Oxygen Not Included - Tutorial Bites - Exo-Suits

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  • Опубликовано: 8 ноя 2024

Комментарии • 60

  • @music_YT2023
    @music_YT2023 2 года назад +110

    The little dupe in the radiation suit slowly shimmying up the ladder at the end is adorable.

  • @nico-ob6wj
    @nico-ob6wj 2 года назад +136

    The legend says that it's the only video on RUclips where you can see someone use a jetsuit in Oni

    • @Youmu_Konpaku_
      @Youmu_Konpaku_ Год назад +14

      Yeah, i never knew those existed too

    • @TOM_NIX
      @TOM_NIX 7 месяцев назад +5

      Because your fps suffers insane drop if you use them

  • @YoursTruly78887
    @YoursTruly78887 Год назад +45

    This guy has me opening 20+ tabs looking at all his tutorial bites. Jeez

  • @SoulStrikerX
    @SoulStrikerX 2 года назад +49

    Also keep in mind a key difference between lead and atmo suits are the skills they give.
    Atmo suits give +10 to excavation
    Lead suits give +10 to strength
    Depending where you're at in the game it might be beneficial to switch your atmo suits to lead suits for the added strength instead of 10 + Excavation especially if you're the type of player to completely core out your asteroids.

    • @GCFungus
      @GCFungus  2 года назад +20

      The lead suit athletics penalty will offset the strength in general I believe, so I overall I would prefer atmo suits.

  • @sossololpipi9633
    @sossololpipi9633 2 года назад +53

    "it's unclear if this is intended or not"
    it is infinite oxygen

    • @fjshdf
      @fjshdf 7 месяцев назад +12

      Oxygen: included

    • @DanteTorn
      @DanteTorn 6 месяцев назад +6

      I couldn't imagine a more obviously unintended behavior than the titular mechanic of a game not functioning as it should be.
      It's so strange how GCFungus puts together such clever and well thought out explanations of mechanics but the moment an exploit or a bug comes up he just doesn't comprehend it.

    • @_HoneyKnight
      @_HoneyKnight Месяц назад

      Yeah, while the line can be very blurry in a lot of cases, sometimes it's incredibly clear

  • @fjshdf
    @fjshdf 6 месяцев назад +4

    Gyms are a good idea. I've just been blocking the door access to the base exits and letting take care of tasks inside the base, but the gym would probably get them up to speed faster

  • @mrjblacc85
    @mrjblacc85 Год назад +23

    The timer sensor is not needed on the gym, dupes will stop running when their work shift is over. But it is helpful if you also want them to do other tasks.

    • @andrehashimoto8056
      @andrehashimoto8056 Год назад +6

      They have a rather LENGTHY animation if you let them end the use of the power wheel normally, as shown, it saves precious seconds of their downtime and is useful to maybe have new dupes get the morale bonus of socializing/using the recreation buildings.

    • @mrjblacc85
      @mrjblacc85 Год назад +4

      When I build a gym the new dupes usually use the gym all day. They have such low morale requirements that this seems completely unnecessary

  • @callummcneill6266
    @callummcneill6266 2 года назад +6

    This channel is very underrated

  • @Zay_Jay
    @Zay_Jay 2 года назад +8

    For drecko farms, it is better to make the room vertical, so the dreckos spend more time in hydrogen.

    • @GCFungus
      @GCFungus  2 года назад +8

      You are right that there are definitely more optimal ways of setting up drecko ranching, which I hope to cover in a future tutorial. I only included it here as a simple example to demonstrate the point.

  • @basedlegit
    @basedlegit Месяц назад +1

    Just buy spaced out ! Really fun, but way too many things I have no idea about, now i can watch the rest of fungus videos that contain spaced out dlc contents lol 😂

  • @aky4776
    @aky4776 2 года назад +6

    Very well explained, very clear tutorial ! Keep going !

  • @CrayXP
    @CrayXP 4 месяца назад +2

    Many thanks. I build an oxygen suit station and many atmo suits and i was wondering why it didn't work...

  • @Sotanaht01
    @Sotanaht01 5 месяцев назад +1

    2:15 the 10 suit limit would only apply if dupes were wearing suits 24 hours a day. The suits must be docked to charge however, so even if you use scheduling to ensure your dupes are always working at all hours, you still would not be able to fully utilize a set of 10 suits throughout the day. Therefor in practice a single pipe can support more than 10 suits depending on the percentage of downtime for each suit on average.

    • @GCFungus
      @GCFungus  5 месяцев назад

      Are you speaking from theory or experience? Because with quite a few dupes, I've certainly found that a single pipe cannot support anywhere near 10 docks, especially when right next to the exit where they pull from first even if it should work in theory.

    • @Sotanaht01
      @Sotanaht01 5 месяцев назад

      @@GCFungus Theory mainly, I usually keep only small numbers of dupes in general because I find more to be overwhelming and not fun. But it sounds like the problem has more to do with scheduling. Something to look into I guess, the theory is definitely sound, especially given that the O2 tanks fill even while the suits are being worn.

  • @godfreyofbouillon966
    @godfreyofbouillon966 Год назад +14

    Imagine being 3 ft tall and having to wear a 50 kg iron mask with 20 kg of oxygen inside...

    • @GCFungus
      @GCFungus  Год назад +11

      Haha I'm sure they're fine - with the carrying skills then can lift an extra 800kg, plus their base strength so they can clearly lift a ton without any problems. Gravitas must have included some super strength genes when making them!

    • @andrehashimoto8056
      @andrehashimoto8056 Год назад +1

      a 50Kg Iron Mask... in evironments FILLED with gases that naturally CORRODE or OXIDIZE Iron.

  • @Khitiara_
    @Khitiara_ Год назад +6

    i wish there was a clearance mode to let suited dupes pass without removing their suits for use with spaced out rockets, so that dupes servicing a rocket can do so properly without leaving the dock in the rocket empty

    • @GCFungus
      @GCFungus  Год назад

      You can do this by disabling the checkpoint building.

  • @kerr1221
    @kerr1221 2 месяца назад +1

    I've had dupes pass checkpoints wearing the wrong type of suits... IE, oxygen mask past atmo suit dock.

  • @Z0nd4
    @Z0nd4 2 года назад +1

    Amazing tutorial. Thanks!

  • @izPhil
    @izPhil 3 месяца назад +1

    I'm having problems. I set up my stations exactly like yours exact same permissions and everything. Everything is hooked up like you said building is enabled. Everything I can think of that could prevent them going through is fixed. My dupes still refuse to go through. I can't find any info anywhere online about how and why this would be happening.

    • @GCFungus
      @GCFungus  3 месяца назад

      If you've set it up right, then it's hard to suggest what to do. If you have a screenshot, you can share it on the discord and we'll find the problem.

  • @weltraumvogel2
    @weltraumvogel2 9 месяцев назад +1

    @1:05 from a FPS/pathfinding perspective you want to lock doors instead of disabling access.

  • @karel_price
    @karel_price 11 месяцев назад +3

    4:05 what are the differences of making the atmo suit from the different refined metals?

    • @GCFungus
      @GCFungus  11 месяцев назад +2

      It doesn't have any impact so just use what you have around.

  • @amazingkool
    @amazingkool 25 дней назад +1

    I watched this video just to find something like the clearance setting because IM SO TIRED OF THEM LEAVING SUITS ON THE GROUND

  • @Renegade-Master-88
    @Renegade-Master-88 Год назад +2

    I have two banks of exo suit docs one level above the other, the dupes are constantly dumping their suits rather than put them in the empty slot in the row above. Is there any way to stop this behaviour its infuriating? Im using Vancancy Only, but there dont seem to be any other settings.

    • @GCFungus
      @GCFungus  Год назад +3

      That sounds to me like you might not have vacancy only on if the dupes are still leaving suits on the floor. Do be careful that it says 'Vacancy Only' in the info card and not on the button. If it says it on the button (which is easily confused), then you will be in 'Clearance: always' mode.

    • @DanteTorn
      @DanteTorn 6 месяцев назад +1

      The button switches do get confusing at times.

  • @sham5614
    @sham5614 Год назад +3

    Does the material matter much when making the suits?

    • @GCFungus
      @GCFungus  Год назад +2

      All the suits end up the same, so from that perspective it doesn't matter. I suppose it might matter as to the materials' other uses, so use up whichever you think is least useful elsewhere.

  • @seedlesswatermelon566
    @seedlesswatermelon566 2 года назад +1

    Wait, what do you need to repair jetsuits?

    • @GCFungus
      @GCFungus  2 года назад +4

      Oddly it's 1 unit of reed fiber to repair, even though the recipe to make them is steel and petroleum!

  • @Satherov
    @Satherov 2 года назад +1

    Good tutorial as always :D

  • @Jarmen__Kell
    @Jarmen__Kell 2 года назад +1

    Idk why but sometimes my oxygen mask stations get damaged when getting in pure oxygen (no other gases)

    • @GCFungus
      @GCFungus  2 года назад +1

      That really shouldn't happen, so I would look very closely at the gas inputs. Even a tiny packet of polluted oxygen or carbon dioxide will cause damage.

    • @Jarmen__Kell
      @Jarmen__Kell 2 года назад

      @@GCFungus Yea weird i could have sworn there were no unwanted gasses or PO2 there. I didn't have SPOM set up yet so i pumped air from "unused" upper part of my base where excess oxygen from diffusers accumulated.

    • @andrehashimoto8056
      @andrehashimoto8056 Год назад

      @@Jarmen__Kell i always set a filter for ANY time i will fuel those stations, so that only Oxygen goes in there.

  • @MrBradleyearl
    @MrBradleyearl 2 года назад +3

    so jet packs are terrible. they expel co2. and most of the time u want a vacume and doing so much automation with rails and what not that theres no way to let a dup have unlimited pathing.

    • @iurev
      @iurev 2 года назад +6

      their real idea is to use in the area ofspace so you don't have to put stairs everywhere, you can even limit access to just use the jetpack in space, but honestly there's no need

  • @Keventor
    @Keventor 2 года назад +1

    For some reason my suits don't get damaged.

    • @GCFungus
      @GCFungus  2 года назад +3

      I assume you're referring to durability - in which case you may be using a non-default setting. When starting a world, one of the game settings is suit durability. This can be set to various levels, including indestructible. I suspect you may have this setting on which would mean no need to repair suits.

    • @Keventor
      @Keventor 2 года назад +2

      @@GCFungus just checked and yes. they are appearently on indestructible. thanks for letting me know.

    • @fruity4820
      @fruity4820 9 месяцев назад

      I noticed this too, I didn't mess with any of the default settings but the durability stayed at 100% for 3000+ cycles. Do you play base game only or spaced out? Because what I did notice is that as soon as I started playing with the dlc the durability started working as intended. There aren't many RUclips channels that make base game content so I can't find tutorials that mention this

  • @thewallstreetjournal5675
    @thewallstreetjournal5675 Год назад

    The youtube cards no longer direct to their links.

  • @beekey9501
    @beekey9501 5 месяцев назад +1

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