I think you have enough experience with the deck to build it the way you want to. You want to go for more waters / infantry / tidal etc … go for it my man !
I like your deck profile very much man, the 2 Heavy Infantry is very nice even if idk if it is really needed. Also support you play 2 Minstrel, someone finally gets it! Then, I saw you play Megalo... honestly it's up to you but I think playing both Megalo and Ran is too much, maybe take 1 out (personally the Megalo, though to say but it's not that good right now). Hope that Bubble Reef isn't intended to be an end board piece, but more like a way to free 1 of your monster zones during combo, cuz having King Nepty on the field is better! ...and the budget thing is though, I know XD
I agree! I cut Megalo and Bubble Reef for Week 03's list. I never want Megalo so it felt correct to sideline it for now. The theory with Reef was having another decent water boss to go into if my board was broken and I needed to play catch up a little bit. There are some cool things you can do with it to rebuild and catch up, but it's definitely not a must. lol
I have been testing with 3 Pike and 1 Turge and it does actually help incase you open a Pike, in regard to the Coelacanth line. Also, if you want level 7 water extenders, there is always Kashtira Ogre...
@@dezzaaus9483 I had Harpooner in my previous list and I really liked it. Almost wanted to try the White Aura Whale or Dragite with it. Being able to rez it with Anemone is awesome!
@@DamageStepTVlot of people still do not get it, but the right move should be 2 Pike + 1 Harpooner: You really don't wanna see Pike in hand, while Harpooner can extend your combo, bait ht, special Coelacanth from hand! You have a 2nd Pike for follow-up next turn, and if you want to go on the point "he searches Rhine" you have so many ways to access her that having just 1 less doesn't change anything. Hope you find my comments constructive, cuz that's the intent
You need at least 1 for the primary combo line. I think 2 is the safest bet considering you could open that 1 copy tho. I go back and forth between 2 and 3 myself.
@@DamageStepTV the Coelacanth is needed, it doesn't only access a combo line under Shifter/Droll, but also is a combo you can make if opp interrupts you (you have 12 "copies" of Rhine!). You cannot take it out unless you just wanna try a pure version... in that case nothing to say
I think you have enough experience with the deck to build it the way you want to. You want to go for more waters / infantry / tidal etc … go for it my man !
@@Marvin_Red Thank you!
I appreciate your encouragement and support!
I think no impulse is madness, unless obviously budget is a thing
100% a budget thing. lol
I'll definitely be picking up a set tho.
I like your deck profile very much man, the 2 Heavy Infantry is very nice even if idk if it is really needed.
Also support you play 2 Minstrel, someone finally gets it!
Then, I saw you play Megalo... honestly it's up to you but I think playing both Megalo and Ran is too much, maybe take 1 out (personally the Megalo, though to say but it's not that good right now).
Hope that Bubble Reef isn't intended to be an end board piece, but more like a way to free 1 of your monster zones during combo, cuz having King Nepty on the field is better!
...and the budget thing is though, I know XD
I agree!
I cut Megalo and Bubble Reef for Week 03's list.
I never want Megalo so it felt correct to sideline it for now.
The theory with Reef was having another decent water boss to go into if my board was broken and I needed to play catch up a little bit.
There are some cool things you can do with it to rebuild and catch up, but it's definitely not a must. lol
@@DamageStepTV yeah I'm thinking of playing Bubble Reef not as a recovery, but as a way to get free zones. Think about it, cuz I'm not sure too! XD
@@Redrockyt_ I tried it last week and I enjoyed it. lol
Sweet
I have been testing with 3 Pike and 1 Turge and it does actually help incase you open a Pike, in regard to the Coelacanth line. Also, if you want level 7 water extenders, there is always Kashtira Ogre...
How do you like Turge?
Turge is good but another brick
Been using fishborg harpooner instead of turge, it's able to be revived from coral which is good for double toad
@@dezzaaus9483 I had Harpooner in my previous list and I really liked it.
Almost wanted to try the White Aura Whale or Dragite with it.
Being able to rez it with Anemone is awesome!
@@DamageStepTVlot of people still do not get it, but the right move should be 2 Pike + 1 Harpooner: You really don't wanna see Pike in hand, while Harpooner can extend your combo, bait ht, special Coelacanth from hand! You have a 2nd Pike for follow-up next turn, and if you want to go on the point "he searches Rhine" you have so many ways to access her that having just 1 less doesn't change anything.
Hope you find my comments constructive, cuz that's the intent
Sad spike is expensive is there another sub for spike or do u reslly need him, like 1
You need at least 1 for the primary combo line.
I think 2 is the safest bet considering you could open that 1 copy tho.
I go back and forth between 2 and 3 myself.
Lol, im on a bored breaker build with tidal
Awesome!
i cutted the deepsea king engine , playing with XYZ armor torpedo + abyssocea for teus become 1.5 card combo
Still sucks under shifter, but it is what it is
Also shit under droll thats why we use ceolocanth
I cut it for now to test some other ideas.
How do you like Ocea?
@@DamageStepTV the Coelacanth is needed, it doesn't only access a combo line under Shifter/Droll, but also is a combo you can make if opp interrupts you (you have 12 "copies" of Rhine!). You cannot take it out unless you just wanna try a pure version... in that case nothing to say