The only downside with Mantis blades is that you better make sure you're not wearing a long sleeved shirt or jacket because they'll tear right through them or they won't pop out properly.
I was thinking of attaching it to a vtuber character in blender, assign an animation in unity, and using it for my character Sadly my PCs not working well anymore
In it's default state, this model has WAY too many vertices to be considered quest-compatible in VRC. If you don't care for that, just grab the model, do some basic editing in blender to slice off your character's arm, line up the blade, use the mirror modifier to create an identical, mirrored copy of the blade on your character's left side (if you're using the character model as the mirror), merge the armatures and make sure the controller in the blades doesn't break. Once that's all done, export to unity and set up your animations using that controller bone. If you wanna make this thing quest-compatible, use the decimate modifier in blender, however the modifier won't work if the model has any shapekeys. Figure out the shapekeys and what each one does. For this step, save a copy of the model file so you have two models to work with, then delete the shape keys on the clone, decimate, and re-do the shape keys. The decimate modifier won't mess up the rigging or textures, it just simplifies the verticies of the model (in VRC terms, reduces your polygon count). Once you've redone your shape keys, apply the decimate modifier and save. Then what you can do is import your character model, and do the setup process of removing the character's arms from the elbows down, line up the mantis blade model on the right arm, use the mirror modifier to make an identical blade for your left arm, set your character model as the object that the blades will mirror across, make sure everything, bones and all, are lined up and rotated properly, then merge the armatures using the CATS plugin, make any final adjustments to the model, such as texture painting or additional shapekeys for stuff like blinking or twitching, export as FBX to unity, and do your animation setup in there. Hope this (overly explained tutorial) helps!
The only downside with Mantis blades is that you better make sure you're not wearing a long sleeved shirt or jacket because they'll tear right through them or they won't pop out properly.
That’s why V always have his sleeves up
all i wanted when i first used mantis blades was a full animation of them extending out of the arms. finally get to see it thanks and excellent work
That was fucking DOPE
Thanks a lot !
This is incredible! You did an amazing job with the details too
Thanks a lot !
I would love these installed…
Can we get sumthin like this in vrchat
Maybe idk I’ve never used VR chat
I was thinking of attaching it to a vtuber character in blender, assign an animation in unity, and using it for my character
Sadly my PCs not working well anymore
@@fleshempress620 oh I'm sorry
In it's default state, this model has WAY too many vertices to be considered quest-compatible in VRC. If you don't care for that, just grab the model, do some basic editing in blender to slice off your character's arm, line up the blade, use the mirror modifier to create an identical, mirrored copy of the blade on your character's left side (if you're using the character model as the mirror), merge the armatures and make sure the controller in the blades doesn't break. Once that's all done, export to unity and set up your animations using that controller bone. If you wanna make this thing quest-compatible, use the decimate modifier in blender, however the modifier won't work if the model has any shapekeys. Figure out the shapekeys and what each one does. For this step, save a copy of the model file so you have two models to work with, then delete the shape keys on the clone, decimate, and re-do the shape keys. The decimate modifier won't mess up the rigging or textures, it just simplifies the verticies of the model (in VRC terms, reduces your polygon count). Once you've redone your shape keys, apply the decimate modifier and save. Then what you can do is import your character model, and do the setup process of removing the character's arms from the elbows down, line up the mantis blade model on the right arm, use the mirror modifier to make an identical blade for your left arm, set your character model as the object that the blades will mirror across, make sure everything, bones and all, are lined up and rotated properly, then merge the armatures using the CATS plugin, make any final adjustments to the model, such as texture painting or additional shapekeys for stuff like blinking or twitching, export as FBX to unity, and do your animation setup in there. Hope this (overly explained tutorial) helps!
@@GalacticGoji Well damn thanks dawg💜
You should fix the attack animation if you want to
Can these be 3D printed?
Idk, maybe I guess. I don’t do 3D printing
Is the custom rig or premade animation included on patreon?
Yes it is, and there is a new version