Ax Multis are actually really good for farming Scouts. They do a fuck ton of damage to them and since they have turreted versions it makes aiming much easier.
Yup. A Krait Mk2 with quad turreted AX multi-cannon (3 large, 1 med) plus a medium whatever you fancy (I use a turreted overcharged multi-cannon to keep the aesthetic), packed with decon limpets and hull reinforcements just casually devours Thargoid scouts. It's a totally specialized build but the Turreted AX multi-cannon is just about perfect for scout hunting. The AX missile and fixed multi... Ugh. Totally moot with guardian weapons in the game.
Long range cannons with high yield shells are actually pretty nice for dealing with hull tanks. Even rips apart internal modules. From my experience with using them, 1 shot to a small to medium sized ship has the potential to kill a powerplant.
I actually really like cannons. Gotta be fixed. G5 overcharged with w/e combination of secondaries makes you hard and you can snipe power plants from >1km away.
if you enginner your canon and put a good experimental on it , once the enemy shield is down , you're going to inflict HUGE damages on the enemy hull and yes , it's more precised and accurate than a Plasma Accelerator.
YAY! A person that actually knows how railguns/coil guns work! I'm so sick of people being obsessed with railguns! They are trash compared to coil guns. I was even working on building scale models of both to show the performance.
Short Range/Overcharged Cannons are beasts, they can have dispersal field experimental as well making you be able to just ignore taking regular chaff and allow you to have infinite WEP for 1/4/1 setting - enough to give you BOTH permaboos and a low-draw shield regen while providing infinite WEP (on g5 charge enhanced/supercounduit distro). All they could use is a slight ammo count boost - otherwise for some builds they are as good (and for small ship troll builds even better) as PA due to zero heat and zero distro draw - mostly in ships with shit size 3 PD like ViperIII and CobraIII or Courier.
Yamiks, Yamiks, the Guardian Shard Cannon is devastating! Load two on a Vulture w/3-2-1 pips and see what fun you can have. Forget space flora. Against "human" targets. It shreds both shields and armor. Molten cheese is delicious.
For Tharg Interceptor hunting, my go-to setup is a pair of gauss to snipe the hearts and a pair of shards to deal raw damage... but yea I would NEVER EVER EVER touch those with a 10 foot pole for ANY other purpose. As for cannons: the only function I ever found for them was a pair of class 4 cannons with grade 5 Overcharge and High Yield Shells on my Corvette. The explosive damage and the effect it has (when it hits) on targets with no module reinforcement, has a good chance to make me smile. BUT I won't use them in ANY other situation. And especially not if I have to go lower than class 4. Needs to have that really big bang.
I used fixed cannons on a Cutter (2xM, 1xH) to give bigger targets a bigger punch. Works fine against pesky AI pirates :) Since Cutter has 7 class Distributor, it won't feed both lasers and plasma accelerators.
I'll admit, I use cannons but it's just because of that I love the satisfying sound they make when firing, and they can be gimballed so I can actually hit stuff with it, unlike plasmas.
Ok...so Anti-Xeno weapons are semi-trash. Alright, everyone is allowed an opinion. But they excel is an area exceptionally well and even have lore to go with their existence. This is like saying the MG42 is only useful on beach-fronts and is useless anywhere else. - Just not true.
Even though there are a lot of better weapons than Cannons I still love em on my PVE Vette. Nothing feels better than shooting massive slugs that annihilate smaller vessels (If you hit them at least) and the sound of every single round... Glorious! Although if we ever will have large railguns I will switch without a moments notice :P
The pre engineered ax multi cannons are pretty sick and effective on a cylops or below in a combat zone. I took out a cyclops my first time the other day. The grind for them isn't even terrible (no guardian sites necessary) since you can farm scouts with normal weapons. I bought the enhanced multi because I thought even scouts would wreck me. Wouldn't try and solo anything more difficult than a cyclops with the azimuth multi though.
Cannons are actually pretty good at raping AI shields. Hell, almost no one does explosive resistance in pvp anyways so it COULD work if the rounds were fast enough to actually fucking hit someone. All they have to do is tap one of their directional thrusters lightly to move JUST out of the way too miss the shell and have it fly RIGHT into a cops cockpit. Killing his family and making you a murderer.
The only problem I have with gauss cannons is that they made everything else obsolete. Plasma charger though is a good way to open hearts and it comes in large variant.
Canons: Long Range or Overcharged, and why? Which experimental? I'm currently running Overcharged with High Yield. (re-typing this comment because YT ate my previous one)
Canons: Long Range or Overcharged? and why? I'm currently running a size 4 overcharged with high yield but I've considered Long Range as well. I like to target the Drives or Life Support so that the canon rips through everything else on the way to the target, if it hits. Life Support for the memes really more than anything practical. Doesn't seem to do anything when it goes out.
I would say that cannons are useful only for their Dispersal Field effect, but everything else, while potentially useful, is outshone by other weapons' experimentals. I did a forum write up a while back on what exactly could be done to rebalance Cannons and make them at least marginally competitive with multis and PAs, but naturally that was ignored.
Eh think you underplayed cannons post engineering personally long range will boost the shell travel speed to quite high speed and ranges with no fall off, coupled with the high yield experimental upgrade will do massive internal damage. And unlike railgun it wont cook your ship or eat your energy leaving you available to use other weapons more freely.
Yeah I love my huge high yield long range cannons on my Vette. Strip shields with the other weapons and then let the cannons do their dirty dirty work in the hull.
i like cannons on small ships, it feels like i can punch up a little bit even though i normally dont actually attack anything until im in something medium or above
Used to farm NPCs with cannons on a Phython. The shield cascade thing that overheated the target was quite hilarious but I haven't played in years so my memories might be foggy.
The guardian weapons would be amazing if they could be engineered. That could turn them into widely-appreciated mass-appeal weapons. Well, at least two of them. As for cannons, I found them to be pretty useful on my smaller ships. My Cobra III used two medium burst lasers and two small cannons for quite a while. They aren’t...gooooood, but they do decent module damage, and their ammo pools and fire rates are large enough that not every shot really needs to hit. They would undoubtably be worthless without engineering, to be sure. And, for the record, I think they’re only useful for PvE. So actually “semi-trash” is just about perfect for both cannons and guardian weapons.
I like the Plasma Chargers for the aesthetics and feel, but they are really crippled by that stupid low damage falloff range. You are better off using the Shard Cannons, which are fine but no match for proper engineerable weapons. Gauss Cannon and the rest are accurately described. I might use the Cannon more for utility, but the final nail in the coffin is the low ammo capacity.
I bet you really are shaking your head at my cascade torpedoes and cannon stealth build pop out of no where nuke shields then snipe power plant. Laugh really hard at them as they run out of air.
Wow, you’re really wrong about the Cannon, Yamiks. Compared to the Plasma Accelerator it has almost identical projectile speed, 40% less damage, but 50% more rate-of-fire, requires less power draw, generates almost no heat, and (the best part) draws peanuts from the distributor. The Cannon is awesome. Put a fixed cannon in the largest hardpoint of a combat ship to give massive distributor headroom to the other weapons, or even just fill the entire ship with fixed cannons and fight with only 1 pip to WEP, giving you better shields and/or agility - Effective and fun. The Plasma Accelerator is awful compared to the cannon. It does more damage per shot, and does everything else far, far worse than the cannon. Disappointed in you, Yamiks.
I like having (2) fixed tier 2 cannons on my viper 3 and (2) fixed tier 1pulse lasers. In bounty hunting, I shoot a few laser pips into my target. Fly past. Flight assist off, 180, FAO, more pips, boost past again, then fire cannons as soon as shield drops. I just like cannons. Even on my dropship. Outfit it with fixed versions, pulse and Cannon. And pepper with pulse until shields drop, then pound with artillery Cannon fire.
I also really like cannons, I put them on my corvette for a nice space battleship feeling. I know there's better stuff I can use, but God dammit, I wanted a space battleship shooting high explosive shells through space.
oh, i have t3 cannon under my Annie! Now i feel bad, and unaccepted by the upper echelon of the 07 society! Apologies sir, it will be removed and flogged, bleeding chuffin rotten thing. I Let my Yamiks down!
Ax Multis are actually really good for farming Scouts. They do a fuck ton of damage to them and since they have turreted versions it makes aiming much easier.
Yup. A Krait Mk2 with quad turreted AX multi-cannon (3 large, 1 med) plus a medium whatever you fancy (I use a turreted overcharged multi-cannon to keep the aesthetic), packed with decon limpets and hull reinforcements just casually devours Thargoid scouts. It's a totally specialized build but the Turreted AX multi-cannon is just about perfect for scout hunting. The AX missile and fixed multi... Ugh. Totally moot with guardian weapons in the game.
I just flew around and let them aim themselves and cleared out CZs until the Cyclops arrived, ran away, repeat until I got Dangerous, was pretty fast
Yep, we're talking kills per minute here not dps.
Long range cannons with high yield shells are actually pretty nice for dealing with hull tanks. Even rips apart internal modules. From my experience with using them, 1 shot to a small to medium sized ship has the potential to kill a powerplant.
now i have to make new cannons to prove you wrong :P
MINI that sounds like fun.
Is this what your next sunday stream will be about? Proving that cannons are OP
I thought canons are trash until I found that fixed canons have higher bullet speed than gimballed. These are usable.
I actually really like cannons. Gotta be fixed. G5 overcharged with w/e combination of secondaries makes you hard and you can snipe power plants from >1km away.
If you G5 Long Range mod them, then the muzzle Velocity is on the same Level as the Multi-Cannon.
if you enginner your canon and put a good experimental on it , once the enemy shield is down , you're going to inflict HUGE damages on the enemy hull and yes , it's more precised and accurate than a Plasma Accelerator.
I've definitely had much more fun with shard cannons than gauss cannons. Tearing goids apart in under 10 sec is just too much fun.
" burn in hell bob" had me dying within the 20 second mark as always awesome work
Huge fixed shortrange cannon with high yeild shells are like shooting deep pen torps
YAY! A person that actually knows how railguns/coil guns work! I'm so sick of people being obsessed with railguns! They are trash compared to coil guns. I was even working on building scale models of both to show the performance.
Shard cannons are actually pretty fun in normal PVE since they're all thermal and actually usable
But are they better than frags?
God we aren't even a minute in and I'm already choking on my drink
If FDev brought out Gimballed Gauss cannons in size 3 and 4, I'd travel the 22,000ly from Colonia so god damn fast to unlock them.
Short Range/Overcharged Cannons are beasts, they can have dispersal field experimental as well making you be able to just ignore taking regular chaff and allow you to have infinite WEP for 1/4/1 setting - enough to give you BOTH permaboos and a low-draw shield regen while providing infinite WEP (on g5 charge enhanced/supercounduit distro). All they could use is a slight ammo count boost - otherwise for some builds they are as good (and for small ship troll builds even better) as PA due to zero heat and zero distro draw - mostly in ships with shit size 3 PD like ViperIII and CobraIII or Courier.
2:16
Nothing. There is nothing wrong with you Yamiks :3
Yamiks, Yamiks, the Guardian Shard Cannon is devastating! Load two on a Vulture w/3-2-1 pips and see what fun you can have. Forget space flora. Against "human" targets. It shreds both shields and armor. Molten cheese is delicious.
For Tharg Interceptor hunting, my go-to setup is a pair of gauss to snipe the hearts and a pair of shards to deal raw damage... but yea I would NEVER EVER EVER touch those with a 10 foot pole for ANY other purpose.
As for cannons: the only function I ever found for them was a pair of class 4 cannons with grade 5 Overcharge and High Yield Shells on my Corvette. The explosive damage and the effect it has (when it hits) on targets with no module reinforcement, has a good chance to make me smile. BUT I won't use them in ANY other situation. And especially not if I have to go lower than class 4. Needs to have that really big bang.
I used fixed cannons on a Cutter (2xM, 1xH) to give bigger targets a bigger punch. Works fine against pesky AI pirates :) Since Cutter has 7 class Distributor, it won't feed both lasers and plasma accelerators.
I'll admit, I use cannons but it's just because of that I love the satisfying sound they make when firing, and they can be gimballed so I can actually hit stuff with it, unlike plasmas.
Fun fact, AX multi deal more dmg than advance meme cannon without engineer
Ok...so Anti-Xeno weapons are semi-trash. Alright, everyone is allowed an opinion. But they excel is an area exceptionally well and even have lore to go with their existence. This is like saying the MG42 is only useful on beach-fronts and is useless anywhere else. - Just not true.
Even though there are a lot of better weapons than Cannons I still love em on my PVE Vette. Nothing feels better than shooting massive slugs that annihilate smaller vessels (If you hit them at least) and the sound of every single round... Glorious!
Although if we ever will have large railguns I will switch without a moments notice :P
The pre engineered ax multi cannons are pretty sick and effective on a cylops or below in a combat zone. I took out a cyclops my first time the other day. The grind for them isn't even terrible (no guardian sites necessary) since you can farm scouts with normal weapons. I bought the enhanced multi because I thought even scouts would wreck me. Wouldn't try and solo anything more difficult than a cyclops with the azimuth multi though.
Cannons are actually pretty good at raping AI shields. Hell, almost no one does explosive resistance in pvp anyways so it COULD work if the rounds were fast enough to actually fucking hit someone. All they have to do is tap one of their directional thrusters lightly to move JUST out of the way too miss the shell and have it fly RIGHT into a cops cockpit. Killing his family and making you a murderer.
The only problem I have with gauss cannons is that they made everything else obsolete. Plasma charger though is a good way to open hearts and it comes in large variant.
Yamiks: "Am by telling people how to rape an alien species again. The fuck is wrong with me?!"
Me: I've been asking myself that my whole life.
i remember a while back enjoying cannons, far before engineers, was decent at sniping npc internals, but today i am into pulses and multis
Canons: Long Range or Overcharged, and why? Which experimental? I'm currently running Overcharged with High Yield.
(re-typing this comment because YT ate my previous one)
Canons: Long Range or Overcharged? and why?
I'm currently running a size 4 overcharged with high yield but I've considered Long Range as well. I like to target the Drives or Life Support so that the canon rips through everything else on the way to the target, if it hits. Life Support for the memes really more than anything practical. Doesn't seem to do anything when it goes out.
I would say that cannons are useful only for their Dispersal Field effect, but everything else, while potentially useful, is outshone by other weapons' experimentals.
I did a forum write up a while back on what exactly could be done to rebalance Cannons and make them at least marginally competitive with multis and PAs, but naturally that was ignored.
YT god damn it stop eating my comments. Overcharged or Long Range on the cannons and which experimental? Why did you choose what you chose?
Yamiks just loves Bob you can hear the love pouring out of him.
Eh think you underplayed cannons post engineering personally long range will boost the shell travel speed to quite high speed and ranges with no fall off, coupled with the high yield experimental upgrade will do massive internal damage. And unlike railgun it wont cook your ship or eat your energy leaving you available to use other weapons more freely.
Yeah I love my huge high yield long range cannons on my Vette. Strip shields with the other weapons and then let the cannons do their dirty dirty work in the hull.
When yamicks gets interested in a topic
i like cannons on small ships, it feels like i can punch up a little bit even though i normally dont actually attack anything until im in something medium or above
Used to farm NPCs with cannons on a Phython. The shield cascade thing that overheated the target was quite hilarious but I haven't played in years so my memories might be foggy.
The guardian weapons would be amazing if they could be engineered. That could turn them into widely-appreciated mass-appeal weapons. Well, at least two of them.
As for cannons, I found them to be pretty useful on my smaller ships. My Cobra III used two medium burst lasers and two small cannons for quite a while. They aren’t...gooooood, but they do decent module damage, and their ammo pools and fire rates are large enough that not every shot really needs to hit. They would undoubtably be worthless without engineering, to be sure. And, for the record, I think they’re only useful for PvE. So actually “semi-trash” is just about perfect for both cannons and guardian weapons.
Id like to see a rail gun make a Federal Corvette break 1000 mps
Can you tell me the closes place to MAIA system that has flak cannons
Imagine : Yamiks in a alternate universe with rick and morty
im having a blast with the subtitles .. when it doesn't recognize the word its hilarious :D
p.s. laughing with all your vids keep 'em uploading
Primary reason I am watching this, finding out if my sneaking suspicion cannons suck is right, and what weapons are actually good against hulls
Honestly cannons have a perfect niche! They're plasma accelerators for people who dont have money
Looks at cannons "but I love playing ship pinball :("
I like the Plasma Chargers for the aesthetics and feel, but they are really crippled by that stupid low damage falloff range. You are better off using the Shard Cannons, which are fine but no match for proper engineerable weapons. Gauss Cannon and the rest are accurately described. I might use the Cannon more for utility, but the final nail in the coffin is the low ammo capacity.
I dream of a day where cannons are ok.
I like cannons...Gimballed on a vulture for sub-system sniping.
Interesting point about the gauss cannon
The cannons are great at close range but as soon as they move further away, they do terribly.
The ax multis are great vs scouts. 4 turrets on a conda make it especially easy
Cannons have pvp applications. But you wouldn’t know
Very Good video Yamiks, see you in 5 weeks :)
I bet you really are shaking your head at my cascade torpedoes and cannon stealth build pop out of no where nuke shields then snipe power plant. Laugh really hard at them as they run out of air.
Wow, you’re really wrong about the Cannon, Yamiks.
Compared to the Plasma Accelerator it has almost identical projectile speed, 40% less damage, but 50% more rate-of-fire, requires less power draw, generates almost no heat, and (the best part) draws peanuts from the distributor.
The Cannon is awesome. Put a fixed cannon in the largest hardpoint of a combat ship to give massive distributor headroom to the other weapons, or even just fill the entire ship with fixed cannons and fight with only 1 pip to WEP, giving you better shields and/or agility - Effective and fun.
The Plasma Accelerator is awful compared to the cannon. It does more damage per shot, and does everything else far, far worse than the cannon.
Disappointed in you, Yamiks.
Well shit. I have a Canon on my ship.
I made it to the third video before one of my weapons appeared in the list.
fixed long range canons have plenty of bullet speed :D
I got some friends believe that cannons are the best kinetic weapons with their god like aim
I like having (2) fixed tier 2 cannons on my viper 3 and (2) fixed tier 1pulse lasers. In bounty hunting, I shoot a few laser pips into my target. Fly past. Flight assist off, 180, FAO, more pips, boost past again, then fire cannons as soon as shield drops.
I just like cannons. Even on my dropship. Outfit it with fixed versions, pulse and Cannon. And pepper with pulse until shields drop, then pound with artillery Cannon fire.
I also really like cannons, I put them on my corvette for a nice space battleship feeling. I know there's better stuff I can use, but God dammit, I wanted a space battleship shooting high explosive shells through space.
Should have started with good > okay > trash, now i have to watch every fucking video till the series is finished :S
isn't that more fun?
oh, i have t3 cannon under my Annie! Now i feel bad, and unaccepted by the upper echelon of the 07 society! Apologies sir, it will be removed and flogged, bleeding chuffin rotten thing. I Let my Yamiks down!
cannons are so much fun tho
Someone tell me what this ship is 4:07
Corvette
That took a while lol
Canons are fun af tho. Even though they're bad
I like the gpc
Good
Yamix your foking wrong canons should be on number 2 the cant aim for number 1
"Do I look catholic to you‽"
A wild Super Kami Guru Reference appeared
@@Qroxta JESUS CHRIST, THAT WAS FAST! I didn't expect TFS fans to be all over Yamik's vids.
2 views and 6 likes. pretty good if you ask me lol
Sololearn coding
455 views, 56 likes, 1 dislike. Must be a Thargoid that got one-shotted by Yamiks. Before the game crashed. That Thargoid.
Lol, #CannonOwnersLivesMatters...i got mine last week and lined up to get Engineered, I am gonna Make Cannons Great Again!