Lesson 2: Placing Managers in Arma Reforger Tools Tutorial

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  • Опубликовано: 5 июл 2024
  • In todays lesson we will be understanding which managers we need to use for Conflict. If you guys would like a video on required managers needed for GM game mode then please let me know! Next video: Bases!
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Комментарии • 11

  • @dylanwright907
    @dylanwright907 4 дня назад +1

    If you're using your own map, select the nav mesh icon in the toolbar, select nav mesh tool in the bottom right corner, select the type of nav mesh, and generate. Create a nav mesh folder inside your project, name the nav mesh, and save. Then choose the generated nav mesh for the corresponding NavmeshWorldComponent.

  • @invert6actual585
    @invert6actual585 5 дней назад +1

    been searching for new tutorials, good work! always trying to learn more.

    • @svenmartin69
      @svenmartin69  5 дней назад

      Thanks! I do have more coming. Just been busy with life stuff. Hopefully Ill be able to get some more out today!

  • @invert6actual585
    @invert6actual585 5 дней назад

    One think I keep trying to do. I want to replace the tent in conflict with a Radio. basically make the prefab stuff smaller so I can have smaller areas for conflict mode. but when I duplicate and edit prefabs like the baseUS etc the tent comes back. I was able to get it to work 2 major updates ago with just a radio, but im still getting lost trying to fix that.

    • @svenmartin69
      @svenmartin69  5 дней назад

      Are you talking about the command tent or the radio backpack? I do remember seeing a video a few updates ago showing how to change the command tent composition but since then A lot has changed in the Editor. I too would like to be able to change the compositions of stuff. Ex: a modern looking command tent instead of the 1980's style for the modern day conflicts I make.

  • @invert6actual585
    @invert6actual585 5 дней назад

    For PVP focused mods and servers, is it OK to ignore navmesh since I don't plan on using any AI? or does that break something. So far I've been getting along just fine on my custom map.

    • @svenmartin69
      @svenmartin69  5 дней назад

      Navemesh is just for AI. So if on PVP the players put down a barracks/camp the AI will not be able to be spawned or move around/react to enemy players.

  • @AXIONTV
    @AXIONTV 4 дня назад

    hey what game mode do i use for an ARMA LIFE RP based server????

    • @svenmartin69
      @svenmartin69  4 дня назад

      Since Arma Life is its own "Gamemode" it would be using its own Gamemode compiled by its own SCR. Its not in the base game SCR/gamemode list. More than likely they used a default bare bones Gamemode Manager.
      Kinda like Antistasi, Overthrow, and Arma Life the creators coded and scripted it all from scratch. Pretty "expert" level stuff. Having knowledge in C++ would be very helpful in doing stuff like that.

    • @AXIONTV
      @AXIONTV 4 дня назад

      man if you can explain this in a video ... this would be awesome

    • @svenmartin69
      @svenmartin69  4 дня назад

      I have been trying to learn C++ but I am not very good at understanding code. :( If I did know how to do it I would for sure make a video explaining it!