Converting 2D animation into 3D [BELMONT EDITION]

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  • Опубликовано: 30 сен 2024
  • Let's take a look at some of the ways Bandai Namco convert 2D actions into 3D movement for Super Smash Bros.
    This time, it's the Belmonts!
    Thanks for watching this one, if you want to help the channel, definitely share it around, tell your friends, especially if they're animation students!
    If you want the channel to grow, consider watching the whole video, as RUclips promotes watch time over view count, so the longer viewers watch a video for, the more RUclips will promote that video.
    If you want to support the show, you can do so through Patreon/DanRoot
    #SmashBrosUltimate

Комментарии • 358

  • @VideoGameAnimationStudy
    @VideoGameAnimationStudy  3 года назад +280

    MISTAKES:
    Snake was revealed before Sonic for Brawl.
    Smash is developed by Bandai Namco, not Nintendo.

    • @DrWho2008t101
      @DrWho2008t101 3 года назад +2

      thanks for the video.

    • @2frikinbeast
      @2frikinbeast 3 года назад +4

      Bandai Namco didn't develop Brawl

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  3 года назад +12

      Oh whoops you're right it was Sora, BN did the remaining ones.

    • @MilesAway
      @MilesAway 3 года назад +18

      @@VideoGameAnimationStudy
      N64 - HAL Laboratories
      Melee - HAL Laboratories
      Brawl - Sora Ltd.
      Wii U/3DS - Bandai Namco/Sora Ltd.
      Ultimate - Bandai Namco/Sora Ltd.

    • @djroscurro9859
      @djroscurro9859 2 года назад

      @@MilesAway damn

  • @lvbboi9
    @lvbboi9 3 года назад +152

    0:12 "The whip action that most Belmonts perform"
    *shows a Morris*

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  3 года назад +43

      Phew, I'm glad you got that comment back in!
      Yeah I didn't research that character.

    • @MtnSmithy
      @MtnSmithy 3 года назад +18

      Isn't he, like, distantly related or something? That whip action is a dominate gene.

    • @lvbboi9
      @lvbboi9 3 года назад +27

      @@MtnSmithy If i'm not wrong, a member of the belmonts had a child with a Morris and they kept the Morris name
      The Vampire Killer was passed on from there, but only the direct descendants, As Jonathan Morris says in Portrait of Ruin, he can't use the Vampire Killer as intended because he's not a direct ancestor.

    • @samueltaillant8825
      @samueltaillant8825 3 года назад +16

      @@lvbboi9 Which means that, through a certain ritual, he can effectively use it to its full potential, however that will end up draining his lifeforce and kill him, which is how his father died

    • @lvbboi9
      @lvbboi9 3 года назад

      @@samueltaillant8825 Didn't know that part

  • @Pupppeteer
    @Pupppeteer 3 года назад +41

    "hench beefcake walk" is the perfect way to describe the walk cycle from castlevania. They need to have that on the box art.

  • @Mabra51
    @Mabra51 3 года назад +72

    The Belmont's chad strides are really intimidating, even when they crouch walk.
    A+ tier walk at least.

  • @VideoGameStoryTime
    @VideoGameStoryTime 3 года назад +156

    This is even better than the last one!

    • @PizzaPasta256
      @PizzaPasta256 3 года назад +3

      Woah! Didn’t expect to see you guys here.

  • @ifeelnothing2
    @ifeelnothing2 3 года назад +38

    Yes Megaman and Sonic would be awesome to see in the "Converting 2D animation into 3D" series (especially Megaman since I thought MM11 didn't feel "right" in the movement department). I really want to see your take on MM in Smash vs Capcoms different 2D/3D games and of course Sonic would be interesting to see your perspective and to hear your knowledge about (that sentenced felt grammatically weird but I guess it got the point across)!
    PS. I always watch to the end because it always feels like I'm learning something interesting or notice something cool about some detail in a game I really like (as I did with Castlevania today and as I did with one of my favorite game series, Metroid). Thank you so much for that stuff ever since I started watching all your videos this year!

  • @Iriel907
    @Iriel907 3 года назад +56

    Thank you for making the effort of teaching and explaining this. I greatly appreciate it.

  • @CyberSoulgem
    @CyberSoulgem 3 года назад +73

    I'd love to watch another one of these on Mega Man

  • @GreatlordShadox
    @GreatlordShadox 3 года назад +31

    As someone who really loves the gamefeel of Classicvania, I was ecstatic when Simon and Richter were revealed for Smash, complete with hefty NES animations, so of course I had to check out your view on it too, soon as I saw the video!

  • @solidreactor
    @solidreactor 3 года назад +17

    Having anticipation is key in animation HOWEVER when you break what is anticipated with something more exciting and unexpected then it will have a bigger impact, just like your videos endings :D
    loveyoubye

  • @pujp240
    @pujp240 3 года назад +17

    More of this man, Smash's animations are super interesting to study

  • @OSW
    @OSW 3 года назад +45

    I love learning on this channel! Also, really slick presentation and editing. Distilling and showcasing all your ideas and points into a digestible format for viewers is expertly done. A winner is you! 💚

  • @shnouk3814
    @shnouk3814 3 года назад +14

    I freakin love these videos dude. Every time another one gets published I reserve time in my day exclusively to watch it. Sucks the algorithm is so bad, if I had a million dollars to give to anyone it would probably be you 😂

  • @BubblegumCrash332
    @BubblegumCrash332 3 года назад +8

    I wish Simon Belmont was my dad. The way he walks would clear out rooms

  • @Luigiofthegods
    @Luigiofthegods 3 года назад +8

    I remember trying to think about how the Belmonts would throw the dagger in Smash and not being able to come up with a good throwing animation that didn't overlap with the other projectiles; they did a great job making each of them look completely distinct from one another.

  • @BisectedBrioche
    @BisectedBrioche 3 года назад +11

    This purposeful stride has been passed down the Belmont clan for generations!

  • @WillowEpp
    @WillowEpp 3 года назад +4

    Oooh, yes, more 2D to 3D! One with a lot of potential is Arthur from the Makaimura/Ghosts 'n Goblins series. He's had a few 3D adaptations at this point -- including one for the PSP-exclusive Goku Makaimura -- as well as a fair number of 2D versions at varying levels of detail.

  • @Technonova323
    @Technonova323 3 года назад +13

    Yes please! Do more 2D to 3D videos, I’d love to see Sonic and Megaman

  • @Megaboss_Bor
    @Megaboss_Bor 3 года назад +8

    I love the superfast tiny infodumps

  • @tattieverb265
    @tattieverb265 3 года назад +11

    Oh yeah, that was the Good Stuff™

  • @JustJohn43
    @JustJohn43 3 года назад +5

    I think Solid Snake was the first 3rd party character revealed for Smash... or whatever
    Also, your end screen for recommended videos 75% looked like mine.

  • @Faun471
    @Faun471 3 года назад +8

    Really love this channel. I especially love the outro lmao

  • @Geneolgia
    @Geneolgia 3 года назад +2

    Sakurai didn't say that the two Belmonts in Smash echoed each other for nothing, just as Richter takes moves from Simon like most of the basic whipping animations and the iconic walk, Simon as well borrows animations from Richter like the uppercut, slide-to-flying kick, dash attack, jumping, running and of course Grand Cross, they both introduced many techniques that would be used by later Belmonts such as Juste and Julius, they did an amazing job capturing their animations in 3D.

  • @GoldStorm07
    @GoldStorm07 3 года назад +3

    Sakurai's team did an incredible job translating Simon and Richter's movements into Smash Bros. They nearly got all the necessary moves in, as well (forward smash should have been the Flame Whip attack), making them really satisfying to use.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  3 года назад

      Yeah the team have done wonders, and the historic influence in the moves is sublime.

  • @Inferno144
    @Inferno144 3 года назад +2

    Gonna need that Mega Man analysis. Do it for us fellow Mega Men!

  • @AlbertBalbastreMorte
    @AlbertBalbastreMorte 3 года назад +1

    When it comes to Castlevania, I'm interested in the relationship between character design and movement, specially comparing the old macho characters with the androgynous vampires.

  • @jlee479
    @jlee479 3 года назад +1

    I just realized spleunky's whip might've took inspiration from belmont's... only thing is spleunky has backwhipping to abuse.

  • @otsu3011
    @otsu3011 3 года назад +4

    I always smile when I see a new video from you !

  • @somebaker2613
    @somebaker2613 3 года назад +3

    Thank you for still making videos ♥️

  • @bananabike279
    @bananabike279 3 года назад +1

    Great study as always!! I think Castlevania and Mega Man are the (guest) franchises that are represented the best in Smash Ultimate when it comes to the characters, music, etc. Richter is my main and the joy of playing as him comes mostly from how it almost feels like you're just playing Castlevania... but in Smash xd

  • @GabMacedoo
    @GabMacedoo 3 года назад +1

    You should not only analyze the transition from 2d to 3d, but also how some game specific animations get translated to smash, even if they are from 3D games in the first place. Joker, Snake, Terry, banjo. I’d love to see your analysis of those.

  • @LeftClickShift
    @LeftClickShift 3 года назад +2

    Ahh, it's so sad to hear your lament at the end! This channel is so succinct, polished, and darn good! It's a real shame how much manipulated viewer reach really dampens some truly special channels, as this one is top notch!

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  3 года назад +1

      Thanks so much! Yeah, RUclips became too big for itself to be managed properly and it's all automated now, the saddest thing is that there's no alternative, they own the monopoly on video hosting.

  • @Vulcanfaux
    @Vulcanfaux 3 года назад +1

    I'm just over all happy of how castlevania was represented in smash, not just Simon and Richter being playable, but Alucard as an assist trophy and how he is just symphony of the night Alucard, even using the back dash to move and has the one weapon everyone that casually plays that game tries to get (the crissigram, atleast i think that is how its spelled) the stage with the back ground bosses, the freaking music!! And let's not forget the big boy himself Dracula. They even did a neat thing with Pit's palutena's guidance thing where Alucard talks to Pit to explain Richter a little. I still think that castlevania is easily the best implemented series in smash in just how good everything is at giving you that old castlevania feels. Its obvious sakurai and his team go out of their way for all 3rd party characters, I mean Terry and minecraft Steve are both great in how they represent their games, but for me, even if they are not my favorite to play in smash, the Belmont are still number 1 for everything else.

  • @moisesmela5091
    @moisesmela5091 3 года назад +1

    Yes, please, more of these. Although if you're focusing on 2D to 3D conversions, maybe you could have a chapter for big characters?

  • @EmilXOM
    @EmilXOM 3 года назад +5

    That ending hit kinda deep ngl. Love your content, Dan! Hope you'll keep at it!

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  3 года назад

      Mm, it's a harsh truth these days, for a lot of RUclipsrs. Thanks for watching!

  • @marcheharvey2301
    @marcheharvey2301 3 года назад +3

    Sakurai and his team pulled this off flawlessly *chef' kiss*

  • @kelvinnkat
    @kelvinnkat 2 года назад +1

    Nintendo technically doesn't own the Pokemon characters, at least not exclusively. So Pokemon characters are sort of third party characters.

  • @UnwittingSweater
    @UnwittingSweater 3 года назад +5

    Is that the "getting the emerald" on Sonic Spin Ball music?

  • @vineheart01
    @vineheart01 2 года назад +1

    the moment i saw the Belmont Strut in smash i laughed my ass off... "They did it! They found a way to put in the proper Belmont Strut!!!"

  • @OwinBlazer
    @OwinBlazer 3 года назад +1

    Awhhh dude. Thanks for making these videos! I'm subbed and I love your topic.

  • @guttsu
    @guttsu 3 года назад +1

    I never get tired of detailed looks into this kind of thing. Sakurai's team pours so much love into bringing these characters into the Smash world, and I don't think it can be appreciated enough!

  • @johhatomii2691
    @johhatomii2691 3 года назад +1

    Thank you for this. Anything with 3D modeling helps me learn more about creating models

  • @aketsuuu
    @aketsuuu Год назад +1

    It's crazy to me that I'm a huge Castlevania fan now. 😅 The weight in all of Castlevania's animations is what makes it. I love them so much. Especially that goofy walk cycle... The Belmont strut, so cool, and Smash captured it perfectly, while obviously adding frames of animation much like other games that have been around for years. Mega Man and Castlevania carry that similarity honestly. They didn't truly evolve the movement of their characters, rather just added onto it... Ignoring spin-offs and subseries, because those have to allow for more. The metroidvania games have a bit more to them in terms of variety, but that's because they're not the Belmonts half the time and thus they aren't contractually obligated to do the strut.
    I never did get to comment on this video, but it's good as always. Hope all is well over there Dan, can't wait until the next time you upload.

  • @MarlowPreston
    @MarlowPreston 3 года назад +1

    0:51 I'm pretty sure Solid Snake is the first third party character revealed.
    The Smash Ultimate website lists Snake as Fighter Number 31 while Sonic is 38.
    Snake was revealed at the 2006 E3, while I think Sonic was in 2007 at the Nintendo Media Summit, or at least he was first playable there.

  • @wonderguardstalker
    @wonderguardstalker 3 года назад +1

    The Belmont adaption to smash is pretty high up for best translation in the game animation wise at least.
    My favorite is that the ftilt is so close to the original whipping that it even disappears to nowhere afterwards, passing up on the chance to have an actual end lag animation.

  • @DamageMaximo
    @DamageMaximo 3 года назад +2

    2:01 To me it always looked like he was gliding

  • @sonimatic
    @sonimatic 3 года назад +1

    If you haven't already, videos on Ryu and Terry would be amazing.

  • @samueltaillant8825
    @samueltaillant8825 3 года назад +1

    I'm curious about how much there'd be to say about 2D zelda animations

  • @CyberneticSheep
    @CyberneticSheep 3 года назад +1

    Amazing selection of background music, Super Castlevania IV ost is really good.

  • @runman624
    @runman624 2 года назад +1

    This might sound odd and out of place, but I want to see a video on converting from 2d to 3d on the ice climbers

  • @MidoseitoAkage
    @MidoseitoAkage 3 года назад +1

    Now, I really want a castlevania game made in 2.5D with the same animation like Ultimate.

  • @Artersa
    @Artersa 3 года назад +1

    Definitely want to see more of this type of video! I sure wish Samus got this treatment.

  • @sosasees
    @sosasees 3 года назад +2

    Today I saw this video, then it got Deleted, and now it's Uploaded again.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  3 года назад +2

      Yeah, it originally had a plug for RelaxAlax, whom I didn't know has some negative drama surrounding, so I removed it.

  • @zq42black
    @zq42black 3 года назад +2

    Great video!
    When you said that nintendo does great most of the time, I'd love to hear about your opinions when they do not so great at adapting the animation :)

  • @JonoSSD
    @JonoSSD 3 года назад +3

    Sakurai is a damn perfectionist.

    • @nvrmltice
      @nvrmltice 3 года назад

      I dunno, man. Ganondorf

  • @knack3381
    @knack3381 3 года назад +1

    ive been looking into modding characters into rivals of aether because i love coming up with movesets for these kinds of games. this is great material to look into how its done

  • @jumpmadmadness1222
    @jumpmadmadness1222 3 года назад +1

    I would definitely like to see more of this fir every character in smash

  • @cdscissor
    @cdscissor 3 года назад +3

    Finally.

  • @Jshsocr4
    @Jshsocr4 3 года назад +1

    Totally worth the watch for the genetic beefcake humor alone.

  • @lazermantis1420
    @lazermantis1420 3 года назад +1

    Didn't expect the ending but I might just stick around to see if it ever happens again

  • @Lukz243
    @Lukz243 3 года назад +1

    Ridley would be neat, given he is one of the bosses of Metroid series

  • @33_Pebbles
    @33_Pebbles 3 года назад +1

    i like the word explanations cool idea! and that was a good ending xD

  • @bloodhoundtown
    @bloodhoundtown 3 года назад +1

    What a vibe, great video. Nintendo definitely puts a lot of thought into these animations and you highlight that perfectly

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  3 года назад +2

      Thanks! I've actually been reminded (as I forgot) it's actually a lot of Bando Namcai's development that makea these games great, Nintendo is largely a publisher.

  • @darthventor1312
    @darthventor1312 3 года назад +1

    The Belmont walk cycle is unparalleled.

  • @theonlybilge
    @theonlybilge 3 года назад +1

    In other words, they're giga-Chads.

  • @TapDat52K
    @TapDat52K 3 года назад +1

    Ah, a new video from one of my favorite Dan's on the internet.
    Will go nice with Yatch Club announcing they are developing Ninja Gaiden style game.
    I wish every game company had the animation budget Super Smash Bros. Ultimate has.
    Also, that ending segment hits in the feels. I am glad you teach about animation.
    Oh... I am still typing this comment without adding anything important to it, oh shit.

  • @maltedextrin.
    @maltedextrin. 3 года назад +1

    love your content!!!
    You got me into the plan, to become a charackter animator!
    Pls continue your great work!
    ps.
    would love to see you compairing the animations of the biggest mobas to each other.
    Guess that would bring quite a lot of those fancy klicks, everybody needs :D

  • @gerg905
    @gerg905 3 года назад +1

    If you were to look at more 2D to 3D conversions, specifically for Sonic, would you be looking at the Ultimate version, the Brawl version or maybe the Ultimate version with a bit of a throwback to the Brawl version?

  • @Pupppeteer
    @Pupppeteer 3 года назад +1

    That was a hench beefcake ending lol

  • @AngelicDirt
    @AngelicDirt 3 года назад +1

    Saving lives isn't all about heroics or being science-y. Sometimes taking the time to engage in a subject can help someone... Even if it's a subject that almost doesn't exist for most people... T_T

  • @woozy1885
    @woozy1885 3 года назад +1

    Yes I like these 2d to 3d comparisons :)

  • @alasanof
    @alasanof 3 года назад +1

    Would talking about the difference between vector art and pixel art animation be interesting? Like how do all the Disney platformer games look different.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  3 года назад

      Possibly! It'd take some research, as pixel animation is just a whole other level by itself!

  • @betoassumpcao
    @betoassumpcao 3 года назад +1

    hey! listening to the end of the video i felt that i should comment :) thanks for all your videos! and while u keeping doing, ill keeping watching, having fun and learning a lot =]

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  3 года назад +1

      Hey, thanks a lot! While I'm not making videos as often as I used to, I do still make them, so it's good to know people still watch them!

  • @quackerjack0118
    @quackerjack0118 3 года назад +1

    Goodtendo™️ lmao I love that not so subtle slap

  • @BovineDesigns
    @BovineDesigns 3 года назад

    This thumbnail has such cool layering

  • @thelavaslug5465
    @thelavaslug5465 3 года назад +1

    0:54 Solid Snake: "Am I a joke to you?"

  • @HaydenTheEeeeeeeeevilEukaryote
    @HaydenTheEeeeeeeeevilEukaryote 3 года назад +1

    i love these videos on old 2d sprite animation

  • @sharzinlalebazri5673
    @sharzinlalebazri5673 3 года назад +1

    Sure. Make more videos like this.

  • @marioalbertomoreno3819
    @marioalbertomoreno3819 3 года назад +1

    I would definitly love to see more of these

  • @standardmoe7323
    @standardmoe7323 3 года назад +2

    I really enjoy your videos. The ending of this one is just gold! Thanks for making these.

  • @GunGryphon
    @GunGryphon 3 года назад +3

    That outro XD
    Also, checkpoint.

  • @suhfee
    @suhfee 3 года назад +1

    i would do anything for more of this

  • @Juuuuuuuj
    @Juuuuuuuj 3 года назад +2

    Yes

  • @ElChicoBush
    @ElChicoBush 3 года назад +1

    Yes, I want more of this. thanks

  • @Liggliluff
    @Liggliluff 3 года назад +1

    Okay, but Nintendo haven't developed Smash Bros, it's been Sora and Bandai-Namco.

  • @kaylawilson4207
    @kaylawilson4207 3 года назад +1

    I know I wish you could make this your full-time job. Your videos are really well made, high quality content every time.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  3 года назад +3

      Thank you so much! It'd be great if it were a viable option to live off and profit from, but unfortunately I don't produce often enough for RUclips to promote my vids 😩
      I'm glad you enjoy them though!

  • @TeruteruBozusama
    @TeruteruBozusama 3 года назад +1

    These videos are a lot of fun :D

  • @gamma_dc8289
    @gamma_dc8289 3 года назад +1

    Sonic is probably the worst example to be honest. Nintendo did him dirty

  • @jeannepixel4692
    @jeannepixel4692 3 года назад +1

    You should do Pit in Smash!

  • @trevise684
    @trevise684 3 года назад +1

    have you changed mics recently? it sounds a bit less clear than in some of the earlier videos

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  3 года назад +1

      Ehh, it's a different set up each time!
      I'm exaggerating, but I don't have the space for a very decent set up, unfortunately.

  • @FLYNN_TAGGART
    @FLYNN_TAGGART 3 года назад +1

    FYI Richter was in 3D in Dracula X Chronicles, and they animated him like he was a little too late to the toilet.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  3 года назад

      I vaguely remember playing that on the plane on the way to Romania, Transylvania.
      Cos it was in the PSP, and I wanted to unlock Symphony of the Night.

  • @TOOFUTURETV
    @TOOFUTURETV 3 года назад +1

    “Hench Beefcake walk”, 😂

  • @dawwe8869
    @dawwe8869 3 года назад +1

    Would be cool to see a Mega Man one.

  • @benwilliams5760
    @benwilliams5760 3 года назад +1

    Belmont....strong dog name. Great video Dan! I need to hear you actually speak that fast. Hey, niiiiice 'N' cube! Was it a gift? If so, whoever got it for you must be a swell dude. 😏

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  3 года назад

      I've had a few questions about that, actually! I've had to say it was a custom gift, one of a kind!
      Belmont is definitely the name of my future dog!

    • @benwilliams5760
      @benwilliams5760 3 года назад +1

      @@VideoGameAnimationStudy You're welcome x2.

  • @RealFerfer
    @RealFerfer 3 года назад +1

    Yes! more please, thanks

  • @Fooacta
    @Fooacta 3 года назад +3

    6:42
    "Thanks, ants."
    Thants

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  3 года назад +3

      SOMEONE GETS IT!!!!!!!

    • @Fooacta
      @Fooacta 3 года назад +1

      @@VideoGameAnimationStudy Tbh, I was surprised no-else else had said it yet.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  3 года назад

      There's been one other person since you commented. It's a pretty obscure reference, to be fair.

    • @Fooacta
      @Fooacta 3 года назад +1

      @@VideoGameAnimationStudy I keep forgetting it's an almost 20 year-old show. Ah well. At any rate, loved the video. Your animation breakdowns are always great but this one seemed to lean a little more on humor than usual and there were some fun low key references. I'll be looking forward to whatever you put up next!

    • @jakeyboii1313
      @jakeyboii1313 3 года назад +2

      I was literally half way through typing "W-was that a Look Around you reference?". Bloody obscure.

  • @morganmcgill3169
    @morganmcgill3169 3 года назад +1

    Your content is Gold 👍

  • @guilhermesousavieira5951
    @guilhermesousavieira5951 3 года назад +1

    First of all, awesome video dude! The way we always mention sequelitis when we talk about gamedesign in general is incredible. For me, this work by Egoraptor proved that it goes far beyond a superficial analysis of elements of playing. And he was precise to approach games that are so culturally relevant in way, games as such that have their elements replicated til today.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  3 года назад +1

      I'm so sad he no longer does the Sequelitis stuff, it felt so potent and engaging. I wish I had the time and energy to replicate that style! Maybe I still will.

    • @guilhermesousavieira5951
      @guilhermesousavieira5951 3 года назад +1

      @@VideoGameAnimationStudy I feel you but, and you are the right guy to say this, the animation part was trick and tiresome.

  • @RamblePak64
    @RamblePak64 3 года назад +1

    Regarding your closing little monologue there, I know the feel, man. I got hit with unemployment way back in February, and despite having oodles of time on my hands haven't been able to muster up the energy to put something together. There was always some sense of guilt when I wasn't working on getting a new job. Now that I've got myself some steady work, I'm feeling less invigorated to update because I'm just sick of RUclips and its "quantity over quality" algorithm focus.
    Hopefully you'll keep on making these, because I enjoy them.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  3 года назад +2

      Thank you! Sorry to hear you lost your job! I hope you're doing okay!
      Yeah it's sometimes tough to find the motivation when you've got lots followers but there's not much engagement.

    • @RamblePak64
      @RamblePak64 3 года назад +2

      @@VideoGameAnimationStudy I am doing fine and very fortunate.
      Funny thing about engagement, I've found myself streaming a lot more. I only have an average of two-to-five viewers, but as it's my friends and they're regularly commenting, it became this way to maintain a social life during quarantine that was ultimately quite rewarding. I imagine there's a lot of people that have taken up streaming that otherwise wouldn't have over the past year for similar reasons.
      On my part, I rarely know what to add to these videos since animation isn't something I know much about. It's why I appreciate your videos. I get to learn about something I know little about, while simultaneously being given a magnifying glass for things I otherwise wouldn't notice on my own. I'll try to keep commenting in mind for future updates, though, since it's the most rewarding feedback to receive.

  • @andychen8664
    @andychen8664 3 года назад +1

    That last segment was great