HOW TO MAKE LAVA - SIMPLE SHADER GRAPHS - Unity 2019 LTS

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  • Опубликовано: 11 янв 2025

Комментарии • 28

  • @TheRealFrank
    @TheRealFrank 11 месяцев назад +1

    This tutorial is incredibly helpful, you are definitely underrated.

    • @SethFunk
      @SethFunk  11 месяцев назад

      Thank you, i appreciate that!

    • @TheRealFrank
      @TheRealFrank 11 месяцев назад +1

      :)@@SethFunk

  • @morganowen3543
    @morganowen3543 2 года назад +2

    Thanks, this was really clear and really helpful! The way you stepped through everything made it make way more sense!

    • @SethFunk
      @SethFunk  2 года назад

      Thank you for checking it out and I am glad it made sense! Shaders can be great fun, especially once you get the foundation knowledge!

  • @samellison170
    @samellison170 3 месяца назад +1

    Excellent video, loved the memes. helped me out big time!

    • @SethFunk
      @SethFunk  3 месяца назад

      Glad it worked well for you!

  • @kisudisu
    @kisudisu 3 года назад +1

    This is super informative and helpful as someone who's just starting to learn shaders. Thank you.

    • @SethFunk
      @SethFunk  3 года назад

      I am glad it was helpful! And thank you for the feedback. It is nice to know it is actually helping someone!

  • @obanxMolly1991
    @obanxMolly1991 2 года назад +1

    this was my very first approach to shader graph and your video helped me out so much! thank you :D

    • @SethFunk
      @SethFunk  2 года назад

      I'm glad the video was so helpful!

  • @sonyametelitsa1028
    @sonyametelitsa1028 6 месяцев назад +1

    Great video! Thanks you so much :) Just one question - what was the purpose of the urp folder we created at the beginning?

    • @SethFunk
      @SethFunk  6 месяцев назад +1

      If you are referring to the URP package we installed, that is unity's "current" render pipeline. Which has some setup. Which you have to install the package, then create a URP asset, then in the project settings, make sure the asset is being used so Unity knows to use the correct pipeline.
      Technically this step shouldn't be necessary since the default legacy render pipeline that unity defaults with can handle a shader this simple.
      To me, it is good practice to use URP when possible though since it technically can handle more features.
      I hope that helped answer your question

  • @MultsElMesco
    @MultsElMesco 3 года назад +1

    Thanks a lot man! Your tutorial was really well explained. The shader looks great!

    • @SethFunk
      @SethFunk  3 года назад

      Thank you! I am glad you like it!

  • @MykhailoHerhel
    @MykhailoHerhel Год назад +1

    very usefull ! thanks to you

  • @erinleighlynch9400
    @erinleighlynch9400 8 месяцев назад +1

    What is that window you go to at 3:34? I feel like I'm missing something

    • @SethFunk
      @SethFunk  8 месяцев назад

      Double click the shader asset we created. It opens up the shader window workspace that you see in the video

  • @oazo5341
    @oazo5341 7 месяцев назад +1

    +1 sub
    Thank's for the lesson

    • @SethFunk
      @SethFunk  7 месяцев назад

      Thanks for the sub! Also glad to help

  • @hanabouhmad847
    @hanabouhmad847 3 года назад +1

    hello, I was wondering if you could help me with my alice project. I've seen you made multiple videos on alice. I would really appreciate it.

  • @amaurymehlman7557
    @amaurymehlman7557 3 года назад +1

    Your discord link doesn't work. Is there a way to contact you because I reproduce the shader but it doesn't look like yours

    • @amaurymehlman7557
      @amaurymehlman7557 3 года назад

      Your discord link is wrong

    • @SethFunk
      @SethFunk  3 года назад

      @@amaurymehlman7557
      Sorry about that, here is a fresh link:
      discord.gg/YUbRk325Bz

  • @troyna77
    @troyna77 2 года назад +1

    so far as a newbie game programmer all I can do is "throw shade ers" :-D

    • @SethFunk
      @SethFunk  2 года назад +1

      As long as you're only throwing shade and not errors, I'll be content lol

  • @FlockersDesign
    @FlockersDesign 2 года назад

    now all the have to do is add this shader graph in to the material and you have UE its material editor and make the UI not look like its straid out of 1850
    and there are finally getting somewere