Move cards need to be cheap to be effective because they explicitly rely on other cards for synergy. 2099’s problem was always his cost, not his power, so the change makes him worse.
Absolutely this. I’ve been saying that there need to be more repeatable effects too. I know that gets into Vision’s design, but move needs options, that’s its whole thing.
Yes but if the card can only be triggered once in a match it doesn't really matter much how early you can move it, in the case of destroy you often want to target bigger and more impacful cards that come in the later half of the game. What you isn't wrong but for this particular card cheaper wouldn't really do much more to be honest, unless they made his trigger be able to activate more than once then yeah cheaper would be great.
@@DroolingNoob115 The issue is that this card takes too much energy to play in an actual move deck. Yes, you could play S-99 but alternatively you could play Dr. Strange, Human Torch -> Hulk Buster getting much more power on field (of course depending what Dr.S pulls and your 6th turn). and constantly triggering synergies, something which a move deck really cares about. S-99 triggering only once doesn't matter due to its cost - it doesn't flow great in the usual move deck.
@@DroolingNoob115respectfully disagree. . Him being cheaper doesn't mean you can't use him later in game 😂 it makes him way easier to use later because at lower cost he can be paired with iron fist, ghost spider, or Nico. Also, end of game does mean bigger cards but often means more cards in play for him to whiff on.
Nice to see a Regis deck that won't get played everywhere for the next two days. I swear every time he drops a vid, whatever deck he uses is all I see for a day or two.
I think 2099 can have the once per game rule but at least let him destroy the highest power card at that location. Destroying a psylocke or something just doesn't help too much
2099 in a bounce move deck is fun and gives you some times the 0 cost ghost spider for a turn 6 surprise destroy, though most of the time is the stat power that helped more.
Not with the current 5 cost form Ain't no way I prefer spending my move enabler in 1 last turn (2 if you ramp or magik) for him unless it's wide effect - cloak and heimdall
I think with the change to 5-9 he could’ve definitely just lost the restriction altogether. Even if they took some power but removed the once only restriction he’d be a lot better
4 cost and once per turn it moves it can destroy. I played 4 cost 2099 quite a bit but at 5 cost... Maybe it is better but feels more limiting. 4 cost I could play with Zabu and move early to snipe cards like dracula
I want to see him move the first card that moves away from his location back to him. Everyone's most recent image of the dude is about respecting canon, makes sense.
What 2099 needs is a change in ability. He'd be much better at 4 cost, and have the ability that says "If a card moved to this location last turn, destroy a card there." He synergizes with Spider-Man then. Turn 3 Spidey pulls something to a location, Turn 4 then has 2099 killing what he pulled.
Makes sense for Jeff not being affected by a Fisk Tower, because he moves away as part of On-Reveal ability of Heimdall. Effects from locations activates after that. But it's not very intuitive, so good to know for sure!
In the game where you moved Jeff expecting it to go negative, just for clarification, move power plays out after everything else resolves. You were 100% right that it didn’t register his move because he resolved mid🔥
This video was an absolute lifesaver for me going into the new season as a pretty fresh player in pool 3 as I just kept getting overwhelmed by pool 4 and 5 cards that I didn’t have. I changed the deck to the following to compensate for cards it didn’t have and it turned out great: Ebony maw Ice man Medusa Kraven Storm Juggernaut Jessica Jones Warpath Klaw Spider-Man 2099 Heimdal Doctor doom (used to be rhino) It basically became a tempo control deck that, on the final turn, moves all its power from the right to the left, stealing a substantial amount of 8 cube games where the opponent focused too much right. The changes I would make if I had the cards for it would be iceman to nebula to combo with ebony better (though who knows, maybe a lot of my wins were credit to iceman, it’s hard to tell with him). Kraven to Jeff as kraven usually never went above a 6 power in optimal cases, though sometimes he was good at countering move decks which this deck is pretty weak to. Jeff is also just a great utility card that works well with storm and ebony. Finally Jessica could be changed out for a better 4 cost since if you played ebony maw or storm it might be hard to prock her effect with your limited space, though naturally she did pair well when played after storm as you’d expect. The basic strategy plays ebony maw left, Medusa mid, storm left, 4 cost or jugg on storm or warpath mid if you have heimdal in hand, 2099 or klaw mid and finally heimdal. Klaw is more useful if you get storm out or if you don’t pull heimdal as he can support ebony while 2099 is better if you didn’t get storm and they can still play left. Though if you don’t get storm then keeping left empty was usually the right call. Doom is in the deck simply as a plan C if you don’t get heimdal, though he more than made up for sabotaging warpath with getting into storm and ebony. Lastly you could just to play the deck as a standard storm deck using klaw and doom to access storm and ebony if you don’t pull the right cards. Kind of now realizing that posting this technically makes the deck worse if my opponent knows about it… but I’ve already written everything and it would be a shame to let it go to waste so if anyone else who’s struggling in pool 3 like I did sees this and gets value out of it then I’d say it was worth the effort of posting.
Make it so it can destroy the first time it moves to a location, ie if it hasn’t moved to this location this game, destroy an opponents card. I think it also makes it interesting if u can change a location (like with storm or reality stone) and make it possible to move 2099 back to that space and because it’s a new “location” it can destroy a card again
Its weird that 2099 didnt get the Kingpin treatment and have his ability changed to afflict negative power. That way you could balance him to allow for multiple triggers
If he's going to be 5 energy, then I think he needs to have his ability go back to every time he moves he kills something instead of only once. Then you can combo it with Iron Fist on 4 or a bunch of move pieces on 6.
Instead of Spider-Man 2099 destroying a card every time he moves (which is what many suggest), what if he was an On-Reveal? On-Reveal: Move to a random location and destroy an enemy card there. Can be a 4/5 or a 4/4?
I hope and kinda suspect that this OTA was just SD testing the waters for a meatier miguel, and we will see a follow up change in the next patch to address his text. I think at this cost and power we can afford to have 2099 destroy every time he moves. We can even keep the cost and drop the power a bunch to let him destroy the highest power card in the lane every time he moves
I was thinking of maybe swapping nebula for ghost spider just for the extra move and sometimes can move Doc Oc somewhere if he survives the pull but maybe I remove Iron lad I am not sure
Why dont they do what they did to king pin because destroy is strong as hell so i understand why he cant do it multiple times but why not every time he moves -3 to an random enemy card or -2 cause moving him is more easier than kingpins ability
I think half of these changes are opposite what they said lol. Hulkbuster was actually a buff. 2099 was a nerf. Ghost ig honestly a nerf. Only correct changes or buffs were Heimdall and Luke.
When i saw the OTA, 2099 was the one card i thought they got wrong. 5/9 is a buff in stats, yes. BUT, its effect becomes pretty much a 1 time use if played on curve. It makes ZERO sense. It should be a 3/3 with a once per turn clause or smtg like that. These devs really make me wonder if they know their stuff
it's amazing how blind these nerfs seem to be. we want to nerf destroy so we made hulkbuster easier to fit into destroy's low end curve. we wanted to buff 2099 so we made him harder to fit into the move curve. it's like the devs got the buff and nerf notes mixed up in the pipeline.
Just sticking more power on him doesnt really help, like Regis said on 5 you dont want to just slam down 2099 followed by Heim just doesnt give enough, unless you get all of your move enablers and move cards early then it doesnt make sense.. This deck looks fun either way
@@justli5098you can technically move 2099 2 times even without limbo with iron fist turn 4 then 2099 on turn5 then heimdall or ghost spider on turn 6.
I guess the order mattered with the Jeff not getting Fisk Towered. Heimdall was played first and then you moved Jeff, so the move didn't resolve until Heimdall had already gone off.
This is what I was thinking. Make him a combo of Aero & Shang. "On Reveal: Move to the location of the last played card. Destroy the card if 2099 moves"
Instead of destroying cards, 2099 should reduce their power instead and be unlimited use. Also, found out this card's effect does not reset after bouncing him. It REALLY is a "one and done" type of effect
I’m gonna be honest I know people are saying he needs to be cheap for synergy but move has NOTHING high cost right now. I know he’s not amazing but I’d rather if his next rework kept him expensive and destroyed 2 cards rather than cheaper like every other move card
@@rodneyconcha2973 For that scenario: you'd have to play him on turn 3, destroy him on turn 4, Phoenix him on turn 5, and unless you Iron Fist/Ghost Spider the Phoenix you'll get to move him once before the start of turn 6. So he'd destroy one card.
The best scenario I can think of for this being "overpowered" is this: Turn 2: Play Iron Fist Turn 3: Play 2099 to destroy one card that is 5 or less power (hopefully putting 2099 in a lane that is empty on your side) Turn 4: play Forge in a different lane, into a Hulkbuster on 2099 making it a 10 power card, Ghost Spider Hulkbuster 2099 into another lane to destroy one card that is 10 or less power. Turn 5: Play something like Vulture/Dagger and Dr Strange to smash another 10 or less power card. Turn 6: Heimdall. Boosting your Dagger/Vulture and destroying another 10 or less card with 2099. You can destroy 4 cards. One at 5 or less power and 3 on 10 or less power. Shang Chi can wipe a whole lane of cards on one turn with no setup. Killmonger can wipe a board of 1 costs on turn 3 with no setup. This change to 2099 would have to have perfect drawing, locations, and no counters from your opponent to work the way I just described. The most likely scenario is that you may get to destroy 2-3 mid to low power cards in a match which would make the card viable, because right now he really isn't.
That’s bullshit I moved Jeff on Fisk tower and it immediately activated before I even ended turn then I tried to move him back he still had negative power 😂
It's weird that Gambit can be comboed to clear the opponent's board but 2099 simply can't, and it's a one time thing. But I can see that being kind of hard to balance
Another big issue with move and heimdall specifically is how telegraphed it can be which negates the entire point of move which is to be unpredictable. Now if you play 2099 on 5 it's super obvious you'll play heimdall and can play around that. That's why heimdall is great in decks with no other move cards because you never see him coming.
Just give him the Spider-Man Stat of being a 3/5. Idk why they are trying to over complicate this. Move cards need to be cheaper energy costs in general.
Really feels like 2099 would do better with a cost decrease rather than a power increase, as shown in the first game the power isn't the important part of the cards utility
they should just make spiderman 2099 as 6 cost, and it's effects are (ongoing: for each spidercard in play, +4 power). I don't like his current effects
I pretty much force my move deck no matter what the meta is and even I think that is a silly idea... A good move player sets up the board early with lots of payoffs, now image those payoffs of massive human torches and daggers, plus you destroyed multiple of their cards. Against recent metas it would decimate with them only playing 1 card per turn; they play a card, 2099 destroys it, rinse and repeat
Move cards need to be cheap to be effective because they explicitly rely on other cards for synergy. 2099’s problem was always his cost, not his power, so the change makes him worse.
Didn't expect to see you here
Absolutely this. I’ve been saying that there need to be more repeatable effects too. I know that gets into Vision’s design, but move needs options, that’s its whole thing.
Yes but if the card can only be triggered once in a match it doesn't really matter much how early you can move it, in the case of destroy you often want to target bigger and more impacful cards that come in the later half of the game. What you isn't wrong but for this particular card cheaper wouldn't really do much more to be honest, unless they made his trigger be able to activate more than once then yeah cheaper would be great.
@@DroolingNoob115 The issue is that this card takes too much energy to play in an actual move deck. Yes, you could play S-99 but alternatively you could play Dr. Strange, Human Torch -> Hulk Buster getting much more power on field (of course depending what Dr.S pulls and your 6th turn). and constantly triggering synergies, something which a move deck really cares about.
S-99 triggering only once doesn't matter due to its cost - it doesn't flow great in the usual move deck.
@@DroolingNoob115respectfully disagree. . Him being cheaper doesn't mean you can't use him later in game 😂 it makes him way easier to use later because at lower cost he can be paired with iron fist, ghost spider, or Nico. Also, end of game does mean bigger cards but often means more cards in play for him to whiff on.
At 9:22 when Ohara hunts for Miles, that's canon event.
Doc oct pulling Shang chi, name a more iconic duo
Dracula hitting swarm
Iceman hitting the card you don't want it to
Old Blade hitting Hela
white queen agatha
Lady Sif and Hela
Nice to see a Regis deck that won't get played everywhere for the next two days. I swear every time he drops a vid, whatever deck he uses is all I see for a day or two.
I think 2099 can have the once per game rule but at least let him destroy the highest power card at that location. Destroying a psylocke or something just doesn't help too much
2099 in a bounce move deck is fun and gives you some times the 0 cost ghost spider for a turn 6 surprise destroy, though most of the time is the stat power that helped more.
Hey friend would you mind sharing the deck?
2099 should do the ability the first time EACH TURN. Card Fixed
Seconded
Not with the current 5 cost form
Ain't no way I prefer spending my move enabler in 1 last turn (2 if you ramp or magik) for him unless it's wide effect - cloak and heimdall
I think with the change to 5-9 he could’ve definitely just lost the restriction altogether. Even if they took some power but removed the once only restriction he’d be a lot better
Lower the stat but give him the ability to move by himself then probably decent
4 cost and once per turn it moves it can destroy. I played 4 cost 2099 quite a bit but at 5 cost... Maybe it is better but feels more limiting. 4 cost I could play with Zabu and move early to snipe cards like dracula
I want to see him move the first card that moves away from his location back to him. Everyone's most recent image of the dude is about respecting canon, makes sense.
The big action set piece at the end of Across is a chase so that would seem to fit also
Reverse his condition so that cards moving away from him get destroyed. Fits more imo and also parallels old kingpin, for the spiderverse villain duo.
What 2099 needs is a change in ability. He'd be much better at 4 cost, and have the ability that says "If a card moved to this location last turn, destroy a card there." He synergizes with Spider-Man then. Turn 3 Spidey pulls something to a location, Turn 4 then has 2099 killing what he pulled.
That thumbnail is sick, bro.
best in the scene from Regis
this buff was a canon event
I knew I could count on the Regis to have a try at 2099 🛐
Thanks for all the fun decks and thumbnails man!
Make it destroy the enemy's highest power card and he'll be good
Makes sense for Jeff not being affected by a Fisk Tower, because he moves away as part of On-Reveal ability of Heimdall. Effects from locations activates after that. But it's not very intuitive, so good to know for sure!
In the game where you moved Jeff expecting it to go negative, just for clarification, move power plays out after everything else resolves. You were 100% right that it didn’t register his move because he resolved mid🔥
This video was an absolute lifesaver for me going into the new season as a pretty fresh player in pool 3 as I just kept getting overwhelmed by pool 4 and 5 cards that I didn’t have.
I changed the deck to the following to compensate for cards it didn’t have and it turned out great:
Ebony maw
Ice man
Medusa
Kraven
Storm
Juggernaut
Jessica Jones
Warpath
Klaw
Spider-Man 2099
Heimdal
Doctor doom (used to be rhino)
It basically became a tempo control deck that, on the final turn, moves all its power from the right to the left, stealing a substantial amount of 8 cube games where the opponent focused too much right.
The changes I would make if I had the cards for it would be iceman to nebula to combo with ebony better (though who knows, maybe a lot of my wins were credit to iceman, it’s hard to tell with him). Kraven to Jeff as kraven usually never went above a 6 power in optimal cases, though sometimes he was good at countering move decks which this deck is pretty weak to. Jeff is also just a great utility card that works well with storm and ebony. Finally Jessica could be changed out for a better 4 cost since if you played ebony maw or storm it might be hard to prock her effect with your limited space, though naturally she did pair well when played after storm as you’d expect.
The basic strategy plays ebony maw left, Medusa mid, storm left, 4 cost or jugg on storm or warpath mid if you have heimdal in hand, 2099 or klaw mid and finally heimdal.
Klaw is more useful if you get storm out or if you don’t pull heimdal as he can support ebony while 2099 is better if you didn’t get storm and they can still play left. Though if you don’t get storm then keeping left empty was usually the right call. Doom is in the deck simply as a plan C if you don’t get heimdal, though he more than made up for sabotaging warpath with getting into storm and ebony. Lastly you could just to play the deck as a standard storm deck using klaw and doom to access storm and ebony if you don’t pull the right cards.
Kind of now realizing that posting this technically makes the deck worse if my opponent knows about it… but I’ve already written everything and it would be a shame to let it go to waste so if anyone else who’s struggling in pool 3 like I did sees this and gets value out of it then I’d say it was worth the effort of posting.
Wait. Wait. Wait. Wait. When did Heimdal go to 9 power?! Did that happen in the OTA yesterday? (Feb 1, 2024)
His "one shot" only ability is what holds 99 back. If it was every time he moved at 5/9 that would make him deadly
I think his ability should be, on reveal: destroy a random enemy card then move to a random location
14:11 14:25 this play is illegal 😮😮😮😂
The way you say doc ock always feels like darhawk man
1:19 dam right, it's a nice statline
Doc Oc always pull Shang Chi, I'm not surprised LOL
I wanted to e extra silly with this deck so I dropped Iron Lad for Stegron lol. Might as well use another card that gets no play.
Make it so it can destroy the first time it moves to a location, ie if it hasn’t moved to this location this game, destroy an opponents card. I think it also makes it interesting if u can change a location (like with storm or reality stone) and make it possible to move 2099 back to that space and because it’s a new “location” it can destroy a card again
Its weird that 2099 didnt get the Kingpin treatment and have his ability changed to afflict negative power. That way you could balance him to allow for multiple triggers
If he's going to be 5 energy, then I think he needs to have his ability go back to every time he moves he kills something instead of only once. Then you can combo it with Iron Fist on 4 or a bunch of move pieces on 6.
Would ghost spider help this deck? More versatile to move 2099
Heimdal's buff made him a nice card
Im thinking maybe they could give 2099 some kind of destroy a card above X cost or power condition so you dont hit cheap cards?
It's kind of ridiculous how many of these wins were solely because of shang chi
Instead of Spider-Man 2099 destroying a card every time he moves (which is what many suggest), what if he was an On-Reveal?
On-Reveal: Move to a random location and destroy an enemy card there. Can be a 4/5 or a 4/4?
I hope and kinda suspect that this OTA was just SD testing the waters for a meatier miguel, and we will see a follow up change in the next patch to address his text. I think at this cost and power we can afford to have 2099 destroy every time he moves. We can even keep the cost and drop the power a bunch to let him destroy the highest power card in the lane every time he moves
I was thinking of maybe swapping nebula for ghost spider just for the extra move and sometimes can move Doc Oc somewhere if he survives the pull but maybe I remove Iron lad I am not sure
FreddyBabes would be proud
Why dont they do what they did to king pin because destroy is strong as hell so i understand why he cant do it multiple times but why not every time he moves -3 to an random enemy card or -2 cause moving him is more easier than kingpins ability
I think half of these changes are opposite what they said lol. Hulkbuster was actually a buff. 2099 was a nerf. Ghost ig honestly a nerf. Only correct changes or buffs were Heimdall and Luke.
Yes 5-9 is a nerf or nothing change for me, 4-9 that's the real buff
When i saw the OTA, 2099 was the one card i thought they got wrong. 5/9 is a buff in stats, yes. BUT, its effect becomes pretty much a 1 time use if played on curve. It makes ZERO sense. It should be a 3/3 with a once per turn clause or smtg like that. These devs really make me wonder if they know their stuff
2099 Killing Miles Morales in game two very fitting .. YOURE AN ANOMALY
can spiderman 2099 destroy unrevealed cards?
it's amazing how blind these nerfs seem to be. we want to nerf destroy so we made hulkbuster easier to fit into destroy's low end curve. we wanted to buff 2099 so we made him harder to fit into the move curve. it's like the devs got the buff and nerf notes mixed up in the pipeline.
Personally think that 2099 got nerfed instead of buffed mainly due to the lost of cost from Zabu
Just sticking more power on him doesnt really help, like Regis said on 5 you dont want to just slam down 2099 followed by Heim just doesnt give enough, unless you get all of your move enablers and move cards early then it doesnt make sense..
This deck looks fun either way
What can help Spiderman 2099? Allow him to destroy cards everytime he moves.
that's completely broken, or maybe not to, since cost 5 means you only can move 1 time or 2 for limbo
@@justli5098you can technically move 2099 2 times even without limbo with iron fist turn 4 then 2099 on turn5 then heimdall or ghost spider on turn 6.
@@rodneyconcha2973 i see what you thought... if that so yes 2099 might be good (if he attack everytime he moves) better then Gladiator
yeah i had to learn that the hard way, cards that don't reveal until the end of the game don't move
I guess the order mattered with the Jeff not getting Fisk Towered. Heimdall was played first and then you moved Jeff, so the move didn't resolve until Heimdall had already gone off.
even in this deck SpiderMan 2099 would have recieved the Zabu discount before the change
why would move play 2099 for 5 when they can just shang chi for 4 lmao
A 4 cost spiderman probably does better in this deck even
C9 is cooking
I don't why, but everytime I watch Regis, its just like watching looking cool gaming dad.
i think if spiderman 2099 moved himself he might be a reasonable 5 cost card, maybe take him down to 8 for that i guess.
This is what I was thinking. Make him a combo of Aero & Shang. "On Reveal: Move to the location of the last played card. Destroy the card if 2099 moves"
2099 should be 3/3, like Gambit.
“Nice statline”
I see what you did there
what does it mean to be up "cubes" do you craft cards or what does that mean.
Cubes are the things you play for. 1 cube base, doubled for each snap, and doubled on the last turn, so up to 8.
Instead of destroying cards, 2099 should reduce their power instead and be unlimited use.
Also, found out this card's effect does not reset after bouncing him. It REALLY is a "one and done" type of effect
Wouldn't that just be kingpin?
@@chillfenrir6050 yeah but cards have to move to kingpin's location. 2099 can move to any location but it'll be random cards
I’m gonna be honest I know people are saying he needs to be cheap for synergy but move has NOTHING high cost right now. I know he’s not amazing but I’d rather if his next rework kept him expensive and destroyed 2 cards rather than cheaper like every other move card
Make 2099 a 3 cost / 5 power card. Then make it so he can destroy one card per turn that has less power then him.
That is broken. Just imagine 2099 with phoenix force.
@@rodneyconcha2973 For that scenario: you'd have to play him on turn 3, destroy him on turn 4, Phoenix him on turn 5, and unless you Iron Fist/Ghost Spider the Phoenix you'll get to move him once before the start of turn 6. So he'd destroy one card.
The best scenario I can think of for this being "overpowered" is this:
Turn 2: Play Iron Fist
Turn 3: Play 2099 to destroy one card that is 5 or less power (hopefully putting 2099 in a lane that is empty on your side)
Turn 4: play Forge in a different lane, into a Hulkbuster on 2099 making it a 10 power card, Ghost Spider Hulkbuster 2099 into another lane to destroy one card that is 10 or less power.
Turn 5: Play something like Vulture/Dagger and Dr Strange to smash another 10 or less power card.
Turn 6: Heimdall. Boosting your Dagger/Vulture and destroying another 10 or less card with 2099.
You can destroy 4 cards. One at 5 or less power and 3 on 10 or less power. Shang Chi can wipe a whole lane of cards on one turn with no setup. Killmonger can wipe a board of 1 costs on turn 3 with no setup.
This change to 2099 would have to have perfect drawing, locations, and no counters from your opponent to work the way I just described. The most likely scenario is that you may get to destroy 2-3 mid to low power cards in a match which would make the card viable, because right now he really isn't.
@@effinninja yes, my friend.
@@effinninja and he would be broken in bounce deck with a move package.
So that last game you medusa right then heim, wins mid by 2 right?
Medusa makes it 14 right, which becomes 11 mid thanks to Soul Stone.
Knew I was missing something there lol
@@RegisKillbin I think Ms Marvel mid, move Jeff left and play Medusa right would have worked maybe? You had 8 energy so I think that would work...
@@anon1903kgMid was locked down. I don't think it was winnable.
@@coreyhendon Ah, didn't even notice it was Vault.
Perhaps with Limbo
turn 4 ms marvel right
Turn 5 2099 Spidy left (alone)
Turn 6 arm zola 2099
Turn 7 Heimdall
At that point, nakia, okoye etc plus shuri - lady deathstrike and Arnim work much better
Guess i wont be winning anymore games because Asteroid M moved S-99 for free
Orca should have +7 when alone so he's a 6/18
Calling Doctor Octopus a turn 5 payoff is misleading since he's guaranteed to pull Shang Chi from your opponent's hand. 😂
That’s bullshit I moved Jeff on Fisk tower and it immediately activated before I even ended turn then I tried to move him back he still had negative power 😂
Your videos are a highlight!
Changing the power does nothing for 2099. His ability needs to be reworked ASAP, just like Quake. He's been consistently mediocre since day 1
Hear me out...cerebro 9
🤣🤣🤣
I’m convinced SD just doesn’t play their own game
It's weird that Gambit can be comboed to clear the opponent's board but 2099 simply can't, and it's a one time thing. But I can see that being kind of hard to balance
26:20 I bet they drew infinaut
hi regiskillbin , i would like to became a professional player of hearhstone like u, can u help me with that?
im telling yall, if he destroys a card every time he moves, its broken. especially at 5/9
I think heimdall would be perfect if he could choose which way to move everything
@liberalstchenel596 yea, honestly, I really agree with that. That way, if you don't want to move anything, you can still use his power mid.
@@liberalstchenel596 or the stuff at the left moves to the rightmost location.
it would be a long description for second dinner to write on the card i guess 😂
I would love a 2/3 or 3/4 2099 that destroys friendly cards when he moves. Enabling Bucky Barnes and Deadpools with iron fist seems so fun
Another big issue with move and heimdall specifically is how telegraphed it can be which negates the entire point of move which is to be unpredictable. Now if you play 2099 on 5 it's super obvious you'll play heimdall and can play around that. That's why heimdall is great in decks with no other move cards because you never see him coming.
Just give him the Spider-Man Stat of being a 3/5. Idk why they are trying to over complicate this. Move cards need to be cheaper energy costs in general.
How do I get that card variant 😂
Really feels like 2099 would do better with a cost decrease rather than a power increase, as shown in the first game the power isn't the important part of the cards utility
Doc Oc always pull shang chi confirm
they should just make spiderman 2099 as 6 cost, and it's effects are (ongoing: for each spidercard in play, +4 power). I don't like his current effects
“Every time”you move this destroy a card
Try him with Shuri.
Last games line would have been: medusa right, odin left. adding medusa's power mid wins it and odin wins left.
Medusa is only 2 power right, which makes it 14 total. That becomes 11 total mid because of Soul Stone.
@@RegisKillbin I did not see that soul stone, nice catch!
Marvel mid, Jeff right would have certainly won you the last game.
Make 2099 a 1/2 and revamp his ability into destroy card each turn is such a solid rework
I pretty much force my move deck no matter what the meta is and even I think that is a silly idea...
A good move player sets up the board early with lots of payoffs, now image those payoffs of massive human torches and daggers, plus you destroyed multiple of their cards.
Against recent metas it would decimate with them only playing 1 card per turn; they play a card, 2099 destroys it, rinse and repeat
Hai
I hate Doc Oc so much
On Heimdall: I like the buff, it's headed in the right direction, but flavor-wise I think America Chavez is better as a 6/9 ( ͡° ͜ʖ ͡°)
because SD is dumb as always