I've deliberately gone a little lighter on the editing this episode to prevent the battle more as it was experienced than as an edited event. I also realise I keep blaming Xenon beam turrets for what are actually swarms of defence drones, but hopefully you'll forgive that one -- I was a bit distracted at the time.
Do you actually get a benefit form rescuing fighter pilots that have ejected? I mean do they gain experience from engaging in a major battle like that?
Perun can be distracted?! Mate, I am amazed you allowed such human emotions in the first place! Has this always been a part of your programming or is it a recent update?
The Svarog absorbed a lot of fire, giving the carriers breathing room from the station and H-class guns. It cost them their lives but they ensured the cohesion of the fleet overall was not more critically compromised on the cusp of victory. Rest well in Valhalla Svarog Crew 🕊️
It's also changed my mind about having two quality levels of Asgards in service. Yes, having a version like Svarog that was much much cheaper in exchange for only slightly worse performance made sense on paper, but if it had been built to the specs of the Max or O'Neil it would have survived. From now on we build every capital to max quality, budget be damned. And everyone is getting modded shield generators (even if only common level) Milspec is out, Terspec is in. The crews will appreciate it I'm sure.
@@PerunGamingAU was concerned you had effectively invented a "battlecruiser" equivilent by having a sub class/varient of your Asgard. Great for a battle group hunting karak and indvidual xenon capital ships with maybe a couple of destroyers and a light carrier but not a station bashing asset.
@@PerunGamingAU Winning is easy, it's mostly a matter of economy and throwing bodies at a problem. Winning without (significant) losses? In a timely fashion? Without superhuman levels of micromanagement under time dilation? That's going to be an interesting challenge.
The "preparing to dock" thank message is because you're flying close enough to spacesuits that they are docking on your ship -- as long as you have crew bunks they'll self-rescue if you get close enough (generally around half a km) and you're flying slow enough that they can catch up in their spacesuit/escape pod thrusters, which are faster than your personal suit thrusters. Once they get into proximity flight distance they'll automatically stay with you even if you slam on the travel drive even though spacesuits shouldn't have flight assist, and you'll get the thanks message. One of the rare ways NPCs cheat while in high attention. edit: You also had the red check engine light, which means you lost an engine somewhere in the furball, you should probably get that fixed -- also there's a "rescue people in range" order that you can use by right clicking on open space
Rescue in range and collect in range are very kind to your click finger, thank you for that devs, need to right click on space nearby the targets to see commands, btw everyone.
I like shinhamon in charge of the Erlking. He strikes me as loyal to the Terran federation but a bit too scrappy and empathetic to fit into its rigid structure. Just like how the ship he commands is a rugged design that doesn’t totally fit the rules of ship construction. They match each other.
It was rare that Jack was rendered speechless. “You’re kidding” “Not in the slightest.” “So they need us to help them build a fleet for a revolution. While we’re going to be launching the largest Anti-Xenon operation in half a century. Because industrial incompetence.” “That’s about the shape of it. But the Split destroying one another means less human slaves.” Jack lit his cigarette. “That isn’t my objection. My objection is their hilarious audacity. They’ll get their ships. If only so the damn slavers can have their attitude adjusted. We have more important short term objectives.” Jack gave a worried look at the force disposition tables. “I have more concerns that the Xenon are perhaps more prepared than they appeared to be.” “Respectfully sir, they’re still machines.” Jack exhaled and looked into the middle distance. “I underestimated machines once before. And the cost was…. Incalculable. Be careful commander. They’re machines. But they’re not incapable of learning.” The young man smiled. “We’ll be careful.” Jack closed his eyes. “See that you do.” It was moments like this that reminded him of another man, in another place. He’d been confident and competent too. But… he felt a lingering sense of dark nostalgia. He couldn’t shake the sense that this next advance would be costly.
I honestly wouldn't mind more novelized snippets for this campaign. It wouldn't lend itself well to be a full novel (maybe a setting AT BEST) because of the scattershot gameplay and the most interesting parts of it taking place on a grand strategy/galactic economy theater, which doesn't translate well onto novels without additional tension and drama imposed over the real MEAT of whatever Perun is doing. But snippets like this (or even 3x the length) - DAMN GOOD IDEA
@@elijahsnow3119At some point (maybe when Perun finishes the series) it'd be great to see all the narrative style comments rolled together into one post
“Using the main gun as a scalpel”; considering that USS Wisconsin once replied to a single 155mm hit with a full broadside of 16” guns, I think your tactics are not only warranted but following established historical precedent. All it’s missing is the Erlking signaling you “Temper, temper” 😂.
@@r3dp9 Watching it at faster speed counts as less view time for the creator, unfortunately. Not judging you, time is valuable, just wanted to mention it in case you didn't know.
I went into this episode expecting a turkey shoot. It quickly became a scene right out of the best sci-fi novels you can find. Everything from the initial panic at the plan not surviving contact with the enemy through the heart breaking losses to the sustained courage and fortitude to keep pushing on, finally arriving at a successful conclusion that came at a cost. This was the best episode yet!
If you want to boost survivability against stations, one thing you can try is to have some fighters strip the turrets off beforehand. Burst rays are excellent for this; They do massive damage to surface elements such as turrets, and can bypass shields if necessary. For example, that Asgard likely would've lived if you'd had a wing or two of Moreyas with burst rays blasting the gravitons off of the station. As for handling drone swarms, one option you could consider is putting those Raptor blueprints you bought to use; That thing mounts an insane amount of medium turrets, so put flak on it and it should mulch drones pretty effectively. Plus, it's got a lot of large turrets so with plasma its anti-capital firepower isn't bad either. Combine that with the burst ray Moreyas from earlier and you can strip off the only thing that can threaten the Raptor, the graviton turrets, and then clear the drones with flak. You could also look into options like the Boron Thresher gunboat, it mounts an impressive 8 turrets, so a bunch of those with arc turrets tend to do well against swarms. A final option is the Xenon H, although you can't build them yourself, only board and capture them. If you do manage to get your hands on some, they've got a bunch of medium turrets for a destroyer, and can do their own drone spam, so they're probably the best large-class ship in the game for handling fighter swarms. EDIT: Also, for picking up spacesuits, you could look into having a handful of frigates, like Split Cobras or Terran Falx (the Cobra's probably better-suited, it's faster and can carry a couple more) with no service crew or marines to do it. Or an empty Shuyaku, though it'd be slower and spacesuits only have so much air.
" Burst rays are excellent for this; They do massive damage to surface elements such as turrets, and can bypass shields if necessary" If you are telling this to Perun you didn't watch where he did this to a K with a purpose modified fighter before he was 'Fleetlord Perun' with dozens of Asgards to assign to every problem :D
"Squishy" isn't the word I'd use for the Erlking lol. Sure, it can't facetank quite as much as an Asgard, but it doesn't need to. It still has an XL shield generator slot and outspeeds and/or outranges just about anything that can put a dent in it. So it doesn't need nearly as much shielding as that floating brick the Terrans call a battleship. Keep an eye on your surroundings and the Erlking (when piloted by the player) can easily clear an entire sector of Xenon all by itself. Anything smaller than L just instantly dies long before it comes into range, and any L/XL ships the Xenon field are actually slower than a modded Erlking going in reverse. So you can just moonwalk away while blasting them with your full firepower. And if you're ever caught with your pants down anyway you just... run away. A full boost for a few seconds and you're already out of range of any K or I.
Commanding any sufficiently large/valuable ship in Terminus comes with the additional incentive that, at any point in a screwup you are making, your disappointed boss may personally zap in behind you and demand you hand him the wheel.
Even better, no matter how incompetent the boss thinks you are, he will never fire you and the only way you'll ever lose your job is through reassignment to manage some backwater defense station or your workplace being blown up by Kha'ak or Xenon.
Good lord a prayer for the Max's engineer crew, that spinal system is gonna need complete inspection and overhaul after such sustained and hot firing. :( I genuinely thought it was the Erlking that died. Which, somewhat unfairly, would have been a worse loss.
God damn, seeing all these gray fighter and perhaps more importantly, gray spacesuit icons around the clanker space station really drove home how many lives this battle took. You might want to put some censorship on how this battle is reported, fighter pilot recruitment might take a dip after this :P or promise a fighter upgrade, you have to do something for these guys ;)
I believe there is a command "Rescue in Range" like an "Attack in Range" order. I'm just a newbie, and I really enjoy watching these videos! Keep it up!
11:20 That moment would fit in very well as a games opening sequence. Imagine your in one of the fighters, probably a newby, taking a course through the asteroid field as the tutorial and as you emerge you see this battlefleet and thats when you know things are about to go down
Are we doing the "arming an isurrectionist group to get rid of the isurrectionist group we armed to get rid of the isurrectionist group we armed to get rid of the isurrectionist group we armed to get rid of the" cycle here?
I think it's more I hate group A and B. If I give group B guns then they will shoot at group A, who will then shoot back. Resulting in less of group A and B and less time /resources for them to mess with other factions.
@mortuos557 yes. I can load back a save and find out. and since full spec asgards carry human names, not Slavic deities, it would be consistent with the scheme
I felt the loss of the Svarog. I lost most of my capitals to stupid AI trying to maneuver around stations, while all they had to do was sit still and just fire from range.
I think part of the problem is the AI's hesitance/inability to reverse thrust. If an Asgard wanders into range of gravitons, the AI only has two choices: retreat or attack. If it attacks, it doesn't seem to target the turrets actually damaging it and instead just keeps cruising along without even turning to face it with the main battery. If it retreats, it starts turning away (which, for an asgard, takes approximately 3 weeks), and only after completely reversing its heading does it start thrusting away. If the AI instead turned to face the gravitons with its main battery or retargeted its turrets onto surface elements, while reverse-thrusting or strafing away, asgard's would probably stop dying to turrets with a third of their main weapon range.
@@ethanj5152 I agree on the thrusting being the issue. I did observe this. They always only fly forward. When i hammer stations OOS i often have to micro manage capitals so they do not get killed. However these days i do xenon stations faster and more efficient. I roll in with a raptor. 40 shih fighter bombers with mortars on turrets, 40 on actual attack and the defenses of the station is quickly overwhelmed and then dies quickly. This however does not work with Khaak. But there captial ships do not suffer nearly as badly. no micromanagment required.
I like to use drone carriers like the Falx as my ambulance ships. They're fast and maneuverable, which makes pickups go faster. They have enough crew capacity to get all casualties taken care of in one go, and they're good enough combat ships to handle any fighter threats that pop up without requiring reinforcements. I assign one to every fleet support ship, which acts as my hospital ship; I transfer crew from the Falx to the support ship. Experienced pilots then get assigned from the hospital ship to new roles, and experienced support crew get assigned to new capital ships to make room as needed.
In my games, I support the Curs and allow Xenon to pour into Zyarth territory. Under the pressure from Xenon, Argon, and Free Families/Curs, Family Zhin and Family Kritt are cleared out quickly. Then I go in to conquer Tharka’s Cascade, Family Zhin, and Family Kritt and make them my home base. Zhin and Kritt together provide every mineral in the game.
I find that against the Xenon, their fighters are mostly a non-issue against capitals. I usually send my capitals in first and once they’ve gotten rid of the Ks and Is, send in my fighters to clean up. The fighters get too close to the Xenon caps, and the xenon guns track surprisingly well, which is what causes the immense casualties among fighters.
If you go to the brig on the sapporo and look true the windows in the cell you see the front of the ship but you are in the rotating part of the ship Really cool detail On my main fab i have a penthouse overlooking the docks Really cool to whats the ships come in and depart
Matrix 79B is why in my game I eventually built a salvage corp that would trail the main fleet and sweep up after a big battle. The debris field is absolutely massive, and reclaiming those materials can heavily offset losses. The only downside is that you do need a salvage station near the front lines, but I decided to make those as a standard "supply depot" template that could also stockpile the goods needed for my auxillary ships and carriers.
The thinking relates to cooling. Because the ship only dumps a certain amount of heat from the weapons at a time, and so if your main batteries are cooling, the XL battery cools more slowly is my understanding. The logic is its more efficient to not fire them and instead use all my cooling to keep the very heavily modified XL battery firing as often and rapidly as possible.
Oh good, I'm not the only former Eve player who immediately had a flashback to that game. And I left before TiDi was a thing, though I also wasn't a Null player for any serious length of time (barring the occasional Alumni Wolfpack romp). Was mostly an Industry person (as an scc-lounge regular), and in my last year hung out with the Backstage folks. Eventually left in 2012 for more story-focused stuff (and a lot less stress), through a handful of games over the past 12 years.
Sadly, as far as I can tell this battle is the endgame for X4. I'm about 40 hours after this battle and I can produce Asgards by the dozen, not that's there's anything for them to do? This is maybe the best game I've ever played. It does however need to be far, far harder. The Xenon threat isn't remotely a threat and the later parts of the game need way more balance. Great playthrough! I learned to play the game watching the earlier episodes of your channel. Thanks!
VRO and DeadAir - Evolution. VRO makes combat much more volatile and the Xenon much harder while DA EVO is a script that let's them evolve by building stronger ships and way more of them. In my current playtrough when i entered Matrix 79 they were greeting me with 19 Ks and 6 Is. And that was before i even enabled the evolution part of DeadAir. DeadAir also has many other features, like dynamic wars. It can spice up your game quite a lot. Would also recommend Reemergence. Adds a lot of new sectors, re-imagines the map, adds new factions (OTAS) and their ships to.
@@davidnemeth2061Seconding this recommendation, I also cleared 79B and wasn't really sure what was left besides map painting with incompetent capital ship AI and terraforming. Now I'm replaying with VRO, reemergence, and deadair, and while I can't say it's for everybody (especially me b4 ~150 hrs), the game feels 5x bigger in most respects, the player is no longer the only reason why stuff happens because the AI can actually start/end wars, ships feel more appropriate for their size, and XEN feel scary again.
Well this was a fucking awesome battle mate! RIP Svarog, you will be missed, but their sacrifice has not been in vain as those filthy Xenon have been largely neutralised now.
I know that gravitons need to be that ridiculous for Xenon caps/stations to even remotely be a threat, but it always hurts to watch battleships charge into bayonet range 😢
It is with great regret I offer these condolences to the dead and their families, those heroes that served on the Svarog and paid the ultimate price. While we at Terminus may have failed them, they did not fail us and stood strong at their posts until the bitter end. Terra Invicta! Long may the Sun shine!
I personally love the Split Thermal Disintegrators. I think they’re among the best weapons in the game. Ramp up and damage over time plus damage bleeds through shields and into hull while shields are still up.
Honestly what you probably should have done when Gate-kicking was take The Erlking through first and try to draw some of them off the gate before the Sharks came through. Also you Really need to consider investing in some Syn' as an alternative to more Asgard's.
Great episode as always! I love X4 but my god the combat AI is braindead. Capitals never keep range correctly, fighters are sucuidal, and the AI virtually never gets in position to use the Asgard main. Also a thing to keep an eye on, fighters will sometimes just sit in formation and get smoked by capitals without dodging or trying to return fire. You can see this happen around 36:00 in where your fighters are sitting in a perfect line while getting smoked by the destroyer.
Somebody should make a mod to increase the detonation damage of Asgard's, so when they inevitably charge into graviton turrets their explosion does what at least one burst of their main battery should've done. Then, I could actually trust the AI to get use out of them 🙃
I understand why everyone is super trusting and asks you for help. But it would be nice if they found another way to move the plot forward. Maybe adding in a mechanic of NGOs and companies that you need to engraciate in order to refer you to government work. With the exception of the cigarist pioneers since they are themselves a non-territorial faction and were just kind of thrown together.
Would be cool to see a new Svarog (as the USA did with carriers in WW2) or perhaps name a ship after its captain and/or a crew member. Is there any cheap, long-range, monitor-type of ship available? Could be good for hunting stations.
one of my pilots name is joe d. kucan... just had to name his flagship rattlesnake as ''Kane''. few other names in fleet carriers: vision, purpose, messiah. o'h and name of that fleet Brotherhood of N**
I'm wondering if it's worth splitting off a station bashing group from the fleet. Maybe 2-3 regular Asgards with plenty of fighter defense plus escorts (maybe even a smaller escort carrier) The group splits into 3 elements witb one Asgard each, attacks the station from 3 directions in stand off mode using the main battery. Escorts and fighters keep smaller enemy ships at bay, and by this point the rest of the fleet should have bashed any enemy capital ships in the area By attacking from 3 directions the battleships should destroy the outer elements of the station and move inwards The hope is that this prevents the AI from hitting any pathfinding issues like the Erlking and wandering too close to the station In addition, you probably need several Asgards to comprehensively destroy a station before it builds heaps of fighters (like the Xenon wharf) or reinforcements arrive An alternative (and probably cheaper) idea would be a single Asgard to smack the stations defences from long range and then smaller ships to act and missile carriers and bombard the remaining modules once the defences are gone
At sufficient velocities, they lose their shields on collision, all the way down to zero shields. No hull damage. Travel drive gets turned off if active.
Uh your asgard has two main batteries you didn't use at all. Turn them on and map them to a different button so you can keep firing while your main gun recharges.
Any thoughts on making the final arc of the series a massive war between terra invicta and the terrans proper. You could spin it as the money and influence has gotten to their head and realised the position they are now in, they (most likely) are the single most powerful force in known space, second only to the terrans. You have the largest economy and are seen as a massive good for the terrans. It could be interesting as a massive, civil war between the two of you (and potentially the borons on one of the two sides) engaging in a massive death war to close the series out on.
For the love of God Perrun use the main batteries while the big beam is cooling down. The cooldown rate is independent and fixed and is unaffected by firing other weapons.
@@PerunGamingAU Each weapon on a ship has a hard coded cool down time. The ATF XL main battery is 75.188 seconds. The Terran Main Battery is 5 seconds. There is also a cool down delay so it's actually closer to 6 seconds.
@@PerunGamingAU Well I just tested it myself and I'm completely wrong. Have to own up to my mistakes. I guess that XL takes so long I never really paid attention to how long it actually takes. It looks like having more than one weapon at all of anytype (excluting turrets) in use or on cooldown doubles the cooldown time for all weapons currently on cooldown which doesn't make any sense. If multiple weapons means longer cooldown then it should be increased by how many are on cooldown instead of a flat increase for more than one being on cooldown. You would expect three on cooldown to take longer than two but it doesn't Having one TER Main Battery on cooldown takes ~6 seconds, two takes ~12 seconds, and the ATF XL takes ~75 seconds alone but about twice as long with either one or both TER Main Batteries fired constantly. Also the TER Main Batteries take ~12 seconds even when all 3 weapons are on cooldown. I think once the Man Batteries come off cooldown the ATF XL speeds it's cooldown rate back up though but I didn't explicitly test that. I'm only basing it on how fast the bar seemed to move. If that last part is in fact correct you could use them to quickly knock out a turret on a station or ship without substantially affecting cooldown.
I've deliberately gone a little lighter on the editing this episode to prevent the battle more as it was experienced than as an edited event.
I also realise I keep blaming Xenon beam turrets for what are actually swarms of defence drones, but hopefully you'll forgive that one -- I was a bit distracted at the time.
Do you mean present?
I am begging you to at some point show off the Split disco ball. AKA a Raptor full of beams.
Do you actually get a benefit form rescuing fighter pilots that have ejected? I mean do they gain experience from engaging in a major battle like that?
Perun can be distracted?! Mate, I am amazed you allowed such human emotions in the first place! Has this always been a part of your programming or is it a recent update?
@@Rellana1 a little, but mostly it's because I would feel awful from an RP perspective leaving pilots behind. I often try to rescue who I can.
The Svarog absorbed a lot of fire, giving the carriers breathing room from the station and H-class guns. It cost them their lives but they ensured the cohesion of the fleet overall was not more critically compromised on the cusp of victory. Rest well in Valhalla Svarog Crew 🕊️
It's also changed my mind about having two quality levels of Asgards in service. Yes, having a version like Svarog that was much much cheaper in exchange for only slightly worse performance made sense on paper, but if it had been built to the specs of the Max or O'Neil it would have survived.
From now on we build every capital to max quality, budget be damned. And everyone is getting modded shield generators (even if only common level)
Milspec is out, Terspec is in.
The crews will appreciate it I'm sure.
o7 Svarog
@@PerunGamingAU LONG LIVE OVERPRICED OVERCAPABLE EQUIPEMENT! Long live the Mio!
@@PerunGamingAU was concerned you had effectively invented a "battlecruiser" equivilent by having a sub class/varient of your Asgard.
Great for a battle group hunting karak and indvidual xenon capital ships with maybe a couple of destroyers and a light carrier but not a station bashing asset.
@@PerunGamingAU
Winning is easy, it's mostly a matter of economy and throwing bodies at a problem.
Winning without (significant) losses? In a timely fashion? Without superhuman levels of micromanagement under time dilation? That's going to be an interesting challenge.
The "preparing to dock" thank message is because you're flying close enough to spacesuits that they are docking on your ship -- as long as you have crew bunks they'll self-rescue if you get close enough (generally around half a km) and you're flying slow enough that they can catch up in their spacesuit/escape pod thrusters, which are faster than your personal suit thrusters. Once they get into proximity flight distance they'll automatically stay with you even if you slam on the travel drive even though spacesuits shouldn't have flight assist, and you'll get the thanks message.
One of the rare ways NPCs cheat while in high attention.
edit: You also had the red check engine light, which means you lost an engine somewhere in the furball, you should probably get that fixed -- also there's a "rescue people in range" order that you can use by right clicking on open space
There is a commend called 'Rescue People in Range' to scoop up multiple ejected pilots.
Rescue in range and collect in range are very kind to your click finger, thank you for that devs, need to right click on space nearby the targets to see commands, btw everyone.
I like shinhamon in charge of the Erlking. He strikes me as loyal to the Terran federation but a bit too scrappy and empathetic to fit into its rigid structure. Just like how the ship he commands is a rugged design that doesn’t totally fit the rules of ship construction. They match each other.
It was rare that Jack was rendered speechless.
“You’re kidding”
“Not in the slightest.”
“So they need us to help them build a fleet for a revolution. While we’re going to be launching the largest Anti-Xenon operation in half a century. Because industrial incompetence.”
“That’s about the shape of it. But the Split destroying one another means less human slaves.”
Jack lit his cigarette. “That isn’t my objection. My objection is their hilarious audacity. They’ll get their ships. If only so the damn slavers can have their attitude adjusted. We have more important short term objectives.”
Jack gave a worried look at the force disposition tables. “I have more concerns that the Xenon are perhaps more prepared than they appeared to be.”
“Respectfully sir, they’re still machines.”
Jack exhaled and looked into the middle distance. “I underestimated machines once before. And the cost was…. Incalculable. Be careful commander. They’re machines. But they’re not incapable of learning.”
The young man smiled. “We’ll be careful.”
Jack closed his eyes. “See that you do.”
It was moments like this that reminded him of another man, in another place. He’d been confident and competent too. But… he felt a lingering sense of dark nostalgia. He couldn’t shake the sense that this next advance would be costly.
I honestly wouldn't mind more novelized snippets for this campaign. It wouldn't lend itself well to be a full novel (maybe a setting AT BEST) because of the scattershot gameplay and the most interesting parts of it taking place on a grand strategy/galactic economy theater, which doesn't translate well onto novels without additional tension and drama imposed over the real MEAT of whatever Perun is doing.
But snippets like this (or even 3x the length) - DAMN GOOD IDEA
@@SGresponse I’ve done a few for prior episodes if you look back.
Always a pleasure to read these
@@elijahsnow3119At some point (maybe when Perun finishes the series) it'd be great to see all the narrative style comments rolled together into one post
@@the_amazing_raisin We might could do that. The thing is that they all refer to the episode in question. So they’d be missing critical context.
I've 100% lost the plot of how this game is played, but I love every second of this.
that's the thing, you can play however you wish :)
“Using the main gun as a scalpel”; considering that USS Wisconsin once replied to a single 155mm hit with a full broadside of 16” guns, I think your tactics are not only warranted but following established historical precedent. All it’s missing is the Erlking signaling you “Temper, temper” 😂.
The intensity of this episode reminds me of the Battle for the Jovian System from the Terra Invicta campaign
That did not feel like 50 minutes. I know I watched at 1.5x speed, but still! Amazing how time flies during tense cinematic events.
@@r3dp9 Watching it at faster speed counts as less view time for the creator, unfortunately. Not judging you, time is valuable, just wanted to mention it in case you didn't know.
@@SilverionXDang, guess I'll have to make up the watch time by watching this three more times 😂
Which one if you don't mind me asking?
I went into this episode expecting a turkey shoot. It quickly became a scene right out of the best sci-fi novels you can find. Everything from the initial panic at the plan not surviving contact with the enemy through the heart breaking losses to the sustained courage and fortitude to keep pushing on, finally arriving at a successful conclusion that came at a cost. This was the best episode yet!
If you want to boost survivability against stations, one thing you can try is to have some fighters strip the turrets off beforehand. Burst rays are excellent for this; They do massive damage to surface elements such as turrets, and can bypass shields if necessary. For example, that Asgard likely would've lived if you'd had a wing or two of Moreyas with burst rays blasting the gravitons off of the station.
As for handling drone swarms, one option you could consider is putting those Raptor blueprints you bought to use; That thing mounts an insane amount of medium turrets, so put flak on it and it should mulch drones pretty effectively. Plus, it's got a lot of large turrets so with plasma its anti-capital firepower isn't bad either. Combine that with the burst ray Moreyas from earlier and you can strip off the only thing that can threaten the Raptor, the graviton turrets, and then clear the drones with flak. You could also look into options like the Boron Thresher gunboat, it mounts an impressive 8 turrets, so a bunch of those with arc turrets tend to do well against swarms.
A final option is the Xenon H, although you can't build them yourself, only board and capture them. If you do manage to get your hands on some, they've got a bunch of medium turrets for a destroyer, and can do their own drone spam, so they're probably the best large-class ship in the game for handling fighter swarms.
EDIT: Also, for picking up spacesuits, you could look into having a handful of frigates, like Split Cobras or Terran Falx (the Cobra's probably better-suited, it's faster and can carry a couple more) with no service crew or marines to do it. Or an empty Shuyaku, though it'd be slower and spacesuits only have so much air.
Drone swarms would be a great supplement to improve fighter survival.
" Burst rays are excellent for this; They do massive damage to surface elements such as turrets, and can bypass shields if necessary"
If you are telling this to Perun you didn't watch where he did this to a K with a purpose modified fighter before he was 'Fleetlord Perun' with dozens of Asgards to assign to every problem :D
"Squishy" isn't the word I'd use for the Erlking lol. Sure, it can't facetank quite as much as an Asgard, but it doesn't need to. It still has an XL shield generator slot and outspeeds and/or outranges just about anything that can put a dent in it. So it doesn't need nearly as much shielding as that floating brick the Terrans call a battleship.
Keep an eye on your surroundings and the Erlking (when piloted by the player) can easily clear an entire sector of Xenon all by itself. Anything smaller than L just instantly dies long before it comes into range, and any L/XL ships the Xenon field are actually slower than a modded Erlking going in reverse. So you can just moonwalk away while blasting them with your full firepower. And if you're ever caught with your pants down anyway you just... run away. A full boost for a few seconds and you're already out of range of any K or I.
Commanding any sufficiently large/valuable ship in Terminus comes with the additional incentive that, at any point in a screwup you are making, your disappointed boss may personally zap in behind you and demand you hand him the wheel.
Even better, no matter how incompetent the boss thinks you are, he will never fire you and the only way you'll ever lose your job is through reassignment to manage some backwater defense station or your workplace being blown up by Kha'ak or Xenon.
Good lord a prayer for the Max's engineer crew, that spinal system is gonna need complete inspection and overhaul after such sustained and hot firing. :(
I genuinely thought it was the Erlking that died. Which, somewhat unfairly, would have been a worse loss.
God damn, seeing all these gray fighter and perhaps more importantly, gray spacesuit icons around the clanker space station really drove home how many lives this battle took.
You might want to put some censorship on how this battle is reported, fighter pilot recruitment might take a dip after this :P or promise a fighter upgrade, you have to do something for these guys ;)
I believe there is a command "Rescue in Range" like an "Attack in Range" order. I'm just a newbie, and I really enjoy watching these videos! Keep it up!
An awesome double Perun day for me, a ppt on the Hetzer and X4
Hetzers gonna hetz and Quickcell gonna sell.😂
I have been checking for this episode every day, i enjoy this series so much.
11:20 That moment would fit in very well as a games opening sequence. Imagine your in one of the fighters, probably a newby, taking a course through the asteroid field as the tutorial and as you emerge you see this battlefleet and thats when you know things are about to go down
Are we doing the "arming an isurrectionist group to get rid of the isurrectionist group we armed to get rid of the isurrectionist group we armed to get rid of the isurrectionist group we armed to get rid of the" cycle here?
When are we not?
I think it's more I hate group A and B. If I give group B guns then they will shoot at group A, who will then shoot back. Resulting in less of group A and B and less time /resources for them to mess with other factions.
Well Terran Secret Service is just a follow-on agency to the CIA, so it's perfectly in character
The correct term is "job security".
Business is Booming (literally)
Been super looking forward to this episode! Glad to see the series being continued!
Epic battle!
can we find out how the captain of our asgard was called?
her replacement is going to need a name.
@mortuos557 yes. I can load back a save and find out. and since full spec asgards carry human names, not Slavic deities, it would be consistent with the scheme
I felt the loss of the Svarog. I lost most of my capitals to stupid AI trying to maneuver around stations, while all they had to do was sit still and just fire from range.
I think part of the problem is the AI's hesitance/inability to reverse thrust. If an Asgard wanders into range of gravitons, the AI only has two choices: retreat or attack. If it attacks, it doesn't seem to target the turrets actually damaging it and instead just keeps cruising along without even turning to face it with the main battery. If it retreats, it starts turning away (which, for an asgard, takes approximately 3 weeks), and only after completely reversing its heading does it start thrusting away.
If the AI instead turned to face the gravitons with its main battery or retargeted its turrets onto surface elements, while reverse-thrusting or strafing away, asgard's would probably stop dying to turrets with a third of their main weapon range.
@@ethanj5152 I agree on the thrusting being the issue. I did observe this. They always only fly forward. When i hammer stations OOS i often have to micro manage capitals so they do not get killed.
However these days i do xenon stations faster and more efficient. I roll in with a raptor. 40 shih fighter bombers with mortars on turrets, 40 on actual attack and the defenses of the station is quickly overwhelmed and then dies quickly.
This however does not work with Khaak. But there captial ships do not suffer nearly as badly. no micromanagment required.
X4 gives some awesome fleet battles for sure.
I like to use drone carriers like the Falx as my ambulance ships. They're fast and maneuverable, which makes pickups go faster. They have enough crew capacity to get all casualties taken care of in one go, and they're good enough combat ships to handle any fighter threats that pop up without requiring reinforcements. I assign one to every fleet support ship, which acts as my hospital ship; I transfer crew from the Falx to the support ship. Experienced pilots then get assigned from the hospital ship to new roles, and experienced support crew get assigned to new capital ships to make room as needed.
In my games, I support the Curs and allow Xenon to pour into Zyarth territory. Under the pressure from Xenon, Argon, and Free Families/Curs, Family Zhin and Family Kritt are cleared out quickly.
Then I go in to conquer Tharka’s Cascade, Family Zhin, and Family Kritt and make them my home base. Zhin and Kritt together provide every mineral in the game.
Ironically, the fighter pilots had higher survival rates than the battleships, on account of being closer to the emergency exits.
I find that against the Xenon, their fighters are mostly a non-issue against capitals. I usually send my capitals in first and once they’ve gotten rid of the Ks and Is, send in my fighters to clean up. The fighters get too close to the Xenon caps, and the xenon guns track surprisingly well, which is what causes the immense casualties among fighters.
Oh Hetzer of the Lake what is your wisdom?
I didn't realize the Battletech universe needed the Perun treatment until yesterday
you can right click empty space and click "rescue people in range", saves a lot of time :)
While I look forward in hope to the resumption of the rouge trader series, this is also great and synergies well with your PowerPoint content.
If you go to the brig on the sapporo and look true the windows in the cell you see the front of the ship but you are in the rotating part of the ship
Really cool detail
On my main fab i have a penthouse overlooking the docks
Really cool to whats the ships come in and depart
Matrix 79B is why in my game I eventually built a salvage corp that would trail the main fleet and sweep up after a big battle. The debris field is absolutely massive, and reclaiming those materials can heavily offset losses. The only downside is that you do need a salvage station near the front lines, but I decided to make those as a standard "supply depot" template that could also stockpile the goods needed for my auxillary ships and carriers.
Some truly cinematic fights, absolutely breathtaking:)
You got me to start playing this game so both thank you and screw you I now have no free time🤣🤣🤣
As an aside, Neat Cameo on Tex Talks Battletech. Perun the Hetzer driver in the Van Zandt militia is headcannon.
Is there a reason for why Perun is not using the main Terran Batteries con the Max?
The thinking relates to cooling. Because the ship only dumps a certain amount of heat from the weapons at a time, and so if your main batteries are cooling, the XL battery cools more slowly is my understanding. The logic is its more efficient to not fire them and instead use all my cooling to keep the very heavily modified XL battery firing as often and rapidly as possible.
The battle commentary is pleasantly sociopathic!
X4, The Hetzer ppt, and a main channel ppt. All within 24 hours? This weekend was better than I was expecting.
He's back!!
A capital ship fight without TiDi, what is this magic? But seriously, very nice video.
Oh good, I'm not the only former Eve player who immediately had a flashback to that game. And I left before TiDi was a thing, though I also wasn't a Null player for any serious length of time (barring the occasional Alumni Wolfpack romp).
Was mostly an Industry person (as an scc-lounge regular), and in my last year hung out with the Backstage folks. Eventually left in 2012 for more story-focused stuff (and a lot less stress), through a handful of games over the past 12 years.
Glad to see you got out of that Hetzer stuck in the lake.
Sadly, as far as I can tell this battle is the endgame for X4. I'm about 40 hours after this battle and I can produce Asgards by the dozen, not that's there's anything for them to do?
This is maybe the best game I've ever played. It does however need to be far, far harder. The Xenon threat isn't remotely a threat and the later parts of the game need way more balance.
Great playthrough! I learned to play the game watching the earlier episodes of your channel.
Thanks!
VRO and DeadAir - Evolution. VRO makes combat much more volatile and the Xenon much harder while DA EVO is a script that let's them evolve by building stronger ships and way more of them. In my current playtrough when i entered Matrix 79 they were greeting me with 19 Ks and 6 Is. And that was before i even enabled the evolution part of DeadAir. DeadAir also has many other features, like dynamic wars. It can spice up your game quite a lot.
Would also recommend Reemergence. Adds a lot of new sectors, re-imagines the map, adds new factions (OTAS) and their ships to.
@@davidnemeth2061 Thanks! I'll look into those for sure.
@@davidnemeth2061Seconding this recommendation, I also cleared 79B and wasn't really sure what was left besides map painting with incompetent capital ship AI and terraforming. Now I'm replaying with VRO, reemergence, and deadair, and while I can't say it's for everybody (especially me b4 ~150 hrs), the game feels 5x bigger in most respects, the player is no longer the only reason why stuff happens because the AI can actually start/end wars, ships feel more appropriate for their size, and XEN feel scary again.
Well this was a fucking awesome battle mate!
RIP Svarog, you will be missed, but their sacrifice has not been in vain as those filthy Xenon have been largely neutralised now.
Really love the 3rd person camera on the Max
46:00 "Shinamon you incompetent. You are relieved." 😄
Spoiler warning:
Watching that battleship go up was physically painful, and I'm not even the one who's playing...
I know that gravitons need to be that ridiculous for Xenon caps/stations to even remotely be a threat, but it always hurts to watch battleships charge into bayonet range 😢
It is with great regret I offer these condolences to the dead and their families, those heroes that served on the Svarog and paid the ultimate price.
While we at Terminus may have failed them, they did not fail us and stood strong at their posts until the bitter end.
Terra Invicta! Long may the Sun shine!
I can't get over how the Science Lab has Venetian blinds on the window xD.
I personally love the Split Thermal Disintegrators. I think they’re among the best weapons in the game. Ramp up and damage over time plus damage bleeds through shields and into hull while shields are still up.
I always love how the Erlking looks while its using its turrents to defend itself!
Great battle, may the fallen be remembered!
took me a while to catch up! great series! hope it will continue!
I did not expect you to post anything here this week, I am pleasantly surprised
Does some crew from destroyed capitals get to emergency eject and eacape? If so, roughly what percentage of the crew does so on average?
Honestly what you probably should have done when Gate-kicking was take The Erlking through first and try to draw some of them off the gate before the Sharks came through.
Also you Really need to consider investing in some Syn' as an alternative to more Asgard's.
Great episode. I was kinda concerned with no episode last week 😊
Great episode as always!
I love X4 but my god the combat AI is braindead. Capitals never keep range correctly, fighters are sucuidal, and the AI virtually never gets in position to use the Asgard main.
Also a thing to keep an eye on, fighters will sometimes just sit in formation and get smoked by capitals without dodging or trying to return fire. You can see this happen around 36:00 in where your fighters are sitting in a perfect line while getting smoked by the destroyer.
Somebody should make a mod to increase the detonation damage of Asgard's, so when they inevitably charge into graviton turrets their explosion does what at least one burst of their main battery should've done. Then, I could actually trust the AI to get use out of them 🙃
I'm doing a "no Asgard" rule for my playthrough. It's just too OP.
The AI is bad enough to balance it 😂
One thing that makes me sad is you can't give battleship captains giant hats. would be call to give shinnamon a new hat as a treat
Salutations to the Svarog. Long may The Sun shine.
I understand why everyone is super trusting and asks you for help. But it would be nice if they found another way to move the plot forward. Maybe adding in a mechanic of NGOs and companies that you need to engraciate in order to refer you to government work. With the exception of the cigarist pioneers since they are themselves a non-territorial faction and were just kind of thrown together.
Don't mind me - I've got nothing insightful to say.
I'm just boosting engagement.
Would be cool to see a new Svarog (as the USA did with carriers in WW2) or perhaps name a ship after its captain and/or a crew member.
Is there any cheap, long-range, monitor-type of ship available? Could be good for hunting stations.
It's too bad that you can't rename sectors, otherwise these xenon territories would deserve to be relabeled as Emutopia and Kiwiland.
But you can rename sectors
Perun powerpoint on Hetzer, for a Tex Talks Battletech.
Will Perun Battletech Powerpoints be a thing?😁
please be yes, please be yes, please be yes
@@MinionNumber3 He may need to watch some videos from The Chieftain to not get stuck in a tank
For that annoying 2% left on the station in the future, just leave sector with a ship on attack order and it'll polish it off out of sector.
Lets fucking gooooooooo
Am never this early for a perun video but sleep can wait
one of my pilots name is joe d. kucan... just had to name his flagship rattlesnake as ''Kane''.
few other names in fleet carriers: vision, purpose, messiah.
o'h and name of that fleet Brotherhood of N**
Tap the main gun, don't hold it down until red, just play the orange boundary and you can get that I etc.
Oof that was a rough pyrrhic victory
You rock
F for the brave crew of the Svarog!
"use" - "Giant Gun" with "Enemies of Humanity"
Finally!!!!!!!
No punk of frost the second? Sadge.
Wooho!
The clanners have struck back
time to Tukayyid the toasters
YES
I'm wondering if it's worth splitting off a station bashing group from the fleet. Maybe 2-3 regular Asgards with plenty of fighter defense plus escorts (maybe even a smaller escort carrier)
The group splits into 3 elements witb one Asgard each, attacks the station from 3 directions in stand off mode using the main battery. Escorts and fighters keep smaller enemy ships at bay, and by this point the rest of the fleet should have bashed any enemy capital ships in the area
By attacking from 3 directions the battleships should destroy the outer elements of the station and move inwards
The hope is that this prevents the AI from hitting any pathfinding issues like the Erlking and wandering too close to the station
In addition, you probably need several Asgards to comprehensively destroy a station before it builds heaps of fighters (like the Xenon wharf) or reinforcements arrive
An alternative (and probably cheaper) idea would be a single Asgard to smack the stations defences from long range and then smaller ships to act and missile carriers and bombard the remaining modules once the defences are gone
Yay!
"The Fallen shall be forever remembered as the Emperors finest!"
Out of curiosity, what happens when ships run into one another?
At sufficient velocities, they lose their shields on collision, all the way down to zero shields. No hull damage. Travel drive gets turned off if active.
Perun please I am begging you please release the next video please
o7 Svarog
Next part pls
What happened with the windows? Partially not recorded? Or are the giant black bixes cencor marks?
Uh your asgard has two main batteries you didn't use at all. Turn them on and map them to a different button so you can keep firing while your main gun recharges.
that significantly slows the recharge of the main gun I believe
@PerunGamingAU each weapon has its own cooling stat, I guess I just assumed they were independent of each other. Worth testing.
I know you are probably just busy, but every time it's been over a week without an upload I get nervous you are abandoning a series.
As noted on the main channel (i should start doing updates here as well) I've been travelling and can't record gaming without my PC.
Any thoughts on making the final arc of the series a massive war between terra invicta and the terrans proper. You could spin it as the money and influence has gotten to their head and realised the position they are now in, they (most likely) are the single most powerful force in known space, second only to the terrans. You have the largest economy and are seen as a massive good for the terrans. It could be interesting as a massive, civil war between the two of you (and potentially the borons on one of the two sides) engaging in a massive death war to close the series out on.
For the love of God Perrun use the main batteries while the big beam is cooling down. The cooldown rate is independent and fixed and is unaffected by firing other weapons.
That's directly contrary to what I've been told (that the XL battery will cool more slowly if the TBMs are also cooling off). I'll test it.
@@PerunGamingAU Each weapon on a ship has a hard coded cool down time. The ATF XL main battery is 75.188 seconds. The Terran Main Battery is 5 seconds. There is also a cool down delay so it's actually closer to 6 seconds.
@@PerunGamingAU Well I just tested it myself and I'm completely wrong. Have to own up to my mistakes. I guess that XL takes so long I never really paid attention to how long it actually takes.
It looks like having more than one weapon at all of anytype (excluting turrets) in use or on cooldown doubles the cooldown time for all weapons currently on cooldown which doesn't make any sense. If multiple weapons means longer cooldown then it should be increased by how many are on cooldown instead of a flat increase for more than one being on cooldown. You would expect three on cooldown to take longer than two but it doesn't
Having one TER Main Battery on cooldown takes ~6 seconds, two takes ~12 seconds, and the ATF XL takes ~75 seconds alone but about twice as long with either one or both TER Main Batteries fired constantly. Also the TER Main Batteries take ~12 seconds even when all 3 weapons are on cooldown. I think once the Man Batteries come off cooldown the ATF XL speeds it's cooldown rate back up though but I didn't explicitly test that. I'm only basing it on how fast the bar seemed to move.
If that last part is in fact correct you could use them to quickly knock out a turret on a station or ship without substantially affecting cooldown.
@@AgentX2006Thanks for doing your due diligence, sharing your findings, and correcting yourself