefree, since it almost never was saving me when i really needed lol.
Amazing video as always!! Keep up this good work
Congrats on the feat!
@@HelenSB Ty!!!
Ahh thank you for the correction!
Sir you are bonkers and I have nothing but respect for you. I'm still struggling to consistently do pantheon radiance lol.
hey darkcaos, how many attempts was it? or how many days?
You did a good job explaining the strat but one clarification I wanna make cuz I think it's really cool is the baldur flickering isn't spammed but it's timed with the laser repositioning (it repositions every 30 frames) since baldur isn't 100% safe when flickering you absolutely have to be on rhythm
Oh thank you for the explanation!
Wow! That's insane you guys came up with this. And the clarification makes it even cooler
Unfortunately, Darkcaoslegends is a little late. The first no-hit was completed by an expert player known as TAS. They're an incredible player
They have the world record in every single videogame and the best combos in fighting games!
How are they this good?!?one?111
@Le Nyan cat de la 666ème rue des illuminatis it’s too much for us to handle
It's me guys I'm TAS
@@Burst644 😱😱😱😱😱
Aren't they the same person to beat Touhou TriUltra and Minecraft in 20 seconds?
okay, ive heard of the "dash cancel" before in one of your old tutorials on speedrunning, ive never seen any practical use for it, but i find it hilarious that dark was able to apply it in such a high speed fight like this one, blows my mind
Ty Cysipy :D
@@darkcaoslegends7641 much love!
I think the orb disappearing at 8:00 was because even though the abyss wasn't loaded in yet, the box for it was still activated, since if you look at the placement of the abyss later, it's about the same place as where the orb disappeared.
edit: darnit my grammar and spelling needs to git gud
This makes more sense than my theory of visual bug where the orb is just invisible.
aww tbh i think he's cheating...
@@iankerr472 you do you m8
@@Noxious_T that was a joke
In case no one else mentioned it yet, it's the normal despawn point for the orb. You just normally can't see because it's covered by void. Here the void hadn't risen far enough yet.
Insane to see darkcaos finally do it huge props to him!
Tyy!! It was only possible due to your climb strat :D
Team cherry is just trying to see how far the hollow knight community will go before they release silksong. It’s been done for months but they enjoy our slow descent into insanity.
Yeah they must be getting a kick out of seeing their game ripped to shreds and built back up again by these absolutely insane gamers.
It’s crazy that in just a year the “unbeatable boss” can now be beat without being hit at all. I don’t know what the rules are for Baldur shell. Wouldn’t that be similar to care free melody? Or is it getting a pass because it’s almost essential to use baldur shell to beat any rad without thousands more attempts just to get to the final phase? Also that dash cancel… How do people come up with that stuff? When I saw that my jaw dropped for a good 10 seconds
IMO the difference with baldur shell is that you intentionally decide when to use it as part of your strategy, where as carefree melody is a way to cover up a single mistake in the run.
Baldur Shell is more like using descending dark or shadow dash, since you decide to do an action that gives you temporary invincibility (but also locks you in place!), while carefree melody just randomly negates a mistake you made. And without using invincibility frames (from descending dark, shadow dash or baldur shell), some attacks of any rad are just physically impossible to avoid (like the walls coming in from both side in the first phase).
I think people will give it a pass unless someone figures out a way to actually beat the beam phase reliably without it. Until then, getting hit in that phase is RNG, so most people seem to be willing to let it slide.
I think carefree melody is more controversial because it requires setup by getting stacks before the boss fight (which people use a mod to do so) while the baldur shell invincibility is an intended game mechanic.
the one problem with baldur shell is that it still triggers hitstun and damage invulnerability as if you had gotten hit so it's a debatable one. Other than that, it feels more like parrying to me which I would consider hitless as long as it negates all damage. Interesting one, indeed.
I found a very clear cut in the footage
It is clear that fire has spliced his reaction, I will not stand for this.
They got us in the first half not gonna lie
Lol, the best possible ending after a statement like that, I love it
my first thought when I saw the title I only half read it and I thought
"hitless any radiance... it must be by a tas... right?
...right?"
When you screw up so badly at making an impossible boss that someone beats it hitless
8:34 if orbs go off screen they despawn so at that time the screen was shrunk when he got to the platform thus killing the orb. At least my assumption from orbs dying at top and left in phase 6.
My thoughts on carefree real fast. it is just a time saver modding it in. Otherwise you would need to spend a shit ton of time after every fight to get it back or use save states to keep it.
You could in theory get the perfect rng for carefree and then back up your save and relosd it manually but no one wants to do that every time they are hit to anyrad.
I just imagine a new player seeing any radiance for the first time and thinking its the actual final boss in the game instead of regular radiance
Shoutouts to Caos for completeing such an insane challenge, and to Pizza and Benji (Spoon) for coming up with the strat!
Opening the menu to cancel a dash while all of this shit is happening on screen is such a galaxy brain. I can't imagine how much practice it took to pull it off this fast and flawlessly
Me who confuses the pause button with the inventory one be like:
@@purevessel1071 lmao
This is crazy, I have to agree, it's amazing how fast they went so fast from just being barely able to complete this fight, to doing it hitless.
oh damn, i wonder who made that carefree melody mod
What's next? Hitless without Baldur Shell?
Yo no way! Always cool to see people beating insane bosses.
great vid keep it up! But I just want to make a clarification at 5:06 when radiance teleports to the platform you are on in a radiant run the safest thing to do is to get as far away as possible as quickly as possible then react to which attack it is not reacting to orbs then running away.
I have an idea for why that one orb disappeared in the final phase. My idea is, normally I think the orbs will disappear once they are submerged in the Void stuff, so maybe there is a kill box down there that is normally hidden by the shadows.
The orb killbox is probably meant to be in the void pool, which hadn't yet visually risen to that level yet.
No shit
I wouldn't have gotten that part about opening the select menu to cancel dash, or the baulder shell glitch, without your explanation. Stalwart Shell lets him reach two platforms. This is awesome!
I'm glad Darkcaoslegends is finally getting some attention, he's an insane player!
Didn't you do this like a year ago
@@Jake-nz9gj ya
i'm surprised that when i've seen climb i was like "they definetely have stalwart shell" despite i've last used it like a 1,5 year ago
As the person who recommended them the challenge, I can approve there a god gamer
Saw the title and literally went "holy-what the fuck?!" out loud
I literally just thought "Oh its just Abs Rad hitless" then I fucking realized its actually ANY RADIANCE not ABS RAD-
holy shit, this guy has like, perfect reaction time
The brain has a delay. He's relying on pure instinct. He reacts before his brain comprehends what is happening. Absolutely crazy stuff
I literally joked to my friends that I had beaten radiant any radiance and here we are
So watching this I was legitimately thinking "there's no way this isn't tas. He is too precise and rediculous for this to be a Tas" not really an accusatory thing and I wasn't going to bring it up. But during the beams phase the "oh my god he fucked up. This isn't a tas, what?!"
God gamers are just not human species
the hollow knight community never fails to surprise me, gg!!
I don’t understand how they Basically fly when hitting the radiance lol
Not using steadbody allows a certain amount of 'bounce' which you can use the momentum from to keep going.
also, down slashing is very much a thing in this fight :p
Also hitting an enemy reset your air movement, so you can technically double jump between each attack
@@fianfallen58 I know that… I’ve beaten Inferno king Grimm. Was just saying it’s crazy that they can do it
If you told me this was a TAS I would instantly believe you.
Any Rafiance Hitless Blind Speedrun when ?
That person deserves more attention and respect, it’s awesome
Like a year ago today this was considered impossible, how did we get here.
"just don't get hit forehead" x.x
There is indeed a killzone for orbs at the bottom of Phase 3. That's how I beat Radiant AbsRad, I redirected the orbs down instead of up, like most people do.
Cant wait for the blindfolded hitless run
Ok God the amount of skill this one man has is god like holy crap
The fact I was friends with darkcaos before he achieved these feats is unreal, to this day, I still talk to him every now and then
A year from now we beat any radiance without using nail
I beat normal raidaince with a binding by using spell stalling to dodge a orb which I thought was cool but this is another lvl
More of a damageless than a hitless but damn that's impressive
I'd say its up for debate on this one. Because using baldur shell sort of resembles the concept of parrying an attack which can be considered "not getting hit" in cases where the parry negated all damage. But then again, it still triggers hitstun and damage invulnerability, so probably still leaning towards "damageless"
I would consider it damageless as well. Hitless would be no hits (though this is a task itself only a TAS would accomplish) Amazing run none the less.
no hits would be impossible because the climb phase probably
@@acone2017 not really impossible just way too rng dependant
At the end, he calculated the damage, the last hit he dropped below pogo range and hit sideways! Lmao. Chad move
Only true gamers go through any radiance with fragile flower
why you look like stephen king with an actual nose
holy shit. the hollow knight community is doing crazier and crazier challenges so fast, one of these days were gonna see a video titled "fireb0rn reacts to worlds first hitless true ending run but every enemy is any radiance"
Normally that orb killbox is covered by the void clouds, the climb was just so fast that they didn't cover it up in time, so it just looks like it disappears
imagine beating an ''unbeatable'' boss but hitless, absolute monster
It's the turn-arounds tgat cancel the hit cooldown etc. Very hard though
Looks like I have to re up my move set to keep up with the new god gamer
•_•
The gamers have once again triumphed
damageless (also dang man unbeatable boss no longer)
You would have to have a lot of spare time to even attempt to beat this.
I saw a guy named "TAS" do this boss he was pretty good
But fr Darkcaoslegends i bow down to you, your impressive skill level is impressive
At this point I am just astonished by how HK community is not complaining about the difficulty and instead makes the game as much as humanly imposible to defeat.... Just kudos to everyone.👍👍👍
Waiting for any radiance 3.0 hitless.
I mean at this rate someone is going to do it
the use of carefree melody mod would be the same as using a mod that refills your soul or gives you blue hearts, you can do it without mods, but it takes long.
Bro i can't wait for someone to attempt double any radiance
use buttons for frame-by-frame video control
He had wayward compass on, that's obviously why he could do it
We are one step closer to Silksong by now, Team Cherry has locked it behind an All Bindings run so good luck!
This is some next level mind expansion thing
huh, i just watched the previous anyrad video earlier today...... what a timing
I have this great idea to beat any radiance with a steering wheel
If silksong doesn't release soon the community will probably beat 10 any radience radient hitless and bindings blindfolded
I was having a very 'meh' day until I heard "Hey everyone, how's it going? God Gamer here."
Imagine the mods for silksong bro.... this community will know no hell other than themselves.
Its finally fallen?
I'm not an expert in splices, and I do believe this is a great achievement! But couldn't the end have been spliced using a simple mask? It looks like he could have masked on the second orb and the remaining footage in editing.
Once again I'm sure this is legit, but the second orb does not seem to remove splicing doubts.
what I believe happened is that the abyss animation was still spawning while its hitbox was already in place, therefore the orbs would always disappear there, but it would usually be masked by the abyss sprite.
Yeah, probably. Although there is generally so much going on in terms of lighting, particles, player positioning, enemy positioning + AI, etc that I think it wouldn't hold up to a close analysis.
So, playing some attunned attempts, i tried to stay on that same spot, and once again, the first orb coming from the right goes faster than the void and dissapears, which is exactly what happened on this clear.
About editing, you can see my channel doesnt have even a single edited video. Thats because i know nothing about it...
That being said, i think this kinda of analysis is really important when talking about new challenges being completed :D
No hitbox on the beam at 6:04 tho?
Bruh...i had no idea carefree melody worked that way in God home. My biggest beef with the godhome bosses was always that the game doesn't let you bring soul in. This kind of balances that a bit(well, not really but it helps a little, especially on radiant fights.)
I've always avoided using carefree melody in individual boss fights fights due to it costing three charm notches(though for the longest time I didn't even know it existed, and even when I learned what it was and how to get it, I assumed it would be two notches instead of three, like the other Grimm charms.)
AND THEY SAID IT WAS IMPOSSIBLE
Orb killbox could be tested just using noclip and invincibility pretty easily. And that's a super impressive clear even a year later.
Watching it while struggling with vanilla Radiance lol
I'm watching it while struggling with absolute radiance. For vanilla radiance focus on getting as much soul as possible against hollow knight since your health gets restored to full, heal after the third laser if you can, focus on dodging first then attacking.
@@hepic2874 thanks!!
@@JustAWildSkullKid you're welcome
Watching this while not having beaten a single pantheon yet... curseyoudungdefender
@@angeluriel2725 you can knock him out the ground with descending dive or ddark. Make sure you have every upgrade, every charm, etc. Lastly try and heal against the wall if he throws dung against you. That is my tactic and it works for me so I'd recommend it to you.
People are crazy doing stuff like that...
How do u feel about the fact any radiance 2.0 was (allegedly cause theirs no video sadly) beaten?
Oh, I don't believe it unless there's evidence lol
@@fireb0rn well hopefully I'll be able to give you some soon heheheheheheh ;)
Huh, i didn't know baldur shell and stalwart shell worked together
Just wondering… is it against the rules to pause in the fight? Because no one ever does, but it could be for another reason. It does make since as an unspoken rule though
I dont think it is... but there's also no reason to pause during the fight, right?
@@darkcaoslegends7641 well there is, so that you can get a grasp of the situation and think instead of thinking so fast like they do here, and it could make it easier to do harder moves
@@FinShapedFin i dont think this would help me a lot... since its most about considering what attacks radiance can use next, sometimes i can even read chat during a ddark
@@darkcaoslegends7641 oh, geez, I didn’t check your name until this comment lol, didn’t realize you were the achiever of this great feat! I can see it not helping to some, but I think to people like me who sometimes need a second to think it’s be useful, I don’t need to for regular old HK fights… but for this it’d help, but I’d still never be able to do something like this lol.
@@FinShapedFin Haha.
I mean, if it helps you, then you should definitely pause and think about what to do, but even though i guess at certain point u'll just get used to it and wont be pausing anymore
yo at 5:49 theres a beam that you can see above the knight but then its just gone is it a glitch or was the footage cut
"wElL *I* cAn'T dO tHaT, sO cLeArLy It'S cHeAtEd!!!!!111one"
This comment, aged poorly
Moral of the story? Team Cherry, we need Silksong. I can only rewatch mossbag and fireb0rn’s videos so much!
any radiance 2.0 hitless when?
I could tell this wasn’t spliced been playing hollow knight for a good year or 2 it is a death box for the orb for some reason
Man they beat this on my birthday
Next step, hitless any radiance... with all bidings.
Maybe just anyrad with all bindings first. It would probably be more difficult than Hitless since they’d have no baldur shell to consistently survive the climb, and their DPS is so much lower.
This famous "Hitless Radiance Player" actually just used invincibility
Damn that’s insane
Damageless would be a better word to describe this run
Yes, but then you're lumping it in with one or two hit Carefree Melody runs, so there's unfortunately not a good single word to describe it.
Gotta love the chinese homage in the geo count
Modding the game to get a higher chance to deflect damage is like modding the game to get a higher chance of an item you need spawning.
If TC dont release silksong soon, someone will beat any radiance with al blindings, blindfolded, with no sound and radiant
i remember when any radiance was a challenge to people
I mean she still is, this is just a far greater one.
Last time I was this early my dad still went to get the paper