There's something that confuses me about the description of forged weapons because it says it scales off the stats and attack rate of your equipped weapon. So what do stats mean? Is it only the implicit or flat damage only. What about melee critical hits or chance for it will that go to the forged weapon too. What if you have strength on a weapon will that transfer? I suppose only the minion specific affix will transfer. Physical damage on the weapon that is not minion physical damage will not.
Do you have any other source for Doom aside from the weapon you're using? Does it do anything or is void only available because of Apathy's Maw. I will using this build thanks
I presd them myself but they can be automated with one of the new rings, (forgot the name) you do lose damage tho as otherwise you want to get a Turquoise Ring för the minion crit multi from the base.
Sure! Some that comes is mind just forge weapon dealing more damage and have a higher base life. Added new defensiv passives to the forge guard like mentioned in the video, but also changed the bonus from the class aswell, you now gain stalwart when hit and its gives 5% armor per stack up to 10 stacls. the new unique ring phantom grip. Manifest armor spin attack got buff aswell
Wow, super! Will you continue with the build ? Try to push it as high as possible ? I really like the Sentinel class, last season I played Paladin, the VK, now I think I will make my main VK and then play your Forge Guard Minion Build. Keep up the good work!
awesome! Im playing forged weapon but with 1hand and shield (and shield ring proc): just wondering: is it better to go for good dmg and crit on weapon, or go for +minion dmg stuff on weapon? thx alot and nice work there
I did just a qick test with 1h and shild and its absolutly somwthing that you can do but with the setup I had i basily lost half dmg. If you manange to get a areks bone with base crit im thinkig it can be quite strong without losing to much dmg as it can have over 100 flat damage as a 1h
@@gringogaming0 oh nice that sounds fun, thx for the fast help! just wondering: what exactly do you mean with base crit? roll crit on it with LP? cant wait to see more build from u tbh :) u know ur game edit: areks 1lp dropped 10min after writing this :)
@manuzitz you can get melee critical strike chanse thats added and not increase, an as the forged weaponds gets stats from your weapon you have eqipped then they also get that for there base crit, does it make sence? 😅 cheers👍
The lootfilter is not for just one build, im using it on all characters. It shows you the better combinations and can be adjusted how strikt you want it to be. I did a video explaining but I added a bit more sence, migt be time for a new one 😅
@@tubinauta420 Hi, a bit late, but I'll share what I know from my experience so far. Multistrike is surprisingly good for restoring mana + health and the damage is ok against mobs. Void cleave is slow but powerful. You could turn it into a traversal skill, which is what I've been doing, but you're losing out on the added survivability of using Healing Hands as your traversal. If you're doing ok in terms of staying alive, use void cleave instead of healing hands, but keep multistrike. It depends on how many passive points you want to put into Paladin over just going full forge guard.
so the void damage from the Maw is flat and is added to the Summon Forged Weapon. you have other sorces of damage aswell like added fire from the forge strike passives and then physical from gorge guard passives, some necro damage from the new ring. So best way to scale if you using a max would be just get increse minion damage or minion mele damage as its so many difrent types. But we most get void damage as its the highest source and the added melee damage on the maw base should be transferd to void aswell if it works like normal. If some1 know more precis i would love to hear it.
Yeah might be good aswell if you get some base crit on it! The extra levels can be good as you can get reinforced armor for 100% armor after you used forge strike
@@gringogaming0 nah, I just tested some random Lucerne I had... that deals more damage xD Sword Catcher is rather for Primalist... since forged weapons will take the raw stats and you rather get more of those than levels on the skill.. because that will deal more damage on the crit version. I think there is max value of armour if I am not mistaken, so the extra skill points for Forge Strike arent even THAT great. thx for the guide, gave me good insight!
So the best part is that you dont really need any uniques to get started, but if you going for the maw with lp on it its going to be a grind👍 there are alot of other uniques that you can choise from but most importaint is to have the extra base crit and then as much added flat damage as you can
you should avoid it, I've tried it and the shoeld charge stuck bug is atrocious and will ruin the experioence for you. You literally get blocked in AOE due to a shield charge movement bug
The good thing is that you dont acualy have to hit enemys to spawn the weapons so you can basicly stay at a safe distance, maybe go regen? The sunforge helm gives 5 HP regen per weapon and alot of armour, might use that to start with
Check out Warpath Version -> ruclips.net/video/m1xCesvKink/видео.html
Thanks for sharing a fun forge guard build, not much coverage on these guys so good to see.
I appreciate everyone doing all the early testing for me while I wait for my power to be restored after the hurricane
Thank you for the build. For you to know, in the planner you forgot the 1 point in Rahyeh's Chariot that makes healing hand a traversal skill
Tnx for telling! Gl!🫡
ohh sick !!
def going to give it a try
Hope you will record a video on the further progress of the build or on its min-max version and what it can do.
There's something that confuses me about the description of forged weapons because it says it scales off the stats and attack rate of your equipped weapon. So what do stats mean? Is it only the implicit or flat damage only. What about melee critical hits or chance for it will that go to the forged weapon too. What if you have strength on a weapon will that transfer? I suppose only the minion specific affix will transfer. Physical damage on the weapon that is not minion physical damage will not.
Do you have any other source for Doom aside from the weapon you're using? Does it do anything or is void only available because of Apathy's Maw. I will using this build thanks
Its from the wep but yeah it doesnt really do that much
@@gringogaming0 Thanks for the quick response.
This is heaps of fun so far and thanks for the video. Good content. How do you maintain your Sigil of Hope? Can it be automated?
I presd them myself but they can be automated with one of the new rings, (forgot the name) you do lose damage tho as otherwise you want to get a Turquoise Ring för the minion crit multi from the base.
Thanks, Gringo! Can you cover the changes with 1.1 that affected this build?
Sure! Some that comes is mind just forge weapon dealing more damage and have a higher base life.
Added new defensiv passives to the forge guard like mentioned in the video,
but also changed the bonus from the class aswell, you now gain stalwart when hit and its gives 5% armor per stack up to 10 stacls.
the new unique ring phantom grip.
Manifest armor spin attack got buff aswell
Wow, super!
Will you continue with the build ? Try to push it as high as possible ?
I really like the Sentinel class, last season I played Paladin, the VK, now I think I will make my main VK and then play your Forge Guard Minion Build.
Keep up the good work!
Have some builds i like to try out but il get back later absolutly 👍
awesome! Im playing forged weapon but with 1hand and shield (and shield ring proc): just wondering: is it better to go for good dmg and crit on weapon, or go for +minion dmg stuff on weapon? thx alot and nice work there
I did just a qick test with 1h and shild and its absolutly somwthing that you can do but with the setup I had i basily lost half dmg.
If you manange to get a areks bone with base crit im thinkig it can be quite strong without losing to much dmg as it can have over 100 flat damage as a 1h
@@gringogaming0 oh nice that sounds fun, thx for the fast help! just wondering: what exactly do you mean with base crit? roll crit on it with LP? cant wait to see more build from u tbh :) u know ur game
edit: areks 1lp dropped 10min after writing this :)
@manuzitz you can get melee critical strike chanse thats added and not increase, an as the forged weaponds gets stats from your weapon you have eqipped then they also get that for there base crit, does it make sence? 😅 cheers👍
@@gringogaming0 jeah i got cha :) thx alot and have a nice time farming. see u in the next guide ^^
Forge guard usable now?? I’m mucho excited!!!
yeah its really nice! works great with warpath aswell!
I don't understand how to use your loot filter... do you have one just for this build? it's very confusing
The lootfilter is not for just one build, im using it on all characters. It shows you the better combinations and can be adjusted how strikt you want it to be. I did a video explaining but I added a bit more sence, migt be time for a new one 😅
Also using apathy till I get a sword with LP melee crit
multistrike or void cleave with movement? and why, thanks for the info!
@@tubinauta420 Hi, a bit late, but I'll share what I know from my experience so far. Multistrike is surprisingly good for restoring mana + health and the damage is ok against mobs. Void cleave is slow but powerful. You could turn it into a traversal skill, which is what I've been doing, but you're losing out on the added survivability of using Healing Hands as your traversal. If you're doing ok in terms of staying alive, use void cleave instead of healing hands, but keep multistrike. It depends on how many passive points you want to put into Paladin over just going full forge guard.
Does the void melee dmg increase the dmg of the forged swords? Having a hard time figuring out scaling with the tags
so the void damage from the Maw is flat and is added to the Summon Forged Weapon. you have other sorces of damage aswell like added fire from the forge strike passives and then physical from gorge guard passives, some necro damage from the new ring. So best way to scale if you using a max would be just get increse minion damage or minion mele damage as its so many difrent types.
But we most get void damage as its the highest source and the added melee damage on the maw base should be transferd to void aswell if it works like normal.
If some1 know more precis i would love to hear it.
Why used Multistrike , but not warpath ?
Becous warpath wont trigger healing hands, might get problem sustaining your health at higher corruption
What about the new 2h axe Sword Catcher? Also provides good base damage and up to 6 levels for Forge Strike?
Yeah might be good aswell if you get some base crit on it! The extra levels can be good as you can get reinforced armor for 100% armor after you used forge strike
@@gringogaming0 nah, I just tested some random Lucerne I had... that deals more damage xD
Sword Catcher is rather for Primalist... since forged weapons will take the raw stats and you rather get more of those than levels on the skill.. because that will deal more damage on the crit version.
I think there is max value of armour if I am not mistaken, so the extra skill points for Forge Strike arent even THAT great.
thx for the guide, gave me good insight!
Cof viable?which is the most grindy item the wep?
So the best part is that you dont really need any uniques to get started, but if you going for the maw with lp on it its going to be a grind👍 there are alot of other uniques that you can choise from but most importaint is to have the extra base crit and then as much added flat damage as you can
im going for FG shield rush ignite build, how is it compared to this one?
Im not aware of that build, tell me how it goes 👍
you should avoid it, I've tried it and the shoeld charge stuck bug is atrocious and will ruin the experioence for you. You literally get blocked in AOE due to a shield charge movement bug
@@nkitmbockmbock2702 let's try, if it's not good ill just try this
Can I just use warpath instead of multistrike? Feel like thats a more chill playstyle as warpath summons sowrds on it's own
Yeah it works! Healing hands wont work tho so you need to get some health sustain from something else👍
@@gringogaming0 thx. How would you do that?
The good thing is that you dont acualy have to hit enemys to spawn the weapons so you can basicly stay at a safe distance, maybe go regen? The sunforge helm gives 5 HP regen per weapon and alot of armour, might use that to start with
Thumbnails says GURAD
Cheers il fix😅