Kwyll 22 - Markers, Animation and Tiles Oh My!
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- Опубликовано: 8 фев 2025
- Update 22, wow, how did that number get so high so quickly?
A few small, but perfectly formed, changes this time around, mostly requested by those playing with Kwyll and finding the missing elements for me, thanks to them for their constant contribution, they know who they are.
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Superb job! The ability to change tiles on the fly will really get people creating some interesting stuff!
Looking better all the time! are you planning to have a set of custom things like different jump styles, enemy movement etc or is it up to the user to do their own?
Yes, in this video, ruclips.net/video/IwDPrPlX94I/видео.html, I show the work in progress node grouping system. The idea is that it will be possible to include pre-packaged sets of logic functionality, such as common character controllers etc. as a custom node group that can be drag-and-dropped into the game.
This will enable less technical users to get things working more quickly, while still allowing those with more programming experience to open the packaged node group up and explore/customise the way it works.
Looking good. How are you managing memory resources? Such as how do we know when game logic is growing, how much memory sprites & screens take up?
At the moment there is no direct tracking. I can relatively easily calculate things like how much space tiles, sprites, rooms etc. are taking up, and will provide a capability to do that in the future. However, working out how much memory the logic is going to take is virtually impossible, because it exports as "C" code, which then gets compiled with an optimising compiler, so the final size is not a simple calculation.
I'm considering ways to address this shortfall, but at the same time am cautious to lose the flexibility this approach brings.
i want to make a game for the ZX spectrum :D
That's what Kwyll is for, or will be when it's ready. Pop over to the Discord to chat, and if you want to try it out, Ko-Fi subscribers get early access and direct access to me for help and priority consideration for suggestions.