What really does it for me is the expressiveness of all the machines. It really is just kinda incomparable how much more animated these fellers are than the extremely stiff and static base versions.
i cant wait for like 2028 where every modded boss in a big content mod works with eternity and you can just have absolutely massive 200 hour playthroughs
i love how you make every projectile super visible. i see a lot of flashy bosses that make projectiles that don’t have enough contrast, but this one looks so good and the colors are peak
4:25 i LOVE that Thanatos attack so much where he comes boreing out of the ground shooting off steam and firing missiles at you. Makes it feel like the boss is so real also UMM YOUR DODGING WAS MASTER CLASS AT THAT PART WOW
I love Hades' movement. Something about seeing a mechanical worm come in and out of the ground and moving fast like that is so cool. The vfx and sfx just make it even better
Reading “My remaining machines will return shortly.” In blood red and immediately hearing an unsheathe as Ares appears at the top of the screen quad-wielding murasama’s is horrifyingly perfect
Bro is not only doing his own characters, making his versions of calamity characters yet to come, but also reworking already existing calamity characters.....Dom....you are the goat for real
man, the SFX design for these bosses is just top-notch. Special props to the SFX for artemis/apollo spinning around the player, ares's energy katana, and the exoelectric blast's *everything* This is what peak sound design in Terraria is like.
Dominic : yeah I use my spare time to bring never before seen graphics to the terraria modding community that rivals most if not all terraria mods, what about it 😎
I adore the love and care put into this fight so far. There's certainly spectacle, but I admire the work put into making the fight have depth and unique mechanics. It looks like a genuinely really fun, balanced fight! The only thing that seemed off was that green attack from Ares at the start, but that could just be the movement of the boss and its arms confusing me. Spectacular stuff! Edit: the missiles on the last phase of Thanatos do seem kinda iffy in terms of balancing. Not much time to see them coming.
Hello! I'm not sure how to reach out to you, but would it be possible for me to attempt to make an OST for this mod? I'm a pretty amateur music artist, but seeing the effort has inspired me to try to make something
That new team attack between Hades and the Twins is awesome as it forces the player to stay within dangerous proximity to Hades's head I also like how Hades's final phase overload beam attack is much more threatening now with the addition of the fortified missiles I like the approach you took up to fix Hades's mines, as many more are fired now and in the final phase it tries to trap you within their explosion radii Not sure if it was any different from last time, but the sudden lunge Hades does at the player just before performing the burrowing attack is incredibly scary and should stay like that Hades's new final phase laser sprites look amazing as well Keep it up, you've turned what is generally agreed upon to be the pushover of the trio into something that genuinely feels not only like a true threat, but also awesome to fight
the literal ONLY attack i dislike are the little untelegraphed missiles at 3:49, and that just comes down to a personal dislike of projectile spam while being restricted in movement this really, really good, cant wait to see what else you're planning c:
To me it seems fine, the missiles generally come from the same direction, so it's mainly a matter of just slowly sidestepping them, although in the video being near the ground does cause problems
I’m still in love with the how much more intense this fight feels compared to the other implementations of the exo mechs. Although it may be a little late, may I suggest adding a final “desperation” attack to Artemis and Apollo once they’ve started their death sequence? Currently it feels like dead space in the fight, just waiting for them to explode. My idea was to have them do alternating dashes at increasing frequency as the audio cue speeds up, which would naturally lead to the final “dual-dash” when they explode.
While the original Calamity Exo-Mechs are definitely deadly, these ones truly FEEL like God-slaying machines. Providence can eat her crystal heart out!
I love the fact that dominic dont make extremely exagereted difficulty bosses , he makes just fun fights that dont are incredibily hard , thats why too i like nameless deity and noxus
simply incredible, from a visual standpoint this has no equal but I do have some criticism, and I hope you see this and can take it into account The majority of these complaints relate to how the attacks are ordered. What this iteration adds is great, the new attacks seem interesting, the visual changes bring the quality even higher than before, and overall this is easily one of the best boss fights I've seen from any mod of any game. But compared to the previous iteration (Oil Stained Canvas of Creation) this version does lose in how the order of the attacks is structured, especially the beginning. In Oil Stained Canvas of Creation the fight eases you in, beginning with the twins alone using their more tame attacks before swapping with Ares and Hades using Ares's laser attack which is one of his less visually intensive attacks, and finally being joined by the twins leading to a full assault by the trio. On the contrary in this iteration it begins with Ares's giant exploding lighting ball, and the gas spray with the instakill nuke in a very sudden and quite jarring beginning where it goes from 0 - 100 instantly In one version it eases you into the fight before quickly escalating into an incredible spectacle in such a way in which is so perfect its hard to believe it wasn't scripted while in the other is thrusts you in immediately in a way that feels quite jarring, not giving you the time to comprehend what you're seeing before getting to the fancier attacks. I don't believe that the solution to this would be to fully script the fight, as that would take some of the life out of it. A thing you could do is make it always start with the same attack (being the first attack in Oil Stained Canvas of Creation) and let the order freely randomize from there, or you could make the attacks based on remaining health, I believe both solutions would work as the fight is definitely better that before starting after the first few attacks, so just touching up on the beginning and bringing back some of the magic that came from the perfect structure of early Oil Stained Canvas of Creation would improve on this already great creation. My other complaint is just how few attacks Hades has solo, the attacks he has seem great but without much variety in the moveset its easy to grow numb to what's there, that's a problem I had with infernum Scal as even if the moves themselves aren't bad that can get annoying if you have to deal with them over and over again every attempt, so just adding more attacks to Hades's moveset could make that phase less repetitive Sorry for the long comment, I want to say again that this is incredible, and no harm is meant by these criticisms, I believe that no artwork is perfect, but you should do everything you can to bring closer to perfection, so I thought I'd share what I think could be improved upon.
A circling attack for Hades would be a decent idea to make use of his wormy characteristic and maybe a variation of his driveby-telegraphed laser attack could be the variation he needs. But in terms of worm bosses Hades is already god-tier (But like id Domanic so thats just sorta a given.)
YOU CANT MAKE ME START ANOTHER CALAMITY PLAYTHROUGH YOU CANT MAKE ME START ANOTHER CALAMITY PLAYTHROUGH YOU CANT MAKE ME START ANOTHER CALAMITY PLAYTHROUGH YOU CANT MAKE ME START ANOTHER CALAMITY PLAYTHROUGH YOU CANT MAKE ME START ANOTHER CALAMITY PLAYTHROUGH YOU CANT MAKE ME START ANOTHER CALAMITY PLAYTHROUGH YOU CANT MAKE ME START ANOTHER CALAMITY PLAYTHROUGH
oh crap I’m gonna be COOKED some questions though: is the fabstaff naturally this strong, or is it enhanced in some way? also, what accessories/armor are you using?
This makes the base version of the battle look like it was made by a toddler. Not that the base version is bad (it's actually my favourite fight in the whole Calamity mod), this version is absolute insanity.
When you just can't stop cooking
Now he's burning the whole kitchen.
@@melbryan1752*cooking the kitchen
Unending Cooking
Actually making a Michelin star meal here...
@@melbryan1752kitchen? the whole house is already burnt, now it's the neighborhood that's burning lol
Shoutout to GIANT FUCKIN LASER attacks, gotta be one of my favorite genders
I identify as a fucking laser, my pronouns are BZZZZZZZ/BZZZZZZZZZ
Free thinkers when Master Spark
true dat
Underrated comment gotta be my fav gender
@@sasdagreat8052 Hell yeah
What really does it for me is the expressiveness of all the machines. It really is just kinda incomparable how much more animated these fellers are than the extremely stiff and static base versions.
I mean, it 𝘪𝘴 the fella who made Nameless, so id expect it to be this absolutely stunning
@@AngelicSkygenRedI expect the same level of shitpost on FTW
ABSOLUTE PEAK!!!!!!!! MAKING THE EXO MECHS JUST MORE BADASS AND I LOVE IT
QUEEN OF HATRED BREACHED EVERYONE GET OUT
go back to your cell.
really cool how apollo shields artemis when they are phasing. now thats what I call being twins.
They were designed to work as the perfect duo, one wears out the target while the other lands the precise hit, ending the battle swiftly
i cant wait for like 2028 where every modded boss in a big content mod works with eternity and you can just have absolutely massive 200 hour playthroughs
My calamity playthroughs are already 200 hours is that bad?
@@goombaman8999 i mean if you take your time and play the game like terraria and not quality of life simulator then thats pretty good👍👍
Sounds like a dream.
Dream
cleanup on aisle My Pants
i love how you make every projectile super visible. i see a lot of flashy bosses that make projectiles that don’t have enough contrast, but this one looks so good and the colors are peak
"there might be a big surprise upcoming..."
Its either Hypnos or the three exo-mechs fuse into a megazord
i can't imagine eternity hekate
i hope its hypnos ong bro
What if hypnos pilots the mech made out of the 3 exo mechs combined
@@nutronstar45ironically that was an idea I had in my head
OG hypnos fight is kinda weird, hope it's hypnos lol
i can't get enough of how hades moves! it's so fluid and lifelike
yes!
Which I one is Hades? I thought it was Artimis, Apollo, Ares, and Thanatos? (Also Hypnos if you use a certain mod, but that isn’t used here)
@@justsomerandomdudeontheint9859 Hades is the worm, renamed from Thanatos (IDK why its renamed)
@michalgaming4825 then what is original hades' new name? (skeletron prime exo-mech)
@@GengarCulthe was never called hades, that's ares you're talking about
WAITER WAITER MORE PEAK PLEASE
omg Peaktale Yellow
Bro's making the exo mechs now post-ScaL
I fought the exo mechs after scal, I thought they were on an equal tier
@@n7x They are, but beating the mechs first give you access to more fun stuff while beating SCal first gives you access to enchanting
@@NeuTraLZero_ they're also just easier on infernum (artemis/apollo + thantanos using dragon rage)
This fight may just become my favorite boss fight in all of Terraria, and I loved how Infernum Providence came out.
*slams my carpal-tunneled fist on the keyboard* MORE. GIVE US MORE. WE NEED MORE BOSSFIGHTS LIKE THIS
4:25 i LOVE that Thanatos attack so much where he comes boreing out of the ground shooting off steam and firing missiles at you. Makes it feel like the boss is so real also UMM YOUR DODGING WAS MASTER CLASS AT THAT PART WOW
It becomes better and better with every iteration! Keep going! You are awesome!
Revoking your cooking license, and promoting you to certified chef. Keep doing what you’re doing.
This looks a lot more fair than the current Exo Mechs, current Exo Mechs I can barely tell what's going on
I love Hades' movement. Something about seeing a mechanical worm come in and out of the ground and moving fast like that is so cool. The vfx and sfx just make it even better
UNDERTALE YELLOW MENTION LETS GOOO
bro Retribution getting used as bgm was something I wasn't expecting, but I fn love it.
amazing gameplay btw
As an artist I wish I could have UNENDING INNOVATION too :(
Nice new effects, always been a huge fan of Hades' sporadic movement
Reading “My remaining machines will return shortly.” In blood red and immediately hearing an unsheathe as Ares appears at the top of the screen quad-wielding murasama’s is horrifyingly perfect
Bro is not only doing his own characters, making his versions of calamity characters yet to come, but also reworking already existing calamity characters.....Dom....you are the goat for real
Retribution should be used as the theme for this fight tbh, I can't imagine it being any other way now
this is just unbelievable, i've never seen anything quite like this in all my years of playing terraria
Was just fighting exo mechs when this was posted
0:34 you could have the mechs collide with eachother, sparking more projectiles
That would have inevitably led to them destroying themselves
@@Draedon126 so you say quality is decreasing?
Kinda funny how apollo and artemis just shoot out their eyeballs like a cork of a wine bottle when entering phase 2.
1:46 real bullet whizz moment
We spamming dash with this one. 🔥🔥🔥
I wonder if Hades’ beam will have impact frames like Nameless Deity’s Nebula Gigabeam
Seems like no, in one video you could see him taking heavy damage once, unlike Nameless that drains your life while being in the beam
@@timleroux666 Unfortunate, as a purely visual addition would be cool, but we should let him cook at his own pace and in however manner he wants. 👍
All the other bosses: I WILL KILL YOU IF ITS THE LAST THING I DO BOY
Draedon: *hmm yes I would like to science please*
4:53 you can see the parts falling from the sky - that's *another* really cool detail.
man, the SFX design for these bosses is just top-notch. Special props to the SFX for artemis/apollo spinning around the player, ares's energy katana, and the exoelectric blast's *everything*
This is what peak sound design in Terraria is like.
Dominic never fails to impress, keep up the great work and I absolutely cannot wait to see the finished Noxus rework
This has got to be one of the best Terraria modded boss fights, keep it up!
Dominic : yeah I use my spare time to bring never before seen graphics to the terraria modding community that rivals most if not all terraria mods, what about it 😎
Attack shaders lighting the bosses is something I never expected to see but now I need more
Looking at ares's arms moving like that is satisfactory.
Having the death lasers draw in particles was not a feature I knew I wanted!
I adore the love and care put into this fight so far. There's certainly spectacle, but I admire the work put into making the fight have depth and unique mechanics. It looks like a genuinely really fun, balanced fight! The only thing that seemed off was that green attack from Ares at the start, but that could just be the movement of the boss and its arms confusing me. Spectacular stuff!
Edit: the missiles on the last phase of Thanatos do seem kinda iffy in terms of balancing. Not much time to see them coming.
if I had a dollar for every game that has a creative community that is absolutely POPPING OFF right now, I'd be rich --- amazing work!
Forged in Fire, Fueled by Desire
the effects.. the smoothness.. even the boss healthbar.. the everything...
Новые анимации невероятные, нет слов одни эмоции!
Ждём всем селом возможности поиграть в это!
Я жду больше обновление wrath of the gods. Ноксус переработанный прикольный
Hello! I'm not sure how to reach out to you, but would it be possible for me to attempt to make an OST for this mod?
I'm a pretty amateur music artist, but seeing the effort has inspired me to try to make something
Too visually stunning for Fargo's
That new team attack between Hades and the Twins is awesome as it forces the player to stay within dangerous proximity to Hades's head
I also like how Hades's final phase overload beam attack is much more threatening now with the addition of the fortified missiles
I like the approach you took up to fix Hades's mines, as many more are fired now and in the final phase it tries to trap you within their explosion radii
Not sure if it was any different from last time, but the sudden lunge Hades does at the player just before performing the burrowing attack is incredibly scary and should stay like that
Hades's new final phase laser sprites look amazing as well
Keep it up, you've turned what is generally agreed upon to be the pushover of the trio into something that genuinely feels not only like a true threat, but also awesome to fight
truly one of the best modders in gaming
Retribution from Undertale yellow 💛:)
Thanatos opening its shell to cool down always be my favorite thing in this fight.
the literal ONLY attack i dislike are the little untelegraphed missiles at 3:49, and that just comes down to a personal dislike of projectile spam while being restricted in movement
this really, really good, cant wait to see what else you're planning c:
To me it seems fine, the missiles generally come from the same direction, so it's mainly a matter of just slowly sidestepping them, although in the video being near the ground does cause problems
every time I think you’ve hit the limits of terraria, you manage to shatter my mind
I hope Redigit, Cenx and the rest of the Terraria dev team see this.
This is up there with Nameless Deity.
“Bro just survive for 15 seconds”
My current situation:
FORGED IN FIRE, FUELED BY DESIRE
PERFECTING ALL THAT SHALL TRANSPIRE
The most badass part is just watching Ares come in. Massive plane just hot dropping Ares in.
Rainbow Boss Bar Spotted now this is peak
One idea I've had is Ares doing the General Grievous "spinning saber walk" as a method of trapping you while you dodge Thanatos or AnA
See you very shortly, terrarian…
Is everyone gonna ignore the banger enemy retreating remix?
I’m still in love with the how much more intense this fight feels compared to the other implementations of the exo mechs.
Although it may be a little late, may I suggest adding a final “desperation” attack to Artemis and Apollo once they’ve started their death sequence? Currently it feels like dead space in the fight, just waiting for them to explode. My idea was to have them do alternating dashes at increasing frequency as the audio cue speeds up, which would naturally lead to the final “dual-dash” when they explode.
RIGHT AS I WOKE UP TOO
I like how thanatos movement is like the real worm
Now we just wait for the first no-hit run to come out in like 4-5 business days
I love how you realised that the undertale yellow song fit very well on this battle.
I May make a theme inspired in that battle...
the name of the song is retribution
Retribution fits great here...
2:41 It would be nice if Hades locked you up like the Destroyer does while you avoid Ares' attacks.
This is still easier than dodging child support
OMG the boss HP bar is colorful
Thanks for adding the HUGE ASS DEATHRAY in the fight. I'd hate to fight this boss in the future.
Thanantos moving like an eel sets something off in me that wants it dead.
Glad to see that Thanatos now does more than just use the big laser over and over again
While the original Calamity Exo-Mechs are definitely deadly, these ones truly FEEL like God-slaying machines.
Providence can eat her crystal heart out!
this is absolutely peak (also what mod are you using for the (semi)godmode and other testing stuff?)
"Wow it sure does look fun to fight these bosses"
My fucking 6 year old laptop with the screen cracked:
"I'm tired boss......"
This guy is cooking better than Gordon Ramsay.
I love the plane at the start that drops down the mechs.
DAMN I LOVE THIS SO MUCH OMG
I love the fact that dominic dont make extremely exagereted difficulty bosses , he makes just fun fights that dont are incredibily hard , thats why too i like nameless deity and noxus
i hope there's unique dialogue if you manage to no-hit it, lol
this is so good bruh dominic just cannot stop cookin
and this big suprise thats upcoming i would actually lose my mind if that was Hypnos ngl
You are the best modder in terraria community
It seemed like they were working together at the start, then split up. I like that.
bro aint cooking with fire hes cooking with the very light of god himself
Thanatos releasing gases after attacking is the most badass thing i have ever seen
Bro gotta cool off for a sec.
simply incredible, from a visual standpoint this has no equal
but I do have some criticism, and I hope you see this and can take it into account
The majority of these complaints relate to how the attacks are ordered. What this iteration adds is great, the new attacks seem interesting, the visual changes bring the quality even higher than before, and overall this is easily one of the best boss fights I've seen from any mod of any game. But compared to the previous iteration (Oil Stained Canvas of Creation) this version does lose in how the order of the attacks is structured, especially the beginning.
In Oil Stained Canvas of Creation the fight eases you in, beginning with the twins alone using their more tame attacks before swapping with Ares and Hades using Ares's laser attack which is one of his less visually intensive attacks, and finally being joined by the twins leading to a full assault by the trio. On the contrary in this iteration it begins with Ares's giant exploding lighting ball, and the gas spray with the instakill nuke in a very sudden and quite jarring beginning where it goes from 0 - 100 instantly
In one version it eases you into the fight before quickly escalating into an incredible spectacle in such a way in which is so perfect its hard to believe it wasn't scripted while in the other is thrusts you in immediately in a way that feels quite jarring, not giving you the time to comprehend what you're seeing before getting to the fancier attacks.
I don't believe that the solution to this would be to fully script the fight, as that would take some of the life out of it. A thing you could do is make it always start with the same attack (being the first attack in Oil Stained Canvas of Creation) and let the order freely randomize from there, or you could make the attacks based on remaining health, I believe both solutions would work as the fight is definitely better that before starting after the first few attacks, so just touching up on the beginning and bringing back some of the magic that came from the perfect structure of early Oil Stained Canvas of Creation would improve on this already great creation.
My other complaint is just how few attacks Hades has solo, the attacks he has seem great but without much variety in the moveset its easy to grow numb to what's there, that's a problem I had with infernum Scal as even if the moves themselves aren't bad that can get annoying if you have to deal with them over and over again every attempt, so just adding more attacks to Hades's moveset could make that phase less repetitive
Sorry for the long comment, I want to say again that this is incredible, and no harm is meant by these criticisms, I believe that no artwork is perfect, but you should do everything you can to bring closer to perfection, so I thought I'd share what I think could be improved upon.
517 words... maybe I wrote too much
A circling attack for Hades would be a decent idea to make use of his wormy characteristic and maybe a variation of his driveby-telegraphed laser attack could be the variation he needs. But in terms of worm bosses Hades is already god-tier (But like id Domanic so thats just sorta a given.)
calling it now the surprise is gonna be hypnos
and i thought it couldn't get better from Oiled stained canvas of creation...
YOU CANT MAKE ME START ANOTHER CALAMITY PLAYTHROUGH YOU CANT MAKE ME START ANOTHER CALAMITY PLAYTHROUGH YOU CANT MAKE ME START ANOTHER CALAMITY PLAYTHROUGH YOU CANT MAKE ME START ANOTHER CALAMITY PLAYTHROUGH YOU CANT MAKE ME START ANOTHER CALAMITY PLAYTHROUGH YOU CANT MAKE ME START ANOTHER CALAMITY PLAYTHROUGH YOU CANT MAKE ME START ANOTHER CALAMITY PLAYTHROUGH
oh crap I’m gonna be COOKED
some questions though:
is the fabstaff naturally this strong, or is it enhanced in some way?
also, what accessories/armor are you using?
"Godmode prevented death" SKILL ISSUE 🗣
When you’re at the casino:
Perfection.
bro really said "ya know what fuck the boss order" and goes all out
youre one of the only reasons i still play calamity, and modded terraria in general
lookin fuckin GNASTY brother
this intro when Ares is dropped by a cargo plane is so freaking cool! xD
ANOTHER SERVING OF PEAK!
This makes the base version of the battle look like it was made by a toddler. Not that the base version is bad (it's actually my favourite fight in the whole Calamity mod), this version is absolute insanity.
every time i hear retribution my brain cells 1.1x
AINT NO WAY DRAEDON JUST DROPS THAT SHIT OUT OF A PLANE
It's just so peak.