Lesson 2: Placing Managers in Arma Reforger Tools Tutorial
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- Опубликовано: 5 июл 2024
- In todays lesson we will be understanding which managers we need to use for Conflict. If you guys would like a video on required managers needed for GM game mode then please let me know! Next video: Bases!
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If you're using your own map, select the nav mesh icon in the toolbar, select nav mesh tool in the bottom right corner, select the type of nav mesh, and generate. Create a nav mesh folder inside your project, name the nav mesh, and save. Then choose the generated nav mesh for the corresponding NavmeshWorldComponent.
been searching for new tutorials, good work! always trying to learn more.
Thanks! I do have more coming. Just been busy with life stuff. Hopefully Ill be able to get some more out today!
One think I keep trying to do. I want to replace the tent in conflict with a Radio. basically make the prefab stuff smaller so I can have smaller areas for conflict mode. but when I duplicate and edit prefabs like the baseUS etc the tent comes back. I was able to get it to work 2 major updates ago with just a radio, but im still getting lost trying to fix that.
Are you talking about the command tent or the radio backpack? I do remember seeing a video a few updates ago showing how to change the command tent composition but since then A lot has changed in the Editor. I too would like to be able to change the compositions of stuff. Ex: a modern looking command tent instead of the 1980's style for the modern day conflicts I make.
For PVP focused mods and servers, is it OK to ignore navmesh since I don't plan on using any AI? or does that break something. So far I've been getting along just fine on my custom map.
Navemesh is just for AI. So if on PVP the players put down a barracks/camp the AI will not be able to be spawned or move around/react to enemy players.
hey what game mode do i use for an ARMA LIFE RP based server????
Since Arma Life is its own "Gamemode" it would be using its own Gamemode compiled by its own SCR. Its not in the base game SCR/gamemode list. More than likely they used a default bare bones Gamemode Manager.
Kinda like Antistasi, Overthrow, and Arma Life the creators coded and scripted it all from scratch. Pretty "expert" level stuff. Having knowledge in C++ would be very helpful in doing stuff like that.
man if you can explain this in a video ... this would be awesome
I have been trying to learn C++ but I am not very good at understanding code. :( If I did know how to do it I would for sure make a video explaining it!