Thanks moxy, that was a really helpful video. Now I understand the classes better and what synergies's with what. Also what skills are good to pick up.
Why so I have to keep subscribing to you? This is the 3rd time lol. Unless you’ve got 3 channels and I’m unaware of it 🤦♂️😂. Great video glad to know my first glimpses at these classes with these awesome combos is accurate and not complete trash haha. 👍🏻
same I know i'm going to multiclass into Graveborn, and i Want to play Clawbringer for the dragon, but i honestly think I'd have more fun with the SporeWarden and Tank mushroom...
@@Shzzaam Zane was pretty bad for awhile though. Just because characters eventually might get buffed doesn't mean that there aren't power differences at launch and maybe for months to come. The reason those differences don't matter much is because all classes are still viable and the most important factor is what you personally like gameplay wise and aesthetically. Doesn't matter how strong a character is if you don't have fun playing it. I played melee Amara in BL3 even when it wasn't super strong, because slamming psychos was so fun to me.
Totally right! I tried a Blightcaller/SporeWarden Build with Bog Totem as my Main DMG Source and im currently running Chaos 40 with non Chaos weapons with ease xd
Never imagined some people still playing this game but, first thing to do is find all dice to increase loot luck, and roll the gamble machines after the end game mode (can’t remember the name) and hope for the best, you eventually get sick of the legendary gear you’ll get
If there's anything the previous games tough me is that ricochet abilities are just busted in one way or another, and with just the capstone alone I knew the Sporewarden would be an S class guaranteed lmao
You know what would be really helpful is if you could do a video outlining a class combo tier list. I'm sure that would be a much higher-effort video to put out, but I'd sure like to watch it!
I find that sporewarden and graveborn synergize together nicely. It essentially allows you to create a small army of companions that do massive crit damage.
This is the build I use and I’m really enjoying it. Your companions can take out a room of enemies in their own while you do massive damage to the boss
Hey bud, Started as a clawbringer. Dumped a good amount of points into reducing action cooldown. The trick is loading basically all your points into the entire Clawbringer tree. Use the last 3 or 4 remaining points for whatever you like, I did Graveborn so I could get the lich companion as well for the sporadic healing. I then worked a sort of Moze-esque build where I equip the armor that doubles your shield and reduces your shield recharge rate in lieu of only having 1 health. There is a legendary amulet that triggers an instant 50% shield recharge when you activate your action. If you recall the hammer immediately (along with the cooldown reduction points) you can get your cooldown to about 4-5 seconds (assuming you recall the hammer immediately). I then enchanted mostly everything to increase spell and gun damage on action skill start. So basically, I have about 20K shield, 1 health, and the ability to instantly heal 50% shield every 5 seconds. I use the throwing hammer to do some damage (both on throw and on recall) but then the fire/lightening storm as well, then I hit with the spell for xtra damage (due to the ability activation) then my guns are dealing 20% or so for the rest of the damage. If you use a weapon like the legendary SMG that does chain lightening damage, you turn into a wrecking ball. If you're interested I can give you the gear loadout in specifics.
I played Clawbringer/Graveborn for multiple companions. Works out great honestly, since you can obviously buff both with armor/other accessories. On top of the graveborn kill skill that lets you spawn up to 3 more temporary companions, I always have lots of friends around :)
Incredibly helpful! Thank you for breaking them all down and detailing which classes combo well with each other. This helped me decide to play BrrZerker with Stabbomancer as my first character.
Oh wow. I wanted to pick the Spore Warden as my starter class originally cuz they looked to me like the class not many people would use or pick first. Glad to see they're actually really strong lol. Can't wait to pick the game up and start playing around with the multiclassing mechanics. I really wanna try the Spore Warden/Brr-Zerker combo that sounds fun.
I’m not surprised once again the class I love playing the most happens to be at the bottom lol. But that shall not stop me from throwing my hammer like Thor at my enemies
I match clawbringer with stabomancer and have had no trouble in end game or any point in the game. My build is more of a glass cannon that pretty much one shots everything and focuses more on status and elemental damage then the companion
I have the same thing, 1 hammer throw and shit gets cleared lmfao, the critical hit damage bonus the mancer gives and elemental bonus from the claw really boots well with the each other especially since the hammer gives crazy critical damage on the first throw
My top choices... Sporewarden: Use the Tornado skill instead, it has a HUGE AOE and a long duration. Pair it with a spell that summons demons or whatever. Add a second class of Graveborn to get a second pet alongside your mushroom friend. Now you can multitask. Cast Tornado from 100 feet away, drop a spell into the midst, and then you can just walk away and go open some chests while your pets, spell-demons, and tornado wreck all the enemies. As an added bonus, the Spore/Grave combo gives you some decent healing! You basically become A LITERAL GOD, immortal and throwing storms around like it's easy. AND you have your own private army, too!! Very nice. SpellShot: Use the Polymorph ability. Yep, trust me you won't even miss that second spell slot. Pair it with a gun that shots as many projectiles per second as possible!! Don't even worry about the damage value, just max out the number of bullets you can unleash. Now add a WICKED POWERFUL spell that has a big AOE damage effect. Polymorph any enemy into a sheep, drop your spell (preferably on a second enemy nearby), and while it's on cooldown fire bullets into that sheep and it will trigger MORE SPELLS for free. Add the Stabbomancer as a second class, for more critical chance and critical damage and baddies will just melt before your might. Like Liam Neeson, you have a very specific set of skills... use them to wipe the room with big flashy magic and a rain of bullets. This build is NOT subtle, just straight up deadly. Play with a friend, and pair these two in a party if you want to watch the enemies disintegrate like a fart in the wind. LOL.
Clawbringer + spellshot looks like a fun one. If they have some cool wards with effects on breaking I can see that working really well with the heavy-hitting weapon types. Love the big boom blaster from bl3
It's really fun :) spellshot lets you equip a second spell slot so with all the abilities and the wyvern I'm constantly chaining like every element at once..instakills pretty much everything at higher levels 😎
@@richard7199 Yeah how's that working out? I thought about it but went with Clawbringer because there's some survivability skills which I thought would be helpful given I'm in the thick of it as Brrzerker, and also some elemental skills meaning if either my range/melee weapon are corrosive I'm now able to deal all of the damage types effective against different health types, as well as frost. Extra crit chance on top of the Brrzerkers insane crit damage capabilities also sounds nice, but maybe too one-dimensional simply stacking damage if it's an amroured/shielded badass.
@@catmoonkenobi I like it. Clawbringer has good survivability, but Beef Zerky can “tank” better, as his overall damage reduction through skills is higher thanks to the “Old Ways” skills. Combine Zerk with Claw for a straight up tank, or either of them with Grave for some bullshit. I picked Stabbo for the extra move speed and overall stats. I play boring for the first playthrough, get some items, throw them in the bank for the future playthroughs etc. I won’t play “seriously” until the next class comes out.
Stabbomancer/ Clawbringer combo is a 100% offensive synergy class. You get constant elemental effects that stack with crit damage. Pet gains crit benefits. Movement speed buffs. Very high melee damage. You only weakness is healing but that can be resolved with lifesteal gear. 100% offense
@@kaiz-x-8238 oh also gun damage increases melee damage and that works well with the Thor hammer because it can be spammed with a really short cooldown.
So what im getting from this, you want to start with stabbomancer, graveborn, and brr-zerker...since these 3 classes mesh well with just about every other class, if you choose them as your mains, then your sub-class will become the main with the starter class becoming the supporting class. This would reduce the amount of characters you need to create as well. i know some people, including myself like to play as each character, so this way, you just need 3 characters. You have a vault im assuming? so you just bank items for your other builds and just swap sub class when your ready for a change of play-style.
You only listed 2, but I would agree with the idea of starting as a strong synergy class as main and changing sub class when you want something new, and yes there is a bank you can store items in.
Yeah seems like the claw one is a solid support class to any one of them so safe to pick it as the starting class and spec it out to be the sub class as the game goes on. Who doesn't want extra elemental damage?
Every other Borderlands game I had a pretty clear idea of who I wanted to play as to start out, but I can't decide for Wonderlands. At first I was gonna go Berserker, but Clawbringer gets Thor's hammer, and then Spore Warden and Graveborn look soo good too.
I think it’s because none of them have a specific design and you get to make your own but I might be wrong because I always pick what I play by how cool it looks
I decided early and have stuck with the idea that I'm going with graveborn spellshot first. While I'm seeing that there might be better builds out there I wanted to go with something that felt the MOST different from borderlands so i can really drill home in my brain that this is wonderlands not borderlands.
I was thinking the same thing, which is why I'm thinking Spore Warden/Stabomancer first, then Spellshot/Graveborn next. I really don't care about Brrserker and I think Stabomancer would feel a bit like Zer0 if I mained it.
You need to keep in mind that regardless of main and sub classes you can put as many points into either tree as you want. So pick the main class you see yourself interested in trying other combinations with in the future for easy sub swapping into different main specs.
Spellshot graveborn combo for me. This next to BL 1 and 2 has the best classes. I'm gonna do every class. I feel like I am watching Krull with Stabbomancer glaive ability.
If you build your character to min/max their health pool, life leech, and passive regen, this should in theory keep the skill up for longer, while not being modified by another source.
Damn. Coulda gave claw some more screen time and talked about the synergy within its elemental damage formula.. How the "bonus damage " deals extra instances (DOTS) of elemental damage that can pair with Graveborns Dark Magic for even more instances of damage. Also, how well it would pair with the status damage and duration of the Stabbomancer. Still thinking going clawbringer
That’s what I was thinking. Clawbringer with stabbo. With that ghost blade dealing melee dmg I feel like you can have a lot of lighting and mele dmg in an AOE without getting close to the fight.
Same. With Clawbringer you can go multi elements, spamming hammer, dual pets, etc. I guess now it's our turn to feed reddit with the knowledge we'll collect.
I’m not usually a fan of melee builds but I’m a fan of elemental dmg and claw having both fire and lighting is cool along with the pet. That’s it you guys talked me into sticking with my initial instinct and going claw. Even though graveborn/spellshot looks like fun
@@crimsonghost411 I love elemental and when it says "bonus damage " I'm all in. You get 40% in tier 1. You get another 20% from Dragon Aura. You get fire orbs and shock orbs(bonus damage). Your pet shooting fire and lightning(bonus damage). The lightning can "arc" to enemies. And your action skill can cause more instances of elemental damage. So let's say you use a fire gun(boosted) get a kill with that and then a fire orb seeks out an enemy. Throw your hammer to get a "melee" kill and that spawns a lightning orb. Meanwhile, even tho the capstone is 25 seconds that will add another DOT. So you can have 4 or 5 different DOTs on the same enemy. Add your pet spewing fire Damage for even more "bonus" damage. To me claws tree isn't "all over the place." Mix in graveborn for another damage source( dark magic) or stabbomancer where a crit applies another status effect and melee can crit... The synergy is nasty
Was watching to get some multiclassing ideas and saw that you said you were having issues with the Clawbringer as a class in general. I just completed my main playthrough of it with a Clawbringer and Brr-Zerker combo that I reccomend looking into builds for as I didnt have alot of the end game optionsin terms of loot. I built it to use the clawbringer throwing hammer but focused on getting melee damage and frost damage as high as I could as well as building into the fire and lightning perks to give it some elemental flavor. It did some serious work for me throughout the playthrough and into the chaos levels. love your vids and keep up the great work
I tend to play druids in D&D and i have been having a blast with my Spore Warden/Clawbringer multiclass. Nowhere near endgame so we'll see how viable it gets later on
I've got a spore warden/stabbo build with an emphasis on increasing damage and crit damge and maxed out crit chance and crit damage on the stats. All i need is a gun that ricochets on crit and everything gets deleted.
I would like to point out that the Spellshot can spec an ability that gives you shield every time you reload. This works well with big 1 shot then reload weapons like snipers, shotties and RPGs. It also works well with the guns that fly around and shoot when you reload.
Right? I'm only on chaos 16 right now but with the spellshot ability to use two spells I rarely use my guns. One of my spells summons extra hydras, my guns spawn hydras, and my last spell one shots most regular mobs. Even for badasses it never takes a full cast of my purple wyrdweaver.
the spellshot gravewarden has a great hybrid gun/spell/companion build. paired with an empowering sigil and double spells im clearing elite rooms with level 30 guns on chaos 5 as a level 40 and if you get a rogue imp or crossblade the reload times pretty well between spell casts.
i find it interesting that instead of having three trees to spec in per class we get only one, but 4 different action skills to choose from and basically super custom class builds since we actually have 5 skill tree to choose from as our second skill tree.
im only LVL 23 but so far claw bringer feels really good, all that added fire dmg seems to melt stuff at least in the early game as well as the fire / lightning balls you get on kill
On the Stabromancer I like the swinging blades, but kind of sucks when you drop it in the wrong spot and many NPC’s just go around it unless it’s in tighter areas causing me to play games of running through it drawing them in. Rough start with that class. The weapons that dropped and the spells I was getting a lot of 💩 that does very little DPS and just took a break away from him. Clawbringer, spell shot and Graveborn are very fun classes!
Frost-shivver (stabbo + brrzerker) is my class right now and it feels amazing. Early points in stab and all the way down in brrzerker. Having a lot of invis with guaranteed crits and regenerating active skills in use feels awesome
@@revnto7k yeah it's pretty good. If you pair it with a masterwork handbow it can keep your invis up for an entire obelisk round in chaos chamber if youre lucky
I have only done one play through so far so I went with Spore Warden + Clawbringer as an experiment. I found the pros to be: -Two minions which get boosted by Spore Warden's Companion Health/Attack boost attribute -Constant Fire, Electric, and Poison Damage -Mushroom Agro combined with Damage Reduction -Large amounts of Gun Damage which also affects the Barrage skill (last I checked gun damage increases get added to Barrage's damage output along with Ability damage) There are some downsides but this game makes it fun to experiment with classes and their combinations.
Planning on doing a stabbomancer/sporewarden combo. Just a run and gun crit machine for when I play with my buddy. Solo gonna do something with the brr zerker so I'm a bit tankier.
This list makes perfect sense to me. I just started playing a few days ago, and I started with the clawbringer. Played for a few hours, got him to level 7, made it to the sword of souls. Didn’t like him in the slightest. His skills seem good, but they really aren’t. Played yesterday, started a spore warden, and she’s level 16. Like night and day. I started with your lowest choice, and he felt too clunky to be really good. I started with your best pick, and had an absolute blast.
I played both the bloodexplosion and the berzerk class to 10 and i kind off find 3 better solely for the 3 skill trees and them being distinct than one skill tree that doesn't know what it wants to be. Outside of that the game is kinda of fun, but it feels to me like they could slap someone elements on to any other part and it kinda would be the same
Well thought out and well done. Thank you for going over all of them and giving your ranking on them. I was going to be cooping and was wondering if you have any group combo or good support suggestions?
I regards for the Clawbringer I feel like they should give the capstone a 50/50 chance to fully refresh the AS after a kill, if not something that works similar to Amara's combo breaker imo
I do think adding an effect to Clawbringer's capstone could make it feel more worthwhile but doesn't AS reset make it overlap with Brr-Zerker's Blood of the Fallen? I really like that, for the most part, they've tried to make each capstone unique to the class. I agree that Storm Smite's cooldown should be lowered for the initial effect but maybe it also empowers your melee for a duration (since Smite works like that in D&D). Like your melee attacks deal Splash elemental damage or something
I don’t think moxsy did enough testing with clawbringer. I was watching someone else who was a stabbo/claw and every time he went invisible every shot against an enemy brought down the elemental bolts onto it. Each shot was a crit AND elemental bolt. I say that to say the cooldown isn’t a huge deal and can be worked around by using an action skill that lasts a long time because it appears the capstone effect is active as long as the skill is active.
@@justaguy653 Thanks for this comment so much. I was so close to rerolling Graveborn cuz everyone keeps saying how bad Clawbringer is. But if the capstone works as long as the action skill does. That makes it alot better than the initial thoughts on it.
One thing to add to the Hammerzerker ( Clawbringer & Brr-zerker) is how much time you actually spend enraged. You practically stay enraged/buffed if you do it right. I dont go down at all.
Combine sporewarden with stabbomancer as spores capstone makes it so bullets ricochet on Crit hit and stabbo ability makes all hits crits and also boosts the damage
@@angusmagin9306 damn, that is a really great point. Although I am more curious if there is a way to redeem clawbringer in the interim. Meta builds are nice, but I love fixing broken builds if possible.
@@aczeos too be fair Fl4k had the issue with his ability literally making other classes obsolete. It's nerf was warranted but not completely necessary.
Here is a helpful tip. If you are doing a companion build get a snake stick because each of those hydra companions count for faithful thralls which equates out to 27% bonus damage.
I went for Spore Warden, 'cause Borderlands has always been about over the top gun mayhem. So I'm only at lvl 20 and I'm getting ridiculous crits, firing rates and ofcourse the incredible movement speed boost, which makes the game so much more fun. I took stabbo as my secondary, so I can go all in with the crits and movement speed bonuses. Very similar to Zane in BL3.
im having a lot of fun with clawbringer main + spellshot aux. i use ambi-hextrous (dual spell). basically i stop speccing clawbringer skill tree at fire shot and storm breath, then dump all the points in spellshot tree. i can clear a instances with spells and pet damage only. it's super fun and probably the easiest way to do "can you clear wonderlands end game content with no guns" challenge. it is a shame though you can't control who the pet is going to attack. the game play kind of revolves around focusing your spells on your pet's target.
Same. Been playing Zerker and having tons of fun frost leaping from enemy to enemy, much like slamming fools with Amara in BL3. I don't even care if it becomes weaker lategame.
graveborn fun fact: there’s a sigil spell type that summons two hydras alongside the sigil, so you get those, plus it triggers kill skill hydra summon, plus demilich and wyvern or mushroom means you’ve got 6 companions entering combat, three points into the skill means you have 54% bonus damage, which is pretty good for something you can do at level 10, granted spellshot does the same thing but without nearly as much effort and at level 7
Clawbringer with spellshot at level 40 can bring your cooldown to over half. With myst its down to 70%. If you get a good roll with ability cooldown you can spam use ability
I've been watching you religiously as I wait for the official release! These videos are so helpful! They give players insight into things they wouldn't normally have until well into the game. So I appreciate all your hard work greatly!
Clawzerker melee builds are easy mode for sure... I run the hammer throw ability.. but I dont let it sit i throw it and call it back as soon as it hits so the cooldown is minimal... then all my gear is on action start gain melee damage or w.e.... Only time I have difficulty issues is at things at long range but thats cause I havent really put much time into farming good guns.
Had to go spellshot for the double spells. Thinking I will get gravewarden capstone and all the good kill skills from both classes, hopefully it will work well
Yeah, in terms of capstone skills the Clawbringer could use some support. Switching the cooldown from 25 seconds to 10 seconds would make it far stronger and play into that 'walking storm' archetype.
I just started my TTW gameplay last night & I’m liking it a lot. The classes were a hard choice to choose from but I ended up going with the Spore Warden. My play style is more of a range/magic player. I like to be out in the distance shooting shit up & only have to use shotgun/melee if the enemies get up close & personal lol 😂
I really wish you could reset both classes at the end like you can with the secondary class so you could try different builds without having to make a new character for the “Base Class”
@@AsDeft Uhhhhh, replaying with different builds in the chaos chamber, some people don’t like going through the entire campaign again for just 1 thing, duh
@@gamersforlife1294 Yea unfortunately but now it’s just time to wait until new dlc and also for that one guy to finish the spreadsheet sheet of all the legendaries so you can find something you like, he can take all the time he needs because it’s worth it
Honestly the best part of the multiclass system is that you can really combine everything. For example, you didn’t mention Sporemancer (spell+spore) which seems to be pretty solid as well. Great vid tho!
Me "no way I'm gonna watch any RUclips video guides for wonderlands, don't want to spoil anything......." Moxsy " here is my class tier list" Me "maybe I'll just watch this once, THEN NO MORE........" 😅
@@Ruthlesssify if you go with an overpowered build its an easy platinum. You only have to collect a few things and I think only one of them is missable. Its like bloodborne but without the chalice dungeons
@@thomas4118 seems relatively easy, I think Bloodborne was the easiest/most fun for me. I didn't finish demon's souls world tendency and such was too annoying to deal with. Maybe I'll go back some day though.
@@ThePolarpop yeah I honestly think that grave and spore are the better combo I just like the clawbringer aesthetic and hammer throw. And the wyvern pet of course
I started with Stabbomancer and found it a little weak after taking Blightcaller as my second class, I found the Blightcaller's abilities to be stronger so I respect my points and put everything in Blightcaller.
Clawbringer+graveborn is super strong! I have a companion build mixed with status effect and damage at certain points I’m one shotting enemies or even my companion. I saw one shot come from the Demi leech do 15k damage at level 29. Wish I could’ve screenshot the active perks and damage it did to have the proof
That’s what I’m doing: Graveborne and Spellshot. Infinite health and spells, just have to find a couple good spells to use but I’m only level 9 at the moment.
Deadshot(Grave/Spell) is stupidly OP when set up right with the right guns. Basically any gun that summons hydra heads. Max out reload and firing rate and you can pull a good 10-15 additional companions. Fire a few rounds and just constantly be reloading and firing spells.
I’m thinking sporewarden I just don’t know what to multi with ether berserker to deal insane amounts of bonus damage or graveborn to become the minion king.
I always picked the "worst" initial vault hunters at launch when i played borderlands. B2 i played axton, b3 i played zane, and wonderlands i started clawbringer. The reason i never pay attention to other ppls rankings ( no offense to moxsy i love his vids) is because i always have so much fun with the ones i choose and its all dependent on how u utilize the skills and ur play style. I currently love the clawbringer. Im at the point where i can pretty much spam throwing the hammer. The cap skill is a bummer tho. They need to buff that
Lmfao, Zane was NOT anywhere NEAR “the worst”. Axton is literally as trash as Roland, but Zane??? Infinite action skill time, infinite movement speed, ridiculous damage, Seein Dead + Seein Red. No, sorry. Idk wtf kinda heroin you’re ODing on, but Zane is one of the most OVERPOWERED Vault Hunters in history. Absolutely bar none. Amara comes close.
@@brobob52 “the reason I never pay attention to rankings” which is exactly why you looked up this video, so you can comment about how you make unbiased choices with your gameplay decisions? Literally braindead. Nobody cares how you play a video game. Move along.
I've been most recently playing a Graveborn cross classed with Clawbringer, taking advantage of all the damage reduction skills to make up for the unboosted constitution.
Spore warden and claw bringer. Still sounds like a fun multi class both got a bit of siren elements to them. I'm a little weary of the claw bringer because of what he was talking about but I like a challenge.
There's so much customization and optimization for these classes and the fact we can have two classes at the same time there's a lot of player freedom, like for me I have clawbringer and graveborn and I have great crowd control with the two companions, I might give clawbringer and stabbomancer a try
I've been running clawbringer and stabbomancer this whole time as a status build focusing around electricity and fire. It works pretty well imo and it's fun watching status spread all over the place. Struggle in chaos dungeon boss fights though like I feel as if my friends are doing a lot more single target damage than I am.
I'm running berserker/stabomancer. I love the melee combat but I will say it's a bit clunky on keyboard and mouse. I changed a bunch of keybinds around so my melee attack is now my primary shoot button. I kind of wish the melee weapon could be used in place of a ranged weapon.
THIS! I've been eyeing this from the start. This combo seems to have the best gun and explody buffs, which let's you focus on the best aspect of borderlands games: GUNPLAY!
@@JonathanGuzmanDesigns Yep - melee isn't really my thing, never been a fan of it. Much prefer attacks at range - action skills and guns. And as Torgue likes to say: Use more f*cking explosions!
I feel like clawbringer hurts when multiclassed and performs best without multi classing. It already has the advantage of having access to multiple elements which only the spore warden has I believe
@@coffeecrispy2673 I paired it with brrzerker for now. The passive of that class gives me cold damage after using my action skill, and I sunk three points into the health regen. The skill in clawbringer I didn't max was the one that raises companion damage
I was gonna main the brrzerker then choose the stabbomacer and probably switch out the stabbomacer for the clawbringer later on just because I think having three elements (fire, electricity and frost) would be sick
Well well. Since Crossplay and I'm playing in a group. I think I'd be the only one giving claw bringer a shot in group play. My friends are sorta new to borderlands so I'll let them enjoy the more damage classes while I provide tankiness and ability damage aura
Would love to see you optimize that brawler class combo of clawbringer and brrzerker, I'm really enjoying the melee in this game and these two seem to be the the paladin/barbarian combo that happens alot in dnd
If you like the melee try clawbringer and stabbomancer! Clawbringer has a some skills that boost crit damage and pair those with the guaranteed melee crits from stabbo
I am live playing Wonderlands & Answering all your questions! www.twitch.tv/moxsy
Deathless build for Graveborn multiclassed into Stabbomancer for a sort of Hexblade high crit style hero....thoughts?
Since you've played all of the classes up to level 40, does Executioner's Blade count as a melee attack for passives or for triggering skills?
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Thanks moxy, that was a really helpful video. Now I understand the classes better and what synergies's with what. Also what skills are good to pick up.
Why so I have to keep subscribing to you? This is the 3rd time lol. Unless you’ve got 3 channels and I’m unaware of it 🤦♂️😂.
Great video glad to know my first glimpses at these classes with these awesome combos is accurate and not complete trash haha. 👍🏻
this is legit the hardest time ive ever had choosing a class i feel like every single class each has something so cool about them
Same like I think I'm going to land with a spellshot base stabbomancer sub class for tons of spell and critical damage.
same I know i'm going to multiclass into Graveborn, and i Want to play Clawbringer for the dragon, but i honestly think I'd have more fun with the SporeWarden and Tank mushroom...
Play’em all!!! Wha ha haaaaaa….
Just remember tier list dont matter in games like this, When BL3 launched Zane was the worst character by far and now he's the best
@@Shzzaam Zane was pretty bad for awhile though. Just because characters eventually might get buffed doesn't mean that there aren't power differences at launch and maybe for months to come. The reason those differences don't matter much is because all classes are still viable and the most important factor is what you personally like gameplay wise and aesthetically. Doesn't matter how strong a character is if you don't have fun playing it.
I played melee Amara in BL3 even when it wasn't super strong, because slamming psychos was so fun to me.
For everyone new to the game, choose which you like every class has an OP build no worries
2yrs later still can't get a legendary drop😢
@@stevengomez1284 You need to increase your loot luck in order to get better (more rare) drops
Totally right! I tried a Blightcaller/SporeWarden Build with Bog Totem as my Main DMG Source and im currently running Chaos 40 with non Chaos weapons with ease xd
Never imagined some people still playing this game but, first thing to do is find all dice to increase loot luck, and roll the gamble machines after the end game mode (can’t remember the name) and hope for the best, you eventually get sick of the legendary gear you’ll get
@@stevengomez1284you clearly haven't made it to end game. Once you start chaos chambers, you will be exhausted by legendary drops.
If there's anything the previous games tough me is that ricochet abilities are just busted in one way or another, and with just the capstone alone I knew the Sporewarden would be an S class guaranteed lmao
That combined with that stabbo will just shred. I think It'll be the best class to speedrun dungeons.
Hmm I was gonna go sprewarden closest thing to a druid since I was gonna make my dark elf druid haha
Its more of a ranger, but then ranger is like half a druid anyway. So close enough.
@@benjaminviau8746 Spore or spellshot?
@@marcorossoni7425 you can get both during the playthrough
You know what would be really helpful is if you could do a video outlining a class combo tier list. I'm sure that would be a much higher-effort video to put out, but I'd sure like to watch it!
everything + Graveborn
I did Spellshot into Sporewarden, I think it’s a really op combo
This!
The amount of different combo’s is 20+ if not mistaken. Let alone if they add the 7th class hahaha!
Spell shot+graveborn is immortal atm
I find that sporewarden and graveborn synergize together nicely. It essentially allows you to create a small army of companions that do massive crit damage.
You need to get a Lil k bread slicer and you'll nuke enemy's then
@@StelthNight thanks for the info. I'll try and get one for my character.
This is the build I use and I’m really enjoying it. Your companions can take out a room of enemies in their own while you do massive damage to the boss
@@makalaka396 exactly. I find myself going into a room, and instead of fighting I let my companions do the work while I loot boxes n stuff 😂
That’s what I went with for my first character too.
Hey bud,
Started as a clawbringer. Dumped a good amount of points into reducing action cooldown. The trick is loading basically all your points into the entire Clawbringer tree. Use the last 3 or 4 remaining points for whatever you like, I did Graveborn so I could get the lich companion as well for the sporadic healing.
I then worked a sort of Moze-esque build where I equip the armor that doubles your shield and reduces your shield recharge rate in lieu of only having 1 health. There is a legendary amulet that triggers an instant 50% shield recharge when you activate your action. If you recall the hammer immediately (along with the cooldown reduction points) you can get your cooldown to about 4-5 seconds (assuming you recall the hammer immediately).
I then enchanted mostly everything to increase spell and gun damage on action skill start. So basically, I have about 20K shield, 1 health, and the ability to instantly heal 50% shield every 5 seconds.
I use the throwing hammer to do some damage (both on throw and on recall) but then the fire/lightening storm as well, then I hit with the spell for xtra damage (due to the ability activation) then my guns are dealing 20% or so for the rest of the damage.
If you use a weapon like the legendary SMG that does chain lightening damage, you turn into a wrecking ball.
If you're interested I can give you the gear loadout in specifics.
I played Clawbringer/Graveborn for multiple companions. Works out great honestly, since you can obviously buff both with armor/other accessories. On top of the graveborn kill skill that lets you spawn up to 3 more temporary companions, I always have lots of friends around :)
Oh yeah it’s great just finished rhe game with that build, fun stuff
Incredibly helpful! Thank you for breaking them all down and detailing which classes combo well with each other. This helped me decide to play BrrZerker with Stabbomancer as my first character.
Im hyped about a melee build! Melee is always the most fun thing in borderlands to me! Even if they always nerf it by the final level cap
I like to call this combo the Brromancer
Gravezrrker + Reaper of Bones + Kill Skills/ Enraged + massive increase to health pool and regen.
And frost is absolutely broken it's insane
That's what i started with
Next we need a tier list for all the different combinations of classes
sheesh yea xD
That'd be like 30+ potential combos lol, lots of possibility there!
@@davethescrub858 It would be 15 to be exact
@@RazeIII Not really, it would be 30 combinations as there are 6 classes and each of them can combo with other 5
@@tysongreen3748 6c2 is 15. I think it would only be 30 if the order you chose them mattered (it does not, a claw/stab is the same as a stab/claw)
Oh wow. I wanted to pick the Spore Warden as my starter class originally cuz they looked to me like the class not many people would use or pick first. Glad to see they're actually really strong lol. Can't wait to pick the game up and start playing around with the multiclassing mechanics. I really wanna try the Spore Warden/Brr-Zerker combo that sounds fun.
Same here seems like high damage with those annoying modifiers returning in chaos chambers i am going to have to kill things quick.
I recognized the potential to spam elemental bolts with Clawzerker, they REALLY need to remove the capstone cooldown COMPLETELY.
I’m not surprised once again the class I love playing the most happens to be at the bottom lol. But that shall not stop me from throwing my hammer like Thor at my enemies
That same class was "super OP" from what I heard before I picked up the game this week, so I been running that. Go figure.
@@Suisai13 it was but they nerfed it hard
pairing clawbringer and stabomancer is crazy because they both focus on element damage and go great together
I match clawbringer with stabomancer and have had no trouble in end game or any point in the game. My build is more of a glass cannon that pretty much one shots everything and focuses more on status and elemental damage then the companion
I like that, I'm focusing my Spore Warden to multi-class to Stabbomancer for dps/glass cannon kinda deal
I'm doing the same but Stabomancer as primary and Clawbringer as my secondary.
I have the same thing, 1 hammer throw and shit gets cleared lmfao, the critical hit damage bonus the mancer gives and elemental bonus from the claw really boots well with the each other especially since the hammer gives crazy critical damage on the first throw
Because stabbomancer works well with other classes if I chose it as my main I can pretty much play any class as my secondary
My top choices...
Sporewarden: Use the Tornado skill instead, it has a HUGE AOE and a long duration. Pair it with a spell that summons demons or whatever. Add a second class of Graveborn to get a second pet alongside your mushroom friend. Now you can multitask. Cast Tornado from 100 feet away, drop a spell into the midst, and then you can just walk away and go open some chests while your pets, spell-demons, and tornado wreck all the enemies. As an added bonus, the Spore/Grave combo gives you some decent healing! You basically become A LITERAL GOD, immortal and throwing storms around like it's easy. AND you have your own private army, too!! Very nice.
SpellShot: Use the Polymorph ability. Yep, trust me you won't even miss that second spell slot. Pair it with a gun that shots as many projectiles per second as possible!! Don't even worry about the damage value, just max out the number of bullets you can unleash. Now add a WICKED POWERFUL spell that has a big AOE damage effect. Polymorph any enemy into a sheep, drop your spell (preferably on a second enemy nearby), and while it's on cooldown fire bullets into that sheep and it will trigger MORE SPELLS for free. Add the Stabbomancer as a second class, for more critical chance and critical damage and baddies will just melt before your might. Like Liam Neeson, you have a very specific set of skills... use them to wipe the room with big flashy magic and a rain of bullets. This build is NOT subtle, just straight up deadly.
Play with a friend, and pair these two in a party if you want to watch the enemies disintegrate like a fart in the wind. LOL.
I hope they increase the elementalbuffs and debuffs so matching elements to health bars feels more important and powerful
I 'think' they went with enemy type weakness this time. Skellies weak to ice, generic trolls weak to fire etc.
Clawbringer + spellshot looks like a fun one. If they have some cool wards with effects on breaking I can see that working really well with the heavy-hitting weapon types. Love the big boom blaster from bl3
It's really fun :) spellshot lets you equip a second spell slot so with all the abilities and the wyvern I'm constantly chaining like every element at once..instakills pretty much everything at higher levels 😎
Sporewarden was my first choice because in DnD I always went with a ranger. Then stabbomancer for the stealth ninja feel
Same but with Barbarian, so ‘Zerk. Stabbo for the extra crit and additional skills I’ll grab once the level cap increases lol
@@richard7199 Yeah how's that working out? I thought about it but went with Clawbringer because there's some survivability skills which I thought would be helpful given I'm in the thick of it as Brrzerker, and also some elemental skills meaning if either my range/melee weapon are corrosive I'm now able to deal all of the damage types effective against different health types, as well as frost. Extra crit chance on top of the Brrzerkers insane crit damage capabilities also sounds nice, but maybe too one-dimensional simply stacking damage if it's an amroured/shielded badass.
@@catmoonkenobi I like it. Clawbringer has good survivability, but Beef Zerky can “tank” better, as his overall damage reduction through skills is higher thanks to the “Old Ways” skills. Combine Zerk with Claw for a straight up tank, or either of them with Grave for some bullshit.
I picked Stabbo for the extra move speed and overall stats. I play boring for the first playthrough, get some items, throw them in the bank for the future playthroughs etc. I won’t play “seriously” until the next class comes out.
I'm running a Sporcerer (Spore Warden + Spellshot). It's balanced around Crit Damage, Chance and Spell Cooldown. Genuinely fun for a Healer build.
wait is a healing build ?
@@iam2musical Fortifing Ward and Revivify using Ambihexdrious
Sporceror is S tier IMO I’m having the best of time
@@tkgwildfire5339 got a link to the build
@@PewterOdin got a build link ?
Stabbomancer/ Clawbringer combo is a 100% offensive synergy class. You get constant elemental effects that stack with crit damage. Pet gains crit benefits. Movement speed buffs. Very high melee damage. You only weakness is healing but that can be resolved with lifesteal gear. 100% offense
I’m so glad I see someone else running this
@@kaiz-x-8238 oh also gun damage increases melee damage and that works well with the Thor hammer because it can be spammed with a really short cooldown.
I’m sad to find out the capstone ability for the Clawbringer has a cooldown🥲, a long one at that 💀
So was I. Luckily now we can have a build that doesn't utilize cap
@@dbzunion But…but…my Thor fantasy ☹️🌩
@@sashaalvarez9957 lol. Luckily has plenty of other ways to deal lightning damage
Yeah my plan was to get my Hammer cooldown as low as possible. Now I'll probably focus on strength instead of attunement.
@@RemingtonSteel but I only have one way to smite my enemy’s from the heavens 🥺
So what im getting from this, you want to start with stabbomancer, graveborn, and brr-zerker...since these 3 classes mesh well with just about every other class, if you choose them as your mains, then your sub-class will become the main with the starter class becoming the supporting class.
This would reduce the amount of characters you need to create as well. i know some people, including myself like to play as each character, so this way, you just need 3 characters. You have a vault im assuming? so you just bank items for your other builds and just swap sub class when your ready for a change of play-style.
You only listed 2, but I would agree with the idea of starting as a strong synergy class as main and changing sub class when you want something new, and yes there is a bank you can store items in.
Yeah seems like the claw one is a solid support class to any one of them so safe to pick it as the starting class and spec it out to be the sub class as the game goes on. Who doesn't want extra elemental damage?
Every other Borderlands game I had a pretty clear idea of who I wanted to play as to start out, but I can't decide for Wonderlands. At first I was gonna go Berserker, but Clawbringer gets Thor's hammer, and then Spore Warden and Graveborn look soo good too.
I think it’s because none of them have a specific design and you get to make your own but I might be wrong because I always pick what I play by how cool it looks
I decided early and have stuck with the idea that I'm going with graveborn spellshot first. While I'm seeing that there might be better builds out there I wanted to go with something that felt the MOST different from borderlands so i can really drill home in my brain that this is wonderlands not borderlands.
I was thinking the same thing, which is why I'm thinking Spore Warden/Stabomancer first, then Spellshot/Graveborn next. I really don't care about Brrserker and I think Stabomancer would feel a bit like Zer0 if I mained it.
You need to keep in mind that regardless of main and sub classes you can put as many points into either tree as you want. So pick the main class you see yourself interested in trying other combinations with in the future for easy sub swapping into different main specs.
Spellshot is the most busted class in the game and will probably get nerfed
CAiNiAC aren’t the skill points capped? Meaning you wont be able to fully complete both trees
Spellshot graveborn combo for me. This next to BL 1 and 2 has the best classes. I'm gonna do every class. I feel like I am watching Krull with Stabbomancer glaive ability.
4:52 you mean "reaper of bones"? I thought that skill had stated the skill duration is not able to be modified by other source?
If you build your character to min/max their health pool, life leech, and passive regen, this should in theory keep the skill up for longer, while not being modified by another source.
Damn. Coulda gave claw some more screen time and talked about the synergy within its elemental damage formula.. How the "bonus damage " deals extra instances (DOTS) of elemental damage that can pair with Graveborns Dark Magic for even more instances of damage. Also, how well it would pair with the status damage and duration of the Stabbomancer. Still thinking going clawbringer
That’s what I was thinking. Clawbringer with stabbo. With that ghost blade dealing melee dmg I feel like you can have a lot of lighting and mele dmg in an AOE without getting close to the fight.
Same. With Clawbringer you can go multi elements, spamming hammer, dual pets, etc. I guess now it's our turn to feed reddit with the knowledge we'll collect.
@@crimsonghost411 yup... Think those 2 have some of the best synergy.
Both claws action skill are melee as well
I’m not usually a fan of melee builds but I’m a fan of elemental dmg and claw having both fire and lighting is cool along with the pet. That’s it you guys talked me into sticking with my initial instinct and going claw. Even though graveborn/spellshot looks like fun
@@crimsonghost411 I love elemental and when it says "bonus damage " I'm all in. You get 40% in tier 1. You get another 20% from Dragon Aura. You get fire orbs and shock orbs(bonus damage). Your pet shooting fire and lightning(bonus damage). The lightning can "arc" to enemies. And your action skill can cause more instances of elemental damage. So let's say you use a fire gun(boosted) get a kill with that and then a fire orb seeks out an enemy. Throw your hammer to get a "melee" kill and that spawns a lightning orb. Meanwhile, even tho the capstone is 25 seconds that will add another DOT. So you can have 4 or 5 different DOTs on the same enemy. Add your pet spewing fire Damage for even more "bonus" damage. To me claws tree isn't "all over the place." Mix in graveborn for another damage source( dark magic) or stabbomancer where a crit applies another status effect and melee can crit... The synergy is nasty
Was watching to get some multiclassing ideas and saw that you said you were having issues with the Clawbringer as a class in general. I just completed my main playthrough of it with a Clawbringer and Brr-Zerker combo that I reccomend looking into builds for as I didnt have alot of the end game optionsin terms of loot. I built it to use the clawbringer throwing hammer but focused on getting melee damage and frost damage as high as I could as well as building into the fire and lightning perks to give it some elemental flavor. It did some serious work for me throughout the playthrough and into the chaos levels. love your vids and keep up the great work
I tend to play druids in D&D and i have been having a blast with my Spore Warden/Clawbringer multiclass. Nowhere near endgame so we'll see how viable it gets later on
Exactly what I’m doing atm
Pretty viable especially if you love companion builds
@@BlargTheEnderman at endgame and yup totally viable and excellent for solo play
I've got a spore warden/stabbo build with an emphasis on increasing damage and crit damge and maxed out crit chance and crit damage on the stats. All i need is a gun that ricochets on crit and everything gets deleted.
All Blackpowder guns are the go to for it.
I would like to point out that the Spellshot can spec an ability that gives you shield every time you reload. This works well with big 1 shot then reload weapons like snipers, shotties and RPGs. It also works well with the guns that fly around and shoot when you reload.
i feel like nobody talks about Clawbringer x Spore Warden HIDDEN OP
Personally think grave is s tier it’s just so good and it has a few skills to both summon his own extra hydras with excessive buffs
Right? I'm only on chaos 16 right now but with the spellshot ability to use two spells I rarely use my guns. One of my spells summons extra hydras, my guns spawn hydras, and my last spell one shots most regular mobs. Even for badasses it never takes a full cast of my purple wyrdweaver.
Been watching for years, finally subscribed! I’m so hyped for this game!
the spellshot gravewarden has a great hybrid gun/spell/companion build. paired with an empowering sigil and double spells im clearing elite rooms with level 30 guns on chaos 5 as a level 40 and if you get a rogue imp or crossblade the reload times pretty well between spell casts.
Tip for spell shots out there. Combine polymorph with a sygil type spell. Shoot the skeep to make bubbles of damage all over the battlefield!
Thanks for the tier list! I haven’t really paid that much attention to this game running up to it, so this is a nice clear summary!
i find it interesting that instead of having three trees to spec in per class we get only one, but 4 different action skills to choose from and basically super custom class builds since we actually have 5 skill tree to choose from as our second skill tree.
im only LVL 23 but so far claw bringer feels really good, all that added fire dmg seems to melt stuff at least in the early game as well as the fire / lightning balls you get on kill
On the Stabromancer I like the swinging blades, but kind of sucks when you drop it in the wrong spot and many NPC’s just go around it unless it’s in tighter areas causing me to play games of running through it drawing them in. Rough start with that class. The weapons that dropped and the spells I was getting a lot of 💩 that does very little DPS and just took a break away from him.
Clawbringer, spell shot and Graveborn are very fun classes!
Frost-shivver (stabbo + brrzerker) is my class right now and it feels amazing. Early points in stab and all the way down in brrzerker. Having a lot of invis with guaranteed crits and regenerating active skills in use feels awesome
I've setup the same for my first build. Seems to work well.
@@revnto7k yeah it's pretty good. If you pair it with a masterwork handbow it can keep your invis up for an entire obelisk round in chaos chamber if youre lucky
Thanks man! My wife and I just started playing and with work and kids we don’t have the time to do all the research and this really helped!
I went with a spore warden/graveborn. I like being able to summon things constantly for distractions as well as dealing a lot of dark magic damage
Biggest issue w the Clawbringer is that it doesn't buff fire or lightning damage, or give you buffs for using them, just adds AOE stuff.
I’m going Clawbringer/Brr-zerker. I will perfect the build! I’m gonna be an all elements melee slayer with a dragon companion!
I have only done one play through so far so I went with Spore Warden + Clawbringer as an experiment.
I found the pros to be:
-Two minions which get boosted by Spore Warden's Companion Health/Attack boost attribute
-Constant Fire, Electric, and Poison Damage
-Mushroom Agro combined with Damage Reduction
-Large amounts of Gun Damage which also affects the Barrage skill (last I checked gun damage increases get added to Barrage's damage output along with Ability damage)
There are some downsides but this game makes it fun to experiment with classes and their combinations.
I'm also doing that the clawbringer and spore warden combo
Planning on doing a stabbomancer/sporewarden combo. Just a run and gun crit machine for when I play with my buddy. Solo gonna do something with the brr zerker so I'm a bit tankier.
This list makes perfect sense to me. I just started playing a few days ago, and I started with the clawbringer. Played for a few hours, got him to level 7, made it to the sword of souls. Didn’t like him in the slightest. His skills seem good, but they really aren’t. Played yesterday, started a spore warden, and she’s level 16. Like night and day. I started with your lowest choice, and he felt too clunky to be really good. I started with your best pick, and had an absolute blast.
I played both the bloodexplosion and the berzerk class to 10 and i kind off find 3 better solely for the 3 skill trees and them being distinct than one skill tree that doesn't know what it wants to be.
Outside of that the game is kinda of fun, but it feels to me like they could slap someone elements on to any other part and it kinda would be the same
Well thought out and well done. Thank you for going over all of them and giving your ranking on them. I was going to be cooping and was wondering if you have any group combo or good support suggestions?
I regards for the Clawbringer I feel like they should give the capstone a 50/50 chance to fully refresh the AS after a kill, if not something that works similar to Amara's combo breaker imo
I do think adding an effect to Clawbringer's capstone could make it feel more worthwhile but doesn't AS reset make it overlap with Brr-Zerker's Blood of the Fallen? I really like that, for the most part, they've tried to make each capstone unique to the class. I agree that Storm Smite's cooldown should be lowered for the initial effect but maybe it also empowers your melee for a duration (since Smite works like that in D&D). Like your melee attacks deal Splash elemental damage or something
I don’t think moxsy did enough testing with clawbringer. I was watching someone else who was a stabbo/claw and every time he went invisible every shot against an enemy brought down the elemental bolts onto it. Each shot was a crit AND elemental bolt. I say that to say the cooldown isn’t a huge deal and can be worked around by using an action skill that lasts a long time because it appears the capstone effect is active as long as the skill is active.
@@justaguy653 Thanks for this comment so much. I was so close to rerolling Graveborn cuz everyone keeps saying how bad Clawbringer is. But if the capstone works as long as the action skill does. That makes it alot better than the initial thoughts on it.
One thing to add to the Hammerzerker ( Clawbringer & Brr-zerker) is how much time you actually spend enraged. You practically stay enraged/buffed if you do it right. I dont go down at all.
Would the sporewarden be a good compliment to the clawbeinger to help mitigate some of its issues?
That’s what I was thinking would be my combo
Combine sporewarden with stabbomancer as spores capstone makes it so bullets ricochet on Crit hit and stabbo ability makes all hits crits and also boosts the damage
@@angusmagin9306 damn, that is a really great point. Although I am more curious if there is a way to redeem clawbringer in the interim. Meta builds are nice, but I love fixing broken builds if possible.
Some synergies are easy and are the first to get nerfed...ask any Fl4k main from Bl3
@@aczeos too be fair Fl4k had the issue with his ability literally making other classes obsolete. It's nerf was warranted but not completely necessary.
Here is a helpful tip.
If you are doing a companion build get a snake stick because each of those hydra companions count for faithful thralls which equates out to 27% bonus damage.
I went for Spore Warden, 'cause Borderlands has always been about over the top gun mayhem. So I'm only at lvl 20 and I'm getting ridiculous crits, firing rates and ofcourse the incredible movement speed boost, which makes the game so much more fun. I took stabbo as my secondary, so I can go all in with the crits and movement speed bonuses. Very similar to Zane in BL3.
update?
im having a lot of fun with clawbringer main + spellshot aux. i use ambi-hextrous (dual spell). basically i stop speccing clawbringer skill tree at fire shot and storm breath, then dump all the points in spellshot tree. i can clear a instances with spells and pet damage only. it's super fun and probably the easiest way to do "can you clear wonderlands end game content with no guns" challenge. it is a shame though you can't control who the pet is going to attack. the game play kind of revolves around focusing your spells on your pet's target.
I've been running clawbringer and brr-zerker with an elemental focus and it's been working out well in the endgame.
I'm going to brute force melee like in every other borderlands game, even if it kills me like in every other borderlands game
Same. Been playing Zerker and having tons of fun frost leaping from enemy to enemy, much like slamming fools with Amara in BL3. I don't even care if it becomes weaker lategame.
@@Luftgitarrenprofi nothing was more satisfying than yoyoing from 100 to 1% health and back smacking mobs around
graveborn fun fact: there’s a sigil spell type that summons two hydras alongside the sigil, so you get those, plus it triggers kill skill hydra summon, plus demilich and wyvern or mushroom means you’ve got 6 companions entering combat, three points into the skill means you have 54% bonus damage, which is pretty good for something you can do at level 10, granted spellshot does the same thing but without nearly as much effort and at level 7
You can get more than 6 hydras just my maxing that skill and getting armor which adds to it. Very underrated skill.
It seems I have a knack of picking the best classes
Clawbringer with spellshot at level 40 can bring your cooldown to over half. With myst its down to 70%. If you get a good roll with ability cooldown you can spam use ability
I've been watching you religiously as I wait for the official release! These videos are so helpful! They give players insight into things they wouldn't normally have until well into the game. So I appreciate all your hard work greatly!
the class i'm having the most fun running at the moment is Graveborn Spellshot focused on health regen. it is very heard to die
I beat the game with claw bringer and to be honest the final boss i felt like was easy thanks to the clawbringer/brrzerker combo
Clawzerker melee builds are easy mode for sure... I run the hammer throw ability.. but I dont let it sit i throw it and call it back as soon as it hits so the cooldown is minimal... then all my gear is on action start gain melee damage or w.e....
Only time I have difficulty issues is at things at long range but thats cause I havent really put much time into farming good guns.
Started with graveborn before watching this video. It looked the coolest. Haha. Sporewarden sounds fun for multiclass, I love minion builds in games.
Your tier list is very much what I would have guessed from the videos I've seen so far, definitely wanna try out spell shot and graveborn
Spell shot and Graveborn is a fun and powerful combo. I think you’ll really enjoy it!
Had to go spellshot for the double spells. Thinking I will get gravewarden capstone and all the good kill skills from both classes, hopefully it will work well
Yeah, in terms of capstone skills the Clawbringer could use some support. Switching the cooldown from 25 seconds to 10 seconds would make it far stronger and play into that 'walking storm' archetype.
I'm going to main the class anyways as long as it's viable I'll make it work
@@aczeos I think the whole point is the capstone isn't really that viable but the rest of the class is
I just started my TTW gameplay last night & I’m liking it a lot. The classes were a hard choice to choose from but I ended up going with the Spore Warden. My play style is more of a range/magic player. I like to be out in the distance shooting shit up & only have to use shotgun/melee if the enemies get up close & personal lol 😂
1:11 do you mind telling me what pattern and colors your using? Also how did you get that hat?
I really wish you could reset both classes at the end like you can with the secondary class so you could try different builds without having to make a new character for the “Base Class”
I don't get why they didn't do that because they're going to add new classes would be easier if I can change both.
Then there is no point in replaying the game, duh.
@@AsDeft Uhhhhh, replaying with different builds in the chaos chamber, some people don’t like going through the entire campaign again for just 1 thing, duh
@@The_Masked_Oni well that's the issue right now I love the end game but, that's only one thing to do right now.
@@gamersforlife1294 Yea unfortunately but now it’s just time to wait until new dlc and also for that one guy to finish the spreadsheet sheet of all the legendaries so you can find something you like, he can take all the time he needs because it’s worth it
Honestly the best part of the multiclass system is that you can really combine everything. For example, you didn’t mention Sporemancer (spell+spore) which seems to be pretty solid as well. Great vid tho!
Me "no way I'm gonna watch any RUclips video guides for wonderlands, don't want to spoil anything......."
Moxsy " here is my class tier list"
Me "maybe I'll just watch this once, THEN NO MORE........"
😅
Thank you lord Moxy for your research!
Can’t wait for tomorrrrowwww
Ayyy just platinum'd Elden Ring, time to drop it for this game I reckon 🤣
I’m 65% of the way there, gonna be the first game i platinum
Nice, well done!
Have you platibum'ed any other souls games? How does it compare?
I've done DS2, ds3 and Bloodborne.
@@Ruthlesssify if you go with an overpowered build its an easy platinum. You only have to collect a few things and I think only one of them is missable. Its like bloodborne but without the chalice dungeons
@@thomas4118 God I miss Chalice dungeons. Hoping there's a dlc version of them for Elden Ring
@@thomas4118 seems relatively easy, I think Bloodborne was the easiest/most fun for me. I didn't finish demon's souls world tendency and such was too annoying to deal with. Maybe I'll go back some day though.
Still going Clawzerker. Stopping half way through the clawbringer tree and going all the way on the brrrzerker tree.
I was the most excited about the clawbringer, sad to see its the worst class. Although ranking it B tier isn't bad so sounds like it's still viable
I'm still going to go grave born with classing into clawbringer for a pet build
@@duncanhawk4500 I'm considering that too now, the pet build sounds fun.
@@QuarPro85 I'm going to do the pet build with a heavy focus on elemental damage
Im doing a pet build that goes grave->spore. Might try claw/spore as well
@@ThePolarpop yeah I honestly think that grave and spore are the better combo I just like the clawbringer aesthetic and hammer throw. And the wyvern pet of course
I started with Stabbomancer and found it a little weak after taking Blightcaller as my second class, I found the Blightcaller's abilities to be stronger so I respect my points and put everything in Blightcaller.
I'm gonna play spellshot primary and clawbringer secondary. You have the potential to be dealing 4 different element types at once
That's what I wanted to do too. Nice mix of elements, pet and the option of range/melee.
Yeah true. I thought stabbo because it has alot of status damage and status spread as well as being able to do 4 elements on a single target
Clawbringer+graveborn is super strong! I have a companion build mixed with status effect and damage at certain points I’m one shotting enemies or even my companion. I saw one shot come from the Demi leech do 15k damage at level 29. Wish I could’ve screenshot the active perks and damage it did to have the proof
I back this up. I got the same combo classes. I barely have to fire my weapon anymore. Certain abilities just wreck the board; nearly indestructible.
Im so happy to hear the graveborn can be a summon build. I'm going graveborn first and then either spore warden for or spellshot
That’s what I’m doing: Graveborne and Spellshot. Infinite health and spells, just have to find a couple good spells to use but I’m only level 9 at the moment.
Deadshot(Grave/Spell) is stupidly OP when set up right with the right guns. Basically any gun that summons hydra heads. Max out reload and firing rate and you can pull a good 10-15 additional companions. Fire a few rounds and just constantly be reloading and firing spells.
I’m thinking sporewarden I just don’t know what to multi with ether berserker to deal insane amounts of bonus damage or graveborn to become the minion king.
I always picked the "worst" initial vault hunters at launch when i played borderlands. B2 i played axton, b3 i played zane, and wonderlands i started clawbringer. The reason i never pay attention to other ppls rankings ( no offense to moxsy i love his vids) is because i always have so much fun with the ones i choose and its all dependent on how u utilize the skills and ur play style. I currently love the clawbringer. Im at the point where i can pretty much spam throwing the hammer. The cap skill is a bummer tho. They need to buff that
Lmfao, Zane was NOT anywhere NEAR “the worst”. Axton is literally as trash as Roland, but Zane??? Infinite action skill time, infinite movement speed, ridiculous damage, Seein Dead + Seein Red.
No, sorry. Idk wtf kinda heroin you’re ODing on, but Zane is one of the most OVERPOWERED Vault Hunters in history. Absolutely bar none. Amara comes close.
@grim lol. Relax fanboy. Initially everyone was saying Zane was trash. He's great now tho obviously.
@@brobob52 Lol. Take the L and move along 🥱
@@brobob52 “the reason I never pay attention to rankings” which is exactly why you looked up this video, so you can comment about how you make unbiased choices with your gameplay decisions? Literally braindead. Nobody cares how you play a video game. Move along.
@grim L? Its a difference of opinion. im dealing with a weird one here. Stay safe kid.
I've been most recently playing a Graveborn cross classed with Clawbringer, taking advantage of all the damage reduction skills to make up for the unboosted constitution.
This moxsy guy really knows his stuff!
Spore warden and claw bringer. Still sounds like a fun multi class both got a bit of siren elements to them. I'm a little weary of the claw bringer because of what he was talking about but I like a challenge.
There's so much customization and optimization for these classes and the fact we can have two classes at the same time there's a lot of player freedom, like for me I have clawbringer and graveborn and I have great crowd control with the two companions, I might give clawbringer and stabbomancer a try
I've been running clawbringer and stabbomancer this whole time as a status build focusing around electricity and fire. It works pretty well imo and it's fun watching status spread all over the place. Struggle in chaos dungeon boss fights though like I feel as if my friends are doing a lot more single target damage than I am.
I'm running berserker/stabomancer. I love the melee combat but I will say it's a bit clunky on keyboard and mouse. I changed a bunch of keybinds around so my melee attack is now my primary shoot button. I kind of wish the melee weapon could be used in place of a ranged weapon.
Same that’s what I was thinking too just sucks that you can’t hold out the melee weapon and just starting swinging for the fences lol
Graveborn and claw bringer companion and defense
a buddy was offering me a class mod for Spellshot/brr-zerker, anyvthoughts on that dual class Mox?
Wish they would’ve had a class that was like Athena from the Pre-Sequel. It would’ve fit in perfectly.
Stabbomancer/clawbringer combo with lifesteal weapons feel similar. You get fire/lighting combo with melee buffs
Thanks for all the info Moxsy!! This will be very helpful!
Spore Warden + Spellshot is gonna be ridiculously OP. I wonder if anyone else noticed it... just hope it doesn't get nerfed!
THIS! I've been eyeing this from the start. This combo seems to have the best gun and explody buffs, which let's you focus on the best aspect of borderlands games: GUNPLAY!
@@JonathanGuzmanDesigns Yep - melee isn't really my thing, never been a fan of it. Much prefer attacks at range - action skills and guns. And as Torgue likes to say: Use more f*cking explosions!
It's gonna get nerfed unfortunately.
It will
I've watched multiple videos on choosing the right class this was definitely the best one
I feel like clawbringer hurts when multiclassed and performs best without multi classing. It already has the advantage of having access to multiple elements which only the spore warden has I believe
So would you say its best to choose a second class just for the feat?
@@coffeecrispy2673 I paired it with brrzerker for now. The passive of that class gives me cold damage after using my action skill, and I sunk three points into the health regen. The skill in clawbringer I didn't max was the one that raises companion damage
So at 4:33 the brr zerker how do you make it look like that and how you get that armor
I'm still gonna try brrzerker with clawbringer and smash things 😆
I was gonna main the brrzerker then choose the stabbomacer and probably switch out the stabbomacer for the clawbringer later on just because I think having three elements (fire, electricity and frost) would be sick
Well well. Since Crossplay and I'm playing in a group. I think I'd be the only one giving claw bringer a shot in group play. My friends are sorta new to borderlands so I'll let them enjoy the more damage classes while I provide tankiness and ability damage aura
Would love to see you optimize that brawler class combo of clawbringer and brrzerker, I'm really enjoying the melee in this game and these two seem to be the the paladin/barbarian combo that happens alot in dnd
If you like the melee try clawbringer and stabbomancer! Clawbringer has a some skills that boost crit damage and pair those with the guaranteed melee crits from stabbo
You my good sir have just earned yourself another subscriber. Excellent class breakdown.