AMA Rewind (No Music)- The Wayward Realms- Sept. 2024
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- Опубликовано: 29 сен 2024
- Sit down with members of the development team behind The Wayward Realms, including Ted Peterson. We went LIVE Sep. 24th 2024 to answer the community's most burning questions about our upcoming game.
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A spiritual successor to the Elder Scrolls II: Daggerfall, The Wayward Realms, a medieval fantasy roleplaying game led by industry veterans Ted Peterson & Julian Lefay, that aims to bring the "old-school" design philosophies of Classic RPGs together with the latest technology and quality of life improvements, courtesy of Unreal Engine 5.
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Music by Eric Heberling
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Thank you for listening to the feedback from the original video! The music didn’t bother me, but it’s cool to see you guys accommodate those that requested a change.
Time limited quests : just to state the obvious, but that somehow many games neglected, as long as it is clear they are time limited and as long as you show how much time is left. :P For many games, I had to search the web to create myself a list of which quests were limited, which is really NOT fun.
From what you said about food/alchemy, I support the idea (extrapolation) of food being optional long buffs and not having the silly trope of eating in the middle of a fight :P
Thanks guys ❤ This will be a great listen! The music was amazing in the last video but it overtoolk the conversation quite often. I wrote my critique while driving, sorry if it felt aggressive, I had no time for etiquette ❤️❤️
Appreciate the no music version!
As soon as I can , I will support this project. With the state of the gaming industry, it is VERY important games like this become successful.
Thanks! I really appreciate this extra effort!! 😘
I'm already sold you guys. Can't wait for the book too!
I dont know if I missed it but will the game have seasons like autumn and winter? Because that is one of my favorite immersive visuals for a game like this.
Absolutely! We covered it in an older short: ruclips.net/user/shorts8kuZJ5ivG4U
a Musicless version, nice!
Really nice to see! Some good answers that make the vision of the game more clear. My question would be how the virtual game master measures the engagement? Example: I will want to start as a mage. Can i get spells in character creation and set my focus for the game master that way or is it everyone starts neutral and you decision/ dialogue makes the difference.
You will be able to start as a mage. We also plan for character backgrounds so you can give the VGM a heads up on what kind of character you are aiming to play as.
From there, it is merely keeping tabs on the choices you are making when it presents them to you via quests or quest objectives, alliances, gear, skill choices, etc.
Great AMA, thanks for posting.
In my country it's very unusual for someone to even have a credit card (usually only by people who travel outside the EU regularly), so I didn't join the kickstarter either. If were to launch alternatives that accept regular "bank cards" or paypal I'll gladly join in. But I think that's a platform problem.
👍🏾👍🏾💯💯💯💯💯💯💯💯💯💪🏾💪🏾
OK, this may be a dumb question, but what's AMA?
PS. I'm supporting the game on Kickstarter, and I'm really looking forward to it. But I hope the combat will be easy enough for me to play. Kingdom Come Deliverance, for example, was a complete waste for me, because I couldn't play it at all.
Make the game as hard as you want for the people who want that, but please don't forget those of us who are terrible at 'real-time' combat (maybe because, like me, they're too old to have played games as children).
Thanks!
AMA is just an abbreviation for "Ask me anything".
@@Bill_Garthright or aim is to have combat that can be both casual (through click to attack combat that is based on character skills) or more involved (through the use of a precision mode, similar to Daggerfall's mouse swing combat, where players can be more strategic in their attacks).
They can also be swapped between simply by holding a mouse button to enter precision mode, thus making it very accessible and easy to switch depending on the situation.
@@johnkdbell
Oh, yeah, that makes sense. Thanks!
@@OnceLostGames
Thanks! As long as you have an 'Easy' or maybe 'Very Easy' difficulty setting, that should work for me.
Admittedly, I was terrible at Daggerfall's combat, but I still loved that game. As much as I enjoyed Morrowind, I was disappointed in the direction of the Elder Scrolls games. I am _so_ glad you're developing procedural generation even further. I wish you the best of luck.
Some time stamps would be awesome :)
Someone can comment with them if they want. It's a small team so it's better if they focus on the game.
Hi I have 2 questions for the game
1. Will it be compatible with the steam deck and will I be able to play my early access copy on my steam deck?
2. Will it be a full open world game like skyrim or botw or will it be in zones like the outer worlds and kotor?
@@joshbehr5830the first question was actually one of the AMA questions. We are experimenting with running it on Steam Deck but it's too early for a definitive yes or no.
WR is a fully open world game. We are aiming for no loading screens for entering areas, building, etc. Though it's not zones, it's probably with mentioning that it is set on an archipelago, so there are a bunch of islands.
When will the Discord reward be given for backing on kickstarter? I filled out the application but still haven't received the reward.
@@LuckyGamerPL if you were a late backer, those haven't gone out yet. If you backed during the KS then it should have been given already. Send an inquiry with your Discord username to PR@oncelostgames.com