If you are referring to the URP package we installed, that is unity's "current" render pipeline. Which has some setup. Which you have to install the package, then create a URP asset, then in the project settings, make sure the asset is being used so Unity knows to use the correct pipeline. Technically this step shouldn't be necessary since the default legacy render pipeline that unity defaults with can handle a shader this simple. To me, it is good practice to use URP when possible though since it technically can handle more features. I hope that helped answer your question
now all the have to do is add this shader graph in to the material and you have UE its material editor and make the UI not look like its straid out of 1850 and there are finally getting somewere
This tutorial is incredibly helpful, you are definitely underrated.
Thank you, i appreciate that!
:)@@SethFunk
Thanks, this was really clear and really helpful! The way you stepped through everything made it make way more sense!
Thank you for checking it out and I am glad it made sense! Shaders can be great fun, especially once you get the foundation knowledge!
Excellent video, loved the memes. helped me out big time!
Glad it worked well for you!
This is super informative and helpful as someone who's just starting to learn shaders. Thank you.
I am glad it was helpful! And thank you for the feedback. It is nice to know it is actually helping someone!
this was my very first approach to shader graph and your video helped me out so much! thank you :D
I'm glad the video was so helpful!
Great video! Thanks you so much :) Just one question - what was the purpose of the urp folder we created at the beginning?
If you are referring to the URP package we installed, that is unity's "current" render pipeline. Which has some setup. Which you have to install the package, then create a URP asset, then in the project settings, make sure the asset is being used so Unity knows to use the correct pipeline.
Technically this step shouldn't be necessary since the default legacy render pipeline that unity defaults with can handle a shader this simple.
To me, it is good practice to use URP when possible though since it technically can handle more features.
I hope that helped answer your question
Thanks a lot man! Your tutorial was really well explained. The shader looks great!
Thank you! I am glad you like it!
very usefull ! thanks to you
You're welcome!
What is that window you go to at 3:34? I feel like I'm missing something
Double click the shader asset we created. It opens up the shader window workspace that you see in the video
+1 sub
Thank's for the lesson
Thanks for the sub! Also glad to help
hello, I was wondering if you could help me with my alice project. I've seen you made multiple videos on alice. I would really appreciate it.
Your discord link doesn't work. Is there a way to contact you because I reproduce the shader but it doesn't look like yours
Your discord link is wrong
@@amaurymehlman7557
Sorry about that, here is a fresh link:
discord.gg/YUbRk325Bz
so far as a newbie game programmer all I can do is "throw shade ers" :-D
As long as you're only throwing shade and not errors, I'll be content lol
now all the have to do is add this shader graph in to the material and you have UE its material editor and make the UI not look like its straid out of 1850
and there are finally getting somewere