Wallkick Abuse TAS in

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  • Опубликовано: 3 окт 2024
  • Re-records: 3553
    This hack is like a kaizo version of Walljump Abuse. The music was a good play, but this hack could become a bit repetitive after a while if you were playing through this without slowdowns.

Комментарии • 15

  • @Nint3ndoleggend
    @Nint3ndoleggend 10 лет назад +10

    0:48 Epic Sax Guy ahahahah

  • @shady8045
    @shady8045 3 года назад +3

    i wish more TAS only hacks had custom music, this looks RTA viable anyways

  • @ChrisSucks
    @ChrisSucks 2 года назад +2

    that smw poker face rendition, best music i've ever seen in a rom hack

  • @DoctorEnglish
    @DoctorEnglish 2 года назад +1

    1:37 great

  • @martinminicuentas2222
    @martinminicuentas2222 3 года назад +1

    mini matinee

  • @superjodokus
    @superjodokus 8 лет назад +1

    I cant stop wondering how far a human could actually get in this kinda level....

    • @Renville80
      @Renville80 5 лет назад +1

      superjodokus or the appeal of levels that are difficult enough that one’s SNES console may “accidentally” get backed over by a car at some point.

  • @nicoleroth8995
    @nicoleroth8995 6 лет назад +1

    Nice music

  • @Engfermartins
    @Engfermartins 5 лет назад +3

    Does mario really wallkick in the original smw?

    • @justarandomperson1308
      @justarandomperson1308 5 лет назад +1

      actually, in the original smw, it's possible to catching the wall by getting the right speed and positions. its hard to explain more details about this glitch here because you guys need assistence of a lua script to read the game memory and understand what are happening each frame

  • @MatEntertainment
    @MatEntertainment 8 лет назад +3

    hentai

  • @rappervsmario
    @rappervsmario 10 лет назад

    ¿Como atravesaste el bloque en 1:44 ?

    • @shadowdragon121TASer
      @shadowdragon121TASer  10 лет назад

      ASM gimmicks. It basically temporarily disables your hitbox with sprites once the block is hit.

    • @rappervsmario
      @rappervsmario 10 лет назад

      shadowdragon121TASer No lo entiendo, la deja de habilitar, en este rom o en cualquiera?

    • @shadowdragon121TASer
      @shadowdragon121TASer  10 лет назад

      ***** Throwing the purple block at the other block disabled mario from colliding with sprites.