Reason why ToFE was decomfirmed (discretion advised): The creator put inappropriate pictures in the tower. People also made inappropriate jokes about the tower (source: Aceman) Reason why ToTaS was decomfirmed: The “TAS” in its acronym implies that you need a TAS to beat it. The tower has a 15 stud jump at the end, the nil zone (its subrealm) was also scrapped ToCD was originally going to have 200k parts, so uh ToEW was most likely decomfirmed because it has tons of walking simulators. ToSNH was also probably removed for it being low-quality, pretty sure ToOEZ got removed for the same reason. ToSU and CoV were removed for their difficulties being removed (the reasons Toyo said were also accurate i’m pretty sure) hopefully that clears up some confusion.
u missed tower of beating it twice its a super forgotten deconfirmed r7 tower, in fact, this is so forgotten to the point that theres only 1 video on it and its unlisted
And now ToITI and ToIaOS is removed due to a Controversy with PunkyNil Technically, ToSO had to be removed so it can be updated but I don't think should be counted.
Reasons: ToSU - This tower was made as a joke, being made in just 2 hours. Gammattor requested it's removal and it was replaced by ToAB, now ToZD. ToOEZ - Multiple people complained about the tower because it ruined the vibe of "hard towers" being for Ring 2. The creator of this tower, Also does not want to be remembered for "the ToOEZ man" as his legacy. Rather, he would want to be "the ToRRA man" (check it out btw if you have the time). Jukecalla added this tower into Ring 2 out of nowhere, with no indication whatsoever to the creator and even the staff team. ToAB - This tower was widely regarded as "one of the hardest easy towers in JToH" prior to it's removal. Despite being the so called "tutorial tower" of the spatial system, the community felt as the tower was too difficult. Gammattor also hated this tower and wanted it to be replaced by ToZD, another tower Gamma made. ToITI - Due to the actions of punkynil, the tower alongside ToIaOS was subsequently removed and replaced with Tower of Voluminous Framework. ToIaOS - This one actually has a plethora of versions that were removed. Version 1 was removed because it was considered "unenjoyable" and "annoying" and punky also revamped it so it could replace the old version. Version 2 as far as I know was updated because that version was outdated, while Version 3 pushed this tower into it's grave because of the actions of punkynil, which caused this and ToITI to be subsequently removed. It has been replaced with Tower of Flustering Sections. ToDC:C - This tower was REALLY hated by the community, and this terribly represented the difficulty chart. Eventually It_Near, Lightsynth and Cll0y revamped the tower and thus this version was replaced. ToMS - This tower was made by ObrenTune and there are many reasons this did not get in. First, it broke a rule of there being 9-10 floors in a tower. Secondly, this tower had been plagued by physics bugs caused by roblox updates that broke the tower. OoSE - Would have actually been the first obelisk in the game if it got added. It was originally going to be in the scrapped subrealm, "The Nil Zone". SoOT - This tower actually placed 3rd in the arcane area contest, however upon re-review it was failed and got replaced by Steeple of Magical Collaborations. ToFE - There is a comment stating the reasons but I will explain it more thoroughly. You see, this tower had "innappropriate pictures" placed by decimal. To add insult to injury, there had been multiple "suggestive" jokes regarding this tower. During this time, tensions between decimal and the staff team had increased, which led to the ultimate demise of this tower. SoHP - Deconfirmed from arcane area due to all the slots being filled up. ToTP - This tower was deconfirmed from Ring 6 and replaced by Tower of Environmental Pain. It also got deconfirmed in the infamous "Ring 7 purge" due to it's gameplay being very repetitive and the lack of creativity. It also had an impossible jump which further sealed it's fate. ToSNH/ToNR (Nature's Revenge) - This tower was originally disqualified from the nature contest in the KToH era due to many impossible parts in Floor 2. The second time it got deconfirmed in the infamous "Ring 7 purge" due to being low quality, and out of date for the era. ToMMT - This tower placed 3rd in the wacky frame contest behind CoSR and CoGS. It was subsequently confirmed however one of the creators had opposed to this being added to the game, and it was deconfirmed. ToEW (Endless Wandering) - This tower was part of the "Ring 7 purge" but mostly because it was deconfirmed by popop614, presumably because of the quality of this tower. ToPE - This was confirmed for Zone 1 but never made the cut due to physics bugs that plagued the tower and it became impossible, similar to the story of ToMS. ToTW - This tower was deconfirmed from Ring 6 and got replaced by ToTP initially and then that got deconfirmed and ToEP took it's place. The second time it got deconfirmed was in the "Ring 7 purge" when it got replaced with ToTP, which in itself too got deconfirmed. ToMFE - This tower was deconfirmed from arcane area, presumably because of it's difficulty being a bit too high on intense which opened the debate of it being remorseless, especially when at the time the difficulty cap was only intense. This tower probably would have been removed either way if it got in, due to the decimal controversy stated in the ToFE reasons. ToCD (Crystal Darkness) - This tower had a crack high part count and also exceeded the difficulty cap, being remorseless which got it disqualified from the arcane area contest. ToPI - This would have been intended for Zone 4 to be the sequel to ToPF and would have acted as the invert of ToCN. I assume it was deconfirmed either due to there being too many high-end remorseless towers in one area, OR that it conflicted with the zone's difficulty slots that could cause three soul-crushings in one area, considering how high the difficulty was placed originally. Albeit, the same thing just happened with ToTV and CoQ yet they didn't get deconfirmed. ToPT (Pure Torment) - It would have gone into Ring 7 but the "Ring 7 purge" deconfirmed this (presumably due to not meeting standards of the area) and got replaced by Tower of Terrifying Beauty. It has since been re-whitelisted. ToIP - It would have gone into Ring 7 but also fell victim to the "Ring 7 purge" that got this tower deconfirmed (again, presumably due to not meeting standards of the area and also being pretty outdated) and got replaced by Tower of Terrifying Beauty. CoLDC - This was going to be in Zone 2 but got deconfirmed for a ton of reasons. Firstly, this tower broke 2 rules. The first one was that there can be no CANON soul-crushing citadels. Secondly, 1 song in this citadel had went past the 3 floors per one song rule by going on for 7 FLOORS, double the limit. This tower was also very low quality. ToIG - Infamous deconfirmed tower. This tower got deconfirmed from Ring 6 after losing the polls to ToIM. It also would have went into Ring 9 but it failed the re-review, getting a 13/30. This tower was also supposed to be in Ring 7 but due to an improper curation ToER was picked over this. It was revamped by Lightsynth and Cll0y but due to Fauxyde no longer wanting ToIG ingame, the revamp could not get in the game, EVER. A few years later, Fauxyde revamped the tower himself and now it is playable in KToH:R (i think) SS - It was deconfirmed from the now gone Mount Rad. The last chance this steeple had was if someone had revamped it to a high enough quality, but it never happened. It didn't even matter anyway since Mount Rad itself got cancelled. STONE - Got deconfirmed first from Ring 4 due to how high this tower's difficulty was (and also being deconfirmed to creator's request), and was replaced by Tower of Inception. It also got deconfirmed again from Ring 5 due to their being presumably, a lack of towers below catastrophic for the first one to appear, and also got requested by IceNSalt to be deconfirmed. It got replaced with Tower of Frightening Nightmares. There was a plan for this to be in Ring 6, but it never got the move on due to IceNSalt wanting it to be in Ring 9 instead so therefore deconfirming it from Ring 6. Finally, it got deconfirmed from Ring 9 due to creator request. There is a revamped version of this tower but it has, and probably never will be submitted to JToH. TGC - Originally was going to be in it's own subrealm in Ring 1, eventually the original creators stopped working on this, and once IceNSalt stopped he passed the torch onto bigeengle. Now, multiple people are working on this with the intent to be finished and placed in CSCD. CoV - Originally in Ring 1 as it was added by Jukecalla, it also used to be at where the Thanos Tower portal room is currently at. This only came to fruition after Tower of Void was deconfirmed and revamped into this. At some point in time, the citadel was cancelled. bLockerman666/dodal revived the citadel and it was eventually finished. Recently, during the release of Pit of Misery, there was a playable nerfed version of this citadel that featured the first 10 floors of it called "Tower of Eternal Void". Much more recently, a citadel version of ToEV was added featuring floors 11 onwards called "Citadel of Infinite Void". You can also play this citadel in CSCD. ToTaS - Original version of Ring 1 got restored and this tower vanished. It is also a joke tower, considering the barely possible jumps for 90% of the tower and the 10% being straight up impossible. Was going to be in "The Nil Zone" but that subrealm got cancelled.
Reason why ToFE was decomfirmed (discretion advised):
The creator put inappropriate pictures in the tower. People also made inappropriate jokes about the tower (source: Aceman)
Reason why ToTaS was decomfirmed:
The “TAS” in its acronym implies that you need a TAS to beat it. The tower has a 15 stud jump at the end, the nil zone (its subrealm) was also scrapped
ToCD was originally going to have 200k parts, so uh
ToEW was most likely decomfirmed because it has tons of walking simulators.
ToSNH was also probably removed for it being low-quality, pretty sure ToOEZ got removed for the same reason.
ToSU and CoV were removed for their difficulties being removed (the reasons Toyo said were also accurate i’m pretty sure)
hopefully that clears up some confusion.
The pin 👽
@@ToyoJToH man, first time being pinned
i have tofe inapropritate !!!!!! it is real!!!!!!!
@@dizzy_jump yeah, people wouldnt be hiding it if it was just that
cmon ToFE looked cool 😕
there was a poll where togn could have come back but got outvoted by tocm
u missed tower of beating it twice its a super forgotten deconfirmed r7 tower, in fact, this is so forgotten to the point that theres only 1 video on it and its unlisted
huh? i want to know more about this
Tell us more
@@SpectraDragontheres a model for it on roblox studio
@@VigourousSurvivor Is the model from “driekondo” and the tower has a green - teal gradient?
@@SpectraDragonprobaby, ring 7 was released around 2019,2020
And now ToITI and ToIaOS is removed due to a Controversy with PunkyNil
Technically, ToSO had to be removed so it can be updated but I don't think should be counted.
What happened
@@janzimon12 Punky did something bad, that's all you need to know
@@janzimon12grooming minors whopper whopper
@@janzimon12He was a pedophile and was caught grooming minors :)
@@janzimon12he was doing weird stuff with a minor
Reasons:
ToSU - This tower was made as a joke, being made in just 2 hours. Gammattor requested it's removal and it was replaced by ToAB, now ToZD.
ToOEZ - Multiple people complained about the tower because it ruined the vibe of "hard towers" being for Ring 2. The creator of this tower, Also does not want to be remembered for "the ToOEZ man" as his legacy. Rather, he would want to be "the ToRRA man" (check it out btw if you have the time). Jukecalla added this tower into Ring 2 out of nowhere, with no indication whatsoever to the creator and even the staff team.
ToAB - This tower was widely regarded as "one of the hardest easy towers in JToH" prior to it's removal. Despite being the so called "tutorial tower" of the spatial system, the community felt as the tower was too difficult. Gammattor also hated this tower and wanted it to be replaced by ToZD, another tower Gamma made.
ToITI - Due to the actions of punkynil, the tower alongside ToIaOS was subsequently removed and replaced with Tower of Voluminous Framework.
ToIaOS - This one actually has a plethora of versions that were removed. Version 1 was removed because it was considered "unenjoyable" and "annoying" and punky also revamped it so it could replace the old version. Version 2 as far as I know was updated because that version was outdated, while Version 3 pushed this tower into it's grave because of the actions of punkynil, which caused this and ToITI to be subsequently removed. It has been replaced with Tower of Flustering Sections.
ToDC:C - This tower was REALLY hated by the community, and this terribly represented the difficulty chart. Eventually It_Near, Lightsynth and Cll0y revamped the tower and thus this version was replaced.
ToMS - This tower was made by ObrenTune and there are many reasons this did not get in. First, it broke a rule of there being 9-10 floors in a tower. Secondly, this tower had been plagued by physics bugs caused by roblox updates that broke the tower.
OoSE - Would have actually been the first obelisk in the game if it got added. It was originally going to be in the scrapped subrealm, "The Nil Zone".
SoOT - This tower actually placed 3rd in the arcane area contest, however upon re-review it was failed and got replaced by Steeple of Magical Collaborations.
ToFE - There is a comment stating the reasons but I will explain it more thoroughly. You see, this tower had "innappropriate pictures" placed by decimal. To add insult to injury, there had been multiple "suggestive" jokes regarding this tower. During this time, tensions between decimal and the staff team had increased, which led to the ultimate demise of this tower.
SoHP - Deconfirmed from arcane area due to all the slots being filled up.
ToTP - This tower was deconfirmed from Ring 6 and replaced by Tower of Environmental Pain. It also got deconfirmed in the infamous "Ring 7 purge" due to it's gameplay being very repetitive and the lack of creativity. It also had an impossible jump which further sealed it's fate.
ToSNH/ToNR (Nature's Revenge) - This tower was originally disqualified from the nature contest in the KToH era due to many impossible parts in Floor 2. The second time it got deconfirmed in the infamous "Ring 7 purge" due to being low quality, and out of date for the era.
ToMMT - This tower placed 3rd in the wacky frame contest behind CoSR and CoGS. It was subsequently confirmed however one of the creators had opposed to this being added to the game, and it was deconfirmed.
ToEW (Endless Wandering) - This tower was part of the "Ring 7 purge" but mostly because it was deconfirmed by popop614, presumably because of the quality of this tower.
ToPE - This was confirmed for Zone 1 but never made the cut due to physics bugs that plagued the tower and it became impossible, similar to the story of ToMS.
ToTW - This tower was deconfirmed from Ring 6 and got replaced by ToTP initially and then that got deconfirmed and ToEP took it's place. The second time it got deconfirmed was in the "Ring 7 purge" when it got replaced with ToTP, which in itself too got deconfirmed.
ToMFE - This tower was deconfirmed from arcane area, presumably because of it's difficulty being a bit too high on intense which opened the debate of it being remorseless, especially when at the time the difficulty cap was only intense. This tower probably would have been removed either way if it got in, due to the decimal controversy stated in the ToFE reasons.
ToCD (Crystal Darkness) - This tower had a crack high part count and also exceeded the difficulty cap, being remorseless which got it disqualified from the arcane area contest.
ToPI - This would have been intended for Zone 4 to be the sequel to ToPF and would have acted as the invert of ToCN. I assume it was deconfirmed either due to there being too many high-end remorseless towers in one area, OR that it conflicted with the zone's difficulty slots that could cause three soul-crushings in one area, considering how high the difficulty was placed originally. Albeit, the same thing just happened with ToTV and CoQ yet they didn't get deconfirmed.
ToPT (Pure Torment) - It would have gone into Ring 7 but the "Ring 7 purge" deconfirmed this (presumably due to not meeting standards of the area) and got replaced by Tower of Terrifying Beauty. It has since been re-whitelisted.
ToIP - It would have gone into Ring 7 but also fell victim to the "Ring 7 purge" that got this tower deconfirmed (again, presumably due to not meeting standards of the area and also being pretty outdated) and got replaced by Tower of Terrifying Beauty.
CoLDC - This was going to be in Zone 2 but got deconfirmed for a ton of reasons. Firstly, this tower broke 2 rules. The first one was that there can be no CANON soul-crushing citadels. Secondly, 1 song in this citadel had went past the 3 floors per one song rule by going on for 7 FLOORS, double the limit. This tower was also very low quality.
ToIG - Infamous deconfirmed tower. This tower got deconfirmed from Ring 6 after losing the polls to ToIM. It also would have went into Ring 9 but it failed the re-review, getting a 13/30. This tower was also supposed to be in Ring 7 but due to an improper curation ToER was picked over this. It was revamped by Lightsynth and Cll0y but due to Fauxyde no longer wanting ToIG ingame, the revamp could not get in the game, EVER. A few years later, Fauxyde revamped the tower himself and now it is playable in KToH:R (i think)
SS - It was deconfirmed from the now gone Mount Rad. The last chance this steeple had was if someone had revamped it to a high enough quality, but it never happened. It didn't even matter anyway since Mount Rad itself got cancelled.
STONE - Got deconfirmed first from Ring 4 due to how high this tower's difficulty was (and also being deconfirmed to creator's request), and was replaced by Tower of Inception. It also got deconfirmed again from Ring 5 due to their being presumably, a lack of towers below catastrophic for the first one to appear, and also got requested by IceNSalt to be deconfirmed. It got replaced with Tower of Frightening Nightmares. There was a plan for this to be in Ring 6, but it never got the move on due to IceNSalt wanting it to be in Ring 9 instead so therefore deconfirming it from Ring 6. Finally, it got deconfirmed from Ring 9 due to creator request. There is a revamped version of this tower but it has, and probably never will be submitted to JToH.
TGC - Originally was going to be in it's own subrealm in Ring 1, eventually the original creators stopped working on this, and once IceNSalt stopped he passed the torch onto bigeengle. Now, multiple people are working on this with the intent to be finished and placed in CSCD.
CoV - Originally in Ring 1 as it was added by Jukecalla, it also used to be at where the Thanos Tower portal room is currently at. This only came to fruition after Tower of Void was deconfirmed and revamped into this. At some point in time, the citadel was cancelled. bLockerman666/dodal revived the citadel and it was eventually finished. Recently, during the release of Pit of Misery, there was a playable nerfed version of this citadel that featured the first 10 floors of it called "Tower of Eternal Void". Much more recently, a citadel version of ToEV was added featuring floors 11 onwards called "Citadel of Infinite Void". You can also play this citadel in CSCD.
ToTaS - Original version of Ring 1 got restored and this tower vanished. It is also a joke tower, considering the barely possible jumps for 90% of the tower and the 10% being straight up impossible. Was going to be in "The Nil Zone" but that subrealm got cancelled.
You forgot to say Citadel of Void was past the 9k part limit
coldc also had the same song for the first 7 floors
the grammar on first one is very good
SC Steeples actually exist in JToH (e.g. SoGLUBIC). SS got deconfirmed because the creator of the realm it was put in hated this tower.
Nah it was because the realm got scrapped
i liked it when my brain says ToSU removed and wanna bring it back and rename it to be ToAB then its removed too LOL
It's just a burning memory
Why the creepy music
Bc these towers are just a burning memory
It’s MLP Music
You missed Tower of Laptop Snapping, but idk the reason it was deconfirmed
Actually I got it wrong, but tower of laptop splitting got turned into cols. Tower of Laptop Snappiing was a deconfirmed sequel to cols
But Citadel of Infinity Void is also SC citadel
It a sc+
it's in pom
Well it's non-canon, so it doesn't count.
1:36 well we now have SoGLUBIC soooo...
this video
(jk this video good)
I cannot believe 😱😱😱
ToPI's difficulty was undetermined, idk
I dont know why but ToFE seems scary to me
toiaos left the chat
ToPI SHOULD’VE *REMAINED* 😤
toim winning over toig makes me so mad
1:42 Dawg what about CoIV 💀
Not canon
yep pit of misery needs only sc difficulties
Ok!
Bro just said cata after that nil
ToPT lost in many polls
these towers all living in TDC mod
ISTG ToTP is in the game tf
its SoTP
ToLS glow up real
😭😭😭😭
The forgor
Hi
ToLP and CoTEC:
cotec escaped to the eternal abyss / cscd and tolp made a run for it and it is its own game now
add toiaos and toiti
1y ago
@@gede1x2c50 i keep seeing you
Where's ToITI Reason🗣️🗣️🗣️🔥🔥🔥
punkynil 🗣🔥
ToOEZ is removed for simply be "too easy'
we cannot have any bottom easy towers now
@@hyperclipseum ToSFU is bottom ez
@@hyperclipseMaybe A Tower: TRIGGERED