Multi Stage Rocket Science is Super Simple... [Juno: New Origins]

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  • Опубликовано: 15 сен 2024

Комментарии • 426

  • @scrapman
    @scrapman  Год назад +585

    Show the new editor some love for this one. They really did a great job here!

    • @meckspeeder7047
      @meckspeeder7047 Год назад +23

      👌👍🇸🇪

    • @Potatoking1
      @Potatoking1 Год назад +14

      @@meckspeeder7047 🇩🇰

    • @supersam6663
      @supersam6663 Год назад +19

      Great job editor!!!👍👍👍

    • @Goofy-15
      @Goofy-15 Год назад +16

      Love the new editor

    • @Potatoking1
      @Potatoking1 Год назад +3

      @@supersam6663 you haven’t even watched it yet

  • @MechaNexus
    @MechaNexus Год назад +170

    If you look closer, you can see the moment Scrapman's brain expanded with the infodump. Looking forward to more JNO!

    • @FlyingNoodle554
      @FlyingNoodle554 Год назад +3

      Where did U go?

    • @MechaNexus
      @MechaNexus Год назад +1

      @@FlyingNoodle554 it's short for Juno New Origins

    • @FlyingNoodle554
      @FlyingNoodle554 Год назад +1

      @@MechaNexus ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh, ok

    • @crazybird199
      @crazybird199 Год назад +8

      If you look closer, you can see the moment @@FlyingNoodle554's brain expanded with the infodump

    • @SirNobleIZH
      @SirNobleIZH Год назад

      @@FlyingNoodle554 he's still here

  • @Chris-ok4zo
    @Chris-ok4zo Год назад +124

    Love to see Scraps finally learning some rocket terminology. His brain is wrinkling.

  • @LeftPlaying
    @LeftPlaying Год назад +104

    I find it fascinating how you're able to casually pick up complex knowledge just by playing a game. I only have a few hours of ksp playtime (and watched a fair amount of youtubers play it) and I understood everything that was mentioned in the video, how to establish and change orbits, do a lunar injection etc. Just imagine how cool school could be if we gamified just some elements of science education!

    • @franghigli
      @franghigli Год назад +21

      I actually did a paper on this on my final year of high school. I explained in which way gamifying school would improve not only education but personal growth and interest versification. The teacher didn't like the idea too much but I still got a really good grade since I wrote it well and justified lol

    • @andreuf8028
      @andreuf8028 Год назад +7

      and also history education, i've learned a lot more of history by games rather than school...

  • @WibleWobble
    @WibleWobble Год назад +30

    orbiting tip: burning prograde (in the direction of your orbit) exactly at your apoapsis can raise your periapsis further from the surface, and vice versa
    and burning retrograde (backwards fighting against your orbit) right at one of the points can lower the other one

    • @Pystro
      @Pystro Год назад +2

      if Scrapman sees these comments: This also explains why the tutorial told you to kill your throttle for some time at 21:38.
      In the first phase of any rocket flight(*) you generally want to go _mainly_ up (so that you leave the pesky atmosphere and its drag). In other words, your immediate aim here is to get your apoapsis (highest point of your trajectory) above the atmosphere. Once you have gotten your apoapsis well above 80km then going any faster won't reduce your drag any further. Why? Because continuing to burn would just take you out of the atmosphere at a higher speed - which means more drag. This is why the tutorial told you to lift your apopasis to 100km, to make sure that you'll reach above 80km even with drag still slowing you down.
      Realizing that any parabolic arc has it's lowest point below the surface, tells you the objective for the 2nd phase of any rocket flight(*): raising your periapsis (lowest point). Which you do by following Kye's #1 fact about orbital mechanics: you burn prograde [edit:] at or near apoapsis.
      ( * possibly excluding space planes, their optimal ascend profiles are ... complicated)

    • @WibleWobble
      @WibleWobble Год назад

      ​@@Pystro very well put! are you a rocket scientist or just enjoy learning about this stuff?

    • @Pystro
      @Pystro Год назад +1

      To answer Scrapman's question about how you know where to point your rocket:
      You'll want to usually head eastward (or close to eastward), because that adds the planet's rotation to your orbital speed. Launching westward would subtract it.
      Fun fact: Even if you want to get into an orbit that circles the planet in a westward direction it may (depending on how high your orbit is) be cheaper on fuel to start out eastward (and then flip your rotation at or above your target apoapsis).
      Regarding sideways tilt:
      Shortly after lift-off you'll want to set a starting tilt somewhere around - from this tutorial I assume 70° - sideways. Your rocket will pretty much immediately _point_ in that direction (white arrow aligning with the blue one), but you'll want to wait until your rocket actually _moves_ in that direction (green arrow lining up with the blue one), and at that point you can activate the "align prograde" option.
      Why would I recommend doing it this way? A: This tutorial does it. B: This should give you the most repeatable ascend trajectory, aiding experimentation and - if you ever need to re-try a lunch - adjustments.
      And C: Activating the "align prograde" option while in atmosphere will keep your tilt aligned in the direction that minimizes your drag. This setting will allow your tilt to increase over time (as gravity eats away the upwards component of your velocity - which is why it's called a "gravity turn"). But that's fine, it just means that picking a good starting tilt for your rocket will have to take that turn into account.
      How much you tilt sideways depends on your rocket (mostly your thrust to weight ratio). Since all reasonable first stages will fall within a certain TWR range, you probably won't have to adjust it too much from this tutorial's 70°. Don't worry _too_ much about this, it's mostly about optimizing the fuel efficiency of your ascend profile.

    • @Pystro
      @Pystro Год назад +1

      @@WibleWobble I guess I just enjoy learning about this stuff. I'm amazed how much I've picked up from just watching very few KSP youtube videos.

  • @wyattthepilot
    @wyattthepilot Год назад +103

    As a kerbal space program veteran, watching ScrapMan figure things like prograde, and thrust to weight ratio is hilarious. I think after learning this game, he would find kerbal space program easier and more fun. It also is a bit more versatile and it’s more up to you what you do, especially in science mode.

    • @scarecrxw667
      @scarecrxw667 Год назад +13

      except no point in switching to ksp until ksp2 comes out, I think that's why he's playing juno

    • @wyattthepilot
      @wyattthepilot Год назад +2

      @@scarecrxw667 good point

    • @pindamonhangaba72
      @pindamonhangaba72 Год назад

      True its soo funny

    • @mitalmarek8432
      @mitalmarek8432 Год назад +2

      @@wyattthepilot but there is problem: if we would look where SM would be in KSP tech tree he would be at tech 1 with 1/4th of engineering 101 and not even KSC

    • @adambrown4329
      @adambrown4329 Год назад +5

      It caused me internal pain when I heard him pronounce periapsis and apoapsis, gosh.

  • @adambrown4329
    @adambrown4329 Год назад +3

    Few tips scrapman:
    Don’t put fins on upper stages, this makes the craft more unstable during atmospheric flight.
    There are a lot of confusing terms when it comes to directions in space. However, to make them more bearable, they come in pairs. Prograde/retrograde are the most important. Prograde means your current forwards velocity, if you open up the nav ball you can see where that is. Retrograde is the exact opposite direction of prograde.
    In orbits, you have a periapsis (pear-ee-ap-sis) and an apoapsis (ap-o-ap-sis). These signify how low and high your orbit is, respectively.
    You can have decouplers and engines in the same stages! That way, when you decouple, your engines activate as well as decoupling spent boosters.
    Use liquid fuel engines for orbits. This is so you can better control how your orbit looks, as well as having fuel for de-orbiting, cuz you can throttle/turn on and off the engines.
    It is SERIOUSLY going to help if you learn basic orbital mechanics. If you get KSP (you can get it for free if you look at the right places) it can teach you what you need to do. Or, you can get help from someone who knows orbital mechanics. Remember, every action has an opposite and equal reaction! (I could help you out if you want)
    Get KSP. It’ll be a huge stepping stone for space flight, and it’s a lot simpler than Juno. It has loads of tutorials! Plus, legally they do not care if you copy or even sell their game, so you can get it for free.
    I’m serious about you getting help. Throwing yourself into the deep end for this will probably end with you not liking rocketry because it’s quite difficult. I’m dead serious about helping you out. (I’m in your DC server, name is Samuari_007)
    Hope these quick tips helped you out! Leme know if you need help, I’ve put some landers in neat places in KSP.

  • @CattyTatty
    @CattyTatty Год назад +25

    Scrapman, the big things you see on the side of rockets are usually solid rocket fuel boosters. and a lot of rockets use it but then also have vertical stages as you did

    • @Firebuck
      @Firebuck Год назад +3

      I guess a space plane like the shuttle "stages" sideways too, but it's definitely uncommon outside of solid boosters.

    • @mcjavabelike8320
      @mcjavabelike8320 Год назад +1

      @@Firebuck i'd say the best example of a liquid fuel side booster would be the Falcon heavy or the Soyuz.

  • @FerrowTheFox
    @FerrowTheFox Год назад +7

    As an avid fan of aerospace engineering and rocketry, seeing you figure out the basics of orbital mechanics was so great to see! Looking forward to more!
    The way you get to very specific orbits is to know where in your trajectory around the celestial body you need to perform certain burns. For example, you already saw that just thrusting prograde while going up gave you a very high apoapsis while barely raising your periapsis high enough to be out of the atmosphere. Usually you would just burn until your apoapsis is at your desired altitude, then coast to around that apoapsis and then burn prograde to raise your periapsis until that is also at the desired altitude. As a rule of thumb, burns on one side of the orbit affect the shape of the orbit on the other side. There are six directions to change orbit: prograde (in direction of trajectory, i.e. speed up), retrograde (backwards to your trajectory, i.e. slow down), radial in (towards the planet), radial out (facing away from the planet), normal (towards north pole), antinormal (towards south pole). prograde/retrograde burns are used to raise or lower orbits (i.e. change velocity), with radial burns you can do the same but is's very inefficient. normal/antinormal are used to change orbit inclination, i.e. the angle the orbit goes arount the planet.
    Hope that helps!

  • @SunilNmb
    @SunilNmb Год назад +15

    New editor is great. He puts appropriate memes and references on the screen without shoving it down our throat which usually makes up for some "look, im tryin to be funny" moments. Gotta hand it to him/her, that editor is indeed an editor.

    • @sirorange1765
      @sirorange1765 Год назад

      *them

    • @SunilNmb
      @SunilNmb Год назад

      @@sirorange1765 I know them can be used. But for some reason it just doesn't feel right to me, so I don't use it.

  • @Drag0nmaster
    @Drag0nmaster Год назад +4

    I love how the editor put up videos and images on screen to correct scrapman XD

  • @HubcapPointOutdoors
    @HubcapPointOutdoors Год назад +7

    Adding simple programs to your rocket is super easy and helps automatically do things like jettison spent stages, start gravity turns, and turn on or off your engines at specific points in your orbit

  • @JonasGuyGaming
    @JonasGuyGaming Год назад +3

    As a massive space nerd, this was even more funny to see you think all stages were horasontal and not vertical. Normally I would be saying stuff about the stuff that annoys me, but this is funny AF

  • @MrMetalMichael
    @MrMetalMichael Год назад +4

    Staging is usually top to bottom, the side ones are solid rocket boosters (srb) and then the ship will split into smaller stages the higher it goes, this allows for less weight being dragged down, and also allows the pilots a smaller easier craft to re enter with, examples of stacked staging would be like the falcon rockets or the booster section on the bfr or the lander module and orbiter for artemis missions

  • @superpotato9961
    @superpotato9961 Год назад +20

    Soon, we might have rockets that don't kill everyone in it

  • @Zelurpio
    @Zelurpio Год назад +2

    as a rocket enthusiast, this pains me, yet im still entertained, keep up the good work

  • @gdlifesteal5824
    @gdlifesteal5824 Год назад +8

    Love this series!
    Also good job new editor!

  • @embergamedev
    @embergamedev Год назад +4

    These videos make me more and more excited to see Scrapman play Kerbal Space Program 2 when it comes out this month!

    • @wertacus
      @wertacus Год назад

      Same, I'm honestly looking forward to watching ksp2 lets plays more than playing the actual game myself after 500 hours in ksp1

  • @fikus7879
    @fikus7879 Год назад +1

    Hey ScrapMan, (I'm not the first one saying this but) here are some tips:
    1) Prograde = in the direction of travel
    Retrograde is the opposite
    2) Burning prograde (forwards) at your apoapsis (The highest point) increases your periapsis.
    Burning retrograde at periapsis lowers your apoapsis
    3) The adustments to get to orbit don't have to be that precise, you just tilt the rocket sideways as you go higher up. Its usefull to lower your throttle (Orange bar), 'cause it saves fuel
    4) The side boosters are possible in this game, but you haven't unlocked them yet
    The orbit tutorial kind of teaches you this, but its usefull to have it put simply. I've played Simple rockets 2, and it's fun once you know what you are doing.I¨m looking forwards to your next video, keep up the great work.

  • @mattymerr701
    @mattymerr701 Год назад +1

    I love how that orbit tutorial just absolutely blew and expanded your mind :D
    The music matched perfectly

  • @krebsebubrek552
    @krebsebubrek552 Год назад +1

    The editing gives the video so much more life. Great job editor 👏👏👏

  • @mbrennecke
    @mbrennecke Год назад +1

    YES!! More of this please! Juno and Hello Engineer are both great new games to watch

  • @maximes2613
    @maximes2613 Год назад +1

    the editor did great job, i liked the examples like with the saturn missions

  • @TiffanyL2
    @TiffanyL2 Год назад +2

    The Apollo mission looking space ship looks great

  • @Poldovico
    @Poldovico Год назад +7

    Grats on the editor for all the perfectly timed clips and the perfect choice of source with that Apoapsis one! Fly safe, Scrapman!

  • @lordbasti2_082
    @lordbasti2_082 Год назад +1

    As a KSP 1 player i find it funny to watch because i understand everything and know how to do stuff that he doesnt

  • @codynewman2574
    @codynewman2574 Год назад +2

    Hey scrap man! Some pronunciations for you: Apoapsis(AH-PO-APP-SIS) periapsis(PERRY-APP-SIS) also prograde is the direction you are going in velocity wise, retrograde is where you’re coming from(the opposite) hope this helps! Love this series!!!
    Edit: PLEASE play KSP after you play this!!!

  • @nicok.1491
    @nicok.1491 Год назад

    As someone with more than 1000 hours of playtime in kerbal space program it is kinda funny to watch someone with pretty much no experience in spaceflight and rocket science to try and learn it!
    These videos are very entertaining, keep it up🙌

  • @Josh3sh
    @Josh3sh Год назад +2

    really enjoy the Juno New Origins career stuff

  • @theyeeterg
    @theyeeterg Год назад +1

    apoapsis is like apple apsis, perriapsis is like perry the platipus apsis, apoapsis is the highest pont in orbit, the pepiapsis is the lowest point, retrograde is burning oposite to the way you are curently going, if your going left you would burn right etc, prograde is burning the same way your moving, increase velocity

  • @danser_theplayer01
    @danser_theplayer01 Год назад +1

    Basically if your engines' fart is weaker than the air around it, it will not propell you. Because for an engine to move something it needs to "shoot" particles in one direction receiving "equal and ooposite reaction" that will move the craft. The if the action of particles in a dense atmosphere is weak the reaction will be too, remember the air is both in front of the rocket and in front of the exhaust so it will be holding down the rocket just the same as it holds down the exhaust.

  • @okamiexe1501
    @okamiexe1501 Год назад

    This gives me so many KSP flashbacks lmao! You just learned basic rocket science, and it only gets crazier from here! I'm talking Lagrange points, slingshot maneuvers, figure 8 orbits, landing, and so much fun stuff! Can't wait to see your brain explode from all of it lmao

  • @UthacalthingTymbrimi
    @UthacalthingTymbrimi Год назад +1

    I've played KSP "a bit" lol. It's really cool to watch Scrapman going through the orbital mechanics learning phase that everyone who plays these sort of games gets to experience 🙂

  • @fast-toast
    @fast-toast Год назад +3

    You know when you were talking about the stages being stacked on top of each other it's completely normal. Infact almost every multistage rockets have there stages stacked on top another. You got confused with boosters (which are mounted on the side of the rocket) but most rockets that have boosters also have stages stacked on top each other.

  • @spencerp_6067
    @spencerp_6067 Год назад +1

    I have a scrap mechanic vid idea:
    You each have a preset car, and you all have to build a track for those cars to race on, I think it'd be pretty...interesting to say the least

  • @resurgam_b7
    @resurgam_b7 Год назад

    This is awesome, I love watching you learn the basic physics and terminology. The elation on your face when you succeed at tasks for the first time is quite heart warming ☺
    You kind of figured this out, but here's a solid definition for you. Apoapsis and Periapsis are just impressive sounding words for the highest and lowest points of your orbit respectively. Highest and lowest referring to the altitude above the gravitational center of whatever body you are orbiting. Having an apoapsis of >80km means that the highest point of your flight will be outside of the atmosphere. If periapsis says "N/A" that means you will hit the planet before completing a full orbit. If it is

  • @little_joeyh3348
    @little_joeyh3348 Год назад

    Hey scrapman, you can achieve contracts with crafts that are already active. At the bottom of your screen you can continue flying your active crafts. If you take control of your orbital rocket, thats already going +3km/s that will complete your 3km/s mission.

  • @spray_cheese
    @spray_cheese Год назад +1

    Usually scrapmans Knowledge on logic and building in other games blows me away. But I have experience with this game and space flight simulator. So it’s kinda interesting being on the other end of the stick! I wish I could have learned the game with that tutorial though. It was fun free-flowing though

  • @SirNobleIZH
    @SirNobleIZH Год назад +1

    I asked in your discord about KSP Scrapman, this is basically the same thing!
    I don't know if you saw my message at all in the questions channel, but either way, thank you!!

  • @ASGtheHERO
    @ASGtheHERO Год назад +1

    The editor did a very good job emulating your editing style.

  • @sucodemaracujah1711
    @sucodemaracujah1711 Год назад +2

    basically to acheive the 89km orbit you just need to reduce your velocity in orbit by thrusting backwards when you are your lowest point in orbit

  • @tyb-largo7360
    @tyb-largo7360 Год назад

    Man, This is the kind of game I wish I could understand. Watching this video made my jaw drop at all the realy cool physics they have applied to the game. I just know that if I were to actually try this my self I would end up just frustrated cause I couldn't figure it out lol.

  • @SneakyTogedemaru
    @SneakyTogedemaru Год назад

    Getting to the orbit and adjusting it involves some waiting and throttling at certain spots of the orbit, but basically if you throttle prograde(in the direction of travel) at one point of the orbit your orbit's height will increase at opposite point. Here you were throttling while still near periapsis(lowest point) and so it was adding height near the apoapsis(highest point). That part you didn't have time to read was kinda about that, but I wish they'd made it so that it makes you go in the map mode and throttle while there, so the player can see the effect of their actions clearly, and also made you timewarp until at apoapsis to show that you increase periapsis faster and more efficiently.

  • @azman1271
    @azman1271 Год назад

    Love learning with Scrapman, please continue this series!

  • @The.0neAnd0nly
    @The.0neAnd0nly Год назад

    Can't wait to see ScrapMan struggle with apoapsis and periapsis.

  • @saveus9132
    @saveus9132 Год назад +9

    You should definitely play Kerbal Space Program if you enjoy this but it does have a quite steep learning curve but well worth it

    • @Plantoffel
      @Plantoffel Год назад +1

      Yes please! Maybe you can learn here the basics and translate this to Kerbal. They’re are not this different.

    • @tomsterbg8130
      @tomsterbg8130 Год назад +2

      KSP 2 would be sick to see on this channel!

    • @msg.weaboof6864
      @msg.weaboof6864 Год назад

      Tom is right Ksp 2 may have multiplayer if they don't pull a "modern develeper" and you can watch the boys suffer for you have learned the game first

    • @singpizza8547
      @singpizza8547 Год назад

      Some say that this game has a steeper curve than KSP and I agree with them. In the JNO career mode it introduces things to you slowly compared to when they didn't have career mode in the game.

  • @lx-lzzzinbadsport-xl8988
    @lx-lzzzinbadsport-xl8988 Год назад

    I went to space studies in college and we would always play this game. Still play it sometimes for the fun lol.

  • @OH_NO001
    @OH_NO001 Год назад

    The "stages" next to the rocket are actually boosters. All of the boosters get to grouped up into one stage, also known as the first stage. This gets the rocket most of the way to space.

  • @Hlebuw3k
    @Hlebuw3k Год назад +1

    Thats awesome! As someone who knows a bit about rockets, and played Kerbal Space Program, watching someone figure it out for themselves gives a whole new perspective. I love it!

  • @BOMBO-
    @BOMBO- Год назад +1

    as a ksp player:
    1. top stage should be a lot smaller than bottom stage
    2. once you've launched, you should tilt slowly towards the direction you want to orbit. Ideally you should be on a 45 degree angle at 10km
    3. circularise your orbit when you're at your apoapsis (which is ideally above 85km) by burning prograde until your periapsis is above 85km
    btw is that Scott Manley at 22:52?

  • @thereagalistofbeagle-ist4229
    @thereagalistofbeagle-ist4229 Год назад

    Ah-Poh-Apsis. Peri-Apsis. A good way to remember how to change Periapsis and Apoapsis heights - Increase periapsis = Burn Prograde at Apoapsis. Decrease Periapsis = Burn Retrograde at Apoapsis. Then just swap the Apoapsis and Periapsis around to increase/decrease Apoapsis. Great editing on the vid, keep up the awesome content!

  • @uCruz_
    @uCruz_ Месяц назад

    My man just went "Does every car has 4 wheels like that? is that normal? is there cars that I've never seen like this"

  • @clashofcraft9725
    @clashofcraft9725 Год назад

    You will probably don't see that.
    But a very useful tip for this type of game is the Delta-V (∆v).
    It shows you the speed that you can reach in the Vacuum (starting to 0).
    So this is like the "fuel left" gauge that we have in more land type game.
    It's logicle, with the drag or different planet attraction (slingshot, forgot the real name). The delta-v can change.
    In KSP (don't exactly know JUNO but seems the same), you can go on some space object the hard way with a lot of Delta-V.
    Or use physics, and go the slow (and painful) way, and spare A LOT of Delta-V (like use 20x less fuel).
    This is a very very important concept to understand in this type of game...
    Hope you understood what I said and thank you for reading my comment xDD
    Hope you'll have fun with this new type of game on this series
    ---
    And the TWR (Thrust to Weight Ratio), this is pretty straight forward.
    If it exceed 1, you're engine are powerful enough to launch it !
    If it is lower than 1, add more engines...
    In orbit, this has no meaning. It's only relevant when lauching from an object (depens on his gravity)
    ---
    You've said things about staging. So to help you out :
    The lateral stages are for the "booster" so solid fuel engines with really high TWR to help you get of the atmosphere
    The vertical stages are the more important one, it helps you change the engine you need in different situation :
    - The 1st stage have always very powerful engine to (with sometimes the help of lateral boosters) get of the ground and go higher the atmosphere, so high TWR
    - The other stage have always more efficient but less powerful engines, so, with the same fuel tank, you can't get of the ground but in orbit you gain way more delta-v (and more stability.
    So, in conclusion, 1st stage, big engine (can have lateral boosters), and then vertical stages with smaller engines to gain more delta-v so go as far
    ---
    And the cone engine is solid fuel engine,
    Solid fuel engine cannot be stop or cannot change their trust.
    The other more detailled one is a liquid fuel engine,
    Less powerful but has cardan (can change the direction of the thrust), but you can stop them and change their power (ctrl and shift in KSP, don't know for this game).
    The little engine (you showed on Appolo) are RCS thrusters,
    They are so useful for little adjustment or space rendez-vous, but don't really need it for your vessels for now.
    (And sorry for my bad for my English, I'm French)

    • @clashofcraft9725
      @clashofcraft9725 Год назад

      Lol, ig the game tell you most of that in this video xD

  • @Koljon
    @Koljon Год назад

    i love your videos! good luck for this game an your editor is pretty good tbh

  • @TheJudge_GER
    @TheJudge_GER Год назад

    As someone who played KSP in the past a lot, I just remebered the feelig to get bombarded with this new vocabulary :D On the other side it is bit funny now to be the one with the knowlage and see Srapman struggle with this in the same way i struggled with it :D

  • @itmezianj3925
    @itmezianj3925 Год назад

    its fun to see scrapman use his rocket "Experience"

  • @Daedalus-Inc
    @Daedalus-Inc Год назад +1

    Periapsis: (Pronounced pare-ee-app-sis) The point in an orbit closest to what it’s orbiting around. For Earth, its periapsis is the closest point to the sun.
    Apoapsis: (Pronounced app-oh-app-sis) The point furthest from the object it’s orbiting around.

  • @owen7144
    @owen7144 Год назад

    You actually can put your stages on the side of your rocket, but first you have to attach a fuel tank to the strut, not an interstage because, like the other stages, the interstage goes onto an engine that you have already placed. Hope this is helpful😁.

  • @thegreatking8495
    @thegreatking8495 Год назад

    You know the old saying “It’s only rocket science, can’t be that hard.”

  • @jmank121
    @jmank121 Год назад +2

    This is a great series!!!!

  • @sillicon8227
    @sillicon8227 Год назад

    4:50 The game: literally says "press space when you reach 80KM"
    Scrapman: *presses space anyway*
    Also Scrapman: "wHaT hApPeNeD??"

  • @mr.foogle3004
    @mr.foogle3004 Год назад

    I've never seen Scrapman in a hoodie, now I have

  • @xplanetben10x
    @xplanetben10x Год назад

    Bro i just remembered you right now i used TO WATCH AND LOVE YOUR TRAILMAKER VIDEOS Can you make more of them that would be awesome🙂

  • @alekstoska6991
    @alekstoska6991 Год назад

    I only stay up to 12 in Australia to watch your videos🥱

  • @cameronhunt5967
    @cameronhunt5967 Год назад

    Gravity does not weaken as fast as you think it does. If I remember right it’s above 90% surface strength at the altitude of the ISS. It’s just there is no atmosphere so they can go sideways fast and they are falling with their ship so it looks like there is none inside

  • @isaacrigby
    @isaacrigby Год назад

    This is a AWESOME GAME, this is amazing, so much potential

  • @Kingarthurthefirst101
    @Kingarthurthefirst101 Год назад

    Once you’ve conquered this game, you’ll be ready for k s p 2 when it comes out soon this month

  • @clashofcraft9725
    @clashofcraft9725 Год назад

    22:51 SCOTT MANLEY POGGERS

  • @kingsten-sanders8863
    @kingsten-sanders8863 Год назад +1

    Scrapman when you get a misson to go to othere planets you should play the interstellar theme

  • @zerounderscore
    @zerounderscore Год назад

    thank you for continuing this game scrapman :)

  • @superdude5416
    @superdude5416 Год назад +2

    Great job editor !!

  • @MAX-OUTTV
    @MAX-OUTTV Год назад

    Nice edit you got here.
    BTW if you in launch and you click on fuel tank it gives you info on the boom power with this amaunt of fuel you have in tank

  • @iXenox
    @iXenox Год назад

    It may be Isp instead of SpI because of how people generally write in physics. (Isp: I = impulse, sp = specific; Fg: F = force, g = gravitational)
    Programs don't do smaller letters easily, so that may be why it wasn't written better.
    Look up "specific impulse equation" and look at the images.

  • @PizzayaWasTaken
    @PizzayaWasTaken Год назад

    The Specific Impulse acronym is actually Isp and I too always wondered why rocket scientists don't make it SI🤣

  • @The.0neAnd0nly
    @The.0neAnd0nly Год назад +3

    As an avid player of both KSP and Juno, it hurt to see some the mistakes most rookies make (this one included). Still interesting to watch tho.

    • @msg.weaboof6864
      @msg.weaboof6864 Год назад +1

      I feel ya brother, we will just have to tough it out (I am happy that he is trying these type of games though).

    • @Nullody2
      @Nullody2 Год назад

      Do you have any tips for building a good rocket? I know some manoeuvres, but I never have enough fuel for them :/

    • @The.0neAnd0nly
      @The.0neAnd0nly Год назад +1

      @@Nullody2 Try paying attention to things like DeltaV and Thrust to weight ratio (TWR). The TWR must be above 1 to fly and deltaV determines how must speed you can gain. In KSP, the built in Kerbal Engineer allows you to see what planets you can land on with your DeltaV.

    • @Nullody2
      @Nullody2 Год назад

      @@The.0neAnd0nly Thank you!

  • @tankersstuff315
    @tankersstuff315 Год назад

    this editor puts all reference pictures and stuff on screen, love it

  • @tomsterbg8130
    @tomsterbg8130 Год назад +1

    Wow, you actually made a mutlti stage rocket. What a legend! It may sound like I'm exaggerating, but it's really extreme trying to build a rocket that works properly and even harder to make it efficient.

  • @EpikBulletYT
    @EpikBulletYT Год назад

    Idea : build fighter planes/gliders and attack each other's bases in trailmakers

  • @JacobBatterman
    @JacobBatterman Год назад

    I wish ksp 1 had a tutorial like this to explain the terminology like this game. I learned ksp as I went

  • @wdtgames8834
    @wdtgames8834 Год назад

    just watching this video, getting the game and playing for a few hours, then googling how to say periapsis and apoapsis, now im the best at rocket stuff in the world

  • @PasiFourmyle
    @PasiFourmyle Год назад

    Woo! ScrapMan's making some moves!

  • @danicastaneda1099
    @danicastaneda1099 Год назад

    Pear-ee-ap-sis. Also, things will be a lot easier when you start using the map view with your trajectory

  • @Petq011
    @Petq011 Год назад

    25:00 By having played Kerbal Space Program, being a rocket engineer, or having watched a tutorial on either Kerbal Space Program, or one of the other games like that. "Easy!" 😅😂

  • @peskybird7627
    @peskybird7627 Год назад +1

    I love the editing!

  • @mattymerr701
    @mattymerr701 Год назад

    You're right about specific impulse being wrong if it was an acronym. But it's actually a variable name in the maths. It is I subscript sp, I_sp. So Impulse_specific as opposed to Impulse_something else.

  • @K_Safe538
    @K_Safe538 Год назад +1

    1: this is getting better, like don’t get me wrong, when you first started this it was already great but it’s getting more complex and newer challenges are upon us, well most you, but were just here along with the ride
    2: not bad editor your keeping it up with scrap man style, a bit learning to get it like his style, but but I like it just the way it is, so good job

  • @Cogster
    @Cogster Год назад +1

    Play KSP2 when it comes out later this month on the 24th, the gameplay is more based on science and building instead of contracts. (p.s. play science mode on easy, as career is kinda hard and boring)

    • @Cogster
      @Cogster Год назад

      it comes out on the 24th but thats gonna change ofc because of delays

  • @alexwrigley9805
    @alexwrigley9805 Год назад

    Welcome to the advanced version of spaceflight simulator

  • @nighpaw4651
    @nighpaw4651 Год назад

    Stages irl are the segments of a rocket, in games like these it works a lil differently
    Most people I've seen (mainly in ksp) use seperate stages for decoupling the stage than for firing the engines. However this game wants you to play by its rules I guess and have each stage as both decouple and engine ignite at the same time, which is unrealistic as you always want to gain some distance from the detached stage first. A lot of rockets have skirts which detach seperately from the stage leading to more stages in-game

  • @SillyHammer
    @SillyHammer Год назад

    specific impulse is Isp because it's a sub type of impulse. We use subscript in everything engineering / science.

  • @kadoggie7808
    @kadoggie7808 Год назад

    8:50 Scrapman, you could’ve dragged the engine ignition into the detach stages which would’ve reduced the number of stages to 2.

    • @kadoggie7808
      @kadoggie7808 Год назад

      Just realized that you realized this later in the video

  • @fastgrimjay
    @fastgrimjay Год назад

    You really notice the new edits,
    Great Job

  • @Mr.KingResident6464
    @Mr.KingResident6464 Год назад

    Play more of this ScrapMan! it's very interesting to watch you play and learn so much about Rockets, stages, thrust, size and more. It be Impressive if you can make your own orbit around the Planet With out the tutorial's help It be hard but I know you can do it. "by saying if you can" try going in to orbit and come out of it land or crash on the planet It be Very IMPRESSIVE well for me at least. But if you don't want to do it it be fine it's only an option your choice. But if you can Make an orbit with out the tutorial's help It well be still pretty Impressive.👍

  • @maxknowles3432
    @maxknowles3432 Год назад

    This reminds me of when he played cosmoteer (you should totally go back to it)

  • @donzagamingofficial8902
    @donzagamingofficial8902 Год назад

    After you're done with your campaign playthrough I really hope u do a workshop hunters type video cause u can download people crafts or even there whole sandbox from there website

  • @toiletlord6443
    @toiletlord6443 Год назад

    Put seperation and engine ignition of the following stage on thesame staging tab, it saves you some

  • @SteinGaming2006
    @SteinGaming2006 Год назад +1

    Pfew i was worried i had to watch yt shorts because there arent any fun videos i havent watched yet

  • @ranjitkumardas1
    @ranjitkumardas1 Год назад

    As someone who's played Space Flight Simulator, I knew most of the thing of staging and stuff

  • @44burn1
    @44burn1 Год назад

    Sounds like Scrapman needs to co-op KSP with Kan Gaming to learn the lingo

  • @zenorbi
    @zenorbi Год назад

    Love this series so much! One thing that bugs me is that you keep saying that gravity has less effect outside the atmosphere. Gravity is barely less up there than down here. For example, the international space station at its highest point is at 422 km above the surface but the gravitational acceleration there is 8.6 m/s2 compared to 9.8 m/s2 down at sea level (ratio: 88% normal gravity). They are weightless because the ISS is constantly falling but its going sideways so fast that the Earth's curvature away at the same rate.
    In order to get to orbit, you need to balance these:
    - atmosphere is such a drag, you want to get out of the thickest parts as soon as possible
    - you also need to go sideways really fast to be able to go into orbit
    - the most efficient burn is prograde (pointing to the same direction you are already going)